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	<updated>2026-04-10T04:00:16Z</updated>
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	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5663</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5663"/>
		<updated>2010-06-05T17:20:32Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more. The Sundren Tutorial is a great place to begin:&lt;br /&gt;
http://sundren.org/guide/player.html&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* Tutorial for New Players: http://sundren.org/guide/player.html&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled/Modified Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5662</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5662"/>
		<updated>2010-06-05T17:19:46Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more. The Sundren Tutorial is a great place to begin:&lt;br /&gt;
http://sundren.org/guide/player.html&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled/Modified Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5661</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5661"/>
		<updated>2010-06-05T17:19:18Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more. The [[Sundren Tutorial|http://sundren.org/guide/player.html]] is a great place to begin.&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled/Modified Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5602</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5602"/>
		<updated>2010-06-03T13:41:15Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
Winners will receive:&amp;lt;br&amp;gt;&lt;br /&gt;
--250 XP per level&amp;lt;br&amp;gt;&lt;br /&gt;
--1000 reputation in their faction&amp;lt;br&amp;gt;&lt;br /&gt;
--1 custom appearance for an existing item&amp;lt;br&amp;gt;&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&amp;lt;br&amp;gt;&lt;br /&gt;
--Eligibility to apply for a locked race or RPOTM-only class&lt;br /&gt;
&lt;br /&gt;
Runners Up will receive:&amp;lt;br&amp;gt;&lt;br /&gt;
--250XP per level&amp;lt;br&amp;gt;&lt;br /&gt;
--1000 reputation in their faction&amp;lt;br&amp;gt;&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2010 / December 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rose Thimblefoot&lt;br /&gt;
*Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Priya Sera&lt;br /&gt;
* Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kirk Carshby&lt;br /&gt;
* Runner Up: Kyle Rendell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April &amp;amp; May 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Xaayne Zek&lt;br /&gt;
* Runner Up: Ursus Ahrahl&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5523</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5523"/>
		<updated>2010-05-24T14:31:11Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
Winners will receive:&amp;lt;br&amp;gt;&lt;br /&gt;
--250 XP per level&amp;lt;br&amp;gt;&lt;br /&gt;
--1000 reputation in their faction&amp;lt;br&amp;gt;&lt;br /&gt;
--1 custom appearance for an existing item&amp;lt;br&amp;gt;&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&amp;lt;br&amp;gt;&lt;br /&gt;
--Eligibility to apply for a locked race or RPOTM-only class&lt;br /&gt;
&lt;br /&gt;
Runners Up will receive:&amp;lt;br&amp;gt;&lt;br /&gt;
--250XP per level&amp;lt;br&amp;gt;&lt;br /&gt;
--1000 reputation in their faction&amp;lt;br&amp;gt;&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2010 / December 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rose Thimblefoot&lt;br /&gt;
*Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Priya Sera&lt;br /&gt;
* Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kirk Carshby&lt;br /&gt;
* Runner Up: Kyle Rendell&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5522</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5522"/>
		<updated>2010-05-24T14:30:58Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
Winners will receive:&lt;br /&gt;
--250 XP per level&amp;lt;br&amp;gt;&lt;br /&gt;
--1000 reputation in their faction&amp;lt;br&amp;gt;&lt;br /&gt;
--1 custom appearance for an existing item&amp;lt;br&amp;gt;&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&amp;lt;br&amp;gt;&lt;br /&gt;
--Eligibility to apply for a locked race or RPOTM-only class&lt;br /&gt;
&lt;br /&gt;
Runners Up will receive:&lt;br /&gt;
--250XP per level&amp;lt;br&amp;gt;&lt;br /&gt;
--1000 reputation in their faction&amp;lt;br&amp;gt;&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2010 / December 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rose Thimblefoot&lt;br /&gt;
*Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Priya Sera&lt;br /&gt;
* Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kirk Carshby&lt;br /&gt;
* Runner Up: Kyle Rendell&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5521</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5521"/>
		<updated>2010-05-24T14:30:38Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
* Winners will receive:&lt;br /&gt;
--250 XP per level&amp;lt;br&amp;gt;&lt;br /&gt;
--1000 reputation in their faction&amp;lt;br&amp;gt;&lt;br /&gt;
--1 custom appearance for an existing item&amp;lt;br&amp;gt;&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&amp;lt;br&amp;gt;&lt;br /&gt;
--Eligibility to apply for a locked race or RPOTM-only class&lt;br /&gt;
&lt;br /&gt;
* Runners Up will receive:&lt;br /&gt;
--250XP per level&amp;lt;br&amp;gt;&lt;br /&gt;
--1000 reputation in their faction&amp;lt;br&amp;gt;&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2010 / December 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rose Thimblefoot&lt;br /&gt;
*Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Priya Sera&lt;br /&gt;
* Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kirk Carshby&lt;br /&gt;
* Runner Up: Kyle Rendell&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5520</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5520"/>
		<updated>2010-05-24T14:30:10Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Role Player of the Month */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
* Winners will receive:&lt;br /&gt;
--250 XP per level&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
--1 custom appearance for an existing item&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&lt;br /&gt;
--Eligibility to apply for a locked race or RPOTM-only class&lt;br /&gt;
&lt;br /&gt;
* Runners Up will receive:&lt;br /&gt;
--250XP per level&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2010 / December 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rose Thimblefoot&lt;br /&gt;
*Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Priya Sera&lt;br /&gt;
* Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kirk Carshby&lt;br /&gt;
* Runner Up: Kyle Rendell&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5519</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5519"/>
		<updated>2010-05-24T14:29:15Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&amp;lt;br&amp;gt;&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Shrouds]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes. It is still possible to obtain these classes without joining the subfactions listed, but you must complete a Character Request and seek DM help to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]] &#039;&#039;(Eboncoin Pact)&#039;&#039;&lt;br /&gt;
* [[Stormlord of Talos]] &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Triumvirate)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==RPOTM Classes==&lt;br /&gt;
The following classes are restricted to Role Player of the Month Winners. We wish to keep them rare.&lt;br /&gt;
&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5455</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5455"/>
		<updated>2010-05-03T17:02:47Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Role Player of the Month */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
* Winners will receive:&lt;br /&gt;
--250 XP per level&lt;br /&gt;
&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
&lt;br /&gt;
--1 custom appearance for an existing item&lt;br /&gt;
&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&lt;br /&gt;
&lt;br /&gt;
--Eligibility to apply for a locked race&lt;br /&gt;
&lt;br /&gt;
* Runners Up will receive:&lt;br /&gt;
--250XP per level&lt;br /&gt;
&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2010 / December 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rose Thimblefoot&lt;br /&gt;
*Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Priya Sera&lt;br /&gt;
* Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kirk Carshby&lt;br /&gt;
* Runner Up: Kyle Rendell&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Master_of_Many_Forms&amp;diff=5454</id>
		<title>Master of Many Forms</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Master_of_Many_Forms&amp;diff=5454"/>
		<updated>2010-04-29T17:23:33Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Master of Many Forms==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A master of many forms has no shape that she calls her own. Instead, she occupies whatever body is most expedient for her at &lt;br /&gt;
the time. While others base their identities largely on their external forms, a master of many forms actually comes closer to her &lt;br /&gt;
true self through her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is &lt;br /&gt;
truly the only constant around her. It is the inner strength of that soul that enables her to take on any shape and remain herself &lt;br /&gt;
within.&lt;br /&gt;
&lt;br /&gt;
The path of the master of many forms is ideal for a spell caster of any race who has experience shape changing and yearns for more of it. Such a character can be a great force for either good or ill in the world. An evil master of many forms in particular poses a terrible threat, for she can appear anywhere, in any body. The same opponents may face her again and again, in one shape after another, never realizing that they are actually facing a single enemy.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a master of many forms, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills: &#039;&#039;&#039; Knowledge: Nature 8 ranks, Knowledge: The Planes 4 ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats: &#039;&#039;&#039; Adaptability, Alertness, Great Fortitude, Guardian Of The Grove.&lt;br /&gt;
* &#039;&#039;&#039; Special:&#039;&#039;&#039; Wild Shape Class feature&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the master of many forms are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Disguise&lt;br /&gt;
* Hide&lt;br /&gt;
* Lore&lt;br /&gt;
* Listen&lt;br /&gt;
* Spot&lt;br /&gt;
* Survival&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The master of many forms gain no proficiency with any armor or weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Shifter Speech:&#039;&#039;&#039;  A master of many forms maintains her ability to speak normally (including casting spells) regardless of the form she takes. She gains the Feat Natural Spell at 1st Level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; A Thousand Faces: &#039;&#039;&#039; At 1st level, a master of many forms gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wild shape: &#039;&#039;&#039; At 2nd level and each level afterwards, you gain another use of the wild shape feat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Wild shape: Alter self &#039;&#039;&#039; - At 2nd Level a master of many forms gains the ability to change her form as per the alter self spell, at will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Improved Wild shape: &#039;&#039;&#039; The master of many forms spends the majority of her time training her body to take on any form. To this end, she can take many more forms then a normal druid could ever dream of. Forms followed by a numeric value represent the number of combined Master of Many Forms, Druid, and Nature&#039;s Warrior levels required to assume that particular shape.&lt;br /&gt;
* Wild shape Humanoid (1): Orc, Kobold, Gnoll, Goblin, Lizard Man&lt;br /&gt;
* Wild shape Giant Humanoid (2): Hill Giant (12), Frost Giant (14), Fire Giant (15), Ogre, Troll&lt;br /&gt;
* Wild shape Domestic (2): Cow, Pig, Cat, Chicken, Horse&lt;br /&gt;
* Wild shape Monstrous Humanoid (3): Gargoyle, Annis Hag, Grimlock&lt;br /&gt;
* Wild shape Dire (4): Wolf, Badger, Bear, Boar, Panther&lt;br /&gt;
* Wild shape Vermin (5): Beetle, Spider, Giant Beetle, Giant Spider&lt;br /&gt;
* Wild shape Tiny (6): Rabbit, Weasel, Bat, Rat, Bird&lt;br /&gt;
* Wild shape Aberration (6): Mindflayer, Beholder (13), Umber Hulk&lt;br /&gt;
* Wild shape Plant (7): Treant, Shambling Mound&lt;br /&gt;
* Wild shape Fey (8): Dryad, Pixie&lt;br /&gt;
* Wild shape Elemental (9): Huge Elementals, Ancient Elementals (20)&lt;br /&gt;
* Wild shape Draconic (10): Wyvern, Wyrmling, Young Dragon (17), Young Adult Dragon (22)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Ever shifting Form: &#039;&#039;&#039; At 10th level, the master of many forms has reached the pinnacle of her shape changing abilities. She becomes immune to any hostile transmutation spell or effect.&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Races&amp;diff=5435</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Races&amp;diff=5435"/>
		<updated>2010-04-22T14:50:37Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Locked Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open races are available to play from the start.  Locked races require that the player win the [[Role Player of the Month|ROLE PLAYER OF THE MONTH]] award and apply for the locked race.&lt;br /&gt;
&lt;br /&gt;
==Open Races==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Gnomes]]&lt;br /&gt;
* [[Halflings]]&lt;br /&gt;
* [[Half Orcs]]&lt;br /&gt;
* [[Gray Orcs]]&lt;br /&gt;
* [[Half Elves]]&lt;br /&gt;
&lt;br /&gt;
==Locked Races==&lt;br /&gt;
These races are only available to winners of the Role Player of the Month award.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Aasimar]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Half-Drow]]&lt;br /&gt;
* [[Duergar (Dark Dwarf)]]&lt;br /&gt;
* [[Air Genasi|Genasi (Air)]]&lt;br /&gt;
* [[Earth Genasi|Genasi (Earth)]]&lt;br /&gt;
* [[Fire Genasi|Genasi (Fire)]]&lt;br /&gt;
* [[Water Genasi|Genasi (Water)]]&lt;br /&gt;
* [[Svirfneblin (Deep Gnome)]]&lt;br /&gt;
* [[Yuan-Ti Pureblood]]&lt;br /&gt;
* [[Tiefling]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Races&amp;diff=5434</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Races&amp;diff=5434"/>
		<updated>2010-04-22T14:50:25Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Unlockable Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open races are available to play from the start.  Locked races require that the player win the [[Role Player of the Month|ROLE PLAYER OF THE MONTH]] award and apply for the locked race.&lt;br /&gt;
&lt;br /&gt;
==Open Races==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Gnomes]]&lt;br /&gt;
* [[Halflings]]&lt;br /&gt;
* [[Half Orcs]]&lt;br /&gt;
* [[Gray Orcs]]&lt;br /&gt;
* [[Half Elves]]&lt;br /&gt;
&lt;br /&gt;
==Locked Races==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
These races are only available to winners of the Role Player of the Month award.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Aasimar]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Half-Drow]]&lt;br /&gt;
* [[Duergar (Dark Dwarf)]]&lt;br /&gt;
* [[Air Genasi|Genasi (Air)]]&lt;br /&gt;
* [[Earth Genasi|Genasi (Earth)]]&lt;br /&gt;
* [[Fire Genasi|Genasi (Fire)]]&lt;br /&gt;
* [[Water Genasi|Genasi (Water)]]&lt;br /&gt;
* [[Svirfneblin (Deep Gnome)]]&lt;br /&gt;
* [[Yuan-Ti Pureblood]]&lt;br /&gt;
* [[Tiefling]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5411</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5411"/>
		<updated>2010-04-03T10:13:15Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
* Winners will receive:&lt;br /&gt;
--250 XP per level&lt;br /&gt;
&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
&lt;br /&gt;
--1 custom appearance for an existing item&lt;br /&gt;
&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&lt;br /&gt;
&lt;br /&gt;
--Eligibility to apply for a locked race&lt;br /&gt;
&lt;br /&gt;
* Runners Up will receive:&lt;br /&gt;
--250XP per level&lt;br /&gt;
&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;January 2010 / December 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rose Thimblefoot&lt;br /&gt;
*Runner Up: Mathell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Priya Sera&lt;br /&gt;
* Runner Up: Mathell&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5410</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5410"/>
		<updated>2010-04-03T10:08:47Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
* Winners will receive:&lt;br /&gt;
--250 XP per level&lt;br /&gt;
&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
&lt;br /&gt;
--1 custom appearance for an existing item&lt;br /&gt;
&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&lt;br /&gt;
&lt;br /&gt;
--Eligibility to apply for a locked race&lt;br /&gt;
&lt;br /&gt;
* Runners Up will receive:&lt;br /&gt;
--250XP per level&lt;br /&gt;
&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February 2010&#039;&#039;&#039;&lt;br /&gt;
* Winner: Priya Sera&lt;br /&gt;
* Runner Up: Mathell&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Shadow_Thief_of_Amn&amp;diff=5392</id>
		<title>Shadow Thief of Amn</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Shadow_Thief_of_Amn&amp;diff=5392"/>
		<updated>2010-04-02T03:36:12Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Shadow Thief of Amn==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The organization known as the Shadow Thieves is the largest and most prosperous thieves&#039; guild in all of the region. Its success is derived from its system of interlocking guilds, each dedicated to the twin goals of profit and power. From the organization&#039;s stronghold in Amn, this series of guilds controls the lion&#039;s share of all criminal operations along the Sword Coast and beyond. As a member of a Shadow Thieves&#039; guild, a shadow thief of Amn knows only their own minions, their coworkers, and their superior. This web of secrecy preserves the organization, because any members who are captured can sell out only a few others.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become a Shadow Thief of Amn, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Bluff 3 ranks, Hide 8 ranks, Intimidate 3 ranks, Move Silently 3 ranks &lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Stealthy &lt;br /&gt;
* &#039;&#039;&#039;Special:&#039;&#039;&#039; Member of the Eboncoin Pact.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Shadow Thief of Amn are: &lt;br /&gt;
* Appraise&lt;br /&gt;
* Bluff&lt;br /&gt;
* Craft Alchemy&lt;br /&gt;
* Craft Trap&lt;br /&gt;
* Craft Weapon&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Disable Device&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Open Lock&lt;br /&gt;
* Parry&lt;br /&gt;
* Search&lt;br /&gt;
* Set Trap&lt;br /&gt;
* Sleight of Hand&lt;br /&gt;
* Spot&lt;br /&gt;
* Taunt&lt;br /&gt;
* Tumble&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 6 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  A Shadow Thief of Amn is proficient in the use of all simple weapons, and light armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak Attack:&#039;&#039;&#039; Starting at 1st level, the shadow thief gets the sneak attack ability at +1d6 damage. This is the same as the rogue ability of the same name, and its effects stack with that ability. This ability increases by +1d6 at 3rd and 5th level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doublespeak:&#039;&#039;&#039; At 1st level, the shadow thief gets a +2 bonus on all Bluff and Diplomacy checks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; At 2nd level and 4th level the shadow thief gets a bonus feat. This feat can be: &lt;br /&gt;
&lt;br /&gt;
* Alertness &lt;br /&gt;
* Blind-Fight &lt;br /&gt;
* Combat Expertise &lt;br /&gt;
* Feint &lt;br /&gt;
* Lightning Reflexes &lt;br /&gt;
* Nimble Fingers &lt;br /&gt;
* Skill Focus &lt;br /&gt;
* Silent Spell &lt;br /&gt;
* Still Spell &lt;br /&gt;
* Track &lt;br /&gt;
* Weapon Finesse &lt;br /&gt;
* Weapon Focus &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; At 2nd level the shadow thief retains their Dexterity bonus to AC even when caught flat-footed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; At 3rd level, the shadow thief gets a 10% discount from all merchants and an additional +2 bonus on all Bluff, Intimidate, and Diplomacy checks because of their reputation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Uncanny Dodge:&#039;&#039;&#039; At 5th level, the shadow thief can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the shadow thief.&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5369</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5369"/>
		<updated>2010-03-24T22:57:22Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Class Features:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
Samurai must swear allegiance to a lord. Lords can be other PCs of level 10+, existing Sundren NPCs, or even figments of your imagination in other lands. Please role play your character as following your lord&#039;s will. We do not have Ronin here.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, Greater Two weapon fighting at level 16, and Perfect Two Weapon Fighting at 21st level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Weapon Defense:&amp;lt;/b&amp;gt; At 4th level, the samurai&#039;s skill with two weapons has become great enough to create a flashing barrier of steel improving his ability to defelct blows. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Two Weapon Defense:&amp;lt;/b&amp;gt; At 13th level, the samurai&#039;s skill with two weapons has become near perfection. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds. Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5368</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5368"/>
		<updated>2010-03-24T22:56:48Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Class Features:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
Samurai must swear allegiance to a lord. Lords can be other PCs of level 10+, existing Sundren NPCs, or even figments of your imagination in other lands. We do not have Ronin here.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, Greater Two weapon fighting at level 16, and Perfect Two Weapon Fighting at 21st level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Weapon Defense:&amp;lt;/b&amp;gt; At 4th level, the samurai&#039;s skill with two weapons has become great enough to create a flashing barrier of steel improving his ability to defelct blows. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Two Weapon Defense:&amp;lt;/b&amp;gt; At 13th level, the samurai&#039;s skill with two weapons has become near perfection. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds. Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Factions&amp;diff=5339</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Factions&amp;diff=5339"/>
		<updated>2010-03-11T22:20:21Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are special organizations in Sundren. While there may be many organizations in the world, the Sundren factions have a large amount of power in Sundren. There are a variety of factions for all sorts of ambitions. Destroying evil, replacing the government, protecting nature, and getting rich are just a few faction goals. Your goals may not match precisely, but joining up with a larger organization yields several advantages:&lt;br /&gt;
&lt;br /&gt;
- DMs give special attention to factions in their plots.&lt;br /&gt;
&lt;br /&gt;
- There are special member-only faction forums on the Sundren Web site.&lt;br /&gt;
&lt;br /&gt;
- There are special faction-only stores, giving players access to rare, powerful goods.&lt;br /&gt;
&lt;br /&gt;
- Factions have ranks through which players can escalate. Higher ranking players yield more power and control over those with lower ranks. They also have access to more powerful items in the faction stores.&lt;br /&gt;
&lt;br /&gt;
- Within many factions exist sub-factions. Sub-factions are smaller organizations with similar purposes as their parent faction. They are considered allies and partners to the parent factions. They share faction forum access and some resources as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=All Non-Player Factions=&lt;br /&gt;
There are many non-player factions within Sundren. These represent the different organizations that oppose the player base and Sundren itself. While players cannot be members of these factions, they can gain reputation by performing deeds--eventually becoming non-hostile to these factions.&lt;br /&gt;
&lt;br /&gt;
==Mossclaw Alliance==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Mossclaw.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The creatures of Viridale forest have formed an alliance in an effort to safeguard their territory from not only the Sundren Military, but each other. The Mossclaw Gnolls, Stonegarb Ogres, Muckspear Goblins and Grimaxe orcs comprise this crude band of woodland terrors. Recently the group has been becoming more aggressive, much to the dismay of the forest border guards.&lt;br /&gt;
&lt;br /&gt;
==Slitherscale==&lt;br /&gt;
Lizard men are not natives to Sundren, leading many to believe that this tribe has just recently arrived at the shores near Sestra. The reason they&#039;ve come is yet to be seen but their raids on fishing boats, outlying settlements and even Sestra itself has made it clear they are out to take part of Sundren valley for their own.&lt;br /&gt;
&lt;br /&gt;
==Spittlefist==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Spittlefist.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
These miscreants originally hail from the Musckpear tribe of Viridale. After splintering, in a desperate attempt to stay alive, they fled to the Sharahan Hills and hid. It&#039;s believed that the activities of the Exigo have led them to resurface and even forge a tenuous pact with the Bloodmaim orcs.&lt;br /&gt;
&lt;br /&gt;
==The Dark Advent==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_DarkAdvent.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
This cryptic group of necromancers only recently arrived in Sundren. They keep to themselves and for the most part, never even approach the city. Their lair is believed to be located to the east of Avanthyr, but some say their influence spans as far as Aquor. Aside from that, not much is known about the small organization. Most locals prefer to ignore their existence, assuming that those who deal with the dead are best left to their strange studies.&lt;br /&gt;
&lt;br /&gt;
==The Hands of Gruumsh==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_HandsofGruumsh.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Mossdale forest is well known for its population of intelligent war-driven inhabitants, the Bloodmaim Orcs. These crazed fiends have recently collected themselves under one banner, the Hands of Gruumsh. The organization has openly shown its hostility to Sundren in recent attacks and has show no signs of wavering.&lt;br /&gt;
&lt;br /&gt;
==Moth Oira==&lt;br /&gt;
Moth Oira&#039;s main goal is to preserve the Shadow Weave at all costs. They covertly promote its use and support all efforts that might ensure its existance. The organization consists of elves and shadar kai. Since the destruction of the Cubic artifact, which contained the avatar of their goddess Shar, the group has drifted into disarray.&lt;br /&gt;
&lt;br /&gt;
==Shekinessi==&lt;br /&gt;
The Shekinessi are water naga corrupted into dark naga by the evil Sess&#039;Kellith--a demi-god of the yuan-ti. These naga types are typically neutral and live in rivers and ruins, but Sess&#039;Kellith used convincing arguments and magics to have the tribe join the reptile army. After the demise of Sess&#039;Kellith, the Shekinessi retreated into the lava-warmed caverns north of Aquor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Arbiter&#039;s Alliance=&lt;br /&gt;
The Arbiter&#039;s Alliance is the formal name of Sundren&#039;s volunteer forces. Organizations such as the Triumvirate, Church of Helm, the Red Blades and Hands of Mundus carry this banner. It represents their will to unite and fight against the evils that threaten to consume it.&lt;br /&gt;
&lt;br /&gt;
==Church of Helm==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Helm.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
In a land where danger is prevalent and unseen evil festers, the followers of Helm find themselves most at home. Elrick and his fellow helmites have taken it upon themselves to guard the growing city from the forces that cannot be seen. The Church of Helm has an overwhelming presence in Sundren and is well respected by the people. Their protection is openly valued by Marcus Vae and his subordinates. The generous contributions made by these wealthy benefactors can be seen put to use daily as the expanding army of Watchknights continues to fill the city.&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Triumvirate.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Triumvirate are a coalition of paladins, clerics and warrior priests united by their faith in Tyr, Torm and Illmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Corps de Grace==&lt;br /&gt;
Once known as the Corsairs, this is the local militia for Sestra. Originally a secular organization, the Reptile War proved the group needed to strengthen its moral fiber. The encouraging actions of the Triumvirate, who took care of the Sestra refugees through the war, lead the militia leaders to associate with the church. Now, the milita is strong and reputable once more, with the faithful to Ilmater or devotees to Sestra among their members.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Black Hand=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_BlackHand_b.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Bane has only recently taken an interest in Sundren and why is still yet to be known. The immediate appearance of the Triumvirate following the appearance of banites though has led many to believe that these shadowy agents of the great tyrant are heralds of terrible things to come. This organization trumpets the call of Bane, but holds other less-powerful but equally evil organizations under its banner, despite their gods. They know fully-well that one day, all will worship the one true Lord.&lt;br /&gt;
&lt;br /&gt;
==Children of Colibrus==&lt;br /&gt;
Little is known about Colibrus or the power of his vampiric minions. Whispers of his presence rarely float from the lips of travelers--they are petrified to invoke his name. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Exigo Syndicate=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Exigo.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Ramas Sepret, like many of the often diverse races and factions that populate Sundren, came seeking riches. Unlike the other less zealous fortune-seekers, Ramas brought an entire league of miners, farmers, and botanists with him. This group of individuals, known as the Exigo Syndicate, is primarily made up from those of Mulhorandi descent; however, some dwarves, gnomes, and even elves exist within their ranks. The clever and industrious group arrived in 1352 and has been taking advantage of the bountiful resources of the land ever since.&lt;br /&gt;
&lt;br /&gt;
==Bristlebeard&#039;s Hollow (Whurest)==&lt;br /&gt;
Bristlebeard&#039;s Hollow is a small dwarven mining outpost on the Spine of the World. They are an extension of Clan Battlehammer, the dwarven clan that resides in Mithral Hall. They have a trade alliance with Exigo Syndicate and consider the organization a strong business partner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Kurz Cartel=&lt;br /&gt;
Kurz Vilebelch and his band of miscreant rogues recently fled to Sundren seeking to escape the law enforcement of Waterdeep. Their presence is unwelcome in the city, so they&#039;ve created a small hideout in one of the caves near Viridale forest. Marcus Vae has put forth a reward for the head of Kurz and declared his small cartel enemies of the state.&lt;br /&gt;
&lt;br /&gt;
==Eboncoin Pact==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/2_Fac_Eboncoin.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the City-State&#039;s economy, the Eboncoin —or &#039;the Guild&#039; as they are so often referred to— is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys of Sundren City.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sundarian Legion=&lt;br /&gt;
The Sundarian Legon is recognized formally as a government investment that is directly responsible for the protection of all claimed territory. They alternatively serve as low level law enforcement in the absence of Judicators and Wardens but all but officers are restricted from executions, banishments and other harsh punishments without permission from an authority.&lt;br /&gt;
&lt;br /&gt;
[[Sundarian Legion|LEARN]] more.&lt;br /&gt;
&lt;br /&gt;
==Hands of Mundus==&lt;br /&gt;
The Hands of Mundus, also known simply as &amp;quot;The Hands&amp;quot; were present before Sundren was a city state. When the great wizard Mundus strolled into the valley, he brought with him his two closest friends who he would commonly refer to as his left and right hands, in recognition of their worth to him. They together, with his blessings, formed the Hands. Following a nasty falling out after the death of Mundus and their differing view on how things should be run, the order was forever separated into two halves with members following one of the two leaders. The two hands struggle ceaselessly to assume full control of the order of elite magi, and to prove their interpretation of Mundus&#039; will is correct.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Hands of Mundus|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Red Blades==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_RedBlades_b.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Red Blades have existed since the founding of Sundren in 1230. Since that time they have been controlled by the descendants of Eriar Vitori; the founder who defined their unique style of swordsmanship. The Red Blades zealously serve Sundren and all of their members have sworn a pledge of eternal loyalty to both the guild and the state. Only the most skilled of warriors are ever inducted into the Red Blades. Once accepted, initiates must face certain trials which often cause even the most resilient warrior to falter. Those who overcome the trials endure rites of passage into full membership and begin their training under Vaer himself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Veritas Syndicate=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Veritas.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Veritas Syndicate has existed since 1230. When the organization was founded following Mundus&#039; death, it was intended to be exactly what it is today, a group of rebels fighting for control of Sundren. The current leader, Mihkail Veritas has not changed this stance. The stalwart rebellion has fought zealously for more than a hundred years, but since their lair was revealed five years ago, their plans for domination have been stunted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Wardens of the Vale=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/3071/1_Wardens.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Wardens of the Vale are a loose, bur formidable group dedicated to protecting the land itself. Rangers, druids, and barbarians are common within their ranks. Their methods may differ within their ranks, but they are united in guarding nature from the encroaching boundaries of civilization.&lt;br /&gt;
&lt;br /&gt;
==Servants of the Circle==&lt;br /&gt;
The druid circle in the Viridale is a place of power with influence over the wilds of Sundren. The Servants of the Circle are the many druids and fey that adhere to the circle most closely. They may serve any number of gods, though most serve Silvanus and Chauntee.&lt;br /&gt;
&lt;br /&gt;
==Wrath of Nature==&lt;br /&gt;
Generally comprised of worshippers of the Fury Gods, but not exclusive to them, this faction believes in retribution and offensive tactics on behalf of Nature. They have no qualms with genocidal acts nor destruction. Outsiders would view them as &amp;quot;terrorists,&amp;quot; but the group believes their cause is just. They stand firmly against the aggressions of society, industry, and development.&lt;br /&gt;
&lt;br /&gt;
==Nature&#039;s Vanguard==&lt;br /&gt;
Nature&#039;s Vanguard consists of the tribes and rangers throughout Sundren. This includes the ranger outpost of the Viridale as well as several nomadic, barbarian tribes in the region. These protectors work diligently, often through force of arms, to ensure the safety of the wardens, nature, and each other. They are the &amp;quot;soldiers&amp;quot; of the Wardens of the Vale. Each group has agreed to lend their might and military when they are called to do so. Typically, the groups of Nature&#039;s Vanguard live off the land. They take only what they need and hate the over-consumption of Sundren citizens. They shun civilized regions.&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=5338</id>
		<title>SkillvsSkill</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=5338"/>
		<updated>2010-03-05T18:02:55Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skill vs Skill in a PvP environment&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Overview:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pen and Paper (or common sense) rules aren’t always accurately mapped to Sundren due to NWN2 game engine limitations.  In PvP interactions, responsible Role-Playing (RP) is needed to facilitate enjoyment for everyone  ---- especially when a DM is not around. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, if a person successfully intimidates you, role-play it even if you’re the muscled fighter.  It doesn’t mean that you’ll run away but at least hesitate or take a step back to show that you got intimidated.  The goal of the following guidelines is to facilitate responsible RP’ing.  This is obviously voluntary when a DM is not around but following them will make Sundren the enjoyable environment it already is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Appraise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/appraise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Appraise&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI while item to be appraised is targeted)&amp;lt;br&amp;gt;&lt;br /&gt;
o       Targetting an item will automate this.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Balance&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/balance.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Please see the Pen and Paper reference.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bluff&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/bluff.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Sense Motive&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Bluff&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Intimidate, Sleight of Hand, and on Disguise&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	There isn&#039;t a need to roll bluff for every lie or bluff you make.  Saying your name is &amp;quot;Tom&amp;quot; instead of &amp;quot;Joe&amp;quot; isn&#039;t very difficult unless you RP someone who has trouble lying or are caught in the lie&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Climb&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/climb.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Please see the Pen and Paper reference.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Craft&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/craft.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Crafting skills are woven directly into the crafting mechanics on Sundren. Modifiers are built into the system.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Decipher Script&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/decipherScript.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	DC 20 for the simplest messages&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 25 for standard texts&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 30 or higher for intricate, exotic, or very old writing.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Diplomacy&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/diplomacy.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Diplomacy&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Diplomacy&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are beaten in diplomacy, go ahead and RP to it. I.e. You are furious at someone and s/he continuously beats you in diplomacy, go ahead and allow your PC to defuse.&amp;lt;/ul&amp;gt; &lt;br /&gt;
&amp;lt;u&amp;gt;Disguise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Disguise&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       Disabled unless you have the popup diguise icon enabled.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Druid/MOMF feat of 1000 faces and MOMF feat of Alter Self properly gives +10 ranks to the disguise skill when in use.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Disguise checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Disguise is for changing your appearance. A Disguise roll is not needed if you’re wearing a full hood/face mask/helmet and are wearing different clothing.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you’re wearing the same clothing or are carrying a unique item (i.e. not sold in stores), don’t expect people to NOT recognize you even if you’re fully hooded&amp;lt;br&amp;gt;&lt;br /&gt;
o	To recognize someone’s voice, Spot is still used. Spot represents using all your senses to recognize discrepencies. &amp;lt;br&amp;gt;&lt;br /&gt;
o	DISGUISE VS CONCEALMENT: Disguise is trying to pass of as someone else. (i.e. I&#039;m Bob the Red Wizard and I really am bald) Concealment is hiding your voice/voice just so they can&#039;t tell who you are. (I&#039;m masked and my voice is grated.  I don&#039;t care if it&#039;s obvious I&#039;m hiding my true identity as long as you don&#039;t recognize me!)  You don&#039;t need disguise rolls for the latter. &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Escape Artist&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Use Rope&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Ropes.  (DC = Binder’s Use Rope +10)	&amp;lt;br&amp;gt;&lt;br /&gt;
o	Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Snare spell. (DC = 23)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Manacles. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Tight space. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Masterwork manacles.  (DC=35)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Grappler. (DC = Grappler’s grapple check)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are captured and bound, consider your primary weapon “confiscated” I.e. You can’t wield against your captor if you suddenly break out.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Forgery&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Forgery&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Forgery&amp;quot; under &amp;quot;Skills&amp;quot; icon under custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	The forger must at least RP the way he got a signature or document to forge.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you can’t read or write (For example: INT 8 or less or a barbarian who never learned), you can’t forge nor know if something is forged.&amp;lt;br&amp;gt;&lt;br /&gt;
o	You can’t forge or realize a forgery of a language that you can’t read/write.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Gather Information&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	To get a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)&amp;lt;br&amp;gt;&lt;br /&gt;
o	To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If someone performs a successful Gather Information on you, you were duped into saying something or revealing something.  Go ahead and give the person some information.  You don’t have to outright reveal everything, but RP that he was able to draw something from your conversation.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Jump&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/jump.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Long Jump: The DC for the jump is equal to the distance jumped (in feet).&amp;lt;br&amp;gt;&lt;br /&gt;
o	High Jump: The DC is equal to 4 times the distance to be cleared.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Hide&amp;lt;/u&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Do not stealth and stand right next to, in front of or behind a person. It’s unrealistic even if the engine allows for it. If you’re going to do it, take cover; lay down in the grass; etc.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot &#039;hear&#039; you if not spot you) &amp;lt;br&amp;gt;&lt;br /&gt;
o	Hide near terrain or en route from terrain to terrain.  It’s safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP.  &amp;lt;br&amp;gt;&lt;br /&gt;
o	If you see a hidden person, you shouldn&#039;t bother with them unless they’re obviously spying on what you and your companions are saying.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Train yourself to what “Seeing” and “Hearing” look like in game. You can hear individuals in stealth all the time, but that doesn&#039;t necessarily mean you know exactly where they are.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or you’re passing on information that you can&#039;t take the chance on.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Intimidate&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/intimidate.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.  (Level + Wisdom modifier)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Intimidate&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.&amp;lt;br&amp;gt; &lt;br /&gt;
o	Those immune to fear are immune to intimidation&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you fail against an intimidation roll, RP it even if you&#039;re the tough half-orc barbarian.  It doesn&#039;t necessarily mean that you run away or cower, but you should at least hesitate or take a step back.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Knowledge&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/knowledge.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).&amp;lt;br&amp;gt;&lt;br /&gt;
o	In many cases, you can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s HD. A successful check allows you to remember a bit of useful information about that monster.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Lore is not the same as Knowledge. Lore is a NWN2 skill to combine all knowledge skills. If you took ranks in lore, consider it general knowledge rather than specific fields of study. Add 10 to the DC check of anything if you wish to roll Lore instead of Knowledge.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Move Silently&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/moveSilently.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Listen&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	See HIDE&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Perform&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/perform.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Perform&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Level of performance (i.e. how good you perform) is returned by the script&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If a performer performs really well, give appropriate response (e.g. hands clapping, kudos, booing, etc)&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Profession&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/profession.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Profession skills are woven directly into the crafting mechanics on Sundren. Modifiers are built into the system.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Sense Motive&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/senseMotive.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Bluff&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Roll directly against an opposing character&#039;s bluff check.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Hunch (DC20): This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Sense Enchantment: You can tell that someone’s behavior is being influenced by an enchantment effect (by definition, a mind-affecting effect), even if that person isn’t aware of it. The usual DC is 25, but if the target is dominated (see dominate person), the DC is only 15 because of the limited range of the target’s activities.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Discern Secret Message: You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a -2 penalty on your Sense Motive check. If you succeed by 4 or less, you know that something hidden is being communicated, but you can’t learn anything specific about its content. If you beat the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don’t detect any hidden communication. If you fail by 5 or more, you infer some false information.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Avoid metagaming failed sense motives. Some things may be obvious to you as a player, but not to your character. Don&#039;t be afraid to fall for a dupe -- that&#039;s part of a good story.&amp;lt;br&amp;gt;&lt;br /&gt;
o	You do not need to roll Sense Motive against absurd bluffs. If you know something as a fact, or the claim being made is outright ridiculous, you may just call the character out as a liar.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Sleight of Hand&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/sleightOfHand.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;br&amp;gt;&lt;br /&gt;
o	Can also be performed by custom Sundren scripting (i.e. click &amp;quot;Sleight o Hand&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	 If you have 5 or more ranks in Bluff, you get a +2 bonus on Sleight of Hand checks.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Official Sundren guidelines: http://www.sundren.org/forum/showthread.php?t=1371&amp;amp;highlight=pick+pocket&amp;lt;br&amp;gt;&lt;br /&gt;
o	Versus players, it is advisable to use the custom Sundren scripting as opposed to the flawed NWN2 engine (e.g. It allows someone to pick pocket an unequiped Tower Shield!)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If someone picks your pocket using the above method, reward them with something (e.g. some stags).  Let them know that their investment in the skill is worth something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Spot&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/spot.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Various&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Spot&amp;quot; under &amp;quot;Skills&amp;quot; icon under custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with the Disguise icon enabled, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Rolling Spot on Disguised people isn&#039;t always necessary.  If your PC has no reason to suspect anything or if you&#039;re not affected by the RP of someone disguised, consider not rolling.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Swim&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/swim.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Please see the Pen and Paper reference.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Use Rope&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/useRope.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Escape Artist&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	When you bind another character with a rope, any Escape Artist check that the bound character makes is opposed by your Use Rope check. You get a +10 bonus on this check because it is easier to bind someone than to escape from bonds. You don’t even make your Use Rope check until someone tries to escape.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Please allow people typing time when you are subdued. If they beat you in a subdual PVP and wish to tie you up, allow them ample time to type emotes and text before doing so. It only adds to the story.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=5337</id>
		<title>SkillvsSkill</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=5337"/>
		<updated>2010-03-05T17:40:31Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skill vs Skill in a PvP environment&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Overview:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pen and Paper (or common sense) rules aren’t always accurately mapped to Sundren due to NWN2 game engine limitations.  In PvP interactions, responsible Role-Playing (RP) is needed to facilitate enjoyment for everyone  ---- especially when a DM is not around. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, if a person successfully intimidates you, role-play it even if you’re the muscled fighter.  It doesn’t mean that you’ll run away but at least hesitate or take a step back to show that you got intimidated.  The goal of the following guidelines is to facilitate responsible RP’ing.  This is obviously voluntary when a DM is not around but following them will make Sundren the enjoyable environment it already is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Appraise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/appraise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Appraise&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI while item to be appraised is targeted)&amp;lt;br&amp;gt;&lt;br /&gt;
o       Targetting an item will automate this.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Balance&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/balance.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Please see the Pen and Paper reference.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bluff&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/bluff.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Sense Motive&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Bluff&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Intimidate, Sleight of Hand, and on Disguise&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	There isn&#039;t a need to roll bluff for every lie or bluff you make.  Saying your name is &amp;quot;Tom&amp;quot; instead of &amp;quot;Joe&amp;quot; isn&#039;t very difficult unless you RP someone who has trouble lying or are caught in the lie&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Decipher Script&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/decipherScript.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	DC 20 for the simplest messages&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 25 for standard texts&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 30 or higher for intricate, exotic, or very old writing.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Diplomacy&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/diplomacy.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Diplomacy&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Diplomacy&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are beaten in diplomacy, go ahead and RP to it. I.e. You are furious at someone and s/he continuously beats you in diplomacy, go ahead and allow your PC to defuse.&amp;lt;/ul&amp;gt; &lt;br /&gt;
&amp;lt;u&amp;gt;Disguise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Disguise&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       Disabled unless you have the popup diguise icon enabled.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Druid/MOMF feat of 1000 faces and MOMF feat of Alter Self properly gives +10 ranks to the disguise skill when in use.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Disguise checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Disguise is for changing your appearance. A Disguise roll is not needed if you’re wearing a full hood/face mask/helmet and are wearing different clothing.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you’re wearing the same clothing or are carrying a unique item (i.e. not sold in stores), don’t expect people to NOT recognize you even if you’re fully hooded&amp;lt;br&amp;gt;&lt;br /&gt;
o	To recognize someone’s voice, Spot is still used. Spot represents using all your senses to recognize discrepencies. &amp;lt;br&amp;gt;&lt;br /&gt;
o	DISGUISE VS CONCEALMENT: Disguise is trying to pass of as someone else. (i.e. I&#039;m Bob the Red Wizard and I really am bald) Concealment is hiding your voice/voice just so they can&#039;t tell who you are. (I&#039;m masked and my voice is grated.  I don&#039;t care if it&#039;s obvious I&#039;m hiding my true identity as long as you don&#039;t recognize me!)  You don&#039;t need disguise rolls for the latter. &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Escape Artist&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Use Rope&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Ropes.  (DC = Binder’s Use Rope +10)	&amp;lt;br&amp;gt;&lt;br /&gt;
o	Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Snare spell. (DC = 23)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Manacles. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Tight space. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Masterwork manacles.  (DC=35)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Grappler. (DC = Grappler’s grapple check)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are captured and bound, consider your primary weapon “confiscated” I.e. You can’t wield against your captor if you suddenly break out.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Forgery&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Forgery&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Forgery&amp;quot; under &amp;quot;Skills&amp;quot; icon under custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	The forger must at least RP the way he got a signature or document to forge.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you can’t read or write (For example: INT 8 or less or a barbarian who never learned), you can’t forge nor know if something is forged.&amp;lt;br&amp;gt;&lt;br /&gt;
o	You can’t forge or realize a forgery of a language that you can’t read/write.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Gather Information&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	To get a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)&amp;lt;br&amp;gt;&lt;br /&gt;
o	To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If someone performs a successful Gather Information on you, you were duped into saying something or revealing something.  Go ahead and give the person some information.  You don’t have to outright reveal everything, but RP that he was able to draw something from your conversation.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Hide&amp;lt;/u&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Do not stealth and stand right next to, in front of or behind a person. It’s unrealistic even if the engine allows for it. If you’re going to do it, take cover; lay down in the grass; etc.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot &#039;hear&#039; you if not spot you) &amp;lt;br&amp;gt;&lt;br /&gt;
o	Hide near terrain or en route from terrain to terrain.  It’s safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP.  &amp;lt;br&amp;gt;&lt;br /&gt;
o	If you see a hidden person, you shouldn&#039;t bother with them unless they’re obviously spying on what you and your companions are saying.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Train yourself to what “Seeing” and “Hearing” look like in game. You can hear individuals in stealth all the time, but that doesn&#039;t necessarily mean you know exactly where they are.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or you’re passing on information that you can&#039;t take the chance on.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Intimidate&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/intimidate.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.  (Level + Wisdom modifier)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Intimidate&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.&amp;lt;br&amp;gt; &lt;br /&gt;
o	Those immune to fear are immune to intimidation&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you fail against an intimidation roll, RP it even if you&#039;re the tough half-orc barbarian.  It doesn&#039;t necessarily mean that you run away or cower, but you should at least hesitate or take a step back.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Move Silently&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/moveSilently.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Listen&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	See HIDE&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Perform&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/perform.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Perform&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Level of performance (i.e. how good you perform) is returned by the script&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If a performer performs really well, give appropriate response (e.g. hands clapping, kudos, booing, etc)&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Sleight of Hand&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/sleightOfHand.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;br&amp;gt;&lt;br /&gt;
o	Can also be performed by custom Sundren scripting (i.e. click &amp;quot;Sleight o Hand&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	 If you have 5 or more ranks in Bluff, you get a +2 bonus on Sleight of Hand checks.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Official Sundren guidelines: http://www.sundren.org/forum/showthread.php?t=1371&amp;amp;highlight=pick+pocket&amp;lt;br&amp;gt;&lt;br /&gt;
o	Versus players, it is advisable to use the custom Sundren scripting as opposed to the flawed NWN2 engine (e.g. It allows someone to pick pocket an unequiped Tower Shield!)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If someone picks your pocket using the above method, reward them with something (e.g. some stags).  Let them know that their investment in the skill is worth something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Spot&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/spot.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Various&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Spot&amp;quot; under &amp;quot;Skills&amp;quot; icon under custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with the Disguise icon enabled, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Rolling Spot on Disguised people isn&#039;t always necessary.  If your PC has no reason to suspect anything or if you&#039;re not affected by the RP of someone disguised, consider not rolling.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=5336</id>
		<title>SkillvsSkill</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=SkillvsSkill&amp;diff=5336"/>
		<updated>2010-03-05T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Skill vs Skill in a PvP environment&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Overview:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pen and Paper (or common sense) rules aren’t always accurately mapped to Sundren due to NWN2 game engine limitations.  In PvP interactions, responsible Role-Playing (RP) is needed to facilitate enjoyment for everyone  ---- especially when a DM is not around. &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For example, if a person successfully intimidates you, role-play it even if you’re the muscled fighter.  It doesn’t mean that you’ll run away but at least hesitate or take a step back to show that you got intimidated.  The goal of the following guidelines is to facilitate responsible RP’ing.  This is obviously voluntary when a DM is not around but following them will make Sundren the enjoyable environment it already is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Appraise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/appraise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Appraise&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI while item to be appraised is targeted)&amp;lt;br&amp;gt;&lt;br /&gt;
o       Targetting an item will automate this.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Balance&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/balance.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
Narrow Surface		Balance DC&lt;br /&gt;
7-12 inches wide	10&lt;br /&gt;
2-6 inches wide		15&lt;br /&gt;
&amp;lt; 2 inches wide		20&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Difficult Surface for Running	Balance DC&lt;br /&gt;
Uneven flagstone		10&lt;br /&gt;
Hewn stone floor		10&lt;br /&gt;
Sloped / angled floor		10 &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	None.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Bluff&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/bluff.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Sense Motive&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Bluff&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Intimidate, Sleight of Hand, and on Disguise&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	There isn&#039;t a need to roll bluff for every lie or bluff you make.  Saying your name is &amp;quot;Tom&amp;quot; instead of &amp;quot;Joe&amp;quot; isn&#039;t very difficult unless you RP someone who has trouble lying or are caught in the lie&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Decipher Script&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/decipherScript.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	DC 20 for the simplest messages&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 25 for standard texts&amp;lt;br&amp;gt;&lt;br /&gt;
o	DC 30 or higher for intricate, exotic, or very old writing.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Diplomacy&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference:http://www.d20srd.org/srd/skills/diplomacy.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Diplomacy&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Diplomacy&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are beaten in diplomacy, go ahead and RP to it. I.e. You are furious at someone and s/he continuously beats you in diplomacy, go ahead and allow your PC to defuse.&amp;lt;/ul&amp;gt; &lt;br /&gt;
&amp;lt;u&amp;gt;Disguise&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Disguise&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       Disabled unless you have the popup diguise icon enabled.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Druid/MOMF feat of 1000 faces and MOMF feat of Alter Self properly gives +10 ranks to the disguise skill when in use.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Disguise checks.&amp;lt;/ul&amp;gt; &lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Disguise is for changing your appearance. A Disguise roll is not needed if you’re wearing a full hood/face mask/helmet and are wearing different clothing.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you’re wearing the same clothing or are carrying a unique item (i.e. not sold in stores), don’t expect people to NOT recognize you even if you’re fully hooded&amp;lt;br&amp;gt;&lt;br /&gt;
o	To recognize someone’s voice, Spot is still used. Spot represents using all your senses to recognize discrepencies. &amp;lt;br&amp;gt;&lt;br /&gt;
o	DISGUISE VS CONCEALMENT: Disguise is trying to pass of as someone else. (i.e. I&#039;m Bob the Red Wizard and I really am bald) Concealment is hiding your voice/voice just so they can&#039;t tell who you are. (I&#039;m masked and my voice is grated.  I don&#039;t care if it&#039;s obvious I&#039;m hiding my true identity as long as you don&#039;t recognize me!)  You don&#039;t need disguise rolls for the latter. &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Escape Artist&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Use Rope&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Ropes.  (DC = Binder’s Use Rope +10)	&amp;lt;br&amp;gt;&lt;br /&gt;
o	Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Snare spell. (DC = 23)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Manacles. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Tight space. (DC = 30)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Masterwork manacles.  (DC=35)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Grappler. (DC = Grappler’s grapple check)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you are captured and bound, consider your primary weapon “confiscated” I.e. You can’t wield against your captor if you suddenly break out.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Forgery&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Forgery&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Forgery&amp;quot; under &amp;quot;Skills&amp;quot; icon under custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	The forger must at least RP the way he got a signature or document to forge.&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you can’t read or write (For example: INT 8 or less or a barbarian who never learned), you can’t forge nor know if something is forged.&amp;lt;br&amp;gt;&lt;br /&gt;
o	You can’t forge or realize a forgery of a language that you can’t read/write.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Gather Information&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	To get a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)&amp;lt;br&amp;gt;&lt;br /&gt;
o	To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If someone performs a successful Gather Information on you, you were duped into saying something or revealing something.  Go ahead and give the person some information.  You don’t have to outright reveal everything, but RP that he was able to draw something from your conversation.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Hide&amp;lt;/u&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Do not stealth and stand right next to, in front of or behind a person. It’s unrealistic even if the engine allows for it. If you’re going to do it, take cover; lay down in the grass; etc.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot &#039;hear&#039; you if not spot you) &amp;lt;br&amp;gt;&lt;br /&gt;
o	Hide near terrain or en route from terrain to terrain.  It’s safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP.  &amp;lt;br&amp;gt;&lt;br /&gt;
o	If you see a hidden person, you shouldn&#039;t bother with them unless they’re obviously spying on what you and your companions are saying.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Train yourself to what “Seeing” and “Hearing” look like in game. You can hear individuals in stealth all the time, but that doesn&#039;t necessarily mean you know exactly where they are.&amp;lt;br&amp;gt;&lt;br /&gt;
o	Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or you’re passing on information that you can&#039;t take the chance on.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Intimidate&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/intimidate.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None.  (Level + Wisdom modifier)&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Intimidate&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If you have 5 or more ranks in Bluff, you get a +2 bonus on Intimidate checks.&amp;lt;br&amp;gt; &lt;br /&gt;
o	Those immune to fear are immune to intimidation&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with this, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If you fail against an intimidation roll, RP it even if you&#039;re the tough half-orc barbarian.  It doesn&#039;t necessarily mean that you run away or cower, but you should at least hesitate or take a step back.&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Move Silently&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/moveSilently.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Listen&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	See HIDE&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Perform&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/perform.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: None&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Perform&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	Level of performance (i.e. how good you perform) is returned by the script&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	If a performer performs really well, give appropriate response (e.g. hands clapping, kudos, booing, etc)&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Sleight of Hand&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/sleightOfHand.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Spot&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	This check is done via NWN2 engine&amp;lt;br&amp;gt;&lt;br /&gt;
o	Can also be performed by custom Sundren scripting (i.e. click &amp;quot;Sleight o Hand&amp;quot; under &amp;quot;Skills&amp;quot; icon in custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o	 If you have 5 or more ranks in Bluff, you get a +2 bonus on Sleight of Hand checks.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Official Sundren guidelines: http://www.sundren.org/forum/showthread.php?t=1371&amp;amp;highlight=pick+pocket&amp;lt;br&amp;gt;&lt;br /&gt;
o	Versus players, it is advisable to use the custom Sundren scripting as opposed to the flawed NWN2 engine (e.g. It allows someone to pick pocket an unequiped Tower Shield!)&amp;lt;br&amp;gt;&lt;br /&gt;
o	If someone picks your pocket using the above method, reward them with something (e.g. some stags).  Let them know that their investment in the skill is worth something.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Spot&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
•	Pen and Paper reference: http://www.d20srd.org/srd/skills/spot.htm&amp;lt;br&amp;gt;&lt;br /&gt;
•	Opposing skill: Various&amp;lt;br&amp;gt;&lt;br /&gt;
•	Difficulty Class or Modifiers:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Performed by custom Sundren scripting (i.e. click &amp;quot;Spot&amp;quot; under &amp;quot;Skills&amp;quot; icon under custom Sundren UI)&amp;lt;br&amp;gt;&lt;br /&gt;
o       If you Target another PC with the Disguise icon enabled, the opposing roll is automated.&amp;lt;/ul&amp;gt;&lt;br /&gt;
•	Responsible RP notes:&amp;lt;ul&amp;gt;&lt;br /&gt;
o	Rolling Spot on Disguised people isn&#039;t always necessary.  If your PC has no reason to suspect anything or if you&#039;re not affected by the RP of someone disguised, consider not rolling.&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5335</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5335"/>
		<updated>2010-03-04T17:00:35Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Open Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&amp;lt;br&amp;gt;&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Shrouds]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes. It is still possible to obtain these classes without joining the subfactions listed, but you must complete a Character Request and seek DM help to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]] &#039;&#039;(Eboncoin Pact)&#039;&#039;&lt;br /&gt;
* [[Stormlord of Talos]] &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Triumvirate)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5333</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5333"/>
		<updated>2010-03-02T01:49:01Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&amp;lt;br&amp;gt;&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]]&lt;br /&gt;
* [[Master of Shrouds]]&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes. It is still possible to obtain these classes without joining the subfactions listed, but you must complete a Character Request and seek DM help to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]] &#039;&#039;(Eboncoin Pact)&#039;&#039;&lt;br /&gt;
* [[Stormlord of Talos]] &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Triumvirate)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5332</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5332"/>
		<updated>2010-03-01T16:43:05Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Open Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&amp;lt;br&amp;gt;&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]]&lt;br /&gt;
* [[Master of Shrouds]]&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes. It is still possible to obtain these classes without joining the subfactions listed, but you must complete a Character Request and seek DM help to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]] &#039;&#039;(Eboncoin Pact)&#039;&#039;&lt;br /&gt;
* [[Stormlord of Talos]] &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5331</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5331"/>
		<updated>2010-03-01T16:42:50Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Open Prestige Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]]&lt;br /&gt;
* [[Master of Shrouds]]&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes. It is still possible to obtain these classes without joining the subfactions listed, but you must complete a Character Request and seek DM help to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]] &#039;&#039;(Eboncoin Pact)&#039;&#039;&lt;br /&gt;
* [[Stormlord of Talos]] &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5330</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5330"/>
		<updated>2010-03-01T16:42:19Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Faction-Associated Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]]&lt;br /&gt;
* [[Master of Shrouds]]&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes. It is still possible to obtain these classes without joining the subfactions listed, but you must complete a Character Request and seek DM help to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]] &#039;&#039;(Eboncoin Pact)&#039;&#039;&lt;br /&gt;
* [[Stormlord of Talos]] &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5329</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5329"/>
		<updated>2010-03-01T16:42:02Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Faction-Associated Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]]&lt;br /&gt;
* [[Master of Shrouds]]&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes. It is still possible to obtain these classes without joining the subfactions listed, but you must complete a Character Request and seek DM help to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039; &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]] &#039;&#039;Eboncoin Pact&#039;&#039;&lt;br /&gt;
* [[Stormlord of Talos]] &#039;&#039;(Wrath of Nature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5328</id>
		<title>Role Player of the Month</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Role_Player_of_the_Month&amp;diff=5328"/>
		<updated>2010-03-01T16:37:33Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Role Player of the Month==&lt;br /&gt;
&lt;br /&gt;
Role Player of the Month is awarded to a winner and runner up each month for exemplary role playing in-game and on the forum.  Each month a vote occurs where players and staff members vote for two characters of their choice.  Reasons for voting for someone could include a character being unique and/or memorable, strong in character forum performance, restraining from making OOC comments in-game, etc.&lt;br /&gt;
&lt;br /&gt;
Players and staff members can vote [http://www.sundren.org/index.php?page=rpotm HERE] one time per month.&lt;br /&gt;
&lt;br /&gt;
* Winners will receive:&lt;br /&gt;
--250 XP per level&lt;br /&gt;
&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
&lt;br /&gt;
--1 custom appearance for an existing item&lt;br /&gt;
&lt;br /&gt;
--A level cap increase for the character of their choice (Current Cap 5-10, increase to 12; Current cap 11+, increase to 16)&lt;br /&gt;
&lt;br /&gt;
--Eligibility to apply for a locked race&lt;br /&gt;
&lt;br /&gt;
* Runners Up will receive:&lt;br /&gt;
--250XP per level&lt;br /&gt;
&lt;br /&gt;
--1000 reputation in their faction&lt;br /&gt;
&lt;br /&gt;
--A level cap increase for the character of their choice (to 12 max)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;March 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Marrs Masters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Hano Fetten&lt;br /&gt;
* Runner Up: Braghuru the Ice Hag&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;May 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Tamryn Jorandur&lt;br /&gt;
* Runner Up: Pom Wardur&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Osclow Wiltenholm&lt;br /&gt;
* Runner Up: Cybil Gelley&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Annaleen Hanssen&lt;br /&gt;
* Runner Up: Lauan Tissle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2008&#039;&#039;&#039;&lt;br /&gt;
* Winner: Duerric&lt;br /&gt;
* Runner Up: Mozgul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;December 2008/January 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Lauan Tissle&lt;br /&gt;
* Runner Up: Cirion Reliun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;February/March 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Cirion Reliun&lt;br /&gt;
* Runner Up: Maia Nanethiel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;April/May 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Rastellia&lt;br /&gt;
* Runner Up: Eleanor Rocksprocket&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;June 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Corvus Corax&lt;br /&gt;
* Runner Up: Kira Kross&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;July 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Violet Figgleleaf&lt;br /&gt;
* Runner Up: Plutarch Fullgrin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;August 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Baragorn d&#039;Locke&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;September 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Aerick Talden&lt;br /&gt;
* Runner Up: Arawen Luelle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;October 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Arawen Luelle&lt;br /&gt;
* Runner Up: Juniper Thimbles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;November 2009&#039;&#039;&#039;&lt;br /&gt;
* Winner: Kaizen&lt;br /&gt;
* Runner Up: Peridan Twilight&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5327</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5327"/>
		<updated>2010-02-28T23:30:43Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]]&lt;br /&gt;
* [[Master of Shrouds]]&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5326</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5326"/>
		<updated>2010-02-28T23:29:56Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Master of Radiance]]&lt;br /&gt;
* [[Master of Shrouds]]&lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Faction-Associated Classes==&lt;br /&gt;
These classes are unlocked by joining a Sundren faction. Completing the join quest for certain subfactions will grant PCs the feat they need to start taking these classes.&lt;br /&gt;
&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
&lt;br /&gt;
==Restricted Classes==&lt;br /&gt;
Restricted classes require DMs to unlock. If you wish to take levels in a restricted class, submit a Character Request in the Sundren forums. Please include your character bio (or a link to it) along with the &#039;&#039;actions&#039;&#039; your PC will take to learn the skills, find a mentor, or otherwise discover the powers of the class.&lt;br /&gt;
Remember: it is never a guarantee that you will receive access to restricted classes. You must be a good role player to unlock these classes. Additionally, there cannot be an over-abundance of these classes in the active Sundren community.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Horned Harbinger]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5325</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5325"/>
		<updated>2010-02-27T18:59:59Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* PvP/CvC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
- XP may not be refunded for deaths that occur during lag, server crashing, etc. You may contact a DM if an issue like this occurs, but a resurrection is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
- Anyone who uses a signus to resurrect from a non-PVP death can retain their IC memory of the event. This will enable you to remember where you and your party died, should there be a total party wipeout (TPK).&lt;br /&gt;
&lt;br /&gt;
- Any players who metagame for the purpose of resurrection, whether getting one or giving one, will &#039;&#039;&#039;be taken back to level 3.&#039;&#039;&#039; No players should send tells to locate corpses. Additionally, using the Sending spell while dead is not allowed.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-Please &#039;&#039;&#039;do not engage in PVP if your target is in combat with NPCs&#039;&#039;&#039; unless you are affiliated with the NPCs&#039; faction. The AI is not smart enough to know there are two targets to attack instead of one, which creates an unrealistic match. If you are part of their faction, they wouldn&#039;t attack you, so the rule is moot.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;You may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5322</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5322"/>
		<updated>2010-02-26T03:55:35Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* PvP/CvC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
- XP may not be refunded for deaths that occur during lag, server crashing, etc. You may contact a DM if an issue like this occurs, but a resurrection is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
- Anyone who uses a signus to resurrect from a non-PVP death can retain their IC memory of the event. This will enable you to remember where you and your party died, should there be a total party wipeout (TPK).&lt;br /&gt;
&lt;br /&gt;
- Any players who metagame for the purpose of resurrection, whether getting one or giving one, will &#039;&#039;&#039;be taken back to level 3.&#039;&#039;&#039; No players should send tells to locate corpses. Additionally, using the Sending spell while dead is not allowed.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-Please &#039;&#039;&#039;do not engage in PVP if your target is in combat with NPCs&#039;&#039;&#039; unless you are affiliated with the NPCs&#039; faction. The AI is not smart enough to know there are two targets to attack instead of one, which creates an unrealistic match. If you are part of their faction, they wouldn&#039;t attack you, so the rule is moot.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;You may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5319</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5319"/>
		<updated>2010-02-25T14:10:10Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* PvP/CvC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
- XP may not be refunded for deaths that occur during lag, server crashing, etc. You may contact a DM if an issue like this occurs, but a resurrection is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
- Anyone who uses a signus to resurrect from a non-PVP death can retain their IC memory of the event. This will enable you to remember where you and your party died, should there be a total party wipeout (TPK).&lt;br /&gt;
&lt;br /&gt;
- Any players who metagame for the purpose of resurrection, whether getting one or giving one, will &#039;&#039;&#039;be taken back to level 3.&#039;&#039;&#039; No players should send tells to locate corpses. Additionally, using the Sending spell while dead is not allowed.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;You may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5297</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5297"/>
		<updated>2010-02-19T19:48:49Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
- XP may not be refunded for deaths that occur during lag, server crashing, etc. You may contact a DM if an issue like this occurs, but a resurrection is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
- Anyone who uses a signus to resurrect from a non-PVP death can retain their IC memory of the event. This will enable you to remember where you and your party died, should there be a total party wipeout (TPK).&lt;br /&gt;
&lt;br /&gt;
- Any players who metagame for the purpose of resurrection, whether getting one or giving one, will &#039;&#039;&#039;be taken back to level 3.&#039;&#039;&#039; No players should send tells to locate corpses. Additionally, using the Sending spell while dead is not allowed.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;You may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Sundren_Laws&amp;diff=5284</id>
		<title>Sundren Laws</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Sundren_Laws&amp;diff=5284"/>
		<updated>2010-02-06T04:35:08Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sundren System of Law=&lt;br /&gt;
Sundren is a land of laws and religions, its jurisprudence heavily influenced by the teachings of the Helmite clergy -- oftentimes swayed by practical concerns of the church of Waukeen -- and its judiciary tempered with the justice of Tyr, with a smidgen of Ilmater&#039;s mercy at times. Rumors persist that the Banites have their influence as well, though it has never been proven.&lt;br /&gt;
&lt;br /&gt;
The degree of enforcement varies throughout the valley state. The most lawful area is, of course, Sundren City. Additionally, Port Avanthyr is highly protected, being a major route for commerce. Law enforcement and presence of the Legion diminishes the further you travel from these centers of government and business. Sestra has a lower presence of the Legion and relies on the local militia, called the Corsairs, and volunteers from the Arbiters&#039; Alliance for enforcement. To the north, Aquor has an even smaller Legion presence. The Thayan Enclave is charged with protecting its citizens, but they limit their enforcement to within the town walls. Outside those walls, lawlessness is rampant.&lt;br /&gt;
&lt;br /&gt;
The fairness of the legal system overall is adequate, if unexceptional, relative to the rest of the Realms. Still, it is because of Sundren&#039;s sound governance and effective laws that the people of the valley may sleep sound at night in their homes.&lt;br /&gt;
&lt;br /&gt;
As with all places of the era, enforcement of the law is often highly-dependent upon expediency, practical relevance, and convenience. For instance, petty thugs roaming in the backstreets may receive limited spotlight from law enforcement, but murderous bandits in the heart of a Sundarian marketplace would likely be dealt with swiftly and harshly. One may expect the enforcers of law to take on the combined role of judge and executioner.&lt;br /&gt;
&lt;br /&gt;
This is an age where legal loopholes are a privilege for the powerful, exceptional clauses tools of the resourceful. Sundren deals with internal unrest with little tolerance, by means of severe consequences. Eloquent lawyers will not save common lawbreakers, nor will petty bribes shake the dedication of the judiciary. Let them be warned who dance on the precipice of breaching the law, for the eye of Helm watches, and the punishment of Tyr just.&lt;br /&gt;
&lt;br /&gt;
==Governmental Structure==&lt;br /&gt;
The Oligarchy of Arbiters governs Sundren. The position is for life. Members&#039; names are kept secret. When one of the Arbiters passes on, the other Arbiters hold a vote to elect a new council member.&lt;br /&gt;
&lt;br /&gt;
Sundren is headed by a council of seven Arbiters. Five members are chosen from Sundren&#039;s nobility, elected to their roles by other members of the Arbiters. It is not uncommon for former Stewards to inherit the rank of Arbiter when the man they serve passes on. The remaining two posts are reserved for the Left and Right Hands or their due representatives. The names of the Arbiters are otherwise kept secret as a security measure.&lt;br /&gt;
&lt;br /&gt;
The seven Arbiters meet on a weekly basis to discuss policy, direction and the situation within Sundren. For the most part, this is a regimented affair as most of the politics are resolved prior to the meetings. The Stewards resolve most of the minor matters on their own.&lt;br /&gt;
&lt;br /&gt;
At each New Moon a greater assembly is held. This assembly includes the Steward and the Exarches. This meeting is open to (acceptable members of) the public, most notably the Noble families who are not on the council. The stewards report their actions to the Arbiters prior to this meeting, both to brief them on minor decisions made and as a check to ensure the Stewards do not overstep their bounds. The Arbiters hear the meeting from a secret chamber and respond, but keep their identities hidden from the public. This meeting is used to gauge public opinion, and for the public to air grievances, problems and ask for higher justice.&lt;br /&gt;
&lt;br /&gt;
==General Imperatu Verinus==&lt;br /&gt;
The general of the Legion is what holds the men&#039;s respect, he is an inspiring leader: General Imperatu Verinus. However if he were to sway from the will of the Arbiters he would lose much of his influence with his men, as well most of his men are Sundren natives so as long as he holds the ideals of the common people the Legion itself will remain highly disciplined. The general is loyal to the Arbiters.&lt;br /&gt;
&lt;br /&gt;
==Arbiters==&lt;br /&gt;
Leading council of Sundren, currently consists of:&lt;br /&gt;
Left &amp;amp; Right Hands (ongoing positions)&lt;br /&gt;
Five others (unknown to the public)&lt;br /&gt;
&lt;br /&gt;
==Steward==&lt;br /&gt;
Stewards are personal assistants to the Arbiters. Since the Arbiters&#039; names are kept secret, the stewards act as their public faces for day-to-day matters. The exact boundaries of the Stewards&#039; powers are somewhat grey (much like US presidential cabinet members), but they can create laws for things deemed too mundane for the Arbiters. Because there is a lot of hub-bub and fuss to get the Arbiters together in secret for any sort of voting, the Stewards function as &amp;quot;grease&amp;quot; to keep the politics functional in Sundren. Each steward is chosen by the Arbiter. Their oaths are not taken lightly. Most come as former students of Sundren University.&lt;br /&gt;
&lt;br /&gt;
==Exarchs==&lt;br /&gt;
A position between town mayor and sheriff: The Exarches answer to the Arbiters on political and judicial matters. They are responsible for organising the defences of the town and ensuring it prospers.&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
Sundren City – none&lt;br /&gt;
Port Avanthyr – Exarch is Jarius Malifar. Legion provide defence and police.&lt;br /&gt;
Sestra: Keiji Kemura as Exarch. Corps De Grace operating as security.&lt;br /&gt;
&lt;br /&gt;
==Militia Law Enforcement==&lt;br /&gt;
Groups like Corps de Grace and paladins of the Church of Helm have extended trust by the government, although they have no official standing of office.&lt;br /&gt;
&lt;br /&gt;
=State Laws and Town Ordinances=&lt;br /&gt;
&lt;br /&gt;
Sundren is a land of laws and religions, its jurisprudence heavily influenced by the teachings of the Helmite clergy -- oftentimes swayed by practical concerns of the church of Waukeen -- and its judiciary tempered with the justice of Tyr, with a smidgen of Ilmater&#039;s mercy at times.&lt;br /&gt;
&lt;br /&gt;
The degree of enforcement varies throughout the valley state, and the fairness of the legal system overall is adequate, if unexceptional, relative to the rest of the Realms. Still, it is because of Sundren&#039;s sound governance and effective laws that the people of the valley may sleep sound at night in their homes.&lt;br /&gt;
&lt;br /&gt;
As with all places of the era, enforcement of the law is more often than highly dependent upon expediency, practical relevance, and convenience. For instance, petty thugs roaming in the backstreets may receive limited spotlight from law enforcement, but murderous bandits in the heart of a Sundarian marketplace would likely be dealt with swiftly and harshly, where one may expect the enforcers of law to take on the combined role of judge and executioner.&lt;br /&gt;
&lt;br /&gt;
This is an age where legal loopholes are a privilege for the powerful, exceptional clauses tools of the resourceful. Sundren deals with internal unrest with little tolerance, by means of severe consequences. Eloquent lawyers will not save common lawbreakers, nor will petty bribes shake the dedication of the judiciary. Let them be warned who dance on the precipice of breaching the law, for the eye of Helm watches, and the punishment of Tyr just.&lt;br /&gt;
&lt;br /&gt;
State Laws apply to all of Sundren, both in Sundren City and the lesser towns. They deal with crimes.&lt;br /&gt;
&lt;br /&gt;
==Regarding Murder==&lt;br /&gt;
&lt;br /&gt;
Murder is defined as the premeditated taking of the life or lives of a member or members of the Good Races, regardless of origin or citizenship. A perpetrator of murder or attempted murder is sometimes subject to trial in a court of law, and conviction typically leads to exile, temporary or permanent, lifelong imprisonment, or execution.&lt;br /&gt;
&lt;br /&gt;
==Regarding Treason==&lt;br /&gt;
&lt;br /&gt;
Treason is defined as conspiring or conducting harm to the State of Sundren, including but not limited to, active agitation against the State; collaboration with known enemies of the State; participation or instigation of war against the State; and harming or participation in conspiracy of harming the Arbiters, the Steward, or the Harbingers of the State.&lt;br /&gt;
&lt;br /&gt;
A perpetrator of treason is subject to trial in a court of law, and conviction typically leads to public humiliation in the pillory followed by permanent exile, lifelong imprisonment, or execution.&lt;br /&gt;
&lt;br /&gt;
==Regarding Manslaughter==&lt;br /&gt;
&lt;br /&gt;
Manslaughter is defined as the taking of the life or lives of a member or members of the Good Races. A perpetrator of manslaughter is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment, temporary or lifelong; exile, temporary or permanent, or execution.&lt;br /&gt;
&lt;br /&gt;
==Regarding Assault and Battery==&lt;br /&gt;
&lt;br /&gt;
Assault and Battery are defined as crimes of violence against another or others of the Good Races, regardless of origin or citizenship, where Assault is the threat of violence and Battery the infliction thereof.&lt;br /&gt;
&lt;br /&gt;
Torture is defined as an act or a series of acts of violence, extended or otherwise, that effects irrevocable bodily or emotional harm. It is considered a form of aggravated assault where unauthorized by law.&lt;br /&gt;
&lt;br /&gt;
A perpetrator of assault and/or battery is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment, community service, fines, or exile.&lt;br /&gt;
&lt;br /&gt;
A criminal convicted of torture is in addition subject to public humiliation in the pillory, public lashings, or execution.&lt;br /&gt;
&lt;br /&gt;
==Regarding Mayhem==&lt;br /&gt;
&lt;br /&gt;
Mayhem is defined as an unjustified permanent crippling, with or without malicious intent, of a member or members of the Good Races. A perpetrator of mayhem is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment with community service and/or fines or exile.&lt;br /&gt;
&lt;br /&gt;
==Regarding Arson==&lt;br /&gt;
&lt;br /&gt;
Arson is defined as setting a fire or fires unlawfully that results in damage to private or public property and/or life. For all intents and purposes, damage to property, regardless of manner, is defined as arson under State Law. A perpetrator of arson is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment with fines, temporary or lifelong; exile with fines, temporary or lifelong; partial or complete confiscation of properties and worldly possessions; or execution.&lt;br /&gt;
&lt;br /&gt;
==Regarding Rape==&lt;br /&gt;
&lt;br /&gt;
Rape is defined as violence of grand proportions against a member or members of the Good Races, and includes acts of sexual violation and unsolicited intrusion to or manipulation of the mind by means of magic. A perpetrator of rape is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment, community service, fines, public humiliation in the pillory, or exile.&lt;br /&gt;
&lt;br /&gt;
==Regarding Banditry==&lt;br /&gt;
&lt;br /&gt;
Banditry is defined as seizing properties or possessions from a member or members of the Good Races through violence or threat of violence. A perpetrator of banditry is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment with fines, temporary or lifelong; exile with fines, temporary or lifelong; partial or complete confiscation of properties and worldly possessions; or execution.&lt;br /&gt;
&lt;br /&gt;
==Regarding Larceny==&lt;br /&gt;
&lt;br /&gt;
Larceny is defined as trespassing property and/or the taking of properties without consent and with the intent to deprive. It includes but is not limited to breaking-and-entering, theft or embezzlement of possessions, and poaching.&lt;br /&gt;
&lt;br /&gt;
A perpetrator of larceny is sometimes subject to trial in a court of law, and conviction typically leads to fines, imprisonment, or community service.&lt;br /&gt;
&lt;br /&gt;
==Regarding Obstruction of Justice and Perjury==&lt;br /&gt;
&lt;br /&gt;
Obstruction of Justice is defined as deliberate interference in the legislating, interpreting, or enforcing of State Laws or Town Ordinances. A person found guilty of Obstruction of Justice, if guilty of other crimes, may face a doubling of his or her penalties; otherwise, he or she may be subject to fines, imprisonment, community service, or public humiliation in the pillory.&lt;br /&gt;
&lt;br /&gt;
Perjury is defined as making false statements knowingly under oath to Tyr. It is an aggravated form of obstruction of justice and carries greater penalties of the same sorts.&lt;br /&gt;
&lt;br /&gt;
==Regarding False Pretences and Deception==&lt;br /&gt;
&lt;br /&gt;
False Pretences and Deception are defined as intentional and/or malicious dishonesty in dealings with a member or members of the Good Races that results in damage to property, life, or reputation of abovementioned member or members. Deception offences include, but are not limited to, impersonation of officials or individuals of import, slander and libel in public statements, use of false credentials, styles, or titles, conscious false claims over property, fraud, and forgery. An intent to deceive or harm is always involved in an offence of false pretences and deception.&lt;br /&gt;
&lt;br /&gt;
A perpetrator of false pretences and deception is often subject to a trial in court of law, and conviction typically leads to fines, imprisonment, or exile.&lt;br /&gt;
&lt;br /&gt;
==Regarding Extortion==&lt;br /&gt;
&lt;br /&gt;
Extortion is defined as the seizing of properties or possessions from a member or members of the Good Races through coercion and intimidation. It differs from robbery in that the intent of bodily harm is often less pronounced or nonexistent, and extortion involves threats that may be legal under State Laws but nevertheless pose sufficient distress to result in loss of properties or possessions. A perpetrator of extortion is often subject to trial in a court of law, and conviction typically leads to fines, partial or complete confiscation of properties and possessions, imprisonment, or exile.&lt;br /&gt;
&lt;br /&gt;
==Regarding Proxies and Responsibilities==&lt;br /&gt;
&lt;br /&gt;
All crimes carried out through a proxy or dependant are considered as though the guardian or master were in full guilt. A proxy or dependant may include, but would not be limited to, a familiar of a mage, a pet-animal, a magical presence bound to a master, or a young child. For instance, a mage who commits crimes through a familiar is held fully accountable for the familiar&#039;s actions, and a spellcaster who bewitches the mind of another to carry out a crime is culpable of all guilt thereof. In cases where a proxy or dependant commits wrongdoing without equal intent on the part of the guardian or master, the aforementioned guardian or master is guilty criminal negligence. Criminal negligence is punishable by fines and prison sentences equal to or less than the crime allowed to happen through negligence.&lt;br /&gt;
&lt;br /&gt;
==Regarding Census and Taxes==&lt;br /&gt;
&lt;br /&gt;
All households resident to Sundren are expected to report biennially to their local government for the purpose of census after Highharvestide in the month of Eleint (the ninth month of the year) every two years. Taxes in Sundren are collected bianually, once during the season of Greengrass in mid-Tarsakh (the fourth month of the year) and once after the Highharvestide in mid-Eleint. Taxes are determined according to the year&#039;s harvest, income, profession, and standard of living of the taxed. The local government is empowered with the duty of adjusting taxes and keeps them up-to-date.&lt;br /&gt;
&lt;br /&gt;
Residents with no set address and travellers are still subject to taxation, even if they are to report to different local governments. In exchange, they enjoy the protection of the law.&lt;br /&gt;
      &lt;br /&gt;
=Town Ordinances=&lt;br /&gt;
&lt;br /&gt;
Town Ordinances are local laws.&lt;br /&gt;
&lt;br /&gt;
==Regarding Necromantic Animation and Extraplanar Summoning==&lt;br /&gt;
&lt;br /&gt;
Necromantic Animation is defined as the raising of spirits, bodies, or outsider presences through necromantic magics. Unless authorized in writing from the government for the purpose of research or criminal investigation, necromantic animation is unlawful in all of Sundren. Likewise, the summoning of creatures from evil planes is unlawful in all of Sundren.&lt;br /&gt;
&lt;br /&gt;
==Regarding Blasphemy==&lt;br /&gt;
&lt;br /&gt;
To belittle the gods brings down their wrath on mortals. It is therefore unlawful to blaspheme against the gods where they wield power. Blasphemy is defined as the defamation of a god or gods. It is unlawful to blaspheme publicly against Helm, the Triumvirate, Waukeen, Tempus, Chauntea, Tymora, Red Knight, Selune, Oghma, and Mystra in all of Sundren. In addition, it is unlawful to blaspheme publicly against Umberlee in Port Avanthyr.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the churches or clergies of the abovementioned deities are also considered blasphemy.&lt;br /&gt;
&lt;br /&gt;
==Regarding Magical Presences and Domesticated Wild Animals==&lt;br /&gt;
&lt;br /&gt;
Domesticated wild animals sometimes accompany visitors and adventurers. They, however, still remain a threat or source of fright to townsfolk. In all of Sundren, domesticated wild animals, unless properly caged or leashed, are allowed only by town gates or entrances. Magical presences are defined as creatures, beings, familiars, or presences bound to an individual by means of magic or of otherwise unnatural origins. Many magical presences are outlandish and bizarre in appearance or behaviour, and it is therefore unlawful to have deviant magical presences in town in all of Sundren unless approved by the local or State government for the purpose of research, exhibit, or emergencies.&lt;br /&gt;
&lt;br /&gt;
==Regarding Bearing of Arms==&lt;br /&gt;
&lt;br /&gt;
The bearing of arms and weaponry is allowed on public or State properties, unless otherwise prohibited, in all towns in Sundren, so long as they remain peace-bound, sheathed, unloaded, or otherwise concealed. It is unlawful for all but authorized personnel who have been properly trained and accordingly certificated to wield arms in all towns in Sundren except in cases of emergency such as for self-defence or defence of the public and State. Weapons are defined as dangerous objects that have a high likelihood of inflicting grave injury, and include but are not limited to bladed items such as cleavers, sickles, and knives; arms of war such as polearms, swords, and axes; ranged projectile shooters such as strung bows and crossbows; objects capable of causing harm through alchemical means such as alchemist&#039;s fire; and magically charged objects such as mage-staves and wands.&lt;br /&gt;
&lt;br /&gt;
==Regarding Contraband==&lt;br /&gt;
&lt;br /&gt;
Contraband is defined as outlawed possessions. Refer to the local merchant&#039;s guild for a list. Possession or trade of contraband is punished by fining, and persistent repeat offenders may face imprisonment or temporary banishing from the town in which they have commited such crimes.&lt;br /&gt;
&lt;br /&gt;
This ordinance is effective in all of Sundren, though the lists of what is considered contraband vary throughout the valley.&lt;br /&gt;
&lt;br /&gt;
==Regarding Display of Magic==&lt;br /&gt;
&lt;br /&gt;
Public display of magic is not unlawful; however, excessive use of magic without justifiable cause is punishable by fining, and persistent offenders may face imprisonment or temporary banishing from the town in which they have committed excessive display of magic.&lt;br /&gt;
&lt;br /&gt;
This ordinance is effective in all of Sundren, though the lists of what is considered excessive display of magic vary throughout the valley.&lt;br /&gt;
&lt;br /&gt;
==Regarding Indecency==&lt;br /&gt;
&lt;br /&gt;
Indecency is defined as behaviour that is offensive to the general public of Sundren. Specifically, indecency in public space includes but is not limited to lurid behaviour such as deliberate revealing of genitalia; offering, seeking, or practising of sexual activities; and deliberate and controlled public displays of private bodily functions such as urination or excretion. Indecency is punished by fining, and persistent repeat offenders may face imprisonment or temporary banishing from the town in which they have commited indecency.&lt;br /&gt;
This ordinance is effective in all of Sundren.&lt;br /&gt;
&lt;br /&gt;
==Regarding Drow==&lt;br /&gt;
&lt;br /&gt;
Drow are wicked distant cousins of the fair elven folk, dark-skinned being from underground. Because of their evil nature and the persistent crimes they have been committing, all drow are disallowed from entering incorporated towns and military camps in Sundren. Drow who enter a town or military camp unlawfully will be apprehended, and may be imprisoned, beaten, banished, or executed. They receive no trial unless such is recommended by a court of law.&lt;br /&gt;
      &lt;br /&gt;
=Exceptional Clauses=&lt;br /&gt;
&lt;br /&gt;
==Trial by Combat==&lt;br /&gt;
&lt;br /&gt;
An alleged perpetrator subject to a court trial may appeal to trial by combat, if the individual in question is able to have three other individuals of sound standing and veritably good reputation vouch for his or her integrity of character, or if the individual is able to make a deposit of one hundred thousand gold stags to the State to cover court costs. The individiual then must swear an oath under penalty of perjury to Tyr, and a deity of the individual&#039;s own choosing if he or she so wishes.&lt;br /&gt;
&lt;br /&gt;
In trial by combat, the defendant may appoint a champion to sponsor him or her. In criminal cases, the State will appoint a champion of its own choosing. For serious cases, such as treason, a Harbinger may be expected to act as champion of the State in trial by combat.&lt;br /&gt;
&lt;br /&gt;
Trial by combat may take place at dawn, midday, in the evening, or at night. A cleric of Lathander will initiate a dawn or midday trial, and a cleric of Sel?ne typically initiates a trial after dark (though it is not unheard of to have a cleric of Shar conduct the rite at the special request of the participants).&lt;br /&gt;
When the defendant or the defendant&#039;s champion loses in trial by combat and perishes, his or her guilt is ascertained without question. Should the defendant or the defendant&#039;s champion yield and survive, his or her guilt is considered proven beyond doubt before Tyr. The champion in either case is considered blameless before the law. Winning in trial by combat automatically disproves the defendant&#039;s guilt and upholds his or her honour. If a deposit of one hundred thousand gold stags is made, the deposit, after deducting the court costs, is returned fully to the defendant, now vindicated under the eyes of the gods; however, if he or she should prove guilty, the remainder of the deposit will not be returned.&lt;br /&gt;
&lt;br /&gt;
=Recent Ordinances=&lt;br /&gt;
==Face-Coverings in Civilized Areas==&lt;br /&gt;
No face-coverings are allowed in civilized public areas. This includes all Sundren City districts, Sundren towns, and trading posts. Hoods are allowed, but any mask or guard partially hiding the face is not lawful, save for those enlisted to protect the town.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is lawful to wear such items in dangerous, untamed parts of the land where protections may be necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Anderson Act==&lt;br /&gt;
&lt;br /&gt;
[http://www.sundren.org/forum/showthread.php?t=8629 Anderson Act Notice]&lt;br /&gt;
&lt;br /&gt;
All humanoids of monstrous bloodlines within Sundren territory are required to carry registration certificates.&lt;br /&gt;
&lt;br /&gt;
Many races can be predisposed toward unlawful tendencies. In accordance with the Anderson Act, these races must obtain registration certificates and carry them on their persons at all times. These races include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
Half-Orcs&amp;lt;br&amp;gt;&lt;br /&gt;
Aasimar&amp;lt;br&amp;gt;&lt;br /&gt;
Tieflings&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Drow&amp;lt;br&amp;gt;&lt;br /&gt;
Gensai&amp;lt;br&amp;gt;&lt;br /&gt;
Gray orc&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Svirfneblin have been removed from the list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Registration certificates may be obtained at the following offices:&lt;br /&gt;
&lt;br /&gt;
Port Avanthyr, city hall&lt;br /&gt;
Sundren, city watch&lt;br /&gt;
&lt;br /&gt;
==Vellik Act==&lt;br /&gt;
&lt;br /&gt;
[http://www.sundren.org/forum/showthread.php?t=9287 Vellik Act Notice]&lt;br /&gt;
&lt;br /&gt;
In rememberance of the heroic Vellik family, slain by Banite zealots and madmen, Article 567, also known as the Vellik Act, has been passed.&lt;br /&gt;
&lt;br /&gt;
All followers of the following gods must register with the city of Sundren:&lt;br /&gt;
&lt;br /&gt;
--Bane&amp;lt;br&amp;gt;&lt;br /&gt;
--Shar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not illegal to worship these gods. However, too many of their followers have shown themselves not to be fearful of the gods, but madmen who would cause tremendous harm to the citizens of our land. The Black Hand, Moth Oira, and the Talonites are all enemies of the state, and by extension, all followers of gods related to these sects must give their names over to the government proper.&lt;br /&gt;
&lt;br /&gt;
A reward of five hundred gold will be given for truthful information and names regarding unregistered worshipers. Those who submit false names or information will be prosecuted to the full extent of the law.&lt;br /&gt;
&lt;br /&gt;
==Unlawful Worship==&lt;br /&gt;
&lt;br /&gt;
[http://www.sundren.org/forum/showthread.php?p=92907 Unlawful Worship Notice]&lt;br /&gt;
&lt;br /&gt;
By Order of the Sundren Council&lt;br /&gt;
&lt;br /&gt;
Due to increasing violence and destruction within the holdings of Sundren state, all servants and clergy of the listed gods are hereby subject to permanent exile. Any person, foreign or native, who is found eliciting blessings, carrying holy symbols, or professing worship to these gods will be arrested on sight. Those who refuse public denunciation of faith will face permanent expulsion. Any who resist arrest or are found within Sundren after expulsion will be subject to execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The clergy, by names and aliases, are as follows:&lt;br /&gt;
&lt;br /&gt;
Talos - The Destroyer, Storm Lord&amp;lt;br&amp;gt;&lt;br /&gt;
Cyric - The Prince of Lies, Dark Sun, Black Sun&amp;lt;br&amp;gt;&lt;br /&gt;
Talona - The Lady of Poison, Mistress of Disease, Mother of All Plagues&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Citizens are encouraged to report any activity to local law enforcement. Do not approach any patrons of these gods or attempt to take action against them. They are considered dangerous.&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Sundren_Laws&amp;diff=5283</id>
		<title>Sundren Laws</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Sundren_Laws&amp;diff=5283"/>
		<updated>2010-02-06T04:33:13Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sundren System of Law Overview=&lt;br /&gt;
Sundren is a land of laws and religions, its jurisprudence heavily influenced by the teachings of the Helmite clergy -- oftentimes swayed by practical concerns of the church of Waukeen -- and its judiciary tempered with the justice of Tyr, with a smidgen of Ilmater&#039;s mercy at times. Rumors persist that the Banites have their influence as well, though it has never been proven.&lt;br /&gt;
&lt;br /&gt;
The degree of enforcement varies throughout the valley state. The most lawful area is, of course, Sundren City. Additionally, Port Avanthyr is highly protected, being a major route for commerce. Law enforcement and presence of the Legion diminishes the further you travel from these centers of government and business. Sestra has a lower presence of the Legion and relies on the local militia, called the Corsairs, and volunteers from the Arbiters&#039; Alliance for enforcement. To the north, Aquor has an even smaller Legion presence. The Thayan Enclave is charged with protecting its citizens, but they limit their enforcement to within the town walls. Outside those walls, lawlessness is rampant.&lt;br /&gt;
&lt;br /&gt;
The fairness of the legal system overall is adequate, if unexceptional, relative to the rest of the Realms. Still, it is because of Sundren&#039;s sound governance and effective laws that the people of the valley may sleep sound at night in their homes.&lt;br /&gt;
&lt;br /&gt;
As with all places of the era, enforcement of the law is often highly-dependent upon expediency, practical relevance, and convenience. For instance, petty thugs roaming in the backstreets may receive limited spotlight from law enforcement, but murderous bandits in the heart of a Sundarian marketplace would likely be dealt with swiftly and harshly. One may expect the enforcers of law to take on the combined role of judge and executioner.&lt;br /&gt;
&lt;br /&gt;
This is an age where legal loopholes are a privilege for the powerful, exceptional clauses tools of the resourceful. Sundren deals with internal unrest with little tolerance, by means of severe consequences. Eloquent lawyers will not save common lawbreakers, nor will petty bribes shake the dedication of the judiciary. Let them be warned who dance on the precipice of breaching the law, for the eye of Helm watches, and the punishment of Tyr just.&lt;br /&gt;
&lt;br /&gt;
==Governmental Structure==&lt;br /&gt;
The Oligarchy of Arbiters governs Sundren. The position is for life. Members&#039; names are kept secret. When one of the Arbiters passes on, the other Arbiters hold a vote to elect a new council member.&lt;br /&gt;
&lt;br /&gt;
Sundren is headed by a council of seven Arbiters. Five members are chosen from Sundren&#039;s nobility, elected to their roles by other members of the Arbiters. It is not uncommon for former Stewards to inherit the rank of Arbiter when the man they serve passes on. The remaining two posts are reserved for the Left and Right Hands or their due representatives. The names of the Arbiters are otherwise kept secret as a security measure.&lt;br /&gt;
&lt;br /&gt;
The seven Arbiters meet on a weekly basis to discuss policy, direction and the situation within Sundren. For the most part, this is a regimented affair as most of the politics are resolved prior to the meetings. The Stewards resolve most of the minor matters on their own.&lt;br /&gt;
&lt;br /&gt;
At each New Moon a greater assembly is held. This assembly includes the Steward and the Exarches. This meeting is open to (acceptable members of) the public, most notably the Noble families who are not on the council. The stewards report their actions to the Arbiters prior to this meeting, both to brief them on minor decisions made and as a check to ensure the Stewards do not overstep their bounds. The Arbiters hear the meeting from a secret chamber and respond, but keep their identities hidden from the public. This meeting is used to gauge public opinion, and for the public to air grievances, problems and ask for higher justice.&lt;br /&gt;
&lt;br /&gt;
==General Imperatu Verinus==&lt;br /&gt;
The general of the Legion is what holds the men&#039;s respect, he is an inspiring leader: General Imperatu Verinus. However if he were to sway from the will of the Arbiters he would lose much of his influence with his men, as well most of his men are Sundren natives so as long as he holds the ideals of the common people the Legion itself will remain highly disciplined. The general is loyal to the Arbiters.&lt;br /&gt;
&lt;br /&gt;
==Arbiters==&lt;br /&gt;
Leading council of Sundren, currently consists of:&lt;br /&gt;
Left &amp;amp; Right Hands (ongoing positions)&lt;br /&gt;
Five others (unknown to the public)&lt;br /&gt;
&lt;br /&gt;
==Steward==&lt;br /&gt;
Stewards are personal assistants to the Arbiters. Since the Arbiters&#039; names are kept secret, the stewards act as their public faces for day-to-day matters. The exact boundaries of the Stewards&#039; powers are somewhat grey (much like US presidential cabinet members), but they can create laws for things deemed too mundane for the Arbiters. Because there is a lot of hub-bub and fuss to get the Arbiters together in secret for any sort of voting, the Stewards function as &amp;quot;grease&amp;quot; to keep the politics functional in Sundren. Each steward is chosen by the Arbiter. Their oaths are not taken lightly. Most come as former students of Sundren University.&lt;br /&gt;
&lt;br /&gt;
==Exarchs==&lt;br /&gt;
A position between town mayor and sheriff: The Exarches answer to the Arbiters on political and judicial matters. They are responsible for organising the defences of the town and ensuring it prospers.&lt;br /&gt;
&lt;br /&gt;
Currently:&lt;br /&gt;
Sundren City – none&lt;br /&gt;
Port Avanthyr – Exarch is Jarius Malifar. Legion provide defence and police.&lt;br /&gt;
Sestra: Keiji Kemura as Exarch. Corps De Grace operating as security.&lt;br /&gt;
&lt;br /&gt;
==Militia Law Enforcement==&lt;br /&gt;
Groups like Corps de Grace and paladins of the Church of Helm have extended trust by the government, although they have no official standing of office.&lt;br /&gt;
&lt;br /&gt;
==State Laws and Town Ordinances==&lt;br /&gt;
&lt;br /&gt;
Sundren is a land of laws and religions, its jurisprudence heavily influenced by the teachings of the Helmite clergy -- oftentimes swayed by practical concerns of the church of Waukeen -- and its judiciary tempered with the justice of Tyr, with a smidgen of Ilmater&#039;s mercy at times.&lt;br /&gt;
&lt;br /&gt;
The degree of enforcement varies throughout the valley state, and the fairness of the legal system overall is adequate, if unexceptional, relative to the rest of the Realms. Still, it is because of Sundren&#039;s sound governance and effective laws that the people of the valley may sleep sound at night in their homes.&lt;br /&gt;
&lt;br /&gt;
As with all places of the era, enforcement of the law is more often than highly dependent upon expediency, practical relevance, and convenience. For instance, petty thugs roaming in the backstreets may receive limited spotlight from law enforcement, but murderous bandits in the heart of a Sundarian marketplace would likely be dealt with swiftly and harshly, where one may expect the enforcers of law to take on the combined role of judge and executioner.&lt;br /&gt;
&lt;br /&gt;
This is an age where legal loopholes are a privilege for the powerful, exceptional clauses tools of the resourceful. Sundren deals with internal unrest with little tolerance, by means of severe consequences. Eloquent lawyers will not save common lawbreakers, nor will petty bribes shake the dedication of the judiciary. Let them be warned who dance on the precipice of breaching the law, for the eye of Helm watches, and the punishment of Tyr just.&lt;br /&gt;
&lt;br /&gt;
State Laws apply to all of Sundren, both in Sundren City and the lesser towns. They deal with crimes.&lt;br /&gt;
&lt;br /&gt;
===Regarding Murder===&lt;br /&gt;
&lt;br /&gt;
Murder is defined as the premeditated taking of the life or lives of a member or members of the Good Races, regardless of origin or citizenship. A perpetrator of murder or attempted murder is sometimes subject to trial in a court of law, and conviction typically leads to exile, temporary or permanent, lifelong imprisonment, or execution.&lt;br /&gt;
&lt;br /&gt;
===Regarding Treason===&lt;br /&gt;
&lt;br /&gt;
Treason is defined as conspiring or conducting harm to the State of Sundren, including but not limited to, active agitation against the State; collaboration with known enemies of the State; participation or instigation of war against the State; and harming or participation in conspiracy of harming the Arbiters, the Steward, or the Harbingers of the State.&lt;br /&gt;
&lt;br /&gt;
A perpetrator of treason is subject to trial in a court of law, and conviction typically leads to public humiliation in the pillory followed by permanent exile, lifelong imprisonment, or execution.&lt;br /&gt;
&lt;br /&gt;
===Regarding Manslaughter===&lt;br /&gt;
&lt;br /&gt;
Manslaughter is defined as the taking of the life or lives of a member or members of the Good Races. A perpetrator of manslaughter is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment, temporary or lifelong; exile, temporary or permanent, or execution.&lt;br /&gt;
&lt;br /&gt;
===Regarding Assault and Battery===&lt;br /&gt;
&lt;br /&gt;
Assault and Battery are defined as crimes of violence against another or others of the Good Races, regardless of origin or citizenship, where Assault is the threat of violence and Battery the infliction thereof.&lt;br /&gt;
&lt;br /&gt;
Torture is defined as an act or a series of acts of violence, extended or otherwise, that effects irrevocable bodily or emotional harm. It is considered a form of aggravated assault where unauthorized by law.&lt;br /&gt;
&lt;br /&gt;
A perpetrator of assault and/or battery is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment, community service, fines, or exile.&lt;br /&gt;
&lt;br /&gt;
A criminal convicted of torture is in addition subject to public humiliation in the pillory, public lashings, or execution.&lt;br /&gt;
&lt;br /&gt;
===Regarding Mayhem===&lt;br /&gt;
&lt;br /&gt;
Mayhem is defined as an unjustified permanent crippling, with or without malicious intent, of a member or members of the Good Races. A perpetrator of mayhem is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment with community service and/or fines or exile.&lt;br /&gt;
&lt;br /&gt;
===Regarding Arson===&lt;br /&gt;
&lt;br /&gt;
Arson is defined as setting a fire or fires unlawfully that results in damage to private or public property and/or life. For all intents and purposes, damage to property, regardless of manner, is defined as arson under State Law. A perpetrator of arson is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment with fines, temporary or lifelong; exile with fines, temporary or lifelong; partial or complete confiscation of properties and worldly possessions; or execution.&lt;br /&gt;
&lt;br /&gt;
===Regarding Rape===&lt;br /&gt;
&lt;br /&gt;
Rape is defined as violence of grand proportions against a member or members of the Good Races, and includes acts of sexual violation and unsolicited intrusion to or manipulation of the mind by means of magic. A perpetrator of rape is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment, community service, fines, public humiliation in the pillory, or exile.&lt;br /&gt;
&lt;br /&gt;
===Regarding Banditry===&lt;br /&gt;
&lt;br /&gt;
Banditry is defined as seizing properties or possessions from a member or members of the Good Races through violence or threat of violence. A perpetrator of banditry is sometimes subject to trial in a court of law, and conviction typically leads to imprisonment with fines, temporary or lifelong; exile with fines, temporary or lifelong; partial or complete confiscation of properties and worldly possessions; or execution.&lt;br /&gt;
&lt;br /&gt;
===Regarding Larceny===&lt;br /&gt;
&lt;br /&gt;
Larceny is defined as trespassing property and/or the taking of properties without consent and with the intent to deprive. It includes but is not limited to breaking-and-entering, theft or embezzlement of possessions, and poaching.&lt;br /&gt;
&lt;br /&gt;
A perpetrator of larceny is sometimes subject to trial in a court of law, and conviction typically leads to fines, imprisonment, or community service.&lt;br /&gt;
&lt;br /&gt;
===Regarding Obstruction of Justice and Perjury===&lt;br /&gt;
&lt;br /&gt;
Obstruction of Justice is defined as deliberate interference in the legislating, interpreting, or enforcing of State Laws or Town Ordinances. A person found guilty of Obstruction of Justice, if guilty of other crimes, may face a doubling of his or her penalties; otherwise, he or she may be subject to fines, imprisonment, community service, or public humiliation in the pillory.&lt;br /&gt;
&lt;br /&gt;
Perjury is defined as making false statements knowingly under oath to Tyr. It is an aggravated form of obstruction of justice and carries greater penalties of the same sorts.&lt;br /&gt;
&lt;br /&gt;
===Regarding False Pretences and Deception===&lt;br /&gt;
&lt;br /&gt;
False Pretences and Deception are defined as intentional and/or malicious dishonesty in dealings with a member or members of the Good Races that results in damage to property, life, or reputation of abovementioned member or members. Deception offences include, but are not limited to, impersonation of officials or individuals of import, slander and libel in public statements, use of false credentials, styles, or titles, conscious false claims over property, fraud, and forgery. An intent to deceive or harm is always involved in an offence of false pretences and deception.&lt;br /&gt;
&lt;br /&gt;
A perpetrator of false pretences and deception is often subject to a trial in court of law, and conviction typically leads to fines, imprisonment, or exile.&lt;br /&gt;
&lt;br /&gt;
===Regarding Extortion===&lt;br /&gt;
&lt;br /&gt;
Extortion is defined as the seizing of properties or possessions from a member or members of the Good Races through coercion and intimidation. It differs from robbery in that the intent of bodily harm is often less pronounced or nonexistent, and extortion involves threats that may be legal under State Laws but nevertheless pose sufficient distress to result in loss of properties or possessions. A perpetrator of extortion is often subject to trial in a court of law, and conviction typically leads to fines, partial or complete confiscation of properties and possessions, imprisonment, or exile.&lt;br /&gt;
&lt;br /&gt;
===Regarding Proxies and Responsibilities===&lt;br /&gt;
&lt;br /&gt;
All crimes carried out through a proxy or dependant are considered as though the guardian or master were in full guilt. A proxy or dependant may include, but would not be limited to, a familiar of a mage, a pet-animal, a magical presence bound to a master, or a young child. For instance, a mage who commits crimes through a familiar is held fully accountable for the familiar&#039;s actions, and a spellcaster who bewitches the mind of another to carry out a crime is culpable of all guilt thereof. In cases where a proxy or dependant commits wrongdoing without equal intent on the part of the guardian or master, the aforementioned guardian or master is guilty criminal negligence. Criminal negligence is punishable by fines and prison sentences equal to or less than the crime allowed to happen through negligence.&lt;br /&gt;
&lt;br /&gt;
===Regarding Census and Taxes===&lt;br /&gt;
&lt;br /&gt;
All households resident to Sundren are expected to report biennially to their local government for the purpose of census after Highharvestide in the month of Eleint (the ninth month of the year) every two years. Taxes in Sundren are collected bianually, once during the season of Greengrass in mid-Tarsakh (the fourth month of the year) and once after the Highharvestide in mid-Eleint. Taxes are determined according to the year&#039;s harvest, income, profession, and standard of living of the taxed. The local government is empowered with the duty of adjusting taxes and keeps them up-to-date.&lt;br /&gt;
&lt;br /&gt;
Residents with no set address and travellers are still subject to taxation, even if they are to report to different local governments. In exchange, they enjoy the protection of the law.&lt;br /&gt;
      &lt;br /&gt;
==Town Ordinances==&lt;br /&gt;
&lt;br /&gt;
Town Ordinances are local laws.&lt;br /&gt;
&lt;br /&gt;
===Regarding Necromantic Animation and Extraplanar Summoning===&lt;br /&gt;
&lt;br /&gt;
Necromantic Animation is defined as the raising of spirits, bodies, or outsider presences through necromantic magics. Unless authorized in writing from the government for the purpose of research or criminal investigation, necromantic animation is unlawful in all of Sundren. Likewise, the summoning of creatures from evil planes is unlawful in all of Sundren.&lt;br /&gt;
&lt;br /&gt;
===Regarding Blasphemy===&lt;br /&gt;
&lt;br /&gt;
To belittle the gods brings down their wrath on mortals. It is therefore unlawful to blaspheme against the gods where they wield power. Blasphemy is defined as the defamation of a god or gods. It is unlawful to blaspheme publicly against Helm, the Triumvirate, Waukeen, Tempus, Chauntea, Tymora, Red Knight, Selune, Oghma, and Mystra in all of Sundren. In addition, it is unlawful to blaspheme publicly against Umberlee in Port Avanthyr.&lt;br /&gt;
&lt;br /&gt;
Crimes committed against the churches or clergies of the abovementioned deities are also considered blasphemy.&lt;br /&gt;
&lt;br /&gt;
===Regarding Magical Presences and Domesticated Wild Animals===&lt;br /&gt;
&lt;br /&gt;
Domesticated wild animals sometimes accompany visitors and adventurers. They, however, still remain a threat or source of fright to townsfolk. In all of Sundren, domesticated wild animals, unless properly caged or leashed, are allowed only by town gates or entrances. Magical presences are defined as creatures, beings, familiars, or presences bound to an individual by means of magic or of otherwise unnatural origins. Many magical presences are outlandish and bizarre in appearance or behaviour, and it is therefore unlawful to have deviant magical presences in town in all of Sundren unless approved by the local or State government for the purpose of research, exhibit, or emergencies.&lt;br /&gt;
&lt;br /&gt;
===Regarding Bearing of Arms===&lt;br /&gt;
&lt;br /&gt;
The bearing of arms and weaponry is allowed on public or State properties, unless otherwise prohibited, in all towns in Sundren, so long as they remain peace-bound, sheathed, unloaded, or otherwise concealed. It is unlawful for all but authorized personnel who have been properly trained and accordingly certificated to wield arms in all towns in Sundren except in cases of emergency such as for self-defence or defence of the public and State. Weapons are defined as dangerous objects that have a high likelihood of inflicting grave injury, and include but are not limited to bladed items such as cleavers, sickles, and knives; arms of war such as polearms, swords, and axes; ranged projectile shooters such as strung bows and crossbows; objects capable of causing harm through alchemical means such as alchemist&#039;s fire; and magically charged objects such as mage-staves and wands.&lt;br /&gt;
&lt;br /&gt;
===Regarding Contraband===&lt;br /&gt;
&lt;br /&gt;
Contraband is defined as outlawed possessions. Refer to the local merchant&#039;s guild for a list. Possession or trade of contraband is punished by fining, and persistent repeat offenders may face imprisonment or temporary banishing from the town in which they have commited such crimes.&lt;br /&gt;
&lt;br /&gt;
This ordinance is effective in all of Sundren, though the lists of what is considered contraband vary throughout the valley.&lt;br /&gt;
&lt;br /&gt;
===Regarding Display of Magic===&lt;br /&gt;
&lt;br /&gt;
Public display of magic is not unlawful; however, excessive use of magic without justifiable cause is punishable by fining, and persistent offenders may face imprisonment or temporary banishing from the town in which they have committed excessive display of magic.&lt;br /&gt;
&lt;br /&gt;
This ordinance is effective in all of Sundren, though the lists of what is considered excessive display of magic vary throughout the valley.&lt;br /&gt;
&lt;br /&gt;
===Regarding Indecency===&lt;br /&gt;
&lt;br /&gt;
Indecency is defined as behaviour that is offensive to the general public of Sundren. Specifically, indecency in public space includes but is not limited to lurid behaviour such as deliberate revealing of genitalia; offering, seeking, or practising of sexual activities; and deliberate and controlled public displays of private bodily functions such as urination or excretion. Indecency is punished by fining, and persistent repeat offenders may face imprisonment or temporary banishing from the town in which they have commited indecency.&lt;br /&gt;
This ordinance is effective in all of Sundren.&lt;br /&gt;
&lt;br /&gt;
===Regarding Drow===&lt;br /&gt;
&lt;br /&gt;
Drow are wicked distant cousins of the fair elven folk, dark-skinned being from underground. Because of their evil nature and the persistent crimes they have been committing, all drow are disallowed from entering incorporated towns and military camps in Sundren. Drow who enter a town or military camp unlawfully will be apprehended, and may be imprisoned, beaten, banished, or executed. They receive no trial unless such is recommended by a court of law.&lt;br /&gt;
      &lt;br /&gt;
==Exceptional Clauses==&lt;br /&gt;
&lt;br /&gt;
===Trial by Combat===&lt;br /&gt;
&lt;br /&gt;
An alleged perpetrator subject to a court trial may appeal to trial by combat, if the individual in question is able to have three other individuals of sound standing and veritably good reputation vouch for his or her integrity of character, or if the individual is able to make a deposit of one hundred thousand gold stags to the State to cover court costs. The individiual then must swear an oath under penalty of perjury to Tyr, and a deity of the individual&#039;s own choosing if he or she so wishes.&lt;br /&gt;
&lt;br /&gt;
In trial by combat, the defendant may appoint a champion to sponsor him or her. In criminal cases, the State will appoint a champion of its own choosing. For serious cases, such as treason, a Harbinger may be expected to act as champion of the State in trial by combat.&lt;br /&gt;
&lt;br /&gt;
Trial by combat may take place at dawn, midday, in the evening, or at night. A cleric of Lathander will initiate a dawn or midday trial, and a cleric of Sel?ne typically initiates a trial after dark (though it is not unheard of to have a cleric of Shar conduct the rite at the special request of the participants).&lt;br /&gt;
When the defendant or the defendant&#039;s champion loses in trial by combat and perishes, his or her guilt is ascertained without question. Should the defendant or the defendant&#039;s champion yield and survive, his or her guilt is considered proven beyond doubt before Tyr. The champion in either case is considered blameless before the law. Winning in trial by combat automatically disproves the defendant&#039;s guilt and upholds his or her honour. If a deposit of one hundred thousand gold stags is made, the deposit, after deducting the court costs, is returned fully to the defendant, now vindicated under the eyes of the gods; however, if he or she should prove guilty, the remainder of the deposit will not be returned.&lt;br /&gt;
&lt;br /&gt;
==Recent Ordinances==&lt;br /&gt;
===Face-Coverings in Civilized Areas===&lt;br /&gt;
No face-coverings are allowed in civilized public areas. This includes all Sundren City districts, Sundren towns, and trading posts. Hoods are allowed, but any mask or guard partially hiding the face is not lawful, save for those enlisted to protect the town.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is lawful to wear such items in dangerous, untamed parts of the land where protections may be necessary.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Anderson Act===&lt;br /&gt;
&lt;br /&gt;
[http://www.sundren.org/forum/showthread.php?t=8629 Anderson Act Notice]&lt;br /&gt;
&lt;br /&gt;
All humanoids of monstrous bloodlines within Sundren territory are required to carry registration certificates.&lt;br /&gt;
&lt;br /&gt;
Many races can be predisposed toward unlawful tendencies. In accordance with the Anderson Act, these races must obtain registration certificates and carry them on their persons at all times. These races include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
Half-Orcs&amp;lt;br&amp;gt;&lt;br /&gt;
Aasimar&amp;lt;br&amp;gt;&lt;br /&gt;
Tieflings&amp;lt;br&amp;gt;&lt;br /&gt;
Half-Drow&amp;lt;br&amp;gt;&lt;br /&gt;
Gensai&amp;lt;br&amp;gt;&lt;br /&gt;
Gray orc&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Svirfneblin have been removed from the list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Registration certificates may be obtained at the following offices:&lt;br /&gt;
&lt;br /&gt;
Port Avanthyr, city hall&lt;br /&gt;
Sundren, city watch&lt;br /&gt;
&lt;br /&gt;
===Vellik Act===&lt;br /&gt;
&lt;br /&gt;
[http://www.sundren.org/forum/showthread.php?t=9287 Vellik Act Notice]&lt;br /&gt;
&lt;br /&gt;
In rememberance of the heroic Vellik family, slain by Banite zealots and madmen, Article 567, also known as the Vellik Act, has been passed.&lt;br /&gt;
&lt;br /&gt;
All followers of the following gods must register with the city of Sundren:&lt;br /&gt;
&lt;br /&gt;
--Bane&amp;lt;br&amp;gt;&lt;br /&gt;
--Shar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is not illegal to worship these gods. However, too many of their followers have shown themselves not to be fearful of the gods, but madmen who would cause tremendous harm to the citizens of our land. The Black Hand, Moth Oira, and the Talonites are all enemies of the state, and by extension, all followers of gods related to these sects must give their names over to the government proper.&lt;br /&gt;
&lt;br /&gt;
A reward of five hundred gold will be given for truthful information and names regarding unregistered worshipers. Those who submit false names or information will be prosecuted to the full extent of the law.&lt;br /&gt;
&lt;br /&gt;
===Unlawful Worship===&lt;br /&gt;
&lt;br /&gt;
[http://www.sundren.org/forum/showthread.php?p=92907 Unlawful Worship Notice]&lt;br /&gt;
&lt;br /&gt;
By Order of the Sundren Council&lt;br /&gt;
&lt;br /&gt;
Due to increasing violence and destruction within the holdings of Sundren state, all servants and clergy of the listed gods are hereby subject to permanent exile. Any person, foreign or native, who is found eliciting blessings, carrying holy symbols, or professing worship to these gods will be arrested on sight. Those who refuse public denunciation of faith will face permanent expulsion. Any who resist arrest or are found within Sundren after expulsion will be subject to execution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The clergy, by names and aliases, are as follows:&lt;br /&gt;
&lt;br /&gt;
Talos - The Destroyer, Storm Lord&amp;lt;br&amp;gt;&lt;br /&gt;
Cyric - The Prince of Lies, Dark Sun, Black Sun&amp;lt;br&amp;gt;&lt;br /&gt;
Talona - The Lady of Poison, Mistress of Disease, Mother of All Plagues&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Citizens are encouraged to report any activity to local law enforcement. Do not approach any patrons of these gods or attempt to take action against them. They are considered dangerous.&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5278</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5278"/>
		<updated>2010-02-03T18:18:20Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren, you must swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master; we do not have Ronin here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Class Features:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, Greater Two weapon fighting at level 16, and Perfect Two Weapon Fighting at 21st level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Weapon Defense:&amp;lt;/b&amp;gt; At 4th level, the samurai&#039;s skill with two weapons has become great enough to create a flashing barrier of steel improving his ability to defelct blows. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Two Weapon Defense:&amp;lt;/b&amp;gt; At 13th level, the samurai&#039;s skill with two weapons has become near perfection. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds. Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5277</id>
		<title>Samurai</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Samurai&amp;diff=5277"/>
		<updated>2010-02-03T18:17:53Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Samurai&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Known for their matchless bravery and strict code of honor, the samurai are the noble soldiers of Kara-Tur. &lt;br /&gt;
The Samurai brings courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Samurai on Sundren, you must swear allegiance to an existing PC master of 10th level or higher, or an NPC. You cannot start off without a master; we do not have Ronin here.&lt;br /&gt;
&lt;br /&gt;
Class Features:&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Alignment Restrictions:&amp;lt;/b&amp;gt; Almost every aspect of a samurai&#039;s life is ruled by the code of bushido, which demands total obedience to one&#039;s lord, bravery in the face of utmost peril, and honor and repsect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Hit Die:&amp;lt;/b&amp;gt; d10&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Base Attack Bonus:&amp;lt;/b&amp;gt; High.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;High Saves:&amp;lt;/b&amp;gt; Fortitude.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Weapon Proficiencies:&amp;lt;/b&amp;gt; Simple and martial weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Armor Proficiencies:&amp;lt;/b&amp;gt; All types of armor (heavy, medium, and light).&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Skill Points:&amp;lt;/b&amp;gt; 2 + Int modifier per level,  x4 at first level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Class Skills:&amp;lt;/b&amp;gt; Concentration, Craft Armor, Craft Weapon, Diplomacy, Intimidate, Knowledge: History, Knowledge: Nobility and Royalty, Sense Motive.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Daisho Proficiency:&amp;lt;/b&amp;gt; In melee combat, a samurai favors the katana and the wakizashi. Because a samurai is trained in their use, he gains the Exotic Weapon Proficiency feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Swords as One:&amp;lt;/b&amp;gt; At 2nd level, a samurai has learned to wield the katana and wakizashi together. He gains the Two-Weapon Fighting feat. He gains Improved Two Weapon Fighting at level 10, Greater Two weapon fighting at level 16, and Perfect Two Weapon Fighting at 21st level.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kiai Smite:&amp;lt;/b&amp;gt; Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts, his next attack gains a bonus on the attack roll and damage roll equal to his Charisma modifier.&lt;br /&gt;
At level 7, 12, and 17 he can make a kiai smite an additional time per day.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Two Weapon Defense:&amp;lt;/b&amp;gt; At 4th level, the samurai&#039;s skill with two weapons has become great enough to create a flashing barrier of steel improving his ability to defelct blows. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Staredown:&amp;lt;/b&amp;gt; At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on intimidate checks.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Mass Staredown:&amp;lt;/b&amp;gt; At 10th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Staredown:&amp;lt;/b&amp;gt; At 14th level, the samurai&#039;s demoralize ability can be used to affect all enemies within 30&#039; and is no longer an activated effect, but a persistent one.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Iaijutsu Master:&amp;lt;/b&amp;gt; By 5th level, a samurai has become adept at iaijutsu,a  fighting technique that concentrates on drawing his weapon and striking a foe foe in one fluid motion. He gains the lightning reflexes feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Initiative:&amp;lt;/b&amp;gt; At 8th level, a samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Improved Two Weapon Defense:&amp;lt;/b&amp;gt; At 13th level, the samurai&#039;s skill with two weapons has become near perfection. He gains the Two Weapon Defense Feat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Frighful Presence:&amp;lt;/b&amp;gt; A 20th level samurai&#039;s bravery, honor, and fighting prowress have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a will save (DC 20 + Cha Modifier) or be panicked for 4d6 rounds. Creatures with 20 or more Hit Dice are not effected.&lt;br /&gt;
This ability has a cooldown of 5 minutes before it can be used again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Ex-Samurai &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a samurai ever disobeys a direct order from his lord, or his alignment becomes unlawful he immediatey loses all class abilities based on his Charisma. (Smite, Staredown, Frightful Presence).&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Cleric&amp;diff=5276</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Cleric&amp;diff=5276"/>
		<updated>2010-02-02T20:13:12Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cleric==&lt;br /&gt;
&lt;br /&gt;
Clerics are masters of divine magic, which is especially good at healing. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. As channelers of divine energy, clerics can affect undead creatures. A Cleric can turn away or even destroy undead. Clerics have some combat training. They can use simple weapons, and they are trained in the use of armor, since armor does not interfere with divine spells the way it does with arcane spells&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
To qualify to become a Cleric, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special: &#039;&#039;&#039; Although the Cleric is an open class without technical restriction, Sundren requires that a Cleric must use the spellcasting domains favoured by his or her deity.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Cleric are: &lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Armorsmithing&lt;br /&gt;
* Craft: Jewelcrafting&lt;br /&gt;
* Craft: Tailoring &amp;amp; Leatherwork&lt;br /&gt;
* Craft: Weaponsmithing&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Knowledge: Arcana&lt;br /&gt;
* Knowledge: History&lt;br /&gt;
* Knowledge: Religion&lt;br /&gt;
* Knowledge: The Planes &lt;br /&gt;
* Lore&lt;br /&gt;
* Parry&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Profession: Miner&lt;br /&gt;
* Profession: Woodcutter&lt;br /&gt;
* Sense Motive&lt;br /&gt;
* Spellcraft&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 2 + Int modifier&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Cleric is proficient in the use of all simple weapons, light, medium and heavy armor, and shields (except for tower shields).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Divine Spellcasting:&#039;&#039;&#039;  A Cleric casts divine spells, which are drawn from the Cleric spell list. To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Cleric’s spell is 10 + the spell level + the Cleric’s Wisdom modifier. A Cleric can cast only a certain number of spells of each spell level per day. In addition to his base daily spell allotment, he receives bonus spells per day if he has a high Wisdom score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spontaneous Casting:&#039;&#039;&#039;  A Cleric can channel stored spell energy into healing spells that the Cleric did not prepare ahead of time. The Cleric can &amp;quot;lose&amp;quot; any prepared spell in order to cast any cure spell of the same spell level. &lt;br /&gt;
&lt;br /&gt;
-Spell slots used to prepare domain spells may not be used for spontaneous casting. &amp;lt;br&amp;gt;&lt;br /&gt;
-A good Cleric (or a neutral Cleric of a good deity) can spontaneously cast any cure spell. &amp;lt;br&amp;gt;&lt;br /&gt;
-An evil Cleric (or a neutral Cleric of an evil deity) can spontaneously cast any inflict spell. &amp;lt;br&amp;gt;&lt;br /&gt;
-A Cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player&#039;s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the Cleric turns or commands undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Turn Undead: &#039;&#039;&#039; Turning undead is a full action in NWN2. It does not provoke attacks of opportunity. You may attempt to turn undead a number of times per day equal to 3 + your Charisma modifier (regardless of what mixed classes you possess). You can increase this number by taking the extra turning feat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Domain Spells and Abilities: &#039;&#039;&#039; The domain that a Cleric is dedicated to based on his choice of deity will often grant spells or abilities in addition to those that the Cleric already has access to. They range in power and effect, and are often unique. A list of these domains and their abilities can be found during NWN 2 character creation.&lt;br /&gt;
&lt;br /&gt;
On Sundren, domains must match the deity&#039;s portfolio. Here are the deities and applicable domains, sorted by Pantheon: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drow Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dwarven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Elven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Faerunian Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gnome Pantheon]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Halfling Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mulhorandi Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orc Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
((Taken from: http://www.sundren.org/forum/showthread.php?t=5147))&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5275</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5275"/>
		<updated>2010-02-02T20:11:07Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class, others may be DM given only, through In Character events.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5274</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5274"/>
		<updated>2010-02-02T20:10:14Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class, others may be DM given only, through In Character events.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
* [[Harper Agent]]&lt;br /&gt;
&lt;br /&gt;
==Cleric Domains==&lt;br /&gt;
Sorted by Pantheon: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drow Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dwarven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Elven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Faerunian Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gnome Pantheon]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Halfling Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mulhorandi Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orc Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
((Taken from: http://www.sundren.org/forum/showthread.php?t=5147))&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=5273</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=5273"/>
		<updated>2010-02-02T20:09:33Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Swashbuckler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Dark Hunter]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Darkwood Stalker]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] &#039;&#039;(Custom PRC)&#039;&#039; &lt;br /&gt;
* [[Mystic Theurge]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Shadowbane Stalker]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class, others may be DM given only, through In Character events.&lt;br /&gt;
&lt;br /&gt;
* [[Doomguide]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Harper Agent]]&lt;br /&gt;
* [[Heartwarder]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Hellfire Warlock]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Triadic Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
&lt;br /&gt;
==Cleric Domains==&lt;br /&gt;
Sorted by Pantheon: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drow Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dwarven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Elven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Faerunian Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gnome Pantheon]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Halfling Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mulhorandi Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orc Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
((Taken from: http://www.sundren.org/forum/showthread.php?t=5147))&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5257</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5257"/>
		<updated>2010-01-14T15:35:36Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Avoid Unchallenging Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
- XP may not be refunded for deaths that occur during lag, server crashing, etc. You may contact a DM if an issue like this occurs, but a resurrection is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
- Anyone who uses a signus to resurrect from a non-PVP death can retain their IC memory of the event. This will enable you to remember where you and your party died, should there be a total party wipeout (TPK).&lt;br /&gt;
&lt;br /&gt;
- Any players who metagame for the purpose of resurrection, whether getting one or giving one, will &#039;&#039;&#039;be taken back to level 3.&#039;&#039;&#039; No players should send tells to locate corpses. Additionally, using the Sending spell while dead is not allowed.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5140</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5140"/>
		<updated>2009-12-22T16:27:53Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Death Penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
- XP may not be refunded for deaths that occur during lag, server crashing, etc. You may contact a DM if an issue like this occurs, but a resurrection is not a guarantee.&lt;br /&gt;
&lt;br /&gt;
- Anyone who uses a signus to resurrect from a non-PVP death can retain their IC memory of the event. This will enable you to remember where you and your party died, should there be a total party wipeout (TPK).&lt;br /&gt;
&lt;br /&gt;
- Any players who metagame for the purpose of resurrection, whether getting one or giving one, will &#039;&#039;&#039;be taken back to level 3.&#039;&#039;&#039; No players should send tells to locate corpses. Additionally, using the Sending spell while dead is not allowed.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Avoid Unchallenging Areas===&lt;br /&gt;
-Characters are not allowed to stay in areas that are &#039;&#039;&#039;below their difficulty&#039;&#039;&#039; for a long period of time. You can gauge an area&#039;s difficulty by the monster spawns. If you no longer receive XP from non-boss creature kills in the area, the area is considered unchallenging.&lt;br /&gt;
In our eyes, D&amp;amp;D is designed to present challenges to the players. Farming monsters that are too easy, helping lower-level characters kill things with high-level buffs, and lingering around for easy PVP match-ups do not present challenges. Staying in these low-level areas for a long time is unfair when we offer only a few areas for low-level characters to level.&lt;br /&gt;
&lt;br /&gt;
-If there is an IC reason (such as a druid protecting the Viridale, dwarves mining a cave, etc.), you may enter the area for a limited amount of time. &#039;&#039;&#039;You may go through the area once&#039;&#039;&#039; to &amp;quot;patrol,&amp;quot; but if you find nothing of interest, you must then leave. Likewise, you may hit each vein, tree, or other resource once, but must leave when finished. You may not go over the same grounds repetitively. You may return the following day for another patrol or resource collection.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5137</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5137"/>
		<updated>2009-12-21T23:54:50Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Death Penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
- XP will not be refunded for deaths that occur during lag, server crashing, etc.&lt;br /&gt;
&lt;br /&gt;
- Any players who metagame for the purpose of resurrection, whether getting one or giving one, will &#039;&#039;&#039;be taken back to level 3.&#039;&#039;&#039; No players should send tells to locate corpses. Additinoally, using the Sending spell while dead is not allowed.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Avoid Unchallenging Areas===&lt;br /&gt;
-Characters are not allowed to stay in areas that are &#039;&#039;&#039;below their difficulty&#039;&#039;&#039; for a long period of time. You can gauge an area&#039;s difficulty by the monster spawns. If you no longer receive XP from non-boss creature kills in the area, the area is considered unchallenging.&lt;br /&gt;
In our eyes, D&amp;amp;D is designed to present challenges to the players. Farming monsters that are too easy, helping lower-level characters kill things with high-level buffs, and lingering around for easy PVP match-ups do not present challenges. Staying in these low-level areas for a long time is unfair when we offer only a few areas for low-level characters to level.&lt;br /&gt;
&lt;br /&gt;
-If there is an IC reason (such as a druid protecting the Viridale, dwarves mining a cave, etc.), you may enter the area for a limited amount of time. &#039;&#039;&#039;You may go through the area once&#039;&#039;&#039; to &amp;quot;patrol,&amp;quot; but if you find nothing of interest, you must then leave. Likewise, you may hit each vein, tree, or other resource once, but must leave when finished. You may not go over the same grounds repetitively. You may return the following day for another patrol or resource collection.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5136</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5136"/>
		<updated>2009-12-21T23:54:40Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Death Penalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
-XP will not be refunded for deaths that occur during lag, server crashing, etc.&lt;br /&gt;
&lt;br /&gt;
-Any players who metagame for the purpose of resurrection, whether getting one or giving one, will &#039;&#039;&#039;be taken back to level 3.&#039;&#039;&#039; No players should send tells to locate corpses. Additinoally, using the Sending spell while dead is not allowed.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Avoid Unchallenging Areas===&lt;br /&gt;
-Characters are not allowed to stay in areas that are &#039;&#039;&#039;below their difficulty&#039;&#039;&#039; for a long period of time. You can gauge an area&#039;s difficulty by the monster spawns. If you no longer receive XP from non-boss creature kills in the area, the area is considered unchallenging.&lt;br /&gt;
In our eyes, D&amp;amp;D is designed to present challenges to the players. Farming monsters that are too easy, helping lower-level characters kill things with high-level buffs, and lingering around for easy PVP match-ups do not present challenges. Staying in these low-level areas for a long time is unfair when we offer only a few areas for low-level characters to level.&lt;br /&gt;
&lt;br /&gt;
-If there is an IC reason (such as a druid protecting the Viridale, dwarves mining a cave, etc.), you may enter the area for a limited amount of time. &#039;&#039;&#039;You may go through the area once&#039;&#039;&#039; to &amp;quot;patrol,&amp;quot; but if you find nothing of interest, you must then leave. Likewise, you may hit each vein, tree, or other resource once, but must leave when finished. You may not go over the same grounds repetitively. You may return the following day for another patrol or resource collection.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Factions&amp;diff=5131</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Factions&amp;diff=5131"/>
		<updated>2009-12-19T17:25:24Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Corp de Grace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are special organizations in Sundren. While there may be many organizations in the world, the Sundren factions have a large amount of power in Sundren. There are a variety of factions for all sorts of ambitions. Destroying evil, replacing the government, protecting nature, and getting rich are just a few faction goals. Your goals may not match precisely, but joining up with a larger organization yields several advantages:&lt;br /&gt;
&lt;br /&gt;
- DMs give special attention to factions in their plots.&lt;br /&gt;
&lt;br /&gt;
- There are special member-only faction forums on the Sundren Web site.&lt;br /&gt;
&lt;br /&gt;
- There are special faction-only stores, giving players access to rare, powerful goods.&lt;br /&gt;
&lt;br /&gt;
- Factions have ranks through which players can escalate. Higher ranking players yield more power and control over those with lower ranks. They also have access to more powerful items in the faction stores.&lt;br /&gt;
&lt;br /&gt;
- Within many factions exist sub-factions. Sub-factions are smaller organizations with similar purposes as their parent faction. They are considered allies and partners to the parent factions. They share faction forum access and some resources as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=All Non-Player Factions=&lt;br /&gt;
There are many non-player factions within Sundren. These represent the different organizations that oppose the player base and Sundren itself. While players cannot be members of these factions, they can gain reputation by performing deeds--eventually becoming non-hostile to these factions.&lt;br /&gt;
&lt;br /&gt;
==Mossclaw Alliance==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Mossclaw.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The creatures of Viridale forest have formed an alliance in an effort to safeguard their territory from not only the Sundren Military, but each other. The Mossclaw Gnolls, Stonegarb Ogres, Muckspear Goblins and Grimaxe orcs comprise this crude band of woodland terrors. Recently the group has been becoming more aggressive, much to the dismay of the forest border guards.&lt;br /&gt;
&lt;br /&gt;
==Slitherscale==&lt;br /&gt;
Lizard men are not natives to Sundren, leading many to believe that this tribe has just recently arrived at the shores near Sestra. The reason they&#039;ve come is yet to be seen but their raids on fishing boats, outlying settlements and even Sestra itself has made it clear they are out to take part of Sundren valley for their own.&lt;br /&gt;
&lt;br /&gt;
==Spittlefist==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Spittlefist.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
These miscreants originally hail from the Musckpear tribe of Viridale. After splintering, in a desperate attempt to stay alive, they fled to the Sharahan Hills and hid. It&#039;s believed that the activities of the Exigo have led them to resurface and even forge a tenuous pact with the Bloodmaim orcs.&lt;br /&gt;
&lt;br /&gt;
==The Dark Advent==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_DarkAdvent.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
This cryptic group of necromancers only recently arrived in Sundren. They keep to themselves and for the most part, never even approach the city. Their lair is believed to be located to the east of Avanthyr, but some say their influence spans as far as Aquor. Aside from that, not much is known about the small organization. Most locals prefer to ignore their existence, assuming that those who deal with the dead are best left to their strange studies.&lt;br /&gt;
&lt;br /&gt;
==The Hands of Gruumsh==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_HandsofGruumsh.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Mossdale forest is well known for its population of intelligent war-driven inhabitants, the Bloodmaim Orcs. These crazed fiends have recently collected themselves under one banner, the Hands of Gruumsh. The organization has openly shown its hostility to Sundren in recent attacks and has show no signs of wavering.&lt;br /&gt;
&lt;br /&gt;
==Moth Oira==&lt;br /&gt;
Moth Oira&#039;s main goal is to preserve the Shadow Weave at all costs. They covertly promote its use and support all efforts that might ensure its existance. The organization consists of elves and shadar kai. Since the destruction of the Cubic artifact, which contained the avatar of their goddess Shar, the group has drifted into disarray.&lt;br /&gt;
&lt;br /&gt;
==Shekinessi==&lt;br /&gt;
The Shekinessi are water naga corrupted into dark naga by the evil Sess&#039;Kellith--a demi-god of the yuan-ti. These naga types are typically neutral and live in rivers and ruins, but Sess&#039;Kellith used convincing arguments and magics to have the tribe join the reptile army. After the demise of Sess&#039;Kellith, the Shekinessi retreated into the lava-warmed caverns north of Aquor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Arbiter&#039;s Alliance=&lt;br /&gt;
The Arbiter&#039;s Alliance is the formal name of Sundren&#039;s volunteer forces. Organizations such as the Triumvirate, Church of Helm, the Red Blades and Hands of Mundus carry this banner. It represents their will to unite and fight against the evils that threaten to consume it.&lt;br /&gt;
&lt;br /&gt;
==Church of Helm==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Helm.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
In a land where danger is prevalent and unseen evil festers, the followers of Helm find themselves most at home. Elrick and his fellow helmites have taken it upon themselves to guard the growing city from the forces that cannot be seen. The Church of Helm has an overwhelming presence in Sundren and is well respected by the people. Their protection is openly valued by Marcus Vae and his subordinates. The generous contributions made by these wealthy benefactors can be seen put to use daily as the expanding army of Watchknights continues to fill the city.&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Triumvirate.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Triumvirate are a coalition of paladins, clerics and warrior priests united by their faith in Tyr, Torm and Illmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Corps de Grace==&lt;br /&gt;
Once known as the Corsairs, this is the local militia for Sestra. Originally a secular organization, the Reptile War proved the group needed to strengthen its moral fiber. The encouraging actions of the Triumvirate, who took care of the Sestra refugees through the war, lead the militia leaders to associate with the church. Now, the milita is strong and reputable once more, with the faithful to Ilmater or devotees to Sestra among their members.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Black Hand=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_BlackHand_b.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Bane has only recently taken an interest in Sundren and why is still yet to be known. The immediate appearance of the Triumvirate following the appearance of banites though has led many to believe that these shadowy agents of the great tyrant are heralds of terrible things to come. This organization trumpets the call of Bane, but holds other less-powerful but equally evil organizations under its banner, despite their gods. They know fully-well that one day, all will worship the one true Lord.&lt;br /&gt;
&lt;br /&gt;
==Children of Colibrus==&lt;br /&gt;
Little is known about Colibrus or the power of his vampiric minions. Whispers of his presence rarely float from the lips of travelers--they are petrified to invoke his name. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Exigo Syndicate=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Exigo.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Ramas Sepret, like many of the often diverse races and factions that populate Sundren, came seeking riches. Unlike the other less zealous fortune-seekers, Ramas brought an entire league of miners, farmers, and botanists with him. This group of individuals, known as the Exigo Syndicate, is primarily made up from those of Mulhorandi descent; however, some dwarves, gnomes, and even elves exist within their ranks. The clever and industrious group arrived in 1352 and has been taking advantage of the bountiful resources of the land ever since.&lt;br /&gt;
&lt;br /&gt;
==Bristlebeard&#039;s Hollow (Whurest)==&lt;br /&gt;
Bristlebeard&#039;s Hollow is a small dwarven mining outpost on the Spine of the World. They are an extension of Clan Battlehammer, the dwarven clan that resides in Mithral Hall. They have a trade alliance with Exigo Syndicate and consider the organization a strong business partner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Kurz Cartel=&lt;br /&gt;
Kurz Vilebelch and his band of miscreant rogues recently fled to Sundren seeking to escape the law enforcement of Waterdeep. Their presence is unwelcome in the city, so they&#039;ve created a small hideout in one of the caves near Viridale forest. Marcus Vae has put forth a reward for the head of Kurz and declared his small cartel enemies of the state.&lt;br /&gt;
&lt;br /&gt;
==Eboncoin Pact==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/2_Fac_Eboncoin.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the City-State&#039;s economy, the Eboncoin —or &#039;the Guild&#039; as they are so often referred to— is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys of Sundren City.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sundarian Legion=&lt;br /&gt;
The Sundarian Legon is recognized formally as a government investment that is directly responsible for the protection of all claimed territory. They alternatively serve as low level law enforcement in the absence of Judicators and Wardens but all but officers are restricted from executions, banishments and other harsh punishments without permission from an authority.&lt;br /&gt;
&lt;br /&gt;
[[Sundarian Legion|LEARN]] more.&lt;br /&gt;
&lt;br /&gt;
==Hands of Mundus==&lt;br /&gt;
The Hands of Mundus, also known simply as &amp;quot;The Hands&amp;quot; were present before Sundren was a city state. When the great wizard Mundus strolled into the valley, he brought with him his two closest friends who he would commonly refer to as his left and right hands, in recognition of their worth to him. They together, with his blessings, formed the Hands. Following a nasty falling out after the death of Mundus and their differing view on how things should be run, the order was forever separated into two halves with members following one of the two leaders. The two hands struggle ceaselessly to assume full control of the order of elite magi, and to prove their interpretation of Mundus&#039; will is correct.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Hands of Mundus|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Red Blades==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_RedBlades_b.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Red Blades have existed since the founding of Sundren in 1230. Since that time they have been controlled by the descendants of Eriar Vitori; the founder who defined their unique style of swordsmanship. The Red Blades zealously serve Sundren and all of their members have sworn a pledge of eternal loyalty to both the guild and the state. Only the most skilled of warriors are ever inducted into the Red Blades. Once accepted, initiates must face certain trials which often cause even the most resilient warrior to falter. Those who overcome the trials endure rites of passage into full membership and begin their training under Vaer himself.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Veritas Syndicate=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Veritas.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Veritas Syndicate has existed since 1230. When the organization was founded following Mundus&#039; death, it was intended to be exactly what it is today, a group of rebels fighting for control of Sundren. The current leader, Mihkail Veritas has not changed this stance. The stalwart rebellion has fought zealously for more than a hundred years, but since their lair was revealed five years ago, their plans for domination have been stunted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Wardens of the Vale=&lt;br /&gt;
The Wardens of the Vale are a loose, bur formidable group dedicated to protecting the land itself. Rangers, druids, and barbarians are common within their ranks. Their methods may differ within their ranks, but they are united in guarding nature from the encroaching boundaries of civilization.&lt;br /&gt;
&lt;br /&gt;
==Servants of the Circle==&lt;br /&gt;
The druid circle in the Viridale is a place of power with influence over the wilds of Sundren. The Servants of the Circle are the many druids and fey that adhere to the circle most closely. They may serve any number of gods, though most serve Silvanus and Chauntee.&lt;br /&gt;
&lt;br /&gt;
==Wrath of Nature==&lt;br /&gt;
Generally comprised of worshippers of the Fury Gods, but not exclusive to them, this faction believes in retribution and offensive tactics on behalf of Nature. They have no qualms with genocidal acts nor destruction. Outsiders would view them as &amp;quot;terrorists,&amp;quot; but the group believes their cause is just. They stand firmly against the aggressions of society, industry, and development.&lt;br /&gt;
&lt;br /&gt;
==Nature&#039;s Vanguard==&lt;br /&gt;
Nature&#039;s Vanguard consists of the tribes and rangers throughout Sundren. This includes the ranger outpost of the Viridale as well as several nomadic, barbarian tribes in the region. These protectors work diligently, often through force of arms, to ensure the safety of the wardens, nature, and each other. They are the &amp;quot;soldiers&amp;quot; of the Wardens of the Vale. Each group has agreed to lend their might and military when they are called to do so. Typically, the groups of Nature&#039;s Vanguard live off the land. They take only what they need and hate the over-consumption of Sundren citizens. They shun civilized regions.&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5124</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5124"/>
		<updated>2009-12-17T17:47:38Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: /* Avoid Unchallenging Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
XP will not be refunded for deaths that occur during lag, server crashing, etc. &lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Avoid Unchallenging Areas===&lt;br /&gt;
-Characters are not allowed to stay in areas that are &#039;&#039;&#039;below their difficulty&#039;&#039;&#039; for a long period of time. You can gauge an area&#039;s difficulty by the monster spawns. If you no longer receive XP from non-boss creature kills in the area, the area is considered unchallenging.&lt;br /&gt;
In our eyes, D&amp;amp;D is designed to present challenges to the players. Farming monsters that are too easy, helping lower-level characters kill things with high-level buffs, and lingering around for easy PVP match-ups do not present challenges. Staying in these low-level areas for a long time is unfair when we offer only a few areas for low-level characters to level.&lt;br /&gt;
&lt;br /&gt;
-If there is an IC reason (such as a druid protecting the Viridale, dwarves mining a cave, etc.), you may enter the area for a limited amount of time. &#039;&#039;&#039;You may go through the area once&#039;&#039;&#039; to &amp;quot;patrol,&amp;quot; but if you find nothing of interest, you must then leave. Likewise, you may hit each vein, tree, or other resource once, but must leave when finished. You may not go over the same grounds repetitively. You may return the following day for another patrol or resource collection.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=5123</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=5123"/>
		<updated>2009-12-17T17:47:00Z</updated>

		<summary type="html">&lt;p&gt;Phantom Lamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
XP will not be refunded for deaths that occur during lag, server crashing, etc. &lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat &#039;&#039;&#039;do not incur an experience penalty.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is not a valid reason. Retroactively creating excuses for killing characters or deliberately seeking out PVP without valid reason is considered griefing and will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;Buffing&amp;quot; or &#039;&#039;&#039;preparing for battle is considered a hostile action.&#039;&#039;&#039; Should a possible opponent begin buffing, you may immediately flag them hostile and begin PVP, bypassing any need for making them aware of impending attacks.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-A player who &#039;&#039;&#039;flees through an area transition&#039;&#039;&#039; has left the conflict. When this occurs, the PVP event is considered over. You may use tells to ask the flee-er if they wish to continue the conflict. You may start a new PVP event if you encounter this person again later, but a reasonable amount of time must pass between these events (unless both players consent to continue). Never use the Follow tool or the Player Finder to track them down.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person.&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Level discrepency has no bearing&#039;&#039;&#039; on PVP. High levelers can PVP with low levelers.&lt;br /&gt;
&lt;br /&gt;
===Avoid Unchallenging Areas===&lt;br /&gt;
-Characters are not allowed to stay in areas that are &#039;&#039;&#039;below their difficulty&#039;&#039;&#039; for a long period of time. You can gauge an area&#039;s difficulty by the monster spawns. If you no longer receive XP from non-boss creature kills in the area, the area is considered unchallenging.&lt;br /&gt;
In our eyes, D&amp;amp;D is designed to present challenges to the players. Farming monsters that are too easy, helping lower-level characters kill things with high-level buffs, and lingering around for easy PVP match-ups do not present challenges. Staying in these low-level areas for a long time is unfair when we offer only a few areas for low-level characters to level.&lt;br /&gt;
&lt;br /&gt;
-If there is an IC reason (such as a druid protecting the Viridale, dwarves mining a cave, etc.), you may enter the area for a limited amount of time. You may go through the area once to &amp;quot;patrol,&amp;quot; but if you find nothing of interest, you must then leave. Likewise, you may hit each vein, tree, or other resource once, but must leave when finished. You may not go over the same grounds repetitively. You may return the following day for another patrol or resource collection.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
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Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
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* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
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===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
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Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
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===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
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===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
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===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
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All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
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E.g., // AFK or (( Be right back! ))&lt;br /&gt;
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===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
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===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
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If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
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Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
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===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
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===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
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-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
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-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
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===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
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===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes killing without cause, repeatedly killing or repeatedly pick pocketing a player. This will not be tolerated.&lt;br /&gt;
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===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
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-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
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-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
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-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
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-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
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-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
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-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Phantom Lamb</name></author>
	</entry>
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