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		<id>http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=4107</id>
		<title>Josephine Frostwhisper</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=4107"/>
		<updated>2009-02-04T22:12:47Z</updated>

		<summary type="html">&lt;p&gt;Rhifox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Name:&amp;lt;/b&amp;gt; Josephine “Frostwhisper” Caranos&lt;br /&gt;
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&amp;lt;B&amp;gt;Title(s):&amp;lt;/b&amp;gt; Red Wizard, Arcanist&lt;br /&gt;
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&amp;lt;B&amp;gt;Affiliation:&amp;lt;/b&amp;gt; Thayan Enclave in Aquor&lt;br /&gt;
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&amp;lt;B&amp;gt;Birthplace:&amp;lt;/b&amp;gt; Bezantur, Thay&lt;br /&gt;
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&amp;lt;B&amp;gt;Age:&amp;lt;/b&amp;gt; 25&lt;br /&gt;
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&amp;lt;B&amp;gt;Race:&amp;lt;/b&amp;gt; Human&lt;br /&gt;
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&amp;lt;B&amp;gt;Gender:&amp;lt;/b&amp;gt; Female&lt;br /&gt;
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&amp;lt;B&amp;gt;Deity:&amp;lt;/b&amp;gt; Bane&lt;br /&gt;
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&amp;lt;B&amp;gt;Alignment:&amp;lt;/b&amp;gt; Lawful Neutral&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;http://img357.imageshack.us/img357/9568/josephinesmallcolour04bll4.png&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;B&amp;gt;Features:&amp;lt;/b&amp;gt; Josephine is short, thin, and somewhat drawn, appearing exhausted and disheveled, yet is still rather attractive, using makeup, potions, or magic to improve her appearance where possible. Her skin is tan and her short reddish-brown hair is coarse, and often uncombed and messy. Since coming to Sundren and becoming a Red Wizard at the Enclave in Aquor, she has acquired black tattoos running down her back and the sides of her arms, and around her thighs and calves. She worships Bane out of fear as her patron deity, but has closeness in belief with Shar, and venerates the Triad.&lt;br /&gt;
&lt;br /&gt;
Josephine maintains a constant persona of exhaustion and moodiness. She generally seeks the approval of others, and tends to lose self-confidence when she feels people dislike her, and loses her temper when she feels she is being judged wrongly. Because of this, she often tries to show off, and tends to claim that she is superior to most others, especially in magic. She doesn&#039;t intentionally seek out situations to prove herself however, as she is afraid of potentially failing and ruining her reputation. As a side effect of this, she is very much a lone wolf, preferring to accomplish tasks on her own to prove that she is strong enough to not require help from others.&lt;br /&gt;
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Beyond the day to day social issues, Josephine&#039;s single greatest fear is death. She will not hesitate to back down from a fight and plea for her life if she feels even the slightest bit in danger of dying. She is willing to seek whatever means she can to prolong her life indefinitely.&lt;br /&gt;
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&amp;lt;b&amp;gt;Alignment:&amp;lt;/b&amp;gt; Josephine is good-hearted, but neutral because she lacks the conviction to do the right thing. She is afraid of death and standing up to people, so generally lets things slide and does nothing, instead choosing to ignore the things she feels are morally wrong. If she truly believed she had the power and courage to do the right thing, she would want do her best to help people, until then, however, she stands aside and lets evil happen. She feels guilty about her inability to find the courage to do the right thing, as that lack of conviction has lead to harm and death to those she feels don&#039;t deserve it, and many others have become enraged at her for her indecision.&lt;br /&gt;
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&amp;lt;B&amp;gt;Early History&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in Thay, the Mulan girl known as Josephine Caranos was never destined for anything important. Raised in the City of a Thousand Temples, Bezantur, Josephine was exposed early on to the rich culture of Thay. A vast cosmopolitan area of religion, marketing, artwork, magic, and more, the port city of Bezantur was Thay’s largest and, after the successful business of the Guild of Foreign Trade’s Enclaves, its richest one. Josephine’s master, a Red Wizard working for the Guild of Foreign Trade, lived a decadent life filled of relaxation and pleasure. The man grew lax, fat, and lazy, and Josephine found herself able to move around in secret amongst his mansion, stumbling upon his spellbooks and arcane materials that he had begun to abandon in favor of mundane economic pursuits. It was only appropriate, then, that his rivals took advantage of his laxity, killing the wizard. Though these rivals sought his servants as slaves, Josephine instead went into hiding, stealing away with her master’s former spellbooks and arcane lore, and eventually changing her surname.&lt;br /&gt;
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Though Josephine went into hiding in Bezantur for a time, making her way through thievery and scavenging, she eventually stowed away aboard a foreign merchant ship. This precedent stayed with her, and she ended up drifting along for several years, staying in a city or town only so long as it took for the law to catch up with her before fleeing again for places beyond her reputation.&lt;br /&gt;
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All throughout this time she took magic to heart, using her master’s former spellbooks as a stepping-stone to tap into her potential. She actively sought out magical items, magic books, and friends who knew magic who could teach her how to manipulate it. Despite having no formal training, Josephine eventually managed to understand the basics, mainly out of a driven curiosity resulting from boredom, and gradually grew in her ability to manipulate the energies of the Weave.&lt;br /&gt;
&lt;br /&gt;
Of course, to the would-be disdain of most other wizards if they knew, Josephine took to Necromancy as her specialization. While usually sickened by disease and rot rather than having any kind of perverse interest in it like other Necromancers, she had become drawn to the school in order to learn to extend and preserve her own short, fragile life. She had always been afraid of death, living on the streets and away from any consolidated religion kept her from developing the same knowledge of the afterlife that many others knew, and instead she imagined her own ideas of what death was like—the end of existence, of perception, of the ability to perceive. This fear of death was also in part due to her fear of the gods, particularly of Bane, whom she came to venerate out of fear, rather than respect. To her, appeasement was a better strategy than fighting, and she was afraid that Bane would eventually come to triumph over the other gods, thus following him was far safer than following the other gods.&lt;br /&gt;
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Along with Necromancy, Josephine also took towards an interest in Evocation. Many commented that she was, in fact, more suited to Evocation than Necomancy, as she tended to characterize the school, being highly competitive, afraid of failure, wanting to be respected, and so on. And, like the archtype, she often had a secret (and sometimes overt) desire to test herself against other spellcasters in mage duels, where she could prove that she was better than them all.&lt;br /&gt;
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Josephine spent the last few years of her life drifting from city to city, meeting contacts and friends and quickly losing touch with them as she moved on once again, usually to escape the law or unsavory individuals.&lt;br /&gt;
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&amp;lt;B&amp;gt;Recent History&amp;lt;/b&amp;gt;&lt;br /&gt;
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After arriving in Sundren, Josephine mostly took to the background of daily affairs. She was initially invited to join the Scarlet Lions, but refused due to its combat-oriented nature.&lt;br /&gt;
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Early on in Sundren, Josephine spent much of her time studying magic and exploring the valley. She eventually met the wizard, Hlaine Myr, after seeing him in red robes that bore a striking resemblance to those of the Red Wizards in her homeland. Initially, however, the two were not on an ideal footing. She came to odds with Hlaine and Malaclypse Discordia, a local hedge wizard (of surprising intellect despite his sarcastic and insane exterior) after she unwittingly betrayed her specialization to Malaclypse (who was also a Necromancer, but for a far different reason). The two had little respect for her due to her goals, especially as they were both at the time acting as something equivalent to Harpers, operating on their own against the growing Banite presence in the valley, particularly the menace of the vampire Sylloven.&lt;br /&gt;
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Sometime later, however, Josephine and Hlaine started becoming close. Aside from Malaclypse, they were the only commonly available wizards outside of the Thayan Enclave and Hands of Mundus. The two tended to spend time discussing magic and personal issues while partaking of the scents of the Opium Den in the old Thayan Enclave in Aquor. When Hlaine took interest in watching over the newly freed Sylloven, Josephine ended up shadowing them as well.&lt;br /&gt;
&lt;br /&gt;
Eventually, due to Josephine and Hlaine’s time spent in the Thayan Enclave, they were both identified and targeted for potential invitation—-Josephine for her Mulan heritage, and Hlaine for his arcane aptitude. For both, it was a momentous occasion—-for Josephine, becoming a Red Wizard was the pinnacle status of her homeland, while for Hlaine he was a non-Thayan being granted the immense honor of being inducted into the usually exclusive Red Wizards. The Master of Transmutation, Tharkosil Kasz, set up a widely advertised duel between Josephine and his apprentice at the Gate of the Sunderer. Unknown to her or Hlaine, however, was that the duel was an entry test in reacting to unforeseen developments, as at the last moment Tharkosil ordered Hlaine to face the apprentice, instead of Josephine. Josephine instead was granted membership purely for her heritage, while only Hlaine had to earn it through the trial by combat. And earn it he did, as Hlaine demonstrated his clear superiority of the arcane by defeating Tharkosil’s apprentice with a single Fireball.&lt;br /&gt;
&lt;br /&gt;
Following their initiation into the order, Josephine and Hlaine became much closer despite initial attempts by the Enclave Masters to play them against each other. Though they were both told that only one could advance to the rank of Arcanist, they still helped each other on their individual assignments, which ultimately proved satisfactory to the Masters.&lt;br /&gt;
&lt;br /&gt;
Josephine&#039;s promotion came first, when she approached the Enclave one night after spending time in Sundren city. Upon entering, she was immediately struck by the realization that the Enclave was under attack. She immediately began placing wards and uncovered one of the assailants under an invisibility spell: Malaclypse Discordia. She and Malaclypse engaged in a brief fight, albeit Josephine held back initially, until Malaclypse fled after Akratan Harkonos, the Enclave&#039;s current Master of Necromancy, approached with a small pack of gnolls to assist her. The two immediately went outside and attempted to track the man, but he had managed to escape.&lt;br /&gt;
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When they returned to the Enclave, Harkonos, half-blinded from the assault, ordered Josephine to put the slaves to work on cleaning up the mess, make sure none were trying to escape, and then to dispose of the body of Malaclypse&#039;s associate who had fallen in the attack, the Harper Taylor Windhurst. During this time, Malaclypse had snuck back into the Enclave, and while Josephine was dragging the body away, grabbed it and pulled it away from her. Both she and Harkonos engaged him, and this time managed to subdue him. He was bound and thrown unconscious into one of the holding cells.&lt;br /&gt;
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During the cleanup, however, it was discovered that Taylor had bound a set of bombs to his body. The Enclave was evacuated, but the bombs managed to go off and damage a sizable portion of the facility, necessitating the reconstruction efforts that lead to Aquor&#039;s current, much larger, Enclave.&lt;br /&gt;
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Following the event, Harkonos promoted Josephine to full Arcanist for her assistance in fending off the attack and aiding in the capture of Malaclypse.&lt;br /&gt;
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A few days later, reconstruction began, placed under the command of Sethryn Khal, the Khazark&#039;s brother. After a brief introduction to Sethryn, Josephine was ordered to interrogate Malaclypse and find out if there had been any others involved in the attack. Obviously, Malaclypse did not divulge any names, and instead took the opportunity to debate Josephine&#039;s decisions, to decry the cruelty of the Red Wizards and the hole Josephine was digging herself into by serving them. Though she reacted harshly towards the elf, she couldn&#039;t help but agreeing deep down with his assessments. Master Khal then entered and proceeded to torture Malaclypse and leave him half-dead before ordering Josephine to dispose of the body. The torture only served to headline Malaclypse&#039;s arguments regarding the Red Wizards, and she felt inclined to help him escape. Instead of burning his body, as she was ordered, she handed it off to the half-elf ranger, Myrddin, a friend of Malaclypse&#039;s, and then lied and informed Sethryn that she had done as he commanded.&lt;br /&gt;
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She initially kept the situation to herself, but a few days later she told Hlaine what she had done. He had been sympathetic, but told her that it was a very stupid decision. &lt;br /&gt;
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After further attacks against the Enclave, including attacks against both Hlaine and Josephine, the Masters found out that Malaclypse was still alive. Enraged (or at least, as enraged as a Jergalite could be), Harkonos ordered the Divination Master, Tao, to scry Josephine to discover the truth. Tao&#039;s findings were revealing, and Josephine pleaded forgiveness. Harkonos wanted extensive punishment, but Master Tao convinced him to stay his hand. Instead, Josephine was ordered to find and kill Malaclypse, and that she would not get another chance. That very night, Josephine and Hlaine set out to find Malaclypse, and, by sheer chance stumbling across him in Viridale, proceeded to kill him.&lt;br /&gt;
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[to be completed]&lt;br /&gt;
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&amp;lt;b&amp;gt;The Present&amp;lt;/b&amp;gt;&lt;br /&gt;
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Josephine has struggled ever since Hlaine&#039;s departure from Sundren. As not only her closest, but one of her only friends in the valley, Hlaine&#039;s leaving has left Josephine feeling deserted and abandoned. As the activities of the Red Wizards grow darker and Banite threats rise, Josephine has found herself devoid of motivation to care about it all. The walls of the Thayan Enclave have taken a much more threatening demeanor to her, and she feels trapped, unable to share her concerns with understanding souls.&lt;br /&gt;
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She has kept to herself for the past several months, trying to avoid the other Red Wizards in the Enclave while keeping busy with paperwork and enchanting duties. Recently she traveled to one of the smaller Enclaves near Icewind Dale in order to deliver some supplies and materials, but this journey did little to improve her spirit, and now that she is back she has fallen once again into the same rut, hiding in the background as she tries to steer clear of the darker, crueler activities of her Red Wizard peers.&lt;br /&gt;
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&amp;lt;b&amp;gt;Significant Relationships&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[Hlaine Myr]]: Josephine has had a close relationship with Hlaine since she first entered the valley. Though they never progressed to a romantic relationship, Josephine confided in Hlaine more than anyone else, and she considered him her best friend. The two grew close, especially when they both impressed themselves into the Red Wizard Enclave of Aquor at the same time. Though the masters had originally played them against each other, they found it more productive to work together, a sentiment the masters surprisingly agreed with, and they were both promoted to full Arcanist within a few days of each other. When Hlaine decided to leave the Red Wizards to pursue his own goals, Josephine was crushed, especially after his departure from Sundren. She has found it very difficult to recover.&lt;br /&gt;
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[[Kaldaris Kelenvale]]: Josephine found a friendly companionship in the eccentric wizard Kaldaris, and she first came to know him after he had requested aid from the Thayan Enclave in dealing with a group of beings known as Lawyers, whom had framed Kaldaris in the destruction of his home village years prior. Josephine and Hlaine were placed on the &#039;case&#039; by Mistress Tao, and Josephine ended up working as Kaldaris’ barrister in a trial with the Lawyers, where she proved Kaldaris’ innocence. After that incident, she began spending more time with the man, and for some time she, Kaldaris, and Hlaine were often seen together. When Kaldaris joined the Hands of Mundus, Josephine and Hlaine maintained good relations with him, despite the rivalry between the Hands and the Red Wizards, and they aided Kaldaris in the brief civil war between the Right and Left Hands.&lt;br /&gt;
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[[Milo]]: Josephine had a brief romantic relationship with the Tiefling, Milo. She initially saw the relationship as only physical at first, but eventually found herself returning Milo’s affection. She was often very protective of the Tiefling, and even stood up against Master Akratan Harkonos when he had desired to perform experiments on him, allowing Milo’s friend, the Stormlord Deidrick, to rescue him. Despite their relationship, however, Josephine always felt more for Hlaine than Milo, and though she still cared for him, eventually broke it off, telling him that she couldn’t be what he wanted her to be.&lt;br /&gt;
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[[Tao]]: Josephine has had a rocky relationship with the Divination Mistress, Tao. She sees Tao as almost a mother figure to her, but when Tao tried to be protective of her when she made choices that Tao disapproved of, Josephine lashed out at her and their relationship briefly became hostile. Eventually, however, they came together again and Josephine apologized to her. When Tao subconsciously tried to kill herself due to the effects her Divination had on her ability to sleep, Josephine was devastated, and found herself fearing for Tao’s wellbeing. However, after Hlaine’s departure and the gradual shift of Tao’s behaviour, likely due to the effects her Divination had on her mental condition, Josephine has fallen out of touch with her. Now, relations are strained, and Josephine once again feels that Tao has betrayed and deserted her.&lt;br /&gt;
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[[Hadavi]]: Josephine became close to the vampire Hadavi in secret early in her stay in the valley. Though Hadavi was seen as evil by most others in Sundren, Josephine found herself caring for the vampire’s tragic existence after Hadavi confided in her. Like Tao, Josephine saw Hadavi as a mother-figure, and felt she could become close to her despite her fear of her. When Hadavi was freed from Colibrus’ service and her entire memory of her unlife erased, Josephine found herself upset and angry, unwilling to let go of the Hadavi that she knew even if it meant her freedom. When Colibrus killed Hadavi in Viridale shortly after, Josephine fell into a brief depression.&lt;br /&gt;
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[[Stephano Reynolt]]: Josephine had a brief romantic relationship with the thief, Stephano, and despite the hostility between his thieves and the Red Wizards, Josephine continued to see him. She took part in some Stephano&#039;s underground activities, but was unwilling to leave the Red Wizards or become a devout of Mask, as Stephano wanted. Due in part to the negative beliefs many of Stephano’s companions had of her and the continuing hardships of maintaining a relationship with him, they stopped seeing each other, and Josephine does not know what has become of him since.&lt;br /&gt;
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[[Malaclypse Discordia]]: Though Josephine and Malaclypse never saw eye to eye, Josephine always had a respect for him. Because of his disapproval of her, she found herself both hating him and hurt. While she masked herself in a façade of anger towards &amp;quot;Sir&amp;quot; Malaclypse, in truth, she wanted his approval and friendship. When he attacked the Thayan Enclave and she was ordered to deal with him, she instead found herself finally having a personal talk with him. Though she defended her associations and goals vehemently, Malaclypse’s weakened state left him without his usual biting sarcasm, and Josephine found herself taken aback by his words when he told her that he actually respected her and believed she could be something more, something better, than what she was. When Master Sethryn Khal interrupted their talk and nearly killed Malaclypse, Josephine let his words sink in deeper. Though she was ordered to dispose of his body, Josephine instead tried to do what was right and helped him escape at risk to her position with the Red Wizards. Unfortunately, after he began making more attacks on the Enclave, she was found out, and ordered to apprehend and kill him. Ultimately, she tracked Malaclypse to Viridale Forest, and with a heavy heart, ended his life. She has never forgiven herself for this.&lt;br /&gt;
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&amp;lt;B&amp;gt;Miscellaneous&amp;lt;/b&amp;gt;&lt;br /&gt;
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[to be completed]&lt;/div&gt;</summary>
		<author><name>Rhifox</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Organizations&amp;diff=4081</id>
		<title>Organizations</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Organizations&amp;diff=4081"/>
		<updated>2009-02-04T02:50:04Z</updated>

		<summary type="html">&lt;p&gt;Rhifox: Reverting vandalism.&lt;/p&gt;
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&lt;div&gt;==Arbiter&#039;s Alliance==&lt;br /&gt;
The Arbiter&#039;s Alliance is the formal name of Sundren&#039;s volunteer forces. Organizations such as the Triumvirate, Church of Helm, the Red Blades and Hands of Mundus carry this banner. It represents their will to unite and fight against the evils that threaten to consume it.&lt;br /&gt;
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==Black Hand of Bane==&lt;br /&gt;
Bane has only recently taken an interest in Sundren and why is still yet to be known. The immediate appearance of the Triumvirate following the appearance of banites though has led many to believe that these shadowy agents of the great tyrant are heralds of terrible things to come.&lt;br /&gt;
&lt;br /&gt;
==Church of Helm==&lt;br /&gt;
In a land where danger is prevalent and unseen evil festers, the followers of Helm find themselves most at home. Elrick and his fellow helmites have taken it upon themselves to guard the growing city from the forces that cannot be seen. The Church of Helm has an overwhelming presence in Sundren and is well respected by the people. Their protection is openly valued by Marcus Vae and his subordinates. The generous contributions made by these wealthy benefactors can be seen put to use daily as the expanding army of Watchknights continues to fill the city.&lt;br /&gt;
&lt;br /&gt;
==Eboncoin Pact==&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the City-State&#039;s economy, the Eboncoin —or &#039;the Guild&#039; as they are so often referred to— is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys of Sundren City.&lt;br /&gt;
&lt;br /&gt;
==Exigo Syndicate==&lt;br /&gt;
Ramas Sepret, like many of the often diverse races and factions that populate Sundren, came seeking riches. Unlike the other less zealous fortune-seekers, Ramas brought an entire league of miners, farmers, and botanists with him. This group of individuals, known as the Exigo Syndicate, is primarily made up from those of Mulhorandi descent; however, some dwarves, gnomes, and even elves exist within their ranks. The clever and industrious group arrived in 1352 and has been taking advantage of the bountiful resources of the land ever since.&lt;br /&gt;
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==Hands of Mundus==&lt;br /&gt;
&lt;br /&gt;
The Hands of Mundus, also known simply as &amp;quot;The Hands&amp;quot; were present before Sundren was a city state. When the great wizard Mundus strolled into the valley, he brought with him his two closest friends who he would commonly refer to as his left and right hands, in recognition of their worth to him. They together, with his blessings, formed the Hands. Following a nasty falling out after the death of Mundus and their differing view on how things should be run, the order was forever separated into two halves with members following one of the two leaders. The two hands struggle ceaselessly to assume full control of the order of elite magi, and to prove their interpretation of Mundus&#039; will is correct.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Hands of Mundus|MORE]]&lt;br /&gt;
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==Kurz Cartel==&lt;br /&gt;
Kurz Vilebelch and his band of miscreant rogues recently fled to Sundren seeking to escape the law enforcement of Waterdeep. Their presence is unwelcome in the city, so they&#039;ve created a small hideout in one of the caves near Viridale forest. Marcus Vae has put forth a reward for the head of Kurz and declared his small cartel enemies of the state.&lt;br /&gt;
&lt;br /&gt;
==Mey Savak==&lt;br /&gt;
The Mey Savak, or the Order of the Mind&#039;s Eye, is a group of insightful, observant, and introspective monks who record history with advanced memory techniques.  They are entirely neutral and exist only to record and recall events.&lt;br /&gt;
&lt;br /&gt;
==Mossclaw Alliance==&lt;br /&gt;
The creatures of Viridale forest have formed an alliance in an effort to safeguard their territory from not only the Sundren Military, but each other. The Mossclaw Gnolls, Stonegarb Ogres, Muckspear Goblins and Grimaxe orcs comprise this crude band of woodland terrors. Recently the group has been becoming more aggressive, much to the dismay of the forest border guards.&lt;br /&gt;
&lt;br /&gt;
==Nature&#039;s Wrath==&lt;br /&gt;
A secret organization who&#039;s only known member is the Keeper of the Grove of Viridale. This group is responsible for doing whatever it takes to protect nature, and it has been rumored they have been responsible for more then a few acts of Eco Terrorism.&lt;br /&gt;
&lt;br /&gt;
==Red Blades==&lt;br /&gt;
The Red Blades have existed since the founding of Sundren in 1230. Since that time they have been controlled by the descendants of Eriar Vitori; the founder who defined their unique style of swordsmanship. The Red Blades zealously serve Sundren and all of their members have sworn a pledge of eternal loyalty to both the guild and the state. Only the most skilled of warriors are ever inducted into the Red Blades. Once accepted, initiates must face certain trials which often cause even the most resilient warrior to falter. Those who overcome the trials endure rites of passage into full membership and begin their training under Vaer himself.&lt;br /&gt;
&lt;br /&gt;
==Slitherscale==&lt;br /&gt;
Lizard men are not natives to Sundren, leading many to believe that this tribe has just recently arrived at the shores near Sestra. The reason they&#039;ve come is yet to be seen but their raids on fishing boats, outlying settlements and even Sestra itself has made it clear they are out to take part of Sundren valley for their own.&lt;br /&gt;
&lt;br /&gt;
==Spittlefist==&lt;br /&gt;
These miscreants originally hail from the Musckpear tribe of Viridale. After splintering, in a desperate attempt to stay alive, they fled to the Sharahan Hills and hid. It&#039;s believed that the activities of the Exigo have led them to resurface and even forge a tenuous pact with the Bloodmaim orcs.&lt;br /&gt;
&lt;br /&gt;
==Sundarian Legion==&lt;br /&gt;
The Sundarian Legon is recognized formally as a government investment that is directly responsible for the protection of all claimed territory. They alternatively serve as low level law enforcement in the absence of Judicators and Wardens but all but officers are restricted from executions, banishments and other harsh punishments without permission from an authority.&lt;br /&gt;
&lt;br /&gt;
[[Sundarian Legion|LEARN]] more.&lt;br /&gt;
&lt;br /&gt;
==The Dark Advent==&lt;br /&gt;
This cryptic group of necromancers only recently arrived in Sundren. They keep to themselves and for the most part, never even approach the city. Their lair is believed to be located to the east of Avanthyr, but some say their influence spans as far as Aquor. Aside from that, not much is known about the small organization. Most locals prefer to ignore their existence, assuming that those who deal with the dead are best left to their strange studies.&lt;br /&gt;
&lt;br /&gt;
==The Hands of Gruumsh==&lt;br /&gt;
The Mossdale forest is well known for its population of intelligent war-driven inhabitants, the Bloodmaim Orcs. These crazed fiends have recently collected themselves under one banner, the Hands of Gruumsh. The organization has openly shown its hostility to Sundren in recent attacks and has show no signs of wavering.&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
The Triumvirate are a coalition of paladins, clerics and warrior priests united by their faith in Tyr, Torm and Illmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Tribe of the Rhemoraz==&lt;br /&gt;
A tribe from the frozen tundra of Ice Wind Dale that has recently migrated south and entered Sundren.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learn [[Tribe of the Rhemoraz|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Veritas Syndicate==&lt;br /&gt;
The Veritas Syndicate has existed since 1230. When the organization was founded following Mundus&#039; death, it was intended to be exactly what it is today, a group of rebels fighting for control of Sundren. The current leader, Mihkail Veritas has not changed this stance. The stalwart rebellion has fought zealously for more than a hundred years, but since their lair was revealed five years ago, their plans for domination have been stunted.&lt;/div&gt;</summary>
		<author><name>Rhifox</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Tips&amp;diff=4080</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Tips&amp;diff=4080"/>
		<updated>2009-02-04T02:47:16Z</updated>

		<summary type="html">&lt;p&gt;Rhifox: Reverting vandalism.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tips and Advice==&lt;br /&gt;
&lt;br /&gt;
There are many things that come with experience, and many things that we all wish we would have known earlier. This is the attempt of the experienced to fulfill the need of inexperienced, to teach that which we might have wanted to know earlier than we did.&lt;br /&gt;
&lt;br /&gt;
==IC Advice==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travel in Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The areas of Sundren are dangerous. Travelling independently across hostile territory is a good way to end up frusterated, waiting to have your character raised. Being in a group always inreases your chances for survival.&lt;br /&gt;
* DM&#039;s will sometimes target those that explore alone, making it all the more dangerous of an experience.&lt;br /&gt;
* Having a party of three or more people, while hunting, will increase the XP gained by each kill by 30%, making it a far more beneficial event.&lt;br /&gt;
* Group interaction is a very rewarding RP experience, and is a vital aspect to Sundren, and the community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know your Weaknesses&#039;&#039;&#039;&lt;br /&gt;
* Realistically, every character should have a few weaknesses, and not necessarily in the stats. Some characters may have issues with patience, understanding, temper, (etc.), which all enhance the realism of their personality.&lt;br /&gt;
* DM&#039;s, and other players, enjoy seeing a colourful character who is realistic to interact with. It creates a far more memorable and enjoyable experience.&lt;br /&gt;
* If your weaknesses should lead you to an IC failure, defeat, or situation where you have to back down, don&#039;t see that as a negative. The defeat has fallen upon your character, and not you as a person; on the contrary, the ability to see your character lose is something that a lot of people have too much pride to handle. You&#039;ll be far more respected if you can admit to your character&#039;s loss.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Record your Exploits&#039;&#039;&#039;&lt;br /&gt;
* There will be times where you feel as though something epic transpired, and leave you wishing that more people had been there to witness it. Well, the Sundren forums are the next best thing. There is a Rumors section, and there is Roleplay Central, which are both appropriate for detailing your character&#039;s noteworthy events.&lt;br /&gt;
* DM&#039;s and players alike enjoy reading well-written, creative stories, journals, summaries, and documents. Artisitc contributions, such as poems or songs that your character might have written, are great too.&lt;br /&gt;
* It has been known to happen once in a while, that DM&#039;s will interact with, or reward you for, your IC character writing.&lt;br /&gt;
* Forum contributions also contribute towards recieving a vote from other people, as being the RPoTM (Role Player of the Month).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think History&#039;&#039;&#039;&lt;br /&gt;
* Your character obviously has a history, whether he was born in Sundren or somewhere else. Realize, though, that your character will begin at the 3rd level regardless of his or her history. Even if Bob was the mightiest Dragon slayer in his homeland, he is only going to be a level 3 when he crosses the border. Plan your character history accordingly.&lt;br /&gt;
* A creative character background is a very important thing to work on, as it provides direction for where your character might end up in the future. It adds to having a complete, well-defined concept.&lt;br /&gt;
* If your character history is posted in the Wiki, DM&#039;s have been known to interact with it, having bits and pieces resurface through IG events. Had an old arch-nemesis? If you record it, you might end up seeing him return for revenge a month or two down the road!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know your Lore&#039;&#039;&#039;&lt;br /&gt;
* There is nothing wrong with playing an ignorant character, but when a character is played by an ignorant player, some messy situations might arise. It isn&#039;t necessary to memorize every Sundarian fact in existence, but reading through a few informative pages doesn&#039;t hurt.&lt;br /&gt;
* It is good to know about important places, people, and names, so that you aren&#039;t left feeling confused when they get brought up in IC conversation. It isn&#039;t always important for your character to know, but you as a player might enjoy being &#039;&#039;in the know.&#039;&#039;&lt;br /&gt;
* If your character has a lot of skill points in things like the Crafting skills for example, you as a player should know a little bit about the materials and processes involved. It&#039;s good to know what your character knows, so that you might properly RP his abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sundren Menu&#039;&#039;&#039;&lt;br /&gt;
* While IC, you might notice that, by right-clicking your character, you can find the Sundren Menu. This is a very important tool.&lt;br /&gt;
* With the Sundren Menu, you can save your character, meaning that if there is a crash, all of the GP and XP that you had gained within a lengthly period of time will not be lost.&lt;br /&gt;
* The Sundren menu can also show you where other players are so that you might be able to find a group to RP with, if your current area has nobody to interact with. Make sure that your character actually has a logical reason to head to that area, though. As a Blackguard, don&#039;t show up at the temple of Helm just because there are a few people there - it doesn&#039;t make much sense, most often.&lt;br /&gt;
* The Menu is also capable of permanently deleting your character if you should choose such an option - be sure to think hard about that decision, though. This action is not reversable.&lt;br /&gt;
&lt;br /&gt;
==OOC Advice==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask Questions&#039;&#039;&#039;&lt;br /&gt;
* It&#039;s always better to ask. If you have a question, never be afraid to send someone a private message, or even publically post on the forums; you might discover that you aren&#039;t even the only one wanting to ask.&lt;br /&gt;
* If the matter is potentially embaressing, or you really feel that it is a terrible question for whatever your reason, you can always send the message to one of the DM&#039;s, who will always handle the situation respectfully, and keep it confidential should you desire it.&lt;br /&gt;
* Be specific with what you are asking, so as to ensure that those that are answering will be better able to provide you with an accurate answer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prove It&#039;&#039;&#039;&lt;br /&gt;
* Some questions, problems, or concerns will require some measure of proof to their validity. This isn&#039;t to doubt you as a person, but to gather the entire series of facts of a situation to guarentee that everything is handled accordingly.&lt;br /&gt;
* If the question, problem, or concern arose while IG, take a screenshot using the Print Screen key on your keyboard, and send it to a DM who will authoritatively decide what to do about it.&lt;br /&gt;
* If the issue took place through private messages on the forums, you can forward the message to a DM and have them read over the matter themselves, and respond however is necessary.&lt;br /&gt;
* Witnesses also help in confirming that something took place in a way that it shouldn&#039;t have. Don&#039;t be afraid to have other people involved send messages to DM&#039;s, as well as yourself, to back up a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community First&#039;&#039;&#039;&lt;br /&gt;
* We are a community. It may be a virtual community involving people that may never meet or interact with each other without the aid of a computer, but it is still a community. Just as in any other community, the golden rule tends to be that you should treat others the way that you would wish to be treated yourself.&lt;br /&gt;
* If you happen enjoy being abused, disrespected, and emotionally/psychologically tormented, forget the aforementioned golden rule, and treat people how you &#039;&#039;don&#039;t&#039;&#039; wish to be treated.&lt;br /&gt;
* Remember that no matter how much you may despise a character IC, they are not a representation of who the player is OOC. For that reason, it&#039;s important to remain civil and polite while on the forums, or not in character, no matter what your disposition with a particular character is.&lt;br /&gt;
* Remember, the community loves you. Probably.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhifox</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=2572</id>
		<title>Josephine Frostwhisper</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=2572"/>
		<updated>2008-09-01T13:07:38Z</updated>

		<summary type="html">&lt;p&gt;Rhifox: Added more to history, minor other changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Name:&amp;lt;/b&amp;gt; Josephine “Frostwhisper” Caranos&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Title(s):&amp;lt;/b&amp;gt; Red Wizard, Arcanist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Affiliation:&amp;lt;/b&amp;gt; Thayan Enclave in Aquor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Birthplace:&amp;lt;/b&amp;gt; Bezantur, Thay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Age:&amp;lt;/b&amp;gt; 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Race:&amp;lt;/b&amp;gt; Human&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Gender:&amp;lt;/b&amp;gt; Female&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Deity:&amp;lt;/b&amp;gt; Bane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Alignment:&amp;lt;/b&amp;gt; True Neutral (leaning Lawful, leaning Good)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;http://img357.imageshack.us/img357/9568/josephinesmallcolour04bll4.png&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Features:&amp;lt;/b&amp;gt; Josephine is short, thin, and somewhat drawn, appearing exhausted and disheveled, yet is still rather attractive, using makeup, potions, or magic to improve her appearance where possible. Her skin is tan and her short red hair is coarse, and often uncombed and messy. Since coming to Sundren and becoming a Red Wizard at the Enclave in Aquor, she has acquired black tattoos running down her back and the sides of her arms, and around her thighs and calves. She worships Bane out of fear as her patron deity, but has closeness in belief with Shar, and venerates Ilmater in desire for comfort and relief from the downtrodden life she leads.&lt;br /&gt;
&lt;br /&gt;
Josephine maintains a constant persona of exhaustion and moodiness. She generally seeks the approval of others, and tends to lose self-confidence when she feels people dislike her, and loses her temper when she feels she is being judged wrongly. Because of this, she often tries to show off, and tends to claim that she is superior to most others, especially in magic. She doesn&#039;t intentionally seek out situations to prove herself however, as she is afraid of potentially failing and ruining her reputation. As a side effect of this, she is very much a lone wolf, preferring to accomplish tasks on her own to prove that she is strong enough to not require help from others.&lt;br /&gt;
&lt;br /&gt;
Beyond the day to day social issues, Josephine&#039;s single greatest fear is death. She will not hesitate to back down from a fight and plea for her life if she feels even the slightest bit in danger of dying. She is willing to seek whatever means she can to prolong her life indefinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alignment:&amp;lt;/b&amp;gt; Josephine is good-hearted, but neutral because she lacks the conviction to do the right thing. She is afraid of death and standing up to people, so generally lets things slide and does nothing, instead choosing to ignore the things she feels are morally wrong. If she truly believed she had the power and courage to do the right thing, she would want do her best to help people, until then, however, she stands aside and lets evil happen. She feels guilty about her inability to find the courage to do the right thing, as that lack of conviction has lead to harm and death to those she feels don&#039;t deserve it, and many others have become enraged at her for her indecision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Early History&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in Thay, the Mulan girl known as Josephine Caranos was never destined for anything important. Raised in the City of a Thousand Temples, Bezantur, Josephine was exposed early on to the rich culture of Thay. A vast cosmopolitan area of religion, marketing, artwork, magic, and more, the port city of Bezantur was Thay’s largest and, after the successful business of the Guild of Foreign Trade’s Enclaves, its richest one. Josephine’s master, a Red Wizard working for the Guild of Foreign Trade, lived a decadent life filled of relaxation and pleasure. The man grew lax, fat, and lazy, and Josephine found herself able to move around in secret amongst his mansion, stumbling upon his spellbooks and arcane materials that he had begun to abandon in favor of mundane economic pursuits. It was only appropriate, then, that his rivals took advantage of his laxity, killing the wizard. Though these rivals sought his servants as slaves, Josephine instead went into hiding, stealing away with her master’s former spellbooks and arcane lore, and eventually changing her surname.&lt;br /&gt;
&lt;br /&gt;
Though Josephine went into hiding in Bezantur for a time, making her way through thievery and scavenging, she eventually stowed away aboard a foreign merchant ship. This precedent stayed with her, and she ended up drifting along for several years, staying in a city or town only so long as it took for the law to catch up with her before fleeing again for places beyond her reputation.&lt;br /&gt;
&lt;br /&gt;
All throughout this time she took magic to heart, using her master’s former spellbooks as a stepping-stone to tap into her potential. She actively sought out magical items, magic books, and friends who knew magic who could teach her how to manipulate it. Despite having no formal training, Josephine eventually managed to understand the basics, mainly out of a driven curiosity resulting from boredom, and gradually grew in her ability to manipulate the energies of the Weave.&lt;br /&gt;
&lt;br /&gt;
Of course, to the would-be disdain of most other wizards if they knew, Josephine took to Necromancy as her specialization. While usually sickened by disease and rot rather than having any kind of perverse interest in it like other Necromancers, she had become drawn to the school in order to learn to extend and preserve her own short, fragile life. She had always been afraid of death, living on the streets and away from any consolidated religion kept her from developing the same knowledge of the afterlife that many others knew, and instead she imagined her own ideas of what death was like—the end of existence, of perception, of the ability to perceive. This fear of death was also in part due to her fear of the gods, particularly of Bane, whom she came to venerate out of fear, rather than respect. To her, appeasement was a better strategy than fighting, and she was afraid that Bane would eventually come to triumph over the other gods, thus following him was far safer than following the other gods.&lt;br /&gt;
&lt;br /&gt;
Along with Necromancy, Josephine also took towards an interest in Evocation. Many commented that she was, in fact, more suited to Evocation than Necomancy, as she tended to characterize the school… being highly competitive, afraid of failure, wanting to be respected, and so on. And, like the archtype, she often had a secret (and sometimes overt) desire to test herself against other spellcasters in mage duels, where she could prove that she was better than them all.&lt;br /&gt;
&lt;br /&gt;
Josephine spent the last few years of her life drifting from city to city, meeting contacts and friends and quickly losing touch with them as she moved on once again, usually to escape the law or unsavory individuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Recent History&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After arriving in Sundren, Josephine mostly took to the background of daily affairs. She was initially invited to join the Scarlet Lions, but refused due to its combat-oriented nature.&lt;br /&gt;
&lt;br /&gt;
Early on in Sundren, Josephine spent much of her time studying magic and exploring the valley. She eventually met the wizard, Hlaine Myr, after seeing him in red robes that bore a striking resemblance to those of the Red Wizards in her homeland. Initially, however, the two were not on an ideal footing. She came to odds with Hlaine and Malaclypse Discordia, a local hedge wizard (of surprising intellect despite his sarcastic and insane exterior) after she unwittingly betrayed her specialization to Malaclypse (who was also a Necromancer, but for a far different reason). The two had little respect for her due to her goals, especially as they were both at the time acting as something equivalent to Harpers, operating on their own against the growing Banite presence in the valley, particularly the menace of the vampire Sylloven.&lt;br /&gt;
&lt;br /&gt;
Sometime later, however, Josephine and Hlaine started becoming close. Aside from Malaclypse, they were the only commonly available wizards outside of the Thayan Enclave and Hands of Mundus. The two tended to spend time discussing magic and personal issues while partaking of the scents of the Opium Den in the old Thayan Enclave in Aquor. When Hlaine took interest in watching over the newly freed Sylloven, Josephine ended up shadowing them as well.&lt;br /&gt;
&lt;br /&gt;
Eventually, due to Josephine and Hlaine’s time spent in the Thayan Enclave, they were both identified and targeted for potential invitation—-Josephine for her Mulan heritage, and Hlaine for his arcane aptitude. For both, it was a momentous occasion—-for Josephine, becoming a Red Wizard was the pinnacle status of her homeland, while for Hlaine he was a non-Thayan being granted the immense honor of being inducted into the usually exclusive Red Wizards. The Master of Transmutation, Tharkosil Kasz, set up a widely advertised duel between Josephine and his apprentice at the Gate of the Sunderer. Unknown to her or Hlaine, however, was that the duel was an entry test in reacting to unforeseen developments, as at the last moment Tharkosil ordered Hlaine to face the apprentice, instead of Josephine. Josephine instead was granted membership purely for her heritage, while only Hlaine had to earn it through the trial by combat. And earn it he did, as Hlaine demonstrated his clear superiority of the arcane by defeating Tharkosil’s apprentice with a single Fireball.&lt;br /&gt;
&lt;br /&gt;
Following their initiation into the order, Josephine and Hlaine became much closer despite initial attempts by the Enclave Masters to play them against each other. Though they were both told that only one could advance to the rank of Arcanist, they still helped each other on their individual assignments, which ultimately proved satisfactory to the Masters.&lt;br /&gt;
&lt;br /&gt;
Josephine&#039;s promotion came first, when she approached the Enclave one night after spending time in Sundren city. Upon entering, she was immediately struck by the realization that the Enclave was under attack. She immediately began placing wards and uncovered one of the assailants under an invisibility spell: Malaclypse Discordia. She and Malaclypse engaged in a brief fight, albeit Josephine held back initially, until Malaclypse fled after Akratan Harkonos, the Enclave&#039;s current Master of Necromancy, approached with a small pack of gnolls to assist her. The two immediately went outside and attempted to track the man, but he had managed to escape.&lt;br /&gt;
&lt;br /&gt;
When they returned to the Enclave, Harkonos, half-blinded from the assault, ordered Josephine to put the slaves to work on cleaning up the mess, make sure none were trying to escape, and then to dispose of the body of Malaclypse&#039;s associate who had fallen in the attack, the Harper Taylor Windhurst. During this time, Malaclypse had snuck back into the Enclave, and while Josephine was dragging the body away, grabbed it and pulled it away from her. Both she and Harkonos engaged him, and this time managed to subdue him. He was bound and thrown unconscious into one of the holding cells.&lt;br /&gt;
&lt;br /&gt;
During the cleanup, however, it was discovered that Taylor had bound a set of bombs to his body. The Enclave was evacuated, but the bombs managed to go off and damage a sizable portion of the facility, necessitating the reconstruction efforts that lead to Aquor&#039;s current, much larger, Enclave.&lt;br /&gt;
&lt;br /&gt;
Following the event, Harkonos promoted Josephine to full Arcanist for her assistance in fending off the attack and aiding in the capture of Malaclypse.&lt;br /&gt;
&lt;br /&gt;
A few days later, reconstruction began, placed under the command of Sethryn Khal, the Khazark&#039;s brother. After a brief introduction to Sethryn, Josephine was ordered to interrogate Malaclypse and find out if there had been any others involved in the attack. Obviously, Malaclypse did not divulge any names, and instead took the opportunity to debate Josephine&#039;s decisions, to decry the cruelty of the Red Wizards and the hole Josephine was digging herself into by serving them. Though she reacted harshly towards the elf, she couldn&#039;t help but agreeing deep down with his assessments. Master Khal then entered and proceeded to torture Malaclypse and leave him half-dead before ordering Josephine to dispose of the body. The torture only served to headline Malaclypse&#039;s arguments regarding the Red Wizards, and she felt inclined to help him escape. Instead of burning his body, as she was ordered, she handed it off to the half-elf ranger, Myrddin, a friend of Malaclypse&#039;s, and then lied and informed Sethryn that she had done as he commanded.&lt;br /&gt;
&lt;br /&gt;
She initially kept the situation to herself, but a few days later she told Hlaine what she had done. He had been sympathetic, but told her that it was a very stupid decision. &lt;br /&gt;
&lt;br /&gt;
After further attacks against the Enclave, including attacks against both Hlaine and Josephine, the Masters found out that Malaclypse was still alive. Enraged (or at least, as enraged as a Jergalite could be), Harkonos ordered the Divination Master, Tao, to scry Josephine to discover the truth. Tao&#039;s findings were revealing, and Josephine pleaded forgiveness. Harkonos wanted extensive punishment, but Master Tao convinced him to stay his hand. Instead, Josephine was ordered to find and kill Malaclypse, and that she would not get another chance. That very night, Josephine and Hlaine set out to find Malaclypse, and, by sheer chance stumbling across him in Viridale, proceeded to kill him.&lt;br /&gt;
&lt;br /&gt;
[to be completed]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Present&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Josephine has struggled ever since Hlaine&#039;s departure from Sundren. As not only her closest, but one of her only friends in the valley, Hlaine&#039;s leaving has left Josephine feeling deserted and abandoned. As the activities of the Red Wizards grow darker and Banite threats rise, Josephine has found herself devoid of motivation to care about it all. The walls of the Thayan Enclave have taken a much more threatening demeanor to her, and she feels trapped, unable to share her concerns with understanding souls.&lt;br /&gt;
&lt;br /&gt;
She has kept to herself for the past several months, trying to avoid the other Red Wizards in the Enclave while keeping busy with paperwork and enchanting duties. Recently she traveled to one of the smaller Enclaves near Icewind Dale in order to deliver some supplies and materials, but this journey did little to improve her spirit, and now that she is back she has fallen once again into the same rut, hiding in the background as she tries to steer clear of the darker, crueler activities of her Red Wizard peers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Significant Relationships&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hlaine Myr]]: Josephine has had a close relationship with Hlaine since she first entered the valley. Though they never progressed to a romantic relationship, Josephine confided in Hlaine more than anyone else, and she considered him her best friend. The two grew close, especially when they both impressed themselves into the Red Wizard Enclave of Aquor at the same time. Though the masters had originally played them against each other, they found it more productive to work together, a sentiment the masters surprisingly agreed with, and they were both promoted to full Arcanist within a few days of each other. When Hlaine decided to leave the Red Wizards to pursue his own goals, Josephine was crushed, especially after his departure from Sundren. She has found it very difficult to recover.&lt;br /&gt;
&lt;br /&gt;
[[Kaldaris Kelenvale]]: Josephine found a friendly companionship in the eccentric wizard Kaldaris, and she first came to know him after he had requested aid from the Thayan Enclave in dealing with a group of beings known as Lawyers, whom had framed Kaldaris in the destruction of his home village years prior. Josephine and Hlaine were placed on the &#039;case&#039; by Mistress Tao, and Josephine ended up working as Kaldaris’ barrister in a trial with the Lawyers, where she proved Kaldaris’ innocence. After that incident, she began spending more time with the man, and for some time she, Kaldaris, and Hlaine were often seen together. When Kaldaris joined the Hands of Mundus, Josephine and Hlaine maintained good relations with him, despite the rivalry between the Hands and the Red Wizards, and they aided Kaldaris in the brief civil war between the Right and Left Hands.&lt;br /&gt;
&lt;br /&gt;
[[Milo]]: Josephine had a brief romantic relationship with the Tiefling, Milo. She initially saw the relationship as only physical at first, but eventually found herself returning Milo’s affection. She was often very protective of the Tiefling, and even stood up against Master Akratan Harkonos when he had desired to perform experiments on him, allowing Milo’s friend, the Stormlord Deidrick, to rescue him. Despite their relationship, however, Josephine always felt more for Hlaine than Milo, and though she still cared for him, eventually broke it off, telling him that she couldn’t be what he wanted her to be.&lt;br /&gt;
&lt;br /&gt;
[[Tao]]: Josephine has had a rocky relationship with the Divination Mistress, Tao. She sees Tao as almost a mother figure to her, but when Tao tried to be protective of her when she made choices that Tao disapproved of, Josephine lashed out at her and their relationship briefly became hostile. Eventually, however, they came together again and Josephine apologized to her. When Tao subconsciously tried to kill herself due to the effects her Divination had on her ability to sleep, Josephine was devastated, and found herself fearing for Tao’s wellbeing. However, after Hlaine’s departure and the gradual shift of Tao’s behaviour, likely due to the effects her Divination had on her mental condition, Josephine has fallen out of touch with her. Now, relations are strained, and Josephine once again feels that Tao has betrayed and deserted her.&lt;br /&gt;
&lt;br /&gt;
[[Hadavi]]: Josephine became close to the vampire Hadavi in secret early in her stay in the valley. Though Hadavi was seen as evil by most others in Sundren, Josephine found herself caring for the vampire’s tragic existence after Hadavi confided in her. Like Tao, Josephine saw Hadavi as a mother-figure, and felt she could become close to her despite her fear of her. When Hadavi was freed from Colibrus’ service and her entire memory of her unlife erased, Josephine found herself upset and angry, unwilling to let go of the Hadavi that she knew even if it meant her freedom. When Colibrus killed Hadavi in Viridale shortly after, Josephine fell into a brief depression.&lt;br /&gt;
&lt;br /&gt;
[[Stephano Reynolt]]: Josephine had a brief romantic relationship with the thief, Stephano, and despite the hostility between his thieves and the Red Wizards, Josephine continued to see him. She took part in some Stephano&#039;s underground activities, but was unwilling to leave the Red Wizards or become a devout of Mask, as Stephano wanted. Due in part to the negative beliefs many of Stephano’s companions had of her and the continuing hardships of maintaining a relationship with him, they stopped seeing each other, and Josephine does not know what has become of him since.&lt;br /&gt;
&lt;br /&gt;
[[Malaclypse Discordia]]: Though Josephine and Malaclypse never saw eye to eye, Josephine always had a respect for him. Because of his disapproval of her, she found herself both hating him and hurt. While she masked herself in a façade of anger towards &amp;quot;Sir&amp;quot; Malaclypse, in truth, she wanted his approval and friendship. When he attacked the Thayan Enclave and she was ordered to deal with him, she instead found herself finally having a personal talk with him. Though she defended her associations and goals vehemently, Malaclypse’s weakened state left him without his usual biting sarcasm, and Josephine found herself taken aback by his words when he told her that he actually respected her and believed she could be something more, something better, than what she was. When Master Sethryn Khal interrupted their talk and nearly killed Malaclypse, Josephine let his words sink in deeper. Though she was ordered to dispose of his body, Josephine instead tried to do what was right and helped him escape at risk to her position with the Red Wizards. Unfortunately, after he began making more attacks on the Enclave, she was found out, and ordered to apprehend and kill him. Ultimately, she tracked Malaclypse to Viridale Forest, and with a heavy heart, ended his life. She has never forgiven herself for this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Miscellaneous&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[to be completed]&lt;/div&gt;</summary>
		<author><name>Rhifox</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=2566</id>
		<title>Josephine Frostwhisper</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=2566"/>
		<updated>2008-08-30T03:57:28Z</updated>

		<summary type="html">&lt;p&gt;Rhifox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Name:&amp;lt;/b&amp;gt; Josephine “Frostwhisper” Caranos&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Title(s):&amp;lt;/b&amp;gt; Red Wizard, Arcanist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Affiliation:&amp;lt;/b&amp;gt; Thayan Enclave in Aquor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Birthplace:&amp;lt;/b&amp;gt; Bezantur, Thay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Age:&amp;lt;/b&amp;gt; 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Race:&amp;lt;/b&amp;gt; Human&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Gender:&amp;lt;/b&amp;gt; Female&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Deity:&amp;lt;/b&amp;gt; Bane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Alignment:&amp;lt;/b&amp;gt; True Neutral (leaning Lawful, leaning Good)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;http://img357.imageshack.us/img357/9568/josephinesmallcolour04bll4.png&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Features:&amp;lt;/b&amp;gt; Josephine is short, thin, and somewhat drawn, appearing exhausted and disheveled, yet is still rather attractive, using makeup, potions, or magic to improve her appearance where possible. Her skin is tan and her short red hair is coarse, and often uncombed and messy. Since coming to Sundren and becoming a Red Wizard at the Enclave in Aquor, she has acquired black tattoos running down her back and the sides of her arms, and around her thighs and calves. She worships Bane out of fear as her patron deity, but has closeness in belief with Shar, and venerates Ilmater in desire for comfort and relief from the downtrodden life she leads.&lt;br /&gt;
&lt;br /&gt;
Josephine maintains a constant persona of exhaustion and moodiness, and is quick to anger when things go wrong or over insults against her. At all other times, she keeps a sycophantic attitude, preferring to please everyone around her and do what they say, especially those who have real control over her in some manner. She keeps this attitude even if the people she is trying to please hate her, and is quick to place the blame for a sour relationship on herself rather than the other person. She is a perfectionist when surrounded by social situations, however, and treats them as a competition at all times. Any time she is given the chance to show off and be the best, she will either prove it if she knows she can, or hide from it altogether and lash out at herself for failing if she knows she can’t. She prefers that other people do not see her as weak even though she believes she is, and prefers to work on her own problems by herself.&lt;br /&gt;
&lt;br /&gt;
Josephine spends much of her time indulging in drugs, reading, studying magic, sleeping, or otherwise distracting herself as much as possible. She is exceedingly afraid of death, and seeks to find whatever means she can to prolong her life indefinitely.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alignment:&amp;lt;/b&amp;gt; Josephine is good-hearted, but neutral because she lacks the conviction to do the right thing. She is afraid of death and standing up to people, so generally lets things slide and does nothing, instead choosing to ignore the things she feels are morally wrong. If she truly believed she had the power and courage to do the right thing, she would want do her best to help people, until then, however, she stands aside and lets evil happen. She feels guilty about her inability to find the courage to do the right thing, as that lack of conviction has lead to harm and death to those she feels don&#039;t deserve it, and many others have become enraged at her for her indecision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Early History&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in Thay, the Mulan girl known as Josephine Caranos was never destined for anything important. Raised in the City of a Thousand Temples, Bezantur, Josephine was exposed early on to the rich culture of Thay. A vast cosmopolitan area of religion, marketing, artwork, magic, and more, the port city of Bezantur was Thay’s largest and, after the successful business of the Guild of Foreign Trade’s Enclaves, its richest one. Josephine’s master, a Red Wizard working for the Guild of Foreign Trade, lived a decadent life filled of relaxation and pleasure. The man grew lax, fat, and lazy, and Josephine found herself able to move around in secret amongst his mansion, stumbling upon his spellbooks and arcane materials that he had begun to abandon in favor of mundane economic pursuits. It was only appropriate, then, that his rivals took advantage of his laxity, killing the wizard. Though these rivals sought his servants as slaves, Josephine instead went into hiding, stealing away with her master’s former spellbooks and arcane lore, and eventually changing her surname.&lt;br /&gt;
&lt;br /&gt;
Though Josephine went into hiding in Bezantur for a time, making her way through thievery and scavenging, she eventually stowed away aboard a foreign merchant ship. This precedent stayed with her, and she ended up drifting along for several years, staying in a city or town only so long as it took for the law to catch up with her before fleeing again for places beyond her reputation.&lt;br /&gt;
&lt;br /&gt;
All throughout this time she took magic to heart, using her master’s former spellbooks as a stepping-stone to tap into her potential. She actively sought out magical items, magic books, and friends who knew magic who could teach her how to manipulate it. Despite having no formal training, Josephine eventually managed to understand the basics, mainly out of a driven curiosity resulting from boredom, and gradually grew in her ability to manipulate the energies of the Weave.&lt;br /&gt;
&lt;br /&gt;
Of course, to the would-be disdain of most other wizards if they knew, Josephine took to Necromancy as her specialization. While usually sickened by disease and rot rather than having any kind of perverse interest in it like other Necromancers, she had become drawn to the school in order to learn to extend and preserve her own short, fragile life. She had always been afraid of death, living on the streets and away from any consolidated religion kept her from developing the same knowledge of the afterlife that many others knew, and instead she imagined her own ideas of what death was like—the end of existence, of perception, of the ability to perceive. This fear of death was also in part due to her fear of the gods, particularly of Bane, whom she came to venerate out of fear, rather than respect. To her, appeasement was a better strategy than fighting, and she was afraid that Bane would eventually come to triumph over the other gods, thus following him was far safer than following the other gods.&lt;br /&gt;
&lt;br /&gt;
Along with Necromancy, Josephine also took towards an interest in Evocation. Many commented that she was, in fact, more suited to Evocation than Necomancy, as she tended to characterize the school… being highly competitive, afraid of failure, wanting to be respected, and so on. And, like the archtype, she often had a secret (and sometimes overt) desire to test herself against other spellcasters in mage duels, where she could prove that she was better than them all.&lt;br /&gt;
&lt;br /&gt;
Josephine spent the last few years of her life drifting from city to city, meeting contacts and friends and quickly losing touch with them as she moved on once again, usually to escape the law or unsavory individuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Recent History&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After arriving in Sundren, Josephine mostly took to the background of daily affairs. She was initially invited to join the Scarlet Lions, but refused due to its combat-oriented nature.&lt;br /&gt;
&lt;br /&gt;
Early on in Sundren, Josephine spent much of her time studying magic and exploring the valley. She eventually met the wizard, Hlaine Myr, after seeing him in red robes that bore a striking resemblance to those of the Red Wizards in her homeland. Initially, however, the two were not on an ideal footing. She came to odds with Hlaine and Malaclypse Discordia, a local hedge wizard (of surprising intellect despite his sarcastic and insane exterior) after she unwittingly betrayed her specialization to Malaclypse (who was also a Necromancer, but for a far different reason). The two had little respect for her due to her goals, especially as they were both at the time acting as something equivalent to Harpers, operating on their own against the growing Banite presence in the valley, particularly the menace of the vampire Sylloven.&lt;br /&gt;
&lt;br /&gt;
Sometime later, however, Josephine and Hlaine started becoming close. Aside from Malaclypse, they were the only commonly available wizards outside of the Thayan Enclave and Hands of Mundus. The two tended to spend time discussing magic and personal issues while partaking of the scents of the Opium Den in the old Thayan Enclave in Aquor. When Hlaine took interest in watching over the newly freed Sylloven, Josephine ended up shadowing them as well.&lt;br /&gt;
&lt;br /&gt;
Eventually, due to Josephine and Hlaine’s time spent in the Thayan Enclave, they were both identified and targeted for potential invitation—-Josephine for her Mulan heritage, and Hlaine for his arcane aptitude. For both, it was a momentous occasion—-for Josephine, becoming a Red Wizard was the pinnacle status of her homeland, while for Hlaine he was a non-Thayan being granted the immense honor of being inducted into the usually exclusive Red Wizards. The Master of Transmutation, Tharkosil Kasz, set up a widely advertised duel between Josephine and his apprentice at the Gate of the Sunderer. Unknown to her or Hlaine, however, was that the duel was an entry test in reacting to unforeseen developments, as at the last moment Tharkosil ordered Hlaine to face the apprentice, instead of Josephine. Josephine instead was granted membership purely for her heritage, while only Hlaine had to earn it through the trial by combat. And earn it he did, as Hlaine demonstrated his clear superiority of the arcane by defeating Tharkosil’s apprentice with a single Fireball.&lt;br /&gt;
&lt;br /&gt;
[to be completed]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Present&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[to be completed]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Significant Relationships&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hlaine Myr]]: Josephine has had a close relationship with Hlaine since she first entered the valley. Though they never progressed to a romantic relationship, Josephine confided in Hlaine more than anyone else, and she considered him her best friend. The two grew close, especially when they both impressed themselves into the Red Wizard Enclave of Aquor at the same time. Though the masters had originally played them against each other, they found it more productive to work together, a sentiment the masters surprisingly agreed with, and they were both promoted to full Arcanist within a few days of each other. When Hlaine decided to leave the Red Wizards to pursue his own goals, Josephine was crushed, especially after his departure from Sundren. She has found it very difficult to recover.&lt;br /&gt;
&lt;br /&gt;
[[Kaldaris Kelenvale]]: Josephine found a friendly companionship in the eccentric wizard Kaldaris, and she first came to know him after he had requested aid from the Thayan Enclave in dealing with a group of beings known as Lawyers, whom had framed Kaldaris in the destruction of his home village years prior. Josephine and Hlaine were placed on the &#039;case&#039; by Mistress Tao, and Josephine ended up working as Kaldaris’ barrister in a trial with the Lawyers, where she proved Kaldaris’ innocence. After that incident, she began spending more time with the man, and for some time she, Kaldaris, and Hlaine were often seen together. When Kaldaris joined the Hands of Mundus, Josephine and Hlaine maintained good relations with him, despite the rivalry between the Hands and the Red Wizards, and they aided Kaldaris in the brief civil war between the Right and Left Hands.&lt;br /&gt;
&lt;br /&gt;
[[Milo]]: Josephine had a brief romantic relationship with the Tiefling, Milo. She initially saw the relationship as only physical at first, but eventually found herself returning Milo’s affection. She was often very protective of the Tiefling, and even stood up against Master Akratan Harkonos when he had desired to perform experiments on him, allowing Milo’s friend, the Stormlord Deidrick, to rescue him. Despite their relationship, however, Josephine always felt more for Hlaine than Milo, and though she still cared for him, eventually broke it off, telling him that she couldn’t be what he wanted her to be.&lt;br /&gt;
&lt;br /&gt;
[[Tao]]: Josephine has had a rocky relationship with the Divination Mistress, Tao. She sees Tao as almost a mother figure to her, but when Tao tried to be protective of her when she made choices that Tao disapproved of, Josephine lashed out at her and their relationship briefly became hostile. Eventually, however, they came together again and Josephine apologized to her. When Tao subconsciously tried to kill herself due to the effects her Divination had on her ability to sleep, Josephine was devastated, and found herself fearing for Tao’s wellbeing. However, after Hlaine’s departure and the gradual shift of Tao’s behaviour, likely due to the effects her Divination had on her mental condition, Josephine fell out of touch with her.&lt;br /&gt;
&lt;br /&gt;
[[Hadavi]]: Josephine became close to the vampire Hadavi in secret early in her stay in the valley. Though Hadavi was seen as evil by most others in Sundren, Josephine found herself caring for the vampire’s tragic existence after Hadavi confided in her. Like Tao, Josephine saw Hadavi as a mother-figure, and felt she could become close to her despite her fear of her. When Hadavi was freed from Colibrus’ service and her entire memory of her unlife erased, Josephine found herself upset and angry, unwilling to let go of the Hadavi that she knew even if it meant her freedom. When Colibrus killed Hadavi in Viridale shortly after, Josephine fell into a brief depression.&lt;br /&gt;
&lt;br /&gt;
[[Stephano Reynolt]]: Josephine had a brief romantic relationship with the thief, Stephano, and despite the hostility between his thieves and the Red Wizards, Josephine continued to see him. She took part in some Stephano&#039;s underground activities, but was unwilling to leave the Red Wizards or become a devout of Mask, as Stephano wanted. Due in part to the negative beliefs many of Stephano’s companions had of her and the continuing hardships of maintaining a relationship with him, they stopped seeing each other, and Josephine does not know what has become of him since.&lt;br /&gt;
&lt;br /&gt;
[[Malaclypse Discordia]]: Though Josephine and Malaclypse never saw eye to eye, Josephine always had a respect for him. Because of his disapproval of her, she found herself both hating him and hurt. While she masked herself in a façade of anger towards &amp;quot;Sir&amp;quot; Malaclypse, in truth, she wanted his approval and friendship. When he attacked the Thayan Enclave and she was ordered to deal with him, she instead found herself finally having a personal talk with him. Though she defended her associations and goals vehemently, Malaclypse’s weakened state left him without his usual biting sarcasm, and Josephine found herself taken aback by his words when he told her that he actually respected her and believed she could be something more, something better, than what she was. When Master Sethryn Khal interrupted their talk and nearly killed Malaclypse, Josephine let his words sink in deeper. Though she was ordered to dispose of his body, Josephine instead tried to do what was right and helped him escape at risk to her position with the Red Wizards. Unfortunately, after he began making more attacks on the Enclave, she was found out, and ordered to apprehend and kill him. Ultimately, she tracked Malaclypse to Viridale Forest, and with a heavy heart, ended his life. She has never forgiven herself for this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Miscellaneous&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[to be completed]&lt;/div&gt;</summary>
		<author><name>Rhifox</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=2555</id>
		<title>Josephine Frostwhisper</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=2555"/>
		<updated>2008-08-28T11:27:48Z</updated>

		<summary type="html">&lt;p&gt;Rhifox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;B&amp;gt;Name:&amp;lt;/b&amp;gt; Josephine “Frostwhisper” Caranos&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Title(s):&amp;lt;/b&amp;gt; Red Wizard, Arcanist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Affiliation:&amp;lt;/b&amp;gt; Thayan Enclave in Aquor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Birthplace:&amp;lt;/b&amp;gt; Bezantur, Thay&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Age:&amp;lt;/b&amp;gt; 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Race:&amp;lt;/b&amp;gt; Human&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Gender:&amp;lt;/b&amp;gt; Female&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Deity:&amp;lt;/b&amp;gt; Bane&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Alignment:&amp;lt;/b&amp;gt; True Neutral&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;http://img357.imageshack.us/img357/9568/josephinesmallcolour04bll4.png&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Features:&amp;lt;/b&amp;gt; Josephine is short, thin, and somewhat drawn, appearing exhausted and disheveled, yet is still rather attractive, using makeup, potions, or magic to improve her appearance where possible. Her skin is tan and her short red hair is coarse, and often uncombed and messy. Since coming to Sundren and becoming a Red Wizard at the Enclave in Aquor, she has acquired black tattoos running down her back and the sides of her arms, and around her thighs and calves. She worships Bane out of fear as her patron deity, but has closeness in belief with Shar, and venerates Ilmater in desire for comfort and relief from the downtrodden life she leads.&lt;br /&gt;
&lt;br /&gt;
Josephine maintains a constant persona of exhaustion and moodiness, and is quick to anger when things go wrong or over insults against her. At all other times, she keeps a sycophantic attitude, preferring to please everyone around her and do what they say, especially those who have real control over her in some manner. She keeps this attitude even if the people she is trying to please hate her, and is quick to place the blame for a sour relationship on herself rather than the other person. She is a perfectionist when surrounded by social situations, however, and treats them as a competition at all times. Any time she is given the chance to show off and be the best, she will either prove it if she knows she can, or hide from it altogether and lash out at herself for failing if she knows she can’t. She prefers that other people do not see her as weak even though she believes she is, and prefers to work on her own problems by herself. Though she rarely does actually fix her own problems, and indeed rarely tries at all, she would rather fail on her own than succeed with the help of others.&lt;br /&gt;
&lt;br /&gt;
Josephine spends much of her time indulging in drugs, reading, studying magic, sleeping, or otherwise distracting herself as much as possible. She is exceedingly afraid of death, and seeks to find whatever means she can to prolong her life indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Early History&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Born in Thay, the Mulan girl known as Josephine Caranos was never destined for anything important. Raised in the City of a Thousand Temples, Bezantur, Josephine was exposed early on to the rich culture of Thay. A vast cosmopolitan area of religion, marketing, artwork, magic, and more, the port city of Bezantur was Thay’s largest and, after the successful business of the Guild of Foreign Trade’s Enclaves, its richest one. Josephine’s master, a Red Wizard working for the Guild of Foreign Trade, lived a decadent life filled of relaxation and pleasure. The man grew lax, fat, and lazy, and Josephine found herself able to move around in secret amongst his mansion, stumbling upon his spellbooks and arcane materials that he had begun to abandon in favor of mundane economic pursuits. It was only appropriate, then, that his rivals took advantage of his laxity, killing the wizard. Though these rivals sought his servants as slaves, Josephine instead went into hiding, stealing away with her master’s former spellbooks and arcane lore, and eventually changing her surname.&lt;br /&gt;
&lt;br /&gt;
Though Josephine went into hiding in Bezantur for a time, making her way through thievery and scavenging, she eventually stowed away aboard a foreign merchant ship. This precedent stayed with her, and she ended up drifting along for several years, staying in a city or town only so long as it took for the law to catch up with her before fleeing again for places beyond her reputation.&lt;br /&gt;
&lt;br /&gt;
All throughout this time she took magic to heart, using her master’s former spellbooks as a stepping-stone to tap into her potential. She actively sought out magical items, magic books, and friends who knew magic who could teach her how to manipulate it. Despite having no formal training, Josephine eventually managed to understand the basics, mainly out of a driven curiosity resulting from boredom, and gradually grew in her ability to manipulate the energies of the Weave.&lt;br /&gt;
&lt;br /&gt;
Of course, to the would-be disdain of most other wizards if they knew, Josephine took to Necromancy as her specialization. While usually sickened by disease and rot rather than having any kind of perverse interest in it like other Necromancers, she had become drawn to the school in order to learn to extend and preserve her own short, fragile life. She had always been afraid of death, living on the streets and away from any consolidated religion kept her from developing the same knowledge of the afterlife that many others knew, and instead she imagined her own ideas of what death was like—the end of existence, of perception, of the ability to perceive. This fear of death was also in part due to her fear of the gods, particularly of Bane, whom she came to venerate out of fear, rather than respect. To her, appeasement was a better strategy than fighting, and she was afraid that Bane would eventually come to triumph over the other gods, thus following him was far safer than following the other gods.&lt;br /&gt;
&lt;br /&gt;
Along with Necromancy, Josephine also took towards an interest in Evocation. Many commented that she was, in fact, more suited to Evocation than Necomancy, as she tended to characterize the school… being highly competitive, afraid of failure, wanting to be respected, and so on. And, like the archtype, she often had a secret (and sometimes overt) desire to test herself against other spellcasters in mage duels, where she could prove that she was better than them all.&lt;br /&gt;
&lt;br /&gt;
Josephine spent the last few years of her life drifting from city to city, meeting contacts and friends and quickly losing touch with them as she moved on once again, usually to escape the law or unsavory individuals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Recent History&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After arriving in Sundren, Josephine mostly took to the background of daily affairs. She was initially invited to join the Scarlet Lions, but refused due to its combat-oriented nature.&lt;br /&gt;
&lt;br /&gt;
Early on in Sundren, Josephine spent much of her time studying magic and exploring the valley. She eventually met the wizard, Hlaine Myr, after seeing him in red robes that bore a striking resemblance to those of the Red Wizards in her homeland. Initially, however, the two were not on an ideal footing. She came to odds with Hlaine and Malaclypse Discordia, a local hedge wizard (of surprising intellect despite his sarcastic and insane exterior) after she unwittingly betrayed her specialization to Malaclypse (who was also a Necromancer, but for a far different reason). The two had little respect for her due to her goals, especially as they were both at the time acting as something equivalent to Harpers, operating on their own against the growing Banite presence in the valley, particularly the menace of the vampire Sylloven.&lt;br /&gt;
&lt;br /&gt;
Sometime later, however, Josephine and Hlaine started becoming close. Aside from Malaclypse, they were the only commonly available wizards outside of the Thayan Enclave and Hands of Mundus. The two tended to spend time discussing magic and personal issues while partaking of the scents of the Opium Den in the old Thayan Enclave in Aquor. When Hlaine took interest in watching over the newly freed Sylloven, Josephine ended up shadowing them as well.&lt;br /&gt;
&lt;br /&gt;
Eventually, due to Josephine and Hlaine’s time spent in the Thayan Enclave, they were both identified and targeted for potential invitation—-Josephine for her Mulan heritage, and Hlaine for his arcane aptitude. For both, it was a momentous occasion—-for Josephine, becoming a Red Wizard was the pinnacle status of her homeland, while for Hlaine he was a non-Thayan being granted the immense honor of being inducted into the usually exclusive Red Wizards. The Master of Transmutation, Tharkosil Kasz, set up a widely advertised duel between Josephine and his apprentice at the Gate of the Sunderer. Unknown to her or Hlaine, however, was that the duel was an entry test in reacting to unforeseen developments, as at the last moment Tharkosil ordered Hlaine to face the apprentice, instead of Josephine. Josephine instead was granted membership purely for her heritage, while only Hlaine had to earn it through the trial by combat. And earn it he did, as Hlaine demonstrated his clear superiority of the arcane by defeating Tharkosil’s apprentice with a single Fireball.&lt;br /&gt;
&lt;br /&gt;
[to be completed]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Present&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[to be completed]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Significant Relationships&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Hlaine Myr]]: Josephine has had a close relationship with Hlaine since she first entered the valley. Though they never progressed to a romantic relationship, Josephine confided in Hlaine more than anyone else, and she considered him her best friend. The two grew close, especially when they both impressed themselves into the Red Wizard Enclave of Aquor at the same time. Though the masters had originally played them against each other, they found it more productive to work together, a sentiment the masters surprisingly agreed with, and they were both promoted to full Arcanist within a few days of each other. When Hlaine decided to leave the Red Wizards to pursue his own goals, Josephine was crushed, especially after his departure from Sundren. She has found it very difficult to recover.&lt;br /&gt;
&lt;br /&gt;
[[Kaldaris Kelenvale]]: Josephine found a friendly companionship in the eccentric wizard Kaldaris, and she first came to know him after he had requested aid from the Thayan Enclave in dealing with a group of beings known as Lawyers, whom had framed Kaldaris in the destruction of his home village years prior. Josephine and Hlaine were placed on the &#039;case&#039; by Mistress Tao, and Josephine ended up working as Kaldaris’ barrister in a trial with the Lawyers, where she proved Kaldaris’ innocence. After that incident, she began spending more time with the man, and for some time she, Kaldaris, and Hlaine were often seen together. When Kaldaris joined the Hands of Mundus, Josephine and Hlaine maintained good relations with him, despite the rivalry between the Hands and the Red Wizards, and they aided Kaldaris in the brief civil war between the Right and Left Hands.&lt;br /&gt;
&lt;br /&gt;
[[Milo]]: Josephine had a brief romantic relationship with the Tiefling, Milo. She initially saw the relationship as only physical at first, but eventually found herself returning Milo’s affection. She was often very protective of the Tiefling, and even stood up against Master Akratan Harkonos when he had desired to perform experiments on him, allowing Milo’s friend, the Stormlord Deidrick, to rescue him. Despite their relationship, however, Josephine always felt more for Hlaine than Milo, and though she still cared for him, eventually broke it off, telling him that she couldn’t be what he wanted her to be.&lt;br /&gt;
&lt;br /&gt;
[[Tao]]: Josephine has had a rocky relationship with the Divination Mistress, Tao. She sees Tao as almost a mother figure to her, but when Tao tried to be protective of her when she made choices that Tao disapproved of, Josephine lashed out at her and their relationship briefly became hostile. Eventually, however, they came together again and Josephine apologized to her. When Tao subconsciously tried to kill herself due to the effects her Divination had on her ability to sleep, Josephine was devastated, and found herself fearing for Tao’s wellbeing. However, after Hlaine’s departure and the gradual shift of Tao’s behaviour, likely due to the effects her Divination had on her mental condition, Josephine fell out of touch with her.&lt;br /&gt;
&lt;br /&gt;
[[Hadavi]]: Josephine became close to the vampire Hadavi in secret early in her stay in the valley. Though Hadavi was seen as evil by most others in Sundren, Josephine found herself caring for the vampire’s tragic existence after Hadavi confided in her. Like Tao, Josephine saw Hadavi as a mother-figure, and felt she could become close to her despite her fear of her. When Hadavi was freed from Colibrus’ service and her entire memory of her unlife erased, Josephine found herself upset and angry, unwilling to let go of the Hadavi that she knew even if it meant her freedom. When Colibrus killed Hadavi in Viridale shortly after, Josephine fell into a brief depression.&lt;br /&gt;
&lt;br /&gt;
[[Stephano Reynolt]]: Josephine had a brief romantic relationship with the thief, Stephano, and despite the hostility between his thieves and the Red Wizards, Josephine continued to see him. She took part in some Stephano&#039;s underground activities, but was unwilling to leave the Red Wizards or become a devout of Mask, as Stephano wanted. Due in part to the negative beliefs many of Stephano’s companions had of her and the continuing hardships of maintaining a relationship with him, they stopped seeing each other, and Josephine does not know what has become of him since.&lt;br /&gt;
&lt;br /&gt;
[[Malaclypse Discordia]]: Though Josephine and Malaclypse never saw eye to eye, Josephine always had a respect for him. Because of his disapproval of her, she found herself both hating him and hurt. While she masked herself in a façade of anger towards &amp;quot;Sir&amp;quot; Malaclypse, in truth, she wanted his approval and friendship. When he attacked the Thayan Enclave and she was ordered to deal with him, she instead found herself finally having a personal talk with him. Though she defended her associations and goals vehemently, Malaclypse’s weakened state left him without his usual biting sarcasm, and Josephine found herself taken aback by his words when he told her that he actually respected her and believed she could be something more, something better, than what she was. When Master Sethryn Khal interrupted their talk and nearly killed Malaclypse, Josephine let his words sink in deeper. Though she was ordered to dispose of his body, Josephine instead tried to do what was right and helped him escape at risk to her position with the Red Wizards. Unfortunately, after he began making more attacks on the Enclave, she was found out, and ordered to apprehend and kill him. Ultimately, she tracked Malaclypse to Viridale Forest, and with a heavy heart, ended his life. She has never forgiven herself for this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Miscellaneous&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[to be completed]&lt;/div&gt;</summary>
		<author><name>Rhifox</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=2554</id>
		<title>Character Bios</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=2554"/>
		<updated>2008-08-28T08:43:13Z</updated>

		<summary type="html">&lt;p&gt;Rhifox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
NOTE: Character names in &#039;&#039;italics&#039;&#039; denote NPC status.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Adalia| Adalia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aseir sar Aencar| Aencar, Aseir sar ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rand Aers| Aers, Rand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirumoto Akagi| Akagi, Mirumoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akodo|Akodo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elith Alow | Alow, Elith]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lida Angelfen | Angelfen, Lida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keth Archonis| Archonis, Keth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thain Axbreaker| Axebreaker, Thain]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;[[Balthasar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Allendale Beryl|Beryl, Allendale]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blake Kathryn|Blake, Kathryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elix Bloodfeather| Bloodfeather, Elix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[the Ice Hag Braghuru|Braghuru the Ice Hag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brendt, Carmella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glimmerstone, Bofalsia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;[[Caspar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Colas II|Colas II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[&#039;Ironhead&#039; Lundgriff Coppersteen|Coppersteen, &#039;Ironhead&#039; Lundgriff]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Curatio, Pekerja]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Richard Darkholme|Darkholme, Richard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duskthorne|Duskthorne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Larando de&#039;Kaun|de&#039;Kaun, Larando]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treyr Di&#039;ren|Di&#039;ren, Treyr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malaclypse Discordia|Discordia, Malaclypse]] (Deceased)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drentika|Drentika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sehron Dy&#039;ner|Dy&#039;ner, Sehron]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Alyrian Eldeas|Eldeas, Alyrian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karthus El&#039;than|El&#039;than, Karthus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elijah|Elijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elusa|Elusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Val Evra|Evra, Val]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Copper Feldspar|Feldspar, Copper]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hano Fetten|Fetten, Hano]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Mad&amp;quot; Jack Flynn| Flynn, &amp;quot;Mad&amp;quot; Jack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Juniper Foley|Foley, Juniper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laric Frashul|Frashul, Laric]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Josephine Frostwhisper|Frostwhisper, Josephine]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle Fryar| Fryar, Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hakafu Fujisawa| Fujisawa, Hakafu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonsaku Fujisawa| Fujisawa, Sonsaku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merkias Fulcrom|Fulcrom, Merkias]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varnz, Fury|Fury, Varnz]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Elric Gallow|Gallow, Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calandra Gleamblade|Gleamblade, Calandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cade Goodbarrel|Goodbarrel, Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salagar Grim|Grim, Salagar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwyllym, Iefan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Haeralis|Haeralis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Annaleen Hanssen|Hanssen, Annaleen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Riven Ha&#039;Vek|Ha&#039;Vek, Riven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Llew Hy|Hy, Llew]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Shalika Ike|Ike, Shalika]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Ditus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Mestra]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Neradnal I&#039;ll&#039;Koresh|Ill&#039;Koresh, Neradnal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ironhide, Gael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jos&#039;iah Ithildurin|Ithildurin, Jos&#039;iah]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[Donovon Jadel|Jadel, Donovon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yashia Jadysvarion|Jadysvarion, Yashia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaina|Jaina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamryn Jorandur|Jorandur, Tamryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Jurai]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[Kalyope|Kalyope]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imogen Kadami|Kadami, Imogen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kendra Katriel|Katriel, Kendra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Keeper of the Grove]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaseira Kinthala|Kinthala, Kaseira]]&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Langley, Keir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Latonesh, Lumen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[James Leith|Leith, James]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightbringer, Nulinus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucas, Harper]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Filbert Malen&#039;avir|Malen&#039;avir, Filbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mandele|Mandele]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peppington Merrifefferlis|Merrifefferlis, Peppington]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirko|Mirko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talrion Morning|Morning, Talrion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mundus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sasha Mursadus|Mursadus, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eovina Mysterwit|Mysterwit, Eovina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy Majer|Majer, Lucy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&#039;&#039;[[Nes&#039;Anah]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tieray Nessel|Nessel, Tieray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sardo Numspa| Numspa, Sardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[Morpheus Oneiros|Oneiros, Morpheus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[John O&#039;Reilly | O&#039;Reilly, John]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Pentec, Harg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Phaedriel|Phaedriel]] (Deceased) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ise Prakt|Prakt, Ise]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Orlan Proskus|Proskus, Orlan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
[[Quartzcore%2C_Qybox|Quartzcore, Qybox]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Alijah Red Moon|Red Moon, Alijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pericles Redfoot|Redfoot, Pericles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rhime|Rhime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Norian Rift|Rift, Norian]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rimetrail, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Rismal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shela Rosethorn|Rosethorn, Shela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rycekk|Rycekk]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Shadefist,Dar&#039;Kane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Singul, Omnigalas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirilimar Tir&#039;ent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skald, Eira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Sunderkin|Sunderkin, Sol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceron,Odin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sylleth Duskmere]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Miyamoto Tadenori|Tadenori, Miyamoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tarin|Tarin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellesian Tel&#039;Dorian|Tel&#039;Dorian, Tellesian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Telmander Jamyse|Telmander, Jamyse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tifton]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lauan Tissle|Tissle, Lauan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuruhara Nagayoshi|Tsuruhara Nagayoshi (Chokei)]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tyton]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[Uesugi Yukitaka|Uesugi, Yukitaka]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[Venomsplinter|Venomsplinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaris Vhathei|Vhathei, Xaris]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[Pom Wador|Wador, Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geis Wahrheit|Wahrheit, Geis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elistriana Whisperwood|Whisperwood, Elistriana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Whitepaw, Mittens|Whitepaw, Mittens]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiltenholm, Osclow]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Yukimora,Kosuke|Yukimora,Kosuke]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;/div&gt;</summary>
		<author><name>Rhifox</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=2553</id>
		<title>Josephine Frostwhisper</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Josephine_Frostwhisper&amp;diff=2553"/>
		<updated>2008-08-28T08:40:51Z</updated>

		<summary type="html">&lt;p&gt;Rhifox: New page: &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt; &amp;lt;B&amp;gt;Name:&amp;lt;/b&amp;gt; Josephine “Frostwhisper” Caranos  &amp;lt;B&amp;gt;Title(s):&amp;lt;/b&amp;gt; Red Wizard, Arcanist  &amp;lt;B&amp;gt;Affiliation:&amp;lt;/b&amp;gt; Thayan Enclave in Aquor  &amp;lt;B&amp;gt;Birthplace:&amp;lt;/b&amp;gt; Bezantur, Thay  &amp;lt;B...&lt;/p&gt;
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&amp;lt;B&amp;gt;Name:&amp;lt;/b&amp;gt; Josephine “Frostwhisper” Caranos&lt;br /&gt;
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&amp;lt;B&amp;gt;Title(s):&amp;lt;/b&amp;gt; Red Wizard, Arcanist&lt;br /&gt;
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&amp;lt;B&amp;gt;Affiliation:&amp;lt;/b&amp;gt; Thayan Enclave in Aquor&lt;br /&gt;
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&amp;lt;B&amp;gt;Birthplace:&amp;lt;/b&amp;gt; Bezantur, Thay&lt;br /&gt;
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&amp;lt;B&amp;gt;Age:&amp;lt;/b&amp;gt; 25&lt;br /&gt;
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&amp;lt;B&amp;gt;Race:&amp;lt;/b&amp;gt; Human&lt;br /&gt;
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&amp;lt;B&amp;gt;Gender:&amp;lt;/b&amp;gt; Female&lt;br /&gt;
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&amp;lt;B&amp;gt;Deity:&amp;lt;/b&amp;gt; Bane&lt;br /&gt;
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&amp;lt;B&amp;gt;Alignment:&amp;lt;/b&amp;gt; True Neutral&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;B&amp;gt;Features:&amp;lt;/b&amp;gt; Josephine is short, thin, and somewhat drawn, appearing exhausted and disheveled, yet is still rather attractive, using makeup, potions, or magic to improve her appearance where possible. Her skin is tan and her short red hair is coarse, and often uncombed and messy. Since coming to Sundren and becoming a Red Wizard at the Enclave in Aquor, she has acquired black tattoos running down her back and the sides of her arms, and around her thighs and calves. She worships Bane out of fear as her patron deity, but has closeness in belief with Shar, and venerates Ilmater in desire for comfort and relief from the downtrodden life she leads.&lt;br /&gt;
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Josephine maintains a constant persona of exhaustion and moodiness, and is quick to anger when things go wrong or over insults against her. At all other times, she keeps a sycophantic attitude, preferring to please everyone around her and do what they say, especially those who have real control over her in some manner. She keeps this attitude even if the people she is trying to please hate her, and is quick to place the blame for a sour relationship on herself rather than the other person. She is a perfectionist when surrounded by social situations, however, and treats them as a competition at all times. Any time she is given the chance to show off and be the best, she will either prove it if she knows she can, or hide from it altogether and lash out at herself for failing if she knows she can’t. She prefers that other people do not see her as weak even though she believes she is, and prefers to work on her own problems by herself. Though she rarely does actually fix her own problems, and indeed rarely tries at all, she would rather fail on her own than succeed with the help of others.&lt;br /&gt;
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Josephine spends much of her time indulging in drugs, reading, studying magic, sleeping, or otherwise distracting herself as much as possible. She is exceedingly afraid of death, and seeks to find whatever means she can to prolong her life indefinitely.&lt;br /&gt;
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&amp;lt;B&amp;gt;Early History&amp;lt;/B&amp;gt;&lt;br /&gt;
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Born in Thay, the Mulan girl known as Josephine Caranos was never destined for anything important. Raised in the City of a Thousand Temples, Bezantur, Josephine was exposed early on to the rich culture of Thay. A vast cosmopolitan area of religion, marketing, artwork, magic, and more, the port city of Bezantur was Thay’s largest and, after the successful business of the Guild of Foreign Trade’s Enclaves, its richest one. Josephine’s master, a Red Wizard working for the Guild of Foreign Trade, lived a decadent life filled of relaxation and pleasure. The man grew lax, fat, and lazy, and Josephine found herself able to move around in secret amongst his mansion, stumbling upon his spellbooks and arcane materials that he had begun to abandon in favor of mundane economic pursuits. It was only appropriate, then, that his rivals took advantage of his laxity, killing the wizard. Though these rivals sought his servants as slaves, Josephine instead went into hiding, stealing away with her master’s former spellbooks and arcane lore, and eventually changing her surname.&lt;br /&gt;
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Though Josephine went into hiding in Bezantur for a time, making her way through thievery and scavenging, she eventually stowed away aboard a foreign merchant ship. This precedent stayed with her, and she ended up drifting along for several years, staying in a city or town only so long as it took for the law to catch up with her before fleeing again for places beyond her reputation.&lt;br /&gt;
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All throughout this time she took magic to heart, using her master’s former spellbooks as a stepping-stone to tap into her potential. She actively sought out magical items, magic books, and friends who knew magic who could teach her how to manipulate it. Despite having no formal training, Josephine eventually managed to understand the basics, mainly out of a driven curiosity resulting from boredom, and gradually grew in her ability to manipulate the energies of the Weave.&lt;br /&gt;
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Of course, to the would-be disdain of most other wizards if they knew, Josephine took to Necromancy as her specialization. While usually sickened by disease and rot rather than having any kind of perverse interest in it like other Necromancers, she had become drawn to the school in order to learn to extend and preserve her own short, fragile life. She had always been afraid of death, living on the streets and away from any consolidated religion kept her from developing the same knowledge of the afterlife that many others knew, and instead she imagined her own ideas of what death was like—the end of existence, of perception, of the ability to perceive. This fear of death was also in part due to her fear of the gods, particularly of Bane, whom she came to venerate out of fear, rather than respect. To her, appeasement was a better strategy than fighting, and she was afraid that Bane would eventually come to triumph over the other gods, thus following him was far safer than following the other gods.&lt;br /&gt;
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Along with Necromancy, Josephine also took towards an interest in Evocation. Many commented that she was, in fact, more suited to Evocation than Necomancy, as she tended to characterize the school… being highly competitive, afraid of failure, wanting to be respected, and so on. And, like the archtype, she often had a secret (and sometimes overt) desire to test herself against other spellcasters in mage duels, where she could prove that she was better than them all.&lt;br /&gt;
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Josephine spent the last few years of her life drifting from city to city, meeting contacts and friends and quickly losing touch with them as she moved on once again, usually to escape the law or unsavory individuals.&lt;br /&gt;
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&amp;lt;B&amp;gt;Recent History&amp;lt;/b&amp;gt;&lt;br /&gt;
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After arriving in Sundren, Josephine mostly took to the background of daily affairs. She was initially invited to join the Scarlet Lions, but refused due to its combat-oriented nature.&lt;br /&gt;
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Early on in Sundren, Josephine spent much of her time studying magic and exploring the valley. She eventually met the wizard, Hlaine Myr, after seeing him in red robes that bore a striking resemblance to those of the Red Wizards in her homeland. Initially, however, the two were not on an ideal footing. She came to odds with Hlaine and Malaclypse Discordia, a local hedge wizard (of surprising intellect despite his sarcastic and insane exterior) after she unwittingly betrayed her specialization to Malaclypse (who was also a Necromancer, but for a far different reason). The two had little respect for her due to her goals, especially as they were both at the time acting as something equivalent to Harpers, operating on their own against the growing Banite presence in the valley, particularly the menace of the vampire Sylloven.&lt;br /&gt;
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Sometime later, however, Josephine and Hlaine started becoming close. Aside from Malaclypse, they were the only commonly available wizards outside of the Thayan Enclave and Hands of Mundus. The two tended to spend time discussing magic and personal issues while partaking of the scents of the Opium Den in the old Thayan Enclave in Aquor. When Hlaine took interest in watching over the newly freed Sylloven, Josephine ended up shadowing them as well.&lt;br /&gt;
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Eventually, due to Josephine and Hlaine’s time spent in the Thayan Enclave, they were both identified and targeted for potential invitation—-Josephine for her Mulan heritage, and Hlaine for his arcane aptitude. For both, it was a momentous occasion—-for Josephine, becoming a Red Wizard was the pinnacle status of her homeland, while for Hlaine he was a non-Thayan being granted the immense honor of being inducted into the usually exclusive Red Wizards. The Master of Transmutation, Tharkosil Kasz, set up a widely advertised duel between Josephine and his apprentice at the Gates of Sundren. Unknown to her or Hlaine, however, was that the duel was an entry test in reacting to unseen developments, as at the last moment Tharkosil ordered Hlaine to face the apprentice, instead of Josephine. Josephine instead was granted membership purely for her heritage, while only Hlaine had to earn it through the trial by combat. And earn it he did, as Hlaine demonstrated his clear superiority of the arcane by defeating Tharkosil’s apprentice with a single Fireball.&lt;br /&gt;
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[to be completed]&lt;br /&gt;
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&amp;lt;b&amp;gt;The Present&amp;lt;/b&amp;gt;&lt;br /&gt;
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[to be completed]&lt;br /&gt;
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&amp;lt;b&amp;gt;Significant Relationships&amp;lt;/b&amp;gt;&lt;br /&gt;
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[[Hlaine Myr]]: Josephine has had a close relationship with Hlaine since she first entered the valley. Though they never progressed to a romantic relationship, Josephine confided in Hlaine more than anyone else, and she considered him her best friend. The two grew close, especially when they both impressed themselves into the Red Wizard Enclave of Aquor at the same time. Though the masters had originally played them against each other, they found it more productive to work together, a sentiment the masters surprisingly agreed with, and they were both promoted to full Arcanist within a few days of each other. When Hlaine decided to leave the Red Wizards to pursue his own goals, Josephine was crushed, especially after his departure from Sundren. She has found it very difficult to recover.&lt;br /&gt;
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[[Kaldaris Kelenvale]]: Josephine found a friendly companionship in the eccentric wizard Kaldaris, and she first came to know him after he had requested aid from the Thayan Enclave in dealing with a group of beings known as Lawyers, whom had framed Kaldaris in the destruction of his home village years prior. Josephine and Hlaine were placed on the &#039;case&#039; by Mistress Tao, and Josephine ended up working as Kaldaris’ barrister in a trial with the Lawyers, where she proved Kaldaris’ innocence. After that incident, she began spending more time with the man, and for some time she, Kaldaris, and Hlaine were often seen together. When Kaldaris joined the Hands of Mundus, Josephine and Hlaine maintained good relations with him, despite the rivalry between the Hands and the Red Wizards, and they aided Kaldaris in the brief civil war between the Right and Left Hands.&lt;br /&gt;
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[[Milo]]: Josephine had a brief romantic relationship with the Tiefling, Milo. She initially saw the relationship as only physical at first, but eventually found herself returning Milo’s affection. She was often very protective of the Tiefling, and even stood up against Master Akratan Harkonos when he had desired to perform experiments on him, allowing Milo’s friend, the Stormlord Deidrick, to rescue him. Despite their relationship, however, Josephine always felt more for Hlaine than Milo, and though she still cared for him, eventually broke it off, telling him that she couldn’t be what he wanted her to be.&lt;br /&gt;
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[[Tao]]: Josephine has had a rocky relationship with the Divination Mistress, Tao. She sees Tao as almost a mother figure to her, but when Tao tried to be protective of her when she made choices that Tao disapproved of, Josephine lashed out at her and their relationship briefly became hostile. Eventually, however, they came together again and Josephine apologized to her. When Tao subconsciously tried to kill herself due to the effects her Divination had on her ability to sleep, Josephine was devastated, and found herself fearing for Tao’s wellbeing. However, after Hlaine’s departure and the gradual shift of Tao’s behaviour, likely due to the effects her Divination had on her mental condition, Josephine fell out of touch with her.&lt;br /&gt;
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[[Hadavi]]: Josephine became close to the vampire Hadavi in secret early in her stay in the valley. Though Hadavi was seen as evil by most others in Sundren, Josephine found herself caring for the vampire’s tragic existence after Hadavi confided in her. Like Tao, Josephine saw Hadavi as a mother-figure, and felt she could become close to her despite her fear of her. When Hadavi was freed from Colibrus’ service and her entire memory of her unlife erased, Josephine found herself upset and angry, unwilling to let go of the Hadavi that she knew even if it meant her freedom. When Colibrus killed Hadavi in Viridale shortly after, Josephine fell into a brief depression.&lt;br /&gt;
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[[Stephano Reynolt]]: Josephine had a brief romantic relationship with the thief, Stephano, and despite the hostility between his thieves and the Red Wizards, Josephine continued to see him. She took part in some Stephano&#039;s underground activities, but was unwilling to leave the Red Wizards or become a devout of Mask, as Stephano wanted. Due in part to the negative beliefs many of Stephano’s companions had of her and the continuing hardships of maintaining a relationship with him, they stopped seeing each other, and Josephine does not know what has become of him since.&lt;br /&gt;
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[[Malaclypse Discordia]]: Though Josephine and Malaclypse never saw eye to eye, Josephine always had a respect for him. Because of his disapproval of her, she found herself both hating him and hurt. While she masked herself in a façade of anger towards &amp;quot;Sir&amp;quot; Malaclypse, in truth, she wanted his approval and friendship. When he attacked the Thayan Enclave and she was ordered to deal with him, she instead found herself finally having a personal talk with him. Though she defended her associations and goals vehemently, Malaclypse’s weakened state left him without his usual biting sarcasm, and Josephine found herself taken aback by his words when he told her that he actually respected her and believed she could be something more, something better, than what she was. When Master Sethryn Khal interrupted their talk and nearly killed Malaclypse, Josephine let his words sink in deeper. Though she was ordered to dispose of his body, Josephine instead tried to do what was right and helped him escape at risk to her position with the Red Wizards. Unfortunately, after he began making more attacks on the Enclave, she was found out, and ordered to apprehend and kill him. Ultimately, she tracked Malaclypse to Viridale Forest, and with a heavy heart, ended his life. She has never forgiven herself for this.&lt;br /&gt;
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&amp;lt;B&amp;gt;Miscellaneous&amp;lt;/b&amp;gt;&lt;br /&gt;
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[to be completed]&lt;/div&gt;</summary>
		<author><name>Rhifox</name></author>
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