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	<id>http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaeldorn</id>
	<title>Sundren Wiki - User contributions [en]</title>
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	<updated>2026-05-13T00:43:32Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://sundren.games/wiki/index.php?title=Deities&amp;diff=6032</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Deities&amp;diff=6032"/>
		<updated>2011-01-15T17:43:22Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deities== &lt;br /&gt;
[[domains|Domain Details]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; nowrap&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;DEITY&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; nowrap&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ALIGNMENT(S)&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; &amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;PORTFOLIO&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; &amp;gt;&amp;lt;b&amp;gt;&amp;lt;font &lt;br /&gt;
color=&amp;quot;white&amp;quot;&amp;gt;ALLOWED DOMAINS&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Abbathor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Greed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Aerdrie Faenya]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, weather, avians, rain, fertility, avariels&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Animal, Good&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Akadi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental air, movement, speed, flying creatures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Trickery, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Angharradh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Spring, fertility, planting, birth, defense, wisdom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Anhur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, conflict, physical prowess, thunder, rain &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, War, Strength, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Arvoreen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Defense, war, vigilance, halfling warriors, duty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Auril]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Cold, winter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Evil, Water, Cold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Azuth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wizards, mages, spellcasters in general, monks of the Shining Hand order&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, Knowledge, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Baervan Wildwanderer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, nature, forest gnomes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Bahgtru]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Loyalty, stupidity, brute strength &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Strength, Evil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Bane]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Strife, hatred, tyranny, fear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Baravar Cloakshadow]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Illusions, deception, traps, wards&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Berronar Truesilver]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Beshaba]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Random mischief, misfortune, bad luck, accidents&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Evil, Luck, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Brandobaris]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Stealth, thievery, adventuring, halfling rogues&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, Trickery, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Callarduran Smoothhands]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Stone, the Underdark, mining, the svirfneblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Chauntea]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[True Neutral|TN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Agriculture, plants, cultivated by humans, farmers, gardeners, summer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Earth, Good, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Clangeddin Silverbeard]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Battle, war, valor, bravery, honor in battle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Law, Strength, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Colibrus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Blood, Vampires&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Evil, Blood, Uneath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Corellon Larethian]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Cyric]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Murder, lies, intrigue, deception, illusion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Cyrrollalee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Friendship, trust, the hearth, hospitality, crafts&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Deep Duerra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Psionics, conquest, expansion &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, WAr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Deneir]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Glyphs, images, literature, scribes, cartography&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Dugmaren Brightmantle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Scholarship, invention, discovery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Dwarf, Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Dumathoin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Knowledge, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Eilistraee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Song, beauty, dance, swordwork, hunting, moonlight&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Good, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Eldath]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Quest places, springs, pools, peace, waterfalls&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, Protection, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Erevan Ilesere]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mischief, change, rogues&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Fenmarel Mestarine]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Feral elves, outcasts, scapegoats, isolation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Plant, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Finder Wyvernspur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Cycle of life, transformation of art, saurials&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Animal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Flandal Steelskin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mining, physical fitness, smithing, metalworking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gaerdal Ironhand]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Vigilance, combat, martial defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Garagos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, skill-at-arms, destruction, plunder&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gargauth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Betrayal, cruelty, political corruption, powerbrokers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Garl Glittergold]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, humor, trickery, gem cutting, gnomes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Geb]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, miners, mines, mineral resources &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ghaunadaur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Ooze, slimes, jellies, outcasts, ropers, rebels&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gond]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Artifice, craft, construction, smithwork&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Fire, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gorm Gulthyn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guardian of all dwarves, defense, watchfulness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Grumbar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental earth, solidarity, changelessness, oaths&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Time&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gruumsh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Orcs, conquest, survival, strength, territory&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gwaeron Windstrom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Tracking, rangers of the North&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Knowledge, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Haela Brightaxe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Luck in battle, joy of battle, dwarven fighters&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hanali Celanil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Love, romance, beauty, enchantments, magic item artistry, fine art, artists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hathor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Motherhood, folk music, dance, the moon, fate &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Helm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guardians, protectors, protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hoar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Revenge, retribution, poetic justice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Travel, Death&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Horus-Re]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;The sun, vengeance, rulership, kings, life &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Sun, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ilmater]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Endurance, suffering, martyrdom, perseverance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Healing, Good, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ilneval]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, combat, overwhelming numbers, strategy &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Isis]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Weather, rivers, agriculture, love, marriage, good magic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Istishia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental water, purification&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Water, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Jergal]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Fatalism, proper burial, guardian of tombs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Knowledge, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kelemvor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Protection, Travel, Death&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kiransalee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Undead, vengeance &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Evil, Undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kossuth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental fire, purification through fire&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Fire, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Labelas Enoreth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Time, longevity, the moment of choice, history&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Time, Chaos, Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Laduguer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic weapon creation, artisans, magic, gray dwarves &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Magic, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lathander]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Strength, Sun&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Leira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[True Neutral |TN]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Deception, illusion, mist, shadow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Darkness, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lliira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Joy, happiness, dance, festivals, freedom, liberty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Travel, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lolth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Assassins, chaos, darkness, drow, evil, spiders&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Trickery, Chaos, Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Loviatar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Pain, hurt, agony, torment, suffering, torture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Strength, Law, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lurue]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Talking beasts, intelligent non-humanoid creatures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Healing, Good, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Luthic]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Caves, orc females, home, wisdom, fertility, healing, servit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Evil, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Malar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bloodlust, evil lycanthropes, hunters, marauding beasts and monsters, stalking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Evil, Strength, Chaos, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Marthammor Duin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guides, explorers, expatriates, travelers, lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mask]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Shadows, thievery, thieves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery, Darkness, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mielikki]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Autumn, dryads, forest creatures, forest, rangers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Animal, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Milil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Poetry, song, eloquence&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Moradin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; Dwarves, creation, smithing, protection, metalcraft, stonework&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Good, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Myrkul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Corruption, The Dead, Decay, Exhaustion, Old age&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Evil, Suffering, Undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Mystra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, spells, the Weave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Nephthys]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wealth, protector of children, trade and the dead &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Oghma]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bards, inspiration, invention, knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Travel, Trickery, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Osiris]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Vegetation, the dead, death, justice, harvest &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Good, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Red Knight]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Strategy, planning, tactics&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, Law, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Rillfane Rallathil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Woodlands, nature, wild elves, wood elves, druids&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Savras]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Divination, fate, truth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Magic, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sebek]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;River hazards, crocodiles, werecrocodiles, wetlands &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Evil, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Segojan Earthcaller]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, nature, the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Good&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sehanine Moonbow]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves &lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Selune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good and neutral lycanthropes, moon, navigation, questers, stars, wanderers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel, Chaos, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Set]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;The desert, destruction, drought, night, rot,snakes, hate, betrayal, evil magic, ambition, poison, murder &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Evil, Magic, Darkness, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Seveltarm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bloodlust, battle prowess, drow warriors &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Caverns, dark, dungeons, forgetfulness, loss, night, secrets, the Underdark&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Knowledge, Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sharess]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Hedonism, sensual fulfillment, festhalls, cats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Travel, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shargaas]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Night, thieves, stealth, darkness, the Underdark &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Darkness, Chaos, Evil, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sharindlar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Healing, mercy, romantic, love, fertility, dancing, courtship, the moon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shaundakul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, exploration, portals, miners, caravans&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Protection, Travel, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sheela Peryroyl]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Nature, agriculture, weather, song, dance, beauty, romantic love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shevarash]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Hatred of the drow, vengeance, crusades, loss&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, Strength&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shiallia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Woodland glades, woodland fertility, growth, the High Forest, Neverwinter Wood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good,  Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Siamorphe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Nobles, rightful rule of nobility, human royalty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Silvanus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wild nature, druids&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Protection, Plant, Water, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Solonor Thelandira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Archery, hunting, wilderness survival&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sseth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Poison, somnolence&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Chaos, Air, Evil, Magic, Animal, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Beauty, love, passion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Good, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Talona]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Pestilence, sickness, poison&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Chaos, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Talos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Storms, destruction, rebellion, conflagration, earthquakes, vortices&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Fire, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tempus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, battle, warriors&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Thard Harr]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wild dwarves, jungle survival hunting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Thoth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Neutral magic, scribes, knowledge, invention, secrets &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Torm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Duty, loyalty, obedience, paladins&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing, Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tymora]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good fortune, skill, victory, adventures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel, Luck, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tyr]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Justice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, War, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ubtao]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Creation, jungles, Chult, the Chultans, dinosaurs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Plant, Protection, Animal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ulutiu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Glaciers, polar environments, Arctic dwellers &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Umberlee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Oceans, currents, waves, sea winds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Water, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Urdlen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Evil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Urogalan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, death, protection of the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Earth, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Valkur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Sailors, ships, favorable winds, naval combat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Good, Protection, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Velsharoon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Necromancy, necromancers, evil liches, undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Evil, Magic, Undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Vergadain]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wealth, luck, chance, non-evil thieves, suspicion, trickery, negotiation, sly cleverness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Luck, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Vhaeraun]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Thievery, drow males, evil activity on the surface &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Travel, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Waukeen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Trade, money, wealth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Protection, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Yondalla]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Yurtrus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, disease&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Destruction, Evil, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Frenzied_Berserker&amp;diff=5966</id>
		<title>Frenzied Berserker</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Frenzied_Berserker&amp;diff=5966"/>
		<updated>2010-12-29T04:37:56Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Frenzied Berserker==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the frenzied berserker. Unlike most other characters, they do not fight to achieve a heroic goal or defeat a loathsome villain. Those are mere excuses -- it is the thrill of combat that draws them. For the frenzied berserker, the insanity of battle is like an addictive drug -- they must constantly seek out more conflict to feed their craving for battle. Because of their traditional love for battle, Barbarians are the ones who most frequently adopt this prestige class. Spellcasting characters almost never become frenzied berserkers. &lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Frenzied Berserker, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +6 &lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Non-Lawful &lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Jump 8 ranks&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Cleave, Great Cleave, Power Attack, Barbarian Rage (2 or more uses/day)&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Frenzied Berserker are: &lt;br /&gt;
* Climb&lt;br /&gt;
* Craft : Woodworking&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Jump&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Frenzied Berserker gains no new weapon or armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness:&#039;&#039;&#039; At 1st-level the Frenzied Berserker gains Toughness as a bonus feat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frenzy:&#039;&#039;&#039; A 1st-level Frenzied Berserker gains the ability to frenzy. Frenzy adds a +6 bonus to Strength (no Constitution bonus), imposes a -4 penalty to AC, and gives the Frenzied Berserker a single extra attack at their highest Base Attack Bonus (this does not stack with haste or other effects that add an additional attack). Each round of the frenzy, the frenzied berserker takes 6 points of damage (12 in the unpatched game). The effects last 3 + Constitution modifier rounds, after which the frenzied berserker is fatigued for 5 rounds, suffering -2 Strength, -2 Dexterity, and -10% movement penalties. Initially, this ability can be used once per day and at 3rd level and every odd level after that, the frenzied berserker gains an additional use per day. Bonuses and penalties (including fatigue effects) from Frenzy and Barbarian Rage stack with each other. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supreme Cleave:&#039;&#039;&#039; At 2nd level, whenever the Frenzied Berserker drops an opponent in melee, they gain two cleave attacks against an adjacent foe instead of one. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathless Frenzy:&#039;&#039;&#039; At 4th level, when the Frenzied Berserker is under the effects of Frenzy, he/she has the effects of the 4th level Cleric spell Death Ward. For the duration of the Frenzy, the Frenzied Berserker is immune to any Energy Drain, Negative Energy Damage, Ability Decreasing Effects or Death Spells, Spell-like Abilities, and Effects. This bonus is in additon to all benefits and penalties granted by Frenzy itself. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Power Attack:&#039;&#039;&#039; At 5th level, the Frenzied Berserker gains a +5 damage bonus (instead of +3) using the Power Attack feat. Using the Improved Power Attack feat, the Frenzied Berserker gains a +10 damage bonus (instead of +6). This translates to +10 with two-handed weapons for standard Power Attack and +20 for Improved Power Attack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inspire Frenzy:&#039;&#039;&#039; At 6th level, the Frenzied Berserker can inspire a Frenzy in all his/her allies. This ability only affects the Berserker&#039;s allies. Inspire Frenzy grants a bonus identical to the Frenzied Berserker&#039;s Frenzy except that it lasts for 2 rounds (insead of 3 + Constitution Modifier rounds), applies Fatigue penalties for 2 rounds afterwards (instead of 5 rounds), and that the bonuses from Inspire Frenzy and Barbarian Rage doe not stack (penalties still accrue). The Frenzied Berserker can use this ability once per day at 6th level, twice per day at 8th level, and three times per day at 10th level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greater Frenzy:&#039;&#039;&#039; At 8th level, the Frenzied Berserker gains a +10 bonus to Strength while under Frenzy instead of a +6. The Frenzied Berserker retains the additional extra attack at highest attack bonus as well as the -4 penalty to AC. The Berserker continues to take 6 dmager per round of Frenzy (12 in unpatched game), and is still fatigued for 5 rounds afterwards (-2 Strength, -2 Dexterity, -10% Movement Speed). The effects of Greater Frenzy stack with all effects of Barbarian Rage (including Fatigue), though there is a +12 cap on bonuses to Ability Scores. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supreme Power Attack:&#039;&#039;&#039; A 10th level, the Frenzied Berserker gains a +6 damage bonus (instead of +3) using the Power Attack feat. Using the Improved Power Attack feat, the Frenzied Berserker gains a +12 damage bonus (instead of +6). This translates to +12 with two-handed weapons for standard Power Attack and +24 for Improved Power Attack. This replaces the bonus granted by Enhanced Power Attack.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5927</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5927"/>
		<updated>2010-12-08T15:36:26Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Class Features:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
Samurai must swear allegiance to a lord. Lords can be other PCs of level 10+, existing Sundren NPCs, or even figments of your imagination in other lands. Please role play your character as following your lord&#039;s will. We do not have Ronin here.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft: Armorsmithing, Craft: Weaponsmithing, Craft: Woodworking, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Profession: Cook, Profession: Fisher, Profession: Woodcutter, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, Greater Two weapon fighting at level 16, and Perfect Two Weapon Fighting at 21st level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu, a fighting technique that concentrates on drawing his weapon and striking a foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Focus:&amp;lt;/b&amp;gt; At 13th level, the Samurai becomes particularly adept at striking accurately when wielding a katana and wakizashi combined. With a katana in the main and a short sword in the off-hand, only a -1 penalty applies for fighting with two weapons in hand. Additionally, you gain a +1 damage bonus on both hands.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds. Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4944</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4944"/>
		<updated>2009-07-29T23:04:28Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Modified Epic Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Disabled Epic Feats===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Epic Feats===&lt;br /&gt;
&amp;lt;i&amp;gt;Additionally, the following epic feats were modified&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=4943</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=4943"/>
		<updated>2009-07-29T23:04:12Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Create Your Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more.&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled/Modified Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Organizations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled_Epic_Feats&amp;diff=4942</id>
		<title>Disabled Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled_Epic_Feats&amp;diff=4942"/>
		<updated>2009-07-29T23:03:58Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: Disabled Epic Feats moved to Disabled/Modified Epic Feats: added modified epic feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Disabled/Modified Epic Feats]]&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4941</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4941"/>
		<updated>2009-07-29T23:03:58Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: Disabled Epic Feats moved to Disabled/Modified Epic Feats: added modified epic feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Disabled Epic Feats===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Epic Feats===&lt;br /&gt;
&amp;lt;i&amp;gt;Aditionally, the following epic feats were modified&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=4940</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=4940"/>
		<updated>2009-07-29T23:02:53Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Create Your Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more.&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Organizations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=4939</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=4939"/>
		<updated>2009-07-29T23:02:06Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Create Your Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more.&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled/Modified Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Organizations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4938</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4938"/>
		<updated>2009-07-29T23:01:38Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Modified Epic Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Disabled Epic Feats===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Epic Feats===&lt;br /&gt;
&amp;lt;i&amp;gt;Aditionally, the following epic feats were modified&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4937</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4937"/>
		<updated>2009-07-29T23:00:47Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Modified Epic Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Disabled Epic Feats===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Epic Feats===&lt;br /&gt;
&amp;lt;i&amp;gt;Aditionally, the following epic feats were modified&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4936</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4936"/>
		<updated>2009-07-29T23:00:17Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Modified Epic Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Disabled Epic Feats===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Epic Feats===&lt;br /&gt;
&amp;lt;i&amp;gt;Aditionally, the following epic feats were modified&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4935</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4935"/>
		<updated>2009-07-29T23:00:02Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Disabled Epic Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Disabled Epic Feats===&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modified Epic Feats===&lt;br /&gt;
Aditionally, the following epic feats were modified&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4934</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4934"/>
		<updated>2009-07-29T22:59:42Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Disabled Epic Feats===&lt;br /&gt;
&amp;lt;p&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modified Epic Feats===&lt;br /&gt;
Aditionally, the following epic feats were modified&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4933</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4933"/>
		<updated>2009-07-29T22:58:31Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Aditionally, the following epic feats were modified: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Aditionally, bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aditionally, the following epic feats were modified===&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4932</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4932"/>
		<updated>2009-07-29T22:58:05Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Aditionally, bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;p&amp;gt;Aditionally, the following epic feats were modified:&amp;lt;/p&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4931</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4931"/>
		<updated>2009-07-29T22:56:52Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Aditionally, bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Aditionally, the following epic feats were modified:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Warlock 16th level, Spellcraft 24.&lt;br /&gt;
Specifics: The character&#039;s eldritch blasts deal +10% damage and have +2 to attack rolls. Aditionally, your Knowledge: The Planes and Knowledge: Arcana skills are permanently increased by 4.&lt;br /&gt;
Use: Automatic.&lt;br /&gt;
&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Type of Feat: Epic&lt;br /&gt;
Prerequisites: 21st level, Str 30, Mighty Rage, base attack bonus +25.&lt;br /&gt;
Specifics: While raging, the character&#039;s Str and Con bonuses remain at +8 and their Will save bonus increases to +8. Aditionally, they gain a +5 adrenaline bonus to Climb, Jump and Swim checks for the duration of their rage, and the AC penalty for enraging is reduced to 1.&lt;br /&gt;
Use: Automatic while in rage.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Deities&amp;diff=4747</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Deities&amp;diff=4747"/>
		<updated>2009-07-18T23:59:48Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deities==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; nowrap&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;DEITY&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; nowrap&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ALIGNMENT(S)&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; &amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;PORTFOLIO&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; &amp;gt;&amp;lt;b&amp;gt;&amp;lt;font &lt;br /&gt;
color=&amp;quot;white&amp;quot;&amp;gt;ALLOWED DOMAINS&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Abbathor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Greed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Aerdrie Faenya]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, weather, avians, rain, fertility, avariels&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Animal, Good&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Akadi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental air, movement, speed, flying creatures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Trickery, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Angharradh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Spring, fertility, planting, birth, defense, wisdom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Anhur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, conflict, physical prowess, thunder, rain &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, War, Strength, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Arvoreen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Defense, war, vigilance, halfling warriors, duty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Auril]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Cold, winter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Evil, Water, Cold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Azuth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wizards, mages, spellcasters in general, monks of the Shining Hand order&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, Knowledge, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Baervan Wildwanderer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, nature, forest gnomes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Bahgtru]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Loyalty, stupidity, brute strength &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Strength, Evil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Bane]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Strife, hatred, tyranny, fear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Baravar Cloakshadow]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Illusions, deception, traps, wards&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Berronar Truesilver]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Beshaba]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Random mischief, misfortune, bad luck, accidents&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Evil, Luck, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Brandobaris]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Stealth, thievery, adventuring, halfling rogues&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, Trickery, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Callarduran Smoothhands]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Stone, the Underdark, mining, the svirfneblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Chauntea]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[True Neutral|TN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Agriculture, plants, cultivated by humans, farmers, gardeners, summer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Earth, Good, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Clangeddin Silverbeard]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Battle, war, valor, bravery, honor in battle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Law, Strength, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Corellon Larethian]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Cyric]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Murder, lies, intrigue, deception, illusion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Cyrrollalee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Friendship, trust, the hearth, hospitality, crafts&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Deep Duerra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Psionics, conquest, expansion &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, WAr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Deneir]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Glyphs, images, literature, scribes, cartography&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Dugmaren Brightmantle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Scholarship, invention, discovery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Dwarf, Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Dumathoin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Knowledge, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Eilistraee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Song, beauty, dance, swordwork, hunting, moonlight&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Good, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Eldath]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Quest places, springs, pools, peace, waterfalls&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, Protection, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Erevan Ilesere]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mischief, change, rogues&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Fenmarel Mestarine]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Feral elves, outcasts, scapegoats, isolation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Plant, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Finder Wyvernspur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Cycle of life, transformation of art, saurials&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Animal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Flandal Steelskin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mining, physical fitness, smithing, metalworking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gaerdal Ironhand]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Vigilance, combat, martial defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Garagos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, skill-at-arms, destruction, plunder&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gargauth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Betrayal, cruelty, political corruption, powerbrokers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Garl Glittergold]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, humor, trickery, gem cutting, gnomes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Geb]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, miners, mines, mineral resources &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ghaunadaur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Ooze, slimes, jellies, outcasts, ropers, rebels&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gond]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Artifice, craft, construction, smithwork&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Fire, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gorm Gulthyn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guardian of all dwarves, defense, watchfulness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Grumbar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental earth, solidarity, changelessness, oaths&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Time&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gruumsh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Orcs, conquest, survival, strength, territory&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gwaeron Windstrom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Tracking, rangers of the North&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Knowledge, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Haela Brightaxe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Luck in battle, joy of battle, dwarven fighters&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hanali Celanil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Love, romance, beauty, enchantments, magic item artistry, fine art, artists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hathor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Motherhood, folk music, dance, the moon, fate &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Helm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guardians, protectors, protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hoar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Revenge, retribution, poetic justice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Travel, Death&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Horus-Re]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;The sun, vengeance, rulership, kings, life &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Sun, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ilmater]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Endurance, suffering, martyrdom, perseverance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Healing, Good, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ilneval]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, combat, overwhelming numbers, strategy &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Isis]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Weather, rivers, agriculture, love, marriage, good magic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Istishia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental water, purification&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Water, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Jergal]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Fatalism, proper burial, guardian of tombs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Knowledge, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kelemvor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Protection, Travel, Death&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kiransalee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Undead, vengeance &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Evil, Undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kossuth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental fire, purification through fire&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Fire, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Labelas Enoreth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Time, longevity, the moment of choice, history&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Time, Chaos, Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Laduguer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic weapon creation, artisans, magic, gray dwarves &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Magic, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lathander]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Strength, Sun&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Leira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[True Neutral |TN]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Deception, illusion, mist, shadow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Darkness, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lliira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Joy, happiness, dance, festivals, freedom, liberty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Travel, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lolth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Assassins, chaos, darkness, drow, evil, spiders&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Trickery, Chaos, Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Loviatar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Pain, hurt, agony, torment, suffering, torture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Strength, Law, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lurue]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Talking beasts, intelligent non-humanoid creatures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Healing, Good, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Luthic]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Caves, orc females, home, wisdom, fertility, healing, servit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Evil, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Malar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bloodlust, evil lycanthropes, hunters, marauding beasts and monsters, stalking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Evil, Strength, Chaos, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Marthammor Duin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guides, explorers, expatriates, travelers, lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mask]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Shadows, thievery, thieves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery, Darkness, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mielikki]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Autumn, dryads, forest creatures, forest, rangers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Animal, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Milil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Poetry, song, eloquence&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Moradin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; Dwarves, creation, smithing, protection, metalcraft, stonework&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Good, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Myrkul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Corruption, The Dead, Decay, Exhaustion, Old age&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Evil, Suffering, Undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Mystra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, spells, the Weave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Nephthys]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wealth, protector of children, trade and the dead &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Oghma]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bards, inspiration, invention, knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Travel, Trickery, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Osiris]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Vegetation, the dead, death, justice, harvest &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Good, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Red Knight]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Strategy, planning, tactics&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, Law, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Rillfane Rallathil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Woodlands, nature, wild elves, wood elves, druids&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Savras]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Divination, fate, truth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Magic, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sebek]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;River hazards, crocodiles, werecrocodiles, wetlands &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Evil, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Segojan Earthcaller]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, nature, the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Good&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sehanine Moonbow]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves &lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Selune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good and neutral lycanthropes, moon, navigation, questers, stars, wanderers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel, Chaos, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Set]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;The desert, destruction, drought, night, rot,snakes, hate, betrayal, evil magic, ambition, poison, murder &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Evil, Magic, Darkness, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Seveltarm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bloodlust, battle prowess, drow warriors &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Caverns, dark, dungeons, forgetfulness, loss, night, secrets, the Underdark&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Knowledge, Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sharess]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Hedonism, sensual fulfillment, festhalls, cats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Travel, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shargaas]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Night, thieves, stealth, darkness, the Underdark &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Darkness, Chaos, Evil, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sharindlar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Healing, mercy, romantic, love, fertility, dancing, courtship, the moon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shaundakul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, exploration, portals, miners, caravans&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Protection, Travel, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sheela Peryroyl]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Nature, agriculture, weather, song, dance, beauty, romantic love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shevarash]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Hatred of the drow, vengeance, crusades, loss&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, Strength&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shiallia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Woodland glades, woodland fertility, growth, the High Forest, Neverwinter Wood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good,  Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Siamorphe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Nobles, rightful rule of nobility, human royalty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Silvanus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wild nature, druids&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Protection, Plant, Water, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Solonor Thelandira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Archery, hunting, wilderness survival&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sseth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Poison, somnolence&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Chaos, Air, Evil, Magic, Animal, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Beauty, love, passion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Good, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Talona]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Pestilence, sickness, poison&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Chaos, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Talos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Storms, destruction, rebellion, conflagration, earthquakes, vortices&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Fire, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tempus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, battle, warriors&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Thard Harr]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wild dwarves, jungle survival hunting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Thoth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Neutral magic, scribes, knowledge, invention, secrets &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Torm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Duty, loyalty, obedience, paladins&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing, Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tymora]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good fortune, skill, victory, adventures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel, Luck, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tyr]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Justice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, War, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ubtao]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Creation, jungles, Chult, the Chultans, dinosaurs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Plant, Protection, Animal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ulutiu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Glaciers, polar environments, Arctic dwellers &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Umberlee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Oceans, currents, waves, sea winds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Water, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Urdlen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Evil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Urogalan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, death, protection of the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Earth, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Valkur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Sailors, ships, favorable winds, naval combat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Good, Protection, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Velsharoon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Necromancy, necromancers, evil liches, undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Evil, Magic, Undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Vergadain]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wealth, luck, chance, non-evil thieves, suspicion, trickery, negotiation, sly cleverness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Luck, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Vhaeraun]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Thievery, drow males, evil activity on the surface &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Travel, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Waukeen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Trade, money, wealth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Protection, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Yondalla]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Yurtrus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, disease&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Destruction, Evil, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Deities&amp;diff=4746</id>
		<title>Deities</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Deities&amp;diff=4746"/>
		<updated>2009-07-18T23:57:24Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Deities==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border: 1px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; nowrap&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;DEITY&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; nowrap&amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;ALIGNMENT(S)&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; &amp;gt;&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;PORTFOLIO&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;gray&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left-2px;&amp;quot; &amp;gt;&amp;lt;b&amp;gt;&amp;lt;font &lt;br /&gt;
color=&amp;quot;white&amp;quot;&amp;gt;ALLOWED DOMAINS&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Abbathor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Greed&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Aerdrie Faenya]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, weather, avians, rain, fertility, avariels&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Animal, Good&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Akadi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental air, movement, speed, flying creatures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Trickery, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Angharradh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Spring, fertility, planting, birth, defense, wisdom&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Anhur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, conflict, physical prowess, thunder, rain &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, War, Strength, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Arvoreen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Defense, war, vigilance, halfling warriors, duty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Auril]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Cold, winter&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Evil, Water, Cold&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Azuth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wizards, mages, spellcasters in general, monks of the Shining Hand order&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, Knowledge, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Baervan Wildwanderer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, nature, forest gnomes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Bahgtru]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Loyalty, stupidity, brute strength &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Strength, Evil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Bane]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Strife, hatred, tyranny, fear&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Baravar Cloakshadow]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Illusions, deception, traps, wards&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Berronar Truesilver]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Beshaba]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Random mischief, misfortune, bad luck, accidents&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Evil, Luck, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Brandobaris]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Stealth, thievery, adventuring, halfling rogues&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, Trickery, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Callarduran Smoothhands]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Stone, the Underdark, mining, the svirfneblin&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Chauntea]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[True Neutral|TN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Agriculture, plants, cultivated by humans, farmers, gardeners, summer&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Earth, Good, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Clangeddin Silverbeard]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Battle, war, valor, bravery, honor in battle&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Law, Strength, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Corellon Larethian]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, music, arts, crafts, war, the elven race (especially sun elves), poetry, bards, warriors&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Cyric]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Murder, lies, intrigue, deception, illusion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Cyrrollalee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Friendship, trust, the hearth, hospitality, crafts&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Deep Duerra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Psionics, conquest, expansion &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, WAr&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Deneir]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Glyphs, images, literature, scribes, cartography&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Dugmaren Brightmantle]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Scholarship, invention, discovery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Dwarf, Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Dumathoin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Knowledge, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Eilistraee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Song, beauty, dance, swordwork, hunting, moonlight&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Good, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Eldath]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Quest places, springs, pools, peace, waterfalls&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, Protection, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Erevan Ilesere]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mischief, change, rogues&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Fenmarel Mestarine]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Feral elves, outcasts, scapegoats, isolation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Plant, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Finder Wyvernspur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Cycle of life, transformation of art, saurials&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Animal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Flandal Steelskin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mining, physical fitness, smithing, metalworking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gaerdal Ironhand]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Vigilance, combat, martial defense&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Garagos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, skill-at-arms, destruction, plunder&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gargauth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Betrayal, cruelty, political corruption, powerbrokers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Garl Glittergold]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, humor, trickery, gem cutting, gnomes &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Geb]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, miners, mines, mineral resources &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ghaunadaur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Ooze, slimes, jellies, outcasts, ropers, rebels&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gond]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Artifice, craft, construction, smithwork&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Fire, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gorm Gulthyn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guardian of all dwarves, defense, watchfulness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Grumbar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental earth, solidarity, changelessness, oaths&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Time&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gruumsh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Orcs, conquest, survival, strength, territory&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Gwaeron Windstrom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Tracking, rangers of the North&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Knowledge, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Haela Brightaxe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Luck in battle, joy of battle, dwarven fighters&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hanali Celanil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Love, romance, beauty, enchantments, magic item artistry, fine art, artists&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hathor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Motherhood, folk music, dance, the moon, fate &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Helm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guardians, protectors, protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Hoar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Revenge, retribution, poetic justice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Travel, Death&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Horus-Re]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;The sun, vengeance, rulership, kings, life &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Sun, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ilmater]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Endurance, suffering, martyrdom, perseverance&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Healing, Good, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ilneval]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, combat, overwhelming numbers, strategy &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Isis]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Weather, rivers, agriculture, love, marriage, good magic &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Magic, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Istishia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental water, purification&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Water, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Jergal]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Fatalism, proper burial, guardian of tombs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Knowledge, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kelemvor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Protection, Travel, Death&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kiransalee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Undead, vengeance &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Chaos, Evil, Undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Kossuth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Elemental fire, purification through fire&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Fire, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Labelas Enoreth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Time, longevity, the moment of choice, history&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Time, Chaos, Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Laduguer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic weapon creation, artisans, magic, gray dwarves &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Magic, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lathander]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Strength, Sun&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Leira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[True Neutral |TN]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Deception, illusion, mist, shadow&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Darkness, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lliira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Joy, happiness, dance, festivals, freedom, liberty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Travel, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lolth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Assassins, chaos, darkness, drow, evil, spiders&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Trickery, Chaos, Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Loviatar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Pain, hurt, agony, torment, suffering, torture&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Strength, Law, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Lurue]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Talking beasts, intelligent non-humanoid creatures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Healing, Good, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Luthic]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Caves, orc females, home, wisdom, fertility, healing, servit&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Evil, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Malar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bloodlust, evil lycanthropes, hunters, marauding beasts and monsters, stalking&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Evil, Strength, Chaos, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Marthammor Duin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Guides, explorers, expatriates, travelers, lightning&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mask]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Shadows, thievery, thieves&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Trickery, Darkness, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Mielikki]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Autumn, dryads, forest creatures, forest, rangers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Animal, Plant, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Milil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Poetry, song, eloquence&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Moradin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt; Dwarves, creation, smithing, protection, metalcraft, stonework&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Good, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Myrkul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Autumn, Corruption, The dead, Decay, Dusk, Exhaustion, Old age, Parasites, Wasting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Evil, Law, Pestilence, Travel, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Mystra]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Magic, spells, the Weave&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Nephthys]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wealth, protector of children, trade and the dead &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Oghma]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bards, inspiration, invention, knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Travel, Trickery, Luck&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Osiris]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Vegetation, the dead, death, justice, harvest &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Good, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Red Knight]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Strategy, planning, tactics&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, Law, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Rillfane Rallathil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Woodlands, nature, wild elves, wood elves, druids&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Savras]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Divination, fate, truth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Magic, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sebek]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;River hazards, crocodiles, werecrocodiles, wetlands &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Evil, Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Segojan Earthcaller]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, nature, the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Good&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sehanine Moonbow]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves &lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Selune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good and neutral lycanthropes, moon, navigation, questers, stars, wanderers&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel, Chaos, Dream&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Set]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Lawful Evil|LE]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;The desert, destruction, drought, night, rot,snakes, hate, betrayal, evil magic, ambition, poison, murder &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Evil, Magic, Darkness, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Seveltarm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Bloodlust, battle prowess, drow warriors &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Evil|LE]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Caverns, dark, dungeons, forgetfulness, loss, night, secrets, the Underdark&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Knowledge, Darkness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sharess]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Hedonism, sensual fulfillment, festhalls, cats&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Travel, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shargaas]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Night, thieves, stealth, darkness, the Underdark &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Darkness, Chaos, Evil, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sharindlar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Healing, mercy, romantic, love, fertility, dancing, courtship, the moon&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shaundakul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Travel, exploration, portals, miners, caravans&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Protection, Travel, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sheela Peryroyl]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Nature, agriculture, weather, song, dance, beauty, romantic love&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shevarash]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Hatred of the drow, vengeance, crusades, loss&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, Strength&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Shiallia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Chaotic Good|CG]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Woodland glades, woodland fertility, growth, the High Forest, Neverwinter Wood&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good,  Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Siamorphe]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Nobles, rightful rule of nobility, human royalty&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Law, Knowledge&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Silvanus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wild nature, druids&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Protection, Plant, Water, Healing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Solonor Thelandira]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Archery, hunting, wilderness survival&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Plant, War&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sseth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Poison, somnolence&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Chaos, Air, Evil, Magic, Animal, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Sune]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Beauty, love, passion&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Good, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Talona]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Pestilence, sickness, poison&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Chaos, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Talos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Storms, destruction, rebellion, conflagration, earthquakes, vortices&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Fire, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tempus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Good|CG]], [[Chaotic Neutral|CN]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;War, battle, warriors&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, Strength, War, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Thard Harr]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wild dwarves, jungle survival hunting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Good, Plant&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Thoth]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Neutral magic, scribes, knowledge, invention, secrets &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Magic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Torm]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Duty, loyalty, obedience, paladins&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Healing, Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tymora]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good fortune, skill, victory, adventures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Travel, Luck, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Tyr]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Justice&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Knowledge, War, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ubtao]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Creation, jungles, Chult, the Chultans, dinosaurs&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Plant, Protection, Animal&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Ulutiu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Glaciers, polar environments, Arctic dwellers &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Animal, Protection, Strength, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Umberlee]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Oceans, currents, waves, sea winds&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Destruction, Evil, Water, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Urdlen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, Evil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Urogalan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Lawful Neutral|LN]], [[Lawful Evil|LE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Earth, death, protection of the dead&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Earth, Protection&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Valkur]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Chaotic Good|CG]], [[Chaotic Neutral|CN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Sailors, ships, favorable winds, naval combat&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Air, Good, Protection, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Velsharoon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Neutral|LN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Necromancy, necromancers, evil liches, undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Evil, Magic, Undeath&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Vergadain]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Wealth, luck, chance, non-evil thieves, suspicion, trickery, negotiation, sly cleverness&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Luck, Trickery&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Vhaeraun]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Thievery, drow males, evil activity on the surface &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Evil, Travel, Trickery, Chaos&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Waukeen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Neutral Good|NG]], [[Lawful Neutral|LN]], [[True Neutral|TN]], [[Chaotic Neutral|CN]], [[Neutral Evil|NE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Trade, money, wealth&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Knowledge, Protection, Travel&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Yondalla]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Lawful Good|LG]], [[Neutral Good|NG]], [[Lawful Neutral|LN]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Good, Protection, Law&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;[[Yurtrus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
[[Chaotic Neutral|CN]], [[Neutral Evil|NE]], [[Chaotic Evil|CE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, disease&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid gray; padding-left:2px;&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;Death, Destruction, Evil, Suffering&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4561</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4561"/>
		<updated>2009-07-07T15:59:20Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;This is a list of epic feats that are not available upon reaching levels above 20. Aditionally, bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor Skin&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Insight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Weapon Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Weapon Specialization&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell Focus&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Spell Resistance&amp;lt;br&amp;gt;&lt;br /&gt;
Overwhelming Critical&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Sneak Attack&amp;lt;br&amp;gt;&lt;br /&gt;
Improved Stunning Fist&amp;lt;br&amp;gt;&lt;br /&gt;
Bane of Enemies&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Barbarian Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Wild Shape: Dragon&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mummy Dust&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Dragon Knight&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Mage Armour&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Ruin&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Mass Fowl&amp;lt;br&amp;gt;&lt;br /&gt;
Eldritch Master&amp;lt;br&amp;gt;&lt;br /&gt;
Expose Weakness&amp;lt;br&amp;gt;&lt;br /&gt;
Persistent Spell&amp;lt;br&amp;gt;&lt;br /&gt;
Thundering Rage&amp;lt;br&amp;gt;&lt;br /&gt;
Song of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Hymn of Requiem&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon Companion&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Vampiric Feast&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Damnation (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Spell: Hellball (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&amp;lt;br&amp;gt;&lt;br /&gt;
Epic Precision&amp;lt;br&amp;gt;&lt;br /&gt;
Automatic Still Spell (&amp;gt; level 3)&amp;lt;br&amp;gt;&lt;br /&gt;
Automatic Silent Spell (&amp;gt; level 3)&amp;lt;br&amp;gt;&lt;br /&gt;
Automatic Quicken Spell (&amp;gt; level 3)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4560</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4560"/>
		<updated>2009-07-07T15:56:24Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[p]This is a list of epic feats that are not available upon reaching levels above 20. Aditionally, bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.[/p]&lt;br /&gt;
&lt;br /&gt;
Armor Skin[br]&lt;br /&gt;
Combat Insight[br]&lt;br /&gt;
Epic Weapon Focus[br]&lt;br /&gt;
Epic Weapon Specialization[br]&lt;br /&gt;
Epic Spell Focus[br]&lt;br /&gt;
Improved Spell Resistance[br]&lt;br /&gt;
Overwhelming Critical[br]&lt;br /&gt;
Improved Sneak Attack[br]&lt;br /&gt;
Improved Stunning Fist[br]&lt;br /&gt;
Bane of Enemies[br]&lt;br /&gt;
Epic Barbarian Rage[br]&lt;br /&gt;
Epic Wild Shape: Dragon[br]&lt;br /&gt;
Epic Spell: Mummy Dust[br]&lt;br /&gt;
Epic Spell: Dragon Knight[br]&lt;br /&gt;
Epic Spell: Hellball[br]&lt;br /&gt;
Epic Spell: Epic Mage Armour[br]&lt;br /&gt;
Epic Spell: Ruin[br]&lt;br /&gt;
Epic Spell: Mass Fowl[br]&lt;br /&gt;
Eldritch Master[br]&lt;br /&gt;
Expose Weakness[br]&lt;br /&gt;
Persistent Spell[br]&lt;br /&gt;
Thundering Rage[br]&lt;br /&gt;
Song of Requiem[br]&lt;br /&gt;
Hymn of Requiem[br]&lt;br /&gt;
Dragon Companion[br]&lt;br /&gt;
Epic Spell: Vampiric Feast[br]&lt;br /&gt;
Epic Spell: Epic Gate[br]&lt;br /&gt;
Epic Spell: Damnation (Warlock)[br]&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)[br]&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)[br]&lt;br /&gt;
Epic Spell: Hellball (Warlock)[br]&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)[br]&lt;br /&gt;
Epic Precision[br]&lt;br /&gt;
Automatic Still Spell (&amp;gt; level 3)[br]&lt;br /&gt;
Automatic Silent Spell (&amp;gt; level 3)[br]&lt;br /&gt;
Automatic Quicken Spell (&amp;gt; level 3)[br]&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4559</id>
		<title>Disabled/Modified Epic Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Disabled/Modified_Epic_Feats&amp;diff=4559"/>
		<updated>2009-07-07T15:55:18Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: New page: This is a list of epic feats that are not available upon reaching levels above 20. Aditionally, bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be us...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of epic feats that are not available upon reaching levels above 20. Aditionally, bonus feats gained from class levels (like those of a fighter, wizard or rogue) cannot be used to purchase any epic feats at all.&lt;br /&gt;
&lt;br /&gt;
Armor Skin&lt;br /&gt;
Combat Insight&lt;br /&gt;
Epic Weapon Focus&lt;br /&gt;
Epic Weapon Specialization&lt;br /&gt;
Epic Spell Focus&lt;br /&gt;
Improved Spell Resistance&lt;br /&gt;
Overwhelming Critical&lt;br /&gt;
Improved Sneak Attack&lt;br /&gt;
Improved Stunning Fist&lt;br /&gt;
Bane of Enemies&lt;br /&gt;
Epic Barbarian Rage&lt;br /&gt;
Epic Wild Shape: Dragon&lt;br /&gt;
Epic Spell: Mummy Dust&lt;br /&gt;
Epic Spell: Dragon Knight&lt;br /&gt;
Epic Spell: Hellball&lt;br /&gt;
Epic Spell: Epic Mage Armour&lt;br /&gt;
Epic Spell: Ruin&lt;br /&gt;
Epic Spell: Mass Fowl&lt;br /&gt;
Eldritch Master&lt;br /&gt;
Expose Weakness&lt;br /&gt;
Persistent Spell&lt;br /&gt;
Thundering Rage&lt;br /&gt;
Song of Requiem&lt;br /&gt;
Hymn of Requiem&lt;br /&gt;
Dragon Companion&lt;br /&gt;
Epic Spell: Vampiric Feast&lt;br /&gt;
Epic Spell: Epic Gate&lt;br /&gt;
Epic Spell: Damnation (Warlock)&lt;br /&gt;
Epic Spell: Entropic Husk (Warlock)&lt;br /&gt;
Epic Spell: Epic Gate (Warlock)&lt;br /&gt;
Epic Spell: Hellball (Warlock)&lt;br /&gt;
Epic SPell: Vampiric Feast (Warlock)&lt;br /&gt;
Epic Precision&lt;br /&gt;
Automatic Still Spell (&amp;gt; level 3)&lt;br /&gt;
Automatic Silent Spell (&amp;gt; level 3)&lt;br /&gt;
Automatic Quicken Spell (&amp;gt; level 3)&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=4558</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=4558"/>
		<updated>2009-07-07T15:54:02Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Create Your Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more.&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Organizations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=4530</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=4530"/>
		<updated>2009-06-30T13:28:45Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* PvP/CvC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
XP will not be refunded for deaths that occur during lag, server crashing, etc. &lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat incur an experience penalty. Read the rules for subdual below for more information.&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is a dumb reason. Consider the player on the other side, and avoid resorting to create excuses for killing them just because you can. Otherwise you are only causing grief, which will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person, not to OOCly save them XP. If death occurs due to DOT spells or some other accident, DMs will not refund XP (PVP is serious business).&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=4529</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=4529"/>
		<updated>2009-06-30T13:24:04Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Griefing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
XP will not be refunded for deaths that occur during lag, server crashing, etc. &lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat incur an experience penalty. Read the rules for subdual below for more information.&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is a dumb reason.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person, not to OOCly save them XP. If death occurs due to DOT spells or some other accident, DMs will not refund XP (PVP is serious business).&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Duelist&amp;diff=4528</id>
		<title>Duelist</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Duelist&amp;diff=4528"/>
		<updated>2009-06-30T11:45:44Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Duelist==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The duelist is a nimble, intelligent fighter trained in making precise attacks with light weapons, such as the rapier. They always take full advantage of their quick reflexes and wits in a fight. Rather than wearing bulky armor, a duelist feels the best way to protect themselves is not to get hit at all. Duelists are most often fighters or rangers, but almost as often rogues or bards. Wizards, sorcerers, and monks make surprisingly good duelists due to those classes’ lack of reliance on armor. &lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Duelist, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +6 &lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Parry 5 Ranks, Tumble 5 Ranks &lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Dodge, Mobility, Weapon Finesse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Duelist are: &lt;br /&gt;
* Balance&lt;br /&gt;
* Bluff&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring and Leatherworking&lt;br /&gt;
* Craft: Weaponsmithing&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Jump&lt;br /&gt;
* Listen&lt;br /&gt;
* Parry&lt;br /&gt;
* Perform&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Spot&lt;br /&gt;
* Taunt&lt;br /&gt;
* Tumble&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Duelist is proficient with all simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canny Defense:&#039;&#039;&#039; When not wearing armor or using a shield, the duelist adds their intelligence bonus to their AC, with a maximum bonus equal to their Duelist level. This does not stack with Unfettered Defense from the Invisible Blade. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Reaction:&#039;&#039;&#039; At 2nd level, the duelist can improve their speed and reaction time, triggering the equivalent of the haste spell as if cast by a sorcerer of the duelist’s class level. This ability can be used once per day at 2nd level, two times per day at 4th level, three times per day at 6th level, four times per day at 8th level, and five times per day at 10th level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Mobility:&#039;&#039;&#039; At 3rd level, the duelist gains an additional +4 dodge bonus to AC against attacks of opportunity provoked by movement. This bonus stacks with that granted by the Mobility feat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grace:&#039;&#039;&#039; At 4th level, the duelist gains a +2 bonus on Reflex saves. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precise Strike:&#039;&#039;&#039; At 5th level, the duelist gains the ability to strike precisely with a light or one-handed piercing weapon, gaining 1d6 piercing damage. This only works against enemies vulnerable to critical hits. Precise Strike is automatically in effect when the duelist has no off-hand weapon or shield. At 10th level, the damage increases to 2d6. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flourish:&#039;&#039;&#039; At 6th-level, Duelists can make an impressive, flashy attack with a light or one-handed piercing weapon that catches their foe off guard. This attack deals 2d6 additional points of piercing damage. There is no limit to the number of times per day the duelist may use this ability, but has a 30-second “cool down” between uses. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elaborate Parry:&#039;&#039;&#039; At 7th level, the duelist masters the art of defense with their blade. Whenever they wield a light or one-handed piercing weapon, they add their duelist level to Parry checks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deflect Arrows:&#039;&#039;&#039; A 9th-level duelist gains deflect arrows as a bonus feat.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Crafting_System&amp;diff=4521</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Crafting_System&amp;diff=4521"/>
		<updated>2009-06-29T03:17:11Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Crafting Steps with an Assistant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Sundren Crafting System: The Basics===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Sundren uses a heavily modified version of the crafting system originally seen in Neverwinter Nights 2: Storm of Zehir. To create items, the player must possess a recipe. Aditionally - depending on the recipe - requirements can be gold, item components, tools, a certain level of skill, ability to cast a spell at a certain caster level, feats, a low enough crafting fatigue level and lastly a proper location.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The system introduces several new skills feats and slightly modifies uses of existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The skills are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Armorsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Jewelcrafting]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Tailoring &amp;amp; Leatherwork]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Trap &amp;amp; Contraption Making]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Weaponsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Woodworking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Profession: Cook]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Profession: Fisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Profession: Miner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Profession: Woodcutter]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And the feats:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imbue Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft Magical Arms and Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft Wondrous Item]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Applications of these skills and feats are explained in each of the individual links. Craft and Profession skills are frequently used to supply each other with the necessary materials. This is especially the case for the Miner and Woodcutter professions, which solely function as gathering skills.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
===Crafting DC===&lt;br /&gt;
&amp;lt;p&amp;gt;The entire crafting system works with d10 dice for probability rather than d20. This to make the character&#039;s skill have a greater impact than luck. Mishaps can occur if a check is failed, but a 1-roll is not an automatic failure. So DC level for magic crafting is 1d10 + caster level, whilst in the use of skills it is 1d10 + skill level.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Crafting Screen===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Crafting can only be initiated within designated craft locations. These tend to be logically placed zones around workbenches and other work stations, and entering them will give an on-screen message just like the resting locations do. Once there, a recipe can be activated to initiate crafting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Crafting User Interface will only open if several conditions are met. These are:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The Craft Master (the one who activates the recipe) is nearby mentioned work stations&amp;lt;br&amp;gt;&lt;br /&gt;
- The Craft Master has the required ingredients and amount of gold&amp;lt;br&amp;gt;&lt;br /&gt;
- The Craft Master&#039;s party is in possession of all necessary tools (tools, such as smith hammers and molds are not consumed)&amp;lt;br&amp;gt;&lt;br /&gt;
- The Craft Master has the required feats&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting Steps with an Assistant===&lt;br /&gt;
&amp;lt;p&amp;gt;In order to have another character assist in crafting, there are several requirements that need to be fulfilled. First off, the character needs to be in the craft master&#039;s party. Secondly, he/she needs to have given permission to assist. This is achieved by the assisting player opening his Craft Status window by clicking the ToggleCraft button on the Sundren Player UI. Lastly, he/she needs to be present at the craft master&#039;s crafting location, and be able to provide the necessary skill/spell as well as having an acceptable fatigue level if applicable. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;1, Make sure Assistant is in party.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Have Craft Master initiate recipe. (Activate recipe)&amp;lt;br&amp;gt;&lt;br /&gt;
3. Have Assistant open their Crafting Fatigue panel. (ToggleCraft button on the Sundren Player UI.)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Have Craft Master select the Assistant (Right Click on Assistant&#039;s Avatar or Character portrait; note: they may be hidden by the Crafting Interface.)&amp;lt;br&amp;gt;&lt;br /&gt;
5. Have Craft Master press &amp;quot;Select Assistant&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Assistant&#039;s name should now be on Crafting Interface and say the appropriate spell to cast on workbench.&amp;lt;br&amp;gt;&lt;br /&gt;
7. Follow on screen directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting Fatigue===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
One of the most notable additions to the system is Crafting Fatigue. Crafting fatigue is incurred while gathering natural resources, as well as in the production of items from most - but not all - recipes. Crafting Fatigue is meant to symbolize the time and effort that goes into the work involved in the production process, and sets limits to how much any one individual character can accomplish in a certain amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This limit is imposed in two ways. First, there is a hard cap at 100 crafting fatigue. One can never exceed this value, and if crafting/gathering would mean going over it, the attempt is simply denied. Accompanied with a message saying so. Secondly, there are two &#039;barriers&#039; one can cross on the fatigue meter, at 50 and 75, that impose penalties for as long as the character&#039;s fatigue value stays above said values. Penalties are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;50+ fatigue&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-2 to Strength, Dexterity and Constitution, -4 to Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;75+ fatigue&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-4 to Strength, Dexterity and Constitution, -8 to Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are about to pass one of these barriers through crafting or gathering, a textual warning is given in your chat log. The penalties are continuously applied when resting and logging in to the server.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While it might take some time for higher fatigue levels to drop, crafting fatigue does not last forever. Every 24 hours, the value will be lowered by one point. This is calculated upon logging in and on resting. Note: this is 24 &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; hours, and if any gathering or crafting subject to further fatigue cost is done during this time, the timer is reset. Then it will take another 24 hours before your fatigue value will be lowered. It is not required to log in at least once per day in order to have your fatigue level lowered, nor is it needed to do so at exact hours for maximum efficiency. The amount of days that have passed is always calculated from the last time a fatigue cost was incurred.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special rules apply for characters under level 6. As these are considered the &#039;newbie levels&#039; during which new players can get acquainted with the way things work, crafting fatigue is capped at a value of 25. Once the 6th level of experience is attained, the character&#039;s crafting fatigue is set back to 0 and the cap is removed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If crafting from a recipe will incur a fatigue cost on the crafting player, an amount will be displayed on the description of the recipe itself. This value is modified depending on the player&#039;s physical ability scores, of which only the &amp;lt;i&amp;gt;base score&amp;lt;/i&amp;gt; (before item and spell bonuses come into play), to a minimum of 1. Which physical ability scores influence the fatigue incurred varies per skill/feat and can be found in their respective descriptions, accessible from this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to note that, when making use of the crafting assistant option, the one actually providing a skill (such as Armorsmithing or Woodworking) will be the one who is subject to fatigue. While in case of spell requirements, the craft master providing the feat is the one who takes the hit. Recipes with multiple skill requirements or skill and spell requirements will subject &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; participating in the crafting to the penalty (except the ones providing spells without being the craft master). If multiple of these requirements are fulfilled by the same character, that character shall also take the penalty multiple times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Read a [[Crafting Fatigue Example Situation]] here.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Crafting_System&amp;diff=4520</id>
		<title>Crafting System</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Crafting_System&amp;diff=4520"/>
		<updated>2009-06-29T03:16:17Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Crafting DC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Sundren Crafting System: The Basics===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Sundren uses a heavily modified version of the crafting system originally seen in Neverwinter Nights 2: Storm of Zehir. To create items, the player must possess a recipe. Aditionally - depending on the recipe - requirements can be gold, item components, tools, a certain level of skill, ability to cast a spell at a certain caster level, feats, a low enough crafting fatigue level and lastly a proper location.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The system introduces several new skills feats and slightly modifies uses of existing ones.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The skills are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Alchemy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Armorsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Jewelcrafting]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Tailoring &amp;amp; Leatherwork]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Trap &amp;amp; Contraption Making]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Weaponsmithing]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft: Woodworking]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Profession: Cook]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Profession: Fisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Profession: Miner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Profession: Woodcutter]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
And the feats:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imbue Material]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft Magical Arms and Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Craft Wondrous Item]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Applications of these skills and feats are explained in each of the individual links. Craft and Profession skills are frequently used to supply each other with the necessary materials. This is especially the case for the Miner and Woodcutter professions, which solely function as gathering skills.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
===Crafting DC===&lt;br /&gt;
&amp;lt;p&amp;gt;The entire crafting system works with d10 dice for probability rather than d20. This to make the character&#039;s skill have a greater impact than luck. Mishaps can occur if a check is failed, but a 1-roll is not an automatic failure. So DC level for magic crafting is 1d10 + caster level, whilst in the use of skills it is 1d10 + skill level.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Crafting Screen===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Crafting can only be initiated within designated craft locations. These tend to be logically placed zones around workbenches and other work stations, and entering them will give an on-screen message just like the resting locations do. Once there, a recipe can be activated to initiate crafting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Crafting User Interface will only open if several conditions are met. These are:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
- The Craft Master (the one who activates the recipe) is nearby mentioned work stations&amp;lt;br&amp;gt;&lt;br /&gt;
- The Craft Master has the required ingredients and amount of gold&amp;lt;br&amp;gt;&lt;br /&gt;
- The Craft Master&#039;s party is in possession of all necessary tools (tools, such as smith hammers and molds are not consumed)&amp;lt;br&amp;gt;&lt;br /&gt;
- The Craft Master has the required feats&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting Steps with an Assistant===&lt;br /&gt;
&amp;lt;p&amp;gt;In order to have another character assist in crafting, there are several requirements that need to be fulfilled. First off, the character needs to be in the craft master&#039;s party. Secondly, he/she needs to have given permission to assist. This is achieved by the assisting player opening his Craft Status window by clicking the ToggleCraft button on the Sundren Player UI. Lastly, he/she needs to be present at the craft master&#039;s crafting location, and be able to provide the necessary skill/spell as well as having an acceptable fatigue level if applicable. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;1, Make sure Assistant is in party.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Have Craft Master initiate recipe. (Activate recipe, then click on appropriate workbench.)&amp;lt;br&amp;gt;&lt;br /&gt;
3. Have Assistant open their Crafting Fatigue panel. (ToggleCraft button on the Sundren Player UI.)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Have Craft Master select the Assistant (Right Click on Assistant&#039;s Avatar or Character portrait; note: they may be hidden by the Crafting Interface.)&amp;lt;br&amp;gt;&lt;br /&gt;
5. Have Craft Master press &amp;quot;Select Assistant&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Assistant&#039;s name should now be on Crafting Interface and say the appropriate spell to cast on workbench.&amp;lt;br&amp;gt;&lt;br /&gt;
7. Follow on screen directions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting Fatigue===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
One of the most notable additions to the system is Crafting Fatigue. Crafting fatigue is incurred while gathering natural resources, as well as in the production of items from most - but not all - recipes. Crafting Fatigue is meant to symbolize the time and effort that goes into the work involved in the production process, and sets limits to how much any one individual character can accomplish in a certain amount of time.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This limit is imposed in two ways. First, there is a hard cap at 100 crafting fatigue. One can never exceed this value, and if crafting/gathering would mean going over it, the attempt is simply denied. Accompanied with a message saying so. Secondly, there are two &#039;barriers&#039; one can cross on the fatigue meter, at 50 and 75, that impose penalties for as long as the character&#039;s fatigue value stays above said values. Penalties are as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;50+ fatigue&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-2 to Strength, Dexterity and Constitution, -4 to Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;75+ fatigue&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-4 to Strength, Dexterity and Constitution, -8 to Concentration&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are about to pass one of these barriers through crafting or gathering, a textual warning is given in your chat log. The penalties are continuously applied when resting and logging in to the server.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While it might take some time for higher fatigue levels to drop, crafting fatigue does not last forever. Every 24 hours, the value will be lowered by one point. This is calculated upon logging in and on resting. Note: this is 24 &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; hours, and if any gathering or crafting subject to further fatigue cost is done during this time, the timer is reset. Then it will take another 24 hours before your fatigue value will be lowered. It is not required to log in at least once per day in order to have your fatigue level lowered, nor is it needed to do so at exact hours for maximum efficiency. The amount of days that have passed is always calculated from the last time a fatigue cost was incurred.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Special rules apply for characters under level 6. As these are considered the &#039;newbie levels&#039; during which new players can get acquainted with the way things work, crafting fatigue is capped at a value of 25. Once the 6th level of experience is attained, the character&#039;s crafting fatigue is set back to 0 and the cap is removed.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If crafting from a recipe will incur a fatigue cost on the crafting player, an amount will be displayed on the description of the recipe itself. This value is modified depending on the player&#039;s physical ability scores, of which only the &amp;lt;i&amp;gt;base score&amp;lt;/i&amp;gt; (before item and spell bonuses come into play), to a minimum of 1. Which physical ability scores influence the fatigue incurred varies per skill/feat and can be found in their respective descriptions, accessible from this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to note that, when making use of the crafting assistant option, the one actually providing a skill (such as Armorsmithing or Woodworking) will be the one who is subject to fatigue. While in case of spell requirements, the craft master providing the feat is the one who takes the hit. Recipes with multiple skill requirements or skill and spell requirements will subject &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; participating in the crafting to the penalty (except the ones providing spells without being the craft master). If multiple of these requirements are fulfilled by the same character, that character shall also take the penalty multiple times.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Read a [[Crafting Fatigue Example Situation]] here.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Feats&amp;diff=4511</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Feats&amp;diff=4511"/>
		<updated>2009-06-28T18:38:43Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From http://www.sundren.org/forum/showthread.php?p=60214:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;CUSTOM SUNDREN FEATS&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;GENERAL FEATS&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal&amp;lt;br&amp;gt;&lt;br /&gt;
You are practiced in the arts of petty crime.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Sleight Of Hand +1&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +3 to Open Lock and Sleight of Hand skills&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
GodsBane&amp;lt;br&amp;gt;&lt;br /&gt;
You are better able to resist divine magics than normal.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You get a +2 bonus on all saving throws to resist divine spells and spell-like abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Bodily Constitution&amp;lt;br&amp;gt;&lt;br /&gt;
Your training has made you extra resilient.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Con 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Constitution based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Cognitive Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
You have a talent for problem solving tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Int 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Intelligence based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Manual Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
You have nimble, dexterous fingers.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Dex 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Dexterity based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Personal Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
You have a knack for turning on the charm.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Cha 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Charisma based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
You are good at applying your might to manual tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Str 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Strength based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Worldy Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
You have especially good common sense.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Wis 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Wisdom based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notorious&amp;lt;br&amp;gt;&lt;br /&gt;
You are well known as a dangerous cutthroat not to be trifled with.&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Criminal Feat&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You get a +5 circumstance bonus on all Intimidate checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon&#039;s Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
You are incredibly tough.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequsites: Base Fort save +11&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain +12 HPs&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You can gain this feat multiple times and stacks with other Toughness feats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Giant&#039;s Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
You are amazingly tough&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequsites: Base Fort save +8&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain +9 HPs&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You can gain this feat multiple times and stacks with other Toughness feats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dwarf&#039;s Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
You are tougher then you were before&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequsites: Base Fort save +5&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain +6 HPs&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You can gain this feat multiple times and stacks with other Toughness feats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
You have a better chance than most to trail someone un-noticed&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +2 bonus on Hide and Spot checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Exalted Spell Resistance&amp;lt;br&amp;gt;&lt;br /&gt;
You are particularly resistant to evil spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Cha 15&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Against spells from evil sources you gain a +4 save bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirty Rat&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite adept at slipping under a foe&#039;s guard while he&#039;s distracted.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Tumble 4 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +1 bonus to attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forester&amp;lt;br&amp;gt;&lt;br /&gt;
Faerun&#039;s great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You receive a +2 bonus on all Heal checks and all Survival checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Adaptability&amp;lt;br&amp;gt;&lt;br /&gt;
You thrive under circumstances that require you to adapt, and excel at uncovering the secrets of the wilderness and surviving to tell the tale.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You get a +1 bonus on Fort Saves and a +2 bonus on Survival checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Armour Proficiency (Light)&amp;lt;br&amp;gt;&lt;br /&gt;
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Armour Proficiency (Medium)&amp;lt;br&amp;gt;&lt;br /&gt;
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Arcane Armour Proficiency (Light)&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Armour Proficiency (Heavy)&amp;lt;br&amp;gt;&lt;br /&gt;
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Arcane Armour Proficiency (Light), Arcane Armour Proficiency (Medium)&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 30%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Attuned&amp;lt;br&amp;gt;&lt;br /&gt;
You sense the magical energies latent in all things&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You receive a +2 bonus to all Spellcraft and Spot checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Giant Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
You are especially adept at battling creatures larger then yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequsites: Dex 16, base attack bonus +4.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: When fighting Giant type creatures you gain a +2 to attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lion Hearted&amp;lt;br&amp;gt;&lt;br /&gt;
You possess an incredible level of bravery and determination.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Iron Will.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to Will saves and a +4 bonus to Will saves against fear effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Master Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
You have master the ways of the hunter, allowing you to follow enemies through even the most difficult terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
Prequisites: Track Feat, Wis 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +4 bonus to all Search and Survivial checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Second Wind&amp;lt;br&amp;gt;&lt;br /&gt;
You have learned to control your body and focus your thoughts to rid yourself of fatigue&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Con 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Benefits:You can heal yourself for 1d6 + CON modifier, once per hour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;RACE-RELATED FEATS&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Manifestation&amp;lt;br&amp;gt;&lt;br /&gt;
You can call upon the power of your elven blood to impress lesser races.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Cha 15+, Elf&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: As a standard action, you can appear more imposing by drawing power from the land. You have a +4 morale bonus to all Charisma-based checks for 1d6 rounds. This is a supernatural ability you can use three times per day.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Blood&amp;lt;br&amp;gt;&lt;br /&gt;
Your family has an ancient bond with the shadow and deep places.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Wis 11+, Dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
Benefits: You gain a +4 racial bonus to spot checks underground.&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You can only take Deepblood at 1st level. **note until patch 1.14 this feat may be taken after character creation**&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Thief&amp;lt;br&amp;gt;&lt;br /&gt;
Not all halflings are thieves but you do not just fit the stereotype; you live it. Roguish skills come easily to you, even without training.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Dexterity 15+, Intelligence 13+, Halfling.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +1 competence bonus on Disable Device, Hide, Move Silently, Open Locks, and Sleight of Hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Far Wanderer&amp;lt;br&amp;gt;&lt;br /&gt;
You are not like most gnomes, preferring the open road to the hillside home and the company of folk in other lands to life among your own kind.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Years fo travel have honed your ability to move from place to place quickly and efficiently. Your Move speed is increased by 10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Innovator&amp;lt;br&amp;gt;&lt;br /&gt;
Your gnomish blood gives you great insight into the world of inventions and new ideas. You are quick to come up with creative solutions to problems and complications in need of solutions.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Intelligence 13, Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Your keen mind works easily through complexities that would confuse others, tranting you a +2 insight bonus to Lore, Disable Device, and Open Locks checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bestial Rage&amp;lt;br&amp;gt;&lt;br /&gt;
You have a berzerker soul, the result of feral ancestry or perhaps the bitterness and fury that comes from being hated by both halves of your heritage.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Half Orc&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: In time of great stress, you can give into the rage burning withing, gaining great strength from such a release. You may use the barbarian&#039;s Rage class ability once per dau, with all of its consumerate advantages and drawbacks. This use of Bestial Rage stacks with any other uses granted to you by class levels or other uses granted to you by class levels or other sources. For all intents and purposes this feat counts as access to the barbarian&#039;s Rage class feature with the exception of fulfilling prerequsities for choosing feats or PRCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Orc Blood&amp;lt;br&amp;gt;&lt;br /&gt;
For all effects related to race, a half-orc is considered an orc.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stone Bones&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Dwarf, Toughness Feat&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: DR 2/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Bones&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Stone Bones Feat&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: DR 4/ (does not stack with Stone Bones Feat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maker&#039;s Aptitude&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Dwarf or Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: From an early age, your kind is often inspired to create objects for a great variety of uses. You&#039;ve put that fascination to study, and learned how to craft better than others. You gain a +2 bonus on the skills Craft: Armorsmithing, Craft: Jewelcrafting, Craft: Trap &amp;amp; Contraption Making, Craft: Weaponsmithing and Knowledge: Architecture &amp;amp; Engineering.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sensitive Ears&amp;lt;br&amp;gt;&lt;br /&gt;
Your hearing is very keen, but vulnerable to loud sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Elf&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain +5 to Listen checks.&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You suffer +25% damage from sonic effects and a -2 penalty to saving throws against sonic effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armored Mage&amp;lt;br&amp;gt;&lt;br /&gt;
The affinity dwarves feel for metal allows you to reduce the chance of spell failure when casting arcane spells while wearing armour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Dwarf, Any Metamagic Feat&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: When casting arcane spells while wearing armour, you may reduce the chance of arcane spell failure by 5%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;CLASS-RELATED FEATS&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Arts&amp;lt;br&amp;gt;&lt;br /&gt;
Your dedication to pure martial training has improved your defensive techniques&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Dex 13, Fighter Level 6+&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +1 Dodge Bonus to AC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elusive Target&amp;lt;br&amp;gt;&lt;br /&gt;
You have learned to use your opponents as a shield against aimed arrows, spears and other precisely aimed weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Dex 13, Fighter Level 9+, Defensive Arts&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +1 Dodge Bonus to AC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Vile Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Warlock Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: The character can now see invisible objects permanently.&amp;lt;br&amp;gt;&lt;br /&gt;
Special: the character takes a -4 deformity penalty on all spot and search checks and your eyes are easily seen by others.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Feats&amp;diff=4510</id>
		<title>Feats</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Feats&amp;diff=4510"/>
		<updated>2009-06-28T18:35:38Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From http://www.sundren.org/forum/showthread.php?p=60214:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;CUSTOM SUNDREN FEATS&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;GENERAL FEATS&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Criminal&amp;lt;br&amp;gt;&lt;br /&gt;
You are practiced in the arts of petty crime.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Sleight Of Hand +1&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +3 to Open Lock and Sleight of Hand skills&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
GodsBane&amp;lt;br&amp;gt;&lt;br /&gt;
You are better able to resist divine magics than normal.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: None&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You get a +2 bonus on all saving throws to resist divine spells and spell-like abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Bodily Constitution&amp;lt;br&amp;gt;&lt;br /&gt;
Your training has made you extra resilient.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Con 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Constitution based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Cognitive Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
You have a talent for problem solving tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Int 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Intelligence based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Manual Dexterity&amp;lt;br&amp;gt;&lt;br /&gt;
You have nimble, dexterous fingers.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Dex 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Dexterity based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Personal Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
You have a knack for turning on the charm.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Cha 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Charisma based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Physical Strength&amp;lt;br&amp;gt;&lt;br /&gt;
You are good at applying your might to manual tasks.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Str 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Strength based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Heightened Worldy Wisdom&amp;lt;br&amp;gt;&lt;br /&gt;
You have especially good common sense.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Wis 13&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to all Wisdom based skill checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Notorious&amp;lt;br&amp;gt;&lt;br /&gt;
You are well known as a dangerous cutthroat not to be trifled with.&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Criminal Feat&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You get a +5 circumstance bonus on all Intimidate checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon&#039;s Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
You are incredibly tough.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequsites: Base Fort save +11&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain +12 HPs&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You can gain this feat multiple times and stacks with other Toughness feats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Giant&#039;s Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
You are amazingly tough&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequsites: Base Fort save +8&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain +9 HPs&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You can gain this feat multiple times and stacks with other Toughness feats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dwarf&#039;s Toughness&amp;lt;br&amp;gt;&lt;br /&gt;
You are tougher then you were before&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequsites: Base Fort save +5&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain +6 HPs&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You can gain this feat multiple times and stacks with other Toughness feats&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shadow&amp;lt;br&amp;gt;&lt;br /&gt;
You have a better chance than most to trail someone un-noticed&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +2 bonus on Hide and Spot checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Exalted Spell Resistance&amp;lt;br&amp;gt;&lt;br /&gt;
You are particularly resistant to evil spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Cha 15&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Against spells from evil sources you gain a +4 save bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Dirty Rat&amp;lt;br&amp;gt;&lt;br /&gt;
You are quite adept at slipping under a foe&#039;s guard while he&#039;s distracted.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Tumble 4 ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +1 bonus to attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forester&amp;lt;br&amp;gt;&lt;br /&gt;
Faerun&#039;s great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You receive a +2 bonus on all Heal checks and all Survival checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Adaptability&amp;lt;br&amp;gt;&lt;br /&gt;
Your people thrive in the regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You get a +1 bonus on Fort Saves and a +2 bonus on Survival checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Armour Proficiency (Light)&amp;lt;br&amp;gt;&lt;br /&gt;
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: None&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Armour Proficiency (Medium)&amp;lt;br&amp;gt;&lt;br /&gt;
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Arcane Armour Proficiency (Light)&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 20%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcane Armour Proficiency (Heavy)&amp;lt;br&amp;gt;&lt;br /&gt;
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Arcane Armour Proficiency (Light), Arcane Armour Proficiency (Medium)&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 30%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Magic Attuned&amp;lt;br&amp;gt;&lt;br /&gt;
You sense the magical energies latent in all things&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You receive a +2 bonus to all Spellcraft and Spot checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Giant Fighter&amp;lt;br&amp;gt;&lt;br /&gt;
You are especially adept at battling creatures larger then yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequsites: Dex 16, base attack bonus +4.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: When fighting Giant type creatures you gain a +2 to attack rolls.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lion Hearted&amp;lt;br&amp;gt;&lt;br /&gt;
You possess an incredible level of bravery and determination.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Iron Will.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +1 bonus to Will saves and a +4 bonus to Will saves against fear effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Master Tracker&amp;lt;br&amp;gt;&lt;br /&gt;
You have master the ways of the hunter, allowing you to follow enemies through even the most difficult terrain.&amp;lt;br&amp;gt;&lt;br /&gt;
Prequisites: Track Feat, Wis 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain a +4 bonus to all Search and Survivial checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Second Wind&amp;lt;br&amp;gt;&lt;br /&gt;
You have learned to control your body and focus your thoughts to rid yourself of fatigue&amp;lt;br&amp;gt;&lt;br /&gt;
Requirements: Con 15+&amp;lt;br&amp;gt;&lt;br /&gt;
Benefits:You can heal yourself for 1d6 + CON modifier, once per hour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;RACE-RELATED FEATS&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Manifestation&amp;lt;br&amp;gt;&lt;br /&gt;
You can call upon the power of your elven blood to impress lesser races.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Cha 15+, Elf&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: As a standard action, you can appear more imposing by drawing power from the land. You have a +4 morale bonus to all Charisma-based checks for 1d6 rounds. This is a supernatural ability you can use three times per day.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Deep Blood&amp;lt;br&amp;gt;&lt;br /&gt;
Your family has an ancient bond with the shadow and deep places.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Wis 11+, Dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
Benefits: You gain a +4 racial bonus to spot checks underground.&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You can only take Deepblood at 1st level. **note until patch 1.14 this feat may be taken after character creation**&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Thief&amp;lt;br&amp;gt;&lt;br /&gt;
Not all halflings are thieves but you do not just fit the stereotype; you live it. Roguish skills come easily to you, even without training.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Dexterity 15+, Intelligence 13+, Halfling.&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +1 competence bonus on Disable Device, Hide, Move Silently, Open Locks, and Sleight of Hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Far Wanderer&amp;lt;br&amp;gt;&lt;br /&gt;
You are not like most gnomes, preferring the open road to the hillside home and the company of folk in other lands to life among your own kind.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Years fo travel have honed your ability to move from place to place quickly and efficiently. Your Move speed is increased by 10%&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Innovator&amp;lt;br&amp;gt;&lt;br /&gt;
Your gnomish blood gives you great insight into the world of inventions and new ideas. You are quick to come up with creative solutions to problems and complications in need of solutions.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Intelligence 13, Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: Your keen mind works easily through complexities that would confuse others, tranting you a +2 insight bonus to Lore, Disable Device, and Open Locks checks.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Bestial Rage&amp;lt;br&amp;gt;&lt;br /&gt;
You have a berzerker soul, the result of feral ancestry or perhaps the bitterness and fury that comes from being hated by both halves of your heritage.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Half Orc&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: In time of great stress, you can give into the rage burning withing, gaining great strength from such a release. You may use the barbarian&#039;s Rage class ability once per dau, with all of its consumerate advantages and drawbacks. This use of Bestial Rage stacks with any other uses granted to you by class levels or other uses granted to you by class levels or other sources. For all intents and purposes this feat counts as access to the barbarian&#039;s Rage class feature with the exception of fulfilling prerequsities for choosing feats or PRCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Orc Blood&amp;lt;br&amp;gt;&lt;br /&gt;
For all effects related to race, a half-orc is considered an orc.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Stone Bones&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Dwarf, Toughness Feat&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: DR 2/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Iron Bones&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Stone Bones Feat&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: DR 4/ (does not stack with Stone Bones Feat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Maker&#039;s Aptitude&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Dwarf or Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: From an early age, your kind is often inspired to create objects for a great variety of uses. You&#039;ve put that fascination to study, and learned how to craft better than others. You gain a +2 bonus on the skills Craft: Armorsmithing, Craft: Jewelcrafting, Craft: Trap &amp;amp; Contraption Making, Craft: Weaponsmithing and Knowledge: Architecture &amp;amp; Engineering.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Sensitive Ears&amp;lt;br&amp;gt;&lt;br /&gt;
Your hearing is very keen, but vulnerable to loud sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Elf&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: You gain +5 to Listen checks.&amp;lt;br&amp;gt;&lt;br /&gt;
Special: You suffer +25% damage from sonic effects and a -2 penalty to saving throws against sonic effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Armored Mage&amp;lt;br&amp;gt;&lt;br /&gt;
The affinity dwarves feel for metal allows you to reduce the chance of spell failure when casting arcane spells while wearing armour.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisites: Dwarf, Any Metamagic Feat&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: When casting arcane spells while wearing armour, you may reduce the chance of arcane spell failure by 5%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;CLASS-RELATED FEATS&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Defensive Arts&amp;lt;br&amp;gt;&lt;br /&gt;
Your dedication to pure martial training has improved your defensive techniques&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Dex 13, Fighter Level 6+&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +1 Dodge Bonus to AC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elusive Target&amp;lt;br&amp;gt;&lt;br /&gt;
You have learned to use your opponents as a shield against aimed arrows, spears and other precisely aimed weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Dex 13, Fighter Level 9+, Defensive Arts&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: +1 Dodge Bonus to AC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Vile Eyes&amp;lt;br&amp;gt;&lt;br /&gt;
The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Prerequisite: Warlock Level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Benefit: The character can now see invisible objects permanently.&amp;lt;br&amp;gt;&lt;br /&gt;
Special: the character takes a -4 deformity penalty on all spot and search checks and your eyes are easily seen by others.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Eldritch_Knight&amp;diff=4506</id>
		<title>Eldritch Knight</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Eldritch_Knight&amp;diff=4506"/>
		<updated>2009-06-26T13:42:09Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eldritch Knight==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant who can cast fireball on their foes or charge them with sword drawn. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies. &lt;br /&gt;
&lt;br /&gt;
Eldritch knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and combat prowess requires immense time and effort.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Eldritch Knight, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge Arcana: 8 ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Weapon Proficiency (Martial), Arcane Armor Proficiency (Light), Arcane Armor Proficiency (Medium), Still Spell&lt;br /&gt;
* &#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Able to cast 3rd-level arcane spells&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Eldritch Knight are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft Alchemy&lt;br /&gt;
* Craft Armor&lt;br /&gt;
* Craft Trap&lt;br /&gt;
* Craft Weapon&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Eldritch Knight gains no new weapon or armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Feats:&#039;&#039;&#039; The eldritch knight gains Combat Casting and Skill Focus Concentration at first level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Spellcasting:&#039;&#039;&#039; At each level (except 1st level), an eldritch knight gains new spells per day, plus another effective casting level, as if they progressed in an arcane spellcasting class that they had prior to becoming an eldritch knight. If a character has multiple arcane spellcasting classes when becoming an eldritch knight, they must choose which arcane spellcasting class will benefit from all levels of eldritch knight.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Monk&amp;diff=4416</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Monk&amp;diff=4416"/>
		<updated>2009-05-31T22:03:32Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monk==&lt;br /&gt;
&lt;br /&gt;
The key feature of the monk is her ability to fight unarmed and unarmored. Thanks to her rigorous training, she can strike as hard as if she were armed and strike faster than a warrior with a sword. Though a monk casts no spells, she has a magic of her own. She channels a subtle energy, called ki, which allows her to perform amazing feats. The monk&#039;s best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness that allows her to dodge an attack even if she is not consciously aware of it. As a monk gains experience and power, her mundane and ki-oriented abilities grow, giving her more and more power over herself and, sometimes, over others.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Monk, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Any Lawful&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Monk are: &lt;br /&gt;
* Balance&lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap and Contraptions&lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Hide&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Parry&lt;br /&gt;
* Perform&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Spot&lt;br /&gt;
* Swim&lt;br /&gt;
* Tumble&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  Monks are not proficient with any armors or shields, though are capable of using simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; AC Bonus:&#039;&#039;&#039;  A monk has a sixth sense that lets her avoid even unanticipated attacks. When unarmored, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). She loses these bonuses when she is immobilized or helpless, when she wears any armor, or when she carries a shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039;  At 1st level, a monk gains improved unarmed strike as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Stunning Fist: &#039;&#039;&#039; At 1st level, a monk gains stunning fist as a bonus feat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Evasion: &#039;&#039;&#039; A monk of 2nd level or higher can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Deflect Arrows: &#039;&#039;&#039; A monk of 2nd level or highter can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against a difficulty class of 20. As long as the monk is not caught flat-footed, the chance to deflect an arrow is automatically applied to the first missile attack in any given round. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fast Movement: &#039;&#039;&#039; At 3rd level, a monk gains an enhancement bonus to her speed. A monk in armor (even light armor) loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Still Mind: &#039;&#039;&#039; A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment, since her meditation and training improve her resistance to mind-affecting attacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Ki Strike: &#039;&#039;&#039; At 4th level, a monk&#039;s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character&#039;s monk level, becoming lawful for purposes of damage reduction at level 10 and adamantine for purposes of damage reduction at level 16. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Purity of Body: &#039;&#039;&#039; At 5th level, a monk gains control over her body&#039;s immune system. She gains immunity to all diseases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Knockdown: &#039;&#039;&#039; At 6th level, a monk receives both the knockdown and improved knockdown feats for free, ignoring prerequisites.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wholeness of Body: &#039;&#039;&#039; At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Evasion: &#039;&#039;&#039; At 9th level, a monk&#039;s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or a fireball, but henceforth she takes only half damage on a failed save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diamond Body: &#039;&#039;&#039; At 11th level, a monk is in such firm control of her own metabolism that she gains immunity to poisons of all kinds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Flurry: &#039;&#039;&#039; At 11th level, a monk receives a second extra attack when using Flurry of Blows and using unarmed strikes or his special monk weapons (kama, dagger, handaxe, quarterstaff and shuriken - the other special monk weapons, namely nunchaku, sai and saingham, are not coded into NWN2 in the official campaign). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diamond Soul: &#039;&#039;&#039; At 13th level, a monk gains spell resistance equal to her current monk level + 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Quivering Palm: &#039;&#039;&#039; Starting at 15th level, a monk can set up fatal vibrations within the body of another creature once per day. Unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk&#039;s level + the monk&#039;s Wis modifier), it dies. Quivering Palm does not work on creatures that have immunity to critical hits. Creatures that have higher hit die or level than the monk are also immune to this ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Empty Body: &#039;&#039;&#039; At 19th level, a monk gains the ability to fade from sight twice per day. The monk gains a 50% concealment bonus for a number of rounds equal to his class level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Perfect Self: &#039;&#039;&#039; At 20th level, a monk has tuned her body with skill and quasi-magical abilities to the point that she becomes a magical creature. The monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn&#039;t have similar damage reduction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Evasion: &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rogue&amp;diff=4415</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rogue&amp;diff=4415"/>
		<updated>2009-05-31T21:55:18Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rogue==&lt;br /&gt;
&lt;br /&gt;
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don&#039;t want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes &amp;quot;fake it&amp;quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Rogue, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Rogue are: &lt;br /&gt;
* Appraise&lt;br /&gt;
* Balance&lt;br /&gt;
* Bluff&lt;br /&gt;
* Climb&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap &amp;amp; Contraption Making&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Decipher Script&lt;br /&gt;
* Disable Device&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Disguise&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Forgery&lt;br /&gt;
* Gather Information&lt;br /&gt;
* Hide&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Architecture &amp;amp; Engineering&lt;br /&gt;
* Knowledge: Local&lt;br /&gt;
* Knowledge: Nobility &amp;amp; Royalty&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Open Lock&lt;br /&gt;
* Parry&lt;br /&gt;
* Perform&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Search&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Set Trap&lt;br /&gt;
* Sleight of Hand&lt;br /&gt;
* Spot&lt;br /&gt;
* Swim&lt;br /&gt;
* Taunt&lt;br /&gt;
* Tumble&lt;br /&gt;
* Use Magic Device&lt;br /&gt;
* Use Rope&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 8 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Rogue is proficient in the use of all simple weapons and light armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Sneak Attack:&#039;&#039;&#039; If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trapfinding:&#039;&#039;&#039;  Rogues (and only rogues) can use the search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Evasion: &#039;&#039;&#039; At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Trap Sense: &#039;&#039;&#039; At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uncanny Dodge: &#039;&#039;&#039; Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Uncanny Dodge: &#039;&#039;&#039; At 8th level a rogue cannot be sneaked attacked by another rogue, unless the attacker has at least four more rogue levels than the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Special Ability: &#039;&#039;&#039; On attaining 10th level, and at every three levels thereafter (13th, 16th, and 19th), a rogue gains a special ability of her choice from among the following options:&lt;br /&gt;
&lt;br /&gt;
* Crippling strike: A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. &lt;br /&gt;
* Defensive roll: The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll-if she is denied her Dexterity bonus to AC, she can&#039;t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue&#039;s evasion ability does not apply to the defensive roll. &lt;br /&gt;
* Improved evasion: This ability works like evasion, except that the rogue takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or a fireball and she takes only half damage on a failed save. &lt;br /&gt;
* Opportunist: The rogue automatically gains a +4 competence bonus to attack rolls when making an attack of opportunity. &lt;br /&gt;
* Skill mastery: The rogue cannot roll less than 5 whenever using the Disable Device, Open Lock, or Set Trap skills, even if in combat. &lt;br /&gt;
* Slippery mind: This ability represents the rogue&#039;s ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she automatically gets one reroll. &lt;br /&gt;
* A bonus normal feat.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Druid&amp;diff=4414</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Druid&amp;diff=4414"/>
		<updated>2009-05-31T21:53:22Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Druid==&lt;br /&gt;
&lt;br /&gt;
Druids cast divine spells much the same way clerics do, though most get their spells from the power of nature rather than from deities. Their spells are oriented toward nature and animals. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. In addition to spells, druids gain an increasing array of magical powers, including the ability to take the shapes of animals, as they advance in level.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Druid, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Partial-Neutrality. A Druid&#039;s alignment must include the Neutral axis.&lt;br /&gt;
* &#039;&#039;&#039;Special: &#039;&#039;&#039; Sundren has implemented the traditional D&amp;amp;D rule that a Druid may not cast spells while in metal armor. Don&#039;t bother trying.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Druid are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork &lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Decipher Script&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Knowledge: The Planes&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Spellcraft&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Druid is proficient in the use of a unique weapon list, including the club, dagger, dart, quarterstaff, scimitar, sickle, sling, and spear. They can also make use of light and medium armor, as well as shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A druid casts divine spells, which are drawn from the druid spell list. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a druid&#039;s spell is 10 + the spell level + the druid&#039;s Wisdom modifier. A druid can cast only a certain number of spells of each spell level per day. In addition, she receives bonus spells per day if she has a high Wisdom score. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare before resting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Animal Companion: &#039;&#039;&#039; A druid begins the game with an Animal companion. Animal companions are loyal allies in any battle. As your character gains experience, his or her animal companion will also grow in power. Animal companions cannot be directly controlled by their master. They are essentially aggressive tanks. They become more powerful as the master advances. The only penalty the master suffers from the animal companion&#039;s death is that they cannot summon the companion again until they have rested. Animal companions can be named, but cannot be tinted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Nature Sense: &#039;&#039;&#039; A druid gains a +2 bonus to Survival and a +2 bonus to Search and Spot while in wilderness areas. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Woodland Stride: &#039;&#039;&#039;Starting at 2nd level, a druid gains a +10% movement increase when in outdoor, natural environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Trackless Step: &#039;&#039;&#039; At 3rd level, a druid gains a +4 competence bonus to Hide and Move Silently checks when in wilderness areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Resist Nature&#039;s Lure: &#039;&#039;&#039; Starting at 4th level, a druid gains a +2 bonus on saving throws against all Fear spells and effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wildshape: &#039;&#039;&#039; At 5th level, a druid gains the ability to turn herself into an animal and back again once per day. A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level. The forms available are bear, boar, wolf, or badger. At 8th level, a druid gains the ability to turn herself into a dire animal beginning with the dire badger. As the druids gains in levels, they gain the ability to take larger dire forms, culminating at 12th level with the dire bear. Unique to Sundren, are the panther and dire panther forms, as well as domestic and tiny shapes, such as birds, mice, cats, horses (etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Plant Shape: &#039;&#039;&#039; At 12th level, a druid is able to wild shape into a plant creature - a shambling mound or a treant. Using this ability counts against her normal uses of wild shape. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Thousand Faces:&#039;&#039;&#039; Unique to Sundren, is the implemented Thousand Faces ability. With this, the Druid can take the form of several different humanoid forms, using the effects of a Disguise Self spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Elemental Shape: &#039;&#039;&#039; At 16th level, a druid becomes able to use wild shape to change into a huge elemental (air, earth, fire, or water).  In addition to the normal effects of wild shape, the druid gains all the elemental&#039;s immunities, extraordinary, supernatural, and spell-like abilities.  At 20th level, though, the druid may make use of the elder elemental shape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Venom Immunity: &#039;&#039;&#039; At 9th level, a druid gains immunity to all poisons.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Favoured_Soul&amp;diff=4413</id>
		<title>Favoured Soul</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Favoured_Soul&amp;diff=4413"/>
		<updated>2009-05-31T21:52:44Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Favoured Soul==&lt;br /&gt;
&lt;br /&gt;
The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. She is able to perform the same tasks as her fellow divine spellcasters but with virtually no study. Favored souls cast their spells naturally, as much through force of personality as through study. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action, and so in some ways may lag behind their more studious colleagues. &lt;br /&gt;
&lt;br /&gt;
Favored souls cast divine spells by means of an innate connection rather than through laborious training and prayer, so their divine connection is natural rather than learned. Mortals who perform great services to deities, devoting their lives and work to the cause of their god or goddess, sometimes become the Chosen of that deity. &lt;br /&gt;
&lt;br /&gt;
Being born a favored soul has both advantages and disadvantages. Like a cleric, a favored soul has access to her god&#039;s divine magic. Unlike a cleric, however, the magic of a favored soul is natural. As such, it is unlikely to be denied by her god. Because favored souls do not need to pray for their spells, deities don&#039;t need to approve or disapprove each and every incantation. This and the many divine powers of a favored soul make members of the class quite powerful. Despite these powers, favored souls are often hindered by a sense of inescapable destiny that surrounds their births. They didn&#039;t choose their paths and may not want anything to do with their religion. In this way, the powers of a favored soul can be a burden rather than a blessing.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Favoured Soul, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Favoured Soul are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession:  Cook&lt;br /&gt;
* Profession:  Fisher&lt;br /&gt;
* Profession:  Miner&lt;br /&gt;
* Profession:  Woodworker&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Favoured Soul is proficient in the use of simple weapons, as well as their deity&#039;s favourite weapon. They can also make use of light and medium armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A Favoured Soul makes use of the Cleric&#039;s spell-list, though in an entirely different manner, more akin to a Sorcerer. The Favoured Soul can cast any spell he knows at any time without preparation, and need not plan his spellbook before each rest. This class uses Charisma to determine what level spell can be cast, while Wisdom determines the DC for any offensive casting. The Favoured Soul requires a Charisma of at least 10 + Spell Level when determining what he is able to cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Deities Weapon Proficiency: &#039;&#039;&#039; At level 1, Favored souls gain a weapon proficiency feat that allows them to use their deity’s favored weapon. For example, favored souls of Kelemvor will gain the Exotic Weapon Proficiency feat, enabling them to use a bastard sword. If the deity&#039;s favored weapon is an unarmed strike, the favored soul receives Improved Unarmed Strike instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon Focus - Deity&#039;s Favoured Weapon: &#039;&#039;&#039; At level 3, a Favored Soul automatically gains the Weapon Focus feat for their deity’s favored weapon. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon Specialization - Deity&#039;s Favoured Weapon: &#039;&#039;&#039; At level 12, a Favored Soul automatically gains the Weapon Specialization for their deity’s favored weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Energy Resistance: &#039;&#039;&#039; At 5th level, a favored soul chooses an energy type and gains resistance (10/-) against that type. At 10th level and 15th level, the character gains resistance (10/-) against another energy type of her choosing. These effects don&#039;t stack; you simply choose a different energy type. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Damage Reduction: &#039;&#039;&#039; At level 20, depending on alignment, the Favored Soul gains damage reduction 10/alchemical silver if lawful, or 10/cold iron if chaotic. A neutrally aligned Favored Soul can choose either type&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Fighter&amp;diff=4412</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Fighter&amp;diff=4412"/>
		<updated>2009-05-31T21:52:08Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fighter==&lt;br /&gt;
&lt;br /&gt;
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Of all the classes, the Fighter has the best all around fighting capabilities (hence the name). Fighters are familiar with all the standard weapons and armours. In addition to general fighting prowess, each Fighter develops particular specialities of his own. A given Fighter may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As fighters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly. &lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Fighter, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable: &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Fighter are: &lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Dungeoneering&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Swim&lt;br /&gt;
* Taunt&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Fighter is proficient in the use of all simple and martial weapons, light, medium and heavy armor, and shields (including tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bonus Feats:&#039;&#039;&#039;  At 1st level, a Fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Fighter gains an additional bonus feat at 2nd level and every two Fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A Fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. &lt;br /&gt;
&lt;br /&gt;
The bonus feats are in addition to the feats every character gains from character progression. Some of the bonus feats include, though might not be limited to: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blind-Fight &lt;br /&gt;
*Combat Expertise &lt;br /&gt;
*Improved Combat Expertise &lt;br /&gt;
*Whirlwind Attack &lt;br /&gt;
*Disarm &lt;br /&gt;
*Improved Disarm &lt;br /&gt;
*Dodge &lt;br /&gt;
*Mobility &lt;br /&gt;
*Spring Attack &lt;br /&gt;
*Great Fortitude &lt;br /&gt;
*Improved Critical &lt;br /&gt;
*Improved Parry &lt;br /&gt;
*Improved Unarmed Strike &lt;br /&gt;
*Deflect Arrows &lt;br /&gt;
*Stunning Fist &lt;br /&gt;
*Knockdown &lt;br /&gt;
*Improved Knockdown &lt;br /&gt;
*Point Blank Shot &lt;br /&gt;
*Rapid Shot &lt;br /&gt;
*Many Shot &lt;br /&gt;
*Power Attack &lt;br /&gt;
*Cleave &lt;br /&gt;
*Great Cleave &lt;br /&gt;
*Improved Power Attack &lt;br /&gt;
*Weapon Proficiency (exotic) &lt;br /&gt;
*Rapid Reload &lt;br /&gt;
*Two-Weapon Fighting &lt;br /&gt;
*Two-Weapon Defense &lt;br /&gt;
*Improved Two-Weapon Defense &lt;br /&gt;
*Improved Two-Weapon Fighting &lt;br /&gt;
*Greater Two-Weapon Fighting &lt;br /&gt;
*Weapon Finesse &lt;br /&gt;
*Weapon Focus &lt;br /&gt;
*Greater Weapon Focus &lt;br /&gt;
*Power Critical &lt;br /&gt;
*Weapon Specialization &lt;br /&gt;
*Greater Weapon Specialization &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Ranger&amp;diff=4411</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Ranger&amp;diff=4411"/>
		<updated>2009-05-31T21:51:34Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ranger==&lt;br /&gt;
&lt;br /&gt;
A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a druid does.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Ranger, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable: &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Ranger are: &lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap &amp;amp; Contraption Making&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Heal&lt;br /&gt;
* Hide&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: Dungeoneering&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Search&lt;br /&gt;
* Set Trap&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
* Use Rope&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Ranger is proficient in the use of all simple and martial weapons, light armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A Ranger casts divine spells, which are drawn from the Ranger spell list. To prepare or cast a spell, a Ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Ranger&#039;s spell is 10 + the spell level + the Ranger&#039;s Wisdom modifier. A Ranger can cast only a certain number of spells of each spell level per day. In addition to his base daily spell allotment, he receives bonus spells per day if he has a high Wisdom score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track:&#039;&#039;&#039;  A ranger has the ability to find and read tracks, but he moves slowly when doing so. This will be displayed on the mini-map. The feat also depends on ranks in the survival skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Favoured Enemy: &#039;&#039;&#039; At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on Bluff, Listen, Spot, and Taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level, and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Combat Style: &#039;&#039;&#039; At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. He loses all benefits of his combat style when wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
* Basic: At 2nd level, if the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.  If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
&lt;br /&gt;
* Improved: At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat. If the ranger selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat. &lt;br /&gt;
&lt;br /&gt;
* Mastered: At 11th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Rapid Shot feat, even if he does not have the normal prerequisites for that feat.  If the ranger selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness: &#039;&#039;&#039; At 3rd level the ranger gains toughness as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Companion: &#039;&#039;&#039; At 4th level, a ranger gains an animal companion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodland Stride: &#039;&#039;&#039; Starting at 7th level, a ranger gains a +10% movement increase when in outdoor, natural environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift Tracker: &#039;&#039;&#039; At 8th level, a ranger can use their tracking skill and move at normal speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Evasion:&#039;&#039;&#039; At 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camoflauge: &#039;&#039;&#039; At 13th level the ranger does not suffer a movement penalty for using stealth mode when in outdoor areas. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hide in Plain Sight (Outdoors): &#039;&#039;&#039; When outdoors, a 17th level ranger has the ability to use the Hide skill even when being watched and in combat. This ability is similar to that of the Shadowdancer, except that it functions only while outdoors.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Wizard&amp;diff=4410</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Wizard&amp;diff=4410"/>
		<updated>2009-05-31T21:50:52Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wizard==&lt;br /&gt;
&lt;br /&gt;
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard&#039;s strength is her spells. Everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition to learning new spells, a wizard can, over time, learn to manipulate her spells so they go farther, work better, or are improved in some other way. Some wizards prefer to specialize in a certain type of magic. Specialization makes a wizard more powerful in her chosen field, but it denies her access to some of the spells that lie outside that field. &lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Wizard, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Wizard are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap &amp;amp; Contraption Making&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Decipher Script&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: Architecture&lt;br /&gt;
* Knowledge: Dungeoneering&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Local&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Knowledge: Nobility and Royalty&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes &lt;br /&gt;
* Lore&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Wizard is proficient with no armor, as it interferes with his arcane abilities. Wizards are proficient, though, with clubs, daggers, all forms of crossbows, and quarterstaffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Arcane Spellcasting:&#039;&#039;&#039;  A Wizard casts arcane spells, which are drawn from the Sorcerer/Wizard spell list. To prepare or cast a spell, a Wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Wizards spell is 10 + the spell level + the Wizard&#039;s Intelligence modifier. A Wizard can cast only a certain number of spells of each spell level per day. In addition to his base daily spell allotment, he receives bonus spells per day if he has a high Intelligence score. Wizards, unlike Sorcerers, are required to prepare their spells ahead of time, prior to each rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spellcasting Schools: &#039;&#039;&#039; A school is one of eight groupings of spells, each defined by a common theme. If desired, a wizard may specialize in one school of magic (see below), or be a generalist, where there are no bonuses and no penalties. &lt;br /&gt;
&lt;br /&gt;
The eight schools of arcane magic are Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. &lt;br /&gt;
&lt;br /&gt;
The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up another school of magic, which become her prohibited school (see table below). A specialist wizard then can prepare one additional spell per spell level each day. Unlike in the original DnD rules, the additional spell need not be of the specialist school. &lt;br /&gt;
&lt;br /&gt;
Spells of the prohibited school or schools are not available to the wizard, and she can not cast such spells from scrolls. She can use wands with prohibited school spells though. She may not change her specialization later. &lt;br /&gt;
&lt;br /&gt;
This only affects a wizards spell selection; a multi-classed wizard / cleric can still cast clerical spells from the prohibited school, for instance. Also, according to the original DnD rules, a specialist wizard / sorcerer (one level of sorcerer is enough) can use all arcane items from the prohibited school; this even appears as a tip in official rulebooks. &lt;br /&gt;
&lt;br /&gt;
Specialist wizards get +2 on spellcraft checks when dealing with spells from their own school. Other than that, there seems to be no difference between specialists implemented in NWN2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Scribe Scroll: &#039;&#039;&#039; Wizards recieve the Scribe Scroll feat for free at first level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Summon Familiar: &#039;&#039;&#039; Wizards gain this ability for free at first level, much like a Sorcerer. The familiar selected provides minor bonuses, depending on the selection made. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wizard Bonus Feats: &#039;&#039;&#039; At level 5 and every five levels after (5, 10, 15, 20), the wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Paladin&amp;diff=4409</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Paladin&amp;diff=4409"/>
		<updated>2009-05-31T21:50:07Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Paladin==&lt;br /&gt;
&lt;br /&gt;
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to do good in the world. Divine power protects these warriors of virtue, warding off harm, protecting them from disease, healing them and their allies, and guarding against fear. Finally, a paladin can use this power to destroy evil. Even a novice paladin can detect evil, and more experienced paladins can smite evil foes and turn away undead. Many of the paladin&#039;s special abilities also benefit from a high charisma score.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Paladin, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Lawful Good&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Paladin are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Local&lt;br /&gt;
* Knowledge: Nobility and Royalty&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodworker&lt;br /&gt;
* Sense Motive&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Paladin is proficient in the use of all simple and martial weapons, light, medium and heavy armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A Paladin casts divine spells, which are drawn from the Paladin spell list. To prepare or cast a spell, a Paladin must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Paladin&#039;s spell is 10 + the spell level + the Paladin&#039;s Wisdom modifier. A Paladin can cast only a certain number of spells of each spell level per day. In addition to his base daily spell allotment, he receives bonus spells per day if he has a high Wisdom score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smite Evil:&#039;&#039;&#039;  Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day. At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, to a maximum of seven times per day at 30th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Grace: &#039;&#039;&#039; At 2nd level, a paladin gains a bonus equal to his Charisma bonus (if any) on all saving throws&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Lay on Hands: &#039;&#039;&#039; Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level times her Charisma bonus. For example, a 7th-level paladin with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Aura of Courage: &#039;&#039;&#039; Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Health: &#039;&#039;&#039; At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Turn Undead: &#039;&#039;&#039; Turning undead is a full action in NWN2. It does not provoke attacks of opportunity. You may attempt to turn undead a number of times per day equal to 3 + your Charisma modifier (regardless of what mixed classes you possess). You can increase this number by taking the extra turning feat. A Paladin turns undead as would a Cleric three levels lower than himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Remove Disease: &#039;&#039;&#039; At 6th level, a paladin can remove disease once per day. At 9th level and every three levels after that, the paladin can cure disease one more time per day.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Monk&amp;diff=4408</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Monk&amp;diff=4408"/>
		<updated>2009-05-31T21:49:11Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monk==&lt;br /&gt;
&lt;br /&gt;
The key feature of the monk is her ability to fight unarmed and unarmored. Thanks to her rigorous training, she can strike as hard as if she were armed and strike faster than a warrior with a sword. Though a monk casts no spells, she has a magic of her own. She channels a subtle energy, called ki, which allows her to perform amazing feats. The monk&#039;s best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness that allows her to dodge an attack even if she is not consciously aware of it. As a monk gains experience and power, her mundane and ki-oriented abilities grow, giving her more and more power over herself and, sometimes, over others.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Monk, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Any Lawful&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Monk are: &lt;br /&gt;
* Balance&lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap and Contraptions&lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Hide&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Parry&lt;br /&gt;
* Perform&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Spot&lt;br /&gt;
* Swim&lt;br /&gt;
* Tumble&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  Monks are not proficient with any armors or shields, though are capable of using simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; AC Bonus:&#039;&#039;&#039;  A monk has a sixth sense that lets her avoid even unanticipated attacks. When unarmored, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). She loses these bonuses when she is immobilized or helpless, when she wears any armor, or when she carries a shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039;  At 1st level, a monk gains improved unarmed strike as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Stunning Fist: &#039;&#039;&#039; At 1st level, a monk gains stunning fist as a bonus feat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Evasion: &#039;&#039;&#039; A monk of 2nd level or higher can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Deflect Arrows: &#039;&#039;&#039; A monk of 2nd level or highter can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against a difficulty class of 20. As long as the monk is not caught flat-footed, the chance to deflect an arrow is automatically applied to the first missile attack in any given round. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fast Movement: &#039;&#039;&#039; At 3rd level, a monk gains an enhancement bonus to her speed. A monk in armor (even light armor) loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Still Mind: &#039;&#039;&#039; A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment, since her meditation and training improve her resistance to mind-affecting attacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Ki Strike: &#039;&#039;&#039; At 4th level, a monk&#039;s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character&#039;s monk level, becoming lawful for purposes of damage reduction at level 10 and adamantine for purposes of damage reduction at level 16. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Purity of Body: &#039;&#039;&#039; At 5th level, a monk gains control over her body&#039;s immune system. She gains immunity to all diseases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Knockdown: &#039;&#039;&#039; At 6th level, a monk receives both the knockdown and improved knockdown feats for free, ignoring prerequisites.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wholeness of Body: &#039;&#039;&#039; At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Evasion: &#039;&#039;&#039; At 9th level, a monk&#039;s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or a fireball, but henceforth she takes only half damage on a failed save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diamond Body: &#039;&#039;&#039; At 11th level, a monk is in such firm control of her own metabolism that she gains immunity to poisons of all kinds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Flurry: &#039;&#039;&#039; At 11th level, a monk receives a second extra attack when using Flurry of Blows and using unarmed strikes or his special monk weapons (kama, dagger, handaxe, quarterstaff and shuriken - the other special monk weapons, namely nunchaku, sai and saingham, are not coded into NWN2 in the official campaign). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diamond Soul: &#039;&#039;&#039; At 13th level, a monk gains spell resistance equal to her current monk level + 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Quivering Palm: &#039;&#039;&#039; Starting at 15th level, a monk can set up fatal vibrations within the body of another creature once per day. Unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk&#039;s level + the monk&#039;s Wis modifier), it dies. Quivering Palm does not work on creatures that have immunity to critical hits. Creatures that have higher hit die or level than the monk are also immune to this ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Empty Body: &#039;&#039;&#039; At 19th level, a monk gains the ability to fade from sight twice per day. The monk gains a 50% concealment bonus for a number of rounds equal to his class level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Perfect Self: &#039;&#039;&#039; At 20th level, a monk has tuned her body with skill and quasi-magical abilities to the point that she becomes a magical creature. The monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn&#039;t have similar damage reduction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Evasion: &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Spirit_Shaman&amp;diff=4407</id>
		<title>Spirit Shaman</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Spirit_Shaman&amp;diff=4407"/>
		<updated>2009-05-31T19:59:45Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Shaman==&lt;br /&gt;
&lt;br /&gt;
Master of the spirit world, the spirit shaman follows a different divine tradition than the cleric or druid. Her world is filled with powerful, living spirits, some helpful and some malign. By bargaining with these spirits, the spirit shaman gains power over the natural world and mighty divine magic with which to aid her comrades or smite her enemies. Creatures that are considered spirits include fey, elementals, and incorporeal undead such as wraiths and shadows.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Spirit Shaman, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Spirit Shaman are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Local&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Spellcraft&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Spirit Shaman is proficient in the use of light armor and shields (except for tower shields). He can also make use of the club, dagger, dart, handaxe, quarterstaff, spear, sling, shortbow, and throwing axe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A Spirit Shaman makes use of the Druid&#039;s spell-list, though in an entirely different manner, more akin to a Sorcerer. The Spirit Shaman can cast any spell he knows at any time without preparation, and need not plan his spellbook before each rest. This class uses Wisdom to determine what level spell can be cast, while Charisma determines the DC for any offensive casting. The Spirit Shaman requires a Wisdom of at least 10 + Spell Level when determining what he is able to cast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Guide:&#039;&#039;&#039;  All spirit shamans have a personal spirit guide. This incorporeal entity grants the shaman the Alertness feat automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Chastise Spirits: &#039;&#039;&#039; Spirits (even if incorporeal) within a 30’ radius Burst of you take 1d4 per Class level (Will save for half, DC is Charisma-based). Usable as a standard action, 3 + Charisma modifier times per day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Detect Spirits: &#039;&#039;&#039; Usable at will as a spell-like ability. Same as Detect Undead, but applies to spirits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Blessing of the Spirits: &#039;&#039;&#039; Activated with a 10 minute ritual. Usable at will as a Spell-Like Ability. As Protection from Evil (self only), except it applies to spirits and has a duration of permanent (may be dispelled or dismissed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Follow the Guide: &#039;&#039;&#039; If you fail a saving throw vs. an enchantment, you receive a save the next round at the same DC. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Ghost Warrior: &#039;&#039;&#039; Any weapon you hold gains &amp;quot;Ghost Touch&amp;quot;. Incorporeal creatures attempting to make a touch attack on you must hit your normal AC instead (i.e., all your bonuses to AC are &amp;quot;Ghost Touch&amp;quot; as well). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Warding of the Spirits: &#039;&#039;&#039; Activated with a 10 minute ritual. Usable once per day as a spell-like ability. As Magic Circle against Evil, except it applies to spirits and has a duration of 10 minutes per level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spirit Form: &#039;&#039;&#039; You become incorporeal. This is a supernatural ability which is activated with a standard action and has a duration of 1 minute. In addition to the standard benefits of being incorporeal, you gain a touch attack (attack roll is Dexterity based) that does 1d6 damage and is treated as ‘magic’ for purposes of overcoming damage reduction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Guide Magic: &#039;&#039;&#039; Your spirit guide (i.e., a second sentience within your mind) can maintain Concentration on spells for you. Conditions affecting your body (such as damage and being entangled) do not apply to it, so it does not normally have to make Concentration checks. If a spell requires a check, it uses your Concentration check bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Recall Spirit: &#039;&#039;&#039; Raise Dead, usable once per week as a spell-like ability. Only usable within 1 round of the target’s death, but does not result in loss of level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Excorcism: &#039;&#039;&#039; Drive a spirit out of a body it is possessing by making a class level check + charisma modifier vs. DC 10 + possessing creature&#039;s HD + possessing creature&#039;s Charisma modifier. An exorcized spirit cannot attempt to possess the same victim for 24 hours. Usable as a full round action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weaken Spirit: &#039;&#039;&#039; When using the Chastise Spirit class ability, you may forgo damage to remove some of the defenses of every Spirit in the area of effect (Will negates). Each affected spirit has the following suppressed: Spell resistance, damage reduction (except vs. /adamantine or /-), and an incorporeal creature loses its immunity to non-magic attacks, the 50% miss chance of corporeal attacks, and its ability to move through solid objects. The effect lasts for 1 round per 3 HD of damage forgone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spirit Journey: &#039;&#039;&#039; Shadow Walk (self only), usable 1/day as a spell-like ability. Travels through the Plane of Spirit (instead of the Plane of Shadow), so does not need to enter through shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Favoured of the Spirits: &#039;&#039;&#039; You gain a contingency effect that activates a Heal if your hit-points or ability score drop to 0 (or lower). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spirit Who Walks: &#039;&#039;&#039; You become a fey being and gain damage reduction 5/cold iron.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Spirit_Shaman&amp;diff=4406</id>
		<title>Spirit Shaman</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Spirit_Shaman&amp;diff=4406"/>
		<updated>2009-05-31T19:59:08Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spirit Shaman==&lt;br /&gt;
&lt;br /&gt;
Master of the spirit world, the spirit shaman follows a different divine tradition than the cleric or druid. Her world is filled with powerful, living spirits, some helpful and some malign. By bargaining with these spirits, the spirit shaman gains power over the natural world and mighty divine magic with which to aid her comrades or smite her enemies. Creatures that are considered spirits include fey, elementals, and incorporeal undead such as wraiths and shadows.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Spirit Shaman, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Spirit Shaman are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Local&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Spell Craft&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Spirit Shaman is proficient in the use of light armor and shields (except for tower shields). He can also make use of the club, dagger, dart, handaxe, quarterstaff, spear, sling, shortbow, and throwing axe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A Spirit Shaman makes use of the Druid&#039;s spell-list, though in an entirely different manner, more akin to a Sorcerer. The Spirit Shaman can cast any spell he knows at any time without preparation, and need not plan his spellbook before each rest. This class uses Wisdom to determine what level spell can be cast, while Charisma determines the DC for any offensive casting. The Spirit Shaman requires a Wisdom of at least 10 + Spell Level when determining what he is able to cast. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Guide:&#039;&#039;&#039;  All spirit shamans have a personal spirit guide. This incorporeal entity grants the shaman the Alertness feat automatically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Chastise Spirits: &#039;&#039;&#039; Spirits (even if incorporeal) within a 30’ radius Burst of you take 1d4 per Class level (Will save for half, DC is Charisma-based). Usable as a standard action, 3 + Charisma modifier times per day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Detect Spirits: &#039;&#039;&#039; Usable at will as a spell-like ability. Same as Detect Undead, but applies to spirits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Blessing of the Spirits: &#039;&#039;&#039; Activated with a 10 minute ritual. Usable at will as a Spell-Like Ability. As Protection from Evil (self only), except it applies to spirits and has a duration of permanent (may be dispelled or dismissed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Follow the Guide: &#039;&#039;&#039; If you fail a saving throw vs. an enchantment, you receive a save the next round at the same DC. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Ghost Warrior: &#039;&#039;&#039; Any weapon you hold gains &amp;quot;Ghost Touch&amp;quot;. Incorporeal creatures attempting to make a touch attack on you must hit your normal AC instead (i.e., all your bonuses to AC are &amp;quot;Ghost Touch&amp;quot; as well). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Warding of the Spirits: &#039;&#039;&#039; Activated with a 10 minute ritual. Usable once per day as a spell-like ability. As Magic Circle against Evil, except it applies to spirits and has a duration of 10 minutes per level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spirit Form: &#039;&#039;&#039; You become incorporeal. This is a supernatural ability which is activated with a standard action and has a duration of 1 minute. In addition to the standard benefits of being incorporeal, you gain a touch attack (attack roll is Dexterity based) that does 1d6 damage and is treated as ‘magic’ for purposes of overcoming damage reduction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Guide Magic: &#039;&#039;&#039; Your spirit guide (i.e., a second sentience within your mind) can maintain Concentration on spells for you. Conditions affecting your body (such as damage and being entangled) do not apply to it, so it does not normally have to make Concentration checks. If a spell requires a check, it uses your Concentration check bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Recall Spirit: &#039;&#039;&#039; Raise Dead, usable once per week as a spell-like ability. Only usable within 1 round of the target’s death, but does not result in loss of level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Excorcism: &#039;&#039;&#039; Drive a spirit out of a body it is possessing by making a class level check + charisma modifier vs. DC 10 + possessing creature&#039;s HD + possessing creature&#039;s Charisma modifier. An exorcized spirit cannot attempt to possess the same victim for 24 hours. Usable as a full round action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weaken Spirit: &#039;&#039;&#039; When using the Chastise Spirit class ability, you may forgo damage to remove some of the defenses of every Spirit in the area of effect (Will negates). Each affected spirit has the following suppressed: Spell resistance, damage reduction (except vs. /adamantine or /-), and an incorporeal creature loses its immunity to non-magic attacks, the 50% miss chance of corporeal attacks, and its ability to move through solid objects. The effect lasts for 1 round per 3 HD of damage forgone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spirit Journey: &#039;&#039;&#039; Shadow Walk (self only), usable 1/day as a spell-like ability. Travels through the Plane of Spirit (instead of the Plane of Shadow), so does not need to enter through shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Favoured of the Spirits: &#039;&#039;&#039; You gain a contingency effect that activates a Heal if your hit-points or ability score drop to 0 (or lower). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spirit Who Walks: &#039;&#039;&#039; You become a fey being and gain damage reduction 5/cold iron.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Druid&amp;diff=4400</id>
		<title>Druid</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Druid&amp;diff=4400"/>
		<updated>2009-05-26T13:45:38Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Druid==&lt;br /&gt;
&lt;br /&gt;
Druids cast divine spells much the same way clerics do, though most get their spells from the power of nature rather than from deities. Their spells are oriented toward nature and animals. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. In addition to spells, druids gain an increasing array of magical powers, including the ability to take the shapes of animals, as they advance in level.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Druid, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Partial-Neutrality. A Druid&#039;s alignment must include the Neutral axis.&lt;br /&gt;
* &#039;&#039;&#039;Special: &#039;&#039;&#039; Sundren has implemented the traditional D&amp;amp;D rule that a Druid may not cast spells while in metal armor. Don&#039;t bother trying.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Druid are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork &lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Decipher Script&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Spellcraft&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Druid is proficient in the use of a unique weapon list, including the club, dagger, dart, quarterstaff, scimitar, sickle, sling, and spear. They can also make use of light and medium armor, as well as shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A druid casts divine spells, which are drawn from the druid spell list. To prepare or cast a spell, the druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a druid&#039;s spell is 10 + the spell level + the druid&#039;s Wisdom modifier. A druid can cast only a certain number of spells of each spell level per day. In addition, she receives bonus spells per day if she has a high Wisdom score. A druid may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare before resting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Animal Companion: &#039;&#039;&#039; A druid begins the game with an Animal companion. Animal companions are loyal allies in any battle. As your character gains experience, his or her animal companion will also grow in power. Animal companions cannot be directly controlled by their master. They are essentially aggressive tanks. They become more powerful as the master advances. The only penalty the master suffers from the animal companion&#039;s death is that they cannot summon the companion again until they have rested. Animal companions can be named, but cannot be tinted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Nature Sense: &#039;&#039;&#039; A druid gains a +2 bonus to Survival and a +2 bonus to Search and Spot while in wilderness areas. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Woodland Stride: &#039;&#039;&#039;Starting at 2nd level, a druid gains a +10% movement increase when in outdoor, natural environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Trackless Step: &#039;&#039;&#039; At 3rd level, a druid gains a +4 competence bonus to Hide and Move Silently checks when in wilderness areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Resist Nature&#039;s Lure: &#039;&#039;&#039; Starting at 4th level, a druid gains a +2 bonus on saving throws against all Fear spells and effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wildshape: &#039;&#039;&#039; At 5th level, a druid gains the ability to turn herself into an animal and back again once per day. A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level. The forms available are bear, boar, wolf, or badger. At 8th level, a druid gains the ability to turn herself into a dire animal beginning with the dire badger. As the druids gains in levels, they gain the ability to take larger dire forms, culminating at 12th level with the dire bear. Unique to Sundren, are the panther and dire panther forms, as well as domestic and tiny shapes, such as birds, mice, cats, horses (etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Plant Shape: &#039;&#039;&#039; At 12th level, a druid is able to wild shape into a plant creature - a shambling mound or a treant. Using this ability counts against her normal uses of wild shape. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Thousand Faces:&#039;&#039;&#039; Unique to Sundren, is the implemented Thousand Faces ability. With this, the Druid can take the form of several different humanoid forms, using the effects of a Disguise Self spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Elemental Shape: &#039;&#039;&#039; At 16th level, a druid becomes able to use wild shape to change into a huge elemental (air, earth, fire, or water).  In addition to the normal effects of wild shape, the druid gains all the elemental&#039;s immunities, extraordinary, supernatural, and spell-like abilities.  At 20th level, though, the druid may make use of the elder elemental shape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Venom Immunity: &#039;&#039;&#039; At 9th level, a druid gains immunity to all poisons.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Bard&amp;diff=4399</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Bard&amp;diff=4399"/>
		<updated>2009-05-26T13:34:18Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bard==&lt;br /&gt;
&lt;br /&gt;
A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use. In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound. Bards have some of the skills that rogues have, although bards are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowledge of local events and noteworthy items.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Bard, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Any Non-Lawful&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Bard are: &lt;br /&gt;
* Appraise&lt;br /&gt;
* Balance&lt;br /&gt;
* Bluff&lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap and Contraptions&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Craft : Woodworking&lt;br /&gt;
* Decipher Script&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Disguise&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Gather Information&lt;br /&gt;
* Hide&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: Architecture&lt;br /&gt;
* Knowledge: Dungeoneering&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Local&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Knowledge: Nobility and Royalty&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes &lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Parry&lt;br /&gt;
* Perform&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Sleight of Hand&lt;br /&gt;
* Spellcraft&lt;br /&gt;
* Swim&lt;br /&gt;
* Taunt&lt;br /&gt;
* Tumble&lt;br /&gt;
* Use Magic Device&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Bard is proficient in the use of simple weapons, light armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Arcane Spellcasting:&#039;&#039;&#039;  A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. The spell that can be replaced must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Bards do not suffer from arcane spell failure when wearing light armor. Medium and heavy armor, as well as all shields, still incur the normal failure chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bardic Music: &#039;&#039;&#039; Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (including himself). Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Some bard songs are acquired automatically as the bard levels up, but others can only be learned from songbooks the bard discovers while adventuring. Those that are aquired through leveling are: Countersong (1), Fascinate (1), Inspire Courage (1), Inspire Competence (2), Haven Song (3), Cloud Mind (6), Inspire Regeneration (7), Inspire Toughness (8), Ironskin Chant (9), Inspire Defence (10), Inspire Slowing (11), Song of Freedom (12), Inspire Jaring (14), and Song of Heroism (15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bardic Knowledge: &#039;&#039;&#039; This feat allows the character to identify items more easily than others. It grants the character a bonus equal to their bard or harper agent level to any Lore checks.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Bard&amp;diff=4398</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Bard&amp;diff=4398"/>
		<updated>2009-05-26T13:32:38Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bard==&lt;br /&gt;
&lt;br /&gt;
A bard brings forth magic from his soul, not from a book. He can cast only a small number of spells, but he can do so without selecting or preparing them in advance. His magic emphasizes charms and illusions over the more dramatic evocation spells that wizards and sorcerers often use. In addition to spells, a bard works magic with his music and poetry. He can encourage allies, hold his audiences rapt, and counter magical effects that rely on speech or sound. Bards have some of the skills that rogues have, although bards are not as focused on skill mastery as rogues are. A bard listens to stories as well as telling them, of course, so he has a vast knowledge of local events and noteworthy items.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Bard, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Any Non-Lawful&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Bard are: &lt;br /&gt;
* Appraise&lt;br /&gt;
* Balance&lt;br /&gt;
* Bluff&lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap and Contraptions&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Craft : Woodworking&lt;br /&gt;
* Decipher Script&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Disguise&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Gather Information&lt;br /&gt;
* Hide&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: Architecture&lt;br /&gt;
* Knowledge: Dungeoneering&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Local&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Knowledge: Nobility and Royalty&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes &lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Parry&lt;br /&gt;
* Perform&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodwcutter&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Sleight of Hand&lt;br /&gt;
* Spellcraft&lt;br /&gt;
* Swim&lt;br /&gt;
* Taunt&lt;br /&gt;
* Tumble&lt;br /&gt;
* Use Magic Device&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Bard is proficient in the use of simple weapons, light armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Arcane Spellcasting:&#039;&#039;&#039;  A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). Starting at 8th level, and every three levels after, bards can replace one known spell with a new spell of the same level. The spell that can be replaced must be two spell levels below what the bard can currently cast (1st level spell at 8, 1st or 2nd level spell at 11, 1st or 2nd or 3rd level spell at 14, and so forth). Bards do not suffer from arcane spell failure when wearing light armor. Medium and heavy armor, as well as all shields, still incur the normal failure chance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bardic Music: &#039;&#039;&#039; Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (including himself). Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks. Some bard songs are acquired automatically as the bard levels up, but others can only be learned from songbooks the bard discovers while adventuring. Those that are aquired through leveling are: Countersong (1), Fascinate (1), Inspire Courage (1), Inspire Competence (2), Haven Song (3), Cloud Mind (6), Inspire Regeneration (7), Inspire Toughness (8), Ironskin Chant (9), Inspire Defence (10), Inspire Slowing (11), Song of Freedom (12), Inspire Jaring (14), and Song of Heroism (15).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Bardic Knowledge: &#039;&#039;&#039; This feat allows the character to identify items more easily than others. It grants the character a bonus equal to their bard or harper agent level to any Lore checks.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Barbarian&amp;diff=4397</id>
		<title>Barbarian</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Barbarian&amp;diff=4397"/>
		<updated>2009-05-26T13:26:22Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Barbarian==&lt;br /&gt;
&lt;br /&gt;
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Barbarian, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Any Non-Lawful&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Barbarian are: &lt;br /&gt;
* Balance&lt;br /&gt;
* Climb&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Weaponsmithing&lt;br /&gt;
* Craft: Woodworking &lt;br /&gt;
* Intimidate&lt;br /&gt;
* Jump&lt;br /&gt;
* Listen&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
* Taunt&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Barbarian is proficient in the use of simple and martial weapons, light and medium armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Rage:&#039;&#039;&#039;  The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to AC. The Barbarian may use this ability 1x/day at 1st level, +1/day at 4th level, and every 4 levels thereafter, extending into epic levels. The stat bonuses of a rage stack with all other bonuses. At level 11, the Barbarian&#039;s rage is enhanced to a Greater Rage. This feature improves rage. A character’s bonuses to strength and constitution during his rage each increase to +6, and his morale bonus on will saves increases to +3. The penalty to AC remains at –2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fast Movement: &#039;&#039;&#039; A Barbarian has a 10% bonus to his movement rate. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Uncanny Dodge: &#039;&#039;&#039; A character with this feature can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if paralyzed. At 5th level, the Barbarian gains access to Improved Uncanny Dodge.  A character with this feature can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Trap Sense: &#039;&#039;&#039; This feature provides a bonus on reflex saves made to avoid traps and an equal dodge bonus to AC against attacks made by traps. Starting at third level with a +1 bonus, this ability increases by an additional +1 every three levels thereafter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Damage Reduction: &#039;&#039;&#039; The Barbarian gains damage reduction 1/- at 7th level, increasing in value by an additional 1/- at every third level after gaining the ability. Damage reduction is the ability of a creature to effectively &amp;quot;shrug off&amp;quot; or instantly regenerate damage done to it. Damage reduction can reduce damage to 0 but not below 0. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Indominable Will: &#039;&#039;&#039; This feature improves rage. A character gains a +4 bonus on will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on will saves he also receives during his rage. The Barbarian gains this ability at his 14th level.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Ranger&amp;diff=4396</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Ranger&amp;diff=4396"/>
		<updated>2009-05-26T13:16:59Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ranger==&lt;br /&gt;
&lt;br /&gt;
A ranger can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. Finally, an experienced ranger has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a druid does.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Ranger, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable: &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Ranger are: &lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap &amp;amp; Contraption Making&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Heal&lt;br /&gt;
* Hide&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: Dungeoneering&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Search&lt;br /&gt;
* Set Trap&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
* Swim&lt;br /&gt;
* Use Rope&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 6 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Ranger is proficient in the use of all simple and martial weapons, light armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A Ranger casts divine spells, which are drawn from the Ranger spell list. To prepare or cast a spell, a Ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Ranger&#039;s spell is 10 + the spell level + the Ranger&#039;s Wisdom modifier. A Ranger can cast only a certain number of spells of each spell level per day. In addition to his base daily spell allotment, he receives bonus spells per day if he has a high Wisdom score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track:&#039;&#039;&#039;  A ranger has the ability to find and read tracks, but he moves slowly when doing so. This will be displayed on the mini-map. The feat also depends on ranks in the survival skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Favoured Enemy: &#039;&#039;&#039; At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on Bluff, Listen, Spot, and Taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level, and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Combat Style: &#039;&#039;&#039; At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. He loses all benefits of his combat style when wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
* Basic: At 2nd level, if the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.  If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
&lt;br /&gt;
* Improved: At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat. If the ranger selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat. &lt;br /&gt;
&lt;br /&gt;
* Mastered: At 11th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Rapid Shot feat, even if he does not have the normal prerequisites for that feat.  If the ranger selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness: &#039;&#039;&#039; At 3rd level the ranger gains toughness as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animal Companion: &#039;&#039;&#039; At 4th level, a ranger gains an animal companion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodland Stride: &#039;&#039;&#039; Starting at 7th level, a ranger gains a +10% movement increase when in outdoor, natural environments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift Tracker: &#039;&#039;&#039; At 8th level, a ranger can use their tracking skill and move at normal speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Evasion:&#039;&#039;&#039; At 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camoflauge: &#039;&#039;&#039; At 13th level the ranger does not suffer a movement penalty for using stealth mode when in outdoor areas. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hide in Plain Sight (Outdoors): &#039;&#039;&#039; When outdoors, a 17th level ranger has the ability to use the Hide skill even when being watched and in combat. This ability is similar to that of the Shadowdancer, except that it functions only while outdoors.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Cleric&amp;diff=4395</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Cleric&amp;diff=4395"/>
		<updated>2009-05-26T13:15:00Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cleric==&lt;br /&gt;
&lt;br /&gt;
Clerics are masters of divine magic, which is especially good at healing. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. As channelers of divine energy, clerics can affect undead creatures. A Cleric can turn away or even destroy undead. Clerics have some combat training. They can use simple weapons, and they are trained in the use of armor, since armor does not interfere with divine spells the way it does with arcane spells&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Cleric, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special: &#039;&#039;&#039; Although the Cleric is an open class without technical restriction, Sundren requires that a Cleric must use the spellcasting domains favoured by his or her deity.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Cleric are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Weaponsmithing&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes &lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Cleric is proficient in the use of all simple weapons, light, medium and heavy armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A Cleric casts divine spells, which are drawn from the Cleric spell list. To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Cleric’s spell is 10 + the spell level + the Cleric’s Wisdom modifier. A Cleric can cast only a certain number of spells of each spell level per day. In addition to his base daily spell allotment, he receives bonus spells per day if he has a high Wisdom score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spontaneous Casting:&#039;&#039;&#039;  A Cleric can channel stored spell energy into healing spells that the Cleric did not prepare ahead of time. The Cleric can &amp;quot;lose&amp;quot; any prepared spell in order to cast any cure spell of the same spell level. &lt;br /&gt;
&lt;br /&gt;
-Spell slots used to prepare domain spells may not be used for spontaneous casting. &amp;lt;br&amp;gt;&lt;br /&gt;
-A good Cleric (or a neutral Cleric of a good deity) can spontaneously cast any cure spell. &amp;lt;br&amp;gt;&lt;br /&gt;
-An evil Cleric (or a neutral Cleric of an evil deity) can spontaneously cast any inflict spell. &amp;lt;br&amp;gt;&lt;br /&gt;
-A Cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player&#039;s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the Cleric turns or commands undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Turn Undead: &#039;&#039;&#039; Turning undead is a full action in NWN2. It does not provoke attacks of opportunity. You may attempt to turn undead a number of times per day equal to 3 + your Charisma modifier (regardless of what mixed classes you possess). You can increase this number by taking the extra turning feat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Domain Spells and Abilities: &#039;&#039;&#039; The domain that a Cleric is dedicated to based on his choice of deity will often grant spells or abilities in addition to those that the Cleric already has access to. They range in power and effect, and are often unique. A list of these domains and their abilities can be found during NWN 2 character creation, and are a work in progress for the Wiki.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Monk&amp;diff=4394</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Monk&amp;diff=4394"/>
		<updated>2009-05-26T13:11:52Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Monk==&lt;br /&gt;
&lt;br /&gt;
The key feature of the monk is her ability to fight unarmed and unarmored. Thanks to her rigorous training, she can strike as hard as if she were armed and strike faster than a warrior with a sword. Though a monk casts no spells, she has a magic of her own. She channels a subtle energy, called ki, which allows her to perform amazing feats. The monk&#039;s best-known feat is her ability to stun an opponent with an unarmed blow. A monk also has a preternatural awareness that allows her to dodge an attack even if she is not consciously aware of it. As a monk gains experience and power, her mundane and ki-oriented abilities grow, giving her more and more power over herself and, sometimes, over others.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Monk, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment: &#039;&#039;&#039; Any Lawful&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Monk are: &lt;br /&gt;
* Balance&lt;br /&gt;
* Climb&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Trap and Contraptions&lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Escape Artist&lt;br /&gt;
* Hide&lt;br /&gt;
* Jump&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Parry&lt;br /&gt;
* Perform&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Spot&lt;br /&gt;
* Swim&lt;br /&gt;
* Tumble&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  Monks are not proficient with any armors or shields, though are capable of using simple weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; AC Bonus:&#039;&#039;&#039;  A monk has a sixth sense that lets her avoid even unanticipated attacks. When unarmored, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). She loses these bonuses when she is immobilized or helpless, when she wears any armor, or when she carries a shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed Strike:&#039;&#039;&#039;  At 1st level, a monk gains improved unarmed strike as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Stunning Fist: &#039;&#039;&#039; At 1st level, a monk gains stunning fist as a bonus feat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Evasion: &#039;&#039;&#039; A monk of 2nd level or higher can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon&#039;s fiery breath or a fireball), she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Deflect Arrows: &#039;&#039;&#039; A monk of 2nd level or highter can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against a difficulty class of 20. As long as the monk is not caught flat-footed, the chance to deflect an arrow is automatically applied to the first missile attack in any given round. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Fast Movement: &#039;&#039;&#039; At 3rd level, a monk gains an enhancement bonus to her speed. A monk in armor (even light armor) loses this extra speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Still Mind: &#039;&#039;&#039; A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment, since her meditation and training improve her resistance to mind-affecting attacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Ki Strike: &#039;&#039;&#039; At 4th level, a monk&#039;s unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character&#039;s monk level, becoming lawful for purposes of damage reduction at level 10 and adamantine for purposes of damage reduction at level 16. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Purity of Body: &#039;&#039;&#039; At 5th level, a monk gains control over her body&#039;s immune system. She gains immunity to all diseases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Knockdown: &#039;&#039;&#039; At 6th level, a monk receives both the knockdown and improved knockdown feats for free, ignoring prerequisites.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wholeness of Body: &#039;&#039;&#039; At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Evasion: &#039;&#039;&#039; At 9th level, a monk&#039;s evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks such as a dragon&#039;s breath weapon or a fireball, but henceforth she takes only half damage on a failed save.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diamond Body: &#039;&#039;&#039; At 11th level, a monk is in such firm control of her own metabolism that she gains immunity to poisons of all kinds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Flurry: &#039;&#039;&#039; At 11th level, a monk receives a second extra attack when using Flurry of Blows and using unarmed strikes or his special monk weapons (kama, dagger, handaxe, quarterstaff and shuriken - the other special monk weapons, namely nunchaku, sai and saingham, are not coded into NWN2 in the official campaign). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Diamond Soul: &#039;&#039;&#039; At 13th level, a monk gains spell resistance equal to her current monk level + 10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Quivering Palm: &#039;&#039;&#039; Starting at 15th level, a monk can set up fatal vibrations within the body of another creature once per day. Unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk&#039;s level + the monk&#039;s Wis modifier), it dies. Quivering Palm does not work on creatures that have immunity to critical hits. Creatures that have higher hit die or level than the monk are also immune to this ability. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Empty Body: &#039;&#039;&#039; At 19th level, a monk gains the ability to fade from sight twice per day. The monk gains a 50% concealment bonus for a number of rounds equal to his class level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Perfect Self: &#039;&#039;&#039; At 20th level, a monk has tuned her body with skill and quasi-magical abilities to the point that she becomes a magical creature. The monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn&#039;t have similar damage reduction. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Evasion: &#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Wizard&amp;diff=4393</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Wizard&amp;diff=4393"/>
		<updated>2009-05-26T13:09:34Z</updated>

		<summary type="html">&lt;p&gt;Kaeldorn: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Wizard==&lt;br /&gt;
&lt;br /&gt;
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard&#039;s strength is her spells. Everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition to learning new spells, a wizard can, over time, learn to manipulate her spells so they go farther, work better, or are improved in some other way. Some wizards prefer to specialize in a certain type of magic. Specialization makes a wizard more powerful in her chosen field, but it denies her access to some of the spells that lie outside that field. &lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Wizard, the character must fulfill the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Not Applicable &#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Wizard are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Weaponsmithing &lt;br /&gt;
* Craft: Woodworking&lt;br /&gt;
* Decipher Script&lt;br /&gt;
* Knowledge: Geography&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: Architecture&lt;br /&gt;
* Knowledge: Dungeoneering&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Local&lt;br /&gt;
* Knowledge: Nature&lt;br /&gt;
* Knowledge: Nobility and Royalty&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes &lt;br /&gt;
* Lore&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Low&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Wizard is proficient with no armor, as it interferes with his arcane abilities. Wizards are proficient, though, with clubs, daggers, all forms of crossbows, and quarterstaffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Arcane Spellcasting:&#039;&#039;&#039;  A Wizard casts arcane spells, which are drawn from the Sorcerer/Wizard spell list. To prepare or cast a spell, a Wizard must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Wizards spell is 10 + the spell level + the Wizard&#039;s Intelligence modifier. A Wizard can cast only a certain number of spells of each spell level per day. In addition to his base daily spell allotment, he receives bonus spells per day if he has a high Intelligence score. Wizards, unlike Sorcerers, are required to prepare their spells ahead of time, prior to each rest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Spellcasting Schools: &#039;&#039;&#039; A school is one of eight groupings of spells, each defined by a common theme. If desired, a wizard may specialize in one school of magic (see below), or be a generalist, where there are no bonuses and no penalties. &lt;br /&gt;
&lt;br /&gt;
The eight schools of arcane magic are Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. &lt;br /&gt;
&lt;br /&gt;
The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up another school of magic, which become her prohibited school (see table below). A specialist wizard then can prepare one additional spell per spell level each day. Unlike in the original DnD rules, the additional spell need not be of the specialist school. &lt;br /&gt;
&lt;br /&gt;
Spells of the prohibited school or schools are not available to the wizard, and she can not cast such spells from scrolls. She can use wands with prohibited school spells though. She may not change her specialization later. &lt;br /&gt;
&lt;br /&gt;
This only affects a wizards spell selection; a multi-classed wizard / cleric can still cast clerical spells from the prohibited school, for instance. Also, according to the original DnD rules, a specialist wizard / sorcerer (one level of sorcerer is enough) can use all arcane items from the prohibited school; this even appears as a tip in official rulebooks. &lt;br /&gt;
&lt;br /&gt;
Specialist wizards get +2 on spellcraft checks when dealing with spells from their own school. Other than that, there seems to be no difference between specialists implemented in NWN2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Scribe Scroll: &#039;&#039;&#039; Wizards recieve the Scribe Scroll feat for free at first level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Summon Familiar: &#039;&#039;&#039; Wizards gain this ability for free at first level, much like a Sorcerer. The familiar selected provides minor bonuses, depending on the selection made. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wizard Bonus Feats: &#039;&#039;&#039; At level 5 and every five levels after (5, 10, 15, 20), the wizard may select a bonus feat, chosen from the metamagic, item creation and spell feat lists. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. This bonus feat is in addition to the feats every character gains for advancing in character level.&lt;/div&gt;</summary>
		<author><name>Kaeldorn</name></author>
	</entry>
</feed>