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	<id>http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lothoir</id>
	<title>Sundren Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lothoir"/>
	<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Special:Contributions/Lothoir"/>
	<updated>2026-04-10T07:11:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=5869</id>
		<title>Character Bios</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=5869"/>
		<updated>2010-10-29T16:18:13Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
NOTE: Character names in &#039;&#039;italics&#039;&#039; denote NPC status.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Alcazar_TelRune| Alcazar Tel&#039;Rune]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adalia| Adalia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aseir sar Aencar| Aencar, Aseir sar ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rand Aers| Aers, Rand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ursus Ahrahl| Ahrahl, Ursus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirumoto Akagi| Akagi, Mirumoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akodo|Akodo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elith Alow | Alow, Elith]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lida Angelfen | Angelfen, Lida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keth Archonis| Archonis, Keth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thain Axbreaker| Axebreaker, Thain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pebble Axewhistle| Axewhistle, Pebble]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Illudar, Aulenel | Aulenel Illudar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;[[Balthasar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belindorn, Glyir]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Allendale Beryl|Beryl, Allendale]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blake Kathryn|Blake, Kathryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elix Bloodfeather| Bloodfeather, Elix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[the Ice Hag Braghuru|Braghuru the Ice Hag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brendt, Carmella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brisby, Orias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glimmerstone, Bofalsia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brown, Mather]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brunus, Ironbreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi, Raziel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BearSnout, Bunkelbur]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brittlefist, Hraligar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Chillwind, Jadisandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Caspar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cinderkin, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Colas II|Colas II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[&#039;Ironhead&#039; Lundgriff Coppersteen|Coppersteen, &#039;Ironhead&#039; Lundgriff]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Constantine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caine, Soloman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Curatio, Pekerja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Catchfoot, Spardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casca, Leo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cende&#039;lyn, Tirania]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Daedra|Daedra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leena|Leena D&#039;Albion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Richard Darkholme|Darkholme, Richard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ronon Darkholme|Darkholme, Ronon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ess&#039;Nudeth Darkmaw|Darkmaw, Ess&#039;Nudeth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duskthorne|Duskthorne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Larando de&#039;Kaun|de&#039;Kaun, Larando]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treyr Di&#039;ren|Di&#039;ren, Treyr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malaclypse Discordia|Discordia, Malaclypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drakehold, Midian|Drakehold, Midian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drentika|Drentika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sehron Dy&#039;ner|Dy&#039;ner, Sehron]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Alyrian Eldeas|Eldeas, Alyrian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karthus El&#039;than|El&#039;than, Karthus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elijah|Elijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elusa|Elusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Val Evra|Evra, Val]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Copper Feldspar|Feldspar, Copper]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hano Fetten|Fetten, Hano]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Violet Figgleleaf|Figgleleaf, Violet]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[E&#039;vol FireHaer|FireHaer, E&#039;vol]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Mad&amp;quot; Jack Flynn| Flynn, &amp;quot;Mad&amp;quot; Jack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orlin Foehammer|Foehammer, Orlin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Juniper Foley|Foley, Juniper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laric Frashul|Frashul, Laric]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Josephine Frostwhisper|Frostwhisper, Josephine]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle Fryar| Fryar, Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hakafu Fujisawa| Fujisawa, Hakafu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonsaku Fujisawa| Fujisawa, Sonsaku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merkias Fulcrom|Fulcrom, Merkias]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varnz, Fury|Fury, Varnz]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Elric Gallow|Gallow, Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calandra Gleamblade|Gleamblade, Calandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cade Goodbarrel|Goodbarrel, Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Obanon Granforge|Granforge, Obanon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grey, Aloysius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Greyhold, Turin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salagar Grim|Grim, Salagar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwyllym, Iefan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Haeralis|Haeralis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Erik Halfgar|Halfgar, Erik]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raggard Haffee|Haffee, Raggard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Annaleen Hanssen|Hanssen, Annaleen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heartstone, Ruby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Llew Hy|Hy, Llew]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Shalika Ike|Ike, Shalika]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Ditus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Mestra]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Neradnal I&#039;ll&#039;Koresh|Ill&#039;Koresh, Neradnal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Incarus, Ahriman|Incarus, Ahriman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ironhide, Gael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jos&#039;iah Ithildurin|Ithildurin, Jos&#039;iah]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[Donovon Jadel|Jadel, Donovon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yashia Jadysvarion|Jadysvarion, Yashia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaina|Jaina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syne Jonel|Jonel, Syne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamryn Jorandur|Jorandur, Tamryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Jurai]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[Kaizen, Son of Storms]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kalyope|Kalyope]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imogen Kadami|Kadami, Imogen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kendra Katriel|Katriel, Kendra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Keeper of the Grove]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kurosaki Ukyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Klenk, Kilinar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaseira Kinthala|Kinthala, Kaseira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanar, Rholt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kantor, Fritz]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Langley, Keir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Latonesh, Lumen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[James Leith|Leith, James]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightbringer, Nulinus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Joalill Lo&#039; Rell|Lo&#039;Rell, Joalill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucas, Harper]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Madragonahan|Madragonahan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Filbert Malen&#039;avir|Malen&#039;avir, Filbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mandele|Mandele]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mathell]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peppington Merrifefferlis|Merrifefferlis, Peppington]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirko|Mirko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jakomyn Moriarty|Moriarty, Jakomyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talrion Morning|Morning, Talrion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mundus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sasha Mursadus|Mursadus, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eovina Mysterwit|Mysterwit, Eovina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy Majer|Majer, Lucy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vaer Mor&#039;gurtha|Mor&#039;gurtha, Vaer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Maia Nanethiel| Nanethiel, Maia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Nes&#039;Anah]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tieray Nessel|Nessel, Tieray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sardo Numspa| Numspa, Sardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ordin Nurduum| Nurduum, Ordin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[Morpheus Oneiros|Oneiros, Morpheus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[John O&#039;Reilly | O&#039;Reilly, John]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gromlin|Onxylum, Gromlin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Pentec, Harg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Phaedriel|Phaedriel]] (Deceased) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ise Prakt|Prakt, Ise]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Orlan Proskus|Proskus, Orlan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
[[Quartzcore%2C_Qybox|Quartzcore, Qybox]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Raman Aseph|Raman Aseph]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Reaver, Amora|Reaver, Amora]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alijah Red Moon|Red Moon, Alijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pericles Redfoot|Redfoot, Pericles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rhime|Rhime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Norian Rift|Rift, Norian]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rimetrail, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Rismal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shela Rosethorn|Rosethorn, Shela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rustbeard, Durin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rycekk|Rycekk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ra&#039;Aman|Ra&#039;Aman]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Schlachten, Cruven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadefist,Dar&#039;Kane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Singul, Omnigalas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirilimar Tir&#039;ent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sita]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skald, Eira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skullcleavers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Sunderkin|Sunderkin, Sol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceron,Odin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sylleth Duskmere]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Miyamoto Tadenori|Tadenori, Miyamoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ashana Tearloch|Tearloch, Ashana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellens Fenton|Tellens Fenton]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellesian Tel&#039;Dorian|Tel&#039;Dorian, Tellesian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Telmander Jamyse|Telmander, Jamyse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tifton]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lauan Tissle|Tissle, Lauan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dain Tornbrook|Tornbrook, Dain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuruhara Nagayoshi|Tsuruhara Nagayoshi (Chokei)]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tyton]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Talontoe, Umogian]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[Uesugi Yukitaka|Uesugi, Yukitaka]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[Venomsplinter|Venomsplinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaris Vhathei|Vhathei, Xaris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sarah_Von_Richten|Von Richten, Sarah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[Pom Wador|Wador, Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geis Wahrheit|Wahrheit, Geis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elistriana Whisperwood|Whisperwood, Elistriana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Whitepaw, Mittens|Whitepaw, Mittens]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiltenholm, Osclow]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wolfbane, Lucas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Yukimora,Kosuke|Yukimora,Kosuke]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zack]]&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Erik_Halfgar&amp;diff=5868</id>
		<title>Erik Halfgar</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Erik_Halfgar&amp;diff=5868"/>
		<updated>2010-10-29T02:59:58Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Erik Halfgar &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Snowshed, The Spine of the World &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  19&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What is most apparent about Erik is not his silver hair or steely grey eyes, but the fact that he has these qualities while being so very young. He has some soft features, but it quite obviously an Illuskan from far north by his fair skin and large stature.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Born the eldest son, Erik was destined to inherit his father&#039;s duties and land, but from the moment the candle light flickered across his newborn face it was apparent destiny had other plans for him. With steely grey eyes that came from neither his mother&#039;s fair-haired people nor his father&#039;s dusky eyes, Eric was something of an outsider among his people, never openly shunned but never truly welcome anywhere. Whenever things went amiss it was always attributed to Erik, and indeed he was always nearby any disturbance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he grew, Erik&#039;s likeness to his father became stronger, setting to rest the whispered questions about his parentage. Growing up apart from the others in his village caused Erik to become more distanced and contemplative than bitter, stemming mostly from the adamant refusal of his people to vilify the boy for something no one could comprehend. It was probably due to this introspection that he developed the self control that suppressed for so long the magical outbursts so common to budding sorcerers. It was not until his fourteenth winter that Erik&#039;s powers overcame his mental barriers, proving beyond a doubt to the villagers that Erik was truly different from them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the wake of his revelation Erik retreated to the loneliness of the woods where he struggled against himself for days while the elders discussed what to do with him. When he returned to the village he was greeted with solemn faces and given a day to rest before he was summoned to the Smoke Lodge. Entering nervously and with no idea what to expect in this building forbidden to all but the elders Erik was seated and made to wait an eternity for the fires to be ceremonially lit and reduced to embers in preparation for the barks and leaves to be offered to it. In the haze of the thick smoke it was explained to Erik that none understood his abilities, but a vision had appeared to them the night before he returned from the wood: Seven glimmering stars of blue surrounding a red tendril of mist that stretched far to the south.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erik was given a week&#039;s ration along with a sturdy axe and set of mail. His family gave him a pouch of gold and words of warning against the men in the south that robbed not with blade, but with words and paper. He set out with a sense of resignation, unsure if he would ever find his answers or return home, but determined to try. As he journeyed his powers grew more powerful, more uncontrollable. He was ran out of town after wounding a horse with acid and setting fire to the stable he had slept in during a nightmarish fit. Struggling to keep his rising powers from bursting forth with every exhalation of breath Erik steadily made his way south, guided by an erratic and furiously silent vision of red mist. Erik has been sleeping less as of late, terrified of what may occur when he is unable to keep watch over himself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since entering the Sundered Valley Erik&#039;s visions have ceased, leaving him alone to find his answers.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Erik_Halfgar&amp;diff=5867</id>
		<title>Erik Halfgar</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Erik_Halfgar&amp;diff=5867"/>
		<updated>2010-10-28T21:42:56Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Erik Halfgar &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Birthplace:&amp;#039;&amp;#039;&amp;#039; Snowshed, The Spine of the World &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039;  23&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Human &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Gender:&amp;#039;&amp;#039;&amp;#039; Male &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Description&amp;#039;&amp;#039;&amp;#039; &amp;lt;br…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Erik Halfgar &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Snowshed, The Spine of the World &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  23&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What is most apparent about Erik is not his silver hair or steely grey eyes, but the fact that he has these qualities while being so very young. He has some soft features, but it quite obviously an Illuskan from far north by his fair skin and large stature.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Born the eldest son, Erik was destined to inherit his father&#039;s duties and land, but from the moment the candle light flickered across his newborn face it was apparent destiny had other plans for him. With steely grey eyes that came from neither his mother&#039;s fair-haired people nor his father&#039;s dusky eyes, Eric was something of an outsider among his people, never openly shunned but never truly welcome anywhere. Whenever things went amiss it was always attributed to Erik, and indeed he was always nearby any disturbance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As he grew, Erik&#039;s likeness to his father became stronger, setting to rest the whispered questions about his parentage. Growing up apart from the others in his village caused Erik to become more distanced and contemplative than bitter, stemming mostly from the adamant refusal of his people to vilify the boy for something no one could comprehend. It was probably due to this introspection that he developed the self control that suppressed for so long the magical outbursts so common to budding sorcerers. It was not until his fourteenth winter that Erik&#039;s powers overcame his mental barriers, proving beyond a doubt to the villagers that Erik was truly different from them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the wake of his revelation Erik retreated to the loneliness of the woods where he struggled against himself for days while the elders discussed what to do with him. When he returned to the village he was greeted with solemn faces and given a day to rest before he was summoned to the Smoke Lodge. Entering nervously and with no idea what to expect in this building forbidden to all but the elders Erik was seated and made to wait an eternity for the fires to be ceremonially lit and reduced to embers in preparation for the barks and leaves to be offered to it. In the haze of the thick smoke it was explained to Erik that none understood his abilities, but a vision had appeared to them the night before he returned from the wood: Seven glimmering stars of blue surrounding a red tendril of mist that stretched far to the south.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erik was given a week&#039;s ration along with a sturdy axe and set of mail. His family gave him a pouch of gold and words of warning against the men in the south that robbed not with blade, but with words and paper. He set out with a sense of resignation, unsure if he would ever find his answers or return home, but determined to try. As he journeyed his powers grew more powerful, more uncontrollable. He was ran out of town after wounding a horse with acid and setting fire to the stable he had slept in during a nightmarish fit. Struggling to keep his rising powers from bursting forth with every exhalation of breath Erik steadily made his way south, guided by an erratic and furiously silent vision of red mist. Erik has been sleeping less as of late, terrified of what may occur when he is unable to keep watch over himself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since entering the Sundered Valley Erik&#039;s visions have ceased, leaving him alone to find his answers.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5446</id>
		<title>Jarikson, Pelinore</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5446"/>
		<updated>2010-04-26T13:12:47Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Pelinore Jarikson&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric of Sehanine Moonbow, level 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue, level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Shadowbane Stalker in training&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
The only color present on this man besides his copper face and bright green eyes is an elven made jeweler&#039;s chain of bright silver wrapped about his right wrist. It is attached to an beautifully crafted holy symbol of the Lady of Dreams that rests within Pelinore&#039;s palm, excepting when he is engaged in melee combat, when it will then hang from his wrist.&lt;br /&gt;
&lt;br /&gt;
He wears an elven rapier upon his left hip and across his back a short bow is hidden beneath a black cloak. His hood is always pulled up, obscuring his features somewhat and his face is the only flesh that is visible. The rest of his body is covered in black leathers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Although the Elven Retreat has all but ended, its consequences linger on. Sehlas Tharethvain and the rest of her wood elf village remained behind in the Elven Court long after the Sun and Moon elves had abandoned it. Eventually, the Drow came. Emerging from the Underdark as maggots spawn from shit they invaded and despoiled the forest, taking over abandoned homes and launching a campaign of terror against the few elves that remained.&lt;br /&gt;
&lt;br /&gt;
After almost thirty years of watching their best warriors fall to Drow attacks it was decided that against the hordes of the Underdark their village was no match. That same day the village was abandoned, and Sehlas&#039; retreat began. Her husband dead, Sehlas&#039; only concern was now for her son, Airion.&lt;br /&gt;
&lt;br /&gt;
Hoping that a portal to Evermeet still resided in Myth Drannor the village made their way there, but not before a roving band of bloodhungry humans prowling for elven treasures fell upon them. Most of the elves died, the remainder chained together in fool hopes of selling them to the Drow.&lt;br /&gt;
&lt;br /&gt;
The Seldarine did not abandon their children, and within hours the bandits were overrun by an elven patrol, killed to the last black-hearted soul. Unfortunately for Sehlas and the other women an hour was more than the humans needed to &#039;sample their wares&#039; as they called it. Sehlas&#039; rapist was raven haired with a pale complexion and a cruel sneer. He had boasted to her that &amp;quot;You have Jarik&#039;s seed, now! Slayer of a hundred men!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the patrol purged the forest of those that fled they found Sehlas curled in the nook of a tree and her son, Airion, covered in blood from the shackles he had tried to break at his mother&#039;s screams.&lt;br /&gt;
&lt;br /&gt;
There was indeed a portal to Evermeet nestled within the ruins of Myth Drannor, but the tranquility of the elven refuge was of little comfort to Sehlas, save the peace she knew Airion would grow up in. A year later Sehlas gave birth to Jarik&#039;s son. For months she had been tormented with choosing whether or not to end the pregnancy, but upon seeing her new son&#039;s face her anxiety lessened.&lt;br /&gt;
&lt;br /&gt;
It was not to last, however. Every year Pelinore grew to resemble his father more and more. Sehlas couldn&#039;t look upon him without recalling his sire and so she grew distant. Airion had never really accepted his brother, turning all his hate of the dead human onto his spawn.&lt;br /&gt;
&lt;br /&gt;
Isolated even in his own home, Pelinore took to the forest and there learned the language of the Fey. They taught him how to blend into his surroundings, read the mood of others and then flavor his words so that they might suit the hearer&#039;s taste. He found faith in Sehanine Moonbow, the elven goddess of death who saw Pelinore not as a half-human, but as an person.&lt;br /&gt;
&lt;br /&gt;
Though he was accepted by the sylvan, Evermeet is the refuge of elves. After twenty years it was calmly explained to Pelinore that his human blood tainted him, and was a danger to the rest of the elves. He was given a decade to prepare himself for the outside world and then leave forever. He was provided with atlases and maps of the outside world and given basic instruction on history.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Contacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sehlas Tharethvain&#039;&#039;- His mother&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Airion Tharethvain&#039;&#039;- His half-brother&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation and Goals&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5441</id>
		<title>Jarikson, Pelinore</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5441"/>
		<updated>2010-04-26T01:31:55Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Pelinore Jarikson&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric of Sehanine Moonbow, level 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue, level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Shadowbane Stalker in training&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
The only color present on this man besides his copper face and bright green eyes is an elven made jeweler&#039;s chain of bright silver wrapped about his right wrist. It is attached to an beautifully crafted holy symbol of the Lady of Dreams that rests within Pelinore&#039;s palm, excepting when he is engaged in melee combat, when it will then hang from his wrist.&lt;br /&gt;
&lt;br /&gt;
He wears an elven rapier upon his left hip and across his back a short bow is hidden beneath a black cloak. His hood is always pulled up, obscuring his features somewhat and his face is the only flesh that is visible. The rest of his body is covered in black leathers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Although the Elven Retreat has all but ended, its consequences linger on. Sehlas Tharethvain and the rest of her wood elf village remained behind in the Elven Court long after the Sun and Moon elves had abandoned it. Eventually, the Drow came. Emerging from the Underdark as maggots spawn from shit they invaded and despoiled the forest, taking over abandoned homes and launching a campaign of terror against the few elves that remained.&lt;br /&gt;
&lt;br /&gt;
After almost thirty years of watching their best warriors fall to Drow attacks it was decided that against the hordes of the Underdark their village was no match. That same day the village was abandoned, and Sehlas&#039; retreat began. Her husband dead, Sehlas&#039; only concern was now for her son, Airion.&lt;br /&gt;
&lt;br /&gt;
Hoping that a portal to Evermeet still resided in Myth Drannor the village made their way there, but not before a roving band of bloodhungry humans prowling for elven treasures fell upon them. Most of the elves died, the remainder chained together in fool hopes of selling them to the Drow.&lt;br /&gt;
&lt;br /&gt;
The Seldarine did not abandon their children, and within hours the bandits were overrun by an elven patrol, killed to the last black-hearted soul. Unfortunately for Sehlas and the other women an hour was more than the humans needed to &#039;sample their wares&#039; as they called it. Sehlas&#039; rapist was raven haired with a pale complexion and a cruel sneer. He had boasted to her that &amp;quot;You have Jarik&#039;s seed, now! Slayer of a hundred men!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the patrol purged the forest of those that fled they found Sehlas curled in the nook of a tree and her son, Airion, covered in blood from the shackles he had tried to break at his mother&#039;s screams.&lt;br /&gt;
&lt;br /&gt;
There was indeed a portal to Evermeet nestled within the ruins of Myth Drannor, but the tranquility of the elven refuge was of little comfort to Sehlas, save the peace she knew Airion would grow up in. A year later Sehlas gave birth to Jarik&#039;s son. For months she had been tormented with choosing whether or not to end the pregnancy, but upon seeing her new son&#039;s face her anxiety lessened.&lt;br /&gt;
&lt;br /&gt;
It was not to last, however. Every year Pelinore grew to resemble his father more and more. Sehlas couldn&#039;t look upon him without recalling his sire and so she grew distant. Airion had never really accepted his brother, turning all his hate of the dead human onto his spawn.&lt;br /&gt;
&lt;br /&gt;
Isolated even in his own home, Pelinore took to the forest and there learned the language of the Fey. They taught him how to blend into his surroundings, read the mood of others and then flavor his words so that they might suit the hearer&#039;s taste. He found faith in Sehanine Moonbow, the elven goddess of death who saw Pelinore not as a half-human, but as an person.&lt;br /&gt;
&lt;br /&gt;
Though he was accepted by the sylvan, Evermeet is the refuge of elves. After twenty years it was calmly explained to Pelinore that his human blood tainted him, and was a danger to the rest of the elves. He was given a decade to prepare himself for the outside world and then leave forever. He was provided with atlases and maps of the outside world and given basic instruction on history.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Contacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sehlas Tharethvain&#039;&#039;- His mother&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Airion Tharethvain&#039;&#039;- His half-brother&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation and Goals&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5440</id>
		<title>Jarikson, Pelinore</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5440"/>
		<updated>2010-04-25T11:30:36Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Pelinore Jarikson&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric of Sehanine Moonbow, level 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue, level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Shadowbane Stalker in training&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Although the Elven Retreat has all but ended, its consequences linger on. Sehlas Tharethvain and the rest of her wood elf village remained behind in the Elven Court long after the Sun and Moon elves had abandoned it. Eventually, the Drow came. Emerging from the Underdark as maggots spawn from shit they invaded and despoiled the forest, taking over abandoned homes and launching a campaign of terror against the few elves that remained.&lt;br /&gt;
&lt;br /&gt;
After almost thirty years of watching their best warriors fall to Drow attacks it was decided that against the hordes of the Underdark their village was no match. That same day the village was abandoned, and Sehlas&#039; retreat began. Her husband dead, Sehlas&#039; only concern was now for her son, Airion.&lt;br /&gt;
&lt;br /&gt;
Hoping that a portal to Evermeet still resided in Myth Drannor the village made their way there, but not before a roving band of bloodhungry humans prowling for elven treasures fell upon them. Most of the elves died, the remainder chained together in fool hopes of selling them to the Drow.&lt;br /&gt;
&lt;br /&gt;
The Seldarine did not abandon their children, and within hours the bandits were overrun by an elven patrol, killed to the last black-hearted soul. Unfortunately for Sehlas and the other women an hour was more than the humans needed to &#039;sample their wares&#039; as they called it. Sehlas&#039; rapist was raven haired with a pale complexion and a cruel sneer. He had boasted to her that &amp;quot;You have Jarik&#039;s seed, now! Slayer of a hundred men!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the patrol purged the forest of those that fled they found Sehlas curled in the nook of a tree and her son, Airion, covered in blood from the shackles he had tried to break at his mother&#039;s screams.&lt;br /&gt;
&lt;br /&gt;
There was indeed a portal to Evermeet nestled within the ruins of Myth Drannor, but the tranquility of the elven refuge was of little comfort to Sehlas, save the peace she knew Airion would grow up in. A year later Sehlas gave birth to Jarik&#039;s son. For months she had been tormented with choosing whether or not to end the pregnancy, but upon seeing her new son&#039;s face her anxiety lessened.&lt;br /&gt;
&lt;br /&gt;
It was not to last, however. Every year Pelinore grew to resemble his father more and more. Sehlas couldn&#039;t look upon him without recalling his sire and so she grew distant. Airion had never really accepted his brother, turning all his hate of the dead human onto his spawn.&lt;br /&gt;
&lt;br /&gt;
Isolated even in his own home, Pelinore took to the forest and there learned the language of the Fey. They taught him how to blend into his surroundings, read the mood of others and then flavor his words so that they might suit the hearer&#039;s taste. He found faith in Sehanine Moonbow, the elven goddess of death who saw Pelinore not as a half-human, but as an person.&lt;br /&gt;
&lt;br /&gt;
Though he was accepted by the sylvan, Evermeet is the refuge of elves. After twenty years it was calmly explained to Pelinore that his human blood tainted him, and was a danger to the rest of the elves. He was given a decade to prepare himself for the outside world and then leave forever. He was provided with atlases and maps of the outside world and given basic instruction on history.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Contacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sehlas Tharethvain&#039;&#039;- His mother&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Airion Tharethvain&#039;&#039;- His half-brother&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation and Goals&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5428</id>
		<title>Jarikson, Pelinore</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5428"/>
		<updated>2010-04-16T04:33:18Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Pelinore Jarikson&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric of Sehanine Moonbow, level 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue, level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Shadowbane Stalker in training&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Although the Elven Retreat has all but ended, its consequences linger on. Sehlas Tharethvain and the rest of her wood elf village remained behind in the Elven Court long after the Sun and Moon elves had abandoned it. Eventually, the Drow came. Emerging from the Underdark as maggots spawn from shit they invaded and despoiled the forest, taking over abandoned homes and launching a campaign of terror against the few elves that remained.&lt;br /&gt;
&lt;br /&gt;
After almost thirty years of watching their best warriors fall to Drow attacks it was decided that against the hordes of the Underdark their village was no match. That same day the village was abandoned, and Sehlas&#039; retreat began. Her husband dead, Sehlas&#039; only concern was now for her son, Airion.&lt;br /&gt;
&lt;br /&gt;
Hoping that a portal to Evermeet still resided in Myth Drannor the village made their way there, but not before a roving band of bloodhungry humans prowling for elven treasures fell upon them. Most of the elves died, the remainder chained together in fool hopes of selling them to the Drow.&lt;br /&gt;
&lt;br /&gt;
The Seldarine did not abandon their children, and within hours the bandits were overrun by an elven patrol, killed to the last black-hearted soul. Unfortunately for Sehlas and the other women an hour was more than the humans needed to &#039;sample their wares&#039; as they called it. Sehlas&#039; rapist was raven haired with a pale complexion and a cruel sneer. He had boasted to her that &amp;quot;You have Jarik&#039;s seed, now! Slayer of a hundred men!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the patrol purged the forest of those that fled they found Sehlas curled in the nook of a tree and her son, Airion, covered in blood from the shackles he had tried to break at his mother&#039;s screams.&lt;br /&gt;
&lt;br /&gt;
There was indeed a portal to Evermeet nestled within the ruins of Myth Drannor, but the prohibition against non-elves stood firm, even against the half-human Sehlas now carried in her womb.&lt;br /&gt;
&lt;br /&gt;
Barred from entering Evermeet, Sehlas and Airion&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Contacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sehlad Tharethvain&#039;&#039;- His mother&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Airion Tharethvain&#039;&#039;- His half-brother&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation and Goals&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5420</id>
		<title>Jarikson, Pelinore</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5420"/>
		<updated>2010-04-11T16:42:08Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Pelinore Jarikson&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric of Sehanine Moonbow, level 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue, level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Shadowbane Stalker in training&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Although the Elven Retreat has all but ended, its consequences linger on. Sehlas Tharethvain and the rest of her wood elf village remained behind in the Elven Court long after the Sun and Moon elves had abandoned it. Eventually, the Drow came. Emerging from the Underdark as maggots spawn from shit they invaded and despoiled the forest, taking over abandoned homes and launching a campaign of terror against the few elves that remained.&lt;br /&gt;
&lt;br /&gt;
After almost thirty years of watching their best warriors fall to Drow attacks it was decided that against the hordes of the Underdark their village was no match. That same day the village was abandoned, and Sehlas&#039; retreat began. Her husband dead, Sehlas&#039; only concern was now for her son, Airion.&lt;br /&gt;
&lt;br /&gt;
Hoping that a portal to Evermeet still resided in Myth Drannor the village made their way there, but not before a roving band of bloodhungry humans prowling for elven treasures fell upon them. Most of the elves died, the remainder chained together in fool hopes of selling them to the Drow.&lt;br /&gt;
&lt;br /&gt;
The Seldarine did not abandon their children, and within hours the bandits were overrun by an elven patrol, killed to the last black-hearted soul. Unfortunately for Sehlas and the other women an hour was more than the humans needed to &#039;sample their wares&#039; as they called it. Sehlas&#039; rapist was raven haired with a pale complexion and a cruel sneer. He had boasted to her that &amp;quot;You have Jarik&#039;s seed, now! Slayer of a hundred men!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After the patrol purged the forest of those that fled they found Sehlas curled in the nook of a tree and her son, Airion, covered in blood from the shackles he had tried to break at his mother&#039;s screams.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Contacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sehlad Tharethvain&#039;&#039;- His mother&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Airion Tharethvain&#039;&#039;- His half-brother&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation and Goals&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5419</id>
		<title>Jarikson, Pelinore</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Jarikson,_Pelinore&amp;diff=5419"/>
		<updated>2010-04-11T10:17:16Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: Created page with &amp;#039;&amp;#039;&amp;#039;Pelinore Jarikson&amp;#039;&amp;#039;&amp;lt;br&amp;gt; Cleric of Sehanine Moonbow, level 2&amp;lt;br&amp;gt; Rogue, level 1&amp;lt;br&amp;gt; Shadowbane Stalker in training&amp;lt;br&amp;gt;   &amp;#039;&amp;#039;&amp;#039;Appearance&amp;#039;&amp;#039;&amp;#039;: &amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Personality&amp;#039;&amp;#039;&amp;#039;:  &amp;lt;br&amp;gt;   &amp;#039;&amp;#039;&amp;#039;Hi…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Pelinore Jarikson&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleric of Sehanine Moonbow, level 2&amp;lt;br&amp;gt;&lt;br /&gt;
Rogue, level 1&amp;lt;br&amp;gt;&lt;br /&gt;
Shadowbane Stalker in training&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;:  &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Although the Elven Retreat has all but ended, its consequences linger on. Sehlas Tharethvain and the rest of her wood elf village remained behind in the Elven Court long after the Sun and Moon elves had abandoned it. Eventually, the Drow came. Emerging from the Underdark as maggots spawn from shit they invaded and despoiled the forest, taking over abandoned homes and launching a campaign of terror against the few elves that remained.&lt;br /&gt;
&lt;br /&gt;
After almost thirty years of watching their best warriors fall to Drow attacks it was decided that against the hordes of the Underdark their village was no match. That same day the village was abandoned, and Sehlas&#039; retreat began. Her husband dead, Sehlas&#039; only concern was now for her son, Airion.&lt;br /&gt;
&lt;br /&gt;
Hoping that a portal to Evermeet still resided in Myth Drannor the village made their way there, but not before a roving band of dark-hearted humans searching for elven treasures fell upon them. Most of the elves died, the remainder chained together in fool hopes of selling them to the Drow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important Contacts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sehlad Tharethvain&#039;&#039;- His mother&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Airion Tharethvain&#039;&#039;- His half-brother&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation and Goals&#039;&#039;&#039;: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=1238</id>
		<title>Richard Darkholme</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=1238"/>
		<updated>2008-05-17T03:48:51Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Richard Darkhome &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Viridale Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Cormyr &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039;19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whitepaw Spirit:&#039;&#039;&#039; The Whitepaw Tribe, led by Mittens Whitepaw, has recently adopted Richard as their war spirit. He often follows them around invisibily, but on occasion becomes visible around campfires, specificly the Exigo trade post.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
*[[Alyrian Eldeas|Alyrian Eldeas]] - When Richard first came to Sundren he formed a close group of friends. After his disappearance Richard has emerged to find only Alyrian left.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Whitepaw, Mittens|Mittens Whitepaw]] - After Richard&#039;s return to Sundren he had few friends, and scared most others away with his haunting eyes. But Mittens saw him as a warrior spirit come to help her tribe, and so Richard now adventures with them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Factions:&#039;&#039;&#039;&lt;br /&gt;
*Whitepaw Tribe - Richard is the war spirit of the Whitepaw Tribe.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.sundren.org/forum/showthread.php?t=4369&amp;amp;page=2 DM Only Information]&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Neradnal_I%27ll%27Koresh&amp;diff=1237</id>
		<title>Neradnal I&#039;ll&#039;Koresh</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Neradnal_I%27ll%27Koresh&amp;diff=1237"/>
		<updated>2008-05-16T23:43:02Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Neradnal Ill&#039;Koresh&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title(s):&#039;&#039;&#039; General&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039;Unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 30+&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Bane&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; LE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; When he was an infant he was &amp;quot;saved&amp;quot; by the Helmites after they defeated the Black Advance. Orphaned he was given to the Triumvirate to raise. Trained in sword and prayer by Balthazar and Casper he became a powerful tool against the Agents of Bane.&lt;br /&gt;
&lt;br /&gt;
One day that all changed when he failed in his duties, slowly he was corrupted and became what he had sought to fight against. After some time walking his new path he found out about his hidden past, and put much effort into reviving his fallen parents. Reunited with his father he works to further their goal, and spread Bane&#039;s will across the land.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039; Black Advance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Tifton&#039;&#039;&#039;: After his revival Neradnal and Tifton became allies, and can be seen together from time to time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elric Gallows&#039;&#039;&#039;: Neradnal still hold Elric in high regards, and views him as one of his friends.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kemnebi&#039;&#039;&#039;: After the trial Neradnal learned of the horrible torment that Kemnebi was forced to suffer. He took action and freed him from jail, only to later find out that Kemnebi fell in combat. He has sworn revenge for his fallen comrade.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ditus/Mystra Ill&#039;Koresh&#039;&#039;&#039;: He hold his father and mother in the highest regards, doing anything in his power to further their goals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039; Seems to have disappeared after his &amp;quot;defeat&amp;quot; in the necropolis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Hano_Fetten&amp;diff=1235</id>
		<title>Hano Fetten</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Hano_Fetten&amp;diff=1235"/>
		<updated>2008-05-16T22:16:10Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Hano Fetton&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title(s):&#039;&#039;&#039; Knight, Servant of the Loyal Fury, Slayer of Kemnebi&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; [[The Triumvirate|Triumvirate Temple]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Scornubel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 26&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Torm&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; LG&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;The Distant Past&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Hano was born and spent his earliest years in Scornubel, a Caravan Town in the Western Heartlands. He was born a son of a well renown Blacksmith, however, it should be known that his father did not gain his reputation through the durability and strength of his weapons. In fact, he made his claim with his astounding artistic work in crafting ceremonial blades for noblemen and, eventually, distant surrounding Temples. His mother was a traveling merchant dealing in fine silks that frequented the city during the summers, heading to or from the ports depending on the year. &lt;br /&gt;
&lt;br /&gt;
If Hano were to have inherited anything from his parents it would be his father&#039;s beliefs in the importance of a sword. Hano was taught that a blade crafted by the finest blacksmith and enchanted by Faerun&#039;s most powerful wizards hail in comparison to a blade that is crafted for purposes beyond strength and killing - That by having unconditional faith in their blade it would reflect the user&#039;s will and, if deemed fit by the Gods, would embody the power necissary to carry out the user&#039;s will.&lt;br /&gt;
&lt;br /&gt;
Hano spent his earliest years alongside his father studying blade craft, listening to the stories of passing adventurers looking to buy. The tales ate at Hano, planting seeds of desire to adventure within him. He spent a lot of his time in daydream of plundering ruins, fighting off hordes of demons, and being respected by kings and nobleman as a hero. His father was well aware of Hano&#039;s ambitions and dreams and supported them full heartedly. In fact, his father decided to escort him towards the Temple of Torm. One in particular he worked with through the years and on several occasions. He brought Hano before them bearing a giant sword easily twice the length of Hano as a boy. The sword was to be payment to the church for him to be squired by a knight. He was accepted with no haggling involved - In fact, the sword seemed to hold very little thought towards the acceptance of Hano as a squire. &lt;br /&gt;
&lt;br /&gt;
He was soon to be squired under a Paladin known only as &#039;Vaen&#039; - A planetouched, better known as an Aasimar. Reluctant at first, the Temple pursuaded him to take Hano under him. The man was held with high respect, but far from a man without flaws. His lack of respect and greed lead his path far more than the thought of righteousness. He never strayed from his code or the law, however, all of his campaigns against evil were executed in favor of which would provide the most loot or reputation gain amongst the nobles and lords. He truly believed himself to be the future leader of man and that he would one day lead them all in an epic campaign against evil. It left Hano subject to his harsh insults targeted specifically at his beliefs and lack discipline - In fact he believed that the rest of Hano&#039;s life would best be served as his squire taking care of his sword, deemed the only thing the boy could do right.&lt;br /&gt;
&lt;br /&gt;
Hano followed Vaen on his coat tail for three years before thought worthy of holding his first replica sword made of wood. With his crude sword he trained himself vigourously between serving Vaen, keeping a vigilant watch over Vaen during his many battles in hopes to learn from his exceptional martial abilities. Hano trained under Vaen this way for four years.&lt;br /&gt;
&lt;br /&gt;
By the seventh year, Vaen had indeed become popular; his deeds and ambitions spread like wildfire through the words of noblemen and lords. His respect and allies boomed, but in turn, so did his list of enemies in proportion. It is believed this to be the cause of his undoing. You see, the seventh year bore the day Vaen had disappeared. It was a particularly foggy night and he had taken rest with Hano a few miles from Scornubel with intentions to return to the Caravan City to take passageway towards the ports and ultimately Waterdeep. On that night Vaen had simply vanished during Hano&#039;s sleep. His whereabouts, let alone the cause, are far from known to Hano&lt;br /&gt;
&lt;br /&gt;
Hano woke within the next morning, uneased with the surroundings. Vaen was gone, so was most of his belongings.. But not all of them. He took what little belongings were left behind - A map, a few scrolls, and a leather-worn journal. He then headed to the Temple of Torm in seek of guidance. He was greeted warmly as they took him in to train his faith. He mentioned only what deemed necissary about Vaen&#039;s disappearence. It was waved off as an abrupt leaving on Vaen&#039;s decision. They thought too highly of his abilities to think he would be kidnapped or killed so easily without notice, though, Hano thought very little of it for he despised his now ex-Lord Knight. He studied under the temple for three years.. During this time Vaen had become a passing thought. On the third year of training and discipline Hano was deemed worthy of being knighted. Though his martial skills were below par most Knights - his faith and unbreakable will out-shun any Knight or Lord amongst their ranks.&lt;br /&gt;
&lt;br /&gt;
Hano was Knighted as a Servant of the Loyal Fury, Torm. The sword Hano was knighted with was to be given to him, though, ironically it was the very one his father gave the Temple ten years ago. Hano took this sword in hand with ease, holding it before him with great determination. Weather had not touched it in the ten years he was gone, in fact, it seems to have been well kept for this very day. It&#039;s almost as if the blade itself was waiting for Hano through the years for this very moment when he would be prepared enough to weild it. This was his sword now, and through it he would will to cut down the evil shrouding the righteous path of man. Now it was time for him to start his crusade against evil.. But where? Hano reached to his bag and slides out a map, the one Vaen had left behind, and circled on it was an island.. Sundren.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;The Recent Past&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Since arriving in Sundren, Hano saught out the Temple of the Triumvirate. Through word of commonfolk he learned that there was a house in Sundren for any follower of Torm, Ilmater, as well as Tyr (The Triad). He approached the head of the Loyal Fury&#039;s Servants in hopes joining their ranks. They gladly accepted him and his help against the Black Hand.&lt;br /&gt;
&lt;br /&gt;
Under his new Temple Hano ventured far and wide through the lands of Sundren rallying together other adventurers that would aid him in his cause under a single banner. He considers himself to be fairly successful, however, has not reduced his efforts in recruitment or converting so far.&lt;br /&gt;
&lt;br /&gt;
Of course, being righteous in plain sight has it&#039;s dangers, and with that as it is, Hano has made several enemies to this day. Amongst his enemies he has taken particular interest in [[Samantha|Samantha]], the Necromancer, and this new dawning threat &#039;Syran&#039;. Between the two he holds little knowlege, and just as little of advantages. In fact, Hano sees the enemies swelling in far greater numbers and power than his allies. It should be known that this only inspires him to light the way on the tough road Sundren and her people have before them.&lt;br /&gt;
&lt;br /&gt;
Hano was not known for great martial skill or glorious achievements, only for his constant meddlings that lead to one of Sundren&#039;s bigger advantages; he became a target of the (at the time) Most Wanted Man in Sundren - Kemnebi. Due to Hano&#039;s particularly untested skill Kemnebi underestimated the ability of this Tormite, ultimately leading to his demise at Hano&#039;s sword. Hano brought his corpse before [[Balthasar|Balthasar]] in the Triumvirate Temple and became a hero amongst the people. It should also be noted that the bounty, 40,000 staggs, was all donated to the Triumvirate Temple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;&#039;The Present&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hano is constantly struggling hard to stay on the path of righteousness. He has been faced with many situations that he would like to call &#039;Paladin Grey Areas&#039;.. Times when the enemy would hide behind Sundren law preventing him to righteously act without breaking a law. He&#039;s grown to despise any villain that uses such means to escape his grasp and often lets his anger take over, clouding his ability to act in a righteous manner, and leading him to do unrighteous acts. None of them are severe, however, he seeks to discipline himself under Balthasar before they become such.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039;&lt;br /&gt;
* Temple of the Triumvirate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
* [[Balthasar|Balthasar]]: Hano looks up to Balthasar as a man able to make a swift just decision without second thought. His sense of duty and righteousness fuel Hano&#039;s passion to become an even greater Paladin than he himself. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Wiltenholm, Osclow|Osclow]]: Hano sees this man as a great friend, diplomat, and Bard. Despite how &#039;spoony&#039; he may seem at times Hano trusts this man to handle crucial matters with little doubt in him or his resources. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Pericles Redfoot|Peri]]: Peri is still a new friend to Hano, however he was captivated by her childish heart. He believes her to be a bit rash at times, but overlooks it in hopes of better disciplining her into becoming a fine ally. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Yashia Jadysvarion|Yashia]]: Hano holds Yashia with high respect for her martial capabilities as one that hunts undead, however, he feels as she is a misguided student and tries to act like her mentor so that she might regain her Paladinhood. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Elric Gallow|Elric]]: Hano has gained far more trust than he initially had with this mage after his recent actions against the Necropolis. Their ties grow together as they pursue common goals. Due to the man&#039;s knowledge and power Hano is slowly having to rely more and more on this man. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[the Ice Hag Braghuru|Braghuru, the Ice Hag]]: Fate seems to have thrown this Hag into Hano&#039;s path of righteousness. She has chosen to stand beside one of his sworn enemies, [[Samantha|Samantha]], The Vile [[Palemaster|Necromancer]]. Hano seeks for her to suffer the righteous judgment of Tyr alongside her her Necromancer ally and by the wrath of the Loyal Fury if need be.&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039;&lt;br /&gt;
* Has never parted with his sword or armor willingly since they were given to him. They are truly his own precious tools and would not give them up for the world. &lt;br /&gt;
*Hano&#039;s enemies have a habit of stealing his sword. Hano does not find this amusing.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=%27Ironhead%27_Lundgriff_Coppersteen&amp;diff=1211</id>
		<title>&#039;Ironhead&#039; Lundgriff Coppersteen</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=%27Ironhead%27_Lundgriff_Coppersteen&amp;diff=1211"/>
		<updated>2008-05-16T08:06:54Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; &#039;Ironhead&#039; Lundgriff Coppersteen&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title(s):&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; Usually an inn with that has an overabundant stock of ale&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Spine of the World Mountains&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Over 50&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Moradin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful good&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1168</id>
		<title>Talk:Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1168"/>
		<updated>2008-05-15T20:16:02Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was thinking we might want to change the formatting of the page to better fit in with the other factional pages:&lt;br /&gt;
&lt;br /&gt;
[[The_Hands_of_Mundus|The Hands of Mundus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Triumvirate|The Triumvirate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tribe_of_the_Rhemoraz|Tribe of the Rhemoraz]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Lothoir|Lothoir]] 01:20, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
i agree, it should be in line with the other factions and i will see if i can properly format it over the next few days, unless you get to it first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are some thoughts:&amp;lt;br&amp;gt;&lt;br /&gt;
- Since Mittens is a Malarite she kind of leads the tribe following the tenants of Malarism, ie the great hunt, opposition to disease (ie the talorians and their plague) and poison. A lot of what she does occurs under the moon.&amp;lt;br&amp;gt;&lt;br /&gt;
- I added a couple pics, just for some colour and to kind of give an idea of what i was thinking for a tribal symbol. Thoughts? Suggestions? I haven&#039;t manipulated the pics yet, which i should.&amp;lt;br&amp;gt;&lt;br /&gt;
- I added some more information about the war trees.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Pixie -&lt;br /&gt;
&lt;br /&gt;
I like the picture, but maybe invert it or something so it&#039;s a white handprint against a steel or leather colored background? I haven&#039;t done much image manipulation in a while, but could do it if you&#039;d rather not. I&#039;ll do a bit with getting the formatting in line tonight.&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:Lothoir|Lothoir]] 08:19, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Agreed re the picture, i just haven&#039;t had the time yet. I was thinking of getting a white painted hand on some sort of old wood or shield, etc etc. I will work on it a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PS. how do you edit this page to get the user name and timestamp, or do you just add that in yourself?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Pixie-&lt;br /&gt;
&lt;br /&gt;
Just put four tilde&#039;s (~) on the same line with no spaces.&lt;br /&gt;
[[User:Lothoir|Lothoir]] 20:16, 15 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1148</id>
		<title>Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1148"/>
		<updated>2008-05-15T08:26:34Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Whitepaw Tribe=&lt;br /&gt;
==Summary==&lt;br /&gt;
The Whitepaw Tribe is a currently small group who are all connected by the tribal marking of a white hand print crudely drawn on the members&#039; armor. For one reason or another all of the members have chosen to join the tribe and have been accepted by the chieftain, Mittens. Under her leadership the tribe has rallied around the great trees of Sundren, where the tribe stages their hunts and plans their wars. Thanks to Mittens&#039; blood-sister Hubei Su Chi, a shadowdancer, the tribe has forged a close alliance with the shadows and are served by great shadow mastiffs, which accompany the tribe on some hunts and guard their Tribeland while they are away.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:handprint.gif]]&lt;br /&gt;
&lt;br /&gt;
==Bases of Operation==&lt;br /&gt;
===Great Trees===&lt;br /&gt;
The Whitepaw tribe have been known to rally around great trees, where they plan for war. There are three such trees in Sundren:&amp;lt;br&amp;gt;&lt;br /&gt;
#The Great Tree along the river in the Viridale forest. This was the first of the Great War Trees and where the war against the Mossclaw Alliance was planned and executed. The Whitepaw Tribe are rarely seen here anymore, having come to a shakey understanding with the alliance, though the tree still serves as a forward observation post against the Talonians and the plague that seems to be seeping out from the Untrodden Grounds.&lt;br /&gt;
#The Great Tree in Sestra. The second of the Great War Trees and one of the most significant. The tree itself is hidden away in a secluded mountain valley, which leads to the lands of a clan of ferocious Lizardmen. It was from this tree that the Whitepaw Tribe began to take shape as Mittens, Hubei and Qybox first came together to wage a bloody and prolonged war against the Lizards. It was here that Mittens carved the bones of her kills to be hung from the branches of the great tree in offering. It was also here that Hubei took Mittens after she was killed during one of the fledgling tribe&#039;s first raids against the Veritas. Pom Wader was first introduced to the tribe during this event as he watched Hubei lay Mittens out under her Great War Tree before sacrificing herself to Malar in exchange for Mittens&#039; safe return from the beyond.&lt;br /&gt;
#The third, and final of the Great Trees, is situated between the Veritas and Sundren forces in the Schild mountains. This tree has witnessed many battles waged at its base and has suffered many injuries, being riddled with stray arrows and scorch mark from the magical artillery shots. To end the tree&#039;s suffering the Whitepaw Tribe has declared war on the Veritas and often launches raids on their steppes in an attempt to force the Veritas to retreat and leave the Great Tree in peace. While warring, the chieftain Mittens will invoke the tree&#039;s spirit and change her form into a terrible and wrothful avenging spirit.&lt;br /&gt;
[[image:wartree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; [[Whitepaw%2C_Mittens|Mittens Whitepaw]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Counseler:&#039;&#039;&#039; [[Quartzcore%2C_Qybox|Qybox Quartzcore]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bear Protector:&#039;&#039;&#039; [[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;War Spirit:&#039;&#039;&#039; [[Richard Darkholme]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunter:&#039;&#039;&#039; [[Pom Wader]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
*[[Karthus_El%27than|Messenger]] - A particularly foul and obnoxious man who tried banning the Whitepaws from the Schild mountains. The Chieftain has ceased communicating with this messenger and is awaiting the entreaties of his chieftain to resume diplomatic ties.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1147</id>
		<title>Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1147"/>
		<updated>2008-05-15T08:23:58Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Whitepaw Tribe=&lt;br /&gt;
==Summary==&lt;br /&gt;
The Whitepaw Tribe is a currently small group who are all connected by the tribal marking of a white hand print crudely drawn on the members&#039; armor. For one reason or another all of the members have chosen to join the tribe and have been accepted by the chieftain, Mittens. Under Mittens&#039; leadership the tribe has rallied around the great trees of Sundren, where the tribe stages their hunts and plans their wars. Thanks to Mittens&#039; blood-sister Hubei Su Chi, a shadowdancer, the tribe has forged a close alliance with the shadows and are served by great shadow mastiffs, which accompany the tribe on some hunts and guard their Tribeland while they are away.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:handprint.gif]]&lt;br /&gt;
==Bases of Operation==&lt;br /&gt;
===Great Trees===&lt;br /&gt;
The Whitepaw tribe have been known to rally around great trees, where they plan for war. There are three such trees in Sundren:&amp;lt;br&amp;gt;&lt;br /&gt;
#The Great Tree along the river in the Viridale forest. This was the first of the Great War Trees and where the war against the Mossclaw Alliance was planned and executed. The Whitepaw Tribe are rarely seen here anymore, having come to a shakey understanding with the alliance, though the tree still serves as a forward observation post against the Talonians and the plague that seems to be seeping out from the Untrodden Grounds.&lt;br /&gt;
#The Great Tree in Sestra. The second of the Great War Trees and one of the most significant. The tree itself is hidden away in a secluded mountain valley, which leads to the lands of a clan of ferocious Lizardmen. It was from this tree that the Whitepaw Tribe began to take shape as Mittens, Hubei and Qybox first came together to wage a bloody and prolonged war against the Lizards. It was here that Mittens carved the bones of her kills to be hung from the branches of the great tree in offering. It was also here that Hubei took Mittens after she was killed during one of the fledgling tribe&#039;s first raids against the Veritas. Pom Wader was first introduced to the tribe during this event as he watched Hubei lay Mittens out under her Great War Tree before sacrificing herself to Malar in exchange for Mittens&#039; safe return from the beyond.&lt;br /&gt;
#The third, and final of the Great Trees, is situated between the Veritas and Sundren forces in the Schild mountains. This tree has witnessed many battles waged at its base and has suffered many injuries, being riddled with stray arrows and scorch mark from the magical artillery shots. To end the tree&#039;s suffering the Whitepaw Tribe has declared war on the Veritas and often launches raids on their steppes in an attempt to force the Veritas to retreat and leave the Great Tree in peace. While warring, the chieftain Mittens will invoke the tree&#039;s spirit and change her form into a terrible and wrothful avenging spirit.&lt;br /&gt;
[[image:wartree.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; [[Whitepaw%2C_Mittens|Mittens Whitepaw]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Counseler:&#039;&#039;&#039; [[Quartzcore%2C_Qybox|Qybox Quartzcore]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bear Protector:&#039;&#039;&#039; [[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;War Spirit:&#039;&#039;&#039; [[Richard Darkholme]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Hunter:&#039;&#039;&#039; [[Pom Wader]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relationships==&lt;br /&gt;
*[[Karthus_El%27than|Messenger]] - A particularly foul and obnoxious man who tried banning the Whitepaws from the Schild mountains. The Chieftain has ceased communicating with this messenger and is awaiting the entreaties of his chieftain to resume diplomatic ties.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1146</id>
		<title>Talk:Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1146"/>
		<updated>2008-05-15T08:19:06Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was thinking we might want to change the formatting of the page to better fit in with the other factional pages:&lt;br /&gt;
&lt;br /&gt;
[[The_Hands_of_Mundus|The Hands of Mundus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Triumvirate|The Triumvirate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tribe_of_the_Rhemoraz|Tribe of the Rhemoraz]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Lothoir|Lothoir]] 01:20, 15 May 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
i agree, it should be in line with the other factions and i will see if i can properly format it over the next few days, unless you get to it first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are some thoughts:&amp;lt;br&amp;gt;&lt;br /&gt;
- Since Mittens is a Malarite she kind of leads the tribe following the tenants of Malarism, ie the great hunt, opposition to disease (ie the talorians and their plague) and poison. A lot of what she does occurs under the moon.&amp;lt;br&amp;gt;&lt;br /&gt;
- I added a couple pics, just for some colour and to kind of give an idea of what i was thinking for a tribal symbol. Thoughts? Suggestions? I haven&#039;t manipulated the pics yet, which i should.&amp;lt;br&amp;gt;&lt;br /&gt;
- I added some more information about the war trees.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- Pixie -&lt;br /&gt;
&lt;br /&gt;
I like the picture, but maybe invert it or something so it&#039;s a white handprint against a steel or leather colored background? I haven&#039;t done much image manipulation in a while, but could do it if you&#039;d rather not. I&#039;ll do a bit with getting the formatting in line tonight.&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:Lothoir|Lothoir]] 08:19, 15 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1118</id>
		<title>Talk:Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1118"/>
		<updated>2008-05-15T01:20:52Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was thinking we might want to change the formatting of the page to better fit in with the other factional pages:&lt;br /&gt;
&lt;br /&gt;
[[The_Hands_of_Mundus|The Hands of Mundus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Triumvirate|The Triumvirate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tribe_of_the_Rhemoraz|Tribe of the Rhemoraz]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Lothoir|Lothoir]] 01:20, 15 May 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1117</id>
		<title>Talk:Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1117"/>
		<updated>2008-05-15T01:12:47Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was thinking we might want to change the formatting of the page to better fit in with the other factional pages:&lt;br /&gt;
&lt;br /&gt;
[[The_Hands_of_Mundus|The Hands of Mundus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Triumvirate|The Triumvirate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tribe_of_the_Rhemoraz|Tribe of the Rhemoraz]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--Lothoir&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1116</id>
		<title>Talk:Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Talk:Whitepaw_Tribe&amp;diff=1116"/>
		<updated>2008-05-15T01:12:18Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: New page: I was thinking we might want to change the formatting of the page to better fit in with the other factional pages:  The Hands of Mundus&amp;lt;br&amp;gt; [[The_Triumvirate|The Tr...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I was thinking we might want to change the formatting of the page to better fit in with the other factional pages:&lt;br /&gt;
&lt;br /&gt;
[[The_Hands_of_Mundus|The Hands of Mundus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[The_Triumvirate|The Triumvirate]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tribe_of_the_Rhemoraz|Tribe of the Rhemoraz]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1115</id>
		<title>Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1115"/>
		<updated>2008-05-15T01:06:36Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Whitepaw Tribe=&lt;br /&gt;
The Whitepaw Tribe is a currently small group who are all connected by the tribal marking of a white paw drawn on the members&#039; armor. For one reason or another all of the members have chosen to join the tribe and have been accepted by the chieftain, Mittens. Under Mittens&#039; leadership the tribe has taken to the defence of the great trees around Sundren, namely the one situated between Sundren and Veritas forces in the Schild mountains. Thanks to Mittens&#039; blood-sister Hubei Su Chi, a shadowdancer, the tribe has forged a close alliance with the shadows and are served by great shadow mastiffs that accompany the tribe on some hunts, and guard their Tribeland while the tribe is away.&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; [[Whitepaw%2C_Mittens|Mittens Whitepaw]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Counseler:&#039;&#039;&#039; [[Quartzcore%2C_Qybox|Qybox Quartzcore]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bear Protector:&#039;&#039;&#039; [[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;War Spirit:&#039;&#039;&#039; [[Richard Darkholme]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Unspecified:&#039;&#039;&#039; [[Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
The Great Tree situated between the Veritas and Sundren forces in the Schild mountains is riddled with stray arrows and scorch mark from the magical artillery shots. To end the tree&#039;s suffering the Whitepaw Tribe has declared war on the Veritas and often launches raids on their steppes in an attempt to force the Veritas to retreat and leave the Great Tree in peace. While warring, the chieftain Mittens will invoke the tree&#039;s spirit and change her form into a terrible and wrothful avenging spirit.&lt;br /&gt;
==Relationships==&lt;br /&gt;
*[[Karthus_El%27than|Messenger]] - A particularly foul and obnoxious man who tried banning the Whitepaws from the Schild mountains. The Chieftain has ceased communicating with this messenger and is awaiting the entreaties of his chieftain to resume diplomatic ties.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1093</id>
		<title>Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1093"/>
		<updated>2008-05-14T14:38:34Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Whitepaw Tribe=&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; [[Whitepaw%2C_Mittens|Mittens Whitepaw]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Counseler:&#039;&#039;&#039; [[Quartzcore%2C_Qybox|Qyboz, Quartzcore]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bear Protector:&#039;&#039;&#039; [[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;War Spirit:&#039;&#039;&#039; [[Richard Darkholme]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Unspecified:&#039;&#039;&#039; [[Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
==War==&lt;br /&gt;
The Whitepaw Tribe is at war with the Veritas in the Schild mountains for being unkind to trees.&lt;br /&gt;
==Relationships==&lt;br /&gt;
*[[Karthus_El%27than|Messenger]] - A particularly foul and obnoxious man who tried banning the Whitepaws from the Schild mountains. The Chieftain has ceased communicating with this messenger and is awaiting the entreaties of his chieftain to resume diplomatic ties.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1092</id>
		<title>Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1092"/>
		<updated>2008-05-14T14:37:02Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Whitepaw Tribe=&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; [[Whitepaw%2C_Mittens|Mittens Whitepaw]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Counseler:&#039;&#039;&#039; [[Quartzcore%2C_Qybox|Qyboz, Quartzcore]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bear Protector:&#039;&#039;&#039; [[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;War Spirit:&#039;&#039;&#039; [[Richard Darkholme]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Unspecified:&#039;&#039;&#039; [[Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
==War==&lt;br /&gt;
The Whitepaw Tribe is at war with the Veritas in the Schild mountains for being unkind to trees.&lt;br /&gt;
==Relationships==&lt;br /&gt;
*Karthus - A particularly foul little man who tried banning the Whitepaws from the Schild mountains. The Chieftain has ceased communicating with this messenger and is awaiting the entreaties of his chieftain to resume diplomatic ties.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1091</id>
		<title>Whitepaw Tribe</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Whitepaw_Tribe&amp;diff=1091"/>
		<updated>2008-05-14T14:26:48Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: New page: =The Whitepaw Tribe= ==Members== *&amp;#039;&amp;#039;&amp;#039;Chieftain:&amp;#039;&amp;#039;&amp;#039; Mittens Whitepaw&amp;lt;br&amp;gt; *&amp;#039;&amp;#039;&amp;#039;Counseler:&amp;#039;&amp;#039;&amp;#039; Qyboz, Quartzcore&amp;lt;br&amp;gt; *&amp;#039;&amp;#039;&amp;#039;Bear Protector:&amp;#039;&amp;#039;&amp;#039; [[Bra...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Whitepaw Tribe=&lt;br /&gt;
==Members==&lt;br /&gt;
*&#039;&#039;&#039;Chieftain:&#039;&#039;&#039; [[Whitepaw%2C_Mittens|Mittens Whitepaw]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Counseler:&#039;&#039;&#039; [[Quartzcore%2C_Qybox|Qyboz, Quartzcore]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Bear Protector:&#039;&#039;&#039; [[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;War Spirit:&#039;&#039;&#039; [[Richard Darkholme]]&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Unspecified:&#039;&#039;&#039; [[Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==War==&lt;br /&gt;
The Whitepaw Tribe is at war with the Veritas in the Schild mountains for being unkind to trees.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=1090</id>
		<title>Richard Darkholme</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=1090"/>
		<updated>2008-05-14T12:25:15Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Richard Darkhome &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Viridale Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Cormyr &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039;19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whitepaw Spirit:&#039;&#039;&#039; The Whitepaw Tribe, led by Mittens Whitepaw, has recently adopted Richard as their war spirit. He often follows them around invisibily, but on occasion becomes visible around campfires, specificly the Exigo trade post.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
*[[Alyrian Eldeas|Alyrian Eldeas]] - When Richard first came to Sundren he formed a close group of friends. After his disappearance Richard has emerged to find only Alyrian left.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Whitepaw, Mittens|Mittens Whitepaw]] - After Richard&#039;s return to Sundren he had few friends, and scared most others away with his haunting eyes. But Mittens saw him as a warrior spirit come to help her tribe, and so Richard now adventures with them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Factions:&#039;&#039;&#039;&lt;br /&gt;
*Whitepaw Tribe - Richard is the war spirit of the Whitepaw Tribe.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=1089</id>
		<title>Richard Darkholme</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=1089"/>
		<updated>2008-05-14T12:23:32Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Richard Darkhome &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Viridale Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Cormyr &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039;19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whitepaw Spirit:&#039;&#039;&#039; The Whitepaw Tribe, led by Mittens Whitepaw, has recently adopted Richard as their war spirit. He often follows them around invisibily, but on occasion becomes visible around campfires, specificly the Exigo trade post.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
*[[Alyrian Eldeas|Alyrian Eldeas]] - When Richard first came to Sundren he formed a close group of friends. After his disappearance Richard has emerged to find only Alyrian left.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Whitepaw, Mittens|Mittens Whitepaw]] - After Richard&#039;s return to Sundren he had few friends, and scared most others away with his haunting eyes. But Mittens saw him as a warrior spirit come to help her tribe, and so Richard now adventures with them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Factions:&#039;&#039;&#039;&lt;br /&gt;
*[[Whitepaw Tribe|Whitepaw Tribe]] - Richard is the war spirit of the Whitepaw Tribe.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=1088</id>
		<title>Character Bios</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=1088"/>
		<updated>2008-05-14T12:13:12Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: /* Q */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Character names in &#039;&#039;italics&#039;&#039; denote NPC status.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Akodo|Akodo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elith Alow | Alow, Elith]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Angelfen, Lida]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;[[Balthasar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elix Bloodfeather| Bloodfeather, Elix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[the Ice Hag Braghuru|Braghuru the Ice Hag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brendt, Carmella]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;[[Caspar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Colas II|Colas II]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Richard Darkholme|Darkholme, Richard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malaclypse Discordia|Discordia, Malaclypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sehron Dy&#039;ner|Dy&#039;ner, Sehron]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Alyrian Eldeas|Eldeas, Alyrian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karthus El&#039;than|El&#039;than, Karthus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Val Evra|Evra, Val]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Hano Fetten|Fetten, Hano]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Mad&amp;quot; Jack Flynn| Flynn, &amp;quot;Mad&amp;quot; Jack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laric Frashul|Frashul, Laric]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hakafu Fujisawa| Fujisawa, Hakafu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonsaku Fujisawa| Fujisawa, Sonsaku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Varnz, Fury|Fury, Varnz]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Elric Gallow|Gallow, Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calandra Gleamblade|Gleamblade, Calandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cade Goodbarrel|Goodbarrel, Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salagar Grim|Grim, Salagar]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Annaleen Hanssen|Hanssen, Annaleen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Annie Hellsword|Hellsword, Annie]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Shalika Ike|Ike, Shalika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jos&#039;iah Ithilduin|Ithilduin, Jos&#039;iah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[Yashia Jadysvarion|Jadysvarion, Yashia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Donovon Jadel|Jadel, Donovon]]&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&#039;&#039;[[Keeper of the Grove]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Langley, Keir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[James Leith|Leith, James]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightbringer, Nulinus]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Filbert Malen&#039;avir|Malen&#039;avir, Filbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Corbin Mc Vey|Mc Vey, Corbin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peppington Merrifefferlis|Merrifefferlis, Peppington]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirko|Mirko, jus&#039; Mirko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talrion Morning|Morning, Talrion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mundus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;[[Nes&#039;Anah]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ Sardo Numspa| Numspa, Sardo]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[Morpheus Oneiros|Oneiros, Morpheus]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Phaedriel|Phaedriel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ise Prakt|Prakt, Ise]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Orlan Proskus|Proskus, Orlan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
[[Quartzcore%2C_Qybox|Quartzcore, Qybox]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Alijah Red Moon|Red Moon, Alijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pericles Redfoot|Redfoot, Pericles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rhime|Rhime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Norian Rift|Rift, Norian]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rimetrail, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Rismal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shela Rosethorn|Rosethorn, Shela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rycekk|Rycekk]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Shadefist,Dar&#039;Kane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Singul, Omnigalas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirilimar Tir&#039;ent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Hawk]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Tellesian Tel&#039;Dorian|Tel&#039;Dorian, Tellesian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lauan Tissle|Tissle, Lauan]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
==V==&lt;br /&gt;
[[Xaris Vhathei|Vhathei, Xaris]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[Whitepaw, Mittens|Whitepaw, Mittens]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiltenholm, Osclow]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wings]]&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Timeline&amp;diff=1087</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Timeline&amp;diff=1087"/>
		<updated>2008-05-14T12:11:55Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Year of Eyes 1196&#039;&#039;&#039; - &#039;&#039;Sundren Valley&#039;&#039; is found by Mundus through scrying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sundering 1200&#039;&#039;&#039; - Mundus comissions Red Wizards to destroy &#039;&#039;Mount Ariest&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Walls 1201&#039;&#039;&#039; - Rock golems created by Mundus shape the &#039;&#039;Gate of the Sunderer&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Explorers 1202&#039;&#039;&#039; - Cartographers comissioned by Mundus draw the first maps of &#039;&#039;Sundren&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Bones 1207&#039;&#039;&#039; - Mundus&#039; Expedition is attacked by gnolls from  &#039;&#039;Viridale Forest&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Scourging 1215&#039;&#039;&#039; - Mundus&#039; forces decimate the gnoll camps in Sundren and drive them back to &#039;&#039;Viridale Forest&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sorrow 1229&#039;&#039;&#039; - Mundus perishes and his plans for a government are instituted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Advents 1230&#039;&#039;&#039; - &#039;&#039;Sundren&#039;&#039; is made a city-state. The Red Blades are founded. Descenters found the Veritas Syndicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Vigilance 1232&#039;&#039;&#039; - Clerics and Paladins of Helm come to &#039;&#039;Sundren&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Expansion 1240&#039;&#039;&#039; - Avanthyr and Aquor are colonized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Sieges 1246&#039;&#039;&#039; - The Bloodmaim Orcs begin attacking Sundren. The Mossclaw Alliance is formed in &#039;&#039;Viridale Forest&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Silence 1277&#039;&#039;&#039; - The Battle of Sharahan Hills is fought. All three current harbingers are slain. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Tears 1284&#039;&#039;&#039; - The Battle of Mossdale is fought. Six of seven arbiters are slain, The Steward is killed and so are his Exarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Heralds 1300&#039;&#039;&#039; - Avanthyr and Aquor are razed by Bloodmaim orcs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Stepping Stones 1305&#039;&#039;&#039; - Avanthyr and Aquor are rebuilt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Goliaths 1346&#039;&#039;&#039; - The chieftan of the Bloodmaim orcs is slain by the harbingers, giving Sundren a limited time of peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Commerce 1352&#039;&#039;&#039; - The Exigo Syndicate roots itself in &#039;&#039;Sundren&#039;&#039; and establishes camps all over the valley.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Omens 1370&#039;&#039;&#039; - The Black Hand of Bane comes to &#039;&#039;Sundren&#039;&#039;. The Triumvirate arrives soon after. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Poise 1371&#039;&#039;&#039; - Kurz&#039;s Cartel arrives in Sundren and hides in the mountains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Year of Wild Magic 1372&#039;&#039;&#039; - Dark Advent arrives in Sundren. [[Tribe of the Rhemoraz]] is wiped out  by avalanche in the Cold Climb. Current year.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=946</id>
		<title>Richard Darkholme</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=946"/>
		<updated>2008-05-12T10:47:26Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Richard Darkhome &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Viridale Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Cormyr &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039;19&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whitepaw Spirit:&#039;&#039;&#039; The Whitepaw Tribe, led by Mittens Whitepaw, has recently adopted Richard as their war spirit. He often follows them around invisibily, but on occasion becoming visible around campfires, specificly around Exigo.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
*[[Alyrian Eldeas|Alyrian Eldeas]] - When Richard first came to Sundren he formed a close group of friends. After his disappearance Richard has emerged to find only Alyrian left.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Whitepaw, Mittens|Mittens Whitepaw]] - After Richard&#039;s return to Sundren he had few friends, and scared most others away with his haunting eyes. But Mittens saw him as a warrior spirit come to help her tribe, and so Richard now adventures with them.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=945</id>
		<title>Richard Darkholme</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=945"/>
		<updated>2008-05-12T10:38:34Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Richard Darkhome &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Viridale Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Cormyr &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whitepaw Spirit:&#039;&#039;&#039; The Whitepaw Tribe, led by Mittens Whitepaw, has recently adopted Richard as their war spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
*Alyrian Eldeas&amp;lt;br&amp;gt;&lt;br /&gt;
*Mittens Whitepaw&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=944</id>
		<title>Richard Darkholme</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=944"/>
		<updated>2008-05-12T10:38:21Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Richard Darkhome &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Viridale Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Cormyr &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Whitepaw Spirit:&#039; The Whitepaw Tribe, led by Mittens Whitepaw, has recently adopted Richard as their war spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
*Alyrian Eldeas&amp;lt;br&amp;gt;&lt;br /&gt;
*Mittens Whitepaw&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Hakafu_Fujisawa&amp;diff=815</id>
		<title>Hakafu Fujisawa</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Hakafu_Fujisawa&amp;diff=815"/>
		<updated>2008-05-11T07:47:34Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Hakafu Fujisawa &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title(s):&#039;&#039;&#039; Dispenser &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; The Bloodfeather Acadamy, outside Waterdeep.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Kara-tur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 34 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Halfling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Hoar &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hakafu is a Sacred Fist in service to Hoar, The lady of Vengance and Poetic Justice.  He often finds his beliefs at odds with the followers of Tyr and their &amp;quot;misguided&amp;quot; sense of Justice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information: &#039;&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
* Hakafu was rescued from death by Verity Bloodfeather when his parents were killed in a raid by the Warlord Matsukita when he was very young.  He was brought halfway round the world to the Bloodfeather Academy and given basic schooling after which he was sent to the Brothers of the Flaming Fist, a monastic order near Candlekeep.  After several years of training, he was returned to the Bloodfeather Acadamy where he rejoined his sister and serveral others for the trip to Sundren.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* Sonsaku Fujisawa, Sister &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Associations:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*The Order of the Flaming Fist&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=%22Mad%22_Jack_Flynn&amp;diff=814</id>
		<title>&quot;Mad&quot; Jack Flynn</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=%22Mad%22_Jack_Flynn&amp;diff=814"/>
		<updated>2008-05-11T07:42:31Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: Removed an extra &amp;#039; and capitalized an S&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; John Thomas Flynn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title(s):&#039;&#039;&#039; Mad&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; Various Inns&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Tethyr&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 29&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; None&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; CE&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;The Man You See&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Jack stands taller then most men. He carries a sword with a length matching his own height. Vile, corrupt energies can be felt radiating from the blade. He carries no holy symbol. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;History&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
Born into Tethyrian nobility, Jack was an uncooperative child from the start. He got into his first fight at the age of 7, and he openly denounced worshiping a god at 11. Jack&#039;s father was a Paladin who fought for the church of Helm, but disappeared during an expedition. Jack&#039;s life in Tethyr ended when he lit a fire that escalated out of control, burning down the estate while his mother was away. The fate of his family is unknown to Jack, as he left the ashes remaining of his home that day. He survived as a vagabond along with a couple friends. His reckless behavior and tendency to solve his problems with strength landed him in trouble on more then a few occasions. He escaped a particular trouble by way of sea, and the ship landed him in Sundren.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Bounty&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
It was a day like most others.  Jack sat at his seat peacefully, relatively peaceful at any rate. A finely dressed man walked in, &amp;quot;what a wretched place!&amp;quot; he spoke, &amp;quot;you there, ruffian&amp;quot; he said, pointing to Jack. &amp;quot;Move away, I need a place away from these brutes,&amp;quot; no one was sitting near Jack. There was no answer, as Jack was too busy fishing something out of his drink to even bother replying. &amp;quot;Move your worthless hide!&amp;quot; The man knocked away Jack&#039;s drink. Jack cracked his knuckles. &amp;quot;Don&#039;t Jack! That&#039;s-!&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jack pulled the arrow out of his shoulder. It had been several days since he had unintentionally killed the man. &#039;&#039;What sort&#039;a pansy picks a fight but can&#039;t take a decent hit.&#039;&#039; His pursuers were defeated, killed perhaps, Jack didn&#039;t bother checking. Jack pulled out his map, &#039;&#039;Silverymoon ain&#039;t too far.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039;&lt;br /&gt;
* Wears an eye patch&lt;br /&gt;
* Has a general dislike of all things holy, unholy, Thayan, and authoritarian&lt;br /&gt;
* Has been known to go into a mindless rage, everyone involved usually gets hurt&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Calimnshan&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* A few old posters hang in Calimport reading &amp;quot;Wanted &#039;Mad&#039; Jack Flynn 5000 Gold, alive&amp;quot;&lt;br /&gt;
* Not permitted in the majority of the temples&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Amn&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Wanted for questioning in Athkatla&lt;br /&gt;
* Not permitted in the Athkatla Bath house&lt;br /&gt;
* Not permitted in Waukeen&#039;s promenade&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Tethyr&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Wanted by the temple of Helm&lt;br /&gt;
* Wanted by the state for 4000, alive&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;The Sword Coast&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Not permitted in the majority of waterdavian taverns, or any temples&lt;br /&gt;
* Wanted for questioning in Neverwinter&lt;br /&gt;
* Wanted dead or alive by Luskan for 25,000&lt;br /&gt;
* Owes Baldur&#039;s gate a 5000 gold fine and an apology&lt;br /&gt;
* Not permitted in Silverymoon&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;Sundren&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Paid his first fine for Exigo&lt;br /&gt;
* Has been convicted and punished for all crimes known commited&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Karthus_El%27than&amp;diff=813</id>
		<title>Karthus El&#039;than</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Karthus_El%27than&amp;diff=813"/>
		<updated>2008-05-11T07:41:13Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: Oghma was mispelled as &amp;#039;Ohgma&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Karthus El&#039;than, most of the time&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Undisclosed &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Inconsistant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Unmapped Village, to the East of the Sundren Border &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 22 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Shaundakul, with respects to Oghma &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Chaotic Neutral &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Karthus was born in an unmapped village to the immediate East of the border of Sundren land, at the edge of a small forest. The village was rather secluded from the bordering communities, including Sundren, despite having been in existance for centuries, with the estimated two hundred inhabitants rarely communicating with the outside world. Entirely self-sufficient, the tiny community flourished without incident or tragedy since being founded by the El&#039;than bloodline, all those years ago. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born to the village elder, Theliand El&#039;than, and his mate, Sharrise, Karthus was the eldest son amongst a family of four siblings. Although his sister Moona had been birthed years prior to himself, tradition stated that only the eldest son could take the position of the village leader after the passing of his father. This tradition had run within the El&#039;than bloodline since the founding of the village, and had never been broken - not until the generation of Karthus.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The El&#039;than family set the example for the rest of the village to follow the ways outlined by Silvanus, and had thusly been gifted as Druids for many generations. Since the first generation of villagers, not a single child had been born to the El&#039;thans without showing at least minor proficiency in Druidic magics, and Karthus was not an exception. On the contrary, Karthus had shown more promise than any other since the founder of the village, whom he had been named after. He, along with his brothers Caleb and Se&#039;rok, were mentored by the village loremaster of Silvanus, each starting at the age of four years - they were taught the concepts, lessons, and worship of the Oak Father, and the sacred codes and oaths of a Druid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excelling in all of his studies, and in the practical application of Druidic magic, Karthus was to become a promising leader for the village at the time of his father&#039;s passing, to the joy of his sister, whom he had been closest with. Although Moona was not trained as a Druid herself, she held a deep understanding of the Oak Father, and had always provided Karthus was guidance in regards to the religious aspect of his life. He loved her dearly, and that was perhaps what brought his idealistic lifestyle to a conclusion. On the day exactly 20 years from Karthus&#039; birth, Moona was absent from his celebration. By the time the sun began to set that day, the village scouts had set out to find her in the deep woods. They found her. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moona had been bitten by a venomous snake during a walk she had taken through the forest earlier that morning, and it had left her unable to gather the strength to walk. By the time she had been located and returned to the village, her condition was only getting worse. Caleb managed to identify the poison within her veins, and described it as being lethal without the aid of a powerful healer. The village itself lacked a healer with the capabilities required to perform the necessary methods of restoration, but there was an elderly man, Roth, that was known to have a shelter on the main road that ran by the outside of the forest. Karthus, who loved his sister dearly, begged and pleaded to his father Theliand to allow his sister to see the distant healer, but the entire family knew that it was forbidden, and Theliand refused.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roth was known to have assosciated with the practice of Resurrection, and the use of unnatural healing methods, which had been declared to not be acceptable practices by the earlier El&#039;than generations. In the following of tradition, Karthus&#039; father had no choice but to have his daughter die a natural death, than to live one extended by something that the Oak Father might not permit. It was at this point that oath, code, and Druidism were forsaken, as Karthus defied the order of his father, and the tradition that had been carried throughout his bloodline for centuries. That night, Karthus stole Moona&#039;s limp body from what would have been her deathbed, and fled the village in an attempt to make it to the main road.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It took only a few moments before the noise was heard, and Karthus&#039; parents awoke to the sight of the breaking of his oaths. Paying no mind to those that he thought were wicked, Karthus ran, barely mantaining his strength while running with the weight of his dying loved one. Warm tears running down his cheeks, legs burning, the anguished and defiant young man ran through the woods as fast as he could, his sister in his weakening arms. Every step that he took resulted in a pulsing throb in his muscles as he strained to keep running, despite the pain and the thorns and branches of his surroundings cutting into his clothes, unable to use his arms to push them aside. It was all futile though, as before he had even made it through half of the dense foliage, he began to feel his sister&#039;s life slipping away, right through his fingers. It only took a few moments for her breathing to stop, and her eyes to adopt a lifeless quality that only brought more tears on the part of Karthus. Falling to his knees in emotional torment, Karthus released his sister onto the ground before him, as a dozen or so members of his village began to catch up to his position.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Theliand and Sharisse quickly pulled Karthus from the corpse of his sister, seeming to be more angry at his actions than saddened by her death. Rather than returning to the village, though, to face the shame and expulsion from his Druidic order, he continued making his way to the main road without a single word to his furious parents, or brothers. What became of the village at that point, Karthus did not know. He assumed that Caleb would take his father&#039;s place upon death, just as Karthus had been supposed to, and that Se&#039;rok would become a mentor for newer generations of Druids. Guesswork aside, all that Karthus knew for certain was that he would never call himself a Druid again, and that Silvanus would no longer guide his path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having travelled much since leaving his birthplace, and never calling a singe place home again, Karthus quickly adopted the methodology of Shaundakul, the walker of winds. Under the deities teachings, Karthus has tried exceedingly hard to find himself a new identity, having left behind the one assosciated with his bloodline. Still denouncing the Druidic codes that had broken his heart, and deprived him of all that he loved, he still bears a sensitive spot to related subjects. However, although he does not affiliate with the title or the specifics of a Druidic life, Karthus never lost his profound bond with nature, nor his care, respect, and appreciation for its power and beauty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recent History:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon arriving in Sundren through the Gate of the Sunderer, Karthus has struggled to come to terms with what has happened to him, and what it has done to him on an emotional and psychological level. Constantly in an internal conflict with who he is, and who he wants to be, his behaviour is inconsistant and unpredictable, and his direction is undecided. Karthus has been involved in a great many significant affairs in the time he has spent in Sundren; some documented, and others not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Landaren Affair:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sundren.org/forum/showthread.php?t=7633&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Assault and Bombardment of the Necropolis:&#039;&#039;&#039;&amp;lt;br&amp;gt; http://www.sundren.org/forum/showthread.php?t=7629&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confronting Samantha:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
http://www.sundren.org/forum/showthread.php?t=7693&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Rescue on Schild Mountain:&#039;&#039;&#039;&amp;lt;br&amp;gt; http://www.sundren.org/forum/showthread.php?t=7501&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Encounter with Mad Jack:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sundren.org/forum/showthread.php?t=7652&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fight with Devaki:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.sundren.org/forum/showthread.php?t=6553&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Marrs Masters|Marrs Masters]] - One of Karthus&#039; first friends upon entering Sundren&#039;s lands, these two have had an extensive and troubled history. Having once betrayed Marrs upon discovering his motives, the future between these two seems volatile at best.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Landaren|Landaren]] - Another of Karthus&#039; old friends, these two had fought side-by-side on countless occassions, with much success. With the conflics that would arise in the future, Karthus was both an ally and an enemy to his old friend at different times.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cadmus of Helm|Cadmus of Helm]] - Never a close friend, but always a trusted ally, Cadmus and Karthus, along with many others, had stopped what might have been the single greatest threat Sundren had faced in the entirety of Karthus&#039; time within its borders.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nulinus Lightbringer|Nulinus Lightbringer]] - Having betrayed and supported his resistance to Landaren without anyone ever knowing of either event, Karthus had gained Nulinus trust, using it as a means to an end that would change a great many things in the days to come.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Snow Hawk|Snow Hawk]] - Although knowing admittedly little about Snow or his tribe, Karthus came to respect the faceless one in a short amount of time, after he enlightened Karthus with a very significant insight in regards to the art of shapeshifting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Factions:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to affiliate himself with all the sides of any given conflict, Karthus is a friend of nearly all parties, though also an unseen foe. He has made few direct commitments to any particular group or faction, though he will often attempt to appear as though he has, in an attempt to unlock doors that had once been sealed. His motivations are unknown to all, and perhaps even to himself.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Lightbringer,_Nulinus&amp;diff=812</id>
		<title>Lightbringer, Nulinus</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Lightbringer,_Nulinus&amp;diff=812"/>
		<updated>2008-05-11T07:38:47Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: Added br and &amp;quot;&amp;#039; where necessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Nulinus Lightbringer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Title(s):&#039;&#039;&#039; Nulinus&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home/Location:&#039;&#039;&#039; Temple of helm/various inns&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Lightbringer clanhold in the Marching Mountains near Calimshan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 129&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Gold dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Deity:&#039;&#039;&#039; Gorm Gulthyn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful good( Neutral good )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
When you look at Nulinus, you see a scar running from the corners of his mouth to his ears. Nulinus apears to be a Gold dwarf with alook of worry on his face most of the time. He is ever concerned with the state of Gorm Gulthyn, his god, and his dying state. Though he is only one of the few who know of Gorms pathetic state, he wishes to help bring his lord back to life by becoming a Barokor, one who sheilds enemies from dwarven communities. Though he is far from home, becoming a Barakor would maybe remind the other dwarves in the land their vow to Gorm, and possibly another Thunder blessing wil save him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Nulinus is not at all too strict, though he will uphold law. He is very kind and understanding to all he meets, until they are proven to be evil or unkind in nature, he would not spend his company with you. He is always willing to make new friends and smiles quite often. He is quite gullible and is easily swayed if he thinks it is for a good cause.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After his brothers attempted assassination of him( Ask in game ), Nulinus has become more wary of who he associates with, though he still finds it rather hard to not greet a friendly face with a hello. He is a stalwart companion and to some, a fine leader.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Faction(s):&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Significant Relationships:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Cadmus]]- almost like a second father to Nulinus&amp;lt;br&amp;gt;&lt;br /&gt;
[[Abbot Orlan Proskus]]- Has been there for Nulinus in times of need.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous Information:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Very gullible&amp;lt;br&amp;gt;&lt;br /&gt;
2. Very lenient for a paladin.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=589</id>
		<title>Richard Darkholme</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=589"/>
		<updated>2008-05-08T02:02:14Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: Addition of &amp;quot;Viridale Ghost&amp;quot; lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Richard Darkhome &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Viridale Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Cormyr &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Viridale Ghost:&#039;&#039;&#039; On occasion adventurers in the Viridale Forest, specificly around Mossclaw Meet, have reported hearing clanking sounds from behind them. Attempts to communicate with the source of the sounds end in vain, and any use of magics to discern the nature of the sounds have resulted in frightening the away the spirit, as it has come to be called.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=423</id>
		<title>Places of Interest</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=423"/>
		<updated>2008-05-02T20:09:32Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: /* Viridale Forest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Druid Glade==&lt;br /&gt;
The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes&#039;Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper&#039;s fierce protectiveness of the wilds does not cause him to take extreme action.&lt;br /&gt;
&lt;br /&gt;
Learn [[Druid Glade|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Exigo Trading Post==&lt;br /&gt;
&lt;br /&gt;
==Exigo Expedition Camp==&lt;br /&gt;
When the Exigo Syndicate arrived in Sundren, they came seeking the newly discovered ore Benedite. Thusly, their first base of operations was built within an area rich with it, the Spine of the World.&lt;br /&gt;
&lt;br /&gt;
==Gate of the Sunderer==&lt;br /&gt;
&lt;br /&gt;
==Mirakus Post==&lt;br /&gt;
This long-standing outpost doesn&#039;t see much action, it was built to serve as a defense for the western region of Sundren. Due to many natural barriers though, it is considered nearly impossible to even reach the outpost from the coast, making any kind of invasion outside of Sundren from this region a joke. The Post&#039;s commander is Talin Fenris; a low ranking but loyal member of the Red Blades. A Red Blades Guild hall is located here, the only other existing in Sundren City. It is here that many Red Blade members seek to train and hone their skills in the tranquil surroundings of the Post. Additionally, the presence of the Red Blades there is a further deterrent for any kind of attack on the post.&lt;br /&gt;
&lt;br /&gt;
During its hundred year standing in the region, Mirakus Post has only been attacked once by the Mossclaw Alliance from Viridale. The orcs were slaughtered in the foolish and uncoordinated effort and their losses were so heavy that they were nearly completely wiped out. &lt;br /&gt;
&lt;br /&gt;
==Necropolis==&lt;br /&gt;
In this vast memorial, the remains of nearly five generations of Sundarians are housed. Lately, a group of necromancer cultists identifying themselves &amp;quot;The Dark Advent&amp;quot; have taken up residence upon the once holy ground.&lt;br /&gt;
&lt;br /&gt;
==Sharahan Hills==&lt;br /&gt;
These goblin infested hills are believed to be rich with mithral and iron. The spittlefist tribe, unaware of this recently fled from Mossdale and settled here. With them, they took their tendencies though and have begun looting and pillaging nearby farmsteads. Both the militia and the Exigo Synidcate would pay well to see this area purged.&lt;br /&gt;
&lt;br /&gt;
==Veritas Keep==&lt;br /&gt;
The Veritas&#039; keep was a well guarded secret until recently, when a group of scouts stumbled upon the gate hidden amongst the mountains. Since then, it has been under constant barrage by the Sundarian Legion, who hope to be rid of the rebellion.&lt;br /&gt;
&lt;br /&gt;
==Viridale Forest==&lt;br /&gt;
While not as treacherous as its sister forest, Mossdale, the Viridale forest houses the Mossclaw alliance that similarly plague the guardsmen defending the edges. Beyond the brutes though, it&#039;s believed that far more deadly creatures reign in the deepest regions of this secluded forest.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=422</id>
		<title>Places of Interest</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=422"/>
		<updated>2008-05-02T20:08:44Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: /* Veritas Keep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Druid Glade==&lt;br /&gt;
The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes&#039;Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper&#039;s fierce protectiveness of the wilds does not cause him to take extreme action.&lt;br /&gt;
&lt;br /&gt;
Learn [[Druid Glade|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Exigo Trading Post==&lt;br /&gt;
&lt;br /&gt;
==Exigo Expedition Camp==&lt;br /&gt;
When the Exigo Syndicate arrived in Sundren, they came seeking the newly discovered ore Benedite. Thusly, their first base of operations was built within an area rich with it, the Spine of the World.&lt;br /&gt;
&lt;br /&gt;
==Gate of the Sunderer==&lt;br /&gt;
&lt;br /&gt;
==Mirakus Post==&lt;br /&gt;
This long-standing outpost doesn&#039;t see much action, it was built to serve as a defense for the western region of Sundren. Due to many natural barriers though, it is considered nearly impossible to even reach the outpost from the coast, making any kind of invasion outside of Sundren from this region a joke. The Post&#039;s commander is Talin Fenris; a low ranking but loyal member of the Red Blades. A Red Blades Guild hall is located here, the only other existing in Sundren City. It is here that many Red Blade members seek to train and hone their skills in the tranquil surroundings of the Post. Additionally, the presence of the Red Blades there is a further deterrent for any kind of attack on the post.&lt;br /&gt;
&lt;br /&gt;
During its hundred year standing in the region, Mirakus Post has only been attacked once by the Mossclaw Alliance from Viridale. The orcs were slaughtered in the foolish and uncoordinated effort and their losses were so heavy that they were nearly completely wiped out. &lt;br /&gt;
&lt;br /&gt;
==Necropolis==&lt;br /&gt;
In this vast memorial, the remains of nearly five generations of Sundarians are housed. Lately, a group of necromancer cultists identifying themselves &amp;quot;The Dark Advent&amp;quot; have taken up residence upon the once holy ground.&lt;br /&gt;
&lt;br /&gt;
==Sharahan Hills==&lt;br /&gt;
These goblin infested hills are believed to be rich with mithral and iron. The spittlefist tribe, unaware of this recently fled from Mossdale and settled here. With them, they took their tendencies though and have begun looting and pillaging nearby farmsteads. Both the militia and the Exigo Synidcate would pay well to see this area purged.&lt;br /&gt;
&lt;br /&gt;
==Veritas Keep==&lt;br /&gt;
The Veritas&#039; keep was a well guarded secret until recently, when a group of scouts stumbled upon the gate hidden amongst the mountains. Since then, it has been under constant barrage by the Sundarian Legion, who hope to be rid of the rebellion.&lt;br /&gt;
&lt;br /&gt;
==Viridale Forest==&lt;br /&gt;
While not as treacherous as its sister forest, Mossdale, the Viridale forest houses the mossclaw alliance, that similarly plague the guardsmen defending the edges. Beyond the brutes though, it&#039;s believed that far more deadly creatures reign in the deepest regions of this secluded forest.&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=415</id>
		<title>Richard Darkholme</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Richard_Darkholme&amp;diff=415"/>
		<updated>2008-05-02T20:03:38Z</updated>

		<summary type="html">&lt;p&gt;Lothoir: New page: &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Richard Darkhome &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Primary Residence:&amp;#039;&amp;#039;&amp;#039; Viridale Forest &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Birthplace:&amp;#039;&amp;#039;&amp;#039; Cormyr &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039;  36&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Human &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Gender:&amp;#039;&amp;#039;&amp;#039; Male &amp;lt;br&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Richard Darkhome &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Residence:&#039;&#039;&#039; Viridale Forest &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Cormyr &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039;  36&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lothoir</name></author>
	</entry>
</feed>