Arcane Trickster
Arcane Trickster
PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass wizard/rogues or sorcerer/rogues. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.
Requirements
To qualify to become an Arcane Trickster, a character must fulfill all the following criteria.
- Alignment: Non-lawful
- Skills: Lore 7 ranks, Disable device 7 ranks, Tumble 7 ranks, Spellcraft 4 ranks
- Spellcasting: Ability to cast at least one arcane spell of 3rd level or higher
- Special: Sneak attack +2d6
Class Skills
The class skills of the Arcane Trickster are:
- Appraise
- Bluff
- Concentration
- Craft Alchemy
- Craft Trap
- Craft Weapon
- Diplomacy
- Disable Device
- Hide
- Listen
- Lore
- Move Silently
- Open Lock
- Parry
- Search
- Set Trap
- Sleight of Hand
- Spellcraft
- Spot
- Taunt
- Tumble
Class Features
Base Attack Bonus Progression: Low
Skill Points at Each Level: 4 + Int modifier.
Hit Dice: d4
Weapon and Armor Proficiency: The Arcane Trickster gains no new weapon or armor proficiencies.
Spells per Day / Spells Known: When a new arcane trickster level is gained, the character gains new spells per day (and spells known, if applicable) as though they had gained a level in whatever arcane spellcasting class gave them access 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, they must pick one to improve.
Pilfer Magic: At 1st level, once per day, the arcane trickster can dispel a magical effect on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to lesser dispel magic, that affects the most powerful effect currently on the target. If successful, the effect vanishes from the target and the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
Sneak Attack: At every even-numbered level (2nd, 4th, 6th, 8th, and 10th), the arcane trickster gains an additional +1d6 to their sneak attack damage. This ability stacks with sneak attack dice from other classes.
Impromptu Sneak Attack: Once per day a 3rd-level arcane trickster can use this ability to deny an enemy their Dexterity bonus to AC for one round, allowing the target to be sneak attacked. The arcane trickster gains an additional daily use of this ability at 7th level, and again at 9th level.