Duergar
Gray Dwarves
Long ago, mind flayers conquered the strongholds of clan Duergar of the dwarven kingdom of Shanatar. After generations of enslavement and cruel experimentation at the hands of the illithids, the duergar (or gray dwarves) rose up against their masters and regained their freedom. Their emerged as a new subrace of dwarf with limited mental powers. The gray dwarves are an evil and bitter race, but retain the superior skill and workmanship of dwarvenkind. They have found themselves a niche in the Underdark, creating armor and weapons to trade with the warring races of that realm.
Duergar on the whole are evil, but some turn their backs on their fellows and seek a different sort of life. Male and female duergar are bald, and women do not grow beards. They are much thinner than other dwarves, with severe facial expressions, gray hair, and gray skin.
Ability Adjustments:
- Constitution, +2
- Charisma, -4
Racial Features:
- Medium Size
- Favoured Class, Fighter
- Darkvision
- Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks when inside.
- Weapon Proficiency: Dwarves are proficient in using dwarven waraxes.
- Immunity to Poison: Immunity to all poisons.
- Immunity to Phantasms: Immune to the spells phantasmal killer and weird.
- Immunity to Paralysis: Duergar cannot be paralyzed.
- Hardiness vs. Spells: +2 racial bonus on saving throws against spells and spell-like effects.
- Battle Training vs. Orcs and Goblinoids: +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
- Battle Training vs. Giants: +4 dodge bonus to armor class against monsters of the giant type (such as ogres, trolls, and hill giants).
- Stealthy: +4 racial bonus to move silently.
- Partial Skill Affinity (Listen): +1 racial bonus on listen checks.
- Partial Skill Affinity (Spot): +1 racial bonus on spot checks.
- Spell-like abilities:
- 1/day - enlarge person as a wizard twice the gray dwarf's level (minimum 3rd level).
- 1/day - invisibility as a wizard twice the gray dwarf's level (minimum 3rd level).
- Light sensitivity: -2 circumstance penalty to attack rolls, saves and checks when within bright sunlight.
Level Adjustment: +1