<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TCAT-J2X</id>
	<title>Sundren Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TCAT-J2X"/>
	<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Special:Contributions/TCAT-J2X"/>
	<updated>2026-04-19T10:31:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Assassin&amp;diff=4291</id>
		<title>Assassin</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Assassin&amp;diff=4291"/>
		<updated>2009-05-21T15:09:47Z</updated>

		<summary type="html">&lt;p&gt;TCAT-J2X: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Assassin==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Most Rogues, Monks, and Bards who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. Fighters, ex-Paladins, Rangers, Druids, and Barbarians operate as warrior-assassins, with as much ability to kill in combat as from the shadows. Sorcerers, Wizards, and Clerics may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Assassin, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alignment:&#039;&#039;&#039; Any Evil &lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Hide 8 ranks, Move Silently 8 ranks, Disguise 5 ranks.&lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Bloodletter&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Assassin are: &lt;br /&gt;
* Bluff&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Trap &amp;amp; contraption&lt;br /&gt;
* Craft: Weaponsmith&lt;br /&gt;
* Craft: Woodwork&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Disable Device&lt;br /&gt;
* Hide&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Listen&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Open Lock&lt;br /&gt;
* Parry &lt;br /&gt;
* Search&lt;br /&gt;
* Set Trap&lt;br /&gt;
* Sleight of Hand&lt;br /&gt;
* Spot&lt;br /&gt;
* Tumble&lt;br /&gt;
* Use Magic Device&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Assassin is proficient in the usage of simple weapons, and light armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Attack:&#039;&#039;&#039; At 1st level, the Assassin can make a special sneak attack called a Death Attack. This ability adds to the Rogue&#039;s Sneak Attack ability, adding an extra 1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful death attack forces the victim to make a fortitude save or become paralyzed. The DC for a target to become paralized is equal to 10 + Assasin Level + Intelligence modifier. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Resistance:&#039;&#039;&#039; The Assassin&#039;s expertise with deadly toxins gives them an unnatural resistance to poisons of all types. The Assassin gains a +1 bonus on fortitude saves against poison at 2nd level. This bonus increases to +2 at 4th level, +3 at 6th level, +4 at 8th level, and +5 at 10th level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uncanny Dodge:&#039;&#039;&#039; At 2nd level, the Assassin retains their dexterity bonus to AC even when caught flat-footed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Uncanny Dodge:&#039;&#039;&#039; At 5th level, the Assassin can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the Assassin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hide in Plain Sight:&#039;&#039;&#039;At 8th level, the Assassin may enter stealth mode even while being observed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*  At 2nd level, the Assassin gains the ability to cast Ghostly Visage once per day.&lt;br /&gt;
&lt;br /&gt;
* At 5th level, the Assassin gains the ability to cast Darkness once per day. &lt;br /&gt;
&lt;br /&gt;
* At 7th level, the Assassin gains the ability to cast Invisibility once per day. &lt;br /&gt;
&lt;br /&gt;
* At 9th level, the Assassin gains the ability to cast Greater Invisibility once per day.&lt;/div&gt;</summary>
		<author><name>TCAT-J2X</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Invisible_Blade&amp;diff=4290</id>
		<title>Invisible Blade</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Invisible_Blade&amp;diff=4290"/>
		<updated>2009-05-21T15:07:57Z</updated>

		<summary type="html">&lt;p&gt;TCAT-J2X: /* Class Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Invisible Blade==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Invisible Blades are deadly fighters who prefer to use daggers and related weapons in combat. Their training and techniques with these weapons make them just as lethal as any well-armed fighter. Invisible Blades enjoy cultivating misconceptions about the level of danger they present, and they relish any chance to demonstrate that the most unimposing weapons can be the most lethal.&lt;br /&gt;
&lt;br /&gt;
=== Requirements===&lt;br /&gt;
To qualify to become an Invisible Blade, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Bluff 8 ranks &lt;br /&gt;
* &#039;&#039;&#039;Feats:&#039;&#039;&#039; Feint, Two-Weapon Fighting, Weapon Focus (Dagger or Kukri) &lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
The class skills of the Invisible Blade are: &lt;br /&gt;
* Bluff&lt;br /&gt;
* Craft: Alchemy&lt;br /&gt;
* Craft: Trap &amp;amp; Contraption&lt;br /&gt;
* Craft: Armorsmith&lt;br /&gt;
* Craft: Weaponsmith&lt;br /&gt;
* Hide&lt;br /&gt;
* Listen&lt;br /&gt;
* Move Silently&lt;br /&gt;
* Parry&lt;br /&gt;
* Perform&lt;br /&gt;
* Profession: Cook&lt;br /&gt;
* Profession: Fisher&lt;br /&gt;
* Spot&lt;br /&gt;
* Tumble&lt;br /&gt;
&lt;br /&gt;
=== Class Features ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attack Bonus Progression:&#039;&#039;&#039; High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points at Each Level: &#039;&#039;&#039; 4 + Int modifier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Hit Dice:&#039;&#039;&#039;  D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Weapon and Armor Proficiency:&#039;&#039;&#039;  The Invisible Blade gains no new weapon or armor proficiencies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bleeding Wound:&#039;&#039;&#039; At 1st level, when an Invisible Blade hits with a successful sneak attack, he inflicts a bleeding wound that deals 2 points of damage per round for 3 rounds. This damage stacks with previous damage caused by a Bleeding Wound attack. He must be either unarmed or wielding only light weapons in order to inflict a Bleeding Wound. At 3rd level, the damage increases to 4 per round, and at 5th level, it increases to 6 points per round. Each level of Bleeding Wound counts as one die of sneak attack damage for purposes of class and feat prerequisites. &lt;br /&gt;
&lt;br /&gt;
Regardless of the class prerequisites, an Invisible Blade can use any light weapon to cause a bleeding wound (i.e. a handaxe or shortsword can be used, but not a rapier). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unfettered Defense:&#039;&#039;&#039; An Invisible Blade benefits from an increased survival instinct during combat. Because of this sixth sense, he adds 1 point of his Intelligence bonus (if any) per Invisible Blade level to his Armor Class in addition to any other modifiers he would normally receive. If the Invisible Blade is caught flat-footed, or is otherwise denied his Dexterity modifier to Armor Class, he also loses this bonus. Unfettered Defense functions only when an Invisible Blade is not wearing armor and is not wielding a ranged weapon. This does not stack with Canny Defense from the Duelist. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feint Mastery:&#039;&#039;&#039; At 5th level, an Invisible Blade armed with a light weapon becomes so sure of his ability to mislead opponents that he cannot roll less than 5 on his Bluff check when using the Feint feat.&lt;/div&gt;</summary>
		<author><name>TCAT-J2X</name></author>
	</entry>
</feed>