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		<id>http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6394</id>
		<title>Aquor</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6394"/>
		<updated>2022-09-05T01:28:57Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: /* Political Environment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/History==&lt;br /&gt;
Aquor is a town close to the Spine that used to house the decadent and rich of Sundren&#039;s elite when they were not in Sundren City. Famous for its art, music, and sculpture, Aquor boasted some of the most influential people in the entire valley making their homes within the beautiful town. The [[Second Sundering]] changed all of that, driving the majority of the nobility from the town. Only a handful remain, and these cower in the depleted numbers of the small town and pay service to [[Bane]] and the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
To the north of the town, the Az&#039;Gema Lake was a well known fishing spot that some of the older retirees spend most of their day at. It was also placed right next to the Floating Flagon, where the barkeep loved to tell all kinds of stories, and houses frequent story tellers within his tavern. Sadly, the barkeep is silent now, refraining from even the most basic conversation besides transactional. &lt;br /&gt;
&lt;br /&gt;
The road up north into the Spine also starts from Aquor, so it would be wise to bring some warmer clothing. Many caravans still pass through Aquor to the Spine and places such as Whurest and Icewind Dale. These caravans use the town as a final stopping point to resupply, despite the oppressive guardians of the area.&lt;br /&gt;
&lt;br /&gt;
To the West lies the [[Thayan Enclave]]. This entire area, from the gates inward, is considered Thayan land. It has proven to be an attractive spot for some of the local nobles, but other more common folk tend to avoid it.&lt;br /&gt;
&lt;br /&gt;
Aquor saw a great many changes with the Bloodmaim invasion, many of the Red Wizards decided with internal politics aflair combined with the very real threat of war on the horizon that their lives and studies were better made elsewhere, and they departed from the country. A handful remained, determined they could stay the tide and remain to profit in the aftermath of the war. Their knights worked in tandem with beasts and summons to hold back the horde, while the remaining red wizards utilized epic spells to bring down Cartel Mountain on the splinter of the main horde that were intent on burning Aquor to the ground. Since, Aquor has seen some significant changes, with no more Legion authority a stronger Thayan and Aurilite presence has since become noted in the town, with much of the Bloodmaim now holding the city in superstitious awe.&lt;br /&gt;
 &lt;br /&gt;
Located next to the Enclave was the Temple of [[Sune]]. This temple was constructed by a Sunite group new to Sundren, and its priests welcomed all who worship beauty into its hallowed halls. The wealthy inhabitants of Aquor helped fund the temple&#039;s construction, and frequent the church when they can. The Sunites were known for their generosity and beauty, and were well liked by the other inhabitants of the town. However, in recent times, the Sunites have been driven out by the Aurilite presence within the town. Now, the temple belongs to Bane, the Tyrant God.&lt;br /&gt;
&lt;br /&gt;
Underworld elements are only whispered about in the town, but it is well known that the Cartel ran smuggling through the small city despite the efforts of the Legion. This ended once the [[Second Sundering]] took place. The Cartel&#039;s mountain hideout was destroyed in an effort to kill the Bloodmaim orcs attacking the small town, and they have been effectively wiped out from the area. The area around the former Cartel hideout erupted into small lava pockets, allowing lava to crawl on top of Toril&#039;s crust.&lt;br /&gt;
&lt;br /&gt;
Tailors and music shops were common in Aquor. One simply had to check their handy map in order to spot where they work, and the fine quality that they produce. These too, have been reduced extensively since the Second Sundering. The lack of nobility, and the lack of other customers dried up the business to a large extent. The Enclave still sold magical items, but the majority of the Enclave moved on, back to Thay.&lt;br /&gt;
&lt;br /&gt;
==The Aquoran Protectorate==&lt;br /&gt;
&lt;br /&gt;
Aquor gained autonomy five years after the [[Day of Broken Blades]], under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiated a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
&lt;br /&gt;
With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
&lt;br /&gt;
===The Silent Peace===&lt;br /&gt;
&lt;br /&gt;
The Silent Peace was established as part of Aquor&#039;s bid for independence from the Sundarian Empire. An agreement&lt;br /&gt;
between the Republic in Sundren City, Avanthyr’s Port Council, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyr representatives, etc., without the fear of direct conflict.&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on each respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. What some call the greatest game to ever grace Sundren politics, the Silent Peace acts as a deniable barrier to the economic and political forces at constant work to grasp at the riches pouring through Aquor as a result of Zakharan influence and Felicia Pendraig&#039;s cunning. Confidence games, persuasion tricks, and every other type of scheme and ill-reputed feat are tried and fail under the watchful gaze of the Pendraig familiy and its governor.&lt;br /&gt;
&lt;br /&gt;
==The Organizations of Aquor==&lt;br /&gt;
&lt;br /&gt;
===The Saharin===&lt;br /&gt;
&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Sarahin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
&lt;br /&gt;
===The Brightspears===&lt;br /&gt;
&lt;br /&gt;
The Pendraigs have never been ones to place all of their eggs in the figurative basket, and Felicia has doggedly continued that tradition. Inspired by her family&#039;s past, she created a group of mercenaries beholden to her family, and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well. &lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Temple of [[Bane]], Floating Flagon, Thayan Enclave, Saharin Compound&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thayan Enclave]]&#039;&#039;&#039;- Run by Alcazar Tel&#039;Rune &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[House Pendraig|House Pendraig]]&#039;&#039;&#039; - Run still by an aged Felicia Pendraig, her eye is always roving on the town&#039;s doings.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
Population Approximate: 5,000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical and Magical Environment===&lt;br /&gt;
&lt;br /&gt;
Terrain: Mountains, Hills&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance: Beautiful&amp;lt;br&amp;gt;&lt;br /&gt;
Hygiene: +2 (Healthy environment +1, Strict Public Health Enforcement +1)&amp;lt;br&amp;gt;&lt;br /&gt;
High Magic (Common Enchantment, due to both the Enclave&#039;s presence and the Silent Peace markets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Economy===&lt;br /&gt;
&lt;br /&gt;
Language: Common&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy: Native&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: Currently Wealthy&amp;lt;br&amp;gt;&lt;br /&gt;
Status: -2 to 5 (Slave to Minor Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Political Environment===&lt;br /&gt;
&lt;br /&gt;
Government: Aristocracy&amp;lt;br&amp;gt;&lt;br /&gt;
Ruling party: House Pendraig&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Imports&#039;&#039;&#039;: Foodstuffs, Textiles, Luxury Items, Magical Components&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Exports&#039;&#039;&#039;: Furs, Hides, Magical Items, Lumber, Slave Labor, Crafted Goods&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economic Analysis=== &lt;br /&gt;
&lt;br /&gt;
Histories recount Aquor&#039;s periods of destabilization that has near ruined its economy. During these times, the ruling part of the Thayan Enclave had to inject a good deal of its own resources into the town in order to keep it more grounded, and practices a form of centralized governance that controlled most of the goods that went through the town. Despite the eventual problems with such a strategy, it proved effective in this brief period of time to settle the economy from falling further into depression. Craftsmen, workers, and other experts have been slowly trickled into the town, but real economic growth had fallen drastically due to the Second Sundering. However, Aquor&#039;s strengths include an abundant supply of raw materials, as well as access to the Spine and Icewind Dale. With the establishment of the Silent Peace, and the growth of the town without war, the population has exploded. The once shelled out mountain village has become again what it was in the peak of its time in the Arbiters: a thriving, cultural oasis. Under the watchful eye of the Pendragis, the town has created a market for any good, illegal or no, and this market is strictly policed by the Saharin. With Whurest and Bristlebeard&#039;s Hollow having established trading routes through the town, Aquor is now the key to the Spine and its vast wealth, hidden under the frost. Ores, furs, and countless other goods make their way through the town, and it is the picture of a thriving economy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Strength&#039;&#039;&#039;: Thayans have powerful knights, but not in any significant numbers beyond the basic guardianship of the town. However, the Saharin are a police force that cannot be dealt with one on one. They police the town in force, and have significant military might.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range of Territory&#039;&#039;&#039;: Aquor has expanded significantly since its time during the Second Sundering. Its population has recovered, and its economy has allowed the building of expanded homes and businesses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Problems&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To understand how the Economic System works, click [[Economy Guide|HERE]].&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6393</id>
		<title>Aquor</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6393"/>
		<updated>2022-09-05T01:28:19Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: /* Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/History==&lt;br /&gt;
Aquor is a town close to the Spine that used to house the decadent and rich of Sundren&#039;s elite when they were not in Sundren City. Famous for its art, music, and sculpture, Aquor boasted some of the most influential people in the entire valley making their homes within the beautiful town. The [[Second Sundering]] changed all of that, driving the majority of the nobility from the town. Only a handful remain, and these cower in the depleted numbers of the small town and pay service to [[Bane]] and the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
To the north of the town, the Az&#039;Gema Lake was a well known fishing spot that some of the older retirees spend most of their day at. It was also placed right next to the Floating Flagon, where the barkeep loved to tell all kinds of stories, and houses frequent story tellers within his tavern. Sadly, the barkeep is silent now, refraining from even the most basic conversation besides transactional. &lt;br /&gt;
&lt;br /&gt;
The road up north into the Spine also starts from Aquor, so it would be wise to bring some warmer clothing. Many caravans still pass through Aquor to the Spine and places such as Whurest and Icewind Dale. These caravans use the town as a final stopping point to resupply, despite the oppressive guardians of the area.&lt;br /&gt;
&lt;br /&gt;
To the West lies the [[Thayan Enclave]]. This entire area, from the gates inward, is considered Thayan land. It has proven to be an attractive spot for some of the local nobles, but other more common folk tend to avoid it.&lt;br /&gt;
&lt;br /&gt;
Aquor saw a great many changes with the Bloodmaim invasion, many of the Red Wizards decided with internal politics aflair combined with the very real threat of war on the horizon that their lives and studies were better made elsewhere, and they departed from the country. A handful remained, determined they could stay the tide and remain to profit in the aftermath of the war. Their knights worked in tandem with beasts and summons to hold back the horde, while the remaining red wizards utilized epic spells to bring down Cartel Mountain on the splinter of the main horde that were intent on burning Aquor to the ground. Since, Aquor has seen some significant changes, with no more Legion authority a stronger Thayan and Aurilite presence has since become noted in the town, with much of the Bloodmaim now holding the city in superstitious awe.&lt;br /&gt;
 &lt;br /&gt;
Located next to the Enclave was the Temple of [[Sune]]. This temple was constructed by a Sunite group new to Sundren, and its priests welcomed all who worship beauty into its hallowed halls. The wealthy inhabitants of Aquor helped fund the temple&#039;s construction, and frequent the church when they can. The Sunites were known for their generosity and beauty, and were well liked by the other inhabitants of the town. However, in recent times, the Sunites have been driven out by the Aurilite presence within the town. Now, the temple belongs to Bane, the Tyrant God.&lt;br /&gt;
&lt;br /&gt;
Underworld elements are only whispered about in the town, but it is well known that the Cartel ran smuggling through the small city despite the efforts of the Legion. This ended once the [[Second Sundering]] took place. The Cartel&#039;s mountain hideout was destroyed in an effort to kill the Bloodmaim orcs attacking the small town, and they have been effectively wiped out from the area. The area around the former Cartel hideout erupted into small lava pockets, allowing lava to crawl on top of Toril&#039;s crust.&lt;br /&gt;
&lt;br /&gt;
Tailors and music shops were common in Aquor. One simply had to check their handy map in order to spot where they work, and the fine quality that they produce. These too, have been reduced extensively since the Second Sundering. The lack of nobility, and the lack of other customers dried up the business to a large extent. The Enclave still sold magical items, but the majority of the Enclave moved on, back to Thay.&lt;br /&gt;
&lt;br /&gt;
==The Aquoran Protectorate==&lt;br /&gt;
&lt;br /&gt;
Aquor gained autonomy five years after the [[Day of Broken Blades]], under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiated a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
&lt;br /&gt;
With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
&lt;br /&gt;
===The Silent Peace===&lt;br /&gt;
&lt;br /&gt;
The Silent Peace was established as part of Aquor&#039;s bid for independence from the Sundarian Empire. An agreement&lt;br /&gt;
between the Republic in Sundren City, Avanthyr’s Port Council, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyr representatives, etc., without the fear of direct conflict.&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on each respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. What some call the greatest game to ever grace Sundren politics, the Silent Peace acts as a deniable barrier to the economic and political forces at constant work to grasp at the riches pouring through Aquor as a result of Zakharan influence and Felicia Pendraig&#039;s cunning. Confidence games, persuasion tricks, and every other type of scheme and ill-reputed feat are tried and fail under the watchful gaze of the Pendraig familiy and its governor.&lt;br /&gt;
&lt;br /&gt;
==The Organizations of Aquor==&lt;br /&gt;
&lt;br /&gt;
===The Saharin===&lt;br /&gt;
&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Sarahin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
&lt;br /&gt;
===The Brightspears===&lt;br /&gt;
&lt;br /&gt;
The Pendraigs have never been ones to place all of their eggs in the figurative basket, and Felicia has doggedly continued that tradition. Inspired by her family&#039;s past, she created a group of mercenaries beholden to her family, and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well. &lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Temple of [[Bane]], Floating Flagon, Thayan Enclave, Saharin Compound&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thayan Enclave]]&#039;&#039;&#039;- Run by Alcazar Tel&#039;Rune &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[House Pendraig|House Pendraig]]&#039;&#039;&#039; - Run still by an aged Felicia Pendraig, her eye is always roving on the town&#039;s doings.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
Population Approximate: 5,000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical and Magical Environment===&lt;br /&gt;
&lt;br /&gt;
Terrain: Mountains, Hills&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance: Beautiful&amp;lt;br&amp;gt;&lt;br /&gt;
Hygiene: +2 (Healthy environment +1, Strict Public Health Enforcement +1)&amp;lt;br&amp;gt;&lt;br /&gt;
High Magic (Common Enchantment, due to both the Enclave&#039;s presence and the Silent Peace markets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Economy===&lt;br /&gt;
&lt;br /&gt;
Language: Common&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy: Native&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: Currently Wealthy&amp;lt;br&amp;gt;&lt;br /&gt;
Status: -2 to 5 (Slave to Minor Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Political Environment===&lt;br /&gt;
&lt;br /&gt;
Government: Aristocracy&amp;lt;br&amp;gt;&lt;br /&gt;
Ruling party: Thayan Enclave&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Imports&#039;&#039;&#039;: Foodstuffs, Textiles, Luxury Items, Magical Components&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Exports&#039;&#039;&#039;: Furs, Hides, Magical Items, Lumber, Slave Labor, Crafted Goods&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economic Analysis=== &lt;br /&gt;
&lt;br /&gt;
Histories recount Aquor&#039;s periods of destabilization that has near ruined its economy. During these times, the ruling part of the Thayan Enclave had to inject a good deal of its own resources into the town in order to keep it more grounded, and practices a form of centralized governance that controlled most of the goods that went through the town. Despite the eventual problems with such a strategy, it proved effective in this brief period of time to settle the economy from falling further into depression. Craftsmen, workers, and other experts have been slowly trickled into the town, but real economic growth had fallen drastically due to the Second Sundering. However, Aquor&#039;s strengths include an abundant supply of raw materials, as well as access to the Spine and Icewind Dale. With the establishment of the Silent Peace, and the growth of the town without war, the population has exploded. The once shelled out mountain village has become again what it was in the peak of its time in the Arbiters: a thriving, cultural oasis. Under the watchful eye of the Pendragis, the town has created a market for any good, illegal or no, and this market is strictly policed by the Saharin. With Whurest and Bristlebeard&#039;s Hollow having established trading routes through the town, Aquor is now the key to the Spine and its vast wealth, hidden under the frost. Ores, furs, and countless other goods make their way through the town, and it is the picture of a thriving economy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Strength&#039;&#039;&#039;: Thayans have powerful knights, but not in any significant numbers beyond the basic guardianship of the town. However, the Saharin are a police force that cannot be dealt with one on one. They police the town in force, and have significant military might.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range of Territory&#039;&#039;&#039;: Aquor has expanded significantly since its time during the Second Sundering. Its population has recovered, and its economy has allowed the building of expanded homes and businesses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Problems&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To understand how the Economic System works, click [[Economy Guide|HERE]].&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6392</id>
		<title>Aquor</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6392"/>
		<updated>2022-09-05T01:27:19Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/History==&lt;br /&gt;
Aquor is a town close to the Spine that used to house the decadent and rich of Sundren&#039;s elite when they were not in Sundren City. Famous for its art, music, and sculpture, Aquor boasted some of the most influential people in the entire valley making their homes within the beautiful town. The [[Second Sundering]] changed all of that, driving the majority of the nobility from the town. Only a handful remain, and these cower in the depleted numbers of the small town and pay service to [[Bane]] and the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
To the north of the town, the Az&#039;Gema Lake was a well known fishing spot that some of the older retirees spend most of their day at. It was also placed right next to the Floating Flagon, where the barkeep loved to tell all kinds of stories, and houses frequent story tellers within his tavern. Sadly, the barkeep is silent now, refraining from even the most basic conversation besides transactional. &lt;br /&gt;
&lt;br /&gt;
The road up north into the Spine also starts from Aquor, so it would be wise to bring some warmer clothing. Many caravans still pass through Aquor to the Spine and places such as Whurest and Icewind Dale. These caravans use the town as a final stopping point to resupply, despite the oppressive guardians of the area.&lt;br /&gt;
&lt;br /&gt;
To the West lies the [[Thayan Enclave]]. This entire area, from the gates inward, is considered Thayan land. It has proven to be an attractive spot for some of the local nobles, but other more common folk tend to avoid it.&lt;br /&gt;
&lt;br /&gt;
Aquor saw a great many changes with the Bloodmaim invasion, many of the Red Wizards decided with internal politics aflair combined with the very real threat of war on the horizon that their lives and studies were better made elsewhere, and they departed from the country. A handful remained, determined they could stay the tide and remain to profit in the aftermath of the war. Their knights worked in tandem with beasts and summons to hold back the horde, while the remaining red wizards utilized epic spells to bring down Cartel Mountain on the splinter of the main horde that were intent on burning Aquor to the ground. Since, Aquor has seen some significant changes, with no more Legion authority a stronger Thayan and Aurilite presence has since become noted in the town, with much of the Bloodmaim now holding the city in superstitious awe.&lt;br /&gt;
 &lt;br /&gt;
Located next to the Enclave was the Temple of [[Sune]]. This temple was constructed by a Sunite group new to Sundren, and its priests welcomed all who worship beauty into its hallowed halls. The wealthy inhabitants of Aquor helped fund the temple&#039;s construction, and frequent the church when they can. The Sunites were known for their generosity and beauty, and were well liked by the other inhabitants of the town. However, in recent times, the Sunites have been driven out by the Aurilite presence within the town. Now, the temple belongs to Bane, the Tyrant God.&lt;br /&gt;
&lt;br /&gt;
Underworld elements are only whispered about in the town, but it is well known that the Cartel ran smuggling through the small city despite the efforts of the Legion. This ended once the [[Second Sundering]] took place. The Cartel&#039;s mountain hideout was destroyed in an effort to kill the Bloodmaim orcs attacking the small town, and they have been effectively wiped out from the area. The area around the former Cartel hideout erupted into small lava pockets, allowing lava to crawl on top of Toril&#039;s crust.&lt;br /&gt;
&lt;br /&gt;
Tailors and music shops were common in Aquor. One simply had to check their handy map in order to spot where they work, and the fine quality that they produce. These too, have been reduced extensively since the Second Sundering. The lack of nobility, and the lack of other customers dried up the business to a large extent. The Enclave still sold magical items, but the majority of the Enclave moved on, back to Thay.&lt;br /&gt;
&lt;br /&gt;
==The Aquoran Protectorate==&lt;br /&gt;
&lt;br /&gt;
Aquor gained autonomy five years after the [[Day of Broken Blades]], under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiated a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
&lt;br /&gt;
With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
&lt;br /&gt;
===The Silent Peace===&lt;br /&gt;
&lt;br /&gt;
The Silent Peace was established as part of Aquor&#039;s bid for independence from the Sundarian Empire. An agreement&lt;br /&gt;
between the Republic in Sundren City, Avanthyr’s Port Council, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyr representatives, etc., without the fear of direct conflict.&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on each respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. What some call the greatest game to ever grace Sundren politics, the Silent Peace acts as a deniable barrier to the economic and political forces at constant work to grasp at the riches pouring through Aquor as a result of Zakharan influence and Felicia Pendraig&#039;s cunning. Confidence games, persuasion tricks, and every other type of scheme and ill-reputed feat are tried and fail under the watchful gaze of the Pendraig familiy and its governor.&lt;br /&gt;
&lt;br /&gt;
==The Organizations of Aquor==&lt;br /&gt;
&lt;br /&gt;
===The Saharin===&lt;br /&gt;
&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Sarahin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
&lt;br /&gt;
===The Brightspears===&lt;br /&gt;
&lt;br /&gt;
The Pendraigs have never been ones to place all of their eggs in the figurative basket, and Felicia has doggedly continued that tradition. Inspired by her family&#039;s past, she created a group of mercenaries beholden to her family, and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well. &lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Temple of [[Bane]], Floating Flagon, Thayan Enclave, Saharin Compound&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thayan Enclave]]&#039;&#039;&#039;- Run by Alcazar Tel&#039;Rune &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[House Pendraig|House Pendraig]]&#039;&#039;&#039; - Run still by an aged Felicia Pendraig, her eye is always roving on the town&#039;s doings.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
Population Approximate: 5,000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical and Magical Environment===&lt;br /&gt;
&lt;br /&gt;
Terrain: Mountains, Hills&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance: Beautiful&amp;lt;br&amp;gt;&lt;br /&gt;
Hygiene: +2 (Healthy environment +2)&amp;lt;br&amp;gt;&lt;br /&gt;
High Magic (Common Enchantment, due to both the Enclave&#039;s presence and the Silent Peace markets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Economy===&lt;br /&gt;
&lt;br /&gt;
Language: Common&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy: Native&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: Currently Wealthy&amp;lt;br&amp;gt;&lt;br /&gt;
Status: -2 to 5 (Slave to Minor Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Political Environment===&lt;br /&gt;
&lt;br /&gt;
Government: Aristocracy&amp;lt;br&amp;gt;&lt;br /&gt;
Ruling party: Thayan Enclave&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Imports&#039;&#039;&#039;: Foodstuffs, Textiles, Luxury Items, Magical Components&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Exports&#039;&#039;&#039;: Furs, Hides, Magical Items, Lumber, Slave Labor, Crafted Goods&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economic Analysis=== &lt;br /&gt;
&lt;br /&gt;
Histories recount Aquor&#039;s periods of destabilization that has near ruined its economy. During these times, the ruling part of the Thayan Enclave had to inject a good deal of its own resources into the town in order to keep it more grounded, and practices a form of centralized governance that controlled most of the goods that went through the town. Despite the eventual problems with such a strategy, it proved effective in this brief period of time to settle the economy from falling further into depression. Craftsmen, workers, and other experts have been slowly trickled into the town, but real economic growth had fallen drastically due to the Second Sundering. However, Aquor&#039;s strengths include an abundant supply of raw materials, as well as access to the Spine and Icewind Dale. With the establishment of the Silent Peace, and the growth of the town without war, the population has exploded. The once shelled out mountain village has become again what it was in the peak of its time in the Arbiters: a thriving, cultural oasis. Under the watchful eye of the Pendragis, the town has created a market for any good, illegal or no, and this market is strictly policed by the Saharin. With Whurest and Bristlebeard&#039;s Hollow having established trading routes through the town, Aquor is now the key to the Spine and its vast wealth, hidden under the frost. Ores, furs, and countless other goods make their way through the town, and it is the picture of a thriving economy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Strength&#039;&#039;&#039;: Thayans have powerful knights, but not in any significant numbers beyond the basic guardianship of the town. However, the Saharin are a police force that cannot be dealt with one on one. They police the town in force, and have significant military might.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range of Territory&#039;&#039;&#039;: Aquor has expanded significantly since its time during the Second Sundering. Its population has recovered, and its economy has allowed the building of expanded homes and businesses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Problems&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To understand how the Economic System works, click [[Economy Guide|HERE]].&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6391</id>
		<title>Aquor</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6391"/>
		<updated>2022-09-05T01:25:20Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/History==&lt;br /&gt;
Aquor is a town close to the Spine that used to house the decadent and rich of Sundren&#039;s elite when they were not in Sundren City. Famous for its art, music, and sculpture, Aquor boasted some of the most influential people in the entire valley making their homes within the beautiful town. The [[Second Sundering]] changed all of that, driving the majority of the nobility from the town. Only a handful remain, and these cower in the depleted numbers of the small town and pay service to [[Bane]] and the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
To the north of the town, the Az&#039;Gema Lake was a well known fishing spot that some of the older retirees spend most of their day at. It was also placed right next to the Floating Flagon, where the barkeep loved to tell all kinds of stories, and houses frequent story tellers within his tavern. Sadly, the barkeep is silent now, refraining from even the most basic conversation besides transactional. &lt;br /&gt;
&lt;br /&gt;
The road up north into the Spine also starts from Aquor, so it would be wise to bring some warmer clothing. Many caravans still pass through Aquor to the Spine and places such as Whurest and Icewind Dale. These caravans use the town as a final stopping point to resupply, despite the oppressive guardians of the area.&lt;br /&gt;
&lt;br /&gt;
To the West lies the [[Thayan Enclave]]. This entire area, from the gates inward, is considered Thayan land. It has proven to be an attractive spot for some of the local nobles, but other more common folk tend to avoid it.&lt;br /&gt;
&lt;br /&gt;
Aquor saw a great many changes with the Bloodmaim invasion, many of the Red Wizards decided with internal politics aflair combined with the very real threat of war on the horizon that their lives and studies were better made elsewhere, and they departed from the country. A handful remained, determined they could stay the tide and remain to profit in the aftermath of the war. Their knights worked in tandem with beasts and summons to hold back the horde, while the remaining red wizards utilized epic spells to bring down Cartel Mountain on the splinter of the main horde that were intent on burning Aquor to the ground. Since, Aquor has seen some significant changes, with no more Legion authority a stronger Thayan and Aurilite presence has since become noted in the town, with much of the Bloodmaim now holding the city in superstitious awe.&lt;br /&gt;
 &lt;br /&gt;
Located next to the Enclave was the Temple of [[Sune]]. This temple was constructed by a Sunite group new to Sundren, and its priests welcomed all who worship beauty into its hallowed halls. The wealthy inhabitants of Aquor helped fund the temple&#039;s construction, and frequent the church when they can. The Sunites were known for their generosity and beauty, and were well liked by the other inhabitants of the town. However, in recent times, the Sunites have been driven out by the Aurilite presence within the town. Now, the temple belongs to Bane, the Tyrant God.&lt;br /&gt;
&lt;br /&gt;
Underworld elements are only whispered about in the town, but it is well known that the Cartel ran smuggling through the small city despite the efforts of the Legion. This ended once the [[Second Sundering]] took place. The Cartel&#039;s mountain hideout was destroyed in an effort to kill the Bloodmaim orcs attacking the small town, and they have been effectively wiped out from the area. The area around the former Cartel hideout has erupted into small lava pockets, allowing lava to crawl on top of Toril&#039;s crust.&lt;br /&gt;
&lt;br /&gt;
Tailors and music shops were common in Aquor. One simply had to check their handy map in order to spot where they work, and the fine quality that they produce. These too, have been reduced extensively since the Second Sundering. The lack of nobility, and the lack of other customers have dried up the business to a large extent. The Enclave still sells magical items, but the majority of the Enclave has moved on, back to Thay.&lt;br /&gt;
&lt;br /&gt;
==The Aquoran Protectorate==&lt;br /&gt;
&lt;br /&gt;
Aquor gained autonomy five years after the [[Day of Broken Blades]], under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiated a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
&lt;br /&gt;
With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
&lt;br /&gt;
===The Silent Peace===&lt;br /&gt;
&lt;br /&gt;
The Silent Peace was established as part of Aquor&#039;s bid for independence from the Sundarian Empire. An agreement&lt;br /&gt;
between the Republic in Sundren City, Avanthyr’s Port Council, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyr representatives, etc., without the fear of direct conflict.&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on each respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. What some call the greatest game to ever grace Sundren politics, the Silent Peace acts as a deniable barrier to the economic and political forces at constant work to grasp at the riches pouring through Aquor as a result of Zakharan influence and Felicia Pendraig&#039;s cunning. Confidence games, persuasion tricks, and every other type of scheme and ill-reputed feat are tried and fail under the watchful gaze of the Pendraig familiy and its governor.&lt;br /&gt;
&lt;br /&gt;
==The Organizations of Aquor==&lt;br /&gt;
&lt;br /&gt;
===The Saharin===&lt;br /&gt;
&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Sarahin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
&lt;br /&gt;
===The Brightspears===&lt;br /&gt;
&lt;br /&gt;
The Pendraigs have never been ones to place all of their eggs in the figurative basket, and Felicia has doggedly continued that tradition. Inspired by her family&#039;s past, she created a group of mercenaries beholden to her family, and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well. &lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Temple of [[Bane]], Floating Flagon, Thayan Enclave, Saharin Compound&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thayan Enclave]]&#039;&#039;&#039;- Run by Alcazar Tel&#039;Rune &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[House Pendraig|House Pendraig]]&#039;&#039;&#039; - Run still by an aged Felicia Pendraig, her eye is always roving on the town&#039;s doings.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
Population Approximate: 5,000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical and Magical Environment===&lt;br /&gt;
&lt;br /&gt;
Terrain: Mountains, Hills&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance: Beautiful&amp;lt;br&amp;gt;&lt;br /&gt;
Hygiene: +2 (Healthy environment +2)&amp;lt;br&amp;gt;&lt;br /&gt;
High Magic (Common Enchantment, due to both the Enclave&#039;s presence and the Silent Peace markets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Economy===&lt;br /&gt;
&lt;br /&gt;
Language: Common&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy: Native&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: Currently Wealthy&amp;lt;br&amp;gt;&lt;br /&gt;
Status: -2 to 5 (Slave to Minor Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Political Environment===&lt;br /&gt;
&lt;br /&gt;
Government: Aristocracy&amp;lt;br&amp;gt;&lt;br /&gt;
Ruling party: Thayan Enclave&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Imports&#039;&#039;&#039;: Foodstuffs, Textiles, Luxury Items, Magical Components&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Exports&#039;&#039;&#039;: Furs, Hides, Magical Items, Lumber, Slave Labor, Crafted Goods&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economic Analysis=== &lt;br /&gt;
&lt;br /&gt;
Histories recount Aquor&#039;s periods of destabilization that has near ruined its economy. During these times, the ruling part of the Thayan Enclave had to inject a good deal of its own resources into the town in order to keep it more grounded, and practices a form of centralized governance that controlled most of the goods that went through the town. Despite the eventual problems with such a strategy, it proved effective in this brief period of time to settle the economy from falling further into depression. Craftsmen, workers, and other experts have been slowly trickled into the town, but real economic growth had fallen drastically due to the Second Sundering. However, Aquor&#039;s strengths include an abundant supply of raw materials, as well as access to the Spine and Icewind Dale. With the establishment of the Silent Peace, and the growth of the town without war, the population has exploded. The once shelled out mountain village has become again what it was in the peak of its time in the Arbiters: a thriving, cultural oasis. Under the watchful eye of the Pendragis, the town has created a market for any good, illegal or no, and this market is strictly policed by the Saharin. With Whurest and Bristlebeard&#039;s Hollow having established trading routes through the town, Aquor is now the key to the Spine and its vast wealth, hidden under the frost. Ores, furs, and countless other goods make their way through the town, and it is the picture of a thriving economy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Strength&#039;&#039;&#039;: Thayans have powerful knights, but not in any significant numbers beyond the basic guardianship of the town. However, the Saharin are a police force that cannot be dealt with one on one. They police the town in force, and have significant military might.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range of Territory&#039;&#039;&#039;: Aquor has expanded significantly since its time during the Second Sundering. Its population has recovered, and its economy has allowed the building of expanded homes and businesses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Problems&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To understand how the Economic System works, click [[Economy Guide|HERE]].&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6389</id>
		<title>Aquor</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6389"/>
		<updated>2022-09-05T00:58:55Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/History==&lt;br /&gt;
Aquor is a town close to the Spine that used to house the decadent and rich of Sundren&#039;s elite when they were not in Sundren City. Famous for its art, music, and sculpture, Aquor boasted some of the most influential people in the entire valley making their homes within the beautiful town. The [[Second Sundering]] changed all of that, driving the majority of the nobility from the town. Only a handful remain, and these cower in the depleted numbers of the small town and pay service to [[Bane]] and the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
To the north of the town, the Az&#039;Gema Lake was a well known fishing spot that some of the older retirees spend most of their day at. It was also placed right next to the Floating Flagon, where the barkeep loved to tell all kinds of stories, and houses frequent story tellers within his tavern. Sadly, the barkeep is silent now, refraining from even the most basic conversation besides transactional. &lt;br /&gt;
&lt;br /&gt;
The road up north into the Spine also starts from Aquor, so it would be wise to bring some warmer clothing. Many caravans still pass through Aquor to the Spine and places such as Whurest and Icewind Dale. These caravans use the town as a final stopping point to resupply, despite the oppressive guardians of the area.&lt;br /&gt;
&lt;br /&gt;
To the West lies the [[Thayan Enclave]]. This entire area, from the gates inward, is considered Thayan land. It has proven to be an attractive spot for some of the local nobles, but other more common folk tend to avoid it.&lt;br /&gt;
&lt;br /&gt;
Aquor saw a great many changes with the Bloodmaim invasion, many of the Red Wizards decided with internal politics aflair combined with the very real threat of war on the horizon that their lives and studies were better made elsewhere, and they departed from the country. A handful remained, determined they could stay the tide and remain to profit in the aftermath of the war. Their knights worked in tandem with beasts and summons to hold back the horde, while the remaining red wizards utilized epic spells to bring down Cartel Mountain on the splinter of the main horde that were intent on burning Aquor to the ground. Since, Aquor has seen some significant changes, with no more Legion authority a stronger Thayan and Aurilite presence has since become noted in the town, with much of the Bloodmaim now holding the city in superstitious awe.&lt;br /&gt;
 &lt;br /&gt;
Located next to the Enclave was the Temple of [[Sune]]. This temple was constructed by a Sunite group new to Sundren, and its priests welcomed all who worship beauty into its hallowed halls. The wealthy inhabitants of Aquor helped fund the temple&#039;s construction, and frequent the church when they can. The Sunites were known for their generosity and beauty, and were well liked by the other inhabitants of the town. However, in recent times, the Sunites have been driven out by the Aurilite presence within the town. Now, the temple belongs to Bane, the Tyrant God.&lt;br /&gt;
&lt;br /&gt;
Underworld elements are only whispered about in the town, but it is well known that the Cartel ran smuggling through the small city despite the efforts of the Legion. This ended once the [[Second Sundering]] took place. The Cartel&#039;s mountain hideout was destroyed in an effort to kill the Bloodmaim orcs attacking the small town, and they have been effectively wiped out from the area. The area around the former Cartel hideout has erupted into small lava pockets, allowing lava to crawl on top of Toril&#039;s crust.&lt;br /&gt;
&lt;br /&gt;
Tailors and music shops were common in Aquor. One simply had to check their handy map in order to spot where they work, and the fine quality that they produce. These too, have been reduced extensively since the Second Sundering. The lack of nobility, and the lack of other customers have dried up the business to a large extent. The Enclave still sells magical items, but the majority of the Enclave has moved on, back to Thay.&lt;br /&gt;
&lt;br /&gt;
==The Aquoran Protectorate==&lt;br /&gt;
&lt;br /&gt;
Aquor gained autonomy five years after the [[Day of Broken Blades]], under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiated a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
&lt;br /&gt;
With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
&lt;br /&gt;
===The Silent Peace===&lt;br /&gt;
&lt;br /&gt;
The Silent Peace was established as part of Aquor&#039;s bid for independence from the Sundarian Empire. An agreement&lt;br /&gt;
between the Republic in Sundren City, Avanthyr’s Port Council, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyr representatives, etc., without the fear of direct conflict.&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on each respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. What some call the greatest game to ever grace Sundren politics, the Silent Peace acts as a deniable barrier to the economic and political forces at constant work to grasp at the riches pouring through Aquor as a result of Zakharan influence and Felicia Pendraig&#039;s cunning. Confidence games, persuasion tricks, and every other type of scheme and ill-reputed feat are tried and fail under the watchful gaze of the Pendraig familiy and its governor.&lt;br /&gt;
&lt;br /&gt;
==The Organizations of Aquor==&lt;br /&gt;
&lt;br /&gt;
===The Saharin===&lt;br /&gt;
&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Sarahin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Temple of [[Bane]], Floating Flagon, Thayan Enclave&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thayan Enclave]]&#039;&#039;&#039;- Run by Alcazar Tel&#039;Rune &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Pendraig|House Pendraig]]&#039;&#039;&#039; - Run still by an aged Felicia Pendraig, her eye is always roving on the town&#039;s doings.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
Population Approximate: 700&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical and Magical Environment===&lt;br /&gt;
&lt;br /&gt;
Terrain: Mountains, Hills&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance: Average&amp;lt;br&amp;gt;&lt;br /&gt;
Hygiene: -2 (Healthy environment +1, but Recent Catastrophe -2)&amp;lt;br&amp;gt;&lt;br /&gt;
High Magic (Rare Enchantment, due to Enclave&#039;s prices)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Economy===&lt;br /&gt;
&lt;br /&gt;
Language: Common&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy: Native&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: Currently Poor (Due to the frequent battles that take place)&amp;lt;br&amp;gt;&lt;br /&gt;
Status: -2 to 5 (Slave to Minor Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Political Environment===&lt;br /&gt;
&lt;br /&gt;
Government: Thaumatocracy&amp;lt;br&amp;gt;&lt;br /&gt;
Ruling party: Thayan Enclave&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Imports&#039;&#039;&#039;: Foodstuffs, Textiles, Luxury Items, Magical Components&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Exports&#039;&#039;&#039;: Furs, Hides, Magical Items, Lumber, Slave Labor, Crafted Goods&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economic Analysis=== &lt;br /&gt;
&lt;br /&gt;
According to most trade experts in Sundren, Aquor has gone through a period of destabilization that has near ruined its economy. As a result, the ruling part of the Thayan Enclave has had to inject a good deal of its own resources into the town in order to keep it more grounded, and practices a form of centralized governance that controls most of the goods that go through the town. Despite the eventual problems with such a strategy, it has proven effective in this brief period of time to settle the economy from falling further into depression. Craftsmen, workers, and other experts have been slowly trickling into the town, but it&#039;s hardly at the levels it was at its peak during the reign of the Arbiters. These past few years, the real economic growth had fallen drastically due to the Second Sundering. However, Aquors strengths include an abundant supply of raw materials, as well as access to the Spine and Icewind Dale. Trade routes have been rare as of late, but with a good deal of investment it would be possible to expand trading northwards into the Ten Towns.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunting and trapping are popular this far north since the trade lines have faltered. Forced to resort to means other than food shipments from the Gate or the Port, Aquor has been trading in small amounts in the southern areas of the valley. In particular, Sestra has been providing food sources to the Black Hand allied town.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Strength&#039;&#039;&#039;: Thayans have powerful knights, but not in any significant numbers beyond the basic guardianship of the town.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range of Territory&#039;&#039;&#039;: Aquor is sectioned off from the main valley due to its insular rulers. However, were they to expand, they would have to expand patrols to combat Bloodmaim raiders.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Problems&#039;&#039;&#039;: Despite being a potentially powerful town with access to the Spine, the dwarven hold, and eventually Icewind Dale, it has had little chance to take advantage of such due to the constant strife the town has been centered in since the Second Sundering. Were it ever to have a stable ruler and trade, it&#039;s likely that bartering and business would bloom in the small town under a careful hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, this comes with problems as well. Tribes from the north are always raiding caravans, and the town has been considered a lost asset by the Legion, making trade difficult down in the valley.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To understand how the Economic System works, click [[Economy Guide|HERE]].&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6387</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6387"/>
		<updated>2022-09-05T00:44:13Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(*Disclaimer*)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This timeline is for Sundren only. Events have taken place within the gameworld that &#039;&#039;&#039;do not&#039;&#039;&#039; happen in the canon timeline. If you have questions, please ask a DM.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - Sundren Valley is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus commissions [[Thayan Enclave|Red Wizards]] to destroy Mount Ariest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the Gate of the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers commissioned by Mundus draw the first maps of Sundren. Houses [[Hellstrom|Hellstrom]] and [[Lacroix]] join Mundus in his expedition to the valley and eventually settle alongside him and his group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039;s expedition is attacked by gnolls from  Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039;s forces decimate the gnoll camps in Sundren and drive them back to Viridale Forest. House [[Ulsteris|Ulsteris]] is founded after Perin, the Knight of the Wood, saves Faernyth Wildwood from gnolls and warns Mundus&#039;s forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Death of Mundus|The Year of Sorrow 1229]]&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - Sundren is made a city-state. The Red Blades are founded. Dissenters found the [[Veritas|Veritas Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Vigilance|The Year of Vigilance 1232]]&#039;&#039;&#039; - Clerics and paladins of Helm come to Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - [[Port Avanthyr|Avanthyr]] and [[Aquor|Aquor]] are colonized. Levi [[Meriadoc|Meriadoc]] scouts the coast and begins building the Port. He is eventually raised to nobility for his works and retires to a life of grog and wenches. House Meriadoc multiples several times over the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Sieges 1246|The Year of Sieges 1246]]&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Silence 1277|The Year of Silence 1277]]&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. The Harbinger of Judgment is slain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1288&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, the Steward is killed, and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1303&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs. [[Aurelianus|Aurelianus]] makes his way into Sundren and aids the healers in developing new medical and healing techniques and is eventually granted a lordship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1305&#039;&#039;&#039; - The chieftain of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1315&#039;&#039;&#039; - Avanthyr and Aquor are completely rebuilt. Brannon [[Pendraig|Pendraig]] and his hold settle in Aquor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The [[Exigo Syndicate|Exigo Syndicate]] roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1360&#039;&#039;&#039; - The [[Black Hand|Black Hand of Bane]] comes to &#039;&#039;Sundren&#039;&#039;. The [[The Triumvirate|Triumvirate]] arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - The Dark Advent arrives in Sundren. The [[Tribe of the Rhemoraz]] is wiped out by an avalanche in the Cold Climb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Lightning Storms 1374&#039;&#039;&#039; - [[Genum&#039;s Cube]] is discovered by a merchant, and handed to the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Bent Blade 1376&#039;&#039;&#039; - The [[Lizard War|Lizard War]] takes place, and Sestra is overrun by Slitherscale. The [[Corps de Grace]] is formed from the Corsairs, and helps fight off the lizardfolk forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Cauldron 1378&#039;&#039;&#039; - [[Colibrus]] becomes a lesser deity. A religion is founded by those who worship the God of Blood, and a hold is built in secret within the Spine north of [[Aquor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Blazing Hand 1380&#039;&#039;&#039; - The [[Death of Kelemvor|Death of Kelemvor]] takes place, leaving [[Myrkul]] in power after the Crown of Horns is discovered and used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Starving 1381&#039;&#039;&#039; - The Second Bloodmaim Wars. The Legion is practically destroyed, and [[Sestra]] is overcome by Banite forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Black Blazon 1382&#039;&#039;&#039; - Time of the [[Second Sundering]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Three Streams Blooded 1384&#039;&#039;&#039; - The [[Day of Broken Blades]] occurs. The Black Hand Citadel falls, the Triad is wiped out to nearly a man and the Left Hands of Mundus are exiled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Blue Fire 1385&#039;&#039;&#039; - [[Duskfall]] takes place. The land of Sundren is never the same, and the vampires of Colibrus are reduced to ash. End of previous incarnation of Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Forgiven Foes 1389&#039;&#039;&#039; - Aquor and Avanthyr gain independence. The [[Silent Peace]] is established.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Deaths Unmourned 1394&#039;&#039;&#039; - The [[Blinding of the Gods]] takes place. Champions of good and evil can no longer sense the evil or good within one&#039;s heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of True Omens 1409&#039;&#039;&#039; - The [[Advent of the Artificer]] takes place, and Lantan&#039;s chief artificer flees to Sundren. The colony of Ferracosta vanishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Silent Crickets 1434&#039;&#039;&#039; - Current year.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6349</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6349"/>
		<updated>2022-09-04T17:36:41Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(*Disclaimer*)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This timeline is for Sundren only. Events have taken place within the gameworld that &#039;&#039;&#039;do not&#039;&#039;&#039; happen in the canon timeline. If you have questions, please ask a DM.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - Sundren Valley is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus commissions [[Thayan Enclave|Red Wizards]] to destroy Mount Ariest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the Gate of the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers commissioned by Mundus draw the first maps of Sundren. Houses [[Hellstrom|Hellstrom]] and [[Lacroix]] join Mundus in his expedition to the valley and eventually settle alongside him and his group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039;s expedition is attacked by gnolls from  Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039;s forces decimate the gnoll camps in Sundren and drive them back to Viridale Forest. House [[Ulsteris|Ulsteris]] is founded after Perin, the Knight of the Wood, saves Faernyth Wildwood from gnolls and warns Mundus&#039;s forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Death of Mundus|The Year of Sorrow 1229]]&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - Sundren is made a city-state. The Red Blades are founded. Dissenters found the [[Veritas|Veritas Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Vigilance|The Year of Vigilance 1232]]&#039;&#039;&#039; - Clerics and paladins of Helm come to Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - [[Port Avanthyr|Avanthyr]] and [[Aquor|Aquor]] are colonized. Levi [[Meriadoc|Meriadoc]] scouts the coast and begins building the Port. He is eventually raised to nobility for his works and retires to a life of grog and wenches. House Meriadoc multiples several times over the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Sieges 1246|The Year of Sieges 1246]]&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Silence 1277|The Year of Silence 1277]]&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. The Harbinger of Judgment is slain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1288&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, the Steward is killed, and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1303&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs. [[Aurelianus|Aurelianus]] makes his way into Sundren and aids the healers in developing new medical and healing techniques and is eventually granted a lordship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1305&#039;&#039;&#039; - The chieftain of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1315&#039;&#039;&#039; - Avanthyr and Aquor are completely rebuilt. Brannon [[Pendraig|Pendraig]] and his hold settle in Aquor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The [[Exigo Syndicate|Exigo Syndicate]] roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1360&#039;&#039;&#039; - The [[Black Hand|Black Hand of Bane]] comes to &#039;&#039;Sundren&#039;&#039;. The [[The Triumvirate|Triumvirate]] arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - The Dark Advent arrives in Sundren. The [[Tribe of the Rhemoraz]] is wiped out by an avalanche in the Cold Climb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Lightning Storms 1374&#039;&#039;&#039; - [[Genum&#039;s Cube]] is discovered by a merchant, and handed to the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Bent Blade 1376&#039;&#039;&#039; - The [[Lizard War|Lizard War]] takes place, and Sestra is overrun by Slitherscale. The [[Corps de Grace]] is formed from the Corsairs, and helps fight off the lizardfolk forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Cauldron 1378&#039;&#039;&#039; - [[Colibrus]] becomes a lesser deity. A religion is founded by those who worship the God of Blood, and a hold is built in secret within the Spine north of [[Aquor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Blazing Hand 1380&#039;&#039;&#039; - The [[Death of Kelemvor|Death of Kelemvor]] takes place, leaving [[Myrkul]] in power after the Crown of Horns is discovered and used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Starving 1381&#039;&#039;&#039; - The Second Bloodmaim Wars. The Legion is practically destroyed, and [[Sestra]] is overcome by Banite forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Black Blazon 1382&#039;&#039;&#039; - Time of the [[Second Sundering]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Three Streams Blooded 1384&#039;&#039;&#039; - The [[Day of Broken Blades]] occurs. The Black Hand Citadel falls, the Triad is wiped out to nearly a man and the Left Hands of Mundus are exiled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Blue Fire 1385&#039;&#039;&#039; - [[Duskfall]] takes place. The land of Sundren is never the same, and the vampires of Colibrus are reduced to ash. End of previous incarnation of Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Forgiven Foes 1389&#039;&#039;&#039; - Aquor and Avanthyr gain independence. The [[Silent Peace]] is established.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Deaths Unmourned 1394&#039;&#039;&#039; - The [[Blinding of the Gods]] takes place. Champions of good and evil can no longer sense the evil or good within one&#039;s heart.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Silent_Peace&amp;diff=6348</id>
		<title>Silent Peace</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Silent_Peace&amp;diff=6348"/>
		<updated>2022-09-04T17:32:00Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aquor&#039;s Independence==&lt;br /&gt;
&lt;br /&gt;
Aquor gains independence five years after the [[Day of Broken Blades]], owned by Felicia Pendraig. The Zakaharans negotiate a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the Silent Peace. The Silent Peace is an agreement between the throne in Sundren City, Avanthyr’s Protectorate, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyrite representatives, etc., without the fear of direct conflict. This recipe of uninhibited trade and neutrality ushers in explosive growth for the former sleepy Nobles retreat. There is a large influx of merchants, laborers, and foreigners that take up residences here (permanently or otherwise) and its population swells. While still the least populous State it is not much smaller than Sestra.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on the respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. The Pendraigs and Thayan’s have both been quick to capitalize on this, though the Pendraigs do so very quietly.&lt;br /&gt;
&lt;br /&gt;
==Avanthyr&#039;s Independence==&lt;br /&gt;
&lt;br /&gt;
Avanthyr also claims its independence within that five year span, although it had essentially done so at the end of the last war. Its ports open to trade and its waters are patrolled by its navy. This has attracted the attentions of various other nations, and trade ships frequently make harbor. In particular, Sembia has been keen on developing strong sea ties with Avanthyr and Sestra, which has grown considerably. Like the other cities (with the exception of Sundren) Avanthyr’s population and trade has grown considerably. They become a much wealthier town than they had been in the past and are now the second most populous state, though still well behind Sundren City. This has been a blessing and a curse as there are issues with disease and over-population in some areas. Still, while not as militarily powerful as Sestra, or as large an economy as Sundren it holds a powerful seat amongst it’s peers in the valley and generally prospers.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Silent_Peace&amp;diff=6347</id>
		<title>Silent Peace</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Silent_Peace&amp;diff=6347"/>
		<updated>2022-09-04T17:31:46Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aquor&#039;s Independence==&lt;br /&gt;
&lt;br /&gt;
Aquor gains independence five years after the [[Day of Broken Blades]], owned by Felicia Pendraig. The Zakaharans negotiate a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the Silent Peace. The Silent Peace is an agreement between the throne in Sundren City, Avanthyr’s Protectorate, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyrite representatives, etc., without the fear of direct conflict. This recipe of uninhibited trade and neutrality ushers in explosive growth for the former sleepy Nobles retreat. There is a large influx of merchants, laborers, and foreigners that take up residences here (permanently or otherwise) and its population swells. While still the least populous State it is not much smaller than Sestra.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That said, there are elements that do work indirectly on the respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. The Pendraigs and Thayan’s have both been quick to capitalize on this, though the Pendraigs do so very quietly.&lt;br /&gt;
&lt;br /&gt;
==Avanthyr&#039;s Independence==&lt;br /&gt;
&lt;br /&gt;
Avanthyr also claims its independence within that five year span, although it had essentially done so at the end of the last war. Its ports open to trade and its waters are patrolled by its navy. This has attracted the attentions of various other nations, and trade ships frequently make harbor. In particular, Sembia has been keen on developing strong sea ties with Avanthyr and Sestra, which has grown considerably. Like the other cities (with the exception of Sundren) Avanthyr’s population and trade has grown considerably. They become a much wealthier town than they had been in the past and are now the second most populous state, though still well behind Sundren City. This has been a blessing and a curse as there are issues with disease and over-population in some areas. Still, while not as militarily powerful as Sestra, or as large an economy as Sundren it holds a powerful seat amongst it’s peers in the valley and generally prospers.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Silent_Peace&amp;diff=6346</id>
		<title>Silent Peace</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Silent_Peace&amp;diff=6346"/>
		<updated>2022-09-04T17:31:25Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aquor&#039;s Independence==&lt;br /&gt;
&lt;br /&gt;
Aquor gains independence five years after the [[Day of Broken Blades]], owned by Felicia Pendraig. The Zakaharans negotiate a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the Silent Peace. The Silent Peace is an agreement between the throne in Sundren City, Avanthyr’s Protectorate, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyrite representatives, etc., without the fear of direct conflict. This recipe of uninhibited trade and neutrality ushers in explosive growth for the former sleepy Nobles retreat. There is a large influx of merchants, laborers, and foreigners that take up residences here (permanently or otherwise) and its population swells. While still the least populous State it is not much smaller than Sestra.&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on the respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. The Pendraigs and Thayan’s have both been quick to capitalize on this, though the Pendraigs do so very quietly.&lt;br /&gt;
&lt;br /&gt;
==Avanthyr&#039;s Independence==&lt;br /&gt;
&lt;br /&gt;
Avanthyr also claims its independence within that five year span, although it had essentially done so at the end of the last war. Its ports open to trade and its waters are patrolled by its navy. This has attracted the attentions of various other nations, and trade ships frequently make harbor. In particular, Sembia has been keen on developing strong sea ties with Avanthyr and Sestra, which has grown considerably. Like the other cities (with the exception of Sundren) Avanthyr’s population and trade has grown considerably. They become a much wealthier town than they had been in the past and are now the second most populous state, though still well behind Sundren City. This has been a blessing and a curse as there are issues with disease and over-population in some areas. Still, while not as militarily powerful as Sestra, or as large an economy as Sundren it holds a powerful seat amongst it’s peers in the valley and generally prospers.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6345</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6345"/>
		<updated>2022-09-04T17:30:10Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(*Disclaimer*)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This timeline is for Sundren only. Events have taken place within the gameworld that &#039;&#039;&#039;do not&#039;&#039;&#039; happen in the canon timeline. If you have questions, please ask a DM.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - Sundren Valley is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus commissions [[Thayan Enclave|Red Wizards]] to destroy Mount Ariest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the Gate of the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers commissioned by Mundus draw the first maps of Sundren. Houses [[Hellstrom|Hellstrom]] and [[Lacroix]] join Mundus in his expedition to the valley and eventually settle alongside him and his group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039;s expedition is attacked by gnolls from  Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039;s forces decimate the gnoll camps in Sundren and drive them back to Viridale Forest. House [[Ulsteris|Ulsteris]] is founded after Perin, the Knight of the Wood, saves Faernyth Wildwood from gnolls and warns Mundus&#039;s forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Death of Mundus|The Year of Sorrow 1229]]&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - Sundren is made a city-state. The Red Blades are founded. Dissenters found the [[Veritas|Veritas Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Vigilance|The Year of Vigilance 1232]]&#039;&#039;&#039; - Clerics and paladins of Helm come to Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - [[Port Avanthyr|Avanthyr]] and [[Aquor|Aquor]] are colonized. Levi [[Meriadoc|Meriadoc]] scouts the coast and begins building the Port. He is eventually raised to nobility for his works and retires to a life of grog and wenches. House Meriadoc multiples several times over the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Sieges 1246|The Year of Sieges 1246]]&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Silence 1277|The Year of Silence 1277]]&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. The Harbinger of Judgment is slain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1288&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, the Steward is killed, and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1303&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs. [[Aurelianus|Aurelianus]] makes his way into Sundren and aids the healers in developing new medical and healing techniques and is eventually granted a lordship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1305&#039;&#039;&#039; - The chieftain of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1315&#039;&#039;&#039; - Avanthyr and Aquor are completely rebuilt. Brannon [[Pendraig|Pendraig]] and his hold settle in Aquor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The [[Exigo Syndicate|Exigo Syndicate]] roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1360&#039;&#039;&#039; - The [[Black Hand|Black Hand of Bane]] comes to &#039;&#039;Sundren&#039;&#039;. The [[The Triumvirate|Triumvirate]] arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - The Dark Advent arrives in Sundren. The [[Tribe of the Rhemoraz]] is wiped out by an avalanche in the Cold Climb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Lightning Storms 1374&#039;&#039;&#039; - [[Genum&#039;s Cube]] is discovered by a merchant, and handed to the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Bent Blade 1376&#039;&#039;&#039; - The [[Lizard War|Lizard War]] takes place, and Sestra is overrun by Slitherscale. The [[Corps de Grace]] is formed from the Corsairs, and helps fight off the lizardfolk forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Cauldron 1378&#039;&#039;&#039; - [[Colibrus]] becomes a lesser deity. A religion is founded by those who worship the God of Blood, and a hold is built in secret within the Spine north of [[Aquor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Blazing Hand 1380&#039;&#039;&#039; - The [[Death of Kelemvor|Death of Kelemvor]] takes place, leaving [[Myrkul]] in power after the Crown of Horns is discovered and used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Starving 1381&#039;&#039;&#039; - The Second Bloodmaim Wars. The Legion is practically destroyed, and [[Sestra]] is overcome by Banite forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Black Blazon 1382&#039;&#039;&#039; - Time of the [[Second Sundering]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Three Streams Blooded 1384&#039;&#039;&#039; - The [[Day of Broken Blades]] occurs. The Black Hand Citadel falls, the Triad is wiped out to nearly a man and the Left Hands of Mundus are exiled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Blue Fire 1385&#039;&#039;&#039; - [[Duskfall]] takes place. The land of Sundren is never the same, and the vampires of Colibrus are reduced to ash. End of previous incarnation of Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Forgiven Foes 1389&#039;&#039;&#039; - Aquor and Avanthyr gain independence. The [[Silent Peace]] is established.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6344</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6344"/>
		<updated>2022-09-04T17:28:52Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(*Disclaimer*)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This timeline is for Sundren only. Events have taken place within the gameworld that &#039;&#039;&#039;do not&#039;&#039;&#039; happen in the canon timeline. If you have questions, please ask a DM.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - Sundren Valley is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus commissions [[Thayan Enclave|Red Wizards]] to destroy Mount Ariest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the Gate of the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers commissioned by Mundus draw the first maps of Sundren. Houses [[Hellstrom|Hellstrom]] and [[Lacroix]] join Mundus in his expedition to the valley and eventually settle alongside him and his group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039;s expedition is attacked by gnolls from  Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039;s forces decimate the gnoll camps in Sundren and drive them back to Viridale Forest. House [[Ulsteris|Ulsteris]] is founded after Perin, the Knight of the Wood, saves Faernyth Wildwood from gnolls and warns Mundus&#039;s forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Death of Mundus|The Year of Sorrow 1229]]&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - Sundren is made a city-state. The Red Blades are founded. Dissenters found the [[Veritas|Veritas Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Vigilance|The Year of Vigilance 1232]]&#039;&#039;&#039; - Clerics and paladins of Helm come to Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - [[Port Avanthyr|Avanthyr]] and [[Aquor|Aquor]] are colonized. Levi [[Meriadoc|Meriadoc]] scouts the coast and begins building the Port. He is eventually raised to nobility for his works and retires to a life of grog and wenches. House Meriadoc multiples several times over the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Sieges 1246|The Year of Sieges 1246]]&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Silence 1277|The Year of Silence 1277]]&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. The Harbinger of Judgment is slain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1288&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, the Steward is killed, and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1303&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs. [[Aurelianus|Aurelianus]] makes his way into Sundren and aids the healers in developing new medical and healing techniques and is eventually granted a lordship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1305&#039;&#039;&#039; - The chieftain of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1315&#039;&#039;&#039; - Avanthyr and Aquor are completely rebuilt. Brannon [[Pendraig|Pendraig]] and his hold settle in Aquor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The [[Exigo Syndicate|Exigo Syndicate]] roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1360&#039;&#039;&#039; - The [[Black Hand|Black Hand of Bane]] comes to &#039;&#039;Sundren&#039;&#039;. The [[The Triumvirate|Triumvirate]] arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - The Dark Advent arrives in Sundren. The [[Tribe of the Rhemoraz]] is wiped out by an avalanche in the Cold Climb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Lightning Storms 1374&#039;&#039;&#039; - [[Genum&#039;s Cube]] is discovered by a merchant, and handed to the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Bent Blade 1376&#039;&#039;&#039; - The [[Lizard War|Lizard War]] takes place, and Sestra is overrun by Slitherscale. The [[Corps de Grace]] is formed from the Corsairs, and helps fight off the lizardfolk forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Cauldron 1378&#039;&#039;&#039; - [[Colibrus]] becomes a lesser deity. A religion is founded by those who worship the God of Blood, and a hold is built in secret within the Spine north of [[Aquor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Blazing Hand 1380&#039;&#039;&#039; - The [[Death of Kelemvor|Death of Kelemvor]] takes place, leaving [[Myrkul]] in power after the Crown of Horns is discovered and used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Starving 1381&#039;&#039;&#039; - The Second Bloodmaim Wars. The Legion is practically destroyed, and [[Sestra]] is overcome by Banite forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Black Blazon 1382&#039;&#039;&#039; - Time of the [[Second Sundering]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Three Streams Blooded 1384&#039;&#039;&#039; - The [[Day of Broken Blades]] occurs. The Black Hand Citadel falls, the Triad is wiped out to nearly a man and the Left Hands of Mundus are exiled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Blue Fire 1385&#039;&#039;&#039; - [[Duskfall]] takes place. The land of Sundren is never the same, and the vampires of Colibrus are reduced to ash. End of previous incarnation of Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Forgiven Foes 1389&#039;&#039;&#039; - Aquor gains independence. The [[Silent Peace]] is established.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6343</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6343"/>
		<updated>2022-09-04T17:28:31Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(*Disclaimer*)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This timeline is for Sundren only. Events have taken place within the gameworld that &#039;&#039;&#039;do not&#039;&#039;&#039; happen in the canon timeline. If you have questions, please ask a DM.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - Sundren Valley is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus commissions [[Thayan Enclave|Red Wizards]] to destroy Mount Ariest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the Gate of the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers commissioned by Mundus draw the first maps of Sundren. Houses [[Hellstrom|Hellstrom]] and [[Lacroix]] join Mundus in his expedition to the valley and eventually settle alongside him and his group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039;s expedition is attacked by gnolls from  Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039;s forces decimate the gnoll camps in Sundren and drive them back to Viridale Forest. House [[Ulsteris|Ulsteris]] is founded after Perin, the Knight of the Wood, saves Faernyth Wildwood from gnolls and warns Mundus&#039;s forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Death of Mundus|The Year of Sorrow 1229]]&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - Sundren is made a city-state. The Red Blades are founded. Dissenters found the [[Veritas|Veritas Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Vigilance|The Year of Vigilance 1232]]&#039;&#039;&#039; - Clerics and paladins of Helm come to Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - [[Port Avanthyr|Avanthyr]] and [[Aquor|Aquor]] are colonized. Levi [[Meriadoc|Meriadoc]] scouts the coast and begins building the Port. He is eventually raised to nobility for his works and retires to a life of grog and wenches. House Meriadoc multiples several times over the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Sieges 1246|The Year of Sieges 1246]]&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Silence 1277|The Year of Silence 1277]]&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. The Harbinger of Judgment is slain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1288&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, the Steward is killed, and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1303&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs. [[Aurelianus|Aurelianus]] makes his way into Sundren and aids the healers in developing new medical and healing techniques and is eventually granted a lordship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1305&#039;&#039;&#039; - The chieftain of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1315&#039;&#039;&#039; - Avanthyr and Aquor are completely rebuilt. Brannon [[Pendraig|Pendraig]] and his hold settle in Aquor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The [[Exigo Syndicate|Exigo Syndicate]] roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1360&#039;&#039;&#039; - The [[Black Hand|Black Hand of Bane]] comes to &#039;&#039;Sundren&#039;&#039;. The [[The Triumvirate|Triumvirate]] arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - The Dark Advent arrives in Sundren. The [[Tribe of the Rhemoraz]] is wiped out by an avalanche in the Cold Climb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Lightning Storms 1374&#039;&#039;&#039; - [[Genum&#039;s Cube]] is discovered by a merchant, and handed to the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Bent Blade 1376&#039;&#039;&#039; - The [[Lizard War|Lizard War]] takes place, and Sestra is overrun by Slitherscale. The [[Corps de Grace]] is formed from the Corsairs, and helps fight off the lizardfolk forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Cauldron 1378&#039;&#039;&#039; - [[Colibrus]] becomes a lesser deity. A religion is founded by those who worship the God of Blood, and a hold is built in secret within the Spine north of [[Aquor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Blazing Hand 1380&#039;&#039;&#039; - The [[Death of Kelemvor|Death of Kelemvor]] takes place, leaving [[Myrkul]] in power after the Crown of Horns is discovered and used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Starving 1381&#039;&#039;&#039; - The Second Bloodmaim Wars. The Legion is practically destroyed, and [[Sestra]] is overcome by Banite forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Black Blazon 1382&#039;&#039;&#039; - Time of the [[Second Sundering]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Three Streams Blooded 1384&#039;&#039;&#039; - The [[Day of Broken Blades]] occurs. The Black Hand Citadel falls, the Triad is wiped out to nearly a man and the Left Hands of Mundus are exiled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Blue Fire 1385&#039;&#039;&#039; - [[Duskfall]] takes place. The land of Sundren is never the same, and the vampires of Colibrus are reduced to ash. End of previous incarnation of Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Forgiven Foes 1389&#039;&#039;&#039; - Aquor gains independence. The Silent Peace is established.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6342</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6342"/>
		<updated>2022-09-04T17:26:50Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(*Disclaimer*)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This timeline is for Sundren only. Events have taken place within the gameworld that &#039;&#039;&#039;do not&#039;&#039;&#039; happen in the canon timeline. If you have questions, please ask a DM.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - Sundren Valley is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus commissions [[Thayan Enclave|Red Wizards]] to destroy Mount Ariest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the Gate of the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers commissioned by Mundus draw the first maps of Sundren. Houses [[Hellstrom|Hellstrom]] and [[Lacroix]] join Mundus in his expedition to the valley and eventually settle alongside him and his group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039;s expedition is attacked by gnolls from  Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039;s forces decimate the gnoll camps in Sundren and drive them back to Viridale Forest. House [[Ulsteris|Ulsteris]] is founded after Perin, the Knight of the Wood, saves Faernyth Wildwood from gnolls and warns Mundus&#039;s forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Death of Mundus|The Year of Sorrow 1229]]&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - Sundren is made a city-state. The Red Blades are founded. Dissenters found the [[Veritas|Veritas Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Vigilance|The Year of Vigilance 1232]]&#039;&#039;&#039; - Clerics and paladins of Helm come to Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - [[Port Avanthyr|Avanthyr]] and [[Aquor|Aquor]] are colonized. Levi [[Meriadoc|Meriadoc]] scouts the coast and begins building the Port. He is eventually raised to nobility for his works and retires to a life of grog and wenches. House Meriadoc multiples several times over the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Sieges 1246|The Year of Sieges 1246]]&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Silence 1277|The Year of Silence 1277]]&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. The Harbinger of Judgment is slain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1288&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, the Steward is killed, and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1303&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs. [[Aurelianus|Aurelianus]] makes his way into Sundren and aids the healers in developing new medical and healing techniques and is eventually granted a lordship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1305&#039;&#039;&#039; - The chieftain of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1315&#039;&#039;&#039; - Avanthyr and Aquor are completely rebuilt. Brannon [[Pendraig|Pendraig]] and his hold settle in Aquor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The [[Exigo Syndicate|Exigo Syndicate]] roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1360&#039;&#039;&#039; - The [[Black Hand|Black Hand of Bane]] comes to &#039;&#039;Sundren&#039;&#039;. The [[The Triumvirate|Triumvirate]] arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - The Dark Advent arrives in Sundren. The [[Tribe of the Rhemoraz]] is wiped out by an avalanche in the Cold Climb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Lightning Storms 1374&#039;&#039;&#039; - [[Genum&#039;s Cube]] is discovered by a merchant, and handed to the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Bent Blade 1376&#039;&#039;&#039; - The [[Lizard War|Lizard War]] takes place, and Sestra is overrun by Slitherscale. The [[Corps de Grace]] is formed from the Corsairs, and helps fight off the lizardfolk forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Cauldron 1378&#039;&#039;&#039; - [[Colibrus]] becomes a lesser deity. A religion is founded by those who worship the God of Blood, and a hold is built in secret within the Spine north of [[Aquor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Blazing Hand 1380&#039;&#039;&#039; - The [[Death of Kelemvor|Death of Kelemvor]] takes place, leaving [[Myrkul]] in power after the Crown of Horns is discovered and used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Starving 1381&#039;&#039;&#039; - The Second Bloodmaim Wars. The Legion is practically destroyed, and [[Sestra]] is overcome by Banite forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Black Blazon 1382&#039;&#039;&#039; - Time of the [[Second Sundering]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Three Streams Blooded 1384&#039;&#039;&#039; - The [[Day of Broken Blades]] occurs. The Black Hand Citadel falls, the Triad is wiped out to nearly a man and the Left Hands of Mundus are exiled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Blue Fire 1385&#039;&#039;&#039; - [[Duskfall]] takes place. The land of Sundren is never the same, and the vampires of Colibrus are reduced to ash. End of previous incarnation of Sundren.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Silent_Peace&amp;diff=6341</id>
		<title>Silent Peace</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Silent_Peace&amp;diff=6341"/>
		<updated>2022-09-04T17:26:18Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: Created page with &amp;quot;Aquor gains independence five years after the Day of Broken Blades, owned by Felicia Pendraig. The Zakaharans negotiate a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the Silent Peace. The Silent Peace is an agreement between the throne in Sundren City, Avanthyr’s Protectorate, Sestra’s Stratocracy, an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aquor gains independence five years after the [[Day of Broken Blades]], owned by Felicia Pendraig. The Zakaharans negotiate a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the Silent Peace. The Silent Peace is an agreement between the throne in Sundren City, Avanthyr’s Protectorate, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyrite representatives, etc., without the fear of direct conflict. This recipe of uninhibited trade and neutrality ushers in explosive growth for the former sleepy Nobles retreat. There is a large influx of merchants, laborers, and foreigners that take up residences here (permanently or otherwise) and its population swells. While still the least populous State it is not much smaller than Sestra.&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on the respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. The Pendraigs and Thayan’s have both been quick to capitalize on this, though the Pendraigs do so very quietly.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Duskfall&amp;diff=6340</id>
		<title>Duskfall</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Duskfall&amp;diff=6340"/>
		<updated>2022-09-04T17:20:15Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;I&amp;gt;&amp;lt;Blockquote&amp;gt;His face drawn in anger, Darius stormed from the room with an expression of pure fury on his face. His hand sits on the hilt his blade, and grips it with white-knuckling strength.&lt;br /&gt;
&lt;br /&gt;
	“Darius, calm yourself!” A voice called from inside, and out stepped a Hand of Mundus. His visage tense, his lips drew tightly as he noted the surrounding adventurers. “This isn’t the time, nor the place.” He spoke slow, as though to pacify a raging beast. “We can continue this elsewhere, away from these vagrants.”&lt;br /&gt;
&lt;br /&gt;
	Darius’ reaction was one of incredulity. “Vagrants? &amp;lt;I&amp;gt;Vagrants?!&amp;lt;/I&amp;gt;. Looks closer, oh mighty Hand of Mundus.” He gestured sharply. “You speak of reliance on adventurers like these in one breath, and practically denounce them the next. Yet another example of the type of duplicitous behavior I have seen from Sundren as of late. Bemoaning the hardship that befalls its people, while decrying those who would aid them.” Darius shook his head slowly. “No, I will not bend in this. I will seek out H--”&lt;br /&gt;
&lt;br /&gt;
	The Hand’s face sharpened to a degree that teetered dangerously close to violence. As it did, Darius cuts himself off.&lt;br /&gt;
&lt;br /&gt;
	“Fine. I’ll not speak the name and reveal your little ‘problem.’ But neither will I stand by and allow such. . .” Darius’ handsome face twisted in disgust and his voice dripped with hate, “. . . such a &amp;lt;B&amp;gt;monstrosity&amp;lt;/B&amp;gt; continue.” &lt;br /&gt;
&lt;br /&gt;
	“You will do no such thing, Darius.” The Hand countered. “Else there be consequences beyond what you’re prepared to handle.” This last sentence weighed heavily in the small room, hanging over the onlookers.&lt;br /&gt;
&lt;br /&gt;
	Darius’ hand had never left his sword, but at this his grip lessened. His eyes darted downward, as though looking for an answer written on the worn wooden floor. His gaze slowly moved up, and seemingly looked through the Hand to something else. Something larger. “A wiser man than I once said that the mantle of responsibility hangs heaviest on those who are strong enough to bear it. I have always strived to be such a man, and I shall not disappoint my god, my fallen brothers and sisters, or myself by not accepting it.” With those words, Darius turned on his heel and straightened his back before striding towards the door, the cloak bearing the symbol of his god fluttering gently among the floorboards.&lt;br /&gt;
&lt;br /&gt;
	With a gust of wind, the door slammed shut behind him. &amp;lt;/blockquote&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;-Recounting of Duskfall, by the gentleman bard Felix Locii&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The fall of the Hellstrom family has had many tales told of it over the years, each more outlandish than the last. Some claim that it was a power play by the LaCroix, revealing Harold Hellstrom&#039;s vampirism to the Emperor in order to gain an upper hand. Others claim that House Zenten manipulated events so that Lord Darius Blackwell, champion of Torm, learned of his curse and sought out the undead noble to settle old scores. Whatever the case, all agree that Lord Blackwell learned of the House&#039;s unsavory origins, and sought to right the valley of a wrong he saw as too long untouched.&lt;br /&gt;
&lt;br /&gt;
Darius, enraged that such a creature has been embedded within Sundarian nobility for so long, quested to Castle Nactura to ambush the creature and kill it. Accompanied by adventurers, Darius killed Harold van Hellstrom in a battle that shook the very foundations of the Spine. Most are unsure how he came to claim such abilities, but most agreed that Torm must have had His hand on the champion. Once dead, Harold and his family quickly fell apart. &lt;br /&gt;
&lt;br /&gt;
Emperor Verinus quickly bought out the majority of House Hellstrom&#039;s shares in Exigo, crippling the family financially and gaining a significant boost to his own holdings and reach across the valley. This coup alarms the other nobles, and acts as a impetus to band them together with a common enemy: Verinus. The greater noble families (Veritas, Aurelianus, Ulsteris, Meriadoc, etc.) go to the Emperor with an ultimatum: Relinquish power, or face civil war that the country had not seen in centuries.&lt;br /&gt;
&lt;br /&gt;
The Emperor, thinking quickly, offered an alternative. A Senate, composed of the noble families, who will join him in governing the nation of Sundren and the lands already claimed by Meriadoc and Pendraig. In return for this concession, the Emperor retains absolute power in times of war, voted upon by the families and retains a vote, as well as veto powers in the Senate during times of peace. &lt;br /&gt;
&lt;br /&gt;
In addition, he created of a Regional Council that included the independent powers of Meriadoc and Aquor, and even that of Sestra in governing the valley as a whole. This established the [[Silent Peace]] in Aquor, and the protection of the roads.&lt;br /&gt;
&lt;br /&gt;
Forced into exile, the Hellstrom family retreats to its grounds. Slowly, but surely, the Hellstrom family begins to throw more and more bloodthirsty games in the arena, attracting warriors from near and far. The Hellstrom family becomes a financier for bets, and grows increasingly wealthy from the games, restoring some of its fortune. However, their recovered wealth was no cure for the social stigma of their origins. House Hellstrom is turned away from most reputable establishments and organizations, and find themselves without allies.&lt;br /&gt;
&lt;br /&gt;
With the death of Harold, and the promise of regular trade in Sestra, the vampiric presence within vanishes, banished to the Spine. The vampires are hunted across the valley in a wave of adventuring death, rewards offered by practically any major power. As a result, Colibrus worship vanishes and the vampires flee to the Spine and beyond, into the shadows.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Duskfall&amp;diff=6339</id>
		<title>Duskfall</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Duskfall&amp;diff=6339"/>
		<updated>2022-09-04T17:18:59Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;I&amp;gt;&amp;lt;Blockquote&amp;gt;His face drawn in anger, Darius stormed from the room with an expression of pure fury on his face. His hand sits on the hilt his blade, and grips it with white-knuckling strength.&lt;br /&gt;
&lt;br /&gt;
	“Darius, calm yourself!” A voice called from inside, and out stepped a Hand of Mundus. His visage tense, his lips drew tightly as he noted the surrounding adventurers. “This isn’t the time, nor the place.” He spoke slow, as though to pacify a raging beast. “We can continue this elsewhere, away from these vagrants.”&lt;br /&gt;
&lt;br /&gt;
	Darius’ reaction was one of incredulity. “Vagrants? &amp;lt;I&amp;gt;Vagrants?!&amp;lt;/I&amp;gt;. Looks closer, oh mighty Hand of Mundus.” He gestured sharply. “You speak of reliance on adventurers like these in one breath, and practically denounce them the next. Yet another example of the type of duplicitous behavior I have seen from Sundren as of late. Bemoaning the hardship that befalls its people, while decrying those who would aid them.” Darius shook his head slowly. “No, I will not bend in this. I will seek out H--”&lt;br /&gt;
&lt;br /&gt;
	The Hand’s face sharpened to a degree that teetered dangerously close to violence. As it did, Darius cuts himself off.&lt;br /&gt;
&lt;br /&gt;
	“Fine. I’ll not speak the name and reveal your little ‘problem.’ But neither will I stand by and allow such. . .” Darius’ handsome face twisted in disgust and his voice dripped with hate, “. . . such a &amp;lt;B&amp;gt;monstrosity&amp;lt;/B&amp;gt; continue.” &lt;br /&gt;
&lt;br /&gt;
	“You will do no such thing, Darius.” The Hand countered. “Else there be consequences beyond what you’re prepared to handle.” This last sentence weighed heavily in the small room, hanging over the onlookers.&lt;br /&gt;
&lt;br /&gt;
	Darius’ hand had never left his sword, but at this his grip lessened. His eyes darted downward, as though looking for an answer written on the worn wooden floor. His gaze slowly moved up, and seemingly looked through the Hand to something else. Something larger. “A wiser man than I once said that the mantle of responsibility hangs heaviest on those who are strong enough to bear it. I have always strived to be such a man, and I shall not disappoint my god, my fallen brothers and sisters, or myself by not accepting it.” With those words, Darius turned on his heel and straightened his back before striding towards the door, the cloak bearing the symbol of his god fluttering gently among the floorboards.&lt;br /&gt;
&lt;br /&gt;
	With a gust of wind, the door slammed shut behind him. &amp;lt;/blockquote&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;-Recounting of Duskfall, by the gentleman bard Felix Locii&amp;lt;br&amp;gt;&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fall of the Hellstrom family has had many tales told of it over the years, each more outlandish than the last. Some claim that it was a power play by the LaCroix, revealing Harold Hellstrom&#039;s vampirism to the Emperor in order to gain an upper hand. Others claim that House Zenten manipulated events so that Darius Blackwell, champion of Torm, learned of his curse and sought out the undead noble to settle old scores. Whatever the case, all agree that Lord Darius Blackwell learned of the House&#039;s unsavory origins, and sought to right the valley of a wrong he saw as too long untouched.&lt;br /&gt;
&lt;br /&gt;
Darius, enraged that such a creature has been embedded within Sundarian nobility for so long, quested to Castle Nactura to ambush the creature and kill it. Accompanied by adventurers, Darius killed Harold van Hellstrom in a battle that shook the very foundations of the Spine. Most are unsure how he came to claim such abilities, but most agreed that Torm must have had His hand on the champion. Once dead, Harold and his family quickly fell apart. &lt;br /&gt;
&lt;br /&gt;
Emperor Verinus quickly bought out the majority of House Hellstrom&#039;s shares in Exigo, crippling the family financially and gaining a significant boost to his own holdings and reach across the valley. This coup alarms the other nobles, and acts as a impetus to band them together with a common enemy: Verinus. The greater noble families (Veritas, Aurelianus, Ulsteris, Meriadoc, etc.) go to the Emperor with an ultimatum: Relinquish power, or face civil war that the country had not seen in centuries.&lt;br /&gt;
&lt;br /&gt;
The Emperor, thinking quickly, offered an alternative. A Senate, composed of the noble families, who will join him in governing the nation of Sundren and the lands already claimed by Meriadoc and Pendraig. In return for this concession, the Emperor retains absolute power in times of war, voted upon by the families and retains a vote, as well as veto powers in the Senate during times of peace. &lt;br /&gt;
&lt;br /&gt;
In addition, he created of a Regional Council that included the independent powers of Meriadoc and Aquor, and even that of Sestra in governing the valley as a whole. This established the [[Silent Peace]] in Aquor, and the protection of the roads.&lt;br /&gt;
&lt;br /&gt;
Forced into exile, the Hellstrom family retreats to its grounds. Slowly, but surely, the Hellstrom family begins to throw more and more bloodthirsty games in the arena, attracting warriors from near and far. The Hellstrom family becomes a financier for bets, and grows increasingly wealthy from the games, restoring some of its fortune. However, their recovered wealth was no cure for the social stigma of their origins. House Hellstrom is turned away from most reputable establishments and organizations, and find themselves without allies.&lt;br /&gt;
&lt;br /&gt;
With the death of Harold, and the promise of regular trade in Sestra, the vampiric presence within vanishes, banished to the Spine. The vampires are hunted across the valley in a wave of adventuring death, rewards offered by practically any major power. As a result, Colibrus worship vanishes and the vampires flee to the Spine and beyond, into the shadows.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Duskfall&amp;diff=6338</id>
		<title>Duskfall</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Duskfall&amp;diff=6338"/>
		<updated>2022-09-04T17:18:17Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: Created page with &amp;quot;&amp;lt;I&amp;gt;&amp;lt;Blockquote&amp;gt;His face drawn in anger, Darius stormed from the room with an expression of pure fury on his face. His hand sits on the hilt his blade, and grips it with white-knuckling strength.  	“Darius, calm yourself!” A voice called from inside, and out stepped a Hand of Mundus. His visage tense, his lips drew tightly as he noted the surrounding adventurers. “This isn’t the time, nor the place.” He spoke slow, as though to pacify a raging beast. “We can c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;I&amp;gt;&amp;lt;Blockquote&amp;gt;His face drawn in anger, Darius stormed from the room with an expression of pure fury on his face. His hand sits on the hilt his blade, and grips it with white-knuckling strength.&lt;br /&gt;
&lt;br /&gt;
	“Darius, calm yourself!” A voice called from inside, and out stepped a Hand of Mundus. His visage tense, his lips drew tightly as he noted the surrounding adventurers. “This isn’t the time, nor the place.” He spoke slow, as though to pacify a raging beast. “We can continue this elsewhere, away from these vagrants.”&lt;br /&gt;
&lt;br /&gt;
	Darius’ reaction was one of incredulity. “Vagrants? &amp;lt;I&amp;gt;Vagrants?!&amp;lt;/I&amp;gt;. Looks closer, oh mighty Hand of Mundus.” He gestured sharply. “You speak of reliance on adventurers like these in one breath, and practically denounce them the next. Yet another example of the type of duplicitous behavior I have seen from Sundren as of late. Bemoaning the hardship that befalls its people, while decrying those who would aid them.” Darius shook his head slowly. “No, I will not bend in this. I will seek out H--”&lt;br /&gt;
&lt;br /&gt;
	The Hand’s face sharpened to a degree that teetered dangerously close to violence. As it did, Darius cuts himself off.&lt;br /&gt;
&lt;br /&gt;
	“Fine. I’ll not speak the name and reveal your little ‘problem.’ But neither will I stand by and allow such. . .” Darius’ handsome face twisted in disgust and his voice dripped with hate, “. . . such a &amp;lt;B&amp;gt;monstrosity&amp;lt;/B&amp;gt; continue.” &lt;br /&gt;
&lt;br /&gt;
	“You will do no such thing, Darius.” The Hand countered. “Else there be consequences beyond what you’re prepared to handle.” This last sentence weighed heavily in the small room, hanging over the onlookers.&lt;br /&gt;
&lt;br /&gt;
	Darius’ hand had never left his sword, but at this his grip lessened. His eyes darted downward, as though looking for an answer written on the worn wooden floor. His gaze slowly moved up, and seemingly looked through the Hand to something else. Something larger. “A wiser man than I once said that the mantle of responsibility hangs heaviest on those who are strong enough to bear it. I have always strived to be such a man, and I shall not disappoint my god, my fallen brothers and sisters, or myself by not accepting it.” With those words, Darius turned on his heel and straightened his back before striding towards the door, the cloak bearing the symbol of his god fluttering gently among the floorboards.&lt;br /&gt;
&lt;br /&gt;
	With a gust of wind, the door slammed shut behind him. &amp;lt;/blockquote&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Recounting of Duskfall, by the gentleman bard Felix Locii&lt;br /&gt;
&lt;br /&gt;
The fall of the Hellstrom family has had many tales told of it over the years, each more outlandish than the last. Some claim that it was a power play by the LaCroix, revealing Harold Hellstrom&#039;s vampirism to the Emperor in order to gain an upper hand. Others claim that House Zenten manipulated events so that Darius Blackwell, champion of Torm, learned of his curse and sought out the undead noble to settle old scores. Whatever the case, all agree that Lord Darius Blackwell learned of the House&#039;s unsavory origins, and sought to right the valley of a wrong he saw as too long untouched.&lt;br /&gt;
&lt;br /&gt;
Darius, enraged that such a creature has been embedded within Sundarian nobility for so long, quested to Castle Nactura to ambush the creature and kill it. Accompanied by adventurers, Darius killed Harold van Hellstrom in a battle that shook the very foundations of the Spine. Most are unsure how he came to claim such abilities, but most agreed that Torm must have had His hand on the champion. Once dead, Harold and his family quickly fell apart. &lt;br /&gt;
&lt;br /&gt;
Emperor Verinus quickly bought out the majority of House Hellstrom&#039;s shares in Exigo, crippling the family financially and gaining a significant boost to his own holdings and reach across the valley. This coup alarms the other nobles, and acts as a impetus to band them together with a common enemy: Verinus. The greater noble families (Veritas, Aurelianus, Ulsteris, Meriadoc, etc.) go to the Emperor with an ultimatum: Relinquish power, or face civil war that the country had not seen in centuries.&lt;br /&gt;
&lt;br /&gt;
The Emperor, thinking quickly, offered an alternative. A Senate, composed of the noble families, who will join him in governing the nation of Sundren and the lands already claimed by Meriadoc and Pendraig. In return for this concession, the Emperor retains absolute power in times of war, voted upon by the families and retains a vote, as well as veto powers in the Senate during times of peace. &lt;br /&gt;
&lt;br /&gt;
In addition, he created of a Regional Council that included the independent powers of Meriadoc and Aquor, and even that of Sestra in governing the valley as a whole. This established the [[Silent Peace]] in Aquor, and the protection of the roads.&lt;br /&gt;
&lt;br /&gt;
Forced into exile, the Hellstrom family retreats to its grounds. Slowly, but surely, the Hellstrom family begins to throw more and more bloodthirsty games in the arena, attracting warriors from near and far. The Hellstrom family becomes a financier for bets, and grows increasingly wealthy from the games, restoring some of its fortune. However, their recovered wealth was no cure for the social stigma of their origins. House Hellstrom is turned away from most reputable establishments and organizations, and find themselves without allies.&lt;br /&gt;
&lt;br /&gt;
With the death of Harold, and the promise of regular trade in Sestra, the vampiric presence within vanishes, banished to the Spine. The vampires are hunted across the valley in a wave of adventuring death, rewards offered by practically any major power. As a result, Colibrus worship vanishes and the vampires flee to the Spine and beyond, into the shadows.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6337</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6337"/>
		<updated>2022-09-04T16:54:22Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(*Disclaimer*)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This timeline is for Sundren only. Events have taken place within the gameworld that &#039;&#039;&#039;do not&#039;&#039;&#039; happen in the canon timeline. If you have questions, please ask a DM.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - Sundren Valley is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus commissions [[Thayan Enclave|Red Wizards]] to destroy Mount Ariest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the Gate of the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers commissioned by Mundus draw the first maps of Sundren. Houses [[Hellstrom|Hellstrom]] and [[Lacroix]] join Mundus in his expedition to the valley and eventually settle alongside him and his group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039;s expedition is attacked by gnolls from  Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039;s forces decimate the gnoll camps in Sundren and drive them back to Viridale Forest. House [[Ulsteris|Ulsteris]] is founded after Perin, the Knight of the Wood, saves Faernyth Wildwood from gnolls and warns Mundus&#039;s forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Death of Mundus|The Year of Sorrow 1229]]&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - Sundren is made a city-state. The Red Blades are founded. Dissenters found the [[Veritas|Veritas Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Vigilance|The Year of Vigilance 1232]]&#039;&#039;&#039; - Clerics and paladins of Helm come to Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - [[Port Avanthyr|Avanthyr]] and [[Aquor|Aquor]] are colonized. Levi [[Meriadoc|Meriadoc]] scouts the coast and begins building the Port. He is eventually raised to nobility for his works and retires to a life of grog and wenches. House Meriadoc multiples several times over the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Sieges 1246|The Year of Sieges 1246]]&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Silence 1277|The Year of Silence 1277]]&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. The Harbinger of Judgment is slain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1288&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, the Steward is killed, and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1303&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs. [[Aurelianus|Aurelianus]] makes his way into Sundren and aids the healers in developing new medical and healing techniques and is eventually granted a lordship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1305&#039;&#039;&#039; - The chieftain of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1315&#039;&#039;&#039; - Avanthyr and Aquor are completely rebuilt. Brannon [[Pendraig|Pendraig]] and his hold settle in Aquor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The [[Exigo Syndicate|Exigo Syndicate]] roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1360&#039;&#039;&#039; - The [[Black Hand|Black Hand of Bane]] comes to &#039;&#039;Sundren&#039;&#039;. The [[The Triumvirate|Triumvirate]] arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - The Dark Advent arrives in Sundren. The [[Tribe of the Rhemoraz]] is wiped out by an avalanche in the Cold Climb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Lightning Storms 1374&#039;&#039;&#039; - [[Genum&#039;s Cube]] is discovered by a merchant, and handed to the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Bent Blade 1376&#039;&#039;&#039; - The [[Lizard War|Lizard War]] takes place, and Sestra is overrun by Slitherscale. The [[Corps de Grace]] is formed from the Corsairs, and helps fight off the lizardfolk forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Cauldron 1378&#039;&#039;&#039; - [[Colibrus]] becomes a lesser deity. A religion is founded by those who worship the God of Blood, and a hold is built in secret within the Spine north of [[Aquor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Blazing Hand 1380&#039;&#039;&#039; - The [[Death of Kelemvor|Death of Kelemvor]] takes place, leaving [[Myrkul]] in power after the Crown of Horns is discovered and used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Starving 1381&#039;&#039;&#039; - The Second Bloodmaim Wars. The Legion is practically destroyed, and [[Sestra]] is overcome by Banite forces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Black Blazon 1382&#039;&#039;&#039; - Time of the [[Second Sundering]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Three Streams Blooded 1384&#039;&#039;&#039; - The [[Day of Broken Blades]] occurs. The Black Hand Citadel falls, the Triad is wiped out to nearly a man and the Left Hands of Mundus are exiled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Blue Fire&#039;&#039;&#039; - [[Duskfall]] takes place. The land of Sundren is never the same, and the vampires of Colibrus are reduced to ash. End of previous incarnation of Sundren.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6336</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=6336"/>
		<updated>2022-09-04T16:54:05Z</updated>

		<summary type="html">&lt;p&gt;69.206.255.183: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(*Disclaimer*)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This timeline is for Sundren only. Events have taken place within the gameworld that &#039;&#039;&#039;do not&#039;&#039;&#039; happen in the canon timeline. If you have questions, please ask a DM.&lt;br /&gt;
&lt;br /&gt;
===Timeline===&lt;br /&gt;
&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - Sundren Valley is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus commissions [[Thayan Enclave|Red Wizards]] to destroy Mount Ariest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the Gate of the Sunderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers commissioned by Mundus draw the first maps of Sundren. Houses [[Hellstrom|Hellstrom]] and [[Lacroix]] join Mundus in his expedition to the valley and eventually settle alongside him and his group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039;s expedition is attacked by gnolls from  Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039;s forces decimate the gnoll camps in Sundren and drive them back to Viridale Forest. House [[Ulsteris|Ulsteris]] is founded after Perin, the Knight of the Wood, saves Faernyth Wildwood from gnolls and warns Mundus&#039;s forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Death of Mundus|The Year of Sorrow 1229]]&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - Sundren is made a city-state. The Red Blades are founded. Dissenters found the [[Veritas|Veritas Syndicate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Vigilance|The Year of Vigilance 1232]]&#039;&#039;&#039; - Clerics and paladins of Helm come to Sundren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - [[Port Avanthyr|Avanthyr]] and [[Aquor|Aquor]] are colonized. Levi [[Meriadoc|Meriadoc]] scouts the coast and begins building the Port. He is eventually raised to nobility for his works and retires to a life of grog and wenches. House Meriadoc multiples several times over the next decade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Sieges 1246|The Year of Sieges 1246]]&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in Viridale Forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Year of Silence 1277|The Year of Silence 1277]]&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. The Harbinger of Judgment is slain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1288&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, the Steward is killed, and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1303&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs. [[Aurelianus|Aurelianus]] makes his way into Sundren and aids the healers in developing new medical and healing techniques and is eventually granted a lordship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1305&#039;&#039;&#039; - The chieftain of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1315&#039;&#039;&#039; - Avanthyr and Aquor are completely rebuilt. Brannon [[Pendraig|Pendraig]] and his hold settle in Aquor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The [[Exigo Syndicate|Exigo Syndicate]] roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1360&#039;&#039;&#039; - The [[Black Hand|Black Hand of Bane]] comes to &#039;&#039;Sundren&#039;&#039;. The [[The Triumvirate|Triumvirate]] arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - The Dark Advent arrives in Sundren. The [[Tribe of the Rhemoraz]] is wiped out by an avalanche in the Cold Climb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Lightning Storms 1374&#039;&#039;&#039; - [[Genum&#039;s Cube]] is discovered by a merchant, and handed to the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of the Bent Blade 1376&#039;&#039;&#039; - The [[Lizard War|Lizard War]] takes place, and Sestra is overrun by Slitherscale. The [[Corps de Grace]] is formed from the Corsairs, and helps fight off the lizardfolk forces.&lt;br /&gt;
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&#039;&#039;&#039;The Year of the Cauldron 1378&#039;&#039;&#039; - [[Colibrus]] becomes a lesser deity. A religion is founded by those who worship the God of Blood, and a hold is built in secret within the Spine north of [[Aquor]].&lt;br /&gt;
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&#039;&#039;&#039;The Year of the Blazing Hand 1380&#039;&#039;&#039; - The [[Death of Kelemvor|Death of Kelemvor]] takes place, leaving [[Myrkul]] in power after the Crown of Horns is discovered and used.&lt;br /&gt;
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&#039;&#039;&#039;The Year of the Starving 1381&#039;&#039;&#039; - The Second Bloodmaim Wars. The Legion is practically destroyed, and [[Sestra]] is overcome by Banite forces.&lt;br /&gt;
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&#039;&#039;&#039;The Year of the Black Blazon 1382&#039;&#039;&#039; - Time of the [[Second Sundering]].&lt;br /&gt;
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&#039;&#039;&#039;The Year of Three Streams Blooded 1384&#039;&#039;&#039; - The [[Day of Broken Blades]] occurs. The Black Hand Citadel falls, the Triad is wiped out to nearly a man and the Left Hands of Mundus are exiled.&lt;br /&gt;
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&#039;&#039;&#039;The Year of Blue Fire&#039;&#039;&#039; - Duskfall takes place. The land of Sundren is never the same, and the vampires of Colibrus are reduced to ash. End of previous incarnation of Sundren.&lt;/div&gt;</summary>
		<author><name>69.206.255.183</name></author>
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