<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dragor</id>
	<title>Sundren Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dragor"/>
	<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Special:Contributions/Dragor"/>
	<updated>2026-04-19T14:07:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Ice_Fury_of_Auril&amp;diff=6040</id>
		<title>Ice Fury of Auril</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Ice_Fury_of_Auril&amp;diff=6040"/>
		<updated>2011-01-19T22:22:55Z</updated>

		<summary type="html">&lt;p&gt;Dragor: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ice Fury of Auril==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Icefuries are the servants of Auril, commanding the essence of winter at her bequest. Wielding ice and storm as their weapons, the sight of one of these fearsome champions is enough to inspire obedience and servitude in those who live in the domain of the Cold Goddess.&lt;br /&gt;
These champions of ice and winter wander the frozen lands, expanding the domain of their Goddess. Often alone for months, they are skilled in surviving on their own in a harsh and unforgiving environment.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Ice Fury, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills: &#039;&#039;&#039; 8 Ranks in Survival&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Toughness, Auril&#039;s Heart (Sundren Custom feat)&lt;br /&gt;
* &#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Able to cast 4th level divine spells&lt;br /&gt;
* &#039;&#039;&#039;Special:&#039;&#039;&#039; Must worship Auril as a deity&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Ice Fury are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft Armor&lt;br /&gt;
* Craft Weapon&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Lore&lt;br /&gt;
* Survival&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 3 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Ice Fury gains no new proficiencies with weapons or armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells per Day/Spells Known:&#039;&#039;&#039; At each even-numbered level, Ice fury&#039;s gain new spells per day and an added level of effective spellcasting in whatever divine spellcasting class gave them access to 4th-level divine spells. If a character has multiple classes that give him access to 4th-level divine spells, he must choose which spellcasting class will benefit from Ice Fury levels when first selecting this prestige class..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auril&#039;s Whisper:&#039;&#039;&#039; At 1st level, a servant of Auril may draw upon the power of the Cold Goddess to emanate a permanent aura. The aura extends 15ft and affects all enemies that enter it as with the Slow spell. Enemies may attempt a save to avoid the effect. The slow effect lasts for 3 rounds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auril&#039;s Blessing:&#039;&#039;&#039; At 2nd level, an Icefury is blessed by Auril&#039;s element. This gives the Icefury cold resistance 10, but also increases fire damage taken by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icing Touch:&#039;&#039;&#039; At 3rd level, the Icefury&#039;s attacks are strengthened by Auril&#039;s might. Every attack deals an extra 2 cold damage. At level 6 this damage increases to 1d4 and at level 9 increases to 1d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auril&#039;s Wind:&#039;&#039;&#039; At level 5, the Icefury&#039;s connection with his deity deepens, and the strength of his aura increases. In addition to slowing enemies, the aura now deals 1d6 cold damage per 5 character levels the Icefury has.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auril&#039;s Greater Blessing:&#039;&#039;&#039; At 6th level, Auril&#039;s element becomes more strongly infused in the Icefury. He gains cold resistance 15, but suffers an extra 15% damage from fire attacks. This replaces Auril&#039;s Blessing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auril&#039;s Kiss:&#039;&#039;&#039; At 10th level, Auril blesses the Icefury with a kiss, completing the elemental infusion. The Icefury gains immunity to cold damage, but takes an extra 25% damage from fire attacks. This replaces Auril&#039;s Greater Blessing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auril&#039;s Breath:&#039;&#039;&#039; Upon reaching level 10, the aura that surrounds the Icefury becomes a symbol of Auril&#039;s icing breath. In addition to slowing and damaging enemies, it now also reduces their AC and attack bonus by 2 as well as reducing their saves versus cold by 3. Enemies are allowed a save to avoid this effect. It lasts for 3 rounds.&lt;/div&gt;</summary>
		<author><name>Dragor</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Eldritch_Knight&amp;diff=5993</id>
		<title>Eldritch Knight</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Eldritch_Knight&amp;diff=5993"/>
		<updated>2011-01-01T02:51:20Z</updated>

		<summary type="html">&lt;p&gt;Dragor: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eldritch Knight==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant who can cast fireball on their foes or charge them with sword drawn. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies. &lt;br /&gt;
&lt;br /&gt;
Eldritch knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and combat prowess requires immense time and effort.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Eldritch Knight, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge Arcana: 8 ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Weapon Proficiency (Martial), Magic Attuned, Combat Expertise, Still Spell&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Able to cast 3rd-level arcane spells&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Eldritch Knight are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft Alchemy&lt;br /&gt;
* Craft Armor&lt;br /&gt;
* Craft Trap&lt;br /&gt;
* Craft Weapon&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Eldritch Knight gains no new weapon or armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Feats:&#039;&#039;&#039; The Eldritch Knight gains Skill Focus Concentration at first level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Spellcasting:&#039;&#039;&#039; At each level (except 1st level), an eldritch knight gains new spells per day, plus another effective casting level, as if they progressed in an arcane spellcasting class that they had prior to becoming an eldritch knight. If a character has multiple arcane spellcasting classes when becoming an eldritch knight, they must choose which arcane spellcasting class will benefit from all levels of eldritch knight.&lt;/div&gt;</summary>
		<author><name>Dragor</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Eldritch_Knight&amp;diff=5968</id>
		<title>Eldritch Knight</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Eldritch_Knight&amp;diff=5968"/>
		<updated>2010-12-29T10:07:48Z</updated>

		<summary type="html">&lt;p&gt;Dragor: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eldritch Knight==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant who can cast fireball on their foes or charge them with sword drawn. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies. &lt;br /&gt;
&lt;br /&gt;
Eldritch knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and combat prowess requires immense time and effort.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Eldritch Knight, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge Arcana: 8 ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Weapon Proficiency (Martial), Combat Casting, Combat Expertise, Still Spell&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Able to cast 3rd-level arcane spells&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Eldritch Knight are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft Alchemy&lt;br /&gt;
* Craft Armor&lt;br /&gt;
* Craft Trap&lt;br /&gt;
* Craft Weapon&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Eldritch Knight gains no new weapon or armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Feats:&#039;&#039;&#039; The Eldritch Knight gains Skill Focus Concentration at first level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Spellcasting:&#039;&#039;&#039; At each level (except 1st level), an eldritch knight gains new spells per day, plus another effective casting level, as if they progressed in an arcane spellcasting class that they had prior to becoming an eldritch knight. If a character has multiple arcane spellcasting classes when becoming an eldritch knight, they must choose which arcane spellcasting class will benefit from all levels of eldritch knight.&lt;/div&gt;</summary>
		<author><name>Dragor</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Eldritch_Knight&amp;diff=5967</id>
		<title>Eldritch Knight</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Eldritch_Knight&amp;diff=5967"/>
		<updated>2010-12-29T10:05:04Z</updated>

		<summary type="html">&lt;p&gt;Dragor: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eldritch Knight==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant who can cast fireball on their foes or charge them with sword drawn. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies. &lt;br /&gt;
&lt;br /&gt;
Eldritch knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and combat prowess requires immense time and effort.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Eldritch Knight, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge Arcana: 8 ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Weapon Proficiency (Martial), Combat Casting, Combat Expertise, Still Spell&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Able to cast 3rd-level arcane spells&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Eldritch Knight are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft Alchemy&lt;br /&gt;
* Craft Armor&lt;br /&gt;
* Craft Trap&lt;br /&gt;
* Craft Weapon&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Eldritch Knight gains no new weapon or armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Feats:&#039;&#039;&#039; The eldritch knight gains Combat Casting and Skill Focus Concentration at first level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Spellcasting:&#039;&#039;&#039; At each level (except 1st level), an eldritch knight gains new spells per day, plus another effective casting level, as if they progressed in an arcane spellcasting class that they had prior to becoming an eldritch knight. If a character has multiple arcane spellcasting classes when becoming an eldritch knight, they must choose which arcane spellcasting class will benefit from all levels of eldritch knight.&lt;/div&gt;</summary>
		<author><name>Dragor</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Master_of_Shrouds&amp;diff=5938</id>
		<title>Master of Shrouds</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Master_of_Shrouds&amp;diff=5938"/>
		<updated>2010-12-23T12:35:14Z</updated>

		<summary type="html">&lt;p&gt;Dragor: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Master of Shrouds==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The master of shrouds is a spellcaster who magically seizes incorporeal undead and sets them to do her bidding. Plucking vile creatures such as wraiths and shadows from their restless haunts, she summons them to her presence and commands them to work her will. Furious at their forced servitude, the wrathful undead spread fear and death in their wake.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To qualify to become a Master of Shrouds, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any nongood.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Concentration 5 ranks, Knowledge: Religion 8 ranks, Spellcraft 5 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Augment Summoning, Spell Focus (Conjuration).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039; Level 1 divine spellcaster from Cleric, Favored Soul, or Paladin.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special:&#039;&#039;&#039; Able to rebuke undead.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Master of Shrouds are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armor&lt;br /&gt;
* Craft: Weapons&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Hide&lt;br /&gt;
* Lore&lt;br /&gt;
* Spellcraft&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Craft: Tailoring/Leatherworking&lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; Medium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Saves:&#039;&#039;&#039; Will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiencies:&#039;&#039;&#039; Masters of shrouds gain no weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Proficiencies:&#039;&#039;&#039; Masters of shrouds gain no armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points:&#039;&#039;&#039; 2 + Int Modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; At each master of shrouds level excluding the 1st, the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Turning:&#039;&#039;&#039; A master of shrouds may use her rebuke undead ability an additional four times per day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebuke Undead:&#039;&#039;&#039; All turn undead attempts by the master of shrouds become rebuke attempts. Master of shrouds class levels also stack with levels of all other classes that grant the ability to rebuke undead for the purpose of determining the character&#039;s effective cleric level for turning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon Undead:&#039;&#039;&#039; At 2nd level and higher, a master of shrouds can summon incorporeal undead creatures a number of times per day equal to 3 + her Charisma modifier (minimum 1). This ability lasts for a number of turns equal to the master of shrouds class levels + her ability modifier (Note: this summon does not take the summoned creature slot from NWN2 and can be active during other summons). At 2nd level this summons a Shadow, 4th level a wraith, 6th level a spectre, 8th level a wraith knight, and 10th level a banshee knight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Summoning:&#039;&#039;&#039; Beginning at 5th level, a master of shrouds summons more powerful undead creatures than normal. Whenever she casts a summon undead spell or uses her summon undead class ability, the summoned creature gains a +2 enhancement bonus on attack rolls and damage rolls.&lt;/div&gt;</summary>
		<author><name>Dragor</name></author>
	</entry>
</feed>