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	<id>http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saulus</id>
	<title>Sundren Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saulus"/>
	<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Special:Contributions/Saulus"/>
	<updated>2026-04-10T05:40:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://sundren.games/wiki/index.php?title=Races&amp;diff=5992</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Races&amp;diff=5992"/>
		<updated>2010-12-29T23:15:34Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Protected &amp;quot;Races&amp;quot;: bots, DIE BOTS DIE ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open races are available to play from the start.  Locked races require that the player win the [[Role Player of the Month|ROLE PLAYER OF THE MONTH]] award and apply for the locked race.&lt;br /&gt;
&lt;br /&gt;
==Open Races==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Gnomes]]&lt;br /&gt;
* [[Halflings]]&lt;br /&gt;
* [[Half Orcs]]&lt;br /&gt;
* [[Gray Orcs]]&lt;br /&gt;
* [[Half Elves]]&lt;br /&gt;
&lt;br /&gt;
==Locked Races==&lt;br /&gt;
These races are only available to winners of the Role Player of the Month award.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Aasimar]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Half-Drow]]&lt;br /&gt;
* [[Duergar (Dark Dwarf)]]&lt;br /&gt;
* [[Air Genasi|Genasi (Air)]]&lt;br /&gt;
* [[Earth Genasi|Genasi (Earth)]]&lt;br /&gt;
* [[Fire Genasi|Genasi (Fire)]]&lt;br /&gt;
* [[Water Genasi|Genasi (Water)]]&lt;br /&gt;
* [[Svirfneblin (Deep Gnome)]]&lt;br /&gt;
* [[Yuan-Ti Pureblood]]&lt;br /&gt;
* [[Tiefling]]&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Races&amp;diff=5991</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Races&amp;diff=5991"/>
		<updated>2010-12-29T23:15:08Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open races are available to play from the start.  Locked races require that the player win the [[Role Player of the Month|ROLE PLAYER OF THE MONTH]] award and apply for the locked race.&lt;br /&gt;
&lt;br /&gt;
==Open Races==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Humans]]&lt;br /&gt;
* [[Elves]]&lt;br /&gt;
* [[Dwarves]]&lt;br /&gt;
* [[Gnomes]]&lt;br /&gt;
* [[Halflings]]&lt;br /&gt;
* [[Half Orcs]]&lt;br /&gt;
* [[Gray Orcs]]&lt;br /&gt;
* [[Half Elves]]&lt;br /&gt;
&lt;br /&gt;
==Locked Races==&lt;br /&gt;
These races are only available to winners of the Role Player of the Month award.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Aasimar]]&lt;br /&gt;
* [[Drow]]&lt;br /&gt;
* [[Half-Drow]]&lt;br /&gt;
* [[Duergar (Dark Dwarf)]]&lt;br /&gt;
* [[Air Genasi|Genasi (Air)]]&lt;br /&gt;
* [[Earth Genasi|Genasi (Earth)]]&lt;br /&gt;
* [[Fire Genasi|Genasi (Fire)]]&lt;br /&gt;
* [[Water Genasi|Genasi (Water)]]&lt;br /&gt;
* [[Svirfneblin (Deep Gnome)]]&lt;br /&gt;
* [[Yuan-Ti Pureblood]]&lt;br /&gt;
* [[Tiefling]]&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Factions&amp;diff=5746</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Factions&amp;diff=5746"/>
		<updated>2010-06-24T12:10:20Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* The Blackwood Company */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are special organizations in Sundren. While there may be many organizations in the world, the Sundren factions have a large amount of power in Sundren. There are a variety of factions for all sorts of ambitions. Destroying evil, replacing the government, protecting nature, and getting rich are just a few faction goals. Your goals may not match precisely, but joining up with a larger organization yields several advantages:&lt;br /&gt;
&lt;br /&gt;
- DMs give special attention to factions in their plots.&lt;br /&gt;
&lt;br /&gt;
- There are special member-only faction forums on the Sundren Web site.&lt;br /&gt;
&lt;br /&gt;
- There are special faction-only stores, giving players access to rare, powerful goods.&lt;br /&gt;
&lt;br /&gt;
- Factions have ranks through which players can escalate. Higher ranking players yield more power and control over those with lower ranks. They also have access to more powerful items in the faction stores.&lt;br /&gt;
&lt;br /&gt;
- Within many factions exist sub-factions. Sub-factions are smaller organizations with similar purposes as their parent faction. They are considered allies and partners to the parent factions. They share faction forum access and some resources as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=All Non-Player Factions=&lt;br /&gt;
There are many non-player factions within Sundren. These represent the different organizations that oppose the player base and Sundren itself. While players cannot be members of these factions, they can gain reputation by performing deeds--eventually becoming non-hostile to these factions.&lt;br /&gt;
&lt;br /&gt;
==Mossclaw Alliance==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Mossclaw.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The creatures of Viridale forest have formed an alliance in an effort to safeguard their territory from not only the Sundren Military, but each other. The Mossclaw Gnolls, Stonegarb Ogres, Muckspear Goblins and Grimaxe orcs comprise this crude band of woodland terrors. Recently the group has been becoming more aggressive, much to the dismay of the forest border guards.&lt;br /&gt;
&lt;br /&gt;
==Slitherscale==&lt;br /&gt;
Lizard men are not natives to Sundren, leading many to believe that this tribe has just recently arrived at the shores near Sestra. The reason they&#039;ve come is yet to be seen but their raids on fishing boats, outlying settlements and even Sestra itself has made it clear they are out to take part of Sundren valley for their own.&lt;br /&gt;
&lt;br /&gt;
==Spittlefist==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Spittlefist.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
These miscreants originally hail from the Musckpear tribe of Viridale. After splintering, in a desperate attempt to stay alive, they fled to the Sharahan Hills and hid. It&#039;s believed that the activities of the Exigo have led them to resurface and even forge a tenuous pact with the Bloodmaim orcs.&lt;br /&gt;
&lt;br /&gt;
==The Dark Advent==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_DarkAdvent.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
This cryptic group of necromancers only recently arrived in Sundren. They keep to themselves and for the most part, never even approach the city. Their lair is believed to be located to the east of Avanthyr, but some say their influence spans as far as Aquor. Aside from that, not much is known about the small organization. Most locals prefer to ignore their existence, assuming that those who deal with the dead are best left to their strange studies.&lt;br /&gt;
&lt;br /&gt;
==The Hands of Gruumsh==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_HandsofGruumsh.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Mossdale forest is well known for its population of intelligent war-driven inhabitants, the Bloodmaim Orcs. These crazed fiends have recently collected themselves under one banner, the Hands of Gruumsh. The organization has openly shown its hostility to Sundren in recent attacks and has show no signs of wavering.&lt;br /&gt;
&lt;br /&gt;
==Moth Oira==&lt;br /&gt;
Moth Oira&#039;s main goal is to preserve the Shadow Weave at all costs. They covertly promote its use and support all efforts that might ensure its existance. The organization consists of elves and shadar kai. Since the destruction of the Cubic artifact, which contained the avatar of their goddess Shar, the group has drifted into disarray.&lt;br /&gt;
&lt;br /&gt;
==Shekinessi==&lt;br /&gt;
The Shekinessi are water naga corrupted into dark naga by the evil Sess&#039;Kellith--a demi-god of the yuan-ti. These naga types are typically neutral and live in rivers and ruins, but Sess&#039;Kellith used convincing arguments and magics to have the tribe join the reptile army. After the demise of Sess&#039;Kellith, the Shekinessi retreated into the lava-warmed caverns north of Aquor.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Arbiter&#039;s Alliance=&lt;br /&gt;
The Arbiter&#039;s Alliance is the formal name of Sundren&#039;s volunteer forces. Organizations such as the Triumvirate, Church of Helm, the Red Blades and Hands of Mundus carry this banner. It represents their will to unite and fight against the evils that threaten to consume it.&lt;br /&gt;
&lt;br /&gt;
==Church of Helm==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Helm.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
In a land where danger is prevalent and unseen evil festers, the followers of Helm find themselves most at home. Elrick and his fellow helmites have taken it upon themselves to guard the growing city from the forces that cannot be seen. The Church of Helm has an overwhelming presence in Sundren and is well respected by the people. Their protection is openly valued by Marcus Vae and his subordinates. The generous contributions made by these wealthy benefactors can be seen put to use daily as the expanding army of Watchknights continues to fill the city.&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Triumvirate.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Triumvirate are a coalition of paladins, clerics and warrior priests united by their faith in Tyr, Torm and Illmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Corps de Grace==&lt;br /&gt;
Once known as the Corsairs, this is the local militia for Sestra. Originally a secular organization, the Reptile War proved the group needed to strengthen its moral fiber. The encouraging actions of the Triumvirate, who took care of the Sestra refugees through the war, lead the militia leaders to associate with the church. Now, the milita is strong and reputable once more, with the faithful to Ilmater or devotees to Sestra among their members.&lt;br /&gt;
&lt;br /&gt;
Learn [[Corps de Grace|MORE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Black Hand=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_BlackHand_b.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Bane has only recently taken an interest in Sundren and why is still yet to be known. The immediate appearance of the Triumvirate following the appearance of banites though has led many to believe that these shadowy agents of the great tyrant are heralds of terrible things to come. This organization trumpets the call of Bane, but holds other less-powerful but equally evil organizations under its banner, despite their gods. They know fully-well that one day, all will worship the one true Lord.&lt;br /&gt;
&lt;br /&gt;
Learn [[Black Hand|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Children of Colibrus==&lt;br /&gt;
Little is known about Colibrus or the power of his vampiric minions. Whispers of his presence rarely float from the lips of travelers--they are petrified to invoke his name. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Exigo Syndicate=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Exigo.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Ramas Sepret, like many of the often diverse races and factions that populate Sundren, came seeking riches. Unlike the other less zealous fortune-seekers, Ramas brought an entire league of miners, farmers, and botanists with him. This group of individuals, known as the Exigo Syndicate, is primarily made up from those of Mulhorandi descent; however, some dwarves, gnomes, and even elves exist within their ranks. The clever and industrious group arrived in 1352 and has been taking advantage of the bountiful resources of the land ever since.&lt;br /&gt;
&lt;br /&gt;
Learn [[Exigo Syndicate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Bristlebeard&#039;s Hollow (Whurest)==&lt;br /&gt;
Bristlebeard&#039;s Hollow is a small dwarven mining outpost on the Spine of the World. They are an extension of Clan Battlehammer, the dwarven clan that resides in Mithral Hall. They have a trade alliance with Exigo Syndicate and consider the organization a strong business partner.&lt;br /&gt;
&lt;br /&gt;
Learn [[Whurest|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Blackwood Company==&lt;br /&gt;
&lt;br /&gt;
Blackwood Company is a mercenary organization composed of various hardened veterans either through war or through life. While they will usually take almost any job, they do earn their pay -- and those who don&#039;t usually find themselves worse off than when they started. The organization itself is notorious for supplying over two-thirds of the Exigo Syndicate&#039;s private security, making them their biggest contractor.&lt;br /&gt;
&lt;br /&gt;
Learn [[Blackwood Company|MORE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Thayan Enclave=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Thay.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At an early age, noble children are carefully examined for any signs of arcane talent. Any who are shown to have even a small aptitude are immediately inducted into wizardry school, followed by a long and arduous apprenticeship to a Red Wizard. Those who survive their apprenticeship and are ambitious, resourceful, and talented are invited to join the Red Wizards. The Red Wizards send out envoys into the rest of Faerun, seeking customers for their lucrative magical businesses. One such envoy has established itself as an Enclave within Sundren.&lt;br /&gt;
&lt;br /&gt;
Learn [[Thayan Enclave|MORE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Kurz Cartel=&lt;br /&gt;
Kurz Vilebelch and his band of miscreant rogues recently fled to Sundren seeking to escape the law enforcement of Waterdeep. Their presence is unwelcome in the city, so they&#039;ve created a small hideout in one of the caves near Viridale forest. Marcus Vae has put forth a reward for the head of Kurz and declared his small cartel enemies of the state.&lt;br /&gt;
&lt;br /&gt;
==Eboncoin Pact==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/2_Fac_Eboncoin.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the City-State&#039;s economy, the Eboncoin —or &#039;the Guild&#039; as they are so often referred to— is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys of Sundren City.&lt;br /&gt;
&lt;br /&gt;
Learn [[Eboncoin Pact|ONLY A LITTLE MORE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sundarian Legion=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/296/medium/1_legion2.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Sundarian Legon is recognized formally as a government investment that is directly responsible for the protection of all claimed territory. They alternatively serve as low level law enforcement in the absence of Judicators and Wardens but all but officers are restricted from executions, banishments and other harsh punishments without permission from an authority.&lt;br /&gt;
&lt;br /&gt;
Learn [[Sundarian Legion|MORE]].&lt;br /&gt;
&lt;br /&gt;
==Hands of Mundus==&lt;br /&gt;
The Hands of Mundus, also known simply as &amp;quot;The Hands&amp;quot; were present before Sundren was a city state. When the great wizard Mundus strolled into the valley, he brought with him his two closest friends who he would commonly refer to as his left and right hands, in recognition of their worth to him. They together, with his blessings, formed the Hands. Following a nasty falling out after the death of Mundus and their differing view on how things should be run, the order was forever separated into two halves with members following one of the two leaders. The two hands struggle ceaselessly to assume full control of the order of elite magi, and to prove their interpretation of Mundus&#039; will is correct.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Hands of Mundus|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Red Blades==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_RedBlades_b.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Red Blades have existed since the founding of Sundren in 1230. Since that time they have been controlled by the descendants of Eriar Vitori; the founder who defined their unique style of swordsmanship. The Red Blades zealously serve Sundren and all of their members have sworn a pledge of eternal loyalty to both the guild and the state. Only the most skilled of warriors are ever inducted into the Red Blades. Once accepted, initiates must face certain trials which often cause even the most resilient warrior to falter. Those who overcome the trials endure rites of passage into full membership and begin their training under Vaer himself.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Red Blades|MORE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Veritas Syndicate=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Veritas.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Veritas Syndicate has existed since 1230. When the organization was founded following Mundus&#039; death, it was intended to be exactly what it is today, a group of rebels fighting for control of Sundren. The current leader, Mihkail Veritas has not changed this stance. The stalwart rebellion has fought zealously for more than a hundred years, but since their lair was revealed five years ago, their plans for domination have been stunted.&lt;br /&gt;
&lt;br /&gt;
Learn [[Veritas|MORE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Wardens of the Vale=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/296/medium/1_Wardens2.jpg&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Wardens of the Vale are a loose, but formidable group dedicated to protecting the land itself. Rangers, druids, and barbarians are common within their ranks. Their methods may differ within their ranks, but they are united in guarding nature from the encroaching boundaries of civilization.&lt;br /&gt;
&lt;br /&gt;
Learn [[Wardens of the Vale|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Servants of the Circle==&lt;br /&gt;
The druid circle in the Viridale is a place of power with influence over the wilds of Sundren. The Servants of the Circle are the many druids and fey that adhere to the circle most closely. They may serve any number of gods, though most serve Silvanus and Chauntee.&lt;br /&gt;
&lt;br /&gt;
Learn [[Servants of the Circle|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Wrath of Nature==&lt;br /&gt;
Generally comprised of worshipers of the Fury Gods, but not exclusive to them, this faction believes in retribution and offensive tactics on behalf of Nature. They have no qualms with genocidal acts nor destruction. Outsiders would view them as &amp;quot;terrorists,&amp;quot; but the group believes their cause is just. They stand firmly against the aggressions of society, industry, and development.&lt;br /&gt;
&lt;br /&gt;
Learn [[Wrath of Nature|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Nature&#039;s Vanguard==&lt;br /&gt;
Nature&#039;s Vanguard consists of the tribes and rangers throughout Sundren. This includes the ranger outpost of the Viridale as well as several nomadic, barbarian tribes in the region. These protectors work diligently, often through force of arms, to ensure the safety of the wardens, nature, and each other. They are the &amp;quot;soldiers&amp;quot; of the Wardens of the Vale. Each group has agreed to lend their might and military when they are called to do so. Typically, the groups of Nature&#039;s Vanguard live off the land. They take only what they need and hate the over-consumption of Sundren citizens. They shun civilized regions.&lt;br /&gt;
&lt;br /&gt;
Learn [[Nature&#039;s Vanguard|MORE]]&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5745</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5745"/>
		<updated>2010-06-24T04:44:08Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more. The Sundren Tutorial is a great place to begin: [http://www.sundren.org/guide/player.html LAUNCH]&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* [http://sundren.org/guide/player.html Tutorial]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled/Modified Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5744</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5744"/>
		<updated>2010-06-24T04:43:54Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more. The Sundren Tutorial is a great place to begin: [http://www.sundren.org/guide/player.html LAUNCH]&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* [http://sundren.org/guide/player.html TUTORIAL]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled/Modified Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5743</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=5743"/>
		<updated>2010-06-24T04:43:23Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Welcome==&lt;br /&gt;
Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more. The Sundren Tutorial is a great place to begin: [http://www.sundren.org/guide/player.html LAUNCH]&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
* Tutorial for New Players: http://sundren.org/guide/player.html&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Alignments]]&lt;br /&gt;
* [[Gameplay Mechanics]]&lt;br /&gt;
* [[Crafting System]]&lt;br /&gt;
* [[Glossary of Terms]]&lt;br /&gt;
* [[Tips]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
===Create Your Character===&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Deities]]&lt;br /&gt;
* [[Spells]]&lt;br /&gt;
* [[Feats]]&lt;br /&gt;
* [[Disabled/Modified Epic Feats]]&lt;br /&gt;
* [[SkillvsSkill|Skills]]&lt;br /&gt;
&lt;br /&gt;
=== Sundren History ===&lt;br /&gt;
* [[The Origin of Sundren]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[Cities &amp;amp; Towns]]&lt;br /&gt;
* [[Sundren Laws]]&lt;br /&gt;
* [[Places of Interest]]&lt;br /&gt;
* [[Factions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Colibrus&amp;diff=5262</id>
		<title>Colibrus</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Colibrus&amp;diff=5262"/>
		<updated>2010-01-23T19:10:36Z</updated>

		<summary type="html">&lt;p&gt;Saulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Colibrus:&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;The Blood God, The Vampire Lord, the Dark Father&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol:&#039;&#039;&#039; A reaching hand in front of blood spray or crimson backdrop&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Home Plane&#039;&#039;&#039;: Black Bastion, Barrens of Doom and Despair&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment&#039;&#039;&#039;: LE &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Portfolio&#039;&#039;&#039;: Blood, vampires &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Domains&#039;&#039;&#039;: Evil, Undead, Blood, Law&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Worshipers&#039;&#039;&#039;: Vampires, Blackguards, Nobles, those seeking immortality.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aliases&#039;&#039;&#039;: N/A &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cleric Alignments:&#039;&#039;&#039; LN, LE, NE &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Weapon:&#039;&#039;&#039; The Damonklinge (a Greatsword)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History/Relationships:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be finished. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dogma:&#039;&#039;&#039;&lt;br /&gt;
Nobility and splendor comes to those who serve the Vampire King. All others who exist are beneath you as you are true nobility. Use and take from others, all they have is rightfully your own. Accept tribute for yourself and sacrifice, but the blood is sacred. Pour out blood in sacrifice to the Blood God or feed upon it yourself. Blood is a symbol of greatness and elegance. Show complete devotion to those whose blood is thicker than your own and the vampire children of Colibrus, as they command his power. Seek to attain immortality, as death is the end of your nobility. Vindicate the Dark Father and let all who wish to drink of his blood come before him. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avatar/Manifestations:&#039;&#039;&#039;&lt;br /&gt;
Colibrus&#039; true form is thought to be that of a garbed man with burning eyes and pale flesh. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agents/Petitioners:&#039;&#039;&#039;&lt;br /&gt;
Colibrus&#039; agents tend to be those who seek immortality and greatness. He has many vampires willing to follow his every word. Colibrus rarely acts himself, using his small but terrifyingly cunning following to carry out his ends. His mortal followers (ghouls) tend to become servants to his immortal followers who are often seen as being closer to the Blood God. This creates a hierarchy with Colibrus at the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Church of Colibrus:&#039;&#039;&#039;&lt;br /&gt;
The church of Colibrus began soon after his ascension as a demi-power with the spread of his vampiric clan who is said to be direct descendants of his. Though his church remains smaller than other faiths, it has recently seen a growth and spread beyond Sundren&#039;s borders where it is said to have originated.&lt;br /&gt;
&lt;br /&gt;
Any group that gives worship to the Blood God are likely to have a vampire patron above them who guides the affairs of the sect, often using them to solidify his foothold in their own respective regions. Most followers of Colibrus work in secrecy, however, there are some who believe they should be open with their bonding to the Dark Father, and will speak outwardly to masses and people, often in attempts to garner support and converts. This is considered a noble display and right.&lt;br /&gt;
&lt;br /&gt;
Places of worship tend to be shrines in extravagant places, such as luxurious manors or keeps. These are often the abodes of local nobility or wealthy benefactors who have either been slain and their assets taken for the church or who themselves have joined. An altar is always present and always has the scent of old blood as sacrifices are made to Colibrus in blood.&lt;br /&gt;
&lt;br /&gt;
Priests of Colibrus pray for spells at midnight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day-to-Day Activities:&#039;&#039;&#039;&lt;br /&gt;
Activities tend toward spreading of Colibrus&#039; worship as well as gaining dominion over those not of his fold. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holy Days/Important Ceremonies:&#039;&#039;&#039;&lt;br /&gt;
Once a year in the autumn season, the full moon after harvest moon which is called the blood moon, Colibrus&#039; servants engage in a ritual called the Bloodletting. Each mortal servant is to give a portion of their own blood to him in sacrifice upon his altar. Every vampire servant is to abstain from drinking blood this evening and give a mortal&#039;s blood to Colibrus.&lt;br /&gt;
&lt;br /&gt;
Beyond the Bloodletting, other ceremonies are held based on each sect. Often they will venerate their noble leaders along side Colibrus. In all Ceremonies the blood of intelligent creatures is used in some way, and the blood of virgins is considered most pure as well as the blood of Colibrus&#039; enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestly Vestments:&#039;&#039;&#039;&lt;br /&gt;
Ceremonial dress for Colibrus are fine garments of crimson or long flowing robes. The highest priests will often be adorned in rubies and bloodstones set within gold jewelry. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Legal&amp;diff=5002</id>
		<title>Legal</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Legal&amp;diff=5002"/>
		<updated>2009-08-06T18:24:01Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Protected &amp;quot;Legal&amp;quot;: Excessive spamming ([edit=sysop] (indefinite) [move=sysop] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Legal notice.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Legal&amp;diff=5001</id>
		<title>Legal</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Legal&amp;diff=5001"/>
		<updated>2009-08-06T18:23:38Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Replaced content with &amp;#039;Legal notice.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Legal notice.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=4740</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=4740"/>
		<updated>2009-07-18T17:33:32Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* How do I connect to Sundren? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Does Sundren require the expansion packs to play?===&lt;br /&gt;
Yes, in order to play on Sundren you will need the NWN2 expansion packs, Mask of the Betrayer and Storm of Zehir. The expansions add a lot of new things to the game and improve many existing features.&lt;br /&gt;
&lt;br /&gt;
===Can I make/join a guild?===&lt;br /&gt;
Sundren has several in-house guilds that are joinable by regular PCs and will offer different benefits. Each guild has its own private forum that will act as a message board for the members. Players are free to make their own groups, however there will be no sanctioned player-run guilds in Sundren.&lt;br /&gt;
&lt;br /&gt;
===Can I use overrides on Sundren?===&lt;br /&gt;
No, anyone caught using overrides may be booted, or if intentionally using them to cheat -- banned. Overrides not only cause server instability, they also can corrupt your character file, affecting others as well as yourself. We will fully enforce this rule. Do not risk getting booted/banned, while playing on Sundren, either rename or clear your override folder located in:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Documents/Neverwinter Nights 2/override&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We now allow a single homebrewed override file, which can be downloaded here: &lt;br /&gt;
http://www.megaupload.com/?d=U7PPCU4D &lt;br /&gt;
This adds a few heads/hair models to the game for your enjoyment.&lt;br /&gt;
This is the ONLY exception to the rule.&lt;br /&gt;
&lt;br /&gt;
===I messed up on something, can you relevel my character?===&lt;br /&gt;
We will not relevel player characters unless the character file is somehow corrupt from a bug, or if you picked a moderated class that you didn&#039;t get approval for.&lt;br /&gt;
&lt;br /&gt;
In all other cases this kind of request will be denied. If we agreed to do this kind of thing we would get dozens of requests in a day and we simply don&#039;t have the time nor desire to relevel people because they picked an incorrect feat or class.&lt;br /&gt;
&lt;br /&gt;
There are many character creator tools available for free online to help you plan out your characters before you make them.&lt;br /&gt;
&lt;br /&gt;
===How long has Sundren been in development?===&lt;br /&gt;
Sundren has been in development since October, 2006.&lt;br /&gt;
&lt;br /&gt;
===Can you edit my character/armor?===&lt;br /&gt;
For various reasons we do not accept player items, BIC files, etc. Nor will DMs or admins edit your character to change a colour or to help you pick another feat, or anything of that nature. If you have issues with your character you can delete it using the Sundren menu ingame. Alternatively if its a serious issue such as a game bug a DM can help you reroll a new character and give you back your experience/items.&lt;br /&gt;
&lt;br /&gt;
Players who win [[Role Player of the Month]] get the opportunity to request one custom appearance for an item.&lt;br /&gt;
&lt;br /&gt;
===Are there any race restrictions on Sundren?===&lt;br /&gt;
All ECL races, that is-- any race that have special traits that make them require more experience to level (IE Drow, Aasimar, Tieflings, Druegar etc.) are restricted by default.&lt;br /&gt;
&lt;br /&gt;
Players who win [[Role Player of the Month]] get the opportunity to apply for a restricted race.  They can use this [http://www.sundren.org/forum/newthread.php?do=ecl_submit form] to submit an application on the help forum for approval. &lt;br /&gt;
&lt;br /&gt;
The reason for this is to maintain a balance of respective races and to ensure that the benefits of more powerful races are given to players who will put forth the effort of role playing them.&lt;br /&gt;
&lt;br /&gt;
===Who is the Sundren Team?===&lt;br /&gt;
See our [http://www.sundren.org/index.php?page=staff staff page].&lt;br /&gt;
&lt;br /&gt;
===Is Sundren a localvault or a servervault server?===&lt;br /&gt;
Sundren is a server vault server. This means that all characters are stored on the server, not on the clients machine.&lt;br /&gt;
&lt;br /&gt;
===What kind of server is Sundren?===&lt;br /&gt;
Sundren is a role playing persistent world. Players are expected to be in character as often as possible. We strive above all else to offer fun, engaging gameplay in a rich interactive environment, where additional rulesets provide challenging and intriguing gameplay. Sundren is a low magic server with an emphasis on the community.&lt;br /&gt;
&lt;br /&gt;
===How do I connect to Sundren?===&lt;br /&gt;
&lt;br /&gt;
* If you have not created a Neverwinter Nights 2 multiplayer account before, see below. First, you need to boot up NWN2. Click the shortcut that the installation created on your desktop. Proceed to click &amp;quot;Play&amp;quot;. This will, after a lengthy introduction scene, bring you to the NWN2 main menu. Here, you need to click the &amp;quot;Multiplayer&amp;quot; button. &lt;br /&gt;
&lt;br /&gt;
This brings us to the &amp;quot;Bioware Community Login&amp;quot;. If you already have a login, you need to enter it here and press &amp;quot;Sign In.&amp;quot; If this is not the case, I will walk you through the few easy steps for creating one.&lt;br /&gt;
&lt;br /&gt;
First of all, you need to press &amp;quot;Create New Account&amp;quot; in the lower left corner of the screen. This will bring up a box for creating an account. In the first box, you enter your desired username. In the following two boxes, you enter your password, making sure it appears exactly the same in both boxes. Then, you need to input your email address, and once again make sure they match. You will not need to go to your email to play though. The email address is only used in case you forget your password. Now, click &amp;quot;Ok.&amp;quot; This will cause the server to register and authorize for a bit. After checking your version and such, it will gate you on to the multiplayer interface.&lt;br /&gt;
&lt;br /&gt;
To access Sundren from here, you need to click &amp;quot;Direct Connect&amp;quot; and enter the following: &amp;quot;nwn.sundren.org&amp;quot; . It is very important that you type it all in correctly. Alternatively you can find us under the Roleplay category in the gamespy list. Once you join the server the autodownloader from NWN2 will automatically sync and retrieve all Sundren files to play on the server. This may take time depending on your connection speed.&lt;br /&gt;
&lt;br /&gt;
There, that is it! You&#039;re now set up and ready to access Sundren! You might want to proceed to create a character.&lt;br /&gt;
&lt;br /&gt;
===How can I contribute?===&lt;br /&gt;
If you&#039;d like to support Sundren, you can donate to help pay for server upkeep. If you&#039;re interested in volunteer opportunities, please see our jobs page. Regular users can help by reporting bugs they may find with Sundren.&lt;br /&gt;
&lt;br /&gt;
===Can you delete my character?===&lt;br /&gt;
While we could delete the character, it is far easier for us to simply let you do so yourself. While in-game with the character you want to delete, use the delete option in the Sundren Menu.&lt;br /&gt;
&lt;br /&gt;
===What is Sundren&#039;s Magic Setting?===&lt;br /&gt;
Sundren is a low-magic setting, meaning that the level of enchantments and abilities on items is greatly reduced from the maximum power that MoTB has made available. Generally speaking, a weapon or piece of armor with a bonus greater than +3 is profoundly rare, and perhaps even unique. It is equally rare to find items that provide permanent immunities to spell schools or effects, though they &#039;&#039;are&#039;&#039; in existance.&lt;br /&gt;
&lt;br /&gt;
===Does Sundren have custom content?===&lt;br /&gt;
Yes. At this point, there are several new PRC&#039;s that are unique to Sundren, viewable in that section of the Wiki. Additionally, there are new spells and feats in plentiful amounts, many of which have been documented and are downloadable from here: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;http://www.sundren.org/forum/showthread.php?t=6686&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===To what extent can players influence the world?===&lt;br /&gt;
The impact that a player can make is almost limitless. From influencing factions, creating groups, swaying political and controvercial situations, acts of building and destruction alike, and much more, players are more than capable of provoking and preventing countless outcomes in countless situations.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=HOW_TO&amp;diff=4739</id>
		<title>HOW TO</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=HOW_TO&amp;diff=4739"/>
		<updated>2009-07-18T17:32:16Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Connecting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== How To ===&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
&lt;br /&gt;
*If you have not created a Neverwinter Nights 2 multiplayer account before, see below. First, you need to boot up NWN2. Click the shortcut that the installation created on your desktop. Proceed to click &amp;quot;Play&amp;quot;. This will, after a lengthy introduction scene, bring you to the NWN2 main menu. Here, you need to click the &amp;quot;Multiplayer&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
This brings us to the &amp;quot;Bioware Community Login&amp;quot;. If you already have a login, you need to enter it here and press &amp;quot;Sign In.&amp;quot; If this is not the case, I will walk you through the few easy steps for creating one.&lt;br /&gt;
&lt;br /&gt;
First of all, you need to press &amp;quot;Create New Account&amp;quot; in the lower left corner of the screen. This will bring up a box for creating an account. In the first box, you enter your desired username. In the following two boxes, you enter your password, making sure it appears exactly the same in both boxes. Then, you need to input your email address, and once again make sure they match. You will not need to go to your email to play though. The email address is only used in case you forget your password. Now, click &amp;quot;Ok.&amp;quot; This will cause the server to register and authorize for a bit. After checking your version and such, it will gate you on to the multiplayer interface.&lt;br /&gt;
&lt;br /&gt;
To access Sundren from here, you need to click &amp;quot;Direct Connect&amp;quot; and enter the following: &amp;quot;nwn.sundren.org&amp;quot; . It is very important that you type it all in correctly. Alternatively you can find us under the Roleplay category in the gamespy list. Once you join the server the autodownloader from NWN2 will automatically sync and retrieve all Sundren files to play on the server. This may take time depending on your connection speed.&lt;br /&gt;
&lt;br /&gt;
There, that is it! You&#039;re now set up and ready to access Sundren! You might want to proceed to create a character.&lt;br /&gt;
&lt;br /&gt;
== First time ==&lt;br /&gt;
&lt;br /&gt;
When you first log into Sundren, after creating your character, you will be on a ship. This is a small cut-scene of how you have come to be in Sundren. When landed you will be given three levels to start yourself off with and basic equipment; potions, weapon and even a &#039;Travellers Guide to Sundren&#039; which we suggest you read if you are new to Sundren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Places and people ==&lt;br /&gt;
&lt;br /&gt;
The starting place for Sundren is the flourishing Port Avaynthar. Here are many places to visit and explore with several people to talk to who tell you small bits about Sundren. As you explore further past the port into other areas, be aware, out of the cities and towns the is always danger. There are several places were the main amount of players reside and so if you enjoy the roleplaying experience try firstly the Exigo Trading Post. This place has everything you need - people to talk with, other players, different shops to trade in all kinds of wares and is one of the main focus points of Sundren&#039;s economy.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
&lt;br /&gt;
Sundren is a place of many different people and as you pass through the game you will notice that people and enemies have different challenge ratings to you and some more difficult then others to fight.&lt;br /&gt;
&lt;br /&gt;
Challenge ratings&lt;br /&gt;
&amp;lt;br&amp;gt;Effortless-White (Four or more levels below your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Easy-Green (A couple of levels below your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Challenging-Yellow (You level or around there)&lt;br /&gt;
&amp;lt;br&amp;gt;Very Difficult-Orange (Usually one to three levels above your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Overpowering-Red (Three or possibly more levels above your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Impossible-Purple (Four/Five levels above your own)&lt;br /&gt;
&lt;br /&gt;
Level 5 is the threshold in which the resting system comes in place were you can only rest every 10 minutes unless in a resting area and is also your maximum level for the first time of playing the game. Over time your maximum level increases so don&#039;t think it is always like that. The next main threshold is level 11 in which the other death rules come in - [[Gameplay Mechanics|See here]]. Finally you will reach level 15 after enough time playing and roleplaying. At this point you can get no more XP from kills but only from quest and DM experience.&lt;br /&gt;
&amp;lt;br&amp;gt;((Subject to change due to new areas with higher CRs.))&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=HOW_TO&amp;diff=4733</id>
		<title>HOW TO</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=HOW_TO&amp;diff=4733"/>
		<updated>2009-07-16T22:32:59Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Connecting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== How To ===&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
&lt;br /&gt;
First of all, you will require Sundren&#039;s Client Updater in order to make sure you have all the required files to join the Sundren.org server.&lt;br /&gt;
&lt;br /&gt;
Please download the updater.&lt;br /&gt;
http://www.sundren.org/forum/local_links.php?catid=1&lt;br /&gt;
&lt;br /&gt;
After you install the updater it will automatically begin updating your system before it connects you to the Sundren server. In the future when you decide to connect to the Sundren.org server you need only launch the Sundren Client shortcut from your &amp;quot;Programs -&amp;gt; Sundren Client -&amp;gt; Launch Sundren Client&amp;quot; menu. *If you have not created a Neverwinter Nights 2 multiplayer account before, see below. First, you need to boot up NWN2. Click the shortcut that the installation created on your desktop. Proceed to click &amp;quot;Play&amp;quot;. This will, after a lengthy introduction scene, bring you to the NWN2 main menu. Here, you need to click the &amp;quot;Multiplayer&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
This brings us to the &amp;quot;Bioware Community Login&amp;quot;. If you already have a login, you need to enter it here and press &amp;quot;Sign In.&amp;quot; If this is not the case, I will walk you through the few easy steps for creating one.&lt;br /&gt;
&lt;br /&gt;
First of all, you need to press &amp;quot;Create New Account&amp;quot; in the lower left corner of the screen. This will bring up a box for creating an account. In the first box, you enter your desired username. In the following two boxes, you enter your password, making sure it appears exactly the same in both boxes. Then, you need to input your email address, and once again make sure they match. You will not need to go to your email to play though. The email address is only used in case you forget your password. Now, click &amp;quot;Ok.&amp;quot; This will cause the server to register and authorize for a bit. After checking your version and such, it will gate you on to the multiplayer interface.&lt;br /&gt;
&lt;br /&gt;
To access Sundren from here, you need to click &amp;quot;Direct Connect&amp;quot; and enter the following: &amp;quot;nwn.sundren.org&amp;quot; . It is very important that you type it all in correctly.&lt;br /&gt;
&lt;br /&gt;
There, that is it! You&#039;re now set up and ready to access Sundren! You might want to proceed to create a character.&lt;br /&gt;
&lt;br /&gt;
== First time ==&lt;br /&gt;
&lt;br /&gt;
When you first log into Sundren, after creating your character, you will be on a ship. This is a small cut-scene of how you have come to be in Sundren. When landed you will be given three levels to start yourself off with and basic equipment; potions, weapon and even a &#039;Travellers Guide to Sundren&#039; which we suggest you read if you are new to Sundren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Places and people ==&lt;br /&gt;
&lt;br /&gt;
The starting place for Sundren is the flourishing Port Avaynthar. Here are many places to visit and explore with several people to talk to who tell you small bits about Sundren. As you explore further past the port into other areas, be aware, out of the cities and towns the is always danger. There are several places were the main amount of players reside and so if you enjoy the roleplaying experience try firstly the Exigo Trading Post. This place has everything you need - people to talk with, other players, different shops to trade in all kinds of wares and is one of the main focus points of Sundren&#039;s economy.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
&lt;br /&gt;
Sundren is a place of many different people and as you pass through the game you will notice that people and enemies have different challenge ratings to you and some more difficult then others to fight.&lt;br /&gt;
&lt;br /&gt;
Challenge ratings&lt;br /&gt;
&amp;lt;br&amp;gt;Effortless-White (Four or more levels below your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Easy-Green (A couple of levels below your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Challenging-Yellow (You level or around there)&lt;br /&gt;
&amp;lt;br&amp;gt;Very Difficult-Orange (Usually one to three levels above your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Overpowering-Red (Three or possibly more levels above your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Impossible-Purple (Four/Five levels above your own)&lt;br /&gt;
&lt;br /&gt;
Level 5 is the threshold in which the resting system comes in place were you can only rest every 10 minutes unless in a resting area and is also your maximum level for the first time of playing the game. Over time your maximum level increases so don&#039;t think it is always like that. The next main threshold is level 11 in which the other death rules come in - [[Gameplay Mechanics|See here]]. Finally you will reach level 15 after enough time playing and roleplaying. At this point you can get no more XP from kills but only from quest and DM experience.&lt;br /&gt;
&amp;lt;br&amp;gt;((Subject to change due to new areas with higher CRs.))&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=4422</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=4422"/>
		<updated>2009-06-03T03:03:13Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Naming Policy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
XP will not be refunded for deaths that occur during lag, server crashing, etc. &lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat incur an experience penalty. Read the rules for subdual below for more information.&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is a dumb reason.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person, not to OOCly save them XP. If death occurs due to DOT spells or some other accident, DMs will not refund XP (PVP is serious business).&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes repeatedly killing or pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=4421</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=4421"/>
		<updated>2009-06-03T03:02:44Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Naming Policy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
XP will not be refunded for deaths that occur during lag, server crashing, etc. &lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat incur an experience penalty. Read the rules for subdual below for more information.&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is a dumb reason.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person, not to OOCly save them XP. If death occurs due to DOT spells or some other accident, DMs will not refund XP (PVP is serious business).&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes repeatedly killing or pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot; or ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Rules&amp;diff=4420</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Rules&amp;diff=4420"/>
		<updated>2009-06-03T02:57:01Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world.  In order to make the playing experience more uniform and fair for our players, we have established the following rules.  Please familiarize yourself by these rules, and abide by them at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Please contact a DM if you have any questions about any of the following rules.&lt;br /&gt;
&lt;br /&gt;
===Death Penalty===&lt;br /&gt;
XP will not be refunded for deaths that occur during lag, server crashing, etc. &lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
Farming is defined as repeatedly traveling across a particular zone, killing enemies for gaining XP, items, and/or gold. Players should spend &#039;&#039;&#039;no more than three hours fighting in a hostile area&#039;&#039;&#039; without breaking for at least an hour to &amp;quot;rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Particularly, Sundren DMs will keep an eye out for the following farming behaviors:&lt;br /&gt;
&lt;br /&gt;
- Killing unchallenging foes that grant no XP&lt;br /&gt;
&lt;br /&gt;
- Getting extraordinarilly wealthy from repeatedly killing foes&lt;br /&gt;
&lt;br /&gt;
- Killing foes alone (soloing), which adds no role play value to our community&lt;br /&gt;
&lt;br /&gt;
Sundren uses a unique experience curve system and incremental level cap that restricts farming activities. However, if you are caught farming, there will be repercussions.&lt;br /&gt;
&lt;br /&gt;
===Character Recreation===&lt;br /&gt;
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.&lt;br /&gt;
&lt;br /&gt;
===PvP/CvC===&lt;br /&gt;
-PvP combat is permitted everywhere in Sundren. However, you should &#039;&#039;&#039;consult with a DM before attacking in cities, towns, or highly-populated areas.&#039;&#039;&#039; Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.&lt;br /&gt;
&lt;br /&gt;
-Players &#039;&#039;&#039;must set the person they are attacking hostile.&#039;&#039;&#039; No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. Nobody is allowed to PVP without Hostile set.&lt;br /&gt;
&lt;br /&gt;
-Deaths resulting from PVP combat incur an experience penalty. Read the rules for subdual below for more information.&lt;br /&gt;
&lt;br /&gt;
-Players must have an in-character reason to attack the person. &amp;quot;My char hates people&amp;quot; is a dumb reason.&lt;br /&gt;
&lt;br /&gt;
-All players &#039;&#039;&#039;must be made aware of impending attacks&#039;&#039;&#039; through RP (threats, shouting &amp;quot;Prepare yourself!,&amp;quot; etc.) or an OOC tell. This need not be immediately before an attack. Saying, &amp;quot;I&#039;m planning to hunt your character,&amp;quot; hours before the fight is just as good.&lt;br /&gt;
&lt;br /&gt;
-Players may not use &#039;&#039;&#039;area transitions&#039;&#039;&#039; or other metagame knowledge to their advantage in PVP. For example, laying traps on or near an area transition, even with a road nearby, is not an option. This does not apply if there is a natural IC &amp;quot;bottleneck,&amp;quot; such as a narrow hallway, gate, doorway, etc.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Players do not have the right of refusal on PVP.&#039;&#039;&#039; If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. Neither level difference nor &amp;quot;carebearing&amp;quot; qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.&lt;br /&gt;
If you still feel their PVP is unwarranted, contact a DM.&lt;br /&gt;
&lt;br /&gt;
-Death from PVP will result in a &#039;&#039;&#039;memory loss&#039;&#039;&#039; unless the victim is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.&lt;br /&gt;
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might &amp;quot;finger&amp;quot; the villain. The purpose of this is so assassins and murders don&#039;t have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.&lt;br /&gt;
&lt;br /&gt;
-Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically &amp;quot;jump&amp;quot; them while in battle, it could cause unfair lag and give the aggressor advantage.&lt;br /&gt;
&lt;br /&gt;
-We do offer a &#039;&#039;&#039;subdual&#039;&#039;&#039; tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person, not to OOCly save them XP. If death occurs due to DOT spells or some other accident, DMs will not refund XP (PVP is serious business).&lt;br /&gt;
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. Please see robbery rules below.&lt;br /&gt;
&lt;br /&gt;
-Abusing PVP by repeatedly killing a character within a short period is considered &#039;&#039;&#039;griefing.&#039;&#039;&#039; Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.&lt;br /&gt;
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.&lt;br /&gt;
&lt;br /&gt;
-Characters that are subdued or killed must allow the victor access to their inventory, but with restrictions, for OOC griefing reasons. Victors may take all of the victim&#039;s gold OR a single item from their inventory (this includes worn and unworn items). Players are NOT allowed to ask &amp;quot;stats&amp;quot; on items; simply take whichever item your character thinks looks the most expensive or powerful. Players concerned about losing all their gold should be reminded about our in-game banking system.&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
Stealth is a sensitive topic for many players. While we&#039;d love to make people use stealth 100% realistically, asking so would hamper the effeciveness of stealth-based classes. At Sundren, we try to balance gameplay with realism in our approach to stealth.&lt;br /&gt;
&lt;br /&gt;
-Roll Requests: The staff has reassessed its view on the game engine stealth mechanics. &#039;&#039;&#039;Do not request hide or move silently rolls, nor supply your own spot or listen checks.&#039;&#039;&#039; The stealther simply uses his stealth mode. So long as he attempted to hide outside of the target&#039;s line of sight, the game will roll spot and listen automatically.&lt;br /&gt;
You may request a listen roll for &#039;&#039;&#039;invisibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Line of Sight: &#039;&#039;&#039;No one may spot stealthers without line of sight on the target.&#039;&#039;&#039; Even if the game engine makes your spot roll succeed, you cannot ICly point the stealthed character out if they are using full cover. Some examples include:&lt;br /&gt;
* Stealthed character that has FULL cover (fully behind a wall from your position)&lt;br /&gt;
&lt;br /&gt;
* Stealthed character is behind you (consider peripheral vision to be a full 180 degrees, centered in the direction you are pointing)&lt;br /&gt;
&lt;br /&gt;
-Proper Use of Stealth: Players who have successfully entered stealth mode may not spend any significant portion of time stealthed without using cover or concealment from &#039;&#039;&#039;in-game objects.&#039;&#039;&#039; Stealthed players may stay in stealth mode when moving from the cover or concealment of one object to another within reason, but never in full view of another PC or NPC they don&#039;t wish to be seen by. Shadows (at least twice the size of the stealthing character), nooks in walls, large rocks, and crates are all examples of in-game objects that provide partial cover. Sundren does not allow crowds of people as an excuse for granting cover unless DM supervised, since it is too easy to exploit.&lt;br /&gt;
* Example 1: Stealthed Player moves from hiding behind a barrel and skirts the edges of the room to gain cover behind a large peice of furniture. This is acceptable.&lt;br /&gt;
&lt;br /&gt;
* Example 2: Stealthed Player moves from the hiding behind a rock through the middle of Exigo campfire to hide behind a wagon. This is not acceptable.&lt;br /&gt;
&lt;br /&gt;
-Speaking while Stealthed: Stealthed characters who speak run the risk of automatically failing their move silent rolls. Anyone who overhears a stealthed character speak publicly, whether using the /say or /whisper channel, will be alerted to their presence. However, emotes done in these channels do not count.&lt;br /&gt;
&lt;br /&gt;
-Metagaming Against Stealth: Players being spied upon &#039;&#039;&#039;may NOT use OOC information to avoid IC topics.&#039;&#039;&#039; For example, if Ryan the Rogue emotes aloud, *Creeps up into the bushes to eavesdrop*, the eavesdrop targets cannot suddenly switch languages, topics, or location. They may request skill check rolls, but may not use his emote against him unless he is seen / heard.&lt;br /&gt;
&lt;br /&gt;
-Sight Spells: True Sight / Dragon Sight / See Invisibility do NOT help someone spot a stealthed character. Stealth is not invisibility, and no spell grants X-Ray vision through cover. Only spells that specifically grant +spot / +listen can aid your attemps to see a stealthed character.&lt;br /&gt;
&lt;br /&gt;
-HIPS Use: HIPS can be used at any time to enter stealth mode. However, the stealthed character must immediately seek some form of cover after using HIPS (see Proper Use of Stealth).&lt;br /&gt;
Additionally, PnP rules state differences for HIPS between rangers, assassins, and shadow dancers. On Sundren, &#039;&#039;&#039;all classes use the same rules for HIPS&#039;&#039;&#039; for simplicity, unless a DM states otherwise. Even rangers and rogues can use shadows twice their size to activate HIPS.&lt;br /&gt;
&lt;br /&gt;
-HIPS (non-combat): HIPS is acceptable for spying, but it is a means to slip out of detection when you are being observed. It is NOT an excuse to stand in front of someone and &amp;quot;be invisible.&amp;quot; Once HIPS is activated, you must immediately seek cover, as detailed above. You may not use HIPS to walk around &amp;quot;invisibly&amp;quot; to pick-pocket other characters.&lt;br /&gt;
&lt;br /&gt;
-HIPS (NPC combat): HIPS can be very frustrating in combat situations. To balance realism, fun, and fairness, we want to eliminate &amp;quot;HIPS spamming.&amp;quot; &#039;&#039;&#039;Characters may not use HIPS more than three times per encounter&#039;&#039;&#039; against NPC&#039;s.&lt;br /&gt;
 &lt;br /&gt;
-HIPS (PVP combat): There are no HiPS restrictions for PVP. Players have the option to run away; monsters don&#039;t. That being said, HiPS archers are discouraged from abusing HiPS in a repetitive fashion. If the player you&#039;re fighting is too strong to defeat otherwise, then you probably shouldn&#039;t be firing arrows at him.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
&#039;&#039;&#039;Stacking more than one trap on the same location is against the rules.&#039;&#039;&#039; This is also for the sake of game balance and realism. You may lay multiple traps next to each other, but not on top of each other.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;you may not use OOC bottlenecks&#039;&#039;&#039; to gain advantage with traps. However, if there is an in-game bottleneck, you may use this to strategically place traps.&lt;br /&gt;
* Example 1: A ranger is involved in CvC. He knows his pursuit will come at him from the world map. He places traps directly in front of their transition point. This is not allowed.&lt;br /&gt;
&lt;br /&gt;
* Example 2: A ranger is involved in CvC. He knows his pursuit will come at him from the northern road. He places his traps on the road, knowing that few people will venture off-road into the grass. This is allowed.&lt;br /&gt;
&lt;br /&gt;
===Turning Traitor on Your Faction===&lt;br /&gt;
Sundren uses a wide variety of factions to further its plotlines. Characters are encouraged to join and take advantage of the benefits of any given faction, including stores, prestige, and power.&lt;br /&gt;
&lt;br /&gt;
Sundren will do its best to support double-agents and traitors, and we don&#039;t seek to discourage this type of roleplay. But, there are implications for other characters in your faction when this is done. As such, the process must be fully thought through and not subject to whims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You must submit a request in the Sundren Character Request forum and get DM approval&#039;&#039;&#039; if you wish to be a double-agent for a faction. You may seek in-game approval from a general or senior DM for these actions if they are spur-of-the-moment and a result of roleplay, but the request must later be documented on the forum by the player.&lt;br /&gt;
&lt;br /&gt;
===Metagaming===&lt;br /&gt;
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.&lt;br /&gt;
&lt;br /&gt;
===Ninja Looting===&lt;br /&gt;
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.&lt;br /&gt;
&lt;br /&gt;
===Out of Character===&lt;br /&gt;
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat). &lt;br /&gt;
&lt;br /&gt;
All OOC chat needs to be defined somehow, using brackets or otherwise. &lt;br /&gt;
&lt;br /&gt;
E.g., // AFK or (( Be right back! ))&lt;br /&gt;
&lt;br /&gt;
===Transferring Items/Muling===&lt;br /&gt;
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.&lt;br /&gt;
&lt;br /&gt;
===Administrator Supremacy===&lt;br /&gt;
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made.&lt;br /&gt;
&lt;br /&gt;
If you believe you have been treated unfairly by a member of our staff, please post a courteous topic in the Help Requests forums. If you need to speak with someone privately, send a private message to any of our senior staff.&lt;br /&gt;
&lt;br /&gt;
Insulting DMs or staff members, whether publically or in-game, is not a good way to get help. They are regular people just like everyone else who want to have fun.&lt;br /&gt;
&lt;br /&gt;
===Harassment Policy===&lt;br /&gt;
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.&lt;br /&gt;
&lt;br /&gt;
===Sexual and Offensive Situations===&lt;br /&gt;
-Sundren is a mature-content server, but &#039;&#039;&#039;we do not allow for plots that are offensive to players in real life.&#039;&#039;&#039; Abuse, child molestation, and rape should never be used in a plot on our server, even in character backgrounds.&lt;br /&gt;
We realize that there can be grey areas, but you know when you are approaching &amp;quot;borderline&amp;quot; in your descriptions and plots. If you feel your actions are borderline, but you&#039;re not sure if they are crossing the line, simply consult a DM before going forward.&lt;br /&gt;
&lt;br /&gt;
-If you are ever told by another player OOCly that your actions are offending them, work it out in tells. You may want to &amp;quot;tone down&amp;quot; your descriptions, or the offended party may simply leave the area if the actions are not truly offensive. Some folks are more sensitive than others, but all parties involved should work things out in a pleasant manner before proceeding.&lt;br /&gt;
&lt;br /&gt;
-Sexual situations are not to be roleplayed on Sundren at any time. &#039;&#039;&#039;We do not allow for &amp;quot;cybering,&amp;quot;&#039;&#039;&#039; even in the privacy of an inn room.&lt;br /&gt;
&lt;br /&gt;
===Cheating &amp;amp; Exploiting===&lt;br /&gt;
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.&lt;br /&gt;
&lt;br /&gt;
===Griefing===&lt;br /&gt;
Griefing is the physical component of harassment which includes repeatedly killing or pick pocketing a player. This will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Naming Policy===&lt;br /&gt;
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Nicknames are allowed in the character description, but must be &amp;lt;pre-approved or granted by a DM as part of RP before being put into the first or last name slot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No names of famous fantasy characters, especially those relevant in Forgotten Realms.&lt;br /&gt;
&lt;br /&gt;
-Names should be properly cased, where appropriate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: JoNhNnY or XJohnnyX&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Mac Dougle or MacDougle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Derogatory / racial terms are not permitted;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No odd characters, including &amp;quot; or &#039;, ( or ), { or }, [ or ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No periods where they don’t abbreviate:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not Acceptable: .Johnny or Johnny.&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins Jr.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Elves are allowed ‘ in their name, within reason:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Ti’re’ni’rv’ghr’it&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Tir’ene&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-No numbers:&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Not acceptable: Bob Perkins 2 or Bob 2-Feathers&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Acceptable: Bob Perkins II or Bob Two-Feathers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Existing PCs with titles, as of 13 May 08, are grandfathered in.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&#039;&#039;&#039;Sundren DMs are the final word on the naming policy&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Alcazar_TelRune&amp;diff=4287</id>
		<title>Alcazar TelRune</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Alcazar_TelRune&amp;diff=4287"/>
		<updated>2009-05-18T16:18:43Z</updated>

		<summary type="html">&lt;p&gt;Saulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcazar Tel&#039;Rune&lt;br /&gt;
&lt;br /&gt;
Birthplace: Thaymount, Thay&lt;br /&gt;
&lt;br /&gt;
Age: Unknown&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Deity: Jergal&lt;br /&gt;
&lt;br /&gt;
Class: Red Wizard&lt;br /&gt;
&lt;br /&gt;
Background: Little is known personally about Alcazar, he is a mage of some power and known to be the Master of Necromancy at the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
Alcazar is rumored to have been a former apprentice of Szass Tam, Zulkir of Necromancy in Thay. He has also been implicated in numerous high level decisions in the Enclave and Thayan politics overall.&lt;br /&gt;
&lt;br /&gt;
In more recent times it was Alcazar who had become authorized by the Exigo to take over the Trading Post during an incursion from the Bloodmaim... with Thayan Knights Murith and Lauan under his command, along with a squad of Thayan Knights and Gnolls he was able to assume full control over the post and completely and utterly destroy any advancing forces.&lt;br /&gt;
&lt;br /&gt;
It is reputed that Alcazar lead at least one attack on a neighbouring land to Thay, and while not publically successful, the details of the attack are scarce at best.&lt;br /&gt;
&lt;br /&gt;
Known Rumors: It has been suggested by many who denounce Thayan culture and politics that Alcazar heads up a division of the Enclave that pursues experimentation for the sake of increasing the Thayan foothold within the realms. Alcazar&#039;s retort claims that the Church has just as much to gain from fear in the hearts of man as the Thayans would, and utterly denies these claims.&lt;br /&gt;
&lt;br /&gt;
Assassination Attempts: To date there has been a total of three assassination attempts on Alcazar&#039;s life, the first an attempt by his peers to steal his research for their own benefit... While the exact nature of the first assassination is unknown, it is known that the enemy Wizard who dispatched the assassin disappeared suddenly, and was never seen or heard from again in Thay.&lt;br /&gt;
&lt;br /&gt;
The second and third attempts were both by the same Mage Killer whose vendetta against Alcazar began shortly after his predecessor&#039;s demise at the hands of Alcazar. Sephalas Ahkvala had impersonated an adventurer seeking to buy Thayan goods when approaching Alcazar and attempted to use a powerful poison via a dart.&lt;br /&gt;
&lt;br /&gt;
As he advanced to his target he came upon the cold realization that the Knight guarding him would not give him a clear shot to his target, ebbing ever closer he slowly uncovered the dart from his sleeve, ready to strike... Seeing his chance, the Mage Killer struck, the dart landing deftly on Alcazar&#039;s neck. Sephalas ran, disappearing into the crowd. Satisfied Alcazar would not live through the night.&lt;br /&gt;
&lt;br /&gt;
Some years later while Sephalas was travelling in Cormyr he came upon an inn near a well travelled road leading to the city. While staying at the inn, Sephalas noticed a small entourage of two Thayan Knights both guarding an innocus inn door. Upon further questioning with the innkeeper Sephalas came to learn that Alcazar himself was staying in the very same inn! Awestruck, and enraged... Sephalas swore he would not fail twice and went to his room grabbing his sword, and a vial of alchemist&#039;s fire from his pack.&lt;br /&gt;
&lt;br /&gt;
Approaching the hallway carefully, Sephalas knew the two knights would prove far too great a challenge for him at once, and in so doing he threw the alchemist&#039;s fire at them. Temporarily blinded, and writhing in agony, the two Knights attempted to turn their attention to Sephalas, who came charging at the door, shredding the wood to pieces with his sword as he rushed past the two knights.&lt;br /&gt;
&lt;br /&gt;
Upon entering the room, much to Sephalas&#039; dismay... he did not see Alcazar, or anyone else for that matter. Where had he gone? Why were the guards there? He knew he had only moments before the knights regained their composure, and in turning to the window to escape, he suddenly stopped dead in his tracks. From thin air itself Alcazar materialized into the room-- having been on the ethereal plane since hearing the noise, he then turned his attention to Sephalas. Seeing his target, Sephalas quickly turned and lunged at Alcazar, his blade stopping mid blow as an invisible force surrounding the Red Wizard denied his kill.&lt;br /&gt;
&lt;br /&gt;
Using his magical skill to break the barrier, Sephalas quickly recited an incantation which shattered Alcazar&#039;s shield, and in doing so he deftly parried and came down upon Alcazar with a furious blow, only to meet hard stone. Alcazar&#039;s skin had completely hardened from his stoneskin spell, and before Sephalas could make another move, Alcazar grabbed him by the neck and began draining his lifeforce with vampiric touch. The Knights in the hallway regaining composure, they quickly entered the room to watch as their master turned a fair elven male into a dried husk before their eyes. Sephalas, for all his might and skill was unable to counter the deadly hold the Necromancer held on him, and in his last few fading moments dropped his sword to the ground, defeated.&lt;br /&gt;
&lt;br /&gt;
It is said that Sephalas acted alone, without the consent of the Mage Killers as a whole -- however this is not to say his death did not send ripples among his peers. Many of which would very much like to see Alcazar dead -- but having been not the first Mage Killer to make an attempt on Alcazar&#039;s life, many are weary about putting their skills to the test against such a foe.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Alcazar_TelRune&amp;diff=4286</id>
		<title>Alcazar TelRune</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Alcazar_TelRune&amp;diff=4286"/>
		<updated>2009-05-18T16:16:54Z</updated>

		<summary type="html">&lt;p&gt;Saulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcazar Tel&#039;Rune&lt;br /&gt;
&lt;br /&gt;
Birthplace: Thaymount, Thay&lt;br /&gt;
&lt;br /&gt;
Age: Unknown&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Deity: Jergal&lt;br /&gt;
&lt;br /&gt;
Class: Red Wizard&lt;br /&gt;
&lt;br /&gt;
Background: Little is known personally about Alcazar, he is a mage of some power and known to be the Master of Necromancy at the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
Alcazar is rumored to have been a former apprentice of Szass Tam, Zulkir of Necromancy in Thay. He has also been implicated in numerous high level decisions in the Enclave and Thayan politics overall.&lt;br /&gt;
&lt;br /&gt;
In more recent times it was Alcazar who had become authorized by the Exigo to take over the Trading Post during an incursion from the Bloodmaim... with Thayan Knights Murith and Lauan under his command, along with a squad of Thayan Knights and Gnolls he was able to assume full control over the post and completely and utterly destroy any advancing forces.&lt;br /&gt;
&lt;br /&gt;
It is reputed that Alcazar lead at least one attack on a neighbouring land to Thay, and while not publically successful, the details of the attack are scarce at best.&lt;br /&gt;
&lt;br /&gt;
Known Rumors: It has been suggested by many who denounce Thayan culture and politics that Alcazar heads up a division of the Enclave that pursues experimentation for the sake of increasing the Thayan foothold within the realms. Alcazar&#039;s retort claims that the Church has just as much to gain from fear in the hearts of man as the Thayans would, and utterly denies these claims.&lt;br /&gt;
&lt;br /&gt;
Assassination Attempts: To date there has been a total of three assassination attempts on Alcazar&#039;s life, the first an attempt by his peers to steal his research for their own benefit... While the exact nature of the first assassination is unknown, it is known that the enemy Wizard who dispatched the assassin disappeared suddenly, and was never seen or heard from again in Thay.&lt;br /&gt;
&lt;br /&gt;
The second and third attempts were both by the same Mage Killer whose vendetta against Alcazar began shortly after his predecessor&#039;s demise at the hands of Alcazar. Sephalas Ahkvala had impersonated an adventurer seeking to buy Thayan good when approaching Alcazar and attempted to use a powerful poison via a dart.&lt;br /&gt;
&lt;br /&gt;
As he advanced to his target he came upon the cold realization that the Knight guarding him would not give him a clear shot to his target, ebbing ever closer he slowly uncovered the dart from his sleeve, ready to strike... Seeing his chance, the Mage Killer struck, the dart landing deftly on Alcazar&#039;s neck. Sephalas ran, disappearing into the crowd. Satisfied Alcazar would not live through the night.&lt;br /&gt;
&lt;br /&gt;
Some years later while Sephalas was travelling in Cormyr he came upon an inn near a well travelled road leading to the city. While staying at the inn, Sephalas noticed a small entourage of two Thayan Knights both guarding an innocus inn door. Upon further questioning with the innkeeper Sephalas came to learn that Alcazar himself was staying in the very same inn! Awestruck, and enraged... Sephalas swore he would not fail twice and went to his room grabbing his sword, and a vial of alchemist&#039;s fire from his pack.&lt;br /&gt;
&lt;br /&gt;
Approaching the hallway carefully, Sephalas knew the two knights would prove far too great a challenge for him at once, and in so doing he threw the alchemist&#039;s fire at them. Temporarily blinded, and writhing in agony, the two Knights attempted to turn their attention to Sephalas, who came charging at the door, shredding the wood to pieces with his sword as he rushed past the two knights.&lt;br /&gt;
&lt;br /&gt;
Upon entering the room, much to Sephalas&#039; dismay... he did not see Alcazar, or anyone else for that matter. Where had he gone? Why were the guards there? He knew he had only moments before the knights regained their composure, and in turning to the window to escape, he suddenly stopped dead in his tracks. From thin air itself Alcazar materialized into the room-- having been on the ethereal plane since hearing the noise, he then turned his attention to Sephalas. Seeing his target, Sephalas quickly turned and lunged at Alcazar, his blade stopping mid blow as an invisible force surrounding the Red Wizard denied his kill.&lt;br /&gt;
&lt;br /&gt;
Using his magical skill to break the barrier, Sephalas quickly recited an incantation which shattered Alcazar&#039;s shield, and in doing so he deftly parried and came down upon Alcazar with a furious blow, only to meet hard stone. Alcazar&#039;s skin had completely hardened from his stoneskin spell, and before Sephalas could make another move, Alcazar grabbed him by the neck and began draining his lifeforce with vampiric touch. The Knights in the hallway regaining composure, they quickly entered the room to watch as their master turned a fair elven male into a dried husk before their eyes. Sephalas, for all his might and skill was unable to counter the deadly hold the Necromancer held on him, and in his last few fading moments dropped his sword to the ground, defeated.&lt;br /&gt;
&lt;br /&gt;
It is said that Sephalas acted alone, without the consent of the Mage Killers as a whole -- however this is not to say his death did not send ripples among his peers. Many of which would very much like to see Alcazar dead -- but having been not the first Mage Killer to make an attempt on Alcazar&#039;s life, many are weary about putting their skills to the test against such a foe.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=4285</id>
		<title>Character Bios</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=4285"/>
		<updated>2009-05-18T16:13:06Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
NOTE: Character names in &#039;&#039;italics&#039;&#039; denote NPC status.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Alcazar_TelRune| Alcazar Tel&#039;Rune]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adalia| Adalia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aseir sar Aencar| Aencar, Aseir sar ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rand Aers| Aers, Rand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirumoto Akagi| Akagi, Mirumoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akodo|Akodo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elith Alow | Alow, Elith]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lida Angelfen | Angelfen, Lida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keth Archonis| Archonis, Keth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thain Axbreaker| Axebreaker, Thain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pebble Axewhistle| Axewhistle, Pebble]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;[[Balthasar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Allendale Beryl|Beryl, Allendale]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blake Kathryn|Blake, Kathryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elix Bloodfeather| Bloodfeather, Elix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[the Ice Hag Braghuru|Braghuru the Ice Hag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brendt, Carmella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brisby, Orias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glimmerstone, Bofalsia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brunus, Ironbreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;[[Caspar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Colas II|Colas II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[&#039;Ironhead&#039; Lundgriff Coppersteen|Coppersteen, &#039;Ironhead&#039; Lundgriff]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Constantine]]&lt;br /&gt;
&lt;br /&gt;
[[Caine, Soloman]]&lt;br /&gt;
&lt;br /&gt;
[[Curatio, Pekerja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Catchfoot, Spardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Richard Darkholme|Darkholme, Richard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ess&#039;Nudeth Darkmaw|Darkmaw, Ess&#039;Nudeth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duskthorne|Duskthorne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Larando de&#039;Kaun|de&#039;Kaun, Larando]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treyr Di&#039;ren|Di&#039;ren, Treyr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malaclypse Discordia|Discordia, Malaclypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drentika|Drentika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sehron Dy&#039;ner|Dy&#039;ner, Sehron]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Alyrian Eldeas|Eldeas, Alyrian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karthus El&#039;than|El&#039;than, Karthus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elijah|Elijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elusa|Elusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Val Evra|Evra, Val]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Copper Feldspar|Feldspar, Copper]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hano Fetten|Fetten, Hano]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Mad&amp;quot; Jack Flynn| Flynn, &amp;quot;Mad&amp;quot; Jack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Juniper Foley|Foley, Juniper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laric Frashul|Frashul, Laric]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Josephine Frostwhisper|Frostwhisper, Josephine]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle Fryar| Fryar, Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hakafu Fujisawa| Fujisawa, Hakafu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonsaku Fujisawa| Fujisawa, Sonsaku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merkias Fulcrom|Fulcrom, Merkias]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varnz, Fury|Fury, Varnz]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Elric Gallow|Gallow, Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calandra Gleamblade|Gleamblade, Calandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cade Goodbarrel|Goodbarrel, Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grey, Aloysius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salagar Grim|Grim, Salagar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwyllym, Iefan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Haeralis|Haeralis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raggard Haffee|Haffee, Raggard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Annaleen Hanssen|Hanssen, Annaleen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Riven Ha&#039;Vek|Ha&#039;Vek, Riven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Llew Hy|Hy, Llew]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Shalika Ike|Ike, Shalika]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Ditus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Mestra]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Neradnal I&#039;ll&#039;Koresh|Ill&#039;Koresh, Neradnal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ironhide, Gael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jos&#039;iah Ithildurin|Ithildurin, Jos&#039;iah]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[Donovon Jadel|Jadel, Donovon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yashia Jadysvarion|Jadysvarion, Yashia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaina|Jaina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamryn Jorandur|Jorandur, Tamryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Jurai]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[Kalyope|Kalyope]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imogen Kadami|Kadami, Imogen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kendra Katriel|Katriel, Kendra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Keeper of the Grove]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kurosaki Ukyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Klenk, Kilinar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaseira Kinthala|Kinthala, Kaseira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanar, Rholt]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Langley, Keir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Latonesh, Lumen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[James Leith|Leith, James]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightbringer, Nulinus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Joalill Lo&#039; Rell|Lo&#039;Rell, Joalill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucas, Harper]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Filbert Malen&#039;avir|Malen&#039;avir, Filbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mandele|Mandele]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peppington Merrifefferlis|Merrifefferlis, Peppington]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirko|Mirko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talrion Morning|Morning, Talrion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mundus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sasha Mursadus|Mursadus, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eovina Mysterwit|Mysterwit, Eovina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy Majer|Majer, Lucy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Maia Nanethiel| Nanethiel, Maia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Nes&#039;Anah]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tieray Nessel|Nessel, Tieray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sardo Numspa| Numspa, Sardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[Morpheus Oneiros|Oneiros, Morpheus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[John O&#039;Reilly | O&#039;Reilly, John]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Pentec, Harg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Phaedriel|Phaedriel]] (Deceased) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ise Prakt|Prakt, Ise]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Orlan Proskus|Proskus, Orlan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
[[Quartzcore%2C_Qybox|Quartzcore, Qybox]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Alijah Red Moon|Red Moon, Alijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pericles Redfoot|Redfoot, Pericles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rhime|Rhime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Norian Rift|Rift, Norian]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rimetrail, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Rismal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shela Rosethorn|Rosethorn, Shela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rustbeard, Durin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rycekk|Rycekk]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Shadefist,Dar&#039;Kane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Singul, Omnigalas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirilimar Tir&#039;ent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skald, Eira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Sunderkin|Sunderkin, Sol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceron,Odin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sylleth Duskmere]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Miyamoto Tadenori|Tadenori, Miyamoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tarin|Tarin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellens Fenton|Tellens Fenton]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellesian Tel&#039;Dorian|Tel&#039;Dorian, Tellesian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Telmander Jamyse|Telmander, Jamyse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tifton]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lauan Tissle|Tissle, Lauan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuruhara Nagayoshi|Tsuruhara Nagayoshi (Chokei)]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tyton]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[Uesugi Yukitaka|Uesugi, Yukitaka]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[Venomsplinter|Venomsplinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaris Vhathei|Vhathei, Xaris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sarah_Von_Richten|Von Richten, Sarah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[Pom Wador|Wador, Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geis Wahrheit|Wahrheit, Geis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elistriana Whisperwood|Whisperwood, Elistriana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Whitepaw, Mittens|Whitepaw, Mittens]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiltenholm, Osclow]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Yukimora,Kosuke|Yukimora,Kosuke]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zack]]&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=4284</id>
		<title>Character Bios</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=4284"/>
		<updated>2009-05-18T16:12:37Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
NOTE: Character names in &#039;&#039;italics&#039;&#039; denote NPC status.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Alcazar Tel&#039;Rune| Alcazar_TelRune]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adalia| Adalia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aseir sar Aencar| Aencar, Aseir sar ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rand Aers| Aers, Rand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirumoto Akagi| Akagi, Mirumoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akodo|Akodo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elith Alow | Alow, Elith]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lida Angelfen | Angelfen, Lida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keth Archonis| Archonis, Keth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thain Axbreaker| Axebreaker, Thain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pebble Axewhistle| Axewhistle, Pebble]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;[[Balthasar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Allendale Beryl|Beryl, Allendale]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blake Kathryn|Blake, Kathryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elix Bloodfeather| Bloodfeather, Elix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[the Ice Hag Braghuru|Braghuru the Ice Hag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brendt, Carmella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brisby, Orias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glimmerstone, Bofalsia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brunus, Ironbreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;[[Caspar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Colas II|Colas II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[&#039;Ironhead&#039; Lundgriff Coppersteen|Coppersteen, &#039;Ironhead&#039; Lundgriff]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Constantine]]&lt;br /&gt;
&lt;br /&gt;
[[Caine, Soloman]]&lt;br /&gt;
&lt;br /&gt;
[[Curatio, Pekerja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Catchfoot, Spardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Richard Darkholme|Darkholme, Richard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ess&#039;Nudeth Darkmaw|Darkmaw, Ess&#039;Nudeth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duskthorne|Duskthorne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Larando de&#039;Kaun|de&#039;Kaun, Larando]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treyr Di&#039;ren|Di&#039;ren, Treyr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malaclypse Discordia|Discordia, Malaclypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drentika|Drentika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sehron Dy&#039;ner|Dy&#039;ner, Sehron]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Alyrian Eldeas|Eldeas, Alyrian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karthus El&#039;than|El&#039;than, Karthus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elijah|Elijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elusa|Elusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Val Evra|Evra, Val]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Copper Feldspar|Feldspar, Copper]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hano Fetten|Fetten, Hano]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Mad&amp;quot; Jack Flynn| Flynn, &amp;quot;Mad&amp;quot; Jack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Juniper Foley|Foley, Juniper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laric Frashul|Frashul, Laric]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Josephine Frostwhisper|Frostwhisper, Josephine]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle Fryar| Fryar, Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hakafu Fujisawa| Fujisawa, Hakafu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonsaku Fujisawa| Fujisawa, Sonsaku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merkias Fulcrom|Fulcrom, Merkias]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varnz, Fury|Fury, Varnz]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Elric Gallow|Gallow, Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calandra Gleamblade|Gleamblade, Calandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cade Goodbarrel|Goodbarrel, Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grey, Aloysius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salagar Grim|Grim, Salagar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwyllym, Iefan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Haeralis|Haeralis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raggard Haffee|Haffee, Raggard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Annaleen Hanssen|Hanssen, Annaleen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Riven Ha&#039;Vek|Ha&#039;Vek, Riven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Llew Hy|Hy, Llew]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Shalika Ike|Ike, Shalika]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Ditus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Mestra]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Neradnal I&#039;ll&#039;Koresh|Ill&#039;Koresh, Neradnal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ironhide, Gael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jos&#039;iah Ithildurin|Ithildurin, Jos&#039;iah]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[Donovon Jadel|Jadel, Donovon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yashia Jadysvarion|Jadysvarion, Yashia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaina|Jaina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamryn Jorandur|Jorandur, Tamryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Jurai]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[Kalyope|Kalyope]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imogen Kadami|Kadami, Imogen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kendra Katriel|Katriel, Kendra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Keeper of the Grove]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kurosaki Ukyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Klenk, Kilinar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaseira Kinthala|Kinthala, Kaseira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanar, Rholt]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Langley, Keir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Latonesh, Lumen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[James Leith|Leith, James]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightbringer, Nulinus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Joalill Lo&#039; Rell|Lo&#039;Rell, Joalill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucas, Harper]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Filbert Malen&#039;avir|Malen&#039;avir, Filbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mandele|Mandele]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peppington Merrifefferlis|Merrifefferlis, Peppington]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirko|Mirko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talrion Morning|Morning, Talrion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mundus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sasha Mursadus|Mursadus, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eovina Mysterwit|Mysterwit, Eovina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy Majer|Majer, Lucy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Maia Nanethiel| Nanethiel, Maia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Nes&#039;Anah]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tieray Nessel|Nessel, Tieray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sardo Numspa| Numspa, Sardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[Morpheus Oneiros|Oneiros, Morpheus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[John O&#039;Reilly | O&#039;Reilly, John]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Pentec, Harg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Phaedriel|Phaedriel]] (Deceased) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ise Prakt|Prakt, Ise]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Orlan Proskus|Proskus, Orlan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
[[Quartzcore%2C_Qybox|Quartzcore, Qybox]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Alijah Red Moon|Red Moon, Alijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pericles Redfoot|Redfoot, Pericles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rhime|Rhime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Norian Rift|Rift, Norian]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rimetrail, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Rismal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shela Rosethorn|Rosethorn, Shela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rustbeard, Durin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rycekk|Rycekk]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Shadefist,Dar&#039;Kane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Singul, Omnigalas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirilimar Tir&#039;ent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skald, Eira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Sunderkin|Sunderkin, Sol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceron,Odin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sylleth Duskmere]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Miyamoto Tadenori|Tadenori, Miyamoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tarin|Tarin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellens Fenton|Tellens Fenton]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellesian Tel&#039;Dorian|Tel&#039;Dorian, Tellesian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Telmander Jamyse|Telmander, Jamyse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tifton]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lauan Tissle|Tissle, Lauan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuruhara Nagayoshi|Tsuruhara Nagayoshi (Chokei)]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tyton]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[Uesugi Yukitaka|Uesugi, Yukitaka]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[Venomsplinter|Venomsplinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaris Vhathei|Vhathei, Xaris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sarah_Von_Richten|Von Richten, Sarah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[Pom Wador|Wador, Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geis Wahrheit|Wahrheit, Geis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elistriana Whisperwood|Whisperwood, Elistriana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Whitepaw, Mittens|Whitepaw, Mittens]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiltenholm, Osclow]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Yukimora,Kosuke|Yukimora,Kosuke]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zack]]&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Alcazar_TelRune&amp;diff=4283</id>
		<title>Alcazar TelRune</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Alcazar_TelRune&amp;diff=4283"/>
		<updated>2009-05-18T16:11:18Z</updated>

		<summary type="html">&lt;p&gt;Saulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcazar Tel&#039;Rune&lt;br /&gt;
&lt;br /&gt;
Birthplace: Thaymount, Thay&lt;br /&gt;
&lt;br /&gt;
Age: Unknown&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Deity: Jergal&lt;br /&gt;
&lt;br /&gt;
Class: Red Wizard&lt;br /&gt;
&lt;br /&gt;
Background: Little is known personally about Alcazar, he is a mage of some power and rumored to be the Master of Necromancy at the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
Alcazar is rumored to have been a former apprentice of Szass Tam, Zulkir of Necromancy in Thay. He has also been implicated in numerous high level decisions in the Enclave and Thayan politics overall.&lt;br /&gt;
&lt;br /&gt;
In more recent times it was Alcazar who had become authorized by the Exigo to take over the Trading Post during an incursion from the Bloodmaim... with Thayan Knights Murith and Lauan under his command, along with a squad of Thayan Knights and Gnolls he was able to assume full control over the post and completely and utterly destroy any advancing forces.&lt;br /&gt;
&lt;br /&gt;
It is reputed that Alcazar lead at least one attack on a neighbouring land to Thay, and while not publically successful, the details of the attack are scarce at best.&lt;br /&gt;
&lt;br /&gt;
Known Rumors: It has been suggested by many who denounce Thayan culture and politics that Alcazar heads up a division of the Enclave that pursues experimentation for the sake of increasing the Thayan foothold within the realms. Alcazar&#039;s retort claims that the Church has just as much to gain from fear in the hearts of man as the Thayans would, and utterly denies these claims.&lt;br /&gt;
&lt;br /&gt;
Assassination Attempts: To date there has been a total of three assassination attempts on Alcazar&#039;s life, the first an attempt by his peers to steal his research for their own benefit... While the exact nature of the first assassination is unknown, it is known that the enemy Wizard who dispatched the assassin disappeared suddenly, and was never seen or heard from again in Thay.&lt;br /&gt;
&lt;br /&gt;
The second and third attempts were both by the same Mage Killer whose vendetta against Alcazar began shortly after his predecessor&#039;s demise at the hands of Alcazar. Sephalas Ahkvala had impersonated an adventurer seeking to buy Thayan good when approaching Alcazar and attempted to use a powerful poison via a dart.&lt;br /&gt;
&lt;br /&gt;
As he advanced to his target he came upon the cold realization that the Knight guarding him would not give him a clear shot to his target, ebbing ever closer he slowly uncovered the dart from his sleeve, ready to strike... Seeing his chance, the Mage Killer struck, the dart landing deftly on Alcazar&#039;s neck. Sephalas ran, disappearing into the crowd. Satisfied Alcazar would not live through the night.&lt;br /&gt;
&lt;br /&gt;
Some years later while Sephalas was travelling in Cormyr he came upon an inn near a well travelled road leading to the city. While staying at the inn, Sephalas noticed a small entourage of two Thayan Knights both guarding an innocus inn door. Upon further questioning with the innkeeper Sephalas came to learn that Alcazar himself was staying in the very same inn! Awestruck, and enraged... Sephalas swore he would not fail twice and went to his room grabbing his sword, and a vial of alchemist&#039;s fire from his pack.&lt;br /&gt;
&lt;br /&gt;
Approaching the hallway carefully, Sephalas knew the two knights would prove far too great a challenge for him at once, and in so doing he threw the alchemist&#039;s fire at them. Temporarily blinded, and writhing in agony, the two Knights attempted to turn their attention to Sephalas, who came charging at the door, shredding the wood to pieces with his sword as he rushed past the two knights.&lt;br /&gt;
&lt;br /&gt;
Upon entering the room, much to Sephalas&#039; dismay... he did not see Alcazar, or anyone else for that matter. Where had he gone? Why were the guards there? He knew he had only moments before the knights regained their composure, and in turning to the window to escape, he suddenly stopped dead in his tracks. From thin air itself Alcazar materialized into the room-- having been on the ethereal plane since hearing the noise, he then turned his attention to Sephalas. Seeing his target, Sephalas quickly turned and lunged at Alcazar, his blade stopping mid blow as an invisible force surrounding the Red Wizard denied his kill.&lt;br /&gt;
&lt;br /&gt;
Using his magical skill to break the barrier, Sephalas quickly recited an incantation which shattered Alcazar&#039;s shield, and in doing so he deftly parried and came down upon Alcazar with a furious blow, only to meet hard stone. Alcazar&#039;s skin had completely hardened from his stoneskin spell, and before Sephalas could make another move, Alcazar grabbed him by the neck and began draining his lifeforce with vampiric touch. The Knights in the hallway regaining composure, they quickly entered the room to watch as their master turned a fair elven male into a dried husk before their eyes. Sephalas, for all his might and skill was unable to counter the deadly hold the Necromancer held on him, and in his last few fading moments dropped his sword to the ground, defeated.&lt;br /&gt;
&lt;br /&gt;
It is said that Sephalas acted alone, without the consent of the Mage Killers as a whole -- however this is not to say his death did not send ripples among his peers. Many of which would very much like to see Alcazar dead -- but having been not the first Mage Killer to make an attempt on Alcazar&#039;s life, many are weary about putting their skills to the test against such a foe.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Alcazar_TelRune&amp;diff=4282</id>
		<title>Alcazar TelRune</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Alcazar_TelRune&amp;diff=4282"/>
		<updated>2009-05-18T15:31:50Z</updated>

		<summary type="html">&lt;p&gt;Saulus: New page: Alcazar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alcazar&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Organizations&amp;diff=4106</id>
		<title>Organizations</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Organizations&amp;diff=4106"/>
		<updated>2009-02-04T18:40:58Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Protected &amp;quot;Organizations&amp;quot; [edit=autoconfirmed:move=autoconfirmed]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arbiter&#039;s Alliance==&lt;br /&gt;
The Arbiter&#039;s Alliance is the formal name of Sundren&#039;s volunteer forces. Organizations such as the Triumvirate, Church of Helm, the Red Blades and Hands of Mundus carry this banner. It represents their will to unite and fight against the evils that threaten to consume it.&lt;br /&gt;
&lt;br /&gt;
==Black Hand of Bane==&lt;br /&gt;
Bane has only recently taken an interest in Sundren and why is still yet to be known. The immediate appearance of the Triumvirate following the appearance of banites though has led many to believe that these shadowy agents of the great tyrant are heralds of terrible things to come.&lt;br /&gt;
&lt;br /&gt;
==Church of Helm==&lt;br /&gt;
In a land where danger is prevalent and unseen evil festers, the followers of Helm find themselves most at home. Elrick and his fellow helmites have taken it upon themselves to guard the growing city from the forces that cannot be seen. The Church of Helm has an overwhelming presence in Sundren and is well respected by the people. Their protection is openly valued by Marcus Vae and his subordinates. The generous contributions made by these wealthy benefactors can be seen put to use daily as the expanding army of Watchknights continues to fill the city.&lt;br /&gt;
&lt;br /&gt;
==Eboncoin Pact==&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the City-State&#039;s economy, the Eboncoin —or &#039;the Guild&#039; as they are so often referred to— is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys of Sundren City.&lt;br /&gt;
&lt;br /&gt;
==Exigo Syndicate==&lt;br /&gt;
Ramas Sepret, like many of the often diverse races and factions that populate Sundren, came seeking riches. Unlike the other less zealous fortune-seekers, Ramas brought an entire league of miners, farmers, and botanists with him. This group of individuals, known as the Exigo Syndicate, is primarily made up from those of Mulhorandi descent; however, some dwarves, gnomes, and even elves exist within their ranks. The clever and industrious group arrived in 1352 and has been taking advantage of the bountiful resources of the land ever since.&lt;br /&gt;
&lt;br /&gt;
==Hands of Mundus==&lt;br /&gt;
&lt;br /&gt;
The Hands of Mundus, also known simply as &amp;quot;The Hands&amp;quot; were present before Sundren was a city state. When the great wizard Mundus strolled into the valley, he brought with him his two closest friends who he would commonly refer to as his left and right hands, in recognition of their worth to him. They together, with his blessings, formed the Hands. Following a nasty falling out after the death of Mundus and their differing view on how things should be run, the order was forever separated into two halves with members following one of the two leaders. The two hands struggle ceaselessly to assume full control of the order of elite magi, and to prove their interpretation of Mundus&#039; will is correct.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Hands of Mundus|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Kurz Cartel==&lt;br /&gt;
Kurz Vilebelch and his band of miscreant rogues recently fled to Sundren seeking to escape the law enforcement of Waterdeep. Their presence is unwelcome in the city, so they&#039;ve created a small hideout in one of the caves near Viridale forest. Marcus Vae has put forth a reward for the head of Kurz and declared his small cartel enemies of the state.&lt;br /&gt;
&lt;br /&gt;
==Mey Savak==&lt;br /&gt;
The Mey Savak, or the Order of the Mind&#039;s Eye, is a group of insightful, observant, and introspective monks who record history with advanced memory techniques.  They are entirely neutral and exist only to record and recall events.&lt;br /&gt;
&lt;br /&gt;
==Mossclaw Alliance==&lt;br /&gt;
The creatures of Viridale forest have formed an alliance in an effort to safeguard their territory from not only the Sundren Military, but each other. The Mossclaw Gnolls, Stonegarb Ogres, Muckspear Goblins and Grimaxe orcs comprise this crude band of woodland terrors. Recently the group has been becoming more aggressive, much to the dismay of the forest border guards.&lt;br /&gt;
&lt;br /&gt;
==Nature&#039;s Wrath==&lt;br /&gt;
A secret organization who&#039;s only known member is the Keeper of the Grove of Viridale. This group is responsible for doing whatever it takes to protect nature, and it has been rumored they have been responsible for more then a few acts of Eco Terrorism.&lt;br /&gt;
&lt;br /&gt;
==Red Blades==&lt;br /&gt;
The Red Blades have existed since the founding of Sundren in 1230. Since that time they have been controlled by the descendants of Eriar Vitori; the founder who defined their unique style of swordsmanship. The Red Blades zealously serve Sundren and all of their members have sworn a pledge of eternal loyalty to both the guild and the state. Only the most skilled of warriors are ever inducted into the Red Blades. Once accepted, initiates must face certain trials which often cause even the most resilient warrior to falter. Those who overcome the trials endure rites of passage into full membership and begin their training under Vaer himself.&lt;br /&gt;
&lt;br /&gt;
==Slitherscale==&lt;br /&gt;
Lizard men are not natives to Sundren, leading many to believe that this tribe has just recently arrived at the shores near Sestra. The reason they&#039;ve come is yet to be seen but their raids on fishing boats, outlying settlements and even Sestra itself has made it clear they are out to take part of Sundren valley for their own.&lt;br /&gt;
&lt;br /&gt;
==Spittlefist==&lt;br /&gt;
These miscreants originally hail from the Musckpear tribe of Viridale. After splintering, in a desperate attempt to stay alive, they fled to the Sharahan Hills and hid. It&#039;s believed that the activities of the Exigo have led them to resurface and even forge a tenuous pact with the Bloodmaim orcs.&lt;br /&gt;
&lt;br /&gt;
==Sundarian Legion==&lt;br /&gt;
The Sundarian Legon is recognized formally as a government investment that is directly responsible for the protection of all claimed territory. They alternatively serve as low level law enforcement in the absence of Judicators and Wardens but all but officers are restricted from executions, banishments and other harsh punishments without permission from an authority.&lt;br /&gt;
&lt;br /&gt;
[[Sundarian Legion|LEARN]] more.&lt;br /&gt;
&lt;br /&gt;
==The Dark Advent==&lt;br /&gt;
This cryptic group of necromancers only recently arrived in Sundren. They keep to themselves and for the most part, never even approach the city. Their lair is believed to be located to the east of Avanthyr, but some say their influence spans as far as Aquor. Aside from that, not much is known about the small organization. Most locals prefer to ignore their existence, assuming that those who deal with the dead are best left to their strange studies.&lt;br /&gt;
&lt;br /&gt;
==The Hands of Gruumsh==&lt;br /&gt;
The Mossdale forest is well known for its population of intelligent war-driven inhabitants, the Bloodmaim Orcs. These crazed fiends have recently collected themselves under one banner, the Hands of Gruumsh. The organization has openly shown its hostility to Sundren in recent attacks and has show no signs of wavering.&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
The Triumvirate are a coalition of paladins, clerics and warrior priests united by their faith in Tyr, Torm and Illmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Tribe of the Rhemoraz==&lt;br /&gt;
A tribe from the frozen tundra of Ice Wind Dale that has recently migrated south and entered Sundren.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learn [[Tribe of the Rhemoraz|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Veritas Syndicate==&lt;br /&gt;
The Veritas Syndicate has existed since 1230. When the organization was founded following Mundus&#039; death, it was intended to be exactly what it is today, a group of rebels fighting for control of Sundren. The current leader, Mihkail Veritas has not changed this stance. The stalwart rebellion has fought zealously for more than a hundred years, but since their lair was revealed five years ago, their plans for domination have been stunted.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Organizations&amp;diff=4105</id>
		<title>Organizations</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Organizations&amp;diff=4105"/>
		<updated>2009-02-04T18:32:37Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Reverted edits by 84.125.111.216 (Talk); changed back to last version by Rhifox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Arbiter&#039;s Alliance==&lt;br /&gt;
The Arbiter&#039;s Alliance is the formal name of Sundren&#039;s volunteer forces. Organizations such as the Triumvirate, Church of Helm, the Red Blades and Hands of Mundus carry this banner. It represents their will to unite and fight against the evils that threaten to consume it.&lt;br /&gt;
&lt;br /&gt;
==Black Hand of Bane==&lt;br /&gt;
Bane has only recently taken an interest in Sundren and why is still yet to be known. The immediate appearance of the Triumvirate following the appearance of banites though has led many to believe that these shadowy agents of the great tyrant are heralds of terrible things to come.&lt;br /&gt;
&lt;br /&gt;
==Church of Helm==&lt;br /&gt;
In a land where danger is prevalent and unseen evil festers, the followers of Helm find themselves most at home. Elrick and his fellow helmites have taken it upon themselves to guard the growing city from the forces that cannot be seen. The Church of Helm has an overwhelming presence in Sundren and is well respected by the people. Their protection is openly valued by Marcus Vae and his subordinates. The generous contributions made by these wealthy benefactors can be seen put to use daily as the expanding army of Watchknights continues to fill the city.&lt;br /&gt;
&lt;br /&gt;
==Eboncoin Pact==&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the City-State&#039;s economy, the Eboncoin —or &#039;the Guild&#039; as they are so often referred to— is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys of Sundren City.&lt;br /&gt;
&lt;br /&gt;
==Exigo Syndicate==&lt;br /&gt;
Ramas Sepret, like many of the often diverse races and factions that populate Sundren, came seeking riches. Unlike the other less zealous fortune-seekers, Ramas brought an entire league of miners, farmers, and botanists with him. This group of individuals, known as the Exigo Syndicate, is primarily made up from those of Mulhorandi descent; however, some dwarves, gnomes, and even elves exist within their ranks. The clever and industrious group arrived in 1352 and has been taking advantage of the bountiful resources of the land ever since.&lt;br /&gt;
&lt;br /&gt;
==Hands of Mundus==&lt;br /&gt;
&lt;br /&gt;
The Hands of Mundus, also known simply as &amp;quot;The Hands&amp;quot; were present before Sundren was a city state. When the great wizard Mundus strolled into the valley, he brought with him his two closest friends who he would commonly refer to as his left and right hands, in recognition of their worth to him. They together, with his blessings, formed the Hands. Following a nasty falling out after the death of Mundus and their differing view on how things should be run, the order was forever separated into two halves with members following one of the two leaders. The two hands struggle ceaselessly to assume full control of the order of elite magi, and to prove their interpretation of Mundus&#039; will is correct.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Hands of Mundus|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Kurz Cartel==&lt;br /&gt;
Kurz Vilebelch and his band of miscreant rogues recently fled to Sundren seeking to escape the law enforcement of Waterdeep. Their presence is unwelcome in the city, so they&#039;ve created a small hideout in one of the caves near Viridale forest. Marcus Vae has put forth a reward for the head of Kurz and declared his small cartel enemies of the state.&lt;br /&gt;
&lt;br /&gt;
==Mey Savak==&lt;br /&gt;
The Mey Savak, or the Order of the Mind&#039;s Eye, is a group of insightful, observant, and introspective monks who record history with advanced memory techniques.  They are entirely neutral and exist only to record and recall events.&lt;br /&gt;
&lt;br /&gt;
==Mossclaw Alliance==&lt;br /&gt;
The creatures of Viridale forest have formed an alliance in an effort to safeguard their territory from not only the Sundren Military, but each other. The Mossclaw Gnolls, Stonegarb Ogres, Muckspear Goblins and Grimaxe orcs comprise this crude band of woodland terrors. Recently the group has been becoming more aggressive, much to the dismay of the forest border guards.&lt;br /&gt;
&lt;br /&gt;
==Nature&#039;s Wrath==&lt;br /&gt;
A secret organization who&#039;s only known member is the Keeper of the Grove of Viridale. This group is responsible for doing whatever it takes to protect nature, and it has been rumored they have been responsible for more then a few acts of Eco Terrorism.&lt;br /&gt;
&lt;br /&gt;
==Red Blades==&lt;br /&gt;
The Red Blades have existed since the founding of Sundren in 1230. Since that time they have been controlled by the descendants of Eriar Vitori; the founder who defined their unique style of swordsmanship. The Red Blades zealously serve Sundren and all of their members have sworn a pledge of eternal loyalty to both the guild and the state. Only the most skilled of warriors are ever inducted into the Red Blades. Once accepted, initiates must face certain trials which often cause even the most resilient warrior to falter. Those who overcome the trials endure rites of passage into full membership and begin their training under Vaer himself.&lt;br /&gt;
&lt;br /&gt;
==Slitherscale==&lt;br /&gt;
Lizard men are not natives to Sundren, leading many to believe that this tribe has just recently arrived at the shores near Sestra. The reason they&#039;ve come is yet to be seen but their raids on fishing boats, outlying settlements and even Sestra itself has made it clear they are out to take part of Sundren valley for their own.&lt;br /&gt;
&lt;br /&gt;
==Spittlefist==&lt;br /&gt;
These miscreants originally hail from the Musckpear tribe of Viridale. After splintering, in a desperate attempt to stay alive, they fled to the Sharahan Hills and hid. It&#039;s believed that the activities of the Exigo have led them to resurface and even forge a tenuous pact with the Bloodmaim orcs.&lt;br /&gt;
&lt;br /&gt;
==Sundarian Legion==&lt;br /&gt;
The Sundarian Legon is recognized formally as a government investment that is directly responsible for the protection of all claimed territory. They alternatively serve as low level law enforcement in the absence of Judicators and Wardens but all but officers are restricted from executions, banishments and other harsh punishments without permission from an authority.&lt;br /&gt;
&lt;br /&gt;
[[Sundarian Legion|LEARN]] more.&lt;br /&gt;
&lt;br /&gt;
==The Dark Advent==&lt;br /&gt;
This cryptic group of necromancers only recently arrived in Sundren. They keep to themselves and for the most part, never even approach the city. Their lair is believed to be located to the east of Avanthyr, but some say their influence spans as far as Aquor. Aside from that, not much is known about the small organization. Most locals prefer to ignore their existence, assuming that those who deal with the dead are best left to their strange studies.&lt;br /&gt;
&lt;br /&gt;
==The Hands of Gruumsh==&lt;br /&gt;
The Mossdale forest is well known for its population of intelligent war-driven inhabitants, the Bloodmaim Orcs. These crazed fiends have recently collected themselves under one banner, the Hands of Gruumsh. The organization has openly shown its hostility to Sundren in recent attacks and has show no signs of wavering.&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
The Triumvirate are a coalition of paladins, clerics and warrior priests united by their faith in Tyr, Torm and Illmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Tribe of the Rhemoraz==&lt;br /&gt;
A tribe from the frozen tundra of Ice Wind Dale that has recently migrated south and entered Sundren.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Learn [[Tribe of the Rhemoraz|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Veritas Syndicate==&lt;br /&gt;
The Veritas Syndicate has existed since 1230. When the organization was founded following Mundus&#039; death, it was intended to be exactly what it is today, a group of rebels fighting for control of Sundren. The current leader, Mihkail Veritas has not changed this stance. The stalwart rebellion has fought zealously for more than a hundred years, but since their lair was revealed five years ago, their plans for domination have been stunted.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Tips&amp;diff=4104</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Tips&amp;diff=4104"/>
		<updated>2009-02-04T18:31:10Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Protected &amp;quot;Tips&amp;quot; [edit=autoconfirmed:move=autoconfirmed]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tips and Advice==&lt;br /&gt;
&lt;br /&gt;
There are many things that come with experience, and many things that we all wish we would have known earlier. This is the attempt of the experienced to fulfill the need of inexperienced, to teach that which we might have wanted to know earlier than we did.&lt;br /&gt;
&lt;br /&gt;
==IC Advice==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travel in Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The areas of Sundren are dangerous. Travelling independently across hostile territory is a good way to end up frusterated, waiting to have your character raised. Being in a group always inreases your chances for survival.&lt;br /&gt;
* DM&#039;s will sometimes target those that explore alone, making it all the more dangerous of an experience.&lt;br /&gt;
* Having a party of three or more people, while hunting, will increase the XP gained by each kill by 30%, making it a far more beneficial event.&lt;br /&gt;
* Group interaction is a very rewarding RP experience, and is a vital aspect to Sundren, and the community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know your Weaknesses&#039;&#039;&#039;&lt;br /&gt;
* Realistically, every character should have a few weaknesses, and not necessarily in the stats. Some characters may have issues with patience, understanding, temper, (etc.), which all enhance the realism of their personality.&lt;br /&gt;
* DM&#039;s, and other players, enjoy seeing a colourful character who is realistic to interact with. It creates a far more memorable and enjoyable experience.&lt;br /&gt;
* If your weaknesses should lead you to an IC failure, defeat, or situation where you have to back down, don&#039;t see that as a negative. The defeat has fallen upon your character, and not you as a person; on the contrary, the ability to see your character lose is something that a lot of people have too much pride to handle. You&#039;ll be far more respected if you can admit to your character&#039;s loss.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Record your Exploits&#039;&#039;&#039;&lt;br /&gt;
* There will be times where you feel as though something epic transpired, and leave you wishing that more people had been there to witness it. Well, the Sundren forums are the next best thing. There is a Rumors section, and there is Roleplay Central, which are both appropriate for detailing your character&#039;s noteworthy events.&lt;br /&gt;
* DM&#039;s and players alike enjoy reading well-written, creative stories, journals, summaries, and documents. Artisitc contributions, such as poems or songs that your character might have written, are great too.&lt;br /&gt;
* It has been known to happen once in a while, that DM&#039;s will interact with, or reward you for, your IC character writing.&lt;br /&gt;
* Forum contributions also contribute towards recieving a vote from other people, as being the RPoTM (Role Player of the Month).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think History&#039;&#039;&#039;&lt;br /&gt;
* Your character obviously has a history, whether he was born in Sundren or somewhere else. Realize, though, that your character will begin at the 3rd level regardless of his or her history. Even if Bob was the mightiest Dragon slayer in his homeland, he is only going to be a level 3 when he crosses the border. Plan your character history accordingly.&lt;br /&gt;
* A creative character background is a very important thing to work on, as it provides direction for where your character might end up in the future. It adds to having a complete, well-defined concept.&lt;br /&gt;
* If your character history is posted in the Wiki, DM&#039;s have been known to interact with it, having bits and pieces resurface through IG events. Had an old arch-nemesis? If you record it, you might end up seeing him return for revenge a month or two down the road!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know your Lore&#039;&#039;&#039;&lt;br /&gt;
* There is nothing wrong with playing an ignorant character, but when a character is played by an ignorant player, some messy situations might arise. It isn&#039;t necessary to memorize every Sundarian fact in existence, but reading through a few informative pages doesn&#039;t hurt.&lt;br /&gt;
* It is good to know about important places, people, and names, so that you aren&#039;t left feeling confused when they get brought up in IC conversation. It isn&#039;t always important for your character to know, but you as a player might enjoy being &#039;&#039;in the know.&#039;&#039;&lt;br /&gt;
* If your character has a lot of skill points in things like the Crafting skills for example, you as a player should know a little bit about the materials and processes involved. It&#039;s good to know what your character knows, so that you might properly RP his abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sundren Menu&#039;&#039;&#039;&lt;br /&gt;
* While IC, you might notice that, by right-clicking your character, you can find the Sundren Menu. This is a very important tool.&lt;br /&gt;
* With the Sundren Menu, you can save your character, meaning that if there is a crash, all of the GP and XP that you had gained within a lengthly period of time will not be lost.&lt;br /&gt;
* The Sundren menu can also show you where other players are so that you might be able to find a group to RP with, if your current area has nobody to interact with. Make sure that your character actually has a logical reason to head to that area, though. As a Blackguard, don&#039;t show up at the temple of Helm just because there are a few people there - it doesn&#039;t make much sense, most often.&lt;br /&gt;
* The Menu is also capable of permanently deleting your character if you should choose such an option - be sure to think hard about that decision, though. This action is not reversable.&lt;br /&gt;
&lt;br /&gt;
==OOC Advice==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask Questions&#039;&#039;&#039;&lt;br /&gt;
* It&#039;s always better to ask. If you have a question, never be afraid to send someone a private message, or even publically post on the forums; you might discover that you aren&#039;t even the only one wanting to ask.&lt;br /&gt;
* If the matter is potentially embaressing, or you really feel that it is a terrible question for whatever your reason, you can always send the message to one of the DM&#039;s, who will always handle the situation respectfully, and keep it confidential should you desire it.&lt;br /&gt;
* Be specific with what you are asking, so as to ensure that those that are answering will be better able to provide you with an accurate answer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prove It&#039;&#039;&#039;&lt;br /&gt;
* Some questions, problems, or concerns will require some measure of proof to their validity. This isn&#039;t to doubt you as a person, but to gather the entire series of facts of a situation to guarentee that everything is handled accordingly.&lt;br /&gt;
* If the question, problem, or concern arose while IG, take a screenshot using the Print Screen key on your keyboard, and send it to a DM who will authoritatively decide what to do about it.&lt;br /&gt;
* If the issue took place through private messages on the forums, you can forward the message to a DM and have them read over the matter themselves, and respond however is necessary.&lt;br /&gt;
* Witnesses also help in confirming that something took place in a way that it shouldn&#039;t have. Don&#039;t be afraid to have other people involved send messages to DM&#039;s, as well as yourself, to back up a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community First&#039;&#039;&#039;&lt;br /&gt;
* We are a community. It may be a virtual community involving people that may never meet or interact with each other without the aid of a computer, but it is still a community. Just as in any other community, the golden rule tends to be that you should treat others the way that you would wish to be treated yourself.&lt;br /&gt;
* If you happen enjoy being abused, disrespected, and emotionally/psychologically tormented, forget the aforementioned golden rule, and treat people how you &#039;&#039;don&#039;t&#039;&#039; wish to be treated.&lt;br /&gt;
* Remember that no matter how much you may despise a character IC, they are not a representation of who the player is OOC. For that reason, it&#039;s important to remain civil and polite while on the forums, or not in character, no matter what your disposition with a particular character is.&lt;br /&gt;
* Remember, the community loves you. Probably.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Tips&amp;diff=4103</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Tips&amp;diff=4103"/>
		<updated>2009-02-04T18:30:47Z</updated>

		<summary type="html">&lt;p&gt;Saulus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tips and Advice==&lt;br /&gt;
&lt;br /&gt;
There are many things that come with experience, and many things that we all wish we would have known earlier. This is the attempt of the experienced to fulfill the need of inexperienced, to teach that which we might have wanted to know earlier than we did.&lt;br /&gt;
&lt;br /&gt;
==IC Advice==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travel in Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The areas of Sundren are dangerous. Travelling independently across hostile territory is a good way to end up frusterated, waiting to have your character raised. Being in a group always inreases your chances for survival.&lt;br /&gt;
* DM&#039;s will sometimes target those that explore alone, making it all the more dangerous of an experience.&lt;br /&gt;
* Having a party of three or more people, while hunting, will increase the XP gained by each kill by 30%, making it a far more beneficial event.&lt;br /&gt;
* Group interaction is a very rewarding RP experience, and is a vital aspect to Sundren, and the community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know your Weaknesses&#039;&#039;&#039;&lt;br /&gt;
* Realistically, every character should have a few weaknesses, and not necessarily in the stats. Some characters may have issues with patience, understanding, temper, (etc.), which all enhance the realism of their personality.&lt;br /&gt;
* DM&#039;s, and other players, enjoy seeing a colourful character who is realistic to interact with. It creates a far more memorable and enjoyable experience.&lt;br /&gt;
* If your weaknesses should lead you to an IC failure, defeat, or situation where you have to back down, don&#039;t see that as a negative. The defeat has fallen upon your character, and not you as a person; on the contrary, the ability to see your character lose is something that a lot of people have too much pride to handle. You&#039;ll be far more respected if you can admit to your character&#039;s loss.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Record your Exploits&#039;&#039;&#039;&lt;br /&gt;
* There will be times where you feel as though something epic transpired, and leave you wishing that more people had been there to witness it. Well, the Sundren forums are the next best thing. There is a Rumors section, and there is Roleplay Central, which are both appropriate for detailing your character&#039;s noteworthy events.&lt;br /&gt;
* DM&#039;s and players alike enjoy reading well-written, creative stories, journals, summaries, and documents. Artisitc contributions, such as poems or songs that your character might have written, are great too.&lt;br /&gt;
* It has been known to happen once in a while, that DM&#039;s will interact with, or reward you for, your IC character writing.&lt;br /&gt;
* Forum contributions also contribute towards recieving a vote from other people, as being the RPoTM (Role Player of the Month).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think History&#039;&#039;&#039;&lt;br /&gt;
* Your character obviously has a history, whether he was born in Sundren or somewhere else. Realize, though, that your character will begin at the 3rd level regardless of his or her history. Even if Bob was the mightiest Dragon slayer in his homeland, he is only going to be a level 3 when he crosses the border. Plan your character history accordingly.&lt;br /&gt;
* A creative character background is a very important thing to work on, as it provides direction for where your character might end up in the future. It adds to having a complete, well-defined concept.&lt;br /&gt;
* If your character history is posted in the Wiki, DM&#039;s have been known to interact with it, having bits and pieces resurface through IG events. Had an old arch-nemesis? If you record it, you might end up seeing him return for revenge a month or two down the road!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know your Lore&#039;&#039;&#039;&lt;br /&gt;
* There is nothing wrong with playing an ignorant character, but when a character is played by an ignorant player, some messy situations might arise. It isn&#039;t necessary to memorize every Sundarian fact in existence, but reading through a few informative pages doesn&#039;t hurt.&lt;br /&gt;
* It is good to know about important places, people, and names, so that you aren&#039;t left feeling confused when they get brought up in IC conversation. It isn&#039;t always important for your character to know, but you as a player might enjoy being &#039;&#039;in the know.&#039;&#039;&lt;br /&gt;
* If your character has a lot of skill points in things like the Crafting skills for example, you as a player should know a little bit about the materials and processes involved. It&#039;s good to know what your character knows, so that you might properly RP his abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sundren Menu&#039;&#039;&#039;&lt;br /&gt;
* While IC, you might notice that, by right-clicking your character, you can find the Sundren Menu. This is a very important tool.&lt;br /&gt;
* With the Sundren Menu, you can save your character, meaning that if there is a crash, all of the GP and XP that you had gained within a lengthly period of time will not be lost.&lt;br /&gt;
* The Sundren menu can also show you where other players are so that you might be able to find a group to RP with, if your current area has nobody to interact with. Make sure that your character actually has a logical reason to head to that area, though. As a Blackguard, don&#039;t show up at the temple of Helm just because there are a few people there - it doesn&#039;t make much sense, most often.&lt;br /&gt;
* The Menu is also capable of permanently deleting your character if you should choose such an option - be sure to think hard about that decision, though. This action is not reversable.&lt;br /&gt;
&lt;br /&gt;
==OOC Advice==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask Questions&#039;&#039;&#039;&lt;br /&gt;
* It&#039;s always better to ask. If you have a question, never be afraid to send someone a private message, or even publically post on the forums; you might discover that you aren&#039;t even the only one wanting to ask.&lt;br /&gt;
* If the matter is potentially embaressing, or you really feel that it is a terrible question for whatever your reason, you can always send the message to one of the DM&#039;s, who will always handle the situation respectfully, and keep it confidential should you desire it.&lt;br /&gt;
* Be specific with what you are asking, so as to ensure that those that are answering will be better able to provide you with an accurate answer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prove It&#039;&#039;&#039;&lt;br /&gt;
* Some questions, problems, or concerns will require some measure of proof to their validity. This isn&#039;t to doubt you as a person, but to gather the entire series of facts of a situation to guarentee that everything is handled accordingly.&lt;br /&gt;
* If the question, problem, or concern arose while IG, take a screenshot using the Print Screen key on your keyboard, and send it to a DM who will authoritatively decide what to do about it.&lt;br /&gt;
* If the issue took place through private messages on the forums, you can forward the message to a DM and have them read over the matter themselves, and respond however is necessary.&lt;br /&gt;
* Witnesses also help in confirming that something took place in a way that it shouldn&#039;t have. Don&#039;t be afraid to have other people involved send messages to DM&#039;s, as well as yourself, to back up a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community First&#039;&#039;&#039;&lt;br /&gt;
* We are a community. It may be a virtual community involving people that may never meet or interact with each other without the aid of a computer, but it is still a community. Just as in any other community, the golden rule tends to be that you should treat others the way that you would wish to be treated yourself.&lt;br /&gt;
* If you happen enjoy being abused, disrespected, and emotionally/psychologically tormented, forget the aforementioned golden rule, and treat people how you &#039;&#039;don&#039;t&#039;&#039; wish to be treated.&lt;br /&gt;
* Remember that no matter how much you may despise a character IC, they are not a representation of who the player is OOC. For that reason, it&#039;s important to remain civil and polite while on the forums, or not in character, no matter what your disposition with a particular character is.&lt;br /&gt;
* Remember, the community loves you. Probably.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Tips&amp;diff=4102</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Tips&amp;diff=4102"/>
		<updated>2009-02-04T18:27:22Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Reverted edits by Saulus (Talk); changed back to last version by 79.31.135.57&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Tips&amp;diff=4101</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Tips&amp;diff=4101"/>
		<updated>2009-02-04T18:26:46Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Reverted edits by 79.31.135.57 (Talk); changed back to last version by 85.201.160.158&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=HOW_TO&amp;diff=2608</id>
		<title>HOW TO</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=HOW_TO&amp;diff=2608"/>
		<updated>2008-09-22T23:16:25Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Connecting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== How To ===&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
&lt;br /&gt;
First of all, you will require Sundren&#039;s Client Updater in order to make sure you have all the required files to join the Sundren.org server.&lt;br /&gt;
&lt;br /&gt;
Please download the updater.&lt;br /&gt;
http://www.sundren.org/forum/local_links.php?catid=1&lt;br /&gt;
&lt;br /&gt;
After you install the updater it will automatically begin updating your system before it connects you to the Sundren server. In the future when you decide to connect to the Sundren.org server you need only launch the Sundren Client shortcut from your &amp;quot;Programs -&amp;gt; Sundren Client -&amp;gt; Launch Sundren Client&amp;quot; menu. *If you have not created a Neverwinter Nights 2 multiplayer account before, see below. First, you need to boot up NWN2. Click the shortcut that the installation created on your desktop. Proceed to click &amp;quot;Play&amp;quot;. This will, after a lengthy introduction scene, bring you to the NWN2 main menu. Here, you need to click the &amp;quot;Multiplayer&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
This brings us to the &amp;quot;Bioware Community Login&amp;quot;. If you already have a login, you need to enter it here and press &amp;quot;Sign In.&amp;quot; If this is not the case, I will walk you through the few easy steps for creating one.&lt;br /&gt;
&lt;br /&gt;
First of all, you need to press &amp;quot;Create New Account&amp;quot; in the lower left corner of the screen. This will bring up a box for creating an account. In the first box, you enter your desired username. In the following two boxes, you enter your password, making sure it appears exactly the same in both boxes. Then, you need to input your email address, and once again make sure they match. You will not need to go to your email to play though. The email address is only used in case you forget your password. Now, click &amp;quot;Ok.&amp;quot; This will cause the server to register and authorize for a bit. After checking your version and such, it will gate you on to the multiplayer interface.&lt;br /&gt;
&lt;br /&gt;
To access Sundren from here, you need to click &amp;quot;Direct Connect&amp;quot; and enter the following: &amp;quot;nwn2.sundren.org&amp;quot; . It is very important that you type it all in correctly.&lt;br /&gt;
&lt;br /&gt;
There, that is it! You&#039;re now set up and ready to access Sundren! You might want to proceed to create a character.&lt;br /&gt;
&lt;br /&gt;
== First time ==&lt;br /&gt;
&lt;br /&gt;
When you first log into Sundren, after creating your character, you will be on a ship. This is a small cut-scene of how you have come to be in Sundren. When landed you will be given three levels to start yourself off with and basic equipment; potions, weapon and even a &#039;Travellers Guide to Sundren&#039; which we suggest you read if you are new to Sundren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Places and people ==&lt;br /&gt;
&lt;br /&gt;
The starting place for Sundren is the flourishing Port Avaynthar. Here are many places to visit and explore with several people to talk to who tell you small bits about Sundren. As you explore further past the port into other areas, be aware, out of the cities and towns the is always danger. There are several places were the main amount of players reside and so if you enjoy the roleplaying experience try firstly the Exigo Trading Post. This place has everything you need - people to talk with, other players, different shops to trade in all kinds of wares and is one of the main focus points of Sundren&#039;s economy.&lt;br /&gt;
&lt;br /&gt;
== Leveling ==&lt;br /&gt;
&lt;br /&gt;
Sundren is a place of many different people and as you pass through the game you will notice that people and enemies have different challenge ratings to you and some more difficult then others to fight.&lt;br /&gt;
&lt;br /&gt;
Challenge ratings&lt;br /&gt;
&amp;lt;br&amp;gt;Effortless-White (Four or more levels below your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Easy-Green (A couple of levels below your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Challenging-Yellow (You level or around there)&lt;br /&gt;
&amp;lt;br&amp;gt;Very Difficult-Orange (Usually one to three levels above your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Overpowering-Red (Three or possibly more levels above your own)&lt;br /&gt;
&amp;lt;br&amp;gt;Impossible-Purple (Four/Five levels above your own)&lt;br /&gt;
&lt;br /&gt;
Level 5 is the threshold in which the resting system comes in place were you can only rest every 10 minutes unless in a resting area and is also your maximum level for the first time of playing the game. Over time your maximum level increases so don&#039;t think it is always like that. The next main threshold is level 11 in which the other death rules come in - [[Gameplay Mechanics|See here]]. Finally you will reach level 15 after enough time playing and roleplaying. At this point you can get no more XP from kills but only from quest and DM experience.&lt;br /&gt;
&amp;lt;br&amp;gt;((Subject to change due to new areas with higher CRs.))&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Classes&amp;diff=2571</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Classes&amp;diff=2571"/>
		<updated>2008-08-31T17:48:49Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Locked Classes - Hidden Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Open Classes==&lt;br /&gt;
The following classes are open by default to all Sundren players:&lt;br /&gt;
&lt;br /&gt;
* [[Barbarian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bard]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cleric]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Druid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Favoured Soul]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fighter]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Monk]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Paladin]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rogue]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorcerer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spirit Shaman]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wizard]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Open Prestige Classes==&lt;br /&gt;
The following PRC&#039;s are open by default to all Sundren players.&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Scholar of Candlekeep]]&lt;br /&gt;
* [[Arcane Archer]]&lt;br /&gt;
* [[Arcane Trickster]]&lt;br /&gt;
* [[Assassin]]&lt;br /&gt;
* [[Blackguard]]&lt;br /&gt;
* [[Combat Medic]] (Custom PRC) &lt;br /&gt;
* [[Dark Hunter]] (Custom PRC) &lt;br /&gt;
* [[Darkwood Stalker]] (Custom PRC) &lt;br /&gt;
* [[Divine Champion]]&lt;br /&gt;
* [[Duelist]]&lt;br /&gt;
* [[Dwarven Defender]]&lt;br /&gt;
* [[Eldritch Knight]] &lt;br /&gt;
* [[Frenzied Berserker]]&lt;br /&gt;
* [[Invisible Blade]]&lt;br /&gt;
* [[Mage Killer]] (Custom PRC) &lt;br /&gt;
* [[Palemaster]]&lt;br /&gt;
* [[Sacred Fist]]&lt;br /&gt;
* [[Shadowdancer]]&lt;br /&gt;
* [[Warpriest]]&lt;br /&gt;
* [[Weapon Master]]&lt;br /&gt;
&lt;br /&gt;
==Locked Classes - Hidden Access==&lt;br /&gt;
Locked classes require a player finding the right NPC, completing a quest, or otherwise &amp;quot;unlocking&amp;quot; the potential to take that class, others may be DM given only, through In Character events.&lt;br /&gt;
&lt;br /&gt;
* [[Dreadmaster of Bane]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Harper Agent]]&lt;br /&gt;
* [[Ice Fury of Auril]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Master of Many Forms]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Nature&#039;s Warrior]] &#039;&#039;(Custom PRC)&#039;&#039;&lt;br /&gt;
* [[Red Wizard of Thay]]&lt;br /&gt;
* [[Samurai]] &#039;&#039;(Custom Base Class)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shadow Thief of Amn]]&lt;br /&gt;
* [[Stormlord of Talos]]&lt;br /&gt;
* [[Dragon Disciple]]&lt;br /&gt;
* [[Thayan Knight]] &#039;&#039;(Custom PRC)&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Sundren has implemented many PRC&#039;s that do not appear in the traditional NWN2 campaign, or expansion.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Classes Unavailable for Play==&lt;br /&gt;
The following classes are unavailable for play in Sundren at this time upon character creation. This has not always been so, and may or may not be open to change in the near future.&lt;br /&gt;
&lt;br /&gt;
* [[Neverwinter Nine]]&lt;br /&gt;
&lt;br /&gt;
==Cleric Domains==&lt;br /&gt;
Sorted by Pantheon: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drow Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dwarven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Elven Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Faerunian Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gnome Pantheon]]&amp;lt;br&amp;gt; &lt;br /&gt;
* [[Halfling Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mulhorandi Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orc Pantheon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
((Taken from: http://www.sundren.org/forum/showthread.php?t=5147))&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=2359</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Frequently_Asked_Questions&amp;diff=2359"/>
		<updated>2008-07-23T20:37:01Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* How do I connect to Sundren? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==FAQ==&lt;br /&gt;
&lt;br /&gt;
===Does Sundren require the Mask of the Betrayer expansion?===&lt;br /&gt;
Yes, in order to play on Sundren you will need the NWN2 expansion, Mask of the Betrayer. The expansion adds a lot of new things to the game and improves many existing features, it was a very easy decision to add it to Sundren for all the benefits it provides.&lt;br /&gt;
&lt;br /&gt;
===Can I make/join a guild?===&lt;br /&gt;
Sundren has several in-house guilds that are joinable by regular PCs and will offer different benefits. Each guild has its own private forum that will act as a message board for the members. Players are free to make their own groups, however there will be no sanctioned player-run guilds in Sundren.&lt;br /&gt;
&lt;br /&gt;
===Can I use overrides on Sundren?===&lt;br /&gt;
No, anyone caught using overrides may be booted, or if intentionally using them to cheat -- banned. Overrides not only cause server instability, they also can corrupt your character file, affecting others as well as yourself. We will fully enforce this rule. Do not risk getting booted/banned, while playing on Sundren, either rename or clear your override folder located in:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Documents/Neverwinter Nights 2/override&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===I messed up on something, can you relevel my character?===&lt;br /&gt;
We will not relevel player characters unless the character file is somehow corrupt from a bug, or if you picked a moderated class that you didn&#039;t get approval for.&lt;br /&gt;
&lt;br /&gt;
In all other cases this kind of request will be denied. If we agreed to do this kind of thing we would get dozens of requests in a day and we simply don&#039;t have the time nor desire to relevel people because they picked an incorrect feat or class.&lt;br /&gt;
&lt;br /&gt;
There are many character creator tools available for free online to help you plan out your characters before you make them.&lt;br /&gt;
&lt;br /&gt;
===How long has Sundren been in development?===&lt;br /&gt;
Sundren has been in development since October, 2006.&lt;br /&gt;
&lt;br /&gt;
===Can you edit my character/armor?===&lt;br /&gt;
For various reasons we do not accept player items, BIC files, etc. Nor will DMs or admins edit your character to change a colour or to help you pick another feat, or anything of that nature. If you have issues with your character you can delete it using the Sundren menu ingame. Alternatively if its a serious issue such as a game bug a DM can help you reroll a new character and give you back your experience/items.&lt;br /&gt;
&lt;br /&gt;
Players who win [[Role Player of the Month]] get the opportunity to request one custom appearance for an item.&lt;br /&gt;
&lt;br /&gt;
===Are there any race restrictions on Sundren?===&lt;br /&gt;
All ECL races, that is-- any race that have special traits that make them require more experience to level (IE Drow, Aasimar, Tieflings, Druegar etc.) are restricted by default.&lt;br /&gt;
&lt;br /&gt;
Players who win [[Role Player of the Month]] get the opportunity to apply for a restricted race.  They can use this [http://www.sundren.org/forum/newthread.php?do=ecl_submit form] to submit an application on the help forum for approval. &lt;br /&gt;
&lt;br /&gt;
The reason for this is to maintain a balance of respective races and to ensure that the benefits of more powerful races are given to players who will put forth the effort of role playing them.&lt;br /&gt;
&lt;br /&gt;
===Who is the Sundren Team?===&lt;br /&gt;
See our [http://www.sundren.org/index.php?page=staff staff page].&lt;br /&gt;
&lt;br /&gt;
===Is Sundren a localvault or a servervault server?===&lt;br /&gt;
Sundren is a server vault server. This means that all characters are stored on the server, not on the clients machine.&lt;br /&gt;
&lt;br /&gt;
===What kind of server is Sundren?===&lt;br /&gt;
Sundren is a role playing persistent world. Players are expected to be in character as often as possible. We strive above all else to offer fun, engaging gameplay in a rich interactive environment, where additional rulesets provide challenging and intriguing gameplay. Sundren is a low magic server with an emphasis on the community.&lt;br /&gt;
&lt;br /&gt;
===How do I connect to Sundren?===&lt;br /&gt;
First of all, you will require Sundren&#039;s Client Updater in order to make sure you have all the required files to join the Sundren.org server. &lt;br /&gt;
&lt;br /&gt;
Please download the [http://www.sundren.org/forum//local_links.php?catid=1 updater].&lt;br /&gt;
&lt;br /&gt;
After you install the updater it will automatically begin updating your system before it connects you to the Sundren server. In the future when you decide to connect to the Sundren.org server you need only launch the Sundren Client shortcut from your &amp;quot;Programs -&amp;gt; Sundren Client -&amp;gt; Launch Sundren Client&amp;quot; menu. *If you have not created a Neverwinter Nights 2 multiplayer account before, see below. First, you need to boot up NWN2. Click the shortcut that the installation created on your desktop. Proceed to click &amp;quot;Play&amp;quot;. This will, after a lengthy introduction scene, bring you to the NWN2 main menu. Here, you need to click the &amp;quot;Multiplayer&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
This brings us to the &amp;quot;Bioware Community Login&amp;quot;. If you already have a login, you need to enter it here and press &amp;quot;Sign In.&amp;quot;  If this is not the case, I will walk you through the few easy steps for creating one.&lt;br /&gt;
&lt;br /&gt;
First of all, you need to press &amp;quot;Create New Account&amp;quot; in the lower left corner of the screen. This will bring up a box for creating an account. In the first box, you enter your desired username. In the following two boxes, you enter your password, making sure it appears exactly the same in both boxes. Then, you need to input your email address, and once again make sure they match. You will not need to go to your email to play though. The email address is only used in case you forget your password. Now, click &amp;quot;Ok.&amp;quot; This will cause the server to register and authorize for a bit. After checking your version and such, it will gate you on to the multiplayer interface.&lt;br /&gt;
&lt;br /&gt;
To access Sundren from here, you need to click &amp;quot;Direct Connect&amp;quot; and enter the following: &amp;quot;nwn2.sundren.org&amp;quot; . It is very important that you type it all in correctly.&lt;br /&gt;
&lt;br /&gt;
There, that is it! You&#039;re now set up and ready to access Sundren! You might want to proceed to create a character.&lt;br /&gt;
&lt;br /&gt;
===How can I contribute?===&lt;br /&gt;
If you&#039;d like to support Sundren, you can donate to help pay for server upkeep. If you&#039;re interested in volunteer opportunities, please see our jobs page. Regular users can help by reporting bugs they may find with Sundren.&lt;br /&gt;
&lt;br /&gt;
===Can you delete my character?===&lt;br /&gt;
While we could delete the character, it is far easier for us to simply let you do so yourself. While in-game with the character you want to delete, use the delete option in the Sundren Menu.&lt;br /&gt;
&lt;br /&gt;
===What is Sundren&#039;s Magic Setting?===&lt;br /&gt;
Sundren is a low-magic setting, meaning that the level of enchantments and abilities on items is greatly reduced from the maximum power that MoTB has made available. Generally speaking, a weapon or piece of armor with a bonus greater than +3 is profoundly rare, and perhaps even unique. It is equally rare to find items that provide permanent immunities to spell schools or effects, though they &#039;&#039;are&#039;&#039; in existance.&lt;br /&gt;
&lt;br /&gt;
===Does Sundren have custom content?===&lt;br /&gt;
Yes. At this point, there are several new PRC&#039;s that are unique to Sundren, viewable in that section of the Wiki. Additionally, there are new spells and feats in plentiful amounts, many of which have been documented and are downloadable from here: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;http://www.sundren.org/forum/showthread.php?t=6686&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===To what extent can players influence the world?===&lt;br /&gt;
The impact that a player can make is almost limitless. From influencing factions, creating groups, swaying political and controvercial situations, acts of building and destruction alike, and much more, players are more than capable of provoking and preventing countless outcomes in countless situations.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Gameplay_Mechanics&amp;diff=2346</id>
		<title>Gameplay Mechanics</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Gameplay_Mechanics&amp;diff=2346"/>
		<updated>2008-07-21T23:06:28Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Commands===&lt;br /&gt;
The Sundren Command System is a powerful tool at the players disposal, which gives access to advanced ingame functions, such as ones pertaining to reputation with various factions.&lt;br /&gt;
&lt;br /&gt;
All commands start with a period.&lt;br /&gt;
&lt;br /&gt;
All commands can be viewed ingame by typing .help. We are constantly adding and changing commands, you are well served checking .help once in a while.&lt;br /&gt;
&lt;br /&gt;
===Custom Spells/Spell Changes===&lt;br /&gt;
&lt;br /&gt;
[[Custom_Spells_and_Feats|VIEW]] our custom spells and/or spell changes.&lt;br /&gt;
&lt;br /&gt;
===DMFI===&lt;br /&gt;
DMFI is short for &amp;quot;Dungeon Master Friendly Initiative&amp;quot; When playing, not everything will be presented in game. If you need a dice roll, for one reason or another, you can use the DMFI tools. The DMFI tools can be accessed through the in-game menu, enabled by default, and can be accessed in the Sundren menu, accessed by right clicking yourself.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
If a character is reduced to 0 hitpoints, they are knocked out and considered to be bleeding to death. A healing spell or kit will revive you with no penalty. If no one comes to your aid, you have a chance to stabilize. Characters with high constitution scores have a higher chance of recovering from the bleed effect. If your character is reduced to -10 hitpoints, they are considered dead, and will arrive in the Forest of Eternal Night.&lt;br /&gt;
&lt;br /&gt;
Death is taken very serious in Sundren.  Should you pass away at level 11 or below, you are given 4 options to return to your mortal frame:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Someone can cast Raise Dead or Ressurection on your body. A small percentage of your total XP will be deducted this way, but you cannot lose a level. (Note you can toggle whether people are allowed to raise you via the Sundren Menu)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Someone can pay a priest to raise you in a temple. A small percentage of your total XP will be deducted this way, but you cannot lose a level.&amp;lt;br&amp;gt;&lt;br /&gt;
# You may choose to speak to the Essence of the Night. It will reform your body and shuffle your soul back to it. You will lose a small percentage of your total XP and gold. Also you can lose random items from you inventory, having been stolen from your corpse while you are deceased.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve passed beyond level 11, your options become more dramatic:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Someone can cast Raise Dead or Ressurection on your body. A small percentage of your total XP will be deducted this way,  you can lose a level.&amp;lt;br&amp;gt;&lt;br /&gt;
# Someone can pay a priest to raise you in a temple. A small percentage of your total XP will be deducted this way, you can lose a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Regardless of all this, if you possess a Signus, this is a one time &amp;quot;get out of jail free card&amp;quot; to be used to return to life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
Emotes are basically social actions undertaken by your character to further immersion into the world. To use emotes, you simply type in the action you want to undertake, prefixed by a period. For example, sitting would be: “.sit” in the chat window, which would result in your character following through with the action.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Sundren does not use the standard NWN2 experience system. Instead, we utilize a system which regulates the experience gain based on how much experience you have gained, as a total. This is counted towards a &amp;quot;cap&amp;quot; on experience. We have taken this measure to discourage grinding and encourage players to roleplay (Experience given by DM&#039;s does count towards the limit, but is not itself modified by the gain limiter).&lt;br /&gt;
&lt;br /&gt;
Upon character creation, you are entitled to take your third level, and are thereafter capped at the fifth. As time goes on, however, the level cap shall rise for your character by one level at a time, until eventually reaching fifteenth. At this moment, level fifteen is the highest that any character can aspire to reach through experience gained through killing monsters. Virtually, the only way to advance beyond such a point is through the recieving of DM awarded experience, which is granted for things such as participation in events, good roleplay, creative and in-character forum posts, and a few other methods. NPC quests are also viable ways to get your hands on experience, ever after reaching a level cap.&lt;br /&gt;
&lt;br /&gt;
While your character is at his maximum level, he or she will still recieve 30XP every 10 minutes, which is counted as roleplay awarded experience that everyone recieves. That, quests, and experience granted to you manually from a DM are the only ways to attain any experience whatsoever when at a level cap. Once your character reaches the final cap at the fifteenth level, he or she is no longer entitled to the 30XP per 10 minutes, and loses its income.&lt;br /&gt;
&lt;br /&gt;
Through the Sundren menu, (accessed by right-clicking your character) you can see what your current maximum level is by using the Show Information feature. The number shown applies only to the character in use, and not any others that you might have.&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
Sundren implements a modified version of the DMFI language option.&lt;br /&gt;
&lt;br /&gt;
===Resting===&lt;br /&gt;
Resting in Sundren is very different from the Official Campaign by Obsidian Entertainment.&lt;br /&gt;
&lt;br /&gt;
First and foremost, you cannot rest in armor. Thus, when clad in plate, you can&#039;t just drop on your back and close your eyes. When you rest in &amp;quot;unsafe&amp;quot; or &amp;quot;wild&amp;quot; areas, you will not be able to heal nearly as much as you would if you had rested in a safe place. You will regain an amount of HP equal to your character level.&lt;br /&gt;
&lt;br /&gt;
This means that you will take a short break from combat, catch your breath, and recover your focus. You may also say a small prayer. When you exceed level 5, you will be subject to a rest timer of 10 minutes. This means that you cannot rest again before 10 minutes have passed.&lt;br /&gt;
&lt;br /&gt;
If you rest in a safe area, such as a rented hotel room, you will fully recover all of your health and have the added advantage of being able to rest as often as you would desire.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
We try to impose very few restrictions on what we view as our players creative freedom. Certain things, however, merit restrictions. These are: ECL races, some classes, and uncanny backgrounds.&lt;br /&gt;
&lt;br /&gt;
If your character has a background which is out of the ordinary (Such as heir to the crown of Cormyr) it will need to be approved by DMs. We expect good and stable role players to take up the mantle of these extraordinary characters, and thus the allowances are few and far between.&lt;br /&gt;
&lt;br /&gt;
===Roleplaying===&lt;br /&gt;
Players in Sundren will be rewarded for role playing at a dungeon master&#039;s discretion. Those who stay in character frequently can expect experience awards and at times, even powerful character-tailored items.&lt;br /&gt;
&lt;br /&gt;
===Sundren Menu===&lt;br /&gt;
When right clicking on your character, you will notice a Sundren menu. From this menu, you have access to our world tools, which allow you to look for other people to roleplay with, as well as delete the character you are currently playing. Be careful, though, as this cannot be undone.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Gameplay_Mechanics&amp;diff=2345</id>
		<title>Gameplay Mechanics</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Gameplay_Mechanics&amp;diff=2345"/>
		<updated>2008-07-21T23:05:56Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Commands===&lt;br /&gt;
The Sundren Command System is a powerful tool at the players disposal, which gives access to advanced ingame functions, such as ones pertaining to reputation with various factions.&lt;br /&gt;
&lt;br /&gt;
All commands start with a period.&lt;br /&gt;
&lt;br /&gt;
All commands can be viewed ingame by typing .help. We are constantly adding and changing commands, you are well served checking .help once in a while.&lt;br /&gt;
&lt;br /&gt;
===Custom Spells/Spell Changes===&lt;br /&gt;
&lt;br /&gt;
[[Custom_Spells_and_Feats|VIEW]] our custom spells and/or spell changes.&lt;br /&gt;
&lt;br /&gt;
===DMFI===&lt;br /&gt;
DMFI is short for &amp;quot;Dungeon Master Friendly Initiative&amp;quot; When playing, not everything will be presented in game. If you need a dice roll, for one reason or another, you can use the DMFI tools. The DMFI tools can be accessed through the in-game menu, enabled by default, and can be accessed in the Sundren menu, accessed by right clicking yourself.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
If a character is reduced to 0 hitpoints, they are knocked out and considered to be bleeding to death. A healing spell or kit will revive you with no penalty. If no one comes to your aid, you have a chance to stabilize. Characters with high constitution scores have a higher chance of recovering from the bleed effect. If your character is reduced to -10 hitpoints, they are considered dead, and will arrive in the Forest of Eternal Night.&lt;br /&gt;
&lt;br /&gt;
Death is taken very serious in Sundren.  Should you pass away at level 11 or below, you are given 4 options to return to your mortal frame:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Someone can cast Raise Dead or Ressurection on your body. A small percentage of your total XP will be deducted this way, but you cannot lose a level. (Note you can toggle whether people are allowed to raise you via the Sundren Menu)&amp;lt;br&amp;gt;&lt;br /&gt;
# Someone can pay a priest to raise you in a temple. A small percentage of your total XP will be deducted this way, but you cannot lose a level.&amp;lt;br&amp;gt;&lt;br /&gt;
# You may choose to speak to the Essence of the Night. It will reform your body and shuffle your soul back to it. You will lose a small percentage of your total XP and gold. Also you can lose random items from you inventory, having been stolen from your corpse while you are deceased.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve passed beyond level 11, your options become more dramatic:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# Someone can cast Raise Dead or Ressurection on your body. A small percentage of your total XP will be deducted this way,  you can lose a level.&amp;lt;br&amp;gt;&lt;br /&gt;
# Someone can pay a priest to raise you in a temple. A small percentage of your total XP will be deducted this way, you can lose a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Regardless of all this, if you possess a Signus, this is a one time &amp;quot;get out of jail free card&amp;quot; to be used to return to life. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
Emotes are basically social actions undertaken by your character to further immersion into the world. To use emotes, you simply type in the action you want to undertake, prefixed by a period. For example, sitting would be: “.sit” in the chat window, which would result in your character following through with the action.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Sundren does not use the standard NWN2 experience system. Instead, we utilize a system which regulates the experience gain based on how much experience you have gained, as a total. This is counted towards a &amp;quot;cap&amp;quot; on experience. We have taken this measure to discourage grinding and encourage players to roleplay (Experience given by DM&#039;s does count towards the limit, but is not itself modified by the gain limiter).&lt;br /&gt;
&lt;br /&gt;
Upon character creation, you are entitled to take your third level, and are thereafter capped at the fifth. As time goes on, however, the level cap shall rise for your character by one level at a time, until eventually reaching fifteenth. At this moment, level fifteen is the highest that any character can aspire to reach through experience gained through killing monsters. Virtually, the only way to advance beyond such a point is through the recieving of DM awarded experience, which is granted for things such as participation in events, good roleplay, creative and in-character forum posts, and a few other methods. NPC quests are also viable ways to get your hands on experience, ever after reaching a level cap.&lt;br /&gt;
&lt;br /&gt;
While your character is at his maximum level, he or she will still recieve 30XP every 10 minutes, which is counted as roleplay awarded experience that everyone recieves. That, quests, and experience granted to you manually from a DM are the only ways to attain any experience whatsoever when at a level cap. Once your character reaches the final cap at the fifteenth level, he or she is no longer entitled to the 30XP per 10 minutes, and loses its income.&lt;br /&gt;
&lt;br /&gt;
Through the Sundren menu, (accessed by right-clicking your character) you can see what your current maximum level is by using the Show Information feature. The number shown applies only to the character in use, and not any others that you might have.&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
Sundren implements a modified version of the DMFI language option.&lt;br /&gt;
&lt;br /&gt;
===Resting===&lt;br /&gt;
Resting in Sundren is very different from the Official Campaign by Obsidian Entertainment.&lt;br /&gt;
&lt;br /&gt;
First and foremost, you cannot rest in armor. Thus, when clad in plate, you can&#039;t just drop on your back and close your eyes. When you rest in &amp;quot;unsafe&amp;quot; or &amp;quot;wild&amp;quot; areas, you will not be able to heal nearly as much as you would if you had rested in a safe place. You will regain an amount of HP equal to your character level.&lt;br /&gt;
&lt;br /&gt;
This means that you will take a short break from combat, catch your breath, and recover your focus. You may also say a small prayer. When you exceed level 5, you will be subject to a rest timer of 10 minutes. This means that you cannot rest again before 10 minutes have passed.&lt;br /&gt;
&lt;br /&gt;
If you rest in a safe area, such as a rented hotel room, you will fully recover all of your health and have the added advantage of being able to rest as often as you would desire.&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
We try to impose very few restrictions on what we view as our players creative freedom. Certain things, however, merit restrictions. These are: ECL races, some classes, and uncanny backgrounds.&lt;br /&gt;
&lt;br /&gt;
If your character has a background which is out of the ordinary (Such as heir to the crown of Cormyr) it will need to be approved by DMs. We expect good and stable role players to take up the mantle of these extraordinary characters, and thus the allowances are few and far between.&lt;br /&gt;
&lt;br /&gt;
===Roleplaying===&lt;br /&gt;
Players in Sundren will be rewarded for role playing at a dungeon master&#039;s discretion. Those who stay in character frequently can expect experience awards and at times, even powerful character-tailored items.&lt;br /&gt;
&lt;br /&gt;
===Sundren Menu===&lt;br /&gt;
When right clicking on your character, you will notice a Sundren menu. From this menu, you have access to our world tools, which allow you to look for other people to roleplay with, as well as delete the character you are currently playing. Be careful, though, as this cannot be undone.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Cities_%26_Towns&amp;diff=2217</id>
		<title>Cities &amp; Towns</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Cities_%26_Towns&amp;diff=2217"/>
		<updated>2008-07-05T12:08:24Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Sundren */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sundren=&lt;br /&gt;
Sundren is as diverse as it is rich in resources. From coal, to iron, to gold, all forms of minerals can be extracted from the tall, snow capped mountains in the north. Lush forests house deer, boar and other animals to hunt for food. Lakes and the neighboring sea to the west provide more fish than the inhabitants can consume. While the majority of the land is covered in rolling hills and plains, sequestered away in the many regions of the valley are areas both magical and wondrous.&lt;br /&gt;
&lt;br /&gt;
[[Image:SundrenMap.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
==Sundren City==&lt;br /&gt;
The heart of Sundren is none other than the capital city. It is here, within the protective sphere of the city guard, that markets flourish and the people roam freely.&lt;br /&gt;
&lt;br /&gt;
Learn [[Sundren_City|MORE]].&lt;br /&gt;
&lt;br /&gt;
==Aquor==&lt;br /&gt;
Aquor is a small village north of the capital that houses a small percentage of Sundren&#039;s actual population. It&#039;s for the most part deserted for the majority of the year, but during the hotter months, it becomes an active vacation spot for many of the merchants in the south.&lt;br /&gt;
&lt;br /&gt;
==Port Avanthyr==&lt;br /&gt;
The port village of Avanthyr is a site of commerce and trade within the valley. Goods are shipped daily through a dangerous route known only to Sundarian mariners from here to nations all over Faerun.&lt;br /&gt;
&lt;br /&gt;
==Sestra==&lt;br /&gt;
Sestra is a small village near Sundren&#039;s central coast. Unlike its sister settlements, Sestra was founded within recent years for the sole purpose of allowing new commoners locations outside of the capital&#039;s walls to settle in.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=File:SundrenMap.jpg&amp;diff=2216</id>
		<title>File:SundrenMap.jpg</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=File:SundrenMap.jpg&amp;diff=2216"/>
		<updated>2008-07-05T12:07:46Z</updated>

		<summary type="html">&lt;p&gt;Saulus: A map of the land of Sundren.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A map of the land of Sundren.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Tips&amp;diff=2078</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Tips&amp;diff=2078"/>
		<updated>2008-06-17T11:52:20Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* IC Advice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tips and Advice==&lt;br /&gt;
&lt;br /&gt;
There are many things that come with experience, and many things that we all wish we would have known earlier. This is the attempt of the experienced to fulfill the need of inexperienced, to teach that which we might have wanted to know earlier than we did.&lt;br /&gt;
&lt;br /&gt;
==IC Advice==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Travel in Groups&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The areas of Sundren are dangerous. Travelling independently across hostile territory is a good way to end up frusterated, waiting to have your character raised. Being in a group always inreases your chances for survival.&lt;br /&gt;
* DM&#039;s will sometimes target those that explore alone, making it all the more dangerous of an experience.&lt;br /&gt;
* Having a party of three or more people, while hunting, will increase the XP gained by each kill by 30%, making it a far more beneficial event.&lt;br /&gt;
* Group interaction is a very rewarding RP experience, and is a vital aspect to Sundren, and the community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know your Weaknesses&#039;&#039;&#039;&lt;br /&gt;
* Realistically, every character should have a few weaknesses, and not necessarily in the stats. Some characters may have issues with patience, understanding, temper, (etc.), which all enhance the realism of their personality.&lt;br /&gt;
* DM&#039;s, and other players, enjoy seeing a colourful character who is realistic to interact with. It creates a far more memorable and enjoyable experience.&lt;br /&gt;
* If your weaknesses should lead you to an IC failure, defeat, or situation where you have to back down, don&#039;t see that as a negative. The defeat has fallen upon your character, and not you as a person; on the contrary, the ability to see your character lose is something that a lot of people have too much pride to handle. You&#039;ll be far more respected if you can admit to your character&#039;s loss.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Record your Exploits&#039;&#039;&#039;&lt;br /&gt;
* There will be times where you feel as though something epic transpired, and leave you wishing that more people had been there to witness it. Well, the Sundren forums are the next best thing. There is a Rumors section, and there is Roleplay Central, which are both appropriate for detailing your character&#039;s noteworthy events.&lt;br /&gt;
* DM&#039;s and players alike enjoy reading well-written, creative stories, journals, summaries, and documents. Artisitc contributions, such as poems or songs that your character might have written, are great too.&lt;br /&gt;
* It has been known to happen once in a while, that DM&#039;s will interact with, or reward you for, your IC character writing.&lt;br /&gt;
* Forum contributions also contribute towards recieving a vote from other people, as being the RPoTM (Role Player of the Month).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Think History&#039;&#039;&#039;&lt;br /&gt;
* Your character obviously has a history, whether he was born in Sundren or somewhere else. Realize, though, that your character will begin at the 3rd level regardless of his or her history. Even if Bob was the mightiest Dragon slayer in his homeland, he is only going to be a level 3 when he crosses the border. Plan your character history accordingly.&lt;br /&gt;
* A creative character background is a very important thing to work on, as it provides direction for where your character might end up in the future. It adds to having a complete, well-defined concept.&lt;br /&gt;
* If your character history is posted in the Wiki, DM&#039;s have been known to interact with it, having bits and pieces resurface through IG events. Had an old arch-nemesis? If you record it, you might end up seeing him return for revenge a month or two down the road!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Know your Lore&#039;&#039;&#039;&lt;br /&gt;
* There is nothing wrong with playing an ignorant character, but when a character is played by an ignorant player, some messy situations might arise. It isn&#039;t necessary to memorize every Sundarian fact in existence, but reading through a few informative pages doesn&#039;t hurt.&lt;br /&gt;
* It is good to know about important places, people, and names, so that you aren&#039;t left feeling confused when they get brought up in IC conversation. It isn&#039;t always important for your character to know, but you as a player might enjoy being &#039;&#039;in the know.&#039;&#039;&lt;br /&gt;
* If your character has a lot of skill points in things like the Crafting skills for example, you as a player should know a little bit about the materials and processes involved. It&#039;s good to know what your character knows, so that you might properly RP his abilities.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sundren Menu&#039;&#039;&#039;&lt;br /&gt;
* While IC, you might notice that, by right-clicking your character, you can find the Sundren Menu. This is a very important tool.&lt;br /&gt;
* With the Sundren Menu, you can save your character, meaning that if there is a crash, all of the GP and XP that you had gained within a lengthly period of time will not be lost.&lt;br /&gt;
* The Sundren menu can also show you where other players are so that you might be able to find a group to RP with, if your current area has nobody to interact with. Make sure that your character actually has a logical reason to head to that area, though. As a Blackguard, don&#039;t show up at the temple of Helm just because there are a few people there - it doesn&#039;t make much sense, most often.&lt;br /&gt;
* The Menu is also capable of permanently deleting your character if you should choose such an option - be sure to think hard about that decision, though. This action is not reversable.&lt;br /&gt;
&lt;br /&gt;
==OOC Advice==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask Questions&#039;&#039;&#039;&lt;br /&gt;
* It&#039;s always better to ask. If you have a question, never be afraid to send someone a private message, or even publically post on the forums; you might discover that you aren&#039;t even the only one wanting to ask.&lt;br /&gt;
* If the matter is potentially embaressing, or you really feel that it is a terrible question for whatever your reason, you can always send the message to one of the DM&#039;s, who will always handle the situation respectfully, and keep it confidential should you desire it.&lt;br /&gt;
* Be specific with what you are asking, so as to ensure that those that are answering will be better able to provide you with an accurate answer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prove It&#039;&#039;&#039;&lt;br /&gt;
* Some questions, problems, or concerns will require some measure of proof to their validity. This isn&#039;t to doubt you as a person, but to gather the entire series of facts of a situation to guarentee that everything is handled accordingly.&lt;br /&gt;
* If the question, problem, or concern arose while IG, take a screenshot using the Print Screen key on your keyboard, and send it to a DM who will authoritatively decide what to do about it.&lt;br /&gt;
* If the issue took place through private messages on the forums, you can forward the message to a DM and have them read over the matter themselves, and respond however is necessary.&lt;br /&gt;
* Witnesses also help in confirming that something took place in a way that it shouldn&#039;t have. Don&#039;t be afraid to have other people involved send messages to DM&#039;s, as well as yourself, to back up a story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Community First&#039;&#039;&#039;&lt;br /&gt;
* We are a community. It may be a virtual community involving people that may never meet or interact with each other without the aid of a computer, but it is still a community. Just as in any other community, the golden rule tends to be that you should treat others the way that you would wish to be treated yourself.&lt;br /&gt;
* If you happen enjoy being abused, disrespected, and emotionally/psychologically tormented, forget the aforementioned golden rule, and treat people how you &#039;&#039;don&#039;t&#039;&#039; wish to be treated.&lt;br /&gt;
* Remember that no matter how much you may despise a character IC, they are not a representation of who the player is OOC. For that reason, it&#039;s important to remain civil and polite while on the forums, or not in character, no matter what your disposition with a particular character is.&lt;br /&gt;
* Remember, the community loves you. Probably.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Neverwinter_Nine&amp;diff=1172</id>
		<title>Neverwinter Nine</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Neverwinter_Nine&amp;diff=1172"/>
		<updated>2008-05-16T01:29:53Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Neverwinter Nine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Neverwinter Nine==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[This class is disabled and not available in Sundren]&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nine are part of a close circle of bodyguards that protect Lord Nasher and, to a greater extent, Neverwinter itself. The Neverwinter Nine are selfless wardens with powers to shield others from harm and react to danger with equal parts focus and fury. While bodyguard by title, the Neverwinter Nines’ abilities aren’t strictly defensive; they are trained to kill swiftly, not to endlessly absorb punishment until more help arrives. Members of the Nine come from all walks of life, though the job is most suited for fighters, rangers, paladins, rogues, and monks who have the necessary mix of martial prowess and combat reflexes. &lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become one of the Neverwinter Nine, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Attack Bonus:&#039;&#039;&#039; +6 &lt;br /&gt;
* &#039;&#039;&#039;Special:&#039;&#039;&#039; Member of the Neverwinter Nine.&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of a Neverwinter Nine are:&lt;br /&gt;
* Concentration&lt;br /&gt;
* Craft Alchemy&lt;br /&gt;
* Craft Armor&lt;br /&gt;
* Craft Trap&lt;br /&gt;
* Craft Weapon&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Heal&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Listen&lt;br /&gt;
* Lore&lt;br /&gt;
* Search&lt;br /&gt;
* Spot&lt;br /&gt;
* Parry&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Neverwinter Nine do not gain additional proficiencies in either weapon nor armor skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protective Aura:&#039;&#039;&#039; At 1st level, the Nine gain an aura that grants +2 to all saving throws, +1 deflection bonus to armor class for all allies within 10 feet. This bonus does NOT apply to the Nine, only to their allies. At 4th level, this bonus increases to +3 saving throws, +2 deflection bonus, and the protection extends to allies within 15 feet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guarding the Lord:&#039;&#039;&#039; Beginning at 2nd level, the Nine can protect one selected ally within 30 feet. This protection acts as the shield other spell cast at the Nine’s character level. The only difference with the spell is that the target only takes 30% damage (instead of 50%), and the member of the Nine takes half the initial damage rounded down (instead of the remaining). This ability can be used three times per day. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frantic Reactions:&#039;&#039;&#039; At 3rd level, the Nine can rush across the battlefield and defeat the enemies plaguing their allies. This translates to a 10% increase in movement speed, +2 bonus to AC against attacks of opportunity provoked by movement and +2d6 sneak attack damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All-Out Assault:&#039;&#039;&#039; At 5th level, the Nine can concentrate for a round and focus their strength, making all of their melee attacks for the next three rounds inflict maximum damage. However, at the end of each of these three rounds, the Nine takes 10 points of damage from the incredible strain. This ability can be used once per day.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Races&amp;diff=532</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Races&amp;diff=532"/>
		<updated>2008-05-05T03:05:28Z</updated>

		<summary type="html">&lt;p&gt;Saulus: /* Locked Races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlocked races are available to play from the start.  Locked races require that the player win the [[Role Player of the Month|ROLE PLAYER OF THE MONTH]] award and apply for the locked race.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;10&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 0px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;200&amp;quot;&amp;gt;&#039;&#039;&#039;RACE&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td width=&amp;quot;*&amp;quot; valign=&amp;quot;top&amp;quot;&amp;gt;&#039;&#039;&#039;ECL&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Human&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;No&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locked Races==&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;10&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 0px solid gray;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;200&amp;quot;&amp;gt;&#039;&#039;&#039;RACE&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot; width=&amp;quot;*&amp;quot;&amp;gt;&#039;&#039;&#039;ECL&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Drow&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Duergar&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Svirfneblin&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Aasimar&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Tiefling&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Genasi&amp;lt;/td&amp;gt;&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;Yes&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=470</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Main_Page&amp;diff=470"/>
		<updated>2008-05-03T02:22:32Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Protected &amp;quot;Main Page&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Sundren Wiki page! Here you can find important information regarding Sundren, the Neverwinter Nights 2 persistent world.&lt;br /&gt;
&lt;br /&gt;
New players should familiarize themselves with the [[Getting Started|GETTING STARTED]] section, which includes rules, tips on how to get started, and much more.&lt;br /&gt;
&lt;br /&gt;
The [[Sundren_History|SUNDREN HISTORY]] section is an encyclopedia of knowledge that details timelines, factions, important events, famous people, and interesting places.&lt;br /&gt;
&lt;br /&gt;
Learn more about our players in the [[Character_Bios|CHARACTER BIOS]] section, and discover who has won the prestigious [[Role_Player_of_the_Month|ROLE PLAYER OF THE MONTH]] award.&lt;br /&gt;
&lt;br /&gt;
Please also visit our [http://www.sundren.org/forum/ FORUM].&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Getting_Started&amp;diff=469</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Getting_Started&amp;diff=469"/>
		<updated>2008-05-03T02:22:04Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Changed protection level for &amp;quot;Getting Started&amp;quot; [edit=sysop:move=sysop] [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules ==&lt;br /&gt;
Please familiarize yourself with our [[Rules|RULES]] before playing the game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
Take a look at our [[Gameplay Mechanics|GAMEPLAY MECHANICS]].&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
Have a question about getting started?  Look in our [[HOW TO|HOW TO]] section to learn things like how to connect to Sundren, create a character, and much more.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
From Half-Orcs to Drow, Deep Gnomes to Sun Elves, Sundren is populated by a number of diverse and interesting [[Races|RACES]].&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
[[Deities]]&lt;br /&gt;
&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
[[Glossary of Terms]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Tips]]&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
[[Frequently Asked Questions|FAQ]]&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Getting_Started&amp;diff=468</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Getting_Started&amp;diff=468"/>
		<updated>2008-05-03T02:22:01Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Protected &amp;quot;Getting Started&amp;quot; [edit=sysop:move=sysop]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules ==&lt;br /&gt;
Please familiarize yourself with our [[Rules|RULES]] before playing the game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
Take a look at our [[Gameplay Mechanics|GAMEPLAY MECHANICS]].&lt;br /&gt;
&lt;br /&gt;
== How To ==&lt;br /&gt;
Have a question about getting started?  Look in our [[HOW TO|HOW TO]] section to learn things like how to connect to Sundren, create a character, and much more.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
From Half-Orcs to Drow, Deep Gnomes to Sun Elves, Sundren is populated by a number of diverse and interesting [[Races|RACES]].&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
[[Classes]]&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
[[Deities]]&lt;br /&gt;
&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
[[Glossary of Terms]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Tips]]&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
[[Frequently Asked Questions|FAQ]]&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Sundren_History&amp;diff=467</id>
		<title>Sundren History</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Sundren_History&amp;diff=467"/>
		<updated>2008-05-03T02:21:22Z</updated>

		<summary type="html">&lt;p&gt;Saulus: Protected &amp;quot;Sundren History&amp;quot; [edit=sysop:move=sysop] [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
[[The Origin of Sundren|LOOK]] back at the origin of Sundren.&lt;br /&gt;
&lt;br /&gt;
== Timeline==&lt;br /&gt;
[[Timeline|REVIEW]] Sundren&#039;s timeline.&lt;br /&gt;
&lt;br /&gt;
== Cities &amp;amp; Towns==&lt;br /&gt;
[[Cities &amp;amp; Towns|EXPLORE]] the many bustling cities and towns through out Sundren.&lt;br /&gt;
&lt;br /&gt;
== Places of Interest==&lt;br /&gt;
[[Places_of_Interest|VISIT]] places of interest.&lt;br /&gt;
&lt;br /&gt;
== Organizations==&lt;br /&gt;
[[Organizations|LEARN]] about the many factions and organizations that exist in Sundren.&lt;/div&gt;</summary>
		<author><name>Saulus</name></author>
	</entry>
</feed>