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		<id>http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=2421</id>
		<title>SkillvsSkill</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=2421"/>
		<updated>2008-08-08T16:13:08Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skill vs Skill in a PvP environment&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Overview:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pen and Paper (or common sense) rules aren’t always accurately mapped to Sundren due to NWN2 game engine limitations.  In PvP interactions, responsible Role-Playing (RP) is needed to facilitate enjoyment for everyone  ---- especially when a DM is not around. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, if a person successfully intimidates you, role-play it even if you’re the muscled fighter.  It doesn’t mean that you’ll run away but at least hesitate or take a step back to show that you got intimidated.  The goal of the following guidelines is to facilitate responsible RP’ing.  This is obviously voluntary when a DM is not around but following them will make Sundren the enjoyable environment it already is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Appraise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/appraise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Appraise&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI while item to be appraised is targeted)&amp;lt;/ul&amp;gt;&lt;br /&gt;
o       Targetting an item will automate this.&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bluff&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/bluff.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Sense Motive&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Bluff&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Intimidate, Sleight of Hand, and on Disguise&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	There isn&#039;t a need to roll bluff for every lie or bluff you make.  Saying your name is &amp;quot;Tom&amp;quot; instead of &amp;quot;Joe&amp;quot; isn&#039;t very difficult unless you RP someone who has trouble lying or are caught in the lie&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Decipher Script&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/decipherScript.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	DC 20 for the simplest messages&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 25 for standard texts&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 30 or higher for intricate, exotic, or very old writing.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Diplomacy&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/diplomacy.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Diplomacy&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Diplomacy&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are beaten in diplomacy, go ahead and RP to it. I.e. You are furious at someone and s/he continuously beats you in diplomacy, go ahead and allow your PC to defuse.&amp;lt;/ul&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Disguise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Disguise&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       Disabled unless  you have the popup diguis icon enabled.&lt;br /&gt;
o	Druid/MOMF feat of 1000 faces and MOMF feat of Alter Self properly gives +10 ranks to the disguise skill when in use.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Disguise checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Disguise is for changing your appearance. A Disguise roll is not needed if you’re wearing a full hood/face mask/helmet and are wearing different clothing.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you’re wearing the same clothing or are carrying a unique item (i.e. not sold in stores), don’t expect people to NOT recognize you even if you’re fully hooded&amp;lt;br&amp;gt;&lt;br /&gt;
o	To recognize someone’s voice, Spot is still used. Spot represents using all your senses to recognize discrepencies. &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Escape Artist&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Use Rope&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Ropes.  (DC = Binder’s Use Rope +10)	&amp;lt;br&amp;gt;&lt;br /&gt;
o	Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Snare spell. (DC = 23)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Manacles. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Tight space. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Masterwork manacles.  (DC=35)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Grappler. (DC = Grappler’s grapple check)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are captured and bound, consider your primary weapon “confiscated” I.e. You can’t wield against your captor if you suddenly break out.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Forgery&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Forgery&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Forgery&amp;quot; under &amp;quot;Skills&amp;quot; icon under custom Sundren UI)&amp;lt;/ul&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	The forger must at least RP the way he got a signature or document to forge.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you can’t read or write (For example: INT 8 or less or a barbarian who never learned), you can’t forge nor know if something is forged.&amp;lt;br&amp;gt;&lt;br /&gt;
o	You can’t forge or realize a forgery of a language that you can’t read/write.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Gather Information&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	To get a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)&amp;lt;br&amp;gt;&lt;br /&gt;
o	To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If someone performs a successful Gather Information on you, you were duped into saying something or revealing something.  Go ahead and give the person some information.  You don’t have to outright reveal everything, but RP that he was able to draw something from your conversation.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Hide&amp;lt;/u&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Do not stealth and stand right next to, in front of or behind a person. It’s unrealistic even if the engine allows for it. If you’re going to do it, take cover; lay down in the grass; etc.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot &#039;hear&#039; you if not spot you) &amp;lt;br&amp;gt;&lt;br /&gt;
o	Hide near terrain or en route from terrain to terrain.  It’s safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP.  &amp;lt;br&amp;gt;&lt;br /&gt;
o	If you see a hidden person, you shouldn&#039;t bother with them unless they’re obviously spying on what you and your companions are saying.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Train yourself to what “Seeing” and “Hearing” look like in game. You can hear individuals in stealth all the time, but that doesn&#039;t necessarily mean you know exactly where they are.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or you’re passing on information that you can&#039;t take the chance on.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Intimidate&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/intimidate.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.  (Level + Wisdom modifier)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Intimidate&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.&amp;lt;br&amp;gt; &lt;br /&gt;
o	Those immune to fear are immune to intimidation&amp;lt;/ul&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you fail against an intimidation roll, RP it even if you&#039;re the tough half-orc barbarian.  It doesn&#039;t necessarily mean that you run away or cower, but you should at least hesitate or take a step back.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Move Silently&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/moveSilently.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Listen&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	See HIDE&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Perform&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/perform.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Perform&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Level of performance (i.e. how good you perform) is returned by the script&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If a performer performs really well, give appropriate response (e.g. hands clapping, kudos, booing, etc)&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Sleight of Hand&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/sleightOfHand.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;br&amp;gt;&lt;br /&gt;
o	Can also be performed by custom Sundren scripting (i.e. click &amp;quot;Sleight o Hand&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	 If you have 5 or more ranks in Bluff, you get a +2 bonus on Sleight of Hand checks.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Official Sundren guidelines: http://www.sundren.org/forum/showthread.php?t=1371&amp;amp;highlight=pick+pocket&amp;lt;br&amp;gt;&lt;br /&gt;
o	Versus players, it is advisable to use the custom Sundren scripting as opposed to the flawed NWN2 engine (e.g. It allows someone to pick pocket an unequiped Tower Shield!)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If someone picks your pocket using the above method, reward them with something (e.g. some stags).  Let them know that their investment in the skill is worth something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=2420</id>
		<title>SkillvsSkill</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=2420"/>
		<updated>2008-08-08T16:10:53Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skill vs Skill in a PvP environment&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Overview:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pen and Paper (or common sense) rules aren’t always accurately mapped to Sundren due to NWN2 game engine limitations.  In PvP interactions, responsible Role-Playing (RP) is needed to facilitate enjoyment for everyone  ---- especially when a DM is not around. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, if a person successfully intimidates you, role-play it even if you’re the muscled fighter.  It doesn’t mean that you’ll run away but at least hesitate or take a step back to show that you got intimidated.  The goal of the following guidelines is to facilitate responsible RP’ing.  This is obviously voluntary when a DM is not around but following them will make Sundren the enjoyable environment it already is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Appraise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/appraise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Appraise&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI while item to be appraised is targeted)&amp;lt;/ul&amp;gt;&lt;br /&gt;
o       Targetting an item will automate this.&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bluff&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/bluff.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Sense Motive&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Bluff&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Intimidate, Sleight of Hand, and on Disguise&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	There isn&#039;t a need to roll bluff for every lie or bluff you make.  Saying your name is &amp;quot;Tom&amp;quot; instead of &amp;quot;Joe&amp;quot; isn&#039;t very difficult unless you RP someone who has trouble lying or are caught in the lie&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Decipher Script&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/decipherScript.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	DC 20 for the simplest messages&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 25 for standard texts&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 30 or higher for intricate, exotic, or very old writing.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Diplomacy&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/diplomacy.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Diplomacy&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Diplomacy&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are beaten in diplomacy, go ahead and RP to it. I.e. You are furious at someone and s/he continuously beats you in diplomacy, go ahead and allow your PC to defuse.&amp;lt;/ul&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Disguise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Disguise&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Druid/MOMF feat of 1000 faces and MOMF feat of Alter Self properly gives +10 ranks to the disguise skill when in use.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Disguise checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Disguise is for changing your appearance. A Disguise roll is not needed if you’re wearing a full hood/face mask/helmet and are wearing different clothing.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you’re wearing the same clothing or are carrying a unique item (i.e. not sold in stores), don’t expect people to NOT recognize you even if you’re fully hooded&amp;lt;br&amp;gt;&lt;br /&gt;
o	To recognize someone’s voice, Spot is still used. Spot represents using all your senses to recognize discrepencies. &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Escape Artist&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Use Rope&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Ropes.  (DC = Binder’s Use Rope +10)	&amp;lt;br&amp;gt;&lt;br /&gt;
o	Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Snare spell. (DC = 23)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Manacles. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Tight space. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Masterwork manacles.  (DC=35)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Grappler. (DC = Grappler’s grapple check)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are captured and bound, consider your primary weapon “confiscated” I.e. You can’t wield against your captor if you suddenly break out.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Forgery&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Forgery&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Forgery&amp;quot; under &amp;quot;Skills&amp;quot; icon under custom Sundren UI)&amp;lt;/ul&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	The forger must at least RP the way he got a signature or document to forge.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you can’t read or write (For example: INT 8 or less or a barbarian who never learned), you can’t forge nor know if something is forged.&amp;lt;br&amp;gt;&lt;br /&gt;
o	You can’t forge or realize a forgery of a language that you can’t read/write.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Gather Information&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	To get a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)&amp;lt;br&amp;gt;&lt;br /&gt;
o	To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If someone performs a successful Gather Information on you, you were duped into saying something or revealing something.  Go ahead and give the person some information.  You don’t have to outright reveal everything, but RP that he was able to draw something from your conversation.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Hide&amp;lt;/u&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Do not stealth and stand right next to, in front of or behind a person. It’s unrealistic even if the engine allows for it. If you’re going to do it, take cover; lay down in the grass; etc.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot &#039;hear&#039; you if not spot you) &amp;lt;br&amp;gt;&lt;br /&gt;
o	Hide near terrain or en route from terrain to terrain.  It’s safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP.  &amp;lt;br&amp;gt;&lt;br /&gt;
o	If you see a hidden person, you shouldn&#039;t bother with them unless they’re obviously spying on what you and your companions are saying.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Train yourself to what “Seeing” and “Hearing” look like in game. You can hear individuals in stealth all the time, but that doesn&#039;t necessarily mean you know exactly where they are.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or you’re passing on information that you can&#039;t take the chance on.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Intimidate&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/intimidate.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.  (Level + Wisdom modifier)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Intimidate&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.&amp;lt;br&amp;gt; &lt;br /&gt;
o	Those immune to fear are immune to intimidation&amp;lt;/ul&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you fail against an intimidation roll, RP it even if you&#039;re the tough half-orc barbarian.  It doesn&#039;t necessarily mean that you run away or cower, but you should at least hesitate or take a step back.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Move Silently&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/moveSilently.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Listen&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	See HIDE&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Perform&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/perform.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Perform&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Level of performance (i.e. how good you perform) is returned by the script&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If a performer performs really well, give appropriate response (e.g. hands clapping, kudos, booing, etc)&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Sleight of Hand&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/sleightOfHand.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;br&amp;gt;&lt;br /&gt;
o	Can also be performed by custom Sundren scripting (i.e. click &amp;quot;Sleight o Hand&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	 If you have 5 or more ranks in Bluff, you get a +2 bonus on Sleight of Hand checks.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Official Sundren guidelines: http://www.sundren.org/forum/showthread.php?t=1371&amp;amp;highlight=pick+pocket&amp;lt;br&amp;gt;&lt;br /&gt;
o	Versus players, it is advisable to use the custom Sundren scripting as opposed to the flawed NWN2 engine (e.g. It allows someone to pick pocket an unequiped Tower Shield!)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If someone picks your pocket using the above method, reward them with something (e.g. some stags).  Let them know that their investment in the skill is worth something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Hano_Fetten&amp;diff=2275</id>
		<title>Hano Fetten</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Hano_Fetten&amp;diff=2275"/>
		<updated>2008-07-15T03:13:33Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Hano Fetton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title(s):&#039;&#039;&#039; Knight, Servant of the Loyal Fury, Slayer of Kemnebi&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; [[The Triumvirate|Triumvirate Temple]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Scornubel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 26&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Torm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; LG&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;The Distant Past&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Hano was born and spent his earliest years in Scornubel, a Caravan Town in the Western Heartlands. He was born a son of a well renown Blacksmith, however, it should be known that his father did not gain his reputation through the durability and strength of his weapons. In fact, he made his claim with his astounding artistic work in crafting ceremonial blades for noblemen and, eventually, distant surrounding Temples. His mother was a traveling merchant dealing in fine silks that frequented the city during the summers, heading to or from the ports depending on the year. &lt;br /&gt;
&lt;br /&gt;
If Hano were to have inherited anything from his parents it would be his father&#039;s beliefs in the importance of a sword. Hano was taught that a blade crafted by the finest blacksmith and enchanted by Faerun&#039;s most powerful wizards hail in comparison to a blade that is crafted for purposes beyond strength and killing - That by having unconditional faith in their blade it would reflect the user&#039;s will and, if deemed fit by the Gods, would embody the power necissary to carry out the user&#039;s will.&lt;br /&gt;
&lt;br /&gt;
Hano spent his earliest years alongside his father studying blade craft, listening to the stories of passing adventurers looking to buy. The tales ate at Hano, planting seeds of desire to adventure within him. He spent a lot of his time in daydream of plundering ruins, fighting off hordes of demons, and being respected by kings and nobleman as a hero. His father was well aware of Hano&#039;s ambitions and dreams and supported them full heartedly. In fact, his father decided to escort him towards the Temple of Torm. One in particular he worked with through the years and on several occasions. He brought Hano before them bearing a giant sword easily twice the length of Hano as a boy. The sword was to be payment to the church for him to be squired by a knight. He was accepted with no haggling involved - In fact, the sword seemed to hold very little thought towards the acceptance of Hano as a squire. &lt;br /&gt;
&lt;br /&gt;
He was soon to be squired under a Paladin known only as &#039;Vaen&#039; - A planetouched, better known as an Aasimar. Reluctant at first, the Temple pursuaded him to take Hano under him. The man was held with high respect, but far from a man without flaws. His lack of respect and greed lead his path far more than the thought of righteousness. He never strayed from his code or the law, however, all of his campaigns against evil were executed in favor of which would provide the most loot or reputation gain amongst the nobles and lords. He truly believed himself to be the future leader of man and that he would one day lead them all in an epic campaign against evil. It left Hano subject to his harsh insults targeted specifically at his beliefs and lack discipline - In fact he believed that the rest of Hano&#039;s life would best be served as his squire taking care of his sword, deemed the only thing the boy could do right.&lt;br /&gt;
&lt;br /&gt;
Hano followed Vaen on his coat tail for three years before thought worthy of holding his first replica sword made of wood. With his crude sword he trained himself vigourously between serving Vaen, keeping a vigilant watch over Vaen during his many battles in hopes to learn from his exceptional martial abilities. Hano trained under Vaen this way for four years.&lt;br /&gt;
&lt;br /&gt;
By the seventh year, Vaen had indeed become popular; his deeds and ambitions spread like wildfire through the words of noblemen and lords. His respect and allies boomed, but in turn, so did his list of enemies in proportion. It is believed this to be the cause of his undoing. You see, the seventh year bore the day Vaen had disappeared. It was a particularly foggy night and he had taken rest with Hano a few miles from Scornubel with intentions to return to the Caravan City to take passageway towards the ports and ultimately Waterdeep. On that night Vaen had simply vanished during Hano&#039;s sleep. His whereabouts, let alone the cause, are far from known to Hano&lt;br /&gt;
&lt;br /&gt;
Hano woke within the next morning, uneased with the surroundings. Vaen was gone, so was most of his belongings.. But not all of them. He took what little belongings were left behind - A map, a few scrolls, and a leather-worn journal. He then headed to the Temple of Torm in seek of guidance. He was greeted warmly as they took him in to train his faith. He mentioned only what deemed necissary about Vaen&#039;s disappearence. It was waved off as an abrupt leaving on Vaen&#039;s decision. They thought too highly of his abilities to think he would be kidnapped or killed so easily without notice, though, Hano thought very little of it for he despised his now ex-Lord Knight. He studied under the temple for three years.. During this time Vaen had become a passing thought. On the third year of training and discipline Hano was deemed worthy of being knighted. Though his martial skills were below par most Knights - his faith and unbreakable will out-shun any Knight or Lord amongst their ranks.&lt;br /&gt;
&lt;br /&gt;
Hano was Knighted as a Servant of the Loyal Fury, Torm. The sword Hano was knighted with was to be given to him, though, ironically it was the very one his father gave the Temple ten years ago. Hano took this sword in hand with ease, holding it before him with great determination. Weather had not touched it in the ten years he was gone, in fact, it seems to have been well kept for this very day. It&#039;s almost as if the blade itself was waiting for Hano through the years for this very moment when he would be prepared enough to weild it. This was his sword now, and through it he would will to cut down the evil shrouding the righteous path of man. Now it was time for him to start his crusade against evil.. But where? Hano reached to his bag and slides out a map, the one Vaen had left behind, and circled on it was an island.. Sundren.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;The Recent Past&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Since arriving in Sundren, Hano saught out the Temple of the Triumvirate. Through word of commonfolk he learned that there was a house in Sundren for any follower of Torm, Ilmater, as well as Tyr (The Triad). He approached the head of the Loyal Fury&#039;s Servants in hopes joining their ranks. They gladly accepted him and his help against the Black Hand.&lt;br /&gt;
&lt;br /&gt;
Under his new Temple Hano ventured far and wide through the lands of Sundren rallying together other adventurers that would aid him in his cause under a single banner. He considers himself to be fairly successful, however, has not reduced his efforts in recruitment or converting so far.&lt;br /&gt;
&lt;br /&gt;
Of course, being righteous in plain sight has it&#039;s dangers, and with that as it is, Hano has made several enemies to this day. Amongst his enemies he has taken particular interest in [[Samantha|Samantha]], the Necromancer, and this new dawning threat &#039;Syran&#039;. Between the two he holds little knowlege, and just as little of advantages. In fact, Hano sees the enemies swelling in far greater numbers and power than his allies. It should be known that this only inspires him to light the way on the tough road Sundren and her people have before them.&lt;br /&gt;
&lt;br /&gt;
Hano was not known for great martial skill or glorious achievements, only for his constant meddlings that lead to one of Sundren&#039;s bigger advantages; he became a target of the (at the time) Most Wanted Man in Sundren - Kemnebi. Due to Hano&#039;s particularly untested skill Kemnebi underestimated the ability of this Tormite, ultimately leading to his demise at Hano&#039;s sword. Hano brought his corpse before [[Balthasar|Balthasar]] in the Triumvirate Temple and became a hero amongst the people. It should also be noted that the bounty, 40,000 staggs, was all donated to the Triumvirate Temple.&lt;br /&gt;
&lt;br /&gt;
With the mysterious arrival of The Artifact known as Genum&#039;s Cube Hano was entitled to, by Balthasar, to investigate its purpose and potential danger. Hano has discovered that it is a threat to all of the valley and the people within it... That The Hands they left to research Genum&#039;s Cube in fact could cause the destruction of Sundren. With that Balthasar ordered Hano, Tamryn, and the eavesdropping Osclow to grab the cube and return it to The Triumvirate. They failed. Ambushed by agents of Talona who now hold this cube for unknown reasons. Their failure has resulted in city-wide abandonment and even The Abbot Orlan Proskus refuses Hano his wisdom and aid, ejecting the Tormite from his Temple when seeking it.&lt;br /&gt;
&lt;br /&gt;
With time, the relationship between the Triumvirate and Temple of Helm as well as the people is slowly repaired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;The Present&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hano, being recently demoted to secure the relationship between him and Tamryn has undergone a lot of changes. No longer zealous and violent as he once was, now relying on peace and diplomacy to carry out his ends. Taking advantage of his title of Lesser Paladin and keeping his victories silent so not to draw attention to himself or his allies, he works against those that endanger Sundren and her people. &lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039;&lt;br /&gt;
* Temple of the Triumvirate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
* [[Balthasar|Balthasar]]: Hano looks up to Balthasar as a man able to make a swift just decision without second thought. His sense of duty and righteousness fuel Hano&#039;s passion to become an even greater Paladin than he himself. Balthasar sees Hano as his own son, and has granted him the armor of his former mentor - The Great Undead Hunter, Markus. To carry out the task he had left unfinished and to stand for the people. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Samantha|Samantha]]: The relationship between the Paladin and Necromancer is deeper than one might think. Though he is compelled to bring her to justice for her crimes, he understands that it was the fault of the system and Temples that created her. He secretly works to cure her and eventually sever her ties with Morbieus and the Necropolis - All in hopes that she might truly find redemption in death when he claims her life for her sins. &lt;br /&gt;
&lt;br /&gt;
*[[Wiltenholm, Osclow|Osclow]]: Hano sees this man as a great friend, diplomat, and Bard. Despite how &#039;spoony&#039; he may seem at times Hano trusts this man to handle crucial matters with little doubt in him or his resources. Due to recent events Hano is forging a blade for Osclow - To embed his faith and honor into it. Making it his final memento to immortalize his past life as a Son of a Blacksmith so he can continue his path of a Paladin unconditionally. Osclow, through time, has become more than a Brother to Hano and he trusts Osclow to carry this blade to the end of time - for Tia and himself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Pericles Redfoot|Peri]]: Peri is still a new friend to Hano, however he was captivated by her childish heart. He believes her to be a bit rash at times, but overlooks it in hopes of better disciplining her into becoming a fine ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Yashia Jadysvarion|Yashia]]: Hano holds Yashia with high respect for her martial capabilities as one that hunts undead, however, he feels as she is a misguided student and tries to act like her mentor so that she might regain her Paladinhood. She has drifted far away from her oaths as a Paladin and now considers herself a ranger. This pains Hano.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Elric Gallow|Elric]]: Hano has gained far more trust than he initially had with this mage after his recent actions against the Necropolis. Their ties grow together as they pursue common goals. However this lead to betrayal by him and Karthus. Striking Hano while he was speaking with his Dwarven Friend - A fellow Paladin and then offering their souls to Bane unless Neradnal&#039;s freedom was provided.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[the Ice Hag Braghuru|Braghuru, the Ice Hag]]: Fate seems to have thrown this Hag into Hano&#039;s path of righteousness. She has chosen to stand beside one of his sworn enemies, [[Samantha|Samantha]], The Vile [[Palemaster|Necromancer]]. Fate would have him stand battle against this Hag with the aid of his Battle Brother [[Snow Hawk]], The Gnome Druid Pom, and the Ranger Relik and slay the vile ice witch on her very mountain.&lt;br /&gt;
&lt;br /&gt;
*[[Sehron Dy&#039;ner|Sehron Dy&#039;ner]]: Hano and Sehron both agree to work for the greater good of Sundren, though, Sehron&#039;s lack of respect for him and the laws of Sundren often leave them at odds. Hano trusts him enough, but tries not to rely on him due to his unlawful methods of accomplishing things.&lt;br /&gt;
&lt;br /&gt;
*[[Tamryn Jorandur|Jorandur, Tamryn]]: A Sister in faith that returned from her adventures in another land to continue her position as a Noble Judicator of the Triumvirate. She has pried open his eyes to face his Human side - Showing him that he is more than a lone vessel for Torm, that he must embrace what it is to be human. To strengthen his convictions through love and understanding opposed to discipline and deprivation. He holds her dear and loves her, and after Mestra&#039;s display of cruelty, she has accepted Hano as a lover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039;&lt;br /&gt;
* Hano no longer bears the sword given to him during his knighting ceremony, however, now bears a shard of the God Blade used by Torm that slain Bane during their battle in the city of Tantris. It was a gift to Hano from Torm himself and given to him for his Loyalty to the people, his Temple, and The True. Within it possesses a great Divine Spirit that gives you no mistake to who it belongs to or what it is capable of.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=2251</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=2251"/>
		<updated>2008-07-13T06:19:41Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren you must first post a bio of your character here: http://www.sundren.org/wiki/index.php?title=Character_Bios&lt;br /&gt;
&lt;br /&gt;
You must be sure to swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master. We do not have Ronin here. Afterwards you may contact a DM in game for approval of your PC.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, Greater Two weapon fighting at level 16, and Perfect Two Weapon Fighting at 21st level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Weapon Defense:&amp;lt;/b&amp;gt; At 4th level, the samurai&#039;s skill with two weapons has become great enough to create a flashing barrier of steel improving his ability to defelct blows. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Two Weapon Defense:&amp;lt;/b&amp;gt; At 13th level, the samurai&#039;s skill with two weapons has become near perfection. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds. Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=2184</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=2184"/>
		<updated>2008-07-02T08:23:30Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren you must first post a bio of your character here: http://www.sundren.org/wiki/index.php?title=Character_Bios&lt;br /&gt;
&lt;br /&gt;
You must be sure to swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master. We do not have Ronin here. Afterwards you may contact a DM in game for approval of your PC.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds. Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=2183</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=2183"/>
		<updated>2008-07-02T08:20:43Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren you must first post a bio of your character here: http://www.sundren.org/wiki/index.php?title=Character_Bios&lt;br /&gt;
&lt;br /&gt;
You must be sure to swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master. We do not have Ronin here. Afterwards you may contact a DM in game for approval of your PC.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Dreadmaster_of_Bane&amp;diff=2152</id>
		<title>Dreadmaster of Bane</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Dreadmaster_of_Bane&amp;diff=2152"/>
		<updated>2008-06-27T10:49:10Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dreadmaster of Bane==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Dreadmaster, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Lawful Evil&lt;br /&gt;
* &#039;&#039;&#039;Skills: &#039;&#039;&#039; 5 Ranks in Diplomacy, 5 Ranks in Intimidate&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Skill Focus (Intimidate), Negotiator&lt;br /&gt;
* &#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Able to cast 3rd level divine spells&lt;br /&gt;
* &#039;&#039;&#039;Special:&#039;&#039;&#039; Must worship Bane as a deity&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Dreadmaster are: &lt;br /&gt;
* Bluff&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft Alchemy&lt;br /&gt;
* Craft Armor&lt;br /&gt;
* Craft Weapon&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Lore&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Dreadmaster gains no new proficiencies with weapons or armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells per Day/Spells Known:&#039;&#039;&#039;  When a new Dreadmaster level is gained the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 3rd-level divine spells. If the character has more than one applicable divine spellcasting class, he must pick one to improve.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dominating Aura:&#039;&#039;&#039; At 1st level, a Dreadmaster emanates a persistent aura. This has two effects. First, the Dreadmaster becomes immune to fear. The aura itself extends 20ft and affects all enemies that enter it with a -4 penalty to save vs fear. At levels 3, 5, 7 and 9 the reach of this aura extends by 10ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insidious Insight:&#039;&#039;&#039; At 2nd level, the Dreadmaster is experienced in dealing with others. He gains a +2 circumstance bonus to diplomacy and gather information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Cohort:&#039;&#039;&#039; At 3rd level, the Dreadmaster can summon his followers to him. The summoning lasts for 1 hour per Dreadmaster level plus 1 hour per 3 non-Dreadmaster level. As the Dreadmaster gains levels, his summoned followers improve. At 6th and 8th level, the Dreadmaster can summon an additional type of creature to his side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rodcraft:&#039;&#039;&#039; At 4th level, the Dreadmaster becomes more attuned to symbols of power as tools of dominance and subjugation. He gains Craft Wand as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fanatical Loyalty:&#039;&#039;&#039; At 5th level, the Dreadmasters influence over his followers is so strong that he can ask them to die for him. When Fanatical Loyalty is cast on a Dreadmasters follower, the follower will take all the damage dealt to the Dreadmaster. This effect lasts for 1 round per character level or until the follower dies. The Dreadmaster may use this ability once per day at 5th level, and twice per day at 7th level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Cohort: &#039;&#039;&#039; At 8th level, the Dreadmaster attains a special cohort. This follower does not count toward the summon limit. As the Dreadmaster gains power, so does his cohort. At 10th level, the Dreadmaster may summon a different follower&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=2140</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=2140"/>
		<updated>2008-06-24T19:28:39Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonerable enemies slink away in the dakness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren you must first post a bio of your character here: http://www.sundren.org/wiki/index.php?title=Character_Bios&lt;br /&gt;
&lt;br /&gt;
You must be sure to swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master. We do not have Ronin here. Afterwards you may contact a DM in game for approval of your PC.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Warlock_Invocations&amp;diff=2071</id>
		<title>Warlock Invocations</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Warlock_Invocations&amp;diff=2071"/>
		<updated>2008-06-16T19:27:33Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Warlock Invocations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Warlock Invocations ===&lt;br /&gt;
&lt;br /&gt;
[[Warlock First Level|First Level - Least Invocations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;(Currently None)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warlock Second Level|Second Level - Lesser Invocations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Flee the Scene&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warlock Third Level|Third Level - Greater Invocations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;(Currently None)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Warlock Fourth Level|Fourth Level - Dark Invocations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;(Currently None)&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Warlock_Second_Level&amp;diff=2070</id>
		<title>Warlock Second Level</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Warlock_Second_Level&amp;diff=2070"/>
		<updated>2008-06-16T19:26:57Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Custom Content ===&lt;br /&gt;
== Flee the Scene ==&lt;br /&gt;
&#039;&#039;&#039;School:&#039;&#039;&#039;Conjuration (Teleportation)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Components:&#039;&#039;&#039;V&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Casting Time:&#039;&#039;&#039;1 Standard Action&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Range:&#039;&#039;&#039;Long (400 ft.)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039;You&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;Instantaneous&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Original Content ===&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1976</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1976"/>
		<updated>2008-06-13T21:54:32Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonerable enemies slink away in the dakness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren you must first post a bio of your character here: http://www.sundren.org/wiki/index.php?title=Character_Bios&lt;br /&gt;
&lt;br /&gt;
You must be sure to swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master. We do not have Ronin here. Afterwards you may contact a DM in game for approval of your PC.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks. This increases to +6 at 10th level, and +8 at level 14.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1975</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1975"/>
		<updated>2008-06-13T21:53:54Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonerable enemies slink away in the dakness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren you must first post a bio of your character here: http://www.sundren.org/wiki/index.php?title=Character_Bios&lt;br /&gt;
&lt;br /&gt;
You must be sure to swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master. We do not have Ronin here.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks. This increases to +6 at 10th level, and +8 at level 14.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1974</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1974"/>
		<updated>2008-06-13T21:53:35Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonerable enemies slink away in the dakness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren you msut first post a bio of your character here: http://www.sundren.org/wiki/index.php?title=Character_Bios&lt;br /&gt;
&lt;br /&gt;
You must be sure to swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master. We do not have Ronin here.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks. This increases to +6 at 10th level, and +8 at level 14.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=1973</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=1973"/>
		<updated>2008-06-13T21:45:41Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Locked Classes - Hidden Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] (Custom PRC) &lt;br /&gt;
* [[Dark Hunter]] (Custom PRC) &lt;br /&gt;
* [[Darkwood Stalker]] (Custom PRC) &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] (Custom PRC) &lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class.&lt;br /&gt;
&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Harper Agent]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Cleric Domains==&lt;br /&gt;
Sorted by Pantheon: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drow Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dwarven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Elven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Faerunian Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gnome Pantheon]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Halfling Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mulhorandi Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orc Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
((Taken from: http://www.sundren.org/forum/showthread.php?t=5147))&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=1972</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=1972"/>
		<updated>2008-06-13T21:45:12Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Open Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] (Custom PRC) &lt;br /&gt;
* [[Dark Hunter]] (Custom PRC) &lt;br /&gt;
* [[Darkwood Stalker]] (Custom PRC) &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] (Custom PRC) &lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class.&lt;br /&gt;
&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Harper Agent]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Cleric Domains==&lt;br /&gt;
Sorted by Pantheon: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drow Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dwarven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Elven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Faerunian Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gnome Pantheon]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Halfling Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mulhorandi Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orc Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
((Taken from: http://www.sundren.org/forum/showthread.php?t=5147))&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Deities&amp;diff=1968</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Deities&amp;diff=1968"/>
		<updated>2008-06-13T15:44:27Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deities==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; nowrap&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;DEITY&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; nowrap&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ALIGNMENT(S)&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; &amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;PORTFOLIO&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; &amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ALLOWED DOMAINS&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Abbathor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Greed&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Aerdrie Faenya]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, weather, avians, rain, fertility, avariels&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Akadi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental air, movement, speed, flying creatures&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Angharradh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Spring, fertility, planting, birth, defense, wisdom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Arvoreen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Defense, war, vigilance, halfling warriors, duty&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Auril]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Cold, winter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Azuth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wizards, mages, spellcasters in general, monks of the Shining Hand order&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Baervan Wildwanderer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, nature, forest gnomes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Bahgtru]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Loyalty, stupidity, brute strength &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Bane]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Strife, hatred, tyranny, fear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Baravar Cloakshadow]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Illusions, deception, traps, wards&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Berronar Truesilver]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Beshaba]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Random mischief, misfortune, bad luck, accidents&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Brandobaris]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Stealth, thievery, adventuring, halfling rogues&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Callarduran Smoothhands]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Stone, the Underdark, mining, the svirfneblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Chauntea]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[True Neutral|TN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Agriculture, plants, cultivated by humans, farmers, gardeners, summer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Clangeddin Silverbeard]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Battle, war, valor, bravery, honor in battle&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Corellon Larethian]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Cyric]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Murder, lies, intrigue, deception, illusion&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Cyrrollalee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Friendship, trust, the hearth, hospitality, crafts&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Deep Duerra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Psionics, conquest, expansion &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Deneir]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Glyphs, images, literature, scribes, cartography&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Dugmaren Brightmantle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Scholarship, invention, discovery&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Dumathoin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Eilistraee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Song, beauty, dance, swordwork, hunting, moonlight&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Eldath]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Quest places, springs, pools, peace, waterfalls&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Erevan Ilesere]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mischief, change, rogues&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Fenmarel Mestarine]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Feral elves, outcasts, scapegoats, isolation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Finder Wyvernspur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Cycle of life, transformation of art, saurials&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Flandal Steelskin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mining, physical fitness, smithing, metalworking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gaerdal Ironhand]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Vigilance, combat, martial defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Garagos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, skill-at-arms, destruction, plunder&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gargauth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Betrayal, cruelty, political corruption, powerbrokers&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Garl Glittergold]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, humor, trickery, gem cutting, gnomes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ghaunadaur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Ooze, slimes, jellies, outcasts, ropers, rebels&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gond]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Artifice, craft, construction, smithwork&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gorm Gulthyn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guardian of all dwarves, defense, watchfulness&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Grumbar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental earth, solidarity, changelessness, oaths&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gruumsh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Orcs, conquest, survival, strength, territory&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gwaeron Windstrom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Tracking, rangers of the North&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Haela Brightaxe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Luck in battle, joy of battle, dwarven fighters&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hanali Celanil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Love, romance, beauty, enchantments, magic item artistry, fine art, artists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Helm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guardians, protectors, protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hoar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Revenge, retribution, poetic justice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ilmater]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Endurance, suffering, martyrdom, perseverance&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ilneval]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, combat, overwhelming numbers, strategy &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Istishia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental water, purification&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Jergal]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Fatalism, proper burial, guardian of tombs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kelemvor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kiransalee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Undead, vengeance &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kossuth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental fire, purification through fire&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Labelas Enoreth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Time, longevity, the moment of choice, history&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Laduguer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic weapon creation, artisans, magic, gray dwarves &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lathander]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lliira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Joy, happiness, dance, festivals, freedom, liberty&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lolth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Assassins, chaos, darkness, drow, evil, spiders&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Loviatar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Pain, hurt, agony, torment, suffering, torture&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lurue]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Talking beasts, intelligent non-humanoid creatures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Luthic]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Caves, orc females, home, wisdom, fertility, healing, servit&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Malar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bloodlust, evil lycanthropes, hunters, marauding beasts and monsters, stalking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Marthammor Duin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guides, explorers, expatriates, travelers, lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mask]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Shadows, thievery, thieves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mielikki]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Autumn, dryads, forest creatures, forest, rangers&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Milil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Poetry, song, eloquence&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Moradin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; Dwarves, creation, smithing, protection, metalcraft, stonework&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mystra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, spells, the Weave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Oghma]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bards, inspiration, invention, knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Red Knight]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Strategy, planning, tactics&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Rillfane Rallathil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Woodlands, nature, wild elves, wood elves, druids&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Savras]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Divination, fate, truth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Segojan Earthcaller]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, nature, the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sehanine Moonbow]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Selune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good and neutral lycanthropes, moon, navigation, questers, stars, wanderers&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Seveltarm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bloodlust, battle prowess, drow warriors &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Caverns, dark, dungeons, forgetfulness, loss, night, secrets, the Underdark&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sharess]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Hedonism, sensual fulfillment, festhalls, cats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shargaas]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Night, thieves, stealth, darkness, the Underdark &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sharindlar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Healing, mercy, romantic, love, fertility, dancing, courtship, the moon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shaundakul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, exploration, portals, miners, caravans&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sheela Peryroyl]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Nature, agriculture, weather, song, dance, beauty, romantic love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shevarash]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Hatred of the drow, vengeance, crusades, loss&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shiallia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Woodland glades, woodland fertility, growth, the High Forest, Neverwinter Wood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Siamorphe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Nobles, rightful rule of nobility, human royalty&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Silvanus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wild nature, druids&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Solonor Thelandira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Archery, hunting, wilderness survival&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Beauty, love, passion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Talona]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Pestilence, sickness, poison&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Talos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Storms, destruction, rebellion, conflagration, earthquakes, vortices&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tempus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, battle, warriors&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Thard Harr]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wild dwarves, jungle survival hunting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Torm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Duty, loyalty, obedience, paladins&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tymora]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good fortune, skill, victory, adventures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tyr]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Justice&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Umberlee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Oceans, currents, waves, sea winds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Urdlen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Urogalan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, death, protection of the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Valkur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Sailors, ships, favorable winds, naval combat&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Velsharoon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Necromancy, necromancers, evil liches, undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Vergadain]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wealth, luck, chance, non-evil thieves, suspicion, trickery, negotiation, sly cleverness&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Vhaeraun]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Thievery, drow males, evil activity on the surface &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Waukeen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Trade, money, wealth&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Yondalla]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Yurtrus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, disease&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Snow_Hawk&amp;diff=1910</id>
		<title>Snow Hawk</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Snow_Hawk&amp;diff=1910"/>
		<updated>2008-06-11T05:39:21Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Snow Hawk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title(s): &#039;&#039;&#039;Guardian of [[Nes&#039;Anah]], Peace of the Grove of Viridale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; Druid Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Ice Wind Dale Tundra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Aasimar(Dominant)/Tiefling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; [http://en.wikipedia.org/wiki/Tempus_%28Forgotten_Realms%29 Tempus]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; CN (LG)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk is a very plain speaking, friendly, and influential young man. When his tribe came south following the elk herd, he was one of the scouts and gatherers sent out into the Sundren Vale. Though he&#039;s only 17 and has yet to pass his manhood test, he has proven himself to be a fierce warrior in battle and a diligent defender of the oaths he has sworn. He spends much of his time following [[Nes&#039;Anah]] thru out the Viridale forest, often looking for ways to help her bring peace to the inhabitants, and protecting others against violence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk takes great pride in his God and likes to tell others that [http://en.wikipedia.org/wiki/Tempus_%28Forgotten_Realms%29 Tempus] teaches not just glory in physical battle, but in all struggles, challenges, and spiritual battles that a person can find in life.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk&#039;s rare blood type has been passed down man to son for many generations in the tribe. Due to the mingling of Orc, Human, and Outsider blood in the tribe, pure strains are exceptionally rare and his lineage is not considered abnormal by most.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk has been individually blessed by all the aspects of the grove for his service, excpet for the aspect of Joy, who has withheld its blessing for unknown reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
*Although he is loyal to his tribe, family, and friends, and would never cause nor allow harm to befall them, this cannot be said of how he acts and treats outsiders. Quite often is is seen as rude, cold, and pregidous to strangers, mages, and those with black skin. He also cares little for the laws of the land, knowing the laws of the tribe come first in all things. This has lead to situation when he has broken the laws of the land, while following his tribes laws. The majority of Sundren&#039;s populace see him as CN in alignment, while to those closest to him see him as LG in alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
Having been trapped by an avalanche for nearly a week, new aspects of his personality have arisen, including whatever celestial/demonic influence that has tainted his families blood for generations.&amp;lt;br&amp;gt;&lt;br /&gt;
Has taken steps to endear himself to the memory of his people, the first being his execution of [[The_Ice_Hag_Braghuru]] after having penetrated the land of snow and hail, braved the fury of a Auril empowered storm, and survived the treachorous actions of the Ice Hag.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
NONE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Moon Calf]]: Pathfinder of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Red Bear]]: Shaman of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]: Pathfinder of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keeper of the Grove]]: Looks to him as a father figure.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nes&#039;Anah]]:  He loves her and is sworn to always guard her.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tel&#039;Dorian, Tellesian]]: Proudly declares him as his battle brother.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teaches fishing in the grove.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1766</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1766"/>
		<updated>2008-06-10T02:38:27Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks. This increases to +6 at 10th level, and +8 at level 14.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1764</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1764"/>
		<updated>2008-06-10T02:36:51Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks. This increases to +6 at 10th level, and +8 at level 14.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual deuls between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1763</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1763"/>
		<updated>2008-06-10T02:34:30Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a smaurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks. This increases to +6 at 10th level, and +8 at level 14.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual deuls between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1762</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=1762"/>
		<updated>2008-06-10T02:33:55Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: &amp;lt;color=Gold&amp;gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&amp;lt;/color&amp;gt;   &amp;lt;color=Gold&amp;gt;Class Features:&amp;lt;/color&amp;gt;  - &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&amp;#039;s life is ruled by the code of bushido, which de...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;color=Gold&amp;gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;color=Gold&amp;gt;Class Features:&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a smaurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, and Greater Two weapon fighting at level 16.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks. This increases to +6 at 10th level, and +8 at level 14.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual deuls between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds ( if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=1761</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=1761"/>
		<updated>2008-06-10T02:31:06Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Open Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] (Custom PRC) &lt;br /&gt;
* [[Dark Hunter]] (Custom PRC) &lt;br /&gt;
* [[Darkwood Stalker]] (Custom PRC) &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] (Custom PRC) &lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class.&lt;br /&gt;
&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Harper Agent]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Cleric domains==&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Baleful_Transposition&amp;diff=1628</id>
		<title>Baleful Transposition</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Baleful_Transposition&amp;diff=1628"/>
		<updated>2008-06-07T21:55:10Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Level: Sorc/ Wiz 2&amp;lt;br&amp;gt; School: Conjuration (Teleportation)&amp;lt;br&amp;gt; Components: V&amp;lt;br&amp;gt; Casting Time: 1 Action&amp;lt;br&amp;gt; Range: Long &amp;lt;br&amp;gt; Target: One Creature and yourself&amp;lt;br&amp;gt; Duration: Instant&amp;lt;br&amp;gt; Sav...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Sorc/ Wiz 2&amp;lt;br&amp;gt;&lt;br /&gt;
School: Conjuration (Teleportation)&amp;lt;br&amp;gt;&lt;br /&gt;
Components: V&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Action&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Long &amp;lt;br&amp;gt;&lt;br /&gt;
Target: One Creature and yourself&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Save: Will Negates (If Hostile)&amp;lt;br&amp;gt;&lt;br /&gt;
SR: Yes (If Hostile)&amp;lt;br&amp;gt;&lt;br /&gt;
Meta Magic:  Silent, Quicken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Seeing your friend imperiled, you act swiftly. With a word, the enemy is leapt away while you stand beside your ally.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You and a target creature instantly swap postions. Objects carried by you and the creature go with them, but other creatures do not. If the creature succeeds on its Will save, the spell is negated.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Snow_Hawk&amp;diff=1627</id>
		<title>Snow Hawk</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Snow_Hawk&amp;diff=1627"/>
		<updated>2008-06-07T21:53:43Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Snow Hawk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title(s): &#039;&#039;&#039;Guardian of [[Nes&#039;Anah]], Peace of the Grove of Viridale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; Druid Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Ice Wind Dale Tundra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Aasimar(Dominant)/Tiefling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; [http://en.wikipedia.org/wiki/Tempus_%28Forgotten_Realms%29 Tempus]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; CN (LG)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk is a very plain speaking, friendly, and influential young man. When his tribe came south following the elk herd, he was one of the scouts and gatherers sent out into the Sundren Vale. Though he&#039;s only 17 and has yet to pass his manhood test, he has proven himself to be a fierce warrior in battle and a diligent defender of the oaths he has sworn. He spends much of his time following [[Nes&#039;Anah]] thru out the Viridale forest, often looking for ways to help her bring peace to the inhabitants, and protecting others against violence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk takes great pride in his God and likes to tell others that [http://en.wikipedia.org/wiki/Tempus_%28Forgotten_Realms%29 Tempus] teaches not just glory in physical battle, but in all struggles, challenges, and spiritual battles that a person can find in life.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk&#039;s rare blood type has been passed down man to son for many generations in the tribe. Due to the mingling of Orc, Human, and Outsider blood in the tribe, pure strains are exceptionally rare and his lineage is not considered abnormal by most.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk has been individually blessed by all the aspects of the grove for his service, excpet for the aspect of Joy, who has withheld its blessing for unknown reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
*Although he is loyal to his tribe, family, and friends, and would never cause nor allow harm to befall them, this cannot be said of how he acts and treats outsiders. Quite often is is seen as rude, cold, and pregidous to strangers, mages, and those with black skin. He also cares little for the laws of the land, knowing the laws of the tribe come first in all things. This has lead to situation when he has broken the laws of the land, while following his tribes laws. The majority of Sundren&#039;s populace see him as CN in alignment, while to those closest to him see him as LG in alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
Having been trapped by an avalanche for nearly a week, new aspects of his personality have arisen, including whatever celestial/demonic influence that has tainted his families blood for generations.&amp;lt;br&amp;gt;&lt;br /&gt;
Has taken steps to endear himself to the memory of his people, the first being his execution of [[The_Ice_Hag_Braghuru]] after having penetrated the land of snow and hail, braved the fury of a Auril empowered storm, and survived the treachorous actions of the Ice Hag.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
NONE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Moon Calf]]: Pathfinder of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Red Bear]]: Shaman of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]: Pathfinder of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keeper of the Grove]]: Looks to him as a father figure.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nes&#039;Anah]]:  He loves her and is sworn to always guard her.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tel&#039;Dorian, Tellesian]]: Proudly declares him as his battle brother.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teaches fishing in the grove.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Custom Spells and Feats]]&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Dark_Hunter&amp;diff=1594</id>
		<title>Dark Hunter</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Dark_Hunter&amp;diff=1594"/>
		<updated>2008-06-04T21:21:47Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dark Hunter==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Description: Dark hunters specialize in hunting down and eliminating creatures in the dark, twisting caves of the Underdark, often protecting underground communities or those people who make their living under the eart (such as miners or hunters). They use stealth, ambush, and deception to single out foes and remove them one by one. A typical strategy is to locate the enemy, then hide against a nearby wall of earth or stone. The dark hunter then waits for her enemy to pass by, leaping out to attack when the target least expects it. A dark hunter uses her knowledge of underground terrain to find the best areas to create pits, cave-ins, and rockslides, often enabling her to eliminate the enemy without drawing her axe. If a dark hunter is outnumbered, she retreats into the darkness, hiding until she can pick off individual targets.&lt;br /&gt;
Because they spend so much time in the stark wilderness of caves and caverns, dark hunters are slightly ostracized by other members of society. Most individuals live among others of their own kind, so the rootless existence of the dark hunter seems like a social aberration. Still, grat honor is to be found in protecting the clan from attack, so dark hunters are given respect. None of this concerns the individual, who cares little for what others think; she finds purpose in what she does every time she brings down another one of her enemies. She prefers to work alone, but also knows that cooperation with others has its advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Craft Traps 5 Ranks, Knowledge (Dungeoneering) 2 Ranks, Move Silently 2 Ranks, Survival 2 Ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039;  Blind-Fight, Track.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Dark Hunter are:&lt;br /&gt;
&lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Crafting&lt;br /&gt;
* Disable Device&lt;br /&gt;
* Hide&lt;br /&gt;
* Knowledge (Dungeoneering)&lt;br /&gt;
* Listen&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
* Use Rope&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; Dark hunters gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; Dark hunters gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; D8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Stone Cunning:&#039;&#039;&#039; At first level, a dark hunter gains the stone cunning ability possessed by dwarves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; Dark hunters spend most of their lives in the darkest caverns they can find. As a dark hunter&#039;s skills improve, her almost mystical understanding of the deep caverns sharpens her inborn visual acuity. She gains Darkvision at 2nd level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak Attack:&#039;&#039;&#039;  Functions identicly to the rogue ability. Gained at 3rd Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone&#039;s Hue:&#039;&#039;&#039; When underground, a dark hunter can take on the coloration of the stone, and may seem to blend into the surface of a wall. As long as she reamins underground, she gains a +10 bonus to the hide skill at 4th level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Attack:&#039;&#039;&#039; Brand new reworked death attack ability similar to PNP. The DC is 10 + int modifier + class level. Gained at 5th Level.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Snow_Hawk&amp;diff=1593</id>
		<title>Snow Hawk</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Snow_Hawk&amp;diff=1593"/>
		<updated>2008-06-04T21:17:32Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Snow Hawk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title(s): &#039;&#039;&#039;Guardian of [[Nes&#039;Anah]], Peace of the Grove of Viridale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; Druid Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Ice Wind Dale Tundra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Aasimar(Dominant)/Tiefling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; [http://en.wikipedia.org/wiki/Tempus_%28Forgotten_Realms%29 Tempus]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; CN (LG)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk is a very plain speaking, friendly, and influential young man. When his tribe came south following the elk herd, he was one of the scouts and gatherers sent out into the Sundren Vale. Though he&#039;s only 17 and has yet to pass his manhood test, he has proven himself to be a fierce warrior in battle and a diligent defender of the oaths he has sworn. He spends much of his time following [[Nes&#039;Anah]] thru out the Viridale forest, often looking for ways to help her bring peace to the inhabitants, and protecting others against violence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk takes great pride in his God and likes to tell others that [http://en.wikipedia.org/wiki/Tempus_%28Forgotten_Realms%29 Tempus] teaches not just glory in physical battle, but in all struggles, challenges, and spiritual battles that a person can find in life.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk&#039;s rare blood type has been passed down man to son for many generations in the tribe. Due to the mingling of Orc, Human, and Outsider blood in the tribe, pure strains are exceptionally rare and his lineage is not considered abnormal by most.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk has been individually blessed by all the aspects of the grove for his service, excpet for the aspect of Joy, who has withheld its blessing for unknown reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
*Although he is loyal to his tribe, family, and friends, and would never cause nor allow harm to befall them, this cannot be said of how he acts and treats outsiders. Quite often is is seen as rude, cold, and pregidous to strangers, mages, and those with black skin. He also cares little for the laws of the land, knowing the laws of the tribe come first in all things. This has lead to situation when he has broken the laws of the land, while following his tribes laws. The majority of Sundren&#039;s populace see him as CN in alignment, while to those closest to him see him as LG in alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
Having been trapped by an avalanche for nearly a week, new aspects of his personality have arisen, including whatever celestial/demonic influence that has tainted his families blood for generations.&amp;lt;br&amp;gt;&lt;br /&gt;
Has taken steps to endear himself to the memory of his people, the first being his execution of [[The_Ice_Hag_Braghuru]] after having penetrated the land of snow and hail, braved the fury of a Auril empowered storm, and survived the treachorous actions of the Ice Hag.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
NONE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Moon Calf]]: Pathfinder of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Red Bear]]: Shaman of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]: Pathfinder of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keeper of the Grove]]: Looks to him as a father figure.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nes&#039;Anah]]:  He loves her and is sworn to always guard her.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tel&#039;Dorian, Tellesian]]: Proudly declares him as his battle brother.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teaches fishing in the grove.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Snow_Hawk&amp;diff=1592</id>
		<title>Snow Hawk</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Snow_Hawk&amp;diff=1592"/>
		<updated>2008-06-04T21:16:28Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Snow Hawk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Title(s): &#039;&#039;&#039;Guardian of [[Nes&#039;Anah]], Peace of the Grove of Viridale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; Druid Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Ice Wind Dale Tundra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 17&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Aasimar(Dominant)/Tiefling&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; [http://en.wikipedia.org/wiki/Tempus_%28Forgotten_Realms%29 Tempus]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; CN (LG)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk is a very plain speaking, friendly, and influential young man. When his tribe came south following the elk herd, he was one of the scouts and gatherers sent out into the Sundren Vale. Though he&#039;s only 17 and has yet to pass his manhood test, he has proven himself to be a fierce warrior in battle and a diligent defender of the oaths he has sworn. He spends much of his time following [[Nes&#039;Anah]] thru out the Viridale forest, often looking for ways to help her bring peace to the inhabitants, and protecting others against violence.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk takes great pride in his God and likes to tell others that [http://en.wikipedia.org/wiki/Tempus_%28Forgotten_Realms%29 Tempus] teaches not just glory in physical battle, but in all struggles, challenges, and spiritual battles that a person can find in life.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk&#039;s rare blood type has been passed down man to son for many generations in the tribe. Due to the mingling of Orc, Human, and Outsider blood in the tribe, pure strains are exceptionally rare and his lineage is not considered abnormal by most.&amp;lt;br&amp;gt;&lt;br /&gt;
*Snow Hawk has been individually blessed by all the aspects of the grove for his service, excpet for the aspect of Joy, who has withheld its blessing for unknown reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
*Although he is loyal to his tribe, family, and friends, and would never cause nor allow harm to befall them, this cannot be said of how he acts and treats outsiders. Quite often is is seen as rude, cold, and pregidous to strangers, mages, and those with black skin. He also cares little for the laws of the land, knowing the laws of the tribe come first in all things. This has lead to situation when he has broken the laws of the land, while following his tribes laws. The majority of Sundren&#039;s populace see him as CN in alignment, while to those closest to him see him as LG in alignment.&amp;lt;br&amp;gt;&lt;br /&gt;
Having been trapped by an avalanche for nearly a week, new aspects of his personality have arisen, including whatever celestial/demonic influence that has tainted his families blood for generations.&amp;lt;br&amp;gt;&lt;br /&gt;
Has taken steps to endear himself to the memory of his people, the first being the execution of [[The_Ice_Hag_Braghuru]] after having penetrated the land of snow and hail, braved the fury of a Auril empowered storm, and survived teh treachorous actions of the Ice Hag.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
NONE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Moon Calf]]: Pathfinder of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Red Bear]]: Shaman of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]: Pathfinder of [[Tribe of the Rhemoraz]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keeper of the Grove]]: Looks to him as a father figure.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nes&#039;Anah]]:  He loves her and is sworn to always guard her.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tel&#039;Dorian, Tellesian]]: Proudly declares him as his battle brother.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Teaches fishing in the grove.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Abyssal_Might&amp;diff=1560</id>
		<title>Abyssal Might</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Abyssal_Might&amp;diff=1560"/>
		<updated>2008-06-03T07:01:51Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Wiz/Sor 4,Cleric 4&amp;lt;br&amp;gt;&lt;br /&gt;
School: Conjuration (Summoning) [Evil]&amp;lt;br&amp;gt;&lt;br /&gt;
Components: V,S&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Action&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Personal&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Caster&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 min / level&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;After the destruction of the temple of Shar on Widow&#039;s Isle, many mages found drawing physical power from the weave had become noticebly less difficult.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The caster summons evil energy from the Abyss and imbues himself with its might. The caster gains +2 Str, Con, &amp;amp; Dex. The caster&#039;s spell resistance increases by +2 as well.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Abyssal_Might&amp;diff=1559</id>
		<title>Abyssal Might</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Abyssal_Might&amp;diff=1559"/>
		<updated>2008-06-03T07:00:44Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Level: Wiz/Sor 4,Cleric 4&amp;lt;br&amp;gt; School: Conjuration (Summoning) [Evil]&amp;lt;br&amp;gt; Components: V,S&amp;lt;br&amp;gt; Casting Time: 1 Action&amp;lt;br&amp;gt; Range: Personal&amp;lt;br&amp;gt; Target: Caster&amp;lt;br&amp;gt; Duration: 10 min / level&amp;lt;br&amp;gt; ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Wiz/Sor 4,Cleric 4&amp;lt;br&amp;gt;&lt;br /&gt;
School: Conjuration (Summoning) [Evil]&amp;lt;br&amp;gt;&lt;br /&gt;
Components: V,S&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Action&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Personal&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Caster&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 10 min / level&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;After the destruction of the temple of Shar on Widow&#039;s Isle, many mages found drawing physical power from the weave had become noticebly less difficult.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The caster summons evil energy from the Abyss and imbues himself with its might. The caster gains +2 Str, Con, &amp;amp; Dex. The casters spell resistance increases by +2 as well.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Awaken_Sin&amp;diff=1558</id>
		<title>Awaken Sin</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Awaken_Sin&amp;diff=1558"/>
		<updated>2008-06-03T06:57:55Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Level: Cleric 3, Paladin 2&amp;lt;br&amp;gt; School: Enchantment (Compulsion) [Fear, Good, Mind-Affecting] &amp;lt;br&amp;gt; Components: V,S&amp;lt;br&amp;gt; Casting Time: 1 Action&amp;lt;br&amp;gt; Range: Touch&amp;lt;br&amp;gt; Target: On Evil Creature w...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Cleric 3, Paladin 2&amp;lt;br&amp;gt;&lt;br /&gt;
School: Enchantment (Compulsion) [Fear, Good, Mind-Affecting] &amp;lt;br&amp;gt;&lt;br /&gt;
Components: V,S&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Action&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Target: On Evil Creature with Int of 3+&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Will Negates&amp;lt;br&amp;gt;&lt;br /&gt;
SR: Yes&amp;lt;br&amp;gt;&lt;br /&gt;
Meta Magic: Still, Silent, Extend, Quicken, Maximize, Empower&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;A command for repentance issues from your mouth, carrying with it the power of the spell. The crushing feeling of guilt that grew within you while you cast the spell lifts as you project the feeling at your target.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The subject immediately takes 1d6 points of damage per caster level (maximum 10d6) and is stunned for 1 round. If this is enough to kill the target, it instead is reduced to 1 HP and takes 1d6 wisdom damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Undead are immune to this spell.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Aura_of_Terror&amp;diff=1557</id>
		<title>Aura of Terror</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Aura_of_Terror&amp;diff=1557"/>
		<updated>2008-06-03T06:56:31Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Level: Sorc/Wiz 6&amp;lt;br&amp;gt; School: Necromancy [Fear, Mind Affecting]&amp;lt;br&amp;gt; Components: V&amp;lt;br&amp;gt; Casting Time: 1 Action&amp;lt;br&amp;gt; Range: 30 ft radius emanation centered on you&amp;lt;br&amp;gt; Duration: 1 round / level...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Sorc/Wiz 6&amp;lt;br&amp;gt;&lt;br /&gt;
School: Necromancy [Fear, Mind Affecting]&amp;lt;br&amp;gt;&lt;br /&gt;
Components: V&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Action&amp;lt;br&amp;gt;&lt;br /&gt;
Range: 30 ft radius emanation centered on you&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 round / level&amp;lt;br&amp;gt;&lt;br /&gt;
Save: Will Negates&amp;lt;br&amp;gt;&lt;br /&gt;
SR: Yes&amp;lt;br&amp;gt;&lt;br /&gt;
Meta Magic: Silent, Extend&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;You speak a few curt words and your face is briefly overlaid with the image of a violet illuminated skull. The skull fades, but the nimbus of violet light remains around you&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You become surrounded by an aura of fear, granting you a frightful presence not unlike that of a dragon. You inspire fear in all creatures within 30 feet that have fewer hit dice then your caster level. Each potentially affected opponent must succeed on a Will save or become fearful, a condition that lasts until the spell ends or they move out of range.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Appraising_Touch&amp;diff=1556</id>
		<title>Appraising Touch</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Appraising_Touch&amp;diff=1556"/>
		<updated>2008-06-03T06:52:50Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Bard 1, Sorcerer 1, Wizard 1&amp;lt;br&amp;gt;&lt;br /&gt;
School: Divination&amp;lt;br&amp;gt;&lt;br /&gt;
Components: V,S&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Action&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Personal&amp;lt;br&amp;gt;&lt;br /&gt;
Target: You&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 min / Level&amp;lt;br&amp;gt;&lt;br /&gt;
Meta Magic: Still, Silent, Extend, Quicken, Persist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Encircling your eye with thumb and forefinger as if holding a jeweler&#039;s lens, you speak the arcane words that complete the spell. Objects near you seem clearer, more in focus. You note blemishes and imperfections you had missed before.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You gain an intuitive insight into the value of objects you come into contact with. You gain a +10 insight bonus on appraise checks to determine the value of items you touch while this spell is in effect.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Appraising_Touch&amp;diff=1555</id>
		<title>Appraising Touch</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Appraising_Touch&amp;diff=1555"/>
		<updated>2008-06-03T06:52:10Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Level: Bard 1, Sorcerer 1&amp;lt;br&amp;gt; School: Divination&amp;lt;br&amp;gt; Components: V,S&amp;lt;br&amp;gt; Casting Time: 1 Action&amp;lt;br&amp;gt; Range: Personal&amp;lt;br&amp;gt; Target: You&amp;lt;br&amp;gt; Duration: 1 min / Level&amp;lt;br&amp;gt; Meta Magic: Still, Silen...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Bard 1, Sorcerer 1&amp;lt;br&amp;gt;&lt;br /&gt;
School: Divination&amp;lt;br&amp;gt;&lt;br /&gt;
Components: V,S&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Action&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Personal&amp;lt;br&amp;gt;&lt;br /&gt;
Target: You&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 min / Level&amp;lt;br&amp;gt;&lt;br /&gt;
Meta Magic: Still, Silent, Extend, Quicken, Persist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Encircling your eye with thumb and forefinger as if holding a jeweler&#039;s lens, you speak the arcane words that complete the spell. Objects near you seem clearer, more in focus. You note blemishes and imperfections you had missed before.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You gain an intuitive insight into the value of objects you come into contact with. You gain a +10 insight bonus on appraise checks to determine the value of items you touch while this spell is in effect.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Angry_Ache&amp;diff=1554</id>
		<title>Angry Ache</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Angry_Ache&amp;diff=1554"/>
		<updated>2008-06-03T06:50:51Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Level: Cleric 1&amp;lt;br&amp;gt; School: Necromancy&amp;lt;br&amp;gt; Components: V, S&amp;lt;br&amp;gt; Casting Time: 1 Round&amp;lt;br&amp;gt; Range: Medium 25&amp;#039;&amp;lt;br&amp;gt; Target: 1 Living Creature&amp;lt;br&amp;gt; Duration: 1 Rnd / Level&amp;lt;br&amp;gt; Saving Throw: Fort...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Cleric 1&amp;lt;br&amp;gt;&lt;br /&gt;
School: Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
Components: V, S&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Round&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Medium 25&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Target: 1 Living Creature&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1 Rnd / Level&amp;lt;br&amp;gt;&lt;br /&gt;
Saving Throw: Fortitude Negates&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Resistance: Yes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The caster strains the subject&#039;s muscles in a very specific way. The subject feels a sharp pain whenever they make an attack. All the subject&#039;s attack rolls have a -2 circumstance penalty, an additional -1 every 2 levels to a maximum of -10.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Angel_Skin&amp;diff=1553</id>
		<title>Angel Skin</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Angel_Skin&amp;diff=1553"/>
		<updated>2008-06-03T06:49:42Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Level: Paladin 2&amp;lt;br&amp;gt; School: Abjuration [Good]&amp;lt;br&amp;gt; Components: V,S&amp;lt;br&amp;gt; Casting Time: 1 Action&amp;lt;br&amp;gt; Range: Touch&amp;lt;br&amp;gt; Target: Lawful Good Creature Touched&amp;lt;br&amp;gt; Duration: 1  Round / Level&amp;lt;br&amp;gt; M...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level: Paladin 2&amp;lt;br&amp;gt;&lt;br /&gt;
School: Abjuration [Good]&amp;lt;br&amp;gt;&lt;br /&gt;
Components: V,S&amp;lt;br&amp;gt;&lt;br /&gt;
Casting Time: 1 Action&amp;lt;br&amp;gt;&lt;br /&gt;
Range: Touch&amp;lt;br&amp;gt;&lt;br /&gt;
Target: Lawful Good Creature Touched&amp;lt;br&amp;gt;&lt;br /&gt;
Duration: 1  Round / Level&amp;lt;br&amp;gt;&lt;br /&gt;
Meta Magic: Still, Silent, Extend&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;You touch your ally with your holy symbol and invoke the blessed words. An opalescent glow spreads across her skin, imbuing it with a pearl-like sheen.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The subject gains damage reduction 5/evil.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Custom_Spells_and_Feats&amp;diff=1552</id>
		<title>Custom Spells and Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Custom_Spells_and_Feats&amp;diff=1552"/>
		<updated>2008-06-03T06:48:41Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;NEW SPELLS&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aiming at the Target]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Alarm]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Alegro]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Angel Skin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Angry Ache]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Appraising Touch]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Aura of Terror]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Awaken Sin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Abyssal Might]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Baleful Transposition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Benign Transposition]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Bestow Wounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blast of Force]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blessing of Bahamut]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Blinding Spittle]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Bolt of Glory]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Brambles]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Burning Sword]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Calm Animals]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Clear Mind]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Corona of Cold]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Curse of Ill Fortune]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Curse of Ill Fortune, Mass]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Close Wounds]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dimension Door]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dawn]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Daze Monster]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Deific Vengeance]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Delusions of Grandeur]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Detect Magic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Discern Lies]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Disrupt Undead]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Disrupt Undead, Greater]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Disrupting Weapon]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Divine Agility]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Divine Protection]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Draconic Might]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dracon Sight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ectoplasmic Armor]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enlarge Person, Greater]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enrage Animal]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Faith Healing]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Illusionary Wall]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Read Magic]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sending]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Locate Creature]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Longstrider]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lullaby]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Zone of Revelation]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wrathful Castigation]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Wracking Touch]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Call Nightmare]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cruel Dissapointment]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Crushing Fist of Spite]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Curse of the Putrid Husk]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Damning Darkness]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dance of Ruin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dark Bolt]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dread Word]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Necrotic Skull Bomb]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Gutwrench]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Shard&#039;s Blessing Aura]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Skin of the Steel Dragon]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Altered Spells&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Flee the Scene]]&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Darkwood_Stalker&amp;diff=1452</id>
		<title>Darkwood Stalker</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Darkwood_Stalker&amp;diff=1452"/>
		<updated>2008-05-27T08:42:41Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Darkwood Stalker==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Description: Elves and orcs are ancient foes, their enmity dating back to times before humans walked the land. Some elves train as elite hunters of the hated orcs. These hunters, called darkwood stalkers among the elves,pursue their age-old enemies with grim determination.&lt;br /&gt;
Darkwood stalkers usually come from the ranks of elf (or half-elf) rangers and rogues, although the rare elf barbarian can follow this path as well. Fighters and paladins make poor darkwood stalkers without gaining at least one level in ranger or rogue. Spell casters rarely take up the mantle of the darkwood stalkerm although druids willing to forgoe spellcasting can fit well into the order&lt;br /&gt;
&lt;br /&gt;
Most darkwood stalkers are affiliated with elven military units, although some are lone scouts or field agents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Race:&amp;lt;/b&amp;gt; Elf or Half-Elf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills:&amp;lt;/b&amp;gt; Hide 5 Ranks, Listen 5 Ranks, Move Silently 5 Ranks, Spot 5 Ranks, Survival 5 Ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Feats:&amp;lt;/b&amp;gt; Dodge, Track.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Darkwood Stalker are:&lt;br /&gt;
&lt;br /&gt;
* Climb&lt;br /&gt;
* Crafting&lt;br /&gt;
* Heal&lt;br /&gt;
* Hide&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge (Nature)&lt;br /&gt;
* Listen&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Search&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
* Use Rope&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Reflex and Fortitude&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Darkwood Stalkers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt;Darkwood Stalkers gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ancient Foe:&amp;lt;/b&amp;gt; At 1st level, the darkwood stalker gains Favored Enemy: Orc. At 4th level he gains Favored Enemy: Half-Orc. At 7th Level he gains Imp Favored Enemy: Orc. At 10th level he gains Imp Favored Enemy: Half-Orc. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Uncanny Dodge:&amp;lt;/b&amp;gt; Starting at 2nd level, a darkwood stalker gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to Armor Class (if any) regardless of being caught flat-footed or struck by an invisible attacker. He still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Improved Uncanny Dodge:&amp;lt;/b&amp;gt; At 5th level and higher, a darkwood stalker can no longer be flanked, since he can react to opponents on opposites sides of him as easily as he can react to a single attacker. This defense denies other characters the ability to use flank attacks to sneak attack him. The exception to this defense is that a rogue of at least 4 levels higher then the character can flank him (and thus sneak attack him).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Dark Vision:&amp;lt;/b&amp;gt; Although stealthy and keen-eyed, the darkwood stalker is often at a disadvantage against orcs when fighting in darkness. Long ago, elven sages developed a ritual to allow the most dedicated stalkers to overcome thei disadvantage. At 4th level, a darkwood stalker gains darkvision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sneak Attack:&amp;lt;/b&amp;gt;  At 3rd level and every 3 levels afterwards, the darkwoods stalker gains sneak attack +1d6, culminating at 9th level with +3d6.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Defensive Roll: &amp;lt;/b&amp;gt; At 8th level the darkwood stalker gains the defensive roll feat identical to the rogue class feat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Death Attack: &amp;lt;/b&amp;gt; Identical to the assassin class ability except that the DC is 10 + int modifier + class level. Gained at 10th Level.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Dark_Hunter&amp;diff=1451</id>
		<title>Dark Hunter</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Dark_Hunter&amp;diff=1451"/>
		<updated>2008-05-27T08:42:10Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dark Hunter==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Description: Dark hunters specialize in hunting down and eliminating creatures in the dark, twisting caves of the Underdark, often protecting underground communities or those people who make their living under the eart (such as miners or hunters). They use stealth, ambush, and deception to single out foes and remove them one by one. A typical strategy is to locate the enemy, then hide against a nearby wall of earth or stone. The dark hunter then waits for her enemy to pass by, leaping out to attack when the target least expects it. A dark hunter uses her knowledge of underground terrain to find the best areas to create pits, cave-ins, and rockslides, often enabling her to eliminate the enemy without drawing her axe. If a dark hunter is outnumbered, she retreats into the darkness, hiding until she can pick off individual targets.&lt;br /&gt;
Because they spend so much time in the stark wilderness of caves and caverns, dark hunters are slightly ostracized by other members of society. Most individuals live among others of their own kind, so the rootless existence of the dark hunter seems like a social aberration. Still, grat honor is to be found in protecting the clan from attack, so dark hunters are given respect. None of this concerns the individual, who cares little for what others think; she finds purpose in what she does every time she brings down another one of her enemies. She prefers to work alone, but also knows that cooperation with others has its advantages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Craft Traps 5 Ranks, Knowledge (Dungeoneering) 2 Ranks, Move Silently 2 Ranks, Survival 2 Ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039;  Blind-Fight, Track.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Dark Hunter are:&lt;br /&gt;
&lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Crafting&lt;br /&gt;
* Disable Device&lt;br /&gt;
* Hide&lt;br /&gt;
* Knowledge (Dungeoneering)&lt;br /&gt;
* Listen&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
* Use Rope&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; Dark hunters gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; Dark hunters gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; D8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Stone Cunning:&#039;&#039;&#039; At first level, a dark hunter gains the stone cunning ability possessed by dwarves, or, if the character already has the ability, she increases her bonus from +2 to +4 on the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkvision:&#039;&#039;&#039; Dark hunters spend most of their lives in the darkest caverns they can find. As a dark hunter&#039;s skills improve, her almost mystical understanding of the deep caverns sharpens her inborn visual acuity. She gains Darkvision at 2nd level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak Attack:&#039;&#039;&#039;  Functions identicly to the rogue ability. Gained at 3rd Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone&#039;s Hue:&#039;&#039;&#039; When underground, a dark hunter can take on the coloration of the stone, and may seem to blend into the surface of a wall. As long as she reamins underground, she gains a +10 bonus to the hide skill at 4th level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Attack:&#039;&#039;&#039; Brand new reworked death attack ability similar to PNP. The DC is 10 + int modifier + class level. Gained at 5th Level.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Combat_Medic&amp;diff=1450</id>
		<title>Combat Medic</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Combat_Medic&amp;diff=1450"/>
		<updated>2008-05-27T08:38:18Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Combat Medic==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Description: On the front lines of battle, injury is inevitable. Where the carnage is at its worst, the combat medic can be found, keeping her allies alive and tending to the fallen. For a combat medic, the goal is not to kill the enemy  but to make sure the enemy does not kill her troops. Her ability to keep forces fighting makes her invaluable to an army. She is entrusted with the care of the best forces available, sometimes even assigned to elite strike teams.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To qualify to become a Combat Medic, a character must fulfill the following criteria:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Non-Evil.&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Concentration 4 Ranks, Heal 8 Ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Combat Casting, Dodge.&lt;br /&gt;
* &#039;&#039;&#039;Spells:&#039;&#039;&#039; Can Cast 1st Level Divine Spells&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Combat Medic are:&lt;br /&gt;
&lt;br /&gt;
* Concentration&lt;br /&gt;
* Crafting&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge (History)&lt;br /&gt;
* Knowledge (Religion)&lt;br /&gt;
* Spellcraft&lt;br /&gt;
* Spot&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Progression:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level:&#039;&#039;&#039; 2 + Intelligence Modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; D6&lt;br /&gt;
&lt;br /&gt;
As she advances in level, a combat medic gains abilities that enhance her healing skills. She also continues to gain spellcasting power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; As you attain more levels, you continue your training in your chosen spellcasting field. At each level except first, you get new spells per day and spells known as if you had also gained a level in any one divine spellcasting class, provided you belonged to that class previously. You do not, however, gain any other class feature a character of that class would have gained. This essentially means that you add the level of combat medic to the level of whatever eligible spellcasting class you have, and then determine spells per day and caster levels accordingly. If you had more than one eligible spellcasting class before becoming a combat medic, you must decide to which class you add each level of combat medic for the purposes of determining spells per day, spells known, and caster level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Kicker (Su):&#039;&#039;&#039; You hate to see your careful work ruined by an attack made right afterward. Thus, you can  add a short-term protective effect to your healing spells, allowing a healed target to more easily survive the rigors of combat. Whenever you cast a conjuration (healing) spell on an ally, you imbue the spell with a secondary effect as described below. In each case, the secondary effect lasts for 1 round unless otherwise noted.  You can’t apply this secondary benefit to yourself. This will effect all healing spells  except Mass Heal.&lt;br /&gt;
&lt;br /&gt;
At 1st level, you can imbue a healing spell with a sanctuary effect (as the spell). The Will save DC to overcome this effect is equal to 11 + class level (of combat medic) + Wisdom modifier. &lt;br /&gt;
At 3rd level, you can grant the target of your healing spell a competence bonus on Reflex saves equal to your class level. &lt;br /&gt;
At 5th level, you can imbue a healing spell with a maximized aid effect (as the spell, but the quantity of temporary hit points granted is equal to 8 + your class level). This effect lasts for 1 minute or until the temporary hit points are depleted, whichever comes first. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Casting (Ex):&#039;&#039;&#039; Starting at 2nd level, you are capable of spellcasting even under the most dangerous circumstances. You gain a competence bonus equal to your class level on Concentration checks made to cast spells defensively. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Healer (Ex):&#039;&#039;&#039; At 2nd level, you become adept at administering first aid quickly and while under duress. You gain a +5 to your heal skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mobility:&#039;&#039;&#039; You frequently find it necessary to dive into a pitched melee in order to heal a comrade. As a result, you gain Mobility as a bonus feat at 3rd level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evasion (Ex):&#039;&#039;&#039; Beginning at 4th level, you can avoid damage from certain attacks with a successful Reflex save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heal:&#039;&#039;&#039; At 5th level, you gain the ability to cast Mass Heal once per day.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Combat_Medic&amp;diff=1449</id>
		<title>Combat Medic</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Combat_Medic&amp;diff=1449"/>
		<updated>2008-05-27T08:37:47Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Combat Medic==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Description: On the front lines of battle, injury is inevitable. Where the carnage is at its worst, the combat medic can be found, keeping her allies alive and tending to the fallen. For a combat medic, the goal is not to kill the enemy  but to make sure the enemy does not kill her troops. Her ability to keep forces fighting makes her invaluable to an army. She is entrusted with the care of the best forces available, sometimes even assigned to elite strike teams.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To qualify to become a Combat Medic, a character must fulfill the following criteria:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Non-Evil.&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Concentration 4 Ranks, Heal 8 Ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Combat Casting, Dodge.&lt;br /&gt;
* &#039;&#039;&#039;Spells:&#039;&#039;&#039; Can Cast 1st Level Divine Spells&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Combat Medic are:&lt;br /&gt;
&lt;br /&gt;
* Concentration&lt;br /&gt;
* Crafting&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge (History)&lt;br /&gt;
* Knowledge (Religion)&lt;br /&gt;
* Spellcraft&lt;br /&gt;
* Spot&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Progression:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level:&#039;&#039;&#039; 2 + Intelligence Modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Dice:&#039;&#039;&#039; D6&lt;br /&gt;
&lt;br /&gt;
As she advances in level, a combat medic gains abilities that enhance her healing skills. She also continues to gain spellcasting power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; As you attain more levels, you continue your training in your chosen spellcasting field. At each level except first, you get new spells per day and spells known as if you had also gained a level in any one divine spellcasting class, provided you belonged to that class previously. You do not, however, gain any other class feature a character of that class would have gained. This essentially means that you add the level of combat medic to the level of whatever eligible spellcasting class you have, and then determine spells per day and caster levels accordingly. If you had more than one eligible spellcasting class before becoming a combat medic, you must decide to which class you add each level of combat medic for the purposes of determining spells per day, spells known, and caster level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing Kicker (Su):&#039;&#039;&#039; You hate to see your careful work ruined by an attack made right afterward. Thus, you can  add a short-term protective effect to your healing spells, allowing a healed target to more easily survive the rigors of combat. Whenever you cast a conjuration (healing) spell on an ally, you imbue the spell with a secondary effect as described below. In each case, the secondary effect lasts for 1 round unless otherwise noted.  You can’t apply this secondary benefit to yourself. This will effect all spells healing spells  except Mass Heal.&lt;br /&gt;
&lt;br /&gt;
At 1st level, you can imbue a healing spell with a sanctuary effect (as the spell). The Will save DC to overcome this effect is equal to 11 + class level (of combat medic) + Wisdom modifier. &lt;br /&gt;
At 3rd level, you can grant the target of your healing spell a competence bonus on Reflex saves equal to your class level. &lt;br /&gt;
At 5th level, you can imbue a healing spell with a maximized aid effect (as the spell, but the quantity of temporary hit points granted is equal to 8 + your class level). This effect lasts for 1 minute or until the temporary hit points are depleted, whichever comes first. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Casting (Ex):&#039;&#039;&#039; Starting at 2nd level, you are capable of spellcasting even under the most dangerous circumstances. You gain a competence bonus equal to your class level on Concentration checks made to cast spells defensively. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Field Healer (Ex):&#039;&#039;&#039; At 2nd level, you become adept at administering first aid quickly and while under duress. You gain a +5 to your heal skill. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mobility:&#039;&#039;&#039; You frequently find it necessary to dive into a pitched melee in order to heal a comrade. As a result, you gain Mobility as a bonus feat at 3rd level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evasion (Ex):&#039;&#039;&#039; Beginning at 4th level, you can avoid damage from certain attacks with a successful Reflex save. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heal:&#039;&#039;&#039; At 5th level, you gain the ability to cast Mass Heal once per day.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=1418</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=1418"/>
		<updated>2008-05-26T19:03:17Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Open Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]](Custom PRC) &lt;br /&gt;
* [[Dark Hunter]](Custom PRC) &lt;br /&gt;
* [[Darkwood Stalker]](Custom PRC) &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]](Custom PRC) &lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class.&lt;br /&gt;
&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Harper Agent]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Cleric domains==&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Dark_Hunter&amp;diff=1417</id>
		<title>Dark Hunter</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Dark_Hunter&amp;diff=1417"/>
		<updated>2008-05-26T19:02:30Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Dark Hunter&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
Dark hunters specialize in hunting down and eliminating creatures in the dark, twisting caves of the Underdark, often protecting underground communities or those people who make their living under the eart (such as miners or hunters). They use stealth, ambush, and deception to single out foes and remove them one by one. A typical strategy is to locate the enemy, then hide against a nearby wall of earth or stone. The dark hunter then waits for her enemy to pass by, leaping out to attack when the target least expects it. A dark hunter uses her knowledge of underground terrain to find the best areas to create pits, cave-ins, and rockslides, often enabling her to eliminate the enemy without drawing her axe. If a dark hunter is outnumbered, she retreats into the darkness, hiding until she can pick off individual targets.&lt;br /&gt;
Because they spend so much time in the stark wilderness of caves and caverns, dark hunters are slightly ostracized by other members of society. Most individuals live among others of their own kind, so the rootless existence of the dark hunter seems like a social aberration. Still, grat honor is to be found in protecting the clan from attack, so dark hunters are given respect. None of this concerns the individual, who cares little for what others think; she finds purpose in what she does every time she brings down another one of her enemies. She prefers to work alone, but also knows that cooperation with others has its advantages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d8&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills:&amp;lt;/b&amp;gt; Craft Traps 5 ranks, Knowledge - Dungeoneering 2 ranks, Move Silently 2 ranks, Survival 2 ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Feats:&amp;lt;/b&amp;gt;  Blind-Fight, Track.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Reflex&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Dark hunters gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt;Dark hunters gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Climb, Concentration, Crafting, Disable Device, Hide, Knowledge: Dungeoneering, Listen, Move Silently, Spot, Survival, Swim, Use Rope.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Stone Cunning:&amp;lt;/b&amp;gt; At first level, a dark hunter gains the stone cunning ability possessed by dwarves, or, if the character already has the ability, she increases her bonus from +2 to +4 on the checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Darkvision:&amp;lt;/b&amp;gt; Dark hunters spend most of their lives in the darkest caverns they can find. As a dark hunter&#039;s skills improve, her almost mystical understanding of the deep caverns sharpens her inborn visual acuity. She gains Darkvision at 2nd level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Sneak Attack:&amp;lt;/b&amp;gt;  Functions identicly to the rogue ability. Gained at 3rd Level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Stone&#039;s Hue: &amp;lt;/b&amp;gt; When underground, a dark hunter can take on the coloration of the stone, and may seem to blend into the surface of a wall. As long as she reamins underground, she gains a +10 bonus to the hide skill at 4th level.&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;b&amp;gt;Death Attack: &amp;lt;/b&amp;gt; Brand new reworked death attack ability similar to PNP. The DC is 10 + int modifier. Gained at 5th Level.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Darkwood_Stalker&amp;diff=1416</id>
		<title>Darkwood Stalker</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Darkwood_Stalker&amp;diff=1416"/>
		<updated>2008-05-26T19:01:28Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Darkwood Stalker&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&lt;br /&gt;
&lt;br /&gt;
Elves and orcs are ancient foes, their enmity dating back to times before humans walked the land. Some elves train as elite hunters of the hated orcs. These hunters, called darkwood stalkers among the elves,pursue their age-old enemies with grim determination.&lt;br /&gt;
Darkwood stalkers usually come from the ranks of elf (or half-elf) rangers and rogues, although the rare elf barbarian can follow this path as well. Fighters and paladins make poor darkwood stalkers without gaining at least one level in ranger or rogue. Spell casters rarely take up the mantle of the darkwood stalkerm although druids willing to forgoe spellcasting can fit well into the order&lt;br /&gt;
Most darkwood stalkers are affiliated with elven military units, although some are lone scouts or field agents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d8&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Race: &amp;lt;/b&amp;gt; Elf or Half-Elf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills:&amp;lt;/b&amp;gt; Hide 5 ranks, Listen 5 ranks, Move Silently 5 ranks, Spot 5 ranks, Survival 5 ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Feats:&amp;lt;/b&amp;gt; Dodge, Track.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Reflex and Fortitude&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Darkwood Stalkers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt;Darkwood Stalkers gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Climb, Crafting, Heal, Hide, Jump, Knowledge: Nature, Listen, Move Silently, Search, Spot, Survival, Swim, Use Rope.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Ancient Foe:&amp;lt;/b&amp;gt; At 1st level, the darkwood stalker gains Favored Enemy: Orc. At 4th level he gains Favored Enemy: Half-Orc. At 7th Level he gains Imp Favored Enemy: Orc. At 10th level he gains Imp Favored Enemy: Half-Orc. &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Uncanny Dodge:&amp;lt;/b&amp;gt; Starting at 2nd level, a darkwood stalker gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to Armor Class (if any) regardless of being caught flat-footed or struck by an invisible attacker. He still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Uncanny Dodge:&amp;lt;/b&amp;gt; At 5th level and higher, a darkwood stalker can no longer be flanked, since he can react to opponents on opposites sides of him as easily as he can react to a single attacker. This defense denies other characters the ability to use flank attacks to sneak attack him. The exception to this defense is that a rogue of at least 4 levels higher then the character can flank him (and thus sneak attack him).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Dark Vision:&amp;lt;/b&amp;gt; Although stealthy and keen-eyed, the darkwood stalker is often at a disadvantage against orcs when fighting in darkness. Long ago, elven sages developed a ritual to allow the most dedicated stalkers to overcome thei disadvantage. At 4th level, a darkwood stalker gains darkvision.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Sneak Attack:&amp;lt;/b&amp;gt;  At 3rd level and every 3 levels afterwards, the darkwoods stalker gains sneak attack +1d6, culminating at 9th level with +3d6.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Defensive Roll: &amp;lt;/b&amp;gt; At 8th level the darkwood stalker gains the defensive roll feat identical to the rogue class feat.&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;b&amp;gt;Death Attack: &amp;lt;/b&amp;gt; Identical to the assassin class ability except that the DC is 10 + int modifier. Gained at 10th Level.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Darkwood_Stalker&amp;diff=1415</id>
		<title>Darkwood Stalker</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Darkwood_Stalker&amp;diff=1415"/>
		<updated>2008-05-26T19:00:42Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: &amp;lt;color=Gold&amp;gt;&amp;lt;b&amp;gt;Darkwood Stalker&amp;lt;/b&amp;gt;&amp;lt;/color&amp;gt;  &amp;lt;color=Red&amp;gt;(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed belo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;color=Gold&amp;gt;&amp;lt;b&amp;gt;Darkwood Stalker&amp;lt;/b&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;color=Red&amp;gt;(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elves and orcs are ancient foes, their enmity dating back to times before humans walked the land. Some elves train as elite hunters of the hated orcs. These hunters, called darkwood stalkers among the elves,pursue their age-old enemies with grim determination.&lt;br /&gt;
Darkwood stalkers usually come from the ranks of elf (or half-elf) rangers and rogues, although the rare elf barbarian can follow this path as well. Fighters and paladins make poor darkwood stalkers without gaining at least one level in ranger or rogue. Spell casters rarely take up the mantle of the darkwood stalkerm although druids willing to forgoe spellcasting can fit well into the order&lt;br /&gt;
Most darkwood stalkers are affiliated with elven military units, although some are lone scouts or field agents.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;color=Gold&amp;gt;Requirements:&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Race: &amp;lt;/b&amp;gt; Elf or Half-Elf&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills:&amp;lt;/b&amp;gt; Hide 5 ranks, Listen 5 ranks, Move Silently 5 ranks, Spot 5 ranks, Survival 5 ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Feats:&amp;lt;/b&amp;gt; Dodge, Track.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;color=Gold&amp;gt;Class Features:&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Reflex and Fortitude&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Darkwood Stalkers gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt;Darkwood Stalkers gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Climb, Crafting, Heal, Hide, Jump, Knowledge: Nature, Listen, Move Silently, Search, Spot, Survival, Swim, Use Rope.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Ancient Foe:&amp;lt;/b&amp;gt; At 1st level, the darkwood stalker gains Favored Enemy: Orc. At 4th level he gains Favored Enemy: Half-Orc. At 7th Level he gains Imp Favored Enemy: Orc. At 10th level he gains Imp Favored Enemy: Half-Orc. &lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Uncanny Dodge:&amp;lt;/b&amp;gt; Starting at 2nd level, a darkwood stalker gains the ability to react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to Armor Class (if any) regardless of being caught flat-footed or struck by an invisible attacker. He still loses his Dexterity bonus to AC if immobilized.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Uncanny Dodge:&amp;lt;/b&amp;gt; At 5th level and higher, a darkwood stalker can no longer be flanked, since he can react to opponents on opposites sides of him as easily as he can react to a single attacker. This defense denies other characters the ability to use flank attacks to sneak attack him. The exception to this defense is that a rogue of at least 4 levels higher then the character can flank him (and thus sneak attack him).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Dark Vision:&amp;lt;/b&amp;gt; Although stealthy and keen-eyed, the darkwood stalker is often at a disadvantage against orcs when fighting in darkness. Long ago, elven sages developed a ritual to allow the most dedicated stalkers to overcome thei disadvantage. At 4th level, a darkwood stalker gains darkvision.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Sneak Attack:&amp;lt;/b&amp;gt;  At 3rd level and every 3 levels afterwards, the darkwoods stalker gains sneak attack +1d6, culminating at 9th level with +3d6.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Defensive Roll: &amp;lt;/b&amp;gt; At 8th level the darkwood stalker gains the defensive roll feat identical to the rogue class feat.&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;b&amp;gt;Death Attack: &amp;lt;/b&amp;gt; Identical to the assassin class ability except that the DC is 10 + int modifier. Gained at 10th Level.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Dark_Hunter&amp;diff=1414</id>
		<title>Dark Hunter</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Dark_Hunter&amp;diff=1414"/>
		<updated>2008-05-26T18:59:54Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: &amp;lt;color=Gold&amp;gt;&amp;lt;b&amp;gt;Dark Hunter&amp;lt;/b&amp;gt;&amp;lt;/color&amp;gt;  &amp;lt;color=Red&amp;gt;(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&amp;lt;/...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;color=Gold&amp;gt;&amp;lt;b&amp;gt;Dark Hunter&amp;lt;/b&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;color=Red&amp;gt;(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dark hunters specialize in hunting down and eliminating creatures in the dark, twisting caves of the Underdark, often protecting underground communities or those people who make their living under the eart (such as miners or hunters). They use stealth, ambush, and deception to single out foes and remove them one by one. A typical strategy is to locate the enemy, then hide against a nearby wall of earth or stone. The dark hunter then waits for her enemy to pass by, leaping out to attack when the target least expects it. A dark hunter uses her knowledge of underground terrain to find the best areas to create pits, cave-ins, and rockslides, often enabling her to eliminate the enemy without drawing her axe. If a dark hunter is outnumbered, she retreats into the darkness, hiding until she can pick off individual targets.&lt;br /&gt;
Because they spend so much time in the stark wilderness of caves and caverns, dark hunters are slightly ostracized by other members of society. Most individuals live among others of their own kind, so the rootless existence of the dark hunter seems like a social aberration. Still, grat honor is to be found in protecting the clan from attack, so dark hunters are given respect. None of this concerns the individual, who cares little for what others think; she finds purpose in what she does every time she brings down another one of her enemies. She prefers to work alone, but also knows that cooperation with others has its advantages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;color=Gold&amp;gt;Requirements:&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; +5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skills:&amp;lt;/b&amp;gt; Craft Traps 5 ranks, Knowledge - Dungeoneering 2 ranks, Move Silently 2 ranks, Survival 2 ranks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Feats:&amp;lt;/b&amp;gt;  Blind-Fight, Track.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;color=Gold&amp;gt;Class Features:&amp;lt;/color&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Reflex&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Dark hunters gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt;Dark hunters gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 4 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Climb, Concentration, Crafting, Disable Device, Hide, Knowledge: Dungeoneering, Listen, Move Silently, Spot, Survival, Swim, Use Rope.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Stone Cunning:&amp;lt;/b&amp;gt; At first level, a dark hunter gains the stone cunning ability possessed by dwarves, or, if the character already has the ability, she increases her bonus from +2 to +4 on the checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Darkvision:&amp;lt;/b&amp;gt; Dark hunters spend most of their lives in the darkest caverns they can find. As a dark hunter&#039;s skills improve, her almost mystical understanding of the deep caverns sharpens her inborn visual acuity. She gains Darkvision at 2nd level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Sneak Attack:&amp;lt;/b&amp;gt;  Functions identicly to the rogue ability. Gained at 3rd Level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Stone&#039;s Hue: &amp;lt;/b&amp;gt; When underground, a dark hunter can take on the coloration of the stone, and may seem to blend into the surface of a wall. As long as she reamins underground, she gains a +10 bonus to the hide skill at 4th level.&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;b&amp;gt;Death Attack: &amp;lt;/b&amp;gt; Brand new reworked death attack ability similar to PNP. The DC is 10 + int modifier. Gained at 5th Level.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Combat_Medic&amp;diff=1413</id>
		<title>Combat Medic</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Combat_Medic&amp;diff=1413"/>
		<updated>2008-05-26T18:58:36Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Combat Medic  On the front lines of battle, injury is inevitable. Where the carnage is at its worst, the combat medic can be found, keeping her allies alive and tending to the fallen. For ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat Medic&lt;br /&gt;
&lt;br /&gt;
On the front lines of battle, injury is inevitable. Where the carnage is at its worst, the combat medic can be found, keeping her allies alive and tending to the fallen. For a combat medic, the goal is not to kill the enemy  but to make sure the enemy does not kill her troops. Her ability to keep forces fighting makes her invaluable to an army. She is entrusted with the care of the best forces available, sometimes even assigned to elite strike teams.&lt;br /&gt;
&lt;br /&gt;
Entry Requirements&lt;br /&gt;
Alignment: Any nonevil.&lt;br /&gt;
Skills: Concentration 4 ranks, Heal 8 ranks.&lt;br /&gt;
Feats: Combat Casting, Dodge.&lt;br /&gt;
Spells: Divine Spells Level 1&lt;br /&gt;
&lt;br /&gt;
CLASS FEATURES&lt;br /&gt;
&lt;br /&gt;
HD: d6&lt;br /&gt;
High Saves: Reflex&lt;br /&gt;
BAB: Low&lt;br /&gt;
Class Skills (2 + Int modifier per level): Concentration, Craft, Diplomacy, Heal, Knowledge (history), Knowledge (religion), Profession, Ride, Spellcraft, and Spot.&lt;br /&gt;
&lt;br /&gt;
As she advances in level, a combat medic gains abilities that enhance her healing skills. She also continues to gain spellcasting power. &lt;br /&gt;
&lt;br /&gt;
Spellcasting: As you attain more levels, you continue your training in your chosen spellcasting field. At each level except first, you get new spells per day and spells known as if you had also gained a level in any one divine spellcasting class, provided you belonged to that class previously. You do not, however, gain any other class feature a character of that class would have gained. This essentially means that you add the level of combat medic to the level of whatever eligible spellcasting class you have, and then determine spells per day and caster levels accordingly. If you had more than one eligible spellcasting class before becoming a combat medic, you must decide to which class you add each level of combat medic for the purposes of determining spells per day, spells known, and caster level. &lt;br /&gt;
&lt;br /&gt;
Healing Kicker (Su): You hate to see your careful work ruined by an attack made right afterward. Thus, you can  add a short-term protective effect to your healing spells, allowing a healed target to more easily survive the rigors of combat. Whenever you cast a conjuration (healing) spell on an ally, you imbue the spell with a secondary effect as described below. In each case, the secondary effect lasts for 1 round unless otherwise noted.  You can’t apply this secondary benefit to yourself. This will effect all spells healing spells  except Mass Heal.&lt;br /&gt;
&lt;br /&gt;
At 1st level, you can imbue a healing spell with a sanctuary effect (as the spell). The Will save DC to overcome this effect is equal to 11 + class level (of combat medic) + Wisdom modifier. &lt;br /&gt;
At 3rd level, you can grant the target of your healing spell a competence bonus on Reflex saves equal to your class level. &lt;br /&gt;
At 5th level, you can imbue a healing spell with a maximized aid effect (as the spell, but the quantity of temporary hit points granted is equal to 8 + your class level). This effect lasts for 1 minute or until the temporary hit points are depleted, whichever comes first. &lt;br /&gt;
&lt;br /&gt;
Defensive Casting (Ex): Starting at 2nd level, you are capable of spellcasting even under the most dangerous circumstances. You gain a competence bonus equal to your class level on Concentration checks made to cast spells defensively. &lt;br /&gt;
&lt;br /&gt;
Field Healer (Ex): At 2nd level, you become adept at administering first aid quickly and while under duress. You gain a +5 to your heal skill. &lt;br /&gt;
&lt;br /&gt;
Mobility: You frequently find it necessary to dive into a pitched melee in order to heal a comrade. As a result, you gain Mobility as a bonus feat at 3rd level. &lt;br /&gt;
&lt;br /&gt;
Evasion (Ex): Beginning at 4th level, you can avoid damage from certain attacks with a successful Reflex save. &lt;br /&gt;
&lt;br /&gt;
Heal: At 5th level, you gain the ability to cast Mass Heal once per day.&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mage_Killer&amp;diff=1412</id>
		<title>Mage Killer</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mage_Killer&amp;diff=1412"/>
		<updated>2008-05-26T18:55:51Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mage Killer&lt;br /&gt;
&lt;br /&gt;
Mage-killers are a rare breed. They master magic designed for combat against other spellcasters. They learn not only combat skills such as might be taight to a warrior, but also spells that target the weaknesses of their foes. Some use traps, others use weapons, but all hone their magical skills to a fine point, for it is those skills that distinguish them from the usual run of hunters and killers. They develop friendships with the sorts of people who can lead them to their foes, but the dirty buisness of overcoming those foes they take upon their own shoulders.&lt;br /&gt;
&lt;br /&gt;
Most mage-killers are essentially bounty hunters specializing in a particular sort of prey. Some, however, follow such a path out of religious conviction. Ironiclly, followers of both Azuth and Sahr use mage-killers in the pursuit of their respective deity&#039;s aims. &lt;br /&gt;
&lt;br /&gt;
The church of Azuth believes in the responsible use of magic. This prevents others not gifted in the Art from treating all spellcasters as enemies, but also preserves the very Weave itself. Azuth&#039;s followers usually first offer warning to any spellcaster who abuses the powers he possesses. Failing htat, however, they increase the response, until at last they are forced to send a mage-killer to defeat the reckless spellcaster.&lt;br /&gt;
&lt;br /&gt;
Shar&#039;s followers, of course, concern themselves with the Weave only insofar as it affects the Shadow Weave. their mage-killers instead seek out prominent Weave users and kill tehm publicly as a warning to those who oppose their deity and as a emonstration of the power of the Shadow Weave. Through such means, Shar&#039;s followers hope to weaken Mystra&#039;s power over magic. So far, her followers have had little success in the weakening of Mystra&#039;s might, since the sorts of spells they prefer are not all so well suited to overcoming other spellcasters. What mages they have killed were often as not taken down by her deadly Dark Moon sorecerer-monks. But if they seem, on the surface, less well suited to the taks of killing other spellcasters, their fanantical devotion to their deity&#039;s cause more then makes up for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
Skills: Spellcraft 10 ranks.&lt;br /&gt;
Feats: Ligtning Reflexes, Greater Fortutidue, Combat Casting, Martial Weapon Proficiency&lt;br /&gt;
Able to cast 4th level spells (divine or arcane)&lt;br /&gt;
&lt;br /&gt;
Class Skills:&lt;br /&gt;
The mage-killer&#039;s class skills (and the key ability for each skill) are Concentration , Crafting Weapon, Crafting Armor, Crafting Alchemy, Craft Trap, Intimidate, Spellcraft, Knowledge: Any, Gather Information&lt;br /&gt;
&lt;br /&gt;
Skill Points at Each Level: 2 + INT modifier.&lt;br /&gt;
Hit Die: d4.&lt;br /&gt;
High Saving Throw: Will.&lt;br /&gt;
Base Attack Bonus: Low.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
Weapons and Armor Proficiency: Mage-killers gain no proficiency with any weapon or armor.&lt;br /&gt;
&lt;br /&gt;
Spells per Day: A mage-killer&#039;s training focuses on magic. Thus when a character gains a new level of mage-killer, she gains new spells per day as if she had also gained a level in whatever spellcasting class she belonged to before she added the prestige class. She does not, however, gain any of the other benefits a character of that class would have gained (improved chance of turning undead, metamagic or item creation feats, and so on).&lt;br /&gt;
&lt;br /&gt;
Improved Saves: The mage-killer learns to improve his resistance to the very sort of spells he uses against others. At 1st level and every odd-numbered level thereafter, he gains a +1 bonus on his Fortitude and Reflex saves. These bonuses stack.&lt;br /&gt;
&lt;br /&gt;
Augment Summoning: At 2nd level, the character gains the Augment Summoning feat.&lt;br /&gt;
&lt;br /&gt;
Spell Focus Feats: At 4th, 6th, 8th, and 10th Level the character gains a Spell Focus Feat in this order: Conjuration, Transmutation, Evocation, Necromancy&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mage_Killer&amp;diff=1411</id>
		<title>Mage Killer</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mage_Killer&amp;diff=1411"/>
		<updated>2008-05-26T18:54:14Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: New page: Mage Killer  Mage-killers are a rare breed. They master magic designed for combat against other spellcasters. They learn not only combat skills such as might be taight to a warrior, but al...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mage Killer&lt;br /&gt;
&lt;br /&gt;
Mage-killers are a rare breed. They master magic designed for combat against other spellcasters. They learn not only combat skills such as might be taight to a warrior, but also spells that target the weaknesses of their foes. Some use traps, others use weapons, but all hone their magical skills to a fine point, for it is those skills that distinguish them from the usual run of hunters and killers. They develop friendships with the sorts of people who can lead them to their foes, but the dirty buisness of overcoming those foes they take upon their own shoulders.&lt;br /&gt;
Most mage-killers are essentially bounty hunters specializing in a particular sort of prey. Some, however, follow such a path out of religious conviction. Ironiclly, followers of both Azuth and Sahr use mage-killers in the pursuit of their respective deity&#039;s aims. The church of Azuth believes in the responsible use of magic. This prevents others not gifted in the Art from treating all spellcasters as enemies, but also preserves the very Weave itself. Azuth&#039;s followers usually first offer warning to any spellcaster who abuses the powers he possesses. Failing htat, however, they increase the response, until at last they are forced to send a mage-killer to defeat the reckless spellcaster.&lt;br /&gt;
Shar&#039;s followers, of course, concern themselves with the Weave only insofar as it affects the Shadow Weave. their mage-killers instead seek out prominent Weave users and kill tehm publicly as a warning to those who oppose their deity and as a emonstration of the power of the Shadow Weave. Through such means, Shar&#039;s followers hope to weaken Mystra&#039;s power over magic. So far, her followers have had little success in the weakening of Mystra&#039;s might, since the sorts of spells they prefer are not all so well suited to overcoming other spellcasters. What mages they have killed were often as not taken down by her deadly Dark Moon sorecerer-monks. But if they seem, on the surface, less well suited to the taks of killing other spellcasters, their fanantical devotion to their deity&#039;s cause more then makes up for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
Skills: Spellcraft 10 ranks.&lt;br /&gt;
Feats: Ligtning Reflexes, Great Fortutidue, Combat Casting, Martial Weapon Proficiency&lt;br /&gt;
Able to cast 4th level spells (divine or arcane)&lt;br /&gt;
&lt;br /&gt;
Class Skills:&lt;br /&gt;
The mage-killer&#039;s class skills (and the key ability for each skill) are Concentration , Crafting Weapon, Crafting Armor, Crafting Alchemy, Craft Trap, Intimidate, Spellcraft, Knowledge: Any, Gather Information&lt;br /&gt;
&lt;br /&gt;
Skill Points at Each Level: 2 + INT modifier.&lt;br /&gt;
Hit Die: d4.&lt;br /&gt;
High Saving Throw: Will.&lt;br /&gt;
Base Attack Bonus: Low.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
Weapons and Armor Proficiency: Mage-killers gain no proficiency with any weapon or armor.&lt;br /&gt;
&lt;br /&gt;
Spells per Day: A mage-killer&#039;s training focuses on magic. Thus when a character gains a new level of mage-killer except her first, she gains new spells per day as if she had also gained a level in whatever spellcasting class she belonged to before she added the prestige class. She does not, however, gain any of the other benefits a character of that class would have gained (improved chance of turning undead, metamagic or item creation feats, and so on).&lt;br /&gt;
&lt;br /&gt;
Improved Saves: The mage-killer learns to improve his resistance to the very sort of spells he uses against others. At 1st level and every odd-numbered level thereafter, he gains a +1 bonus on either his Fortitude or Reflex save. These bonuses stack.&lt;br /&gt;
&lt;br /&gt;
Augment Summoning: At 2nd level, the character gains the Augment Summoning feat.&lt;br /&gt;
&lt;br /&gt;
Spell Focus Feats: At 4th, 6th, 8th, and 10th Level the character gains a Spell Focus Feat in this order: Conjuration, Transmutation, Evocation, Necromancy&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=1410</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=1410"/>
		<updated>2008-05-26T18:53:39Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: /* Open Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]]&lt;br /&gt;
* [[Dark Hunter]]&lt;br /&gt;
* [[Darkwood Stalker]]&lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]]&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class.&lt;br /&gt;
&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Harper Agent]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Cleric domains==&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Nature%27s_Warrior&amp;diff=971</id>
		<title>Nature&#039;s Warrior</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Nature%27s_Warrior&amp;diff=971"/>
		<updated>2008-05-12T17:34:28Z</updated>

		<summary type="html">&lt;p&gt;75.94.121.211: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039; Nature&#039;s Warrior &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nature&#039;s warriors are defenders of the wild, protectors of the natural world... and often druids who have spent &amp;quot;too much time&amp;quot; in wild shape form. Members of this prestige class share a bond that transcends race and outside appearance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When a character gains the ability to naturally shift into the form of a &amp;quot;lower animal&amp;quot;, she sometimes gains a perspective on life that makes her envy this adopted form over her own. She may simply feel a stronger tie to nature while in animal (or elemental) form, or perhaps she longs for the power such forms give her. Certainly she begins to develop her abilities while in wild forms at the expense of the shape she was born in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Many people consider nature&#039;s warriors to be loners or fanatics, even less a part of the world then the most solitary druid or ranger. Nature&#039;s warriors, however, tend to be very communal. They often communicate with each other - sometimes through animal messengers, or even face to face, when they can bring themselves to leave their territories - and they keep a careful watch on &amp;quot;civilization&amp;quot;. Nature&#039;s warriors develop their own animalistic instincts more strongly than the behavior associated with societal learning, and do have a tendency to come off as gruff or impatient with those who are not as &amp;quot;in tune&amp;quot; with nature as themselves. It is not uncommon for a nature&#039;s warrior to spend days or even weeks in a single animal or elemental form, or to shift form to form regularly, without returning to whatever humanoid form she started with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Requirements: &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
To qualify to become a nature&#039;s warrior, a character must fulfill all the following criteria. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Alignment:&#039;&#039;&#039;  Any neutral.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Base Attack Bonus: &#039;&#039;&#039; +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Skills:&#039;&#039;&#039; Survival 8 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Feats:&#039;&#039;&#039;  Track. Guardian Of The Grove&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Special: &#039;&#039;&#039; Wild Shape Class feature &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Class Skills:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
The class skills of the nature&#039;s warrior are: &amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy, Intimidate, Jump, Knowledge: Nature, Listen, Swim, and Survival. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Skill Points at Each Level:&#039;&#039;&#039;  2 + Int modifier. &amp;lt;br&amp;gt;&lt;br /&gt;
*This class has a maximum of 5 levels&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Class Features: &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Hit Dice: &#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; BAB: &#039;&#039;&#039; High&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; High Saves:&#039;&#039;&#039;  Fort&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The nature&#039;s warrior gains no proficiency with any armor or weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Spells per Day:&#039;&#039;&#039;  At every even-numbered level gained in the nature&#039;s warrior class, the character gains new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before adding the prestige class.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Nature&#039;s Armament:&#039;&#039;&#039;  Upon attaining an odd-numbered level in the prestige class, a nature&#039;s warrior may choose one of the following abilities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Armor of the crocodile:&#039;&#039;&#039;  The nature&#039;s warriors inherent natural armor bonus is improved by +1 per class level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Blaze of Power:&#039;&#039;&#039;  While in fire elemental form, the nature&#039;s warrior is covered in a blaze of power, which functions as a warm fire shield at a caster level equal to her druid level plus her nature&#039;s warrior level.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Claws of the Grizzly: &#039;&#039;&#039; The nature&#039;s warrior gains a +3 bonus on damage when using her natural weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Earth&#039;s Resilience:&#039;&#039;&#039;  The nature&#039;s warrior gains damage reduction 3/adamantine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Nature&#039;s Weapon: &#039;&#039;&#039; The nature&#039;s warrior gains a +1 bonus to her attack bonus when using her natural weapons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Robe of Clouds:&#039;&#039;&#039;  While in air elemental form, the nature&#039;s warrior is wreathed in mist and clouds providing a 50% concealment bonus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Wild Growth:&#039;&#039;&#039;  The nature&#039;s warrior gains fast healing 1.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Wings of the Hurricane:&#039;&#039;&#039;  If the nature&#039;s warrior assumes a form capable of flight, her base speed is increased by 50%&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wilding:&#039;&#039;&#039;  Nature&#039;s warrior class levels stack with druid class levels (as well as other prestige classes that allow these abilities to stack to determine wild shape abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.94.121.211</name></author>
	</entry>
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