<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greypawn</id>
	<title>Sundren Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greypawn"/>
	<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Special:Contributions/Greypawn"/>
	<updated>2026-04-10T08:17:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Assassin&amp;diff=5737</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Assassin&amp;diff=5737"/>
		<updated>2010-06-21T08:53:14Z</updated>

		<summary type="html">&lt;p&gt;Greypawn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Assassin==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Most Rogues, Monks, and Bards who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. Fighters, ex-Paladins, Rangers, Druids, and Barbarians operate as warrior-assassins, with as much ability to kill in combat as from the shadows. Sorcerers, Wizards, and Clerics may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Assassin, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Evil &lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Hide 8 ranks, Move Silently 8 ranks, Disguise 5 ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Bloodletter&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Assassin are: &lt;br /&gt;
* Balance&lt;br /&gt;
* Bluff&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap &amp;amp; contraption&lt;br /&gt;
* Craft: Weaponsmithing&lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Decipher Script&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Disable Device&lt;br /&gt;
* Disguise&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Forgery&lt;br /&gt;
* Gather Information&lt;br /&gt;
* Hide&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Jump&lt;br /&gt;
* Listen&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Open Lock&lt;br /&gt;
* Parry &lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Search&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Set Trap&lt;br /&gt;
* Sleight of Hand&lt;br /&gt;
* Spot&lt;br /&gt;
* Swim&lt;br /&gt;
* Tumble&lt;br /&gt;
* Use Magic Device&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Assassin is proficient in the usage of simple weapons, and light armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Attack:&#039;&#039;&#039; At 1st level, the Assassin can make a special sneak attack called a Death Attack. This ability adds to the Rogue&#039;s Sneak Attack ability, adding an extra 1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful death attack forces the victim to make a fortitude save or become paralyzed. The DC for a target to become paralized is equal to 10 + Assasin Level + Intelligence modifier. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Resistance:&#039;&#039;&#039; The Assassin&#039;s expertise with deadly toxins gives them an unnatural resistance to poisons of all types. The Assassin gains a +1 bonus on fortitude saves against poison at 2nd level. This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; At 2nd level, the Assassin retains their dexterity bonus to AC even when caught flat-footed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Uncanny Dodge:&#039;&#039;&#039; At 5th level, the Assassin can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the Assassin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hide in Plain Sight:&#039;&#039;&#039;At 8th level, the Assassin may enter stealth mode even while being observed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  At 2nd level, the Assassin gains the ability to cast Ghostly Visage once per day.&lt;br /&gt;
&lt;br /&gt;
* At 5th level, the Assassin gains the ability to cast Darkness once per day. &lt;br /&gt;
&lt;br /&gt;
* At 7th level, the Assassin gains the ability to cast Invisibility once per day. &lt;br /&gt;
&lt;br /&gt;
* At 9th level, the Assassin gains the ability to cast Greater Invisibility once per day.&lt;/div&gt;</summary>
		<author><name>Greypawn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Assassin&amp;diff=5736</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Assassin&amp;diff=5736"/>
		<updated>2010-06-21T08:45:16Z</updated>

		<summary type="html">&lt;p&gt;Greypawn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Assassin==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Most Rogues, Monks, and Bards who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. Fighters, ex-Paladins, Rangers, Druids, and Barbarians operate as warrior-assassins, with as much ability to kill in combat as from the shadows. Sorcerers, Wizards, and Clerics may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Assassin, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Evil &lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Hide 8 ranks, Move Silently 8 ranks, Disguise 5 ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Bloodletter&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Assassin are: &lt;br /&gt;
* Bluff&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Trap &amp;amp; contraption&lt;br /&gt;
* Craft: Weaponsmith&lt;br /&gt;
* Craft: Woodwork&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Disable Device&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Hide&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Listen&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Open Lock&lt;br /&gt;
* Parry &lt;br /&gt;
* Search&lt;br /&gt;
* Set Trap&lt;br /&gt;
* Sleight of Hand&lt;br /&gt;
* Spot&lt;br /&gt;
* Tumble&lt;br /&gt;
* Use Magic Device&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Assassin is proficient in the usage of simple weapons, and light armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Attack:&#039;&#039;&#039; At 1st level, the Assassin can make a special sneak attack called a Death Attack. This ability adds to the Rogue&#039;s Sneak Attack ability, adding an extra 1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful death attack forces the victim to make a fortitude save or become paralyzed. The DC for a target to become paralized is equal to 10 + Assasin Level + Intelligence modifier. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Resistance:&#039;&#039;&#039; The Assassin&#039;s expertise with deadly toxins gives them an unnatural resistance to poisons of all types. The Assassin gains a +1 bonus on fortitude saves against poison at 2nd level. This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; At 2nd level, the Assassin retains their dexterity bonus to AC even when caught flat-footed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Uncanny Dodge:&#039;&#039;&#039; At 5th level, the Assassin can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the Assassin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hide in Plain Sight:&#039;&#039;&#039;At 8th level, the Assassin may enter stealth mode even while being observed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  At 2nd level, the Assassin gains the ability to cast Ghostly Visage once per day.&lt;br /&gt;
&lt;br /&gt;
* At 5th level, the Assassin gains the ability to cast Darkness once per day. &lt;br /&gt;
&lt;br /&gt;
* At 7th level, the Assassin gains the ability to cast Invisibility once per day. &lt;br /&gt;
&lt;br /&gt;
* At 9th level, the Assassin gains the ability to cast Greater Invisibility once per day.&lt;/div&gt;</summary>
		<author><name>Greypawn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Kantor,_Fritz&amp;diff=5433</id>
		<title>Kantor, Fritz</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Kantor,_Fritz&amp;diff=5433"/>
		<updated>2010-04-17T17:22:43Z</updated>

		<summary type="html">&lt;p&gt;Greypawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Fritz Kantor&amp;lt;br&amp;gt;&lt;br /&gt;
Deity: Selune&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 22&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearance:&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is a pale skinned human man with crisp blue eyes and brown hair.  On his left arm are tattoos of a stars, one for each vampire he has killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personality: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is very much an eccentric.  At a very young age, he had already shown an interest in mechanical engineering of weaponry and booby traps.  The booby trap part did not so much entertain his parent who too often ended up hanging upside down from their very own living room ceiling.  Socially challenging, his outlook on life is not what most would consider normal, even across the most contrasting cultures. He challenges norms, even his own, and is often troublesome. He enjoys challenges, loves chasing women, drinking, boasting, and is already in love with his legend that he so often dreams about.  A friendly, creative, and assertive individual who is one deadly shot with his crossbow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
History &amp;amp; Origins: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the rural region east of Neverwinter, just pass the Neverwinter woods, lies a dreadful looking keep where a Baron by the name of Kondul Vik Karn rules.  Publicly, he is known to be a charming, witty, friendly, and kindhearted man who so happens to adopt many children.  His relationship with Neverwinter, who he gives his loyalty to, is also very good and he often volunteers for embassy missions on its behalf.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But behind this veil of humble nobility lies a cold hearted vampire and faithful to Lord Colibrus.  He is very well organized and ruthless with his execution on all his schemes.   He places those he adopts into a shelter where they are raised and watched by only his most loyal and wicked servants.   Sure it could be considered a human farm by those blood suckers of lower ambitions but, to our Baron, it is also a place to recruit talent.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orphaned at the age of thirteen, Fritz found himself to be one of Baron Kondul Vik Karn&#039;s newly adopted children.   The boy being the son of a fairly well known local woodsman and sorceress, the Baron  placed him on his &#039;watch not drink&#039; list and considered training him as a guardsmen.  His talents had him on his way but Fritz&#039;s unruliness and natural dislike of authority figures started to become problematic. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Fritz became aware of the Baron&#039;s wickedness he, broke free and, began working against him.  Most of Fritz&#039;s time after that was spent tracking and hunting lower tier vampires up and down the River Mirar, which angered the Baron.  The Baron eventually sent out some of his loyal guard and has  hired hired bounty hunters to stop Fritz and quite him as he probably knows too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Contacts:&amp;lt;br&amp;gt;&lt;br /&gt;
Baron Kondul Vik Karn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People hunting Fritz:&amp;lt;br&amp;gt;&lt;br /&gt;
The Vik Karn Loyal Guard&amp;lt;br&amp;gt;&lt;br /&gt;
Bounty Hunters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Motivation and Goals: Killing as many vampires as he can to make the night a safer place, revenge, fame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: The crossbow, tracking, trapping, and tinkering with weapons and trap creation.&lt;/div&gt;</summary>
		<author><name>Greypawn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Kantor,_Fritz&amp;diff=5432</id>
		<title>Kantor, Fritz</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Kantor,_Fritz&amp;diff=5432"/>
		<updated>2010-04-17T17:22:26Z</updated>

		<summary type="html">&lt;p&gt;Greypawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Fritz Kantor&amp;lt;br&amp;gt;&lt;br /&gt;
Deity: Selune&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 22&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearance:&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He is a pale skinned human man with crisp blue eyes and brown hair.  On his left arm are tattoos of a stars, one for each vampire he has killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personality: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He is very much an eccentric.  At a very young age, he had already shown an interest in mechanical engineering of weaponry and booby traps.  The booby trap part did not so much entertain his parent who too often ended up hanging upside down from their very own living room ceiling.  Socially challenging, his outlook on life is not what most would consider normal, even across the most contrasting cultures. He challenges norms, even his own, and is often troublesome. He enjoys challenges, loves chasing women, drinking, boasting, and is already in love with his legend that he so often dreams about.  A friendly, creative, and assertive individual who is one deadly shot with his crossbow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
History &amp;amp; Origins: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the rural region east of Neverwinter, just pass the Neverwinter woods, lies a dreadful looking keep where a Baron by the name of Kondul Vik Karn rules.  Publicly, he is known to be a charming, witty, friendly, and kindhearted man who so happens to adopt many children.  His relationship with Neverwinter, who he gives his loyalty to, is also very good and he often volunteers for embassy missions on its behalf.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But behind this veil of humble nobility lies a cold hearted vampire and faithful to Lord Colibrus.  He is very well organized and ruthless with his execution on all his schemes.   He places those he adopts into a shelter where they are raised and watched by only his most loyal and wicked servants.   Sure it could be considered a human farm by those blood suckers of lower ambitions but, to our Baron, it is also a place to recruit talent.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orphaned at the age of thirteen, Fritz found himself to be one of Baron Kondul Vik Karn&#039;s newly adopted children.   The boy being the son of a fairly well known local woodsman and sorceress, the Baron  placed him on his &#039;watch not drink&#039; list and considered training him as a guardsmen.  His talents had him on his way but Fritz&#039;s unruliness and natural dislike of authority figures started to become problematic. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Fritz became aware of the Baron&#039;s wickedness he, broke free and, began working against him.  Most of Fritz&#039;s time after that was spent tracking and hunting lower tier vampires up and down the River Mirar, which angered the Baron.  The Baron eventually sent out some of his loyal guard and has  hired hired bounty hunters to stop Fritz and quite him as he probably knows too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Contacts:&amp;lt;br&amp;gt;&lt;br /&gt;
Baron Kondul Vik Karn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People hunting Fritz:&amp;lt;br&amp;gt;&lt;br /&gt;
The Vik Karn Loyal Guard&amp;lt;br&amp;gt;&lt;br /&gt;
Bounty Hunters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Motivation and Goals: Killing as many vampires as he can to make the night a safer place, revenge, fame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: &amp;lt;br&amp;gt;&lt;br /&gt;
The crossbow, tracking, trapping, and tinkering with weapons and trap creation.&lt;/div&gt;</summary>
		<author><name>Greypawn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Kantor,_Fritz&amp;diff=5431</id>
		<title>Kantor, Fritz</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Kantor,_Fritz&amp;diff=5431"/>
		<updated>2010-04-17T17:21:03Z</updated>

		<summary type="html">&lt;p&gt;Greypawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Fritz Kantor&amp;lt;br&amp;gt;&lt;br /&gt;
Deity: Selune&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 22&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Appearance: He is a pale skinned human man with crisp blue eyes and brown hair.  On his left arm are tattoos of a stars, one for each vampire he has killed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Personality: He is very much an eccentric.  At a very young age, he had already shown an interest in mechanical engineering of weaponry and booby traps.  The booby trap part did not so much entertain his parent who too often ended up hanging upside down from their very own living room ceiling.  Socially challenging, his outlook on life is not what most would consider normal, even across the most contrasting cultures. He challenges norms, even his own, and is often troublesome. He enjoys challenges, loves chasing women, drinking, boasting, and is already in love with his legend that he so often dreams about.  A friendly, creative, and assertive individual who is one deadly shot with his crossbow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
History &amp;amp; Origins: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the rural region east of Neverwinter, just pass the Neverwinter woods, lies a dreadful looking keep where a Baron by the name of Kondul Vik Karn rules.  Publicly, he is known to be a charming, witty, friendly, and kindhearted man who so happens to adopt many children.  His relationship with Neverwinter, who he gives his loyalty to, is also very good and he often volunteers for embassy missions on its behalf.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But behind this veil of humble nobility lies a cold hearted vampire and faithful to Lord Colibrus.  He is very well organized and ruthless with his execution on all his schemes.   He places those he adopts into a shelter where they are raised and watched by only his most loyal and wicked servants.   Sure it could be considered a human farm by those blood suckers of lower ambitions but, to our Baron, it is also a place to recruit talent.  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Orphaned at the age of thirteen, Fritz found himself to be one of Baron Kondul Vik Karn&#039;s newly adopted children.   The boy being the son of a fairly well known local woodsman and sorceress, the Baron  placed him on his &#039;watch not drink&#039; list and considered training him as a guardsmen.  His talents had him on his way but Fritz&#039;s unruliness and natural dislike of authority figures started to become problematic. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Fritz became aware of the Baron&#039;s wickedness he, broke free and, began working against him.  Most of Fritz&#039;s time after that was spent tracking and hunting lower tier vampires up and down the River Mirar, which angered the Baron.  The Baron eventually sent out some of his loyal guard and has  hired hired bounty hunters to stop Fritz and quite him as he probably knows too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Important Contacts:&amp;lt;br&amp;gt;&lt;br /&gt;
Baron Kondul Vik Karn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
People hunting Fritz:&amp;lt;br&amp;gt;&lt;br /&gt;
The Vik Karn Loyal Guard&amp;lt;br&amp;gt;&lt;br /&gt;
Bounty Hunters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Motivation and Goals: Killing as many vampires as he can to make the night a safer place, revenge, fame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: The crossbow, tracking, trapping, and tinkering with weapons and trap creation.&lt;/div&gt;</summary>
		<author><name>Greypawn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Kantor,_Fritz&amp;diff=5430</id>
		<title>Kantor, Fritz</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Kantor,_Fritz&amp;diff=5430"/>
		<updated>2010-04-17T17:14:36Z</updated>

		<summary type="html">&lt;p&gt;Greypawn: Created page with &amp;#039;Name: Fritz Kantor Deity: Selune Age: 22  Appearance: He is a pale skinned human man with crisp blue eyes and brown hair.  On his left arm are tattoos of a stars, one for each va…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Fritz Kantor&lt;br /&gt;
Deity: Selune&lt;br /&gt;
Age: 22&lt;br /&gt;
&lt;br /&gt;
Appearance: He is a pale skinned human man with crisp blue eyes and brown hair.  On his left arm are tattoos of a stars, one for each vampire he has killed.&lt;br /&gt;
&lt;br /&gt;
Personality: He is very much an eccentric.  At a very young age, he had already shown an interest in mechanical engineering of weaponry and booby traps.  The booby trap part did not so much entertain his parent who too often ended up hanging upside down from their very own living room ceiling.  Socially challenging, his outlook on life is not what most would consider normal, even across the most contrasting cultures. He challenges norms, even his own, and is often troublesome. He enjoys challenges, loves chasing women, drinking, boasting, and is already in love with his legend that he so often dreams about.  A friendly, creative, and assertive individual who is one deadly shot with his crossbow.&lt;br /&gt;
&lt;br /&gt;
History &amp;amp; Origins: &lt;br /&gt;
&lt;br /&gt;
In the rural region east of Neverwinter, just pass the Neverwinter woods, lies a dreadful looking keep where a Baron by the name of Kondul Vik Karn rules.  Publicly, he is known to be a charming, witty, friendly, and kindhearted man who so happens to adopt many children.  His relationship with Neverwinter, who he gives his loyalty to, is also very good and he often volunteers for embassy missions on its behalf.  &lt;br /&gt;
&lt;br /&gt;
But behind this veil of humble nobility lies a cold hearted vampire and faithful to Lord Colibrus.  He is very well organized and ruthless with his execution on all his schemes.   He places those he adopts into a shelter where they are raised and watched by only his most loyal and wicked servants.   Sure it could be considered a human farm by those blood suckers of lower ambitions but, to our Baron, it is also a place to recruit talent.  &lt;br /&gt;
&lt;br /&gt;
Orphaned at the age of thirteen, Fritz found himself to be one of Baron Kondul Vik Karn&#039;s newly adopted children.   The boy being the son of a fairly well known local woodsman and sorceress, the Baron  placed him on his &#039;watch not drink&#039; list and considered training him as a guardsmen.  His talents had him on his way but Fritz&#039;s unruliness and natural dislike of authority figures started to become problematic. &lt;br /&gt;
&lt;br /&gt;
Once Fritz became aware of the Baron&#039;s wickedness he, broke free and, began working against him.  Most of Fritz&#039;s time after that was spent tracking and hunting lower tier vampires up and down the River Mirar, which angered the Baron.  The Baron eventually sent out some of his loyal guard and has  hired hired bounty hunters to stop Fritz and quite him as he probably knows too much.&lt;br /&gt;
&lt;br /&gt;
Important Contacts:&lt;br /&gt;
Baron Kondul Vik Karn&lt;br /&gt;
&lt;br /&gt;
People hunting Fritz:&lt;br /&gt;
The Vik Karn Loyal Guard&lt;br /&gt;
Bounty Hunters&lt;br /&gt;
&lt;br /&gt;
Motivation and Goals: Revenge, fame&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills: The crossbow, tracking, trapping, and tinkering with weapons and trap creation.&lt;/div&gt;</summary>
		<author><name>Greypawn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=5429</id>
		<title>Character Bios</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=5429"/>
		<updated>2010-04-17T17:11:20Z</updated>

		<summary type="html">&lt;p&gt;Greypawn: /* K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
NOTE: Character names in &#039;&#039;italics&#039;&#039; denote NPC status.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Alcazar_TelRune| Alcazar Tel&#039;Rune]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adalia| Adalia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aseir sar Aencar| Aencar, Aseir sar ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rand Aers| Aers, Rand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ursus Ahrahl| Ahrahl, Ursus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirumoto Akagi| Akagi, Mirumoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akodo|Akodo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elith Alow | Alow, Elith]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lida Angelfen | Angelfen, Lida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keth Archonis| Archonis, Keth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thain Axbreaker| Axebreaker, Thain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pebble Axewhistle| Axewhistle, Pebble]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Illudar, Aulenel | Aulenel Illudar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;[[Balthasar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belindorn, Glyir]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Allendale Beryl|Beryl, Allendale]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blake Kathryn|Blake, Kathryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elix Bloodfeather| Bloodfeather, Elix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[the Ice Hag Braghuru|Braghuru the Ice Hag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brendt, Carmella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brisby, Orias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glimmerstone, Bofalsia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brown, Mather]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brunus, Ironbreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi, Raziel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BearSnout, Bunkelbur]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Chillwind, Jadisandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Caspar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cinderkin, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Colas II|Colas II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[&#039;Ironhead&#039; Lundgriff Coppersteen|Coppersteen, &#039;Ironhead&#039; Lundgriff]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Constantine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caine, Soloman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Curatio, Pekerja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Catchfoot, Spardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casca, Leo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cende&#039;lyn, Tirania]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Daedra|Daedra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Richard Darkholme|Darkholme, Richard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ronon Darkholme|Darkholme, Ronon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ess&#039;Nudeth Darkmaw|Darkmaw, Ess&#039;Nudeth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duskthorne|Duskthorne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Larando de&#039;Kaun|de&#039;Kaun, Larando]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treyr Di&#039;ren|Di&#039;ren, Treyr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malaclypse Discordia|Discordia, Malaclypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drakehold, Midian|Drakehold, Midian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drentika|Drentika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sehron Dy&#039;ner|Dy&#039;ner, Sehron]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Alyrian Eldeas|Eldeas, Alyrian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karthus El&#039;than|El&#039;than, Karthus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elijah|Elijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elusa|Elusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Val Evra|Evra, Val]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Copper Feldspar|Feldspar, Copper]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hano Fetten|Fetten, Hano]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Violet Figgleleaf|Figgleleaf, Violet]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[E&#039;vol FireHaer|FireHaer, E&#039;vol]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Mad&amp;quot; Jack Flynn| Flynn, &amp;quot;Mad&amp;quot; Jack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orlin Foehammer|Foehammer, Orlin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Juniper Foley|Foley, Juniper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laric Frashul|Frashul, Laric]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Josephine Frostwhisper|Frostwhisper, Josephine]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle Fryar| Fryar, Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hakafu Fujisawa| Fujisawa, Hakafu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonsaku Fujisawa| Fujisawa, Sonsaku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merkias Fulcrom|Fulcrom, Merkias]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varnz, Fury|Fury, Varnz]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Elric Gallow|Gallow, Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calandra Gleamblade|Gleamblade, Calandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cade Goodbarrel|Goodbarrel, Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Obanon Granforge|Granforge, Obanon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grey, Aloysius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salagar Grim|Grim, Salagar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwyllym, Iefan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Haeralis|Haeralis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raggard Haffee|Haffee, Raggard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Annaleen Hanssen|Hanssen, Annaleen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Llew Hy|Hy, Llew]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Shalika Ike|Ike, Shalika]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Ditus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Mestra]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Neradnal I&#039;ll&#039;Koresh|Ill&#039;Koresh, Neradnal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Incarus, Ahriman|Incarus, Ahriman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ironhide, Gael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jos&#039;iah Ithildurin|Ithildurin, Jos&#039;iah]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[Donovon Jadel|Jadel, Donovon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yashia Jadysvarion|Jadysvarion, Yashia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaina|Jaina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syne Jonel|Jonel, Syne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamryn Jorandur|Jorandur, Tamryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Jurai]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[Kaizen, Son of Storms]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kalyope|Kalyope]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imogen Kadami|Kadami, Imogen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kendra Katriel|Katriel, Kendra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Keeper of the Grove]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kurosaki Ukyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Klenk, Kilinar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaseira Kinthala|Kinthala, Kaseira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanar, Rholt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kantor, Fritz]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Langley, Keir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Latonesh, Lumen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[James Leith|Leith, James]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightbringer, Nulinus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Joalill Lo&#039; Rell|Lo&#039;Rell, Joalill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucas, Harper]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Madragonahan|Madragonahan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Filbert Malen&#039;avir|Malen&#039;avir, Filbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mandele|Mandele]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mathell]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peppington Merrifefferlis|Merrifefferlis, Peppington]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirko|Mirko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jakomyn Moriarty|Moriarty, Jakomyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talrion Morning|Morning, Talrion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mundus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sasha Mursadus|Mursadus, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eovina Mysterwit|Mysterwit, Eovina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy Majer|Majer, Lucy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Maia Nanethiel| Nanethiel, Maia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Nes&#039;Anah]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tieray Nessel|Nessel, Tieray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sardo Numspa| Numspa, Sardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ordin Nurduum| Nurduum, Ordin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[Morpheus Oneiros|Oneiros, Morpheus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[John O&#039;Reilly | O&#039;Reilly, John]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Pentec, Harg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Phaedriel|Phaedriel]] (Deceased) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ise Prakt|Prakt, Ise]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Orlan Proskus|Proskus, Orlan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
[[Quartzcore%2C_Qybox|Quartzcore, Qybox]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Alijah Red Moon|Red Moon, Alijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pericles Redfoot|Redfoot, Pericles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rhime|Rhime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Norian Rift|Rift, Norian]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rimetrail, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Rismal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shela Rosethorn|Rosethorn, Shela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rustbeard, Durin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rycekk|Rycekk]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Schlachten, Cruven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadefist,Dar&#039;Kane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Singul, Omnigalas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirilimar Tir&#039;ent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skald, Eira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skullcleavers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Sunderkin|Sunderkin, Sol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceron,Odin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sylleth Duskmere]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Miyamoto Tadenori|Tadenori, Miyamoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ashana Tearloch|Tearloch, Ashana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellens Fenton|Tellens Fenton]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellesian Tel&#039;Dorian|Tel&#039;Dorian, Tellesian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Telmander Jamyse|Telmander, Jamyse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tifton]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lauan Tissle|Tissle, Lauan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuruhara Nagayoshi|Tsuruhara Nagayoshi (Chokei)]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tyton]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Talontoe, Umogian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[Uesugi Yukitaka|Uesugi, Yukitaka]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[Venomsplinter|Venomsplinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaris Vhathei|Vhathei, Xaris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sarah_Von_Richten|Von Richten, Sarah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[Pom Wador|Wador, Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geis Wahrheit|Wahrheit, Geis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elistriana Whisperwood|Whisperwood, Elistriana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Whitepaw, Mittens|Whitepaw, Mittens]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiltenholm, Osclow]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wolfbane, Lucas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Yukimora,Kosuke|Yukimora,Kosuke]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zack]]&lt;/div&gt;</summary>
		<author><name>Greypawn</name></author>
	</entry>
</feed>