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	<id>http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vaelek</id>
	<title>Sundren Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://sundren.games/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vaelek"/>
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	<updated>2026-04-19T12:13:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=5995</id>
		<title>Character Bios</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=5995"/>
		<updated>2011-01-04T18:31:20Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
NOTE: Character names in &#039;&#039;italics&#039;&#039; denote NPC status.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Alcazar_TelRune| Alcazar Tel&#039;Rune]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adalia| Adalia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aseir sar Aencar| Aencar, Aseir sar ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rand Aers| Aers, Rand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ursus Ahrahl| Ahrahl, Ursus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirumoto Akagi| Akagi, Mirumoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akodo|Akodo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elith Alow | Alow, Elith]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lida Angelfen | Angelfen, Lida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keth Archonis| Archonis, Keth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thain Axbreaker| Axebreaker, Thain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pebble Axewhistle| Axewhistle, Pebble]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Illudar, Aulenel | Aulenel Illudar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;[[Balthasar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belindorn, Glyir]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Allendale Beryl|Beryl, Allendale]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blake Kathryn|Blake, Kathryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elix Bloodfeather| Bloodfeather, Elix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[the Ice Hag Braghuru|Braghuru the Ice Hag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brendt, Carmella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brisby, Orias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glimmerstone, Bofalsia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brown, Mather]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brunus, Ironbreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi, Raziel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BearSnout, Bunkelbur]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brittlefist, Hraligar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
[[Chillwind, Jadisandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Caspar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cinderkin, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Colas II|Colas II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[&#039;Ironhead&#039; Lundgriff Coppersteen|Coppersteen, &#039;Ironhead&#039; Lundgriff]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Constantine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caine, Soloman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Curatio, Pekerja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Catchfoot, Spardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casca, Leo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cende&#039;lyn, Tirania]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Daedra|Daedra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Leena|Leena D&#039;Albion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Richard Darkholme|Darkholme, Richard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ronon Darkholme|Darkholme, Ronon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ess&#039;Nudeth Darkmaw|Darkmaw, Ess&#039;Nudeth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duskthorne|Duskthorne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Larando de&#039;Kaun|de&#039;Kaun, Larando]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treyr Di&#039;ren|Di&#039;ren, Treyr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malaclypse Discordia|Discordia, Malaclypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drakehold, Midian|Drakehold, Midian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drentika|Drentika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sehron Dy&#039;ner|Dy&#039;ner, Sehron]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Alyrian Eldeas|Eldeas, Alyrian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karthus El&#039;than|El&#039;than, Karthus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elijah|Elijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elusa|Elusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Val Evra|Evra, Val]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Copper Feldspar|Feldspar, Copper]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hano Fetten|Fetten, Hano]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Violet Figgleleaf|Figgleleaf, Violet]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[E&#039;vol FireHaer|FireHaer, E&#039;vol]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Mad&amp;quot; Jack Flynn| Flynn, &amp;quot;Mad&amp;quot; Jack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orlin Foehammer|Foehammer, Orlin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Juniper Foley|Foley, Juniper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laric Frashul|Frashul, Laric]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Frostfoot, Davlamin|Frostfoot, Davlamin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Josephine Frostwhisper|Frostwhisper, Josephine]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle Fryar| Fryar, Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hakafu Fujisawa| Fujisawa, Hakafu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonsaku Fujisawa| Fujisawa, Sonsaku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merkias Fulcrom|Fulcrom, Merkias]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varnz, Fury|Fury, Varnz]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Elric Gallow|Gallow, Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calandra Gleamblade|Gleamblade, Calandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cade Goodbarrel|Goodbarrel, Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Obanon Granforge|Granforge, Obanon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grey, Aloysius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Greyhold, Turin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salagar Grim|Grim, Salagar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwyllym, Iefan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Haeralis|Haeralis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Erik Halfgar|Halfgar, Erik]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raggard Haffee|Haffee, Raggard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Annaleen Hanssen|Hanssen, Annaleen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heartstone, Ruby]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Llew Hy|Hy, Llew]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Helevorn, Marcus]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Shalika Ike|Ike, Shalika]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Ditus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Mestra]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Neradnal I&#039;ll&#039;Koresh|Ill&#039;Koresh, Neradnal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Incarus, Ahriman|Incarus, Ahriman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ironhide, Gael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jos&#039;iah Ithildurin|Ithildurin, Jos&#039;iah]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[Donovon Jadel|Jadel, Donovon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yashia Jadysvarion|Jadysvarion, Yashia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaina|Jaina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syne Jonel|Jonel, Syne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamryn Jorandur|Jorandur, Tamryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Jurai]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[Kaizen, Son of Storms]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kalyope|Kalyope]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imogen Kadami|Kadami, Imogen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kendra Katriel|Katriel, Kendra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Keeper of the Grove]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kurosaki Ukyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Klenk, Kilinar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaseira Kinthala|Kinthala, Kaseira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanar, Rholt]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kantor, Fritz]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Langley, Keir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Latonesh, Lumen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[James Leith|Leith, James]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightbringer, Nulinus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Joalill Lo&#039; Rell|Lo&#039;Rell, Joalill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucas, Harper]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Madragonahan|Madragonahan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Filbert Malen&#039;avir|Malen&#039;avir, Filbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mandele|Mandele]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mathell]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peppington Merrifefferlis|Merrifefferlis, Peppington]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirko|Mirko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jakomyn Moriarty|Moriarty, Jakomyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Silvio Morino|Morino, Silvio]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talrion Morning|Morning, Talrion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mundus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sasha Mursadus|Mursadus, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eovina Mysterwit|Mysterwit, Eovina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy Majer|Majer, Lucy]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Vaer Mor&#039;gurtha|Mor&#039;gurtha, Vaer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Maia Nanethiel| Nanethiel, Maia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Nes&#039;Anah]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tieray Nessel|Nessel, Tieray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sardo Numspa| Numspa, Sardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ordin Nurduum| Nurduum, Ordin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[Morpheus Oneiros|Oneiros, Morpheus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[John O&#039;Reilly | O&#039;Reilly, John]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gromlin|Onxylum, Gromlin]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Pentec, Harg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Phaedriel|Phaedriel]] (Deceased) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ise Prakt|Prakt, Ise]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Orlan Proskus|Proskus, Orlan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
[[Quartzcore%2C_Qybox|Quartzcore, Qybox]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Raman Aseph|Raman Aseph]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Reaver, Amora|Reaver, Amora]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Alijah Red Moon|Red Moon, Alijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pericles Redfoot|Redfoot, Pericles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rhime|Rhime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Norian Rift|Rift, Norian]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rimetrail, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Rismal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shela Rosethorn|Rosethorn, Shela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rustbeard, Durin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rycekk|Rycekk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ra&#039;Aman|Ra&#039;Aman]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Schlachten, Cruven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadefist,Dar&#039;Kane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shepard, William]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Singul, Omnigalas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirilimar Tir&#039;ent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sita]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skald, Eira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skullcleavers]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Sunderkin|Sunderkin, Sol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceron,Odin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sylleth Duskmere]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Miyamoto Tadenori|Tadenori, Miyamoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ashana Tearloch|Tearloch, Ashana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellens Fenton|Tellens Fenton]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellesian Tel&#039;Dorian|Tel&#039;Dorian, Tellesian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Telmander Jamyse|Telmander, Jamyse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tifton]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lauan Tissle|Tissle, Lauan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dain Tornbrook|Tornbrook, Dain]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuruhara Nagayoshi|Tsuruhara Nagayoshi (Chokei)]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tyton]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
[[Talontoe, Umogian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Twilight, Peridan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[Uesugi Yukitaka|Uesugi, Yukitaka]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[Venomsplinter|Venomsplinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaris Vhathei|Vhathei, Xaris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sarah_Von_Richten|Von Richten, Sarah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[Pom Wador|Wador, Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geis Wahrheit|Wahrheit, Geis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marcus Waynard|Waynard, Marcus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elistriana Whisperwood|Whisperwood, Elistriana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Whitepaw, Mittens|Whitepaw, Mittens]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiltenholm, Osclow]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wolfbane, Lucas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Yukimora,Kosuke|Yukimora,Kosuke]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zack]]&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5748</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5748"/>
		<updated>2010-06-25T07:28:11Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell Cavaliere&lt;br /&gt;
&lt;br /&gt;
Former Titles: Doomguide of Kelemvor, Hierophant of Myrkul&lt;br /&gt;
&lt;br /&gt;
Home/Location: Sundren Prison&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Faithless&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History :&lt;br /&gt;
&lt;br /&gt;
One of the more unusual stories in Sundren, Mathell was known for his heroic actions as a Doomguide of Kelemvor, and later for his rallying of the Myrkulite cultists through out the valley. &lt;br /&gt;
&lt;br /&gt;
In his time as a Kelemvorite in the valley, he was best known for his now near legendary duel with the vampire Clive Tarsus, in which he handily defeated him calling on the undead slaying powers of his deity, with the Hands of Mundus as his audience. &lt;br /&gt;
To a lesser extent, his work with the Triumvirate and Tormite Paladins was one well noted by all those knowledgeable in the order&#039;s affairs. Specifically his armoring of three man Paladin teams with enchanted silver swords and the slaying of the infamous Syran the Heretic&#039;s blood daughter, Kara.&lt;br /&gt;
&lt;br /&gt;
More recently, and as such, more commonly connected to his person has been the attempted murder of the Sestra militia Captain, Cirion Reliun; a particularly vicious border fort raid and most importantly, his rallying of the Myrkulite forces through out the valley. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Months after his sudden shift from Kelemvor to Myrkul, Mathell turned himself over to authorities not far from the Sunderer Gate, renouncing the Lord of Bones to all present and defeating his own necromantic escorts just after. &lt;br /&gt;
The Ilmatari Paladin, Secalia Amiolasi, has been made as the undeniable catalyst for his second shift in faith, though the actual details concerning their connection and Mathell&#039;s choice to leave Myrkul are scarce.&lt;br /&gt;
&lt;br /&gt;
To this day, it remains a mystery what caused the now faithless priest to abandon either Kelemvor or Myrkul, nor why he so readily chose to accept the heavy verdict of a life spent in prison, where he continues to reside today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(( Related forum posted story : http://www.sundren.org/forum/showthread.php?t=13357 ))&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5747</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5747"/>
		<updated>2010-06-25T07:27:26Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Former Titles: Doomguide of Kelemvor, Hierophant of Myrkul&lt;br /&gt;
&lt;br /&gt;
Home/Location: Sundren Prison&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Faithless&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History :&lt;br /&gt;
&lt;br /&gt;
One of the more unusual stories in Sundren, Mathell was known for his heroic actions as a Doomguide of Kelemvor, and later for his rallying of the Myrkulite cultists through out the valley. &lt;br /&gt;
&lt;br /&gt;
In his time as a Kelemvorite in the valley, he was best known for his now near legendary duel with the vampire Clive Tarsus, in which he handily defeated him calling on the undead slaying powers of his deity, with the Hands of Mundus as his audience. &lt;br /&gt;
To a lesser extent, his work with the Triumvirate and Tormite Paladins was one well noted by all those knowledgeable in the order&#039;s affairs. Specifically his armoring of three man Paladin teams with enchanted silver swords and the slaying of the infamous Syran the Heretic&#039;s blood daughter, Kara.&lt;br /&gt;
&lt;br /&gt;
More recently, and as such, more commonly connected to his person has been the attempted murder of the Sestra militia Captain, Cirion Reliun; a particularly vicious border fort raid and most importantly, his rallying of the Myrkulite forces through out the valley. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Months after his sudden shift from Kelemvor to Myrkul, Mathell turned himself over to authorities not far from the Sunderer Gate, renouncing the Lord of Bones to all present and defeating his own necromantic escorts just after. &lt;br /&gt;
The Ilmatari Paladin, Secalia Amiolasi, has been made as the undeniable catalyst for his second shift in faith, though the actual details concerning their connection and Mathell&#039;s choice to leave Myrkul are scarce.&lt;br /&gt;
&lt;br /&gt;
To this day, it remains a mystery what caused the now faithless priest to abandon either Kelemvor or Myrkul, nor why he so readily chose to accept the heavy verdict of a life spent in prison, where he continues to reside today.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(( Related forum posted story : http://www.sundren.org/forum/showthread.php?t=13357 ))&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5341</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5341"/>
		<updated>2010-03-17T19:09:57Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Bone Dancer of Myrkul, Former Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Citadel of the Seven, Necropolis&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Myrkul&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Evil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
A youth warped by the unnatural magics of undeath and the sight of dying at every turn, Mathell&#039;s features cast a hollowed, almost indifferent caste to any expression he makes.&lt;br /&gt;
His cheeks are tightly wound inward and his eyes carry heavy bags of fatigue beneath them. &lt;br /&gt;
&lt;br /&gt;
Though some may remember the former Doomguide as a relatively wholesome figure, Mathell has been prejudiced in casting aside any holdings to physical allure or warmth. Perhaps in efforts to make himself more akin to the great death he serves, he has simply grown to neglect the needs of his body. His muscular exterior slowly subsides into a famished, unclean display. His nails have been allowed to grow out oddlong, dirtied with the grime of his necromantic works and study. The same is true of all but the most basic of hygiene. Both his hair and beard have become a ragged mop, allowed an untidy growth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Once of the most devout order of Knights in service to Kelemvor, the current God of Death, Mathell served in Sundren as such for quite some time.&lt;br /&gt;
He was reputably well known and, by most cases, well liked. &lt;br /&gt;
&lt;br /&gt;
A special kinship with the Triadic Knights, and the Tormite Paladins in specific earned him an honorary place in the Arbiter&#039;s Alliance.&lt;br /&gt;
He remains the only Kelemvorite in Sundren history to have ever held such a position. &lt;br /&gt;
&lt;br /&gt;
Over the little more than a year he stayed in Sundren, Mathell became known as a beacon and headstrong representative of Kelemvor&#039;s interests, especially those in regards to the destruction of unlawful undead. &lt;br /&gt;
His zealous nature and forward drive earned him the gradual respect of even the Hands of Mundus, which called upon the Doomguide&#039;s service on the odd occasion to privately deal with wayward members of their order.&lt;br /&gt;
&lt;br /&gt;
What caused his eventual breaking from the Kelemvorite church remains a matter of debate, and to many Tormites and Triadic Knights a bitter memory indeed. &lt;br /&gt;
What is known beyond a doubt now, is that Mathell holds the Lord of Bones, Kelemvor&#039;s predecessor in office, as his one sovereign god. &lt;br /&gt;
&lt;br /&gt;
The war between the Kelemvorite church in Sundren and the Myrkulite forces has only escalated since this abrupt turn.&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Many adventurer and Knights may recall when Mathell first arrived in the Sundren valley, and made himself known to all as Kelemvor&#039;s most faithful. The warping of his mindset and personality have never been fully explained, though those closest to him have always suspected the constant skirmishes against the Children of Colibrus and the Dark Advent weighed too heavily on the Doomguide&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
What he is now, for certain, is twisted. A bitter distaste for life and a secret longing for death make Mathell an experienced and powerful madman.&lt;br /&gt;
One of the few, if only servants of Myrkul to possess the depth of knowledge he has on the dealings of the Triumvirate, Arbiter&#039;s Alliance and especially the Kelemvorite church, his parting has been a considerable blow in the loss of intelligence. &lt;br /&gt;
His devotion to Myrkul is inexplicable in it&#039;s sudden depth, replacing the entirety of his ambition and drive to serve Kelemvor. Those that have had the chance to speak to him since his turning can detail the collected, well-spoken personality he has always had, changed only by the zealous nature of which god he followed. Considering the dark depravity of the Lord of Bones, Mathell&#039;s inner being has taken a great fall. Whatever damage he received to his spirit and mind alike, it is unlikely it will ever heal in the service of this returning god. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Formerly a close friend of several Triadic heroes, Templars of Helm and even the odd Hand of Mundus, Mathell forced himself into the inevitable conflict with each of them when siding with the Lord of Bones.&lt;br /&gt;
Ironically, once his greatest nemesis and rival, Clive Tarsus has become a frequent comrade due to their forced services with one another on the field.&lt;br /&gt;
&lt;br /&gt;
Though out of all the former comrades the ex-Doomguide may claim kinship with, surprisingly, his respect for the scholar Aerick remains undaunted by the growing hostility between their respective allegiances.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5340</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5340"/>
		<updated>2010-03-17T19:02:58Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Bone Dancer of Myrkul, Former Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Citadel of the Seven, Necropolis&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Myrkul&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Evil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
A youth warped by the unnatural magics of undeath and the sight of dying at every turn, Mathell&#039;s features cast a hollowed, almost indifferent caste to any expression he makes.&lt;br /&gt;
His cheeks are tightly wound inward and his eyes carry heavy bags of fatigue beneath them. &lt;br /&gt;
&lt;br /&gt;
Though some may remember the former Doomguide as a relatively wholesome figure, Mathell has been prejudiced in casting aside any holdings to physical allure or warmth. Perhaps in efforts to make himself more akin to the great death he serves, he has simply grown to neglect the needs of his body. His muscular exterior slowly subsides into a famished, unclean display. His nails have been allowed to grow out oddlong, dirtied with the grime of his necromantic works and study. The same is true of all but the most basic of hygiene. Both his hair and beard have become a ragged mop, allowed an untidy growth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Once of the most devout order of Knights in service to Kelemvor, the current God of Death, Mathell served in Sundren as such for quite some time.&lt;br /&gt;
He was reputably well known and, by most cases, well liked. &lt;br /&gt;
&lt;br /&gt;
A special kinship with the Triadic Knights, and the Tormite Paladins in specific earned him an honorary place in the Arbiter&#039;s Alliance.&lt;br /&gt;
He remains the only Kelemvorite in Sundren history to have ever held such a position. &lt;br /&gt;
&lt;br /&gt;
Over the little more than a year he stayed in Sundren, Mathell became known as a beacon and headstrong representative of Kelemvor&#039;s interests, especially those in regards to the destruction of unlawful undead. &lt;br /&gt;
His zealous nature and forward drive earned him the gradual respect of even the Hands of Mundus, which called upon the Doomguide&#039;s service on the odd occasion to privately deal with wayward members of their order.&lt;br /&gt;
&lt;br /&gt;
What caused his eventual breaking from the Kelemvorite church remains a matter of debate, and to many Tormites and Triadic Knights a bitter memory indeed. &lt;br /&gt;
What is known beyond a doubt now, is that Mathell holds the Lord of Bones, Kelemvor&#039;s predecessor in office, as his one sovereign god. &lt;br /&gt;
&lt;br /&gt;
The war between the Kelemvorite church in Sundren and the Myrkulite forces has only escalated since this abrupt turn.&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Many adventurer and Knights may recall when Mathell first arrived in the Sundren valley, and made himself known to all as Kelemvor&#039;s most faithful. The warping of his mindset and personality have never been fully explained, though those closest to him have always suspected the constant skirmishes against the Children of Colibrus and the Dark Advent weighed too heavily on the Doomguide&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
What he is now, for certain, is twisted. A bitter distaste for life and a secret longing for death make Mathell an intelligent, experienced and powerful madman. His devotion to Myrkul is inexplicable in it&#039;s sudden depth, replacing the entirety of his ambition and drive to serve Kelemvor. Those that have had the chance of speaking to him since his turning can detail a collected, well-spoken but entirely irrational young man. Whatever damage he received to his spirit and mind alike, it is unlikely it will ever heal in the service of his new god. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Formerly a close friend of several Triadic heroes, Templars of Helm and even the odd Hand of Mundus, Mathell forced himself into the inevitable conflict with each of them when siding with the Lord of Bones.&lt;br /&gt;
Ironically, once his greatest nemesis and rival, Clive Tarsus has become a frequent comrade due to their forced services with one another on the field.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5324</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5324"/>
		<updated>2010-02-27T01:02:17Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Night Walker of Myrkul, Former Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Citadel of the Seven, Necropolis&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Myrkul&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Evil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
A youth warped by the unnatural magics of undeath and the sight of dying at every turn, Mathell&#039;s features cast a hollowed, almost indifferent caste to any expression he makes.&lt;br /&gt;
His cheeks are tightly wound inward and his eyes carry heavy bags of fatigue beneath them. &lt;br /&gt;
&lt;br /&gt;
Though some may remember the former Doomguide as a relatively wholesome figure, Mathell has been prejudiced in casting aside any holdings to physical allure or warmth. Perhaps in efforts to make himself more akin to the great death he serves, he has simply grown to neglect the needs of his body. His muscular exterior slowly subsides into a famished, unclean display. His nails have been allowed to grow out oddlong, dirtied with the grime of his necromantic works and study. The same is true of all but the most basic of hygiene. Both his hair and beard have become a ragged mop, allowed an untidy growth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Once of the most devout order of Knights in service to Kelemvor, the current God of Death, Mathell served in Sundren as such for quite some time.&lt;br /&gt;
He was reputably well known and, by most cases, well liked. &lt;br /&gt;
&lt;br /&gt;
A special kinship with the Triadic Knights, and the Tormite Paladins in specific earned him an honorary place in the Arbiter&#039;s Alliance.&lt;br /&gt;
He remains the only Kelemvorite in Sundren history to have ever held such a position. &lt;br /&gt;
&lt;br /&gt;
Over the little more than a year he stayed in Sundren, Mathell became known as a beacon and headstrong representative of Kelemvor&#039;s interests, especially those in regards to the destruction of unlawful undead. &lt;br /&gt;
His zealous nature and forward drive earned him the gradual respect of even the Hands of Mundus, which called upon the Doomguide&#039;s service on the odd occasion to privately deal with wayward members of their order.&lt;br /&gt;
&lt;br /&gt;
What caused his eventual breaking from the Kelemvorite church remains a matter of debate, and to many Tormites and Triadic Knights a bitter memory indeed. &lt;br /&gt;
What is known beyond a doubt now, is that Mathell holds the Lord of Bones, Kelemvor&#039;s predecessor in office, as his one sovereign god. &lt;br /&gt;
&lt;br /&gt;
The war between the Kelemvorite church in Sundren and the Myrkulite forces has only escalated since this abrupt turn.&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Many adventurer and Knights may recall when Mathell first arrived in the Sundren valley, and made himself known to all as Kelemvor&#039;s most faithful. The warping of his mindset and personality have never been fully explained, though those closest to him have always suspected the constant skirmishes against the Children of Colibrus and the Dark Advent weighed too heavily on the Doomguide&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
What he is now, for certain, is twisted. A bitter distaste for life and a secret longing for death make Mathell an intelligent, experienced and powerful madman. His devotion to Myrkul is inexplicable in it&#039;s sudden depth, replacing the entirety of his ambition and drive to serve Kelemvor. Those that have had the chance of speaking to him since his turning can detail a collected, well-spoken but entirely irrational young man. Whatever damage he received to his spirit and mind alike, it is unlikely it will ever heal in the service of his new god. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Formerly a close friend of several Triadic heroes, Templars of Helm and even the odd Hand of Mundus, Mathell forced himself into the inevitable conflict with each of them when siding with the Lord of Bones.&lt;br /&gt;
Ironically, once his greatest nemesis and rival, Clive Tarsus has become a frequent comrade due to their forced services with one another on the field.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5323</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5323"/>
		<updated>2010-02-27T01:00:26Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Night Walker of Myrkul, Former Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Citadel of the Seven, Necropolis&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Myrkul&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Evil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
A youth warped by the unnatural magics of undeath and the sight of dying at every turn, Mathell&#039;s features cast a hollowed, almost indifferent caste to any expression he makes.&lt;br /&gt;
His cheeks are tightly wound inward and his eyes carry heavy bags of fatigue beneath them. &lt;br /&gt;
&lt;br /&gt;
Though some may remember the former Doomguide as a relatively wholesome figure, Mathell has been prejudiced in casting aside any holdings to physical allure or warmth. Perhaps in efforts to make himself more akin to the great death he serves, he has simply grown to neglect the needs of his body. His muscular exterior slowly subsides into a famished, unclean display. His nails have been allowed to grow out oddlong, dirtied with the grime of his necromantic works and study. The same is true of all but the most basic of hygiene. Both his hair and beard have become a ragged mop, allowed an untidy growth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Once of the most devout order of Knights in service to Kelemvor, the current God of Death, Mathell served in Sundren as such for quite some time.&lt;br /&gt;
He was reputably well known and, by most cases, well liked. &lt;br /&gt;
&lt;br /&gt;
A special kinship with the Triadic Knights, and the Tormite Paladins in specific earned him an honorary place in the Arbiter&#039;s Alliance.&lt;br /&gt;
He remains the only Kelemvorite in Sundren history to have ever held such a position. &lt;br /&gt;
&lt;br /&gt;
Over the little more than a year he stayed in Sundren, Mathell became known as a beacon and headstrong representative of Kelemvor&#039;s interests, especially those in regards to the destruction of unlawful undead. &lt;br /&gt;
His zealous nature and forward drive earned him the gradual respect of even the Hands of Mundus, which called upon the Doomguide&#039;s service on the odd occasion to privately deal with wayward members of their order.&lt;br /&gt;
&lt;br /&gt;
What caused his eventual breaking from the Kelemvorite church remains a matter of debate, and to many Tormites and Triadic Knights a bitter memory indeed. &lt;br /&gt;
What is known beyond a doubt now, is that Mathell holds the Lord of Bones, Kelemvor&#039;s predecessor in office, as his one sovereign god. &lt;br /&gt;
&lt;br /&gt;
The war between the Kelemvorite church in Sundren and the Myrkulite forces has only escalated since this abrupt turn.&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
There lives still the many odd adventurer and Knight that recalls when Mathell first arrived in the Sundren valley, and made himself known to all as Kelemvor&#039;s most faithful. The warping of his mindset and personality have never been fully explained, though those closest to him have always suspected the constant skirmishes against the Children of Colibrus and the Dark Advent weighed too heavily on the Doomguide&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
What he is now, for certain, is twisted. A bitter distaste for life and a secret longing for death make Mathell an intelligent, experienced and powerful madman. His devotion to Myrkul is inexplicable in it&#039;s sudden depth, replacing the entirety of his ambition and drive to serve Kelemvor. Those that have had the chance of speaking to him since his turning can detail a collected, well-spoken but entirely irrational young man. Whatever damage he received to his spirit and mind alike, it is unlikely it will ever heal in the service of his new god. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Formerly a close friend of several Triadic heroes, Templars of Helm and even the odd Hand of Mundus, Mathell forced himself into the inevitable conflict with each of them when siding with the Lord of Bones.&lt;br /&gt;
Ironically, once his greatest nemesis and rival, Clive Tarsus has become a frequent comrade due to their forced services with one another on the field.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5310</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5310"/>
		<updated>2010-02-23T21:38:49Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Daring One of Myrkul, Former Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Citadel of the Seven, Necropolis&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Myrkul&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Evil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
A youth warped by the unnatural magics of undeath and the sight of dying at every turn, Mathell&#039;s features cast a hollowed, almost indifferent caste to any expression he makes.&lt;br /&gt;
His cheeks are tightly wound inward and his eyes carry heavy bags of fatigue beneath them. &lt;br /&gt;
&lt;br /&gt;
Though some may remember the former Doomguide as a relatively wholesome figure, Mathell has been prejudiced in casting aside any holdings to physical allure or warmth. Perhaps in efforts to make himself more akin to the great death he serves, he has simply grown to neglect the needs of his body. His muscular exterior slowly subsides into a famished, unclean display. His nails have been allowed to grow out oddlong, dirtied with the grime of his necromantic works and study. The same is true of all but the most basic of hygiene. Both his hair and beard have become a ragged mop, allowed an untidy growth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Once of the most devout order of Knights in service to Kelemvor, the current God of Death, Mathell served in Sundren as such for quite some time.&lt;br /&gt;
He was reputably well known and, by most cases, well liked. &lt;br /&gt;
&lt;br /&gt;
A special kinship with the Triadic Knights, and the Tormite Paladins in specific earned him an honorary place in the Arbiter&#039;s Alliance.&lt;br /&gt;
He remains the only Kelemvorite in Sundren history to have ever held such a position. &lt;br /&gt;
&lt;br /&gt;
Over the little more than a year he stayed in Sundren, Mathell became known as a beacon and headstrong representative of Kelemvor&#039;s interests, especially those in regards to the destruction of unlawful undead. &lt;br /&gt;
His zealous nature and forward drive earned him the gradual respect of even the Hands of Mundus, which called upon the Doomguide&#039;s service on the odd occasion to privately deal with wayward members of their order.&lt;br /&gt;
&lt;br /&gt;
What caused his eventual breaking from the Kelemvorite church remains a matter of debate, and to many Tormites and Triadic Knights a bitter memory indeed. &lt;br /&gt;
What is known beyond a doubt now, is that Mathell holds the Lord of Bones, Kelemvor&#039;s predecessor in office, as his one sovereign god. &lt;br /&gt;
&lt;br /&gt;
The war between the Kelemvorite church in Sundren and the Myrkulite forces has only escalated since this abrupt turn.&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
There lives still the many odd adventurer and Knight that recalls when Mathell first arrived in the Sundren valley, and made himself known to all as Kelemvor&#039;s most faithful. The warping of his mindset and personality have never been fully explained, though those closest to him have always suspected the constant skirmishes against the Children of Colibrus and the Dark Advent weighed too heavily on the Doomguide&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
What he is now, for certain, is twisted. A bitter distaste for life and a secret longing for death make Mathell an intelligent, experienced and powerful madman. His devotion to Myrkul is inexplicable in it&#039;s sudden depth, replacing the entirety of his ambition and drive to serve Kelemvor. Those that have had the chance of speaking to him since his turning can detail a collected, well-spoken but entirely irrational young man. Whatever damage he received to his spirit and mind alike, it is unlikely it will ever heal in the service of his new god. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Formerly a close friend of several Triadic heroes, Templars of Helm and even the odd Hand of Mundus, Mathell forced himself into the inevitable conflict with each of them when siding with the Lord of Bones.&lt;br /&gt;
Ironically, once his greatest nemesis and rival, Clive Tarsus has become a frequent comrade due to their forced services with one another on the field.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5236</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5236"/>
		<updated>2010-01-05T13:34:44Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
Mathell has been called sobering, melancholic and even gloomy at first sight.&lt;br /&gt;
&lt;br /&gt;
All of the above are generally true.&lt;br /&gt;
&lt;br /&gt;
His naturally fair skin is blemished and covered in reddened sunburns, a testimony to many hard days beneath the sun. Both his hair and beard are an untidy display, each a deep-settled black to go with his attire. &lt;br /&gt;
That he is not an overly attractive man by natural means is not aided by the ragged exhaustion his face displays. Purplish black bags weigh heavily beneath the faded emerald tone of his eyes, his lips commonly chapped and the cheeks surrounding them gaunt with overexertion. &lt;br /&gt;
&lt;br /&gt;
All of this only adds to the frightening display of his armored suit. &lt;br /&gt;
Heavy, well-fitted custom plate-mail in tones of black and gray adorn very nearly the entirety of the young Doomguide&#039;s frame. A large symbol of the Lord of the Dead sits neatly in the exact middlemost position of his breastplate, decorated in gold tones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Mathell has very little to share about himself with the majority who may ask.&lt;br /&gt;
He speaks readily enough of his station as a Paladin of the Eternal Order, as well as the more practical title of Doomguide of the Judge of the Damned.&lt;br /&gt;
How he obtained such and his childhood before it, however, is often a mystery.&lt;br /&gt;
&lt;br /&gt;
It took a fellow member of the Eternal Order to piece together the larger scale of his history, and it was lost shortly after as he fell in a battle near Baldurs Gate. Such stories are held now by Mathell alone, though for what he did tell, they would be something close to this:&lt;br /&gt;
&lt;br /&gt;
Very early on his childhood, Mathell was an orphan in the city of Neverwinter. &lt;br /&gt;
Surviving as any street urchin and child beggar may, he found himself in eventual dispute with a children&#039;s gang of thieves and bullies. &lt;br /&gt;
Unable to defend himself against the near constant taunting of the other children in the docks district, he found himself confronted by two obvious choices. The first was the most natural; to prostrate himself to the older and larger children, and play errand-boy to their whims until he himself was allowed into the gang. The second was the closer to unthinkable. To leave the city entirely, as there was no other district that could afford the oversight of his ragged state. &lt;br /&gt;
&lt;br /&gt;
As a testament to Mathell&#039;s curious mindset and spirit even at such a young age, he opted for the second course. &lt;br /&gt;
It was a small child&#039;s naivety and hope that led him to believing life could be better out of the city, and that there existed something more for him.&lt;br /&gt;
Tragically, only a week and a half out of Neverwinter city, he learned how unfortunate and cruel reality could be. &lt;br /&gt;
&lt;br /&gt;
A six year old child had been allowed to ride in the back of a caravan traveling east from Neverwinter, stopping at the odd hamlet and trade village as they would. The caravan master was an elderly fellow, a childless man but with many nephews and nieces that he was very fond of. He considered allowing the boy to travel with him a sort of endearing gesture to all children, and he  after all did not cost a great deal to keep at the back.&lt;br /&gt;
It was the unnamed caravan master&#039;s generosity that led to the scarring of the child Mathell&#039;s earliest memories, and also his step into a greater life.&lt;br /&gt;
&lt;br /&gt;
The caravan made the fatal but unknowable error of stopping for several nights in a village recently struck by the traveling plague. The last day in, the first of the villagers began to show symptoms of the illness. &lt;br /&gt;
It was a natural reaction that the tradesmen&#039; loaded their wagons and set off within the same hour. It was the natural oversight that their boy companion was left behind. &lt;br /&gt;
&lt;br /&gt;
Mathell had gone fishing. A pastime he had discovered on his first day in the village with a few of the other local children, and had immediately taken to. &lt;br /&gt;
He found himself gleefully bobbing a line in one of the local streams when the caravan left without him. It was hours before he had realized they were gone. It was a full day before they realized he was. &lt;br /&gt;
Unable to turn back for fear of the plague, and the boy unable to follow, Mathell found himself in the very center of a dying village. &lt;br /&gt;
&lt;br /&gt;
And he too, caught the sickness. &lt;br /&gt;
&lt;br /&gt;
The dead and the dying lay in the village&#039;s main street, some stacked over the others and some solitary souls clinging to the walls of houses and barns.  &lt;br /&gt;
The freshly trampled mud of the morning rain littered the faces and frames of everyone in sight. Some were silent but most called out, a terrible, lingering wail of pain and injustice. The children he had shyly played with days before sat crumpled in the arms of their mothers and sisters, lifeless eyes drooped in an accusing stare towards whatever material object had caught their eye before the end. And the stench.. Was terrible. &lt;br /&gt;
&lt;br /&gt;
It was beyond what a child could take in. &lt;br /&gt;
He felt he should cry out, as so many of the others had.&lt;br /&gt;
He knew he should cling to life, as they -all- had. &lt;br /&gt;
Confronted with the inescapable truth of his mortality, and those around him, the strangely spirited boy took a shift towards something far stranger still.&lt;br /&gt;
Everyone had gone before him. The pleasant cheerful father of one of the local girls, the obnoxious older boy that had chased him about with sticks.&lt;br /&gt;
Every face he saw was wrought with the truth of human fatalism. &lt;br /&gt;
It was pointless to resist, and he had nothing to remain behind for. &lt;br /&gt;
&lt;br /&gt;
Hours passed in a slow, prolonged agony. His lungs tightened as each breath grew more difficult to take in. His mud-covered sunny skin was burnt beneath the grime with rashes and terrible marring welts. Every second was a lingering flare of displeasure, and every minute become a hope that the predestined end awaiting him would come soon.&lt;br /&gt;
&lt;br /&gt;
His eyes drew closed after a final, terrible breath of plague scented air.&lt;br /&gt;
The forms around him grew gray and blurred as each eyelid slipped further down, his last view of the world in the throes of his agony one of complete indifference. All things were the same, colorless and without life. &lt;br /&gt;
And he would be joining them. The morbidity of his thoughts brought a restful smile over his bleakly chapped lips. &lt;br /&gt;
&lt;br /&gt;
It was the same moment that he realized his hope for an ending must be near, that he very abruptly realized he was still not gone. He had felt a certainty in that when he closed his eyes this time, all things would change. &lt;br /&gt;
He would find himself elsewhere, or nowhere at all. &lt;br /&gt;
&lt;br /&gt;
He understood something very different had taken place, when gentle hands roused him and pleasantly soothing lights caressed his frail frame.&lt;br /&gt;
He was alive, and the gray figure before him had done the unspeakable and impossible. Those soothing lights had roused an ounce of his body&#039;s unshared desire for life, and he had returned once more to the battle with the sickness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kelemvorite priests had spent tireless weeks in quarantining villages and towns rife with the illness, instructing local law enforcement and militia on the proper procedures. This particular village was but one among the frenzy.&lt;br /&gt;
Many, many of the villagers were granted a quickened end. &lt;br /&gt;
A calming farewell and reassurance of what was to come, before a painless ending to hasten their departure. Mathell would not be one of them.&lt;br /&gt;
The leading priest of the outfit had noticed the gaunt boy the moment they arrived. Every living figure squirmed and pleaded for aid, with that one child as the only exception. He could feel his breath from a distance, the tightened chords of his throat gasping for the last strained intake of life. &lt;br /&gt;
&lt;br /&gt;
And Kelemvor spoke to him, a soft whistling of melancholic winds through the disease heaved street. That child was one to be saved, his time long yet in the coming. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathell followed the priests to their temple when all was said and done.&lt;br /&gt;
They stored him in a backroom with a few of the very rare line of villagers that had survived the wandering epidemic. He later learned the caravan had perished much further eastwards on the road, as well. It was the boy&#039;s good fortune to have been at a site the priests could have reached, and the tradesmen misfortune to have made such great distance from it. &lt;br /&gt;
&lt;br /&gt;
He slowly accepted life once more, as his body retook it&#039;s strength and the depth of his experience gradually dawned on his adolescent mind. He quickly became inducted as an acolyte thereafter in their temple along the northern Swordcoast, wherein the boy transitioned from priest of the Death Clergy to  the abrupt and unexpected shift of Knight of Kelemvor&#039;s Eternal Order.&lt;br /&gt;
&lt;br /&gt;
A title he maintains in the today, along the devoted calling of a Doomguide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Since his earliest time as an acolyte of Kelemvor&#039;s church, Mathell has been a well-known figure for his unshakable devotion to his god. &lt;br /&gt;
Not without a sense of irony, his faith has undergone countless severe trials in his time in Sundren, many pushing him to the edge of his patience and willpower.&lt;br /&gt;
Though he has remained intact spiritually throughout these trials, the stubborn strength to overcome such is a notable problem-causer besides the rest. &lt;br /&gt;
Mathell is -often- perceived as an overly prideful, even arrogant young Knight with a morose fascination for warfare and death combined. &lt;br /&gt;
&lt;br /&gt;
This is a truth he passionately defends against. &lt;br /&gt;
The young Doomguide lives by the strength of his faith in Kelemvor, and the tasks he performs on his behalf. As a Knight of the Eternal Order, this commonly equates into the hunting and complete annihilation of near-to all cases of undeath, and those who conjure them. An obsession with no foreseeable end, Mathell has made himself zealot with the words of his god as his only moral compass. &lt;br /&gt;
The raw passionate hatred he poises against all undead, including those otherwise accepted by his church, such as Undead Scriveners of Jergal, or Baelnorn of Sehanine Moonbow are under equal threat from Mathell&#039;s drive as would be a frenzied vampire or unintelligent zombie. While this stance has potential to create no end of trouble for his church, the matter has carefully been avoided by the young Doomguide&#039;s inexperience in such confrontations. In the case of a battle pending with such beings, he has always found himself distracted long enough to let the subject in question escape or a greater threat arise.&lt;br /&gt;
&lt;br /&gt;
Timely intervention it seems, still watches the Knight.&lt;br /&gt;
&lt;br /&gt;
While a strenuous word from a superior in the Order or a temple-head could potentially dissuade some of his misguided enthusiasm, such has yet to be seen.&lt;br /&gt;
This is undoubtedly largely by Mathell&#039;s efforts to veil his desire to battle such delicately-discussed cases from the larger church.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, there exists still two sides of his chosen faith.&lt;br /&gt;
For all his exuberant passion on the field and the great fervor in which he lays undead to rest, Mathell could be equally well known for his practiced, sincere tending to the dead and dying. That he is not is again, largely by his own abrasive personality in displaying the one before the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
The most notable relationships Mathell has achieved in his time in the valley undeniably consists of the law enforcement he works alongside with, as well as the Triadic and Helmite representatives he commonly strikes out towards the region&#039;s threats beside. It is however commonly respected that such is a shallow face, as it is shared knowledge a Doomguide stays only where needed.&lt;br /&gt;
&lt;br /&gt;
And Mathell has every intention of ridding Sundren of it&#039;s need for his presence.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5235</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5235"/>
		<updated>2010-01-05T09:02:49Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
Mathell has been called sobering, melancholic and even gloomy at first sight.&lt;br /&gt;
&lt;br /&gt;
All of the above are generally true.&lt;br /&gt;
&lt;br /&gt;
His naturally fair skin is blemished and covered in reddened sunburns, a testimony to many hard days beneath the sun. Both his hair and beard are an untidy display, each a deep-settled black to go with his attire. &lt;br /&gt;
That he is not an overly attractive man by natural means is not aided by the ragged exhaustion his face displays. Purplish black bags weigh heavily beneath the faded emerald tone of his eyes, his lips commonly chapped and the cheeks surrounding them gaunt with overexertion. &lt;br /&gt;
&lt;br /&gt;
All of this only adds to the frightening display of his armored suit. &lt;br /&gt;
Heavy, well-fitted custom plate-mail in tones of black and gray adorn very nearly the entirety of the young Doomguide&#039;s frame. A large symbol of the Lord of the Dead sits neatly in the exact middlemost position of his breastplate, decorated in gold tones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Mathell has very little to share about himself with the majority who may ask.&lt;br /&gt;
He speaks readily enough of his station as a Paladin of the Eternal Order, as well as the more practical title of Doomguide of the Judge of the Damned.&lt;br /&gt;
How he obtained such and his childhood before it, however, is often a mystery.&lt;br /&gt;
&lt;br /&gt;
It took a fellow member of the Eternal Order to piece together the larger scale of his history, and it was lost shortly after as he fell in a battle near Baldurs Gate. Such stories are held now by Mathell alone, though for what he did tell, they would be something close to this:&lt;br /&gt;
&lt;br /&gt;
Very early on his childhood, Mathell was an orphan in the city of Neverwinter. &lt;br /&gt;
Surviving as any street urchin and child beggar may, he found himself in eventual dispute with a children&#039;s gang of thieves and bullies. &lt;br /&gt;
Unable to defend himself against the near constant taunting of the other children in the docks district, he found himself confronted by two obvious choices. The first was the most natural; to prostrate himself to the older and larger children, and play errand-boy to their whims until he himself was allowed into the gang. The second was the closer to unthinkable. To leave the city entirely, as there was no other district that could afford the oversight of his ragged state. &lt;br /&gt;
&lt;br /&gt;
As a testament to Mathell&#039;s curious mindset and spirit even at such a young age, he opted for the second course. &lt;br /&gt;
It was a small child&#039;s naivety and hope that led him to believing life could be better out of the city, and that there existed something more for him.&lt;br /&gt;
Tragically, only a week and a half out of Neverwinter city, he learned how unfortunate and cruel reality could be. &lt;br /&gt;
&lt;br /&gt;
A six year old child had been allowed to ride in the back of a caravan traveling east from Neverwinter, stopping at the odd hamlet and trade village as they would. The caravan master was an elderly fellow, a childless man but with many nephews and nieces that he was very fond of. He considered allowing the boy to travel with him a sort of endearing gesture to all children, and he  after all did not cost a great deal to keep at the back.&lt;br /&gt;
It was the unnamed caravan master&#039;s generosity that led to the scarring of the child Mathell&#039;s earliest memories, and also his step into a greater life.&lt;br /&gt;
&lt;br /&gt;
The caravan made the fatal but unknowable error of stopping for several nights in a village recently struck by the traveling plague. The last day in, the first of the villagers began to show symptoms of the illness. &lt;br /&gt;
It was a natural reaction that the tradesmen&#039; loaded their wagons and set off within the same hour. It was the natural oversight that their boy companion was left behind. &lt;br /&gt;
&lt;br /&gt;
Mathell had gone fishing. A pastime he had discovered on his first day in the village with a few of the other local children, and had immediately taken to. &lt;br /&gt;
He found himself gleefully bobbing a line in one of the local streams when the caravan left without him. It was hours before he had realized they were gone. It was a full day before they realized he was. &lt;br /&gt;
Unable to turn back for fear of the plague, and the boy unable to follow, Mathell found himself in the very center of a dying village. &lt;br /&gt;
&lt;br /&gt;
And he too, caught the sickness. &lt;br /&gt;
&lt;br /&gt;
The dead and the dying lay in the village&#039;s main street, some stacked over the others and some solitary souls clinging to the walls of houses and barns.  &lt;br /&gt;
The freshly trampled mud of the morning rain littered the faces and frames of everyone in sight. Some were silent but most called out, a terrible, lingering wail of pain and injustice. The children he had shyly played with days before sat crumpled in the arms of their mothers and sisters, lifeless eyes drooped in an accusing stare towards whatever material object had caught their eye before the end. And the stench.. Was terrible. &lt;br /&gt;
&lt;br /&gt;
It was beyond what a child could take in. &lt;br /&gt;
He felt he should cry out, as so many of the others had.&lt;br /&gt;
He knew he should cling to life, as they -all- had. &lt;br /&gt;
Confronted with the inescapable truth of his mortality, and those around him, the strangely spirited boy took a shift towards something far stranger still.&lt;br /&gt;
Everyone had gone before him. The pleasant cheerful father of one of the local girls, the obnoxious older boy that had chased him about with sticks.&lt;br /&gt;
Every face he saw was wrought with the truth of human fatalism. &lt;br /&gt;
It was pointless to resist, and he had nothing to remain behind for. &lt;br /&gt;
&lt;br /&gt;
Hours passed in a slow, prolonged agony. His lungs tightened as each breath grew more difficult to take in. His mud-covered sunny skin was burnt beneath the grime with welts and terrible marring spots. Every second burned, and every minute become a hope that the predestined end awaiting him would come soon.&lt;br /&gt;
&lt;br /&gt;
His eyes drew closed after a final, terrible breath of plague scented air.&lt;br /&gt;
The forms around him grew gray and blurred as each eyelid slipped further down, his last view of the world in the throes of his agony one of complete indifference. All things were the same, colorless and without life. &lt;br /&gt;
And he would be joining them. The morbidity of his thoughts brought a restful smile over his bleak chapped lips. &lt;br /&gt;
&lt;br /&gt;
It was the same moment that he realized his hope for an ending must be near, that he very abruptly realized he was still not gone. He had felt a certainty in that when he closed his eyes this time, all things would change. &lt;br /&gt;
He would find himself elsewhere, or nowhere at all. &lt;br /&gt;
&lt;br /&gt;
He understood something very different had taken place, when gentle hands roused him and pleasantly soothing lights caressed his frail frame.&lt;br /&gt;
He was alive, and the gray figure before him had done the unspeakable and impossible. Those soothing lights had roused an ounce of his body&#039;s unshared desire for life, and he had returned once more to the battle with the sickness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kelemvorite priests had spent tireless weeks in quarantining villages and towns rife with the illness, instructing local law enforcement and militia on the proper procedures. This particular village was but one among the frenzy.&lt;br /&gt;
Many, many of the villagers were granted a quickened end. &lt;br /&gt;
A soothing goodbye and reassurance of what was to come, before a painless ending to hasten their departure. Mathell was not one of them.&lt;br /&gt;
The leading priest of the outfit had noticed the gaunt boy the moment they arrived. Every living figure squirmed and pleaded for aid, with that one child as the only exception. He could feel his breath from a distance, the tightened chords of his throat gasping for the last straining intake of life. &lt;br /&gt;
&lt;br /&gt;
And Kelemvor spoke to him, a soft whistling of melancholic winds through the disease heaved street. That child was one to be saved, his time long yet in the coming. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathell followed the priests to their temple when all was said and done.&lt;br /&gt;
They stored him in a backroom with a few of the very rare line of villagers that had survived the wandering epidemic. He later learned the caravan had perished much further eastwards on the road, as well. It was the boy&#039;s good fortune to have been at a site the priests could have reached, and the tradesmen misfortune to have made such great distance from it. &lt;br /&gt;
&lt;br /&gt;
He slowly accepted life once more, as his body retook it&#039;s strength and the depth of his experience gradually dawned on his adolescent mind. He quickly became inducted as an acolyte thereafter in their temple along the northern Swordcoast, wherein the boy transitioned from priest of the Death Clergy to  the abrupt and unexpected shift of Knight of Kelemvor&#039;s Eternal Order.&lt;br /&gt;
&lt;br /&gt;
A title he maintains in the today, along the devoted calling of a Doomguide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Since his earliest time as an acolyte of Kelemvor&#039;s church, Mathell has been a well-known figure for his unshakable devotion to his god. &lt;br /&gt;
Not without a sense of irony, his faith has undergone countless severe trials in his time in Sundren, many pushing him to the edge of his patience and willpower.&lt;br /&gt;
This stalwart belief, even when tried, has many drawbacks beside the great strength it offers him when dealing with subjects of faith however. &lt;br /&gt;
Mathell is *often* perceived as an overly prideful, even arrogant young Knight with a morose fascination for warfare and death combined. &lt;br /&gt;
&lt;br /&gt;
This is a truth he passionately defends against. &lt;br /&gt;
The young Doomguide lives by the strength of his faith in Kelemvor, and the tasks he performs on his behalf. As a Knight of the Eternal Order, this commonly equates into the hunting and complete annihilation of near-to all cases of undeath, and those who conjure them. An obsession with no end, Mathell is a zealot with the words of his god as his only moral compass. &lt;br /&gt;
The raw passionate hatred he poises against all undead, including those otherwise accepted by his church, such as Undead Scriveners of Jergal, or Baelnorn of Sehanine Moonbow are under equal threat from Mathell&#039;s drive as a frenzied vampire or unintelligent zombie. While this stance has potential to create no end of trouble for his church, the matter has carefully been avoided by the young Doomguide&#039;s inexperience in such meetings. In the case of a battle pending with such beings, he has always found himself distracted long enough to let the subject in question escape or a greater threat arise.&lt;br /&gt;
&lt;br /&gt;
Timely intervention it seems, still comes to his aid.&lt;br /&gt;
&lt;br /&gt;
While a strenuous word from a superior in the Order or a temple-head could potentially dissuade some of his misguided enthusiasm, such has yet to be seen.&lt;br /&gt;
This is undoubtedly largely by Mathell&#039;s efforts to veil his desire to battle such delicately-discussed cases from the larger church.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, there exists still two sides of his chosen faith.&lt;br /&gt;
For all his exuberant passion on the field and the great fervor in which he lays undead to rest, Mathell could be equally well known for his practiced, sincere tending to the dead and dying. That he is not is again, largely by his own abrasive personality in displaying the one before the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
The most notable relationships Mathell has achieved in his time in the valley undeniably consists of the law enforcement he works alongside with, as well as the Triadic and Helmite representatives he commonly strikes out towards the region&#039;s threats beside. It is however commonly respected that such is a shallow face, as it is shared knowledge a Doomguide stays only where needed.&lt;br /&gt;
&lt;br /&gt;
And Mathell has every intention of ridding Sundren of it&#039;s need for his presence.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5234</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5234"/>
		<updated>2010-01-05T08:30:53Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
Mathell has been called sobering, melancholic and even gloomy at first sight.&lt;br /&gt;
&lt;br /&gt;
All of the above are generally true.&lt;br /&gt;
&lt;br /&gt;
His naturally fair skin is blemished and covered in reddened sunburns, a testimony to many hard days beneath the sun. Both his hair and beard are an untidy display, each a deep-settled black to go with his attire. &lt;br /&gt;
That he is not an overly attractive man by natural means is not aided by the ragged exhaustion his face displays. Purplish black bags weigh heavily beneath the faded emerald tone of his eyes, his lips commonly chapped and the cheeks surrounding them gaunt with overexertion. &lt;br /&gt;
&lt;br /&gt;
All of this only adds to the frightening display of his armored suit. &lt;br /&gt;
Heavy, well-fitted custom plate-mail in tones of black and gray adorn very nearly the entirety of the young Doomguide&#039;s frame. A large symbol of the Lord of the Dead sits neatly in the exact middlemost position of his breastplate, decorated in gold tones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Mathell has very little to share about himself with the majority who may ask.&lt;br /&gt;
He speaks readily enough of his station as a Paladin of the Eternal Order, as well as the more practical title of Doomguide of the Judge of the Damned.&lt;br /&gt;
How he obtained such and his childhood before it, however, is often a mystery.&lt;br /&gt;
&lt;br /&gt;
It took a fellow member of the Eternal Order to piece together the larger scale of his history, and it was lost shortly after as he fell in a battle near Baldurs Gate. Such stories are held now by Mathell alone, though for what he did tell, they would be something close to this:&lt;br /&gt;
&lt;br /&gt;
Very early on his childhood, Mathell was an orphan in the city of Neverwinter. &lt;br /&gt;
Surviving as any street urchin and child beggar may, he found himself in eventual dispute with a children&#039;s gang of thieves and bullies. &lt;br /&gt;
Unable to defend himself against the near constant taunting of the other children in the docks district, he found himself confronted by two obvious choices. The first was the most natural; to prostrate himself to the older and larger children, and play errand-boy to their whims until he himself was allowed into the gang. The second was the closer to unthinkable. To leave the city entirely, as there was no other district that could afford the oversight of his ragged state. &lt;br /&gt;
&lt;br /&gt;
As a testament to Mathell&#039;s curious mindset and spirit even at such a young age, he opted for the second course. &lt;br /&gt;
It was a small child&#039;s naivety and hope that led him to believing life could be better out of the city, and that there existed something more for him.&lt;br /&gt;
Tragically, only a week and a half out of Neverwinter city, he learned how unfortunate and cruel reality could be. &lt;br /&gt;
&lt;br /&gt;
A six year old child had been allowed to ride in the back of a caravan traveling east from Neverwinter, stopping at the odd hamlet and trade village as they would. The caravan master was an elderly fellow, a childless man but with many nephews and nieces that he was very fond of. He considered allowing the boy to travel with him a sort of endearing gesture to all children, and he  after all did not cost a great deal to keep at the back.&lt;br /&gt;
It was the unnamed caravan master&#039;s generosity that led to the scarring of the child Mathell&#039;s earliest memories, and also his step into a greater life.&lt;br /&gt;
&lt;br /&gt;
The caravan made the fatal but unknowable error of stopping for several nights in a village recently struck by the traveling plague. The last day in, the first of the villagers began to show symptoms of the illness. &lt;br /&gt;
It was a natural reaction that the tradesmen&#039; loaded their wagons and set off within the same hour. It was the natural oversight that their boy companion was left behind. &lt;br /&gt;
&lt;br /&gt;
Mathell had gone fishing. A pastime he had discovered on his first day in the village with a few of the other local children, and had immediately taken to. &lt;br /&gt;
He found himself gleefully bobbing a line in one of the local streams when the caravan left without him. It was hours before he had realized they were gone. It was a full day before they realized he was. &lt;br /&gt;
Unable to turn back for fear of the plague, and the boy unable to follow, Mathell found himself in the very center of a dying village. &lt;br /&gt;
&lt;br /&gt;
And he too, caught the sickness. &lt;br /&gt;
&lt;br /&gt;
The dead and the dying lay in the village&#039;s main street, some stacked over the others and some solitary souls clinging to the walls of houses and barns.  &lt;br /&gt;
The freshly trampled mud of the morning rain littered the faces and frames of everyone in sight. Some were silent but most called out, a terrible, lingering wail of pain and injustice. The children he had shyly played with days before sat crumpled in the arms of their mothers and sisters, lifeless eyes drooped in an accusing stare towards whatever material object had caught their eye before the end. And the stench.. Was terrible. &lt;br /&gt;
&lt;br /&gt;
It was beyond what a child could take in. &lt;br /&gt;
He felt he should cry out, as so many of the others had.&lt;br /&gt;
He knew he should cling to life, as they -all- had. &lt;br /&gt;
Confronted with the inescapable truth of his mortality, and those around him, the strangely spirited boy took a shift towards something far stranger still.&lt;br /&gt;
Everyone had gone before him. The pleasant cheerful father of one of the local girls, the obnoxious older boy that had chased him about with sticks.&lt;br /&gt;
Every face he saw was wrought with the truth of human fatalism. &lt;br /&gt;
It was pointless to resist, and he had nothing to remain behind for. &lt;br /&gt;
&lt;br /&gt;
Hours passed in a slow, prolonged agony. His lungs tightened as each breath grew more difficult to take in. His mud-covered sunny skin was burnt beneath the grime with welts and terrible marring spots. Every second burned, and every minute become a hope that the predestined end awaiting him would come soon.&lt;br /&gt;
&lt;br /&gt;
His eyes drew closed after a final, terrible breath of plague scented air.&lt;br /&gt;
The forms around him grew gray and blurred as each eyelid slipped further down, his last view of the world in the throes of his agony one of complete indifference. All things were the same, colorless and without life. &lt;br /&gt;
And he would be joining them. The morbidity of his thoughts brought a restful smile over his bleak chapped lips. &lt;br /&gt;
&lt;br /&gt;
It was the same moment that he realized his hope for an ending must be near, that he very abruptly realized he was still not gone. He had felt a certainty in that when he closed his eyes this time, all things would change. &lt;br /&gt;
He would find himself elsewhere, or nowhere at all. &lt;br /&gt;
&lt;br /&gt;
He understood something very different had taken place, when gentle hands roused him and pleasantly soothing lights caressed his frail frame.&lt;br /&gt;
He was alive, and the gray figure before him had done the unspeakable and impossible. Those soothing lights had roused an ounce of his body&#039;s unshared desire for life, and he had returned once more to the battle with the sickness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kelemvorite priests had spent tireless weeks in quarantining villages and towns rife with the illness, instructing local law enforcement and militia on the proper procedures. This particular village was but one among the frenzy.&lt;br /&gt;
Many, many of the villagers were granted a quickened end. &lt;br /&gt;
A soothing goodbye and reassurance of what was to come, before a painless ending to hasten their departure. Mathell was not one of them.&lt;br /&gt;
The leading priest of the outfit had noticed the gaunt boy the moment they arrived. Every living figure squirmed and pleaded for aid, with that one child as the only exception. He could feel his breath from a distance, the tightened chords of his throat gasping for the last straining intake of life. &lt;br /&gt;
&lt;br /&gt;
And Kelemvor spoke to him, a soft whistling of melancholic winds through the disease heaved street. That child was one to be saved, his time long yet in the coming. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathell followed the priests to their temple when all was said and done.&lt;br /&gt;
They stored him in a backroom with a few of the very rare line of villagers that had survived the wandering epidemic. He later learned the caravan had perished much further eastwards on the road, as well. It was the boy&#039;s good fortune to have been at a site the priests could have reached, and the tradesmen misfortune to have made such great distance from it. &lt;br /&gt;
&lt;br /&gt;
He slowly accepted life once more, as his body retook it&#039;s strength and the depth of his experience gradually dawned on his adolescent mind. He quickly became inducted as an acolyte thereafter in their temple along the northern Swordcoast, wherein the boy transitioned from priest of the Death Clergy to  the abrupt and unexpected shift of Knight of Kelemvor&#039;s Eternal Order.&lt;br /&gt;
&lt;br /&gt;
A title he maintains in the today, along the devoted calling of a Doomguide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Since his earliest time as an acolyte of Kelemvor&#039;s church, Mathell has been a well-known figure for his unshakable devotion to his god. &lt;br /&gt;
This stalwart belief has many drawbacks beside the great strength it offers him when overcoming trials of faith, however. &lt;br /&gt;
Mathell is *often* perceived as an overly prideful, even arrogant young Knight with a morose fascination for warfare and death combined. &lt;br /&gt;
&lt;br /&gt;
This is true only by matter of perception.&lt;br /&gt;
The Doomguide lives by the strength of his faith in Kelemvor, and the tasks he performs on his behalf. As a Paladin of the Eternal Order, this commonly equates into the hunting and complete annihilation of all cases of undeath, and those who conjure them. An obsession with no end, Mathell is a zealot with the words of his god as his only moral compass. &lt;br /&gt;
While this is comforting to all who follow Kelemvor in same, it makes him a ferocious and somewhat unreasonable foe to face. &lt;br /&gt;
&lt;br /&gt;
Remarkable to many, and in great contrast to his unpleasant appearance, Mathell is known to be quite the public speaker. His voice is a deep, genuine tone with a pleasing ring around each word. His words themselves are carefully considered and always spoken with the most extravagant of tastes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Luther Quen: A veteran Triadic Knight, Luther was the first of the Triumvirate to readily include the Doomguide in strategic affairs concerning the rising threat of undeath and their summoners. They remain as close of an example of friends as any Mathell has known, along beside their stalwart comradery on the field.&lt;br /&gt;
&lt;br /&gt;
Cecania Coraline: A former Templar of Helm&#039;s Waterdeep clergy and now commonly considered the Sundren church of Helm&#039;s Triadic representative, Mathell considers Cecania one of the few genuinely trustworthy citizens of the valley.&lt;br /&gt;
&lt;br /&gt;
Edward, House of the Triad: Luther Quen&#039;s younger disciple, Edward and Mathell get along surprisingly well. From their great amount of time in sparring together and the frequent battles they&#039;ve weathered, they exist as a strange, but blossoming friendship between two distinctly different churches.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5233</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5233"/>
		<updated>2010-01-05T08:21:32Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
Mathell has been called sobering, melancholic and even gloomy at first sight.&lt;br /&gt;
&lt;br /&gt;
All of the above are generally true.&lt;br /&gt;
&lt;br /&gt;
His naturally fair skin is blemished and covered in reddened sunburns, a testimony to many hard days beneath the sun. Both his hair and beard are an untidy display, each a deep-settled black to go with his attire. &lt;br /&gt;
That he is not an overly attractive man by natural means is not aided by the ragged exhaustion his face displays. Purplish black bags weigh heavily beneath the faded emerald tone of his eyes, his lips commonly chapped and the cheeks surrounding them gaunt with overexertion. &lt;br /&gt;
&lt;br /&gt;
All of this only adds to the frightening display of his armored suit. &lt;br /&gt;
Heavy, well-fitted custom plate-mail in tones of black and gray adorn very nearly the entirety of the young Doomguide&#039;s frame. A large symbol of the Lord of the Dead sits neatly in the exact middlemost position of his breastplate, decorated in gold tones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Mathell has very little to share about himself with the majority who may ask.&lt;br /&gt;
He speaks readily enough of his station as a Paladin of the Eternal Order, as well as the more practical title of Doomguide of the Judge of the Damned.&lt;br /&gt;
How he obtained such and his childhood before it, however, is often a mystery.&lt;br /&gt;
&lt;br /&gt;
It took a fellow member of the Eternal Order to piece together the larger scale of his history, and it was lost shortly after as he fell in a battle near Baldurs Gate. Such stories are held now by Mathell alone, though for what he did tell, they would be something close to this:&lt;br /&gt;
&lt;br /&gt;
Very early on his childhood, Mathell was an orphan in the city of Neverwinter. &lt;br /&gt;
Surviving as any street urchin and child beggar may, he found himself in eventual dispute with a children&#039;s gang of thieves and bullies. &lt;br /&gt;
Unable to defend himself against the near constant taunting of the other children in the docks district, he found himself confronted by two obvious choices. The first was the most natural; to prostrate himself to the older and larger children, and play errand-boy to their whims until he himself was allowed into the gang. The second was the closer to unthinkable. To leave the city entirely, as there was no other district that could afford the oversight of his ragged state. &lt;br /&gt;
&lt;br /&gt;
As a testament to Mathell&#039;s curious mindset and spirit even at such a young age, he opted for the second course. &lt;br /&gt;
It was a small child&#039;s naivety and hope that led him to believing life could be better out of the city, and that there existed something more for him.&lt;br /&gt;
Tragically, only a week and a half out of Neverwinter city, he learned how unfortunate and cruel reality could be. &lt;br /&gt;
&lt;br /&gt;
A six year old child had been allowed to ride in the back of a caravan traveling east from Neverwinter, stopping at the odd hamlet and trade village as they would. The caravan master was an elderly fellow, a childless man but with many nephews and nieces that he was very fond of. He considered allowing the boy to travel with him a sort of endearing gesture to all children, and he  after all did not cost a great deal to keep at the back.&lt;br /&gt;
It was the unnamed caravan master&#039;s generosity that led to the scarring of the child Mathell&#039;s earliest memories, and also his step into a greater life.&lt;br /&gt;
&lt;br /&gt;
The caravan made the fatal but unknowable error of stopping for several nights in a village recently struck by the traveling plague. The last day in, the first of the villagers began to show symptoms of the illness. &lt;br /&gt;
It was a natural reaction that the tradesmen&#039; loaded their wagons and set off within the same hour. It was the natural oversight that their boy companion was left behind. &lt;br /&gt;
&lt;br /&gt;
Mathell had gone fishing. A pastime he had discovered on his first day in the village with a few of the other local children, and had immediately taken to. &lt;br /&gt;
He found himself gleefully bobbing a line in one of the local streams when the caravan left without him. It was hours before he had realized they were gone. It was a full day before they realized he was. &lt;br /&gt;
Unable to turn back for fear of the plague, and the boy unable to follow, Mathell found himself in the very center of a dying village. &lt;br /&gt;
&lt;br /&gt;
And he too, caught the sickness. &lt;br /&gt;
&lt;br /&gt;
The dead and the dying lay in the village&#039;s main street, some stacked over the others and some solitary souls clinging to the walls of houses and barns.  &lt;br /&gt;
The freshly trampled mud of the morning rain littered the faces and frames of everyone in sight. Some were silent but most called out, a terrible, lingering wail of pain and injustice. The children he had shyly played with days before sat crumpled in the arms of their mothers and sisters, lifeless eyes drooped in an accusing stare towards whatever material object had caught their eye before the end. And the stench.. Was terrible. &lt;br /&gt;
&lt;br /&gt;
It was beyond what a child could take in. &lt;br /&gt;
He felt he should cry out, as so many of the others had.&lt;br /&gt;
He knew he should cling to life, as they -all- had. &lt;br /&gt;
Confronted with the inescapable truth of his mortality, and those around him, the strangely spirited boy took a shift towards something far stranger still.&lt;br /&gt;
Everyone had gone before him. The pleasant cheerful father of one of the local girls, the obnoxious older boy that had chased him about with sticks.&lt;br /&gt;
Every face he saw was wrought with the truth of human fatalism. &lt;br /&gt;
It was pointless to resist, and he had nothing to remain behind for. &lt;br /&gt;
&lt;br /&gt;
Hours passed in a slow, prolonged agony. His lungs tightened as each breath grew more difficult to take in. His mud-covered sunny skin was burnt beneath the grime with welts and terrible marring spots. Every second burned, and every minute become a hope that the predestined end awaiting him would come soon.&lt;br /&gt;
&lt;br /&gt;
His eyes drew closed after a final, terrible breath of plague scented air.&lt;br /&gt;
The forms around him grew gray and blurred as each eyelid slipped further down, his last view of the world in the throes of his agony one of complete indifference. All things were the same, colorless and without life. &lt;br /&gt;
And he would be joining them. The morbidity of his thoughts brought a restful smile over his bleak chapped lips. &lt;br /&gt;
&lt;br /&gt;
It was the same moment that he realized his hope for an ending must be near, that he very abruptly realized he was still not gone. He had felt a certainty in that when he closed his eyes this time, all things would change. &lt;br /&gt;
He would find himself elsewhere, or nowhere at all. &lt;br /&gt;
&lt;br /&gt;
He understood something very different had taken place, when gentle hands roused him and pleasantly soothing lights caressed his frail frame.&lt;br /&gt;
He was alive, and the gray figure before him had done the unspeakable and impossible. Those soothing lights had roused an ounce of his body&#039;s unshared desire for life, and he had returned once more to the battle with the sickness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kelemvorite priests had spent tireless weeks in quarantining villages and towns rife with the illness, instructing local law enforcement and militia on the proper procedures. This particular village was but one among the frenzy.&lt;br /&gt;
Many, many of the villagers were granted a quickened end. &lt;br /&gt;
A soothing goodbye and reassurance of what was to come, before a painless ending to hasten their departure. Mathell was not one of them.&lt;br /&gt;
The leading priest of the outfit had noticed the gaunt boy the moment they arrived. Every living figure squirmed and pleaded for aid, with that one child as the only exception. He could feel his breath from a distance, the tightened chords of his throat gasping for the last straining intake of life. &lt;br /&gt;
&lt;br /&gt;
And Kelemvor spoke to him, a soft whistling of melancholic winds through the disease heaved street. That child was one to be saved, his time long yet in the coming. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathell followed the priests to their temple when all was said and done.&lt;br /&gt;
They stored him in a backroom with a few of the very rare line of villagers that had survived the wandering epidemic. He later learned the caravan had perished much further eastwards on the road, as well. It was the boy&#039;s good fortune to have been at a site the priests could have reached, and the tradesmen misfortune to have made such great distance from it. &lt;br /&gt;
&lt;br /&gt;
He slowly accepted life once more, as his body retook it&#039;s strength and the depth of his experience gradually dawned on his adolescent mind. He quickly became inducted as an acolyte thereafter in their temple along the northern Swordcoast, wherein the boy transitioned from priest of the Death Clergy to  the abrupt and unexpected shift of Knight of Kelemvor&#039;s Eternal Order.&lt;br /&gt;
&lt;br /&gt;
A title he maintains in the today, along the devoted calling of a Doomguide.&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Since his earliest time as an acolyte of Kelemvor&#039;s church, Mathell has been a well-known figure for his unshakable devotion to his god. &lt;br /&gt;
This stalwart belief has many drawbacks beside the great strength it offers him when overcoming trials of faith, however. &lt;br /&gt;
Mathell is *often* perceived as an overly prideful, even arrogant young Knight with a morose fascination for warfare and death combined. &lt;br /&gt;
&lt;br /&gt;
This is true only by matter of perception.&lt;br /&gt;
The Doomguide lives by the strength of his faith in Kelemvor, and the tasks he performs on his behalf. As a Paladin of the Eternal Order, this commonly equates into the hunting and complete annihilation of all cases of undeath, and those who conjure them. An obsession with no end, Mathell is a zealot with the words of his god as his only moral compass. &lt;br /&gt;
While this is comforting to all who follow Kelemvor in same, it makes him a ferocious and somewhat unreasonable foe to face. &lt;br /&gt;
&lt;br /&gt;
Remarkable to many, and in great contrast to his unpleasant appearance, Mathell is known to be quite the public speaker. His voice is a deep, genuine tone with a pleasing ring around each word. His words themselves are carefully considered and always spoken with the most extravagant of tastes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Luther Quen: A veteran Triadic Knight, Luther was the first of the Triumvirate to readily include the Doomguide in strategic affairs concerning the rising threat of undeath and their summoners. They remain as close of an example of friends as any Mathell has known, along beside their stalwart comradery on the field.&lt;br /&gt;
&lt;br /&gt;
Cecania Coraline: A former Templar of Helm&#039;s Waterdeep clergy and now commonly considered the Sundren church of Helm&#039;s Triadic representative, Mathell considers Cecania one of the few genuinely trustworthy citizens of the valley.&lt;br /&gt;
&lt;br /&gt;
Edward, House of the Triad: Luther Quen&#039;s younger disciple, Edward and Mathell get along surprisingly well. From their great amount of time in sparring together and the frequent battles they&#039;ve weathered, they exist as a strange, but blossoming friendship between two distinctly different churches.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5221</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5221"/>
		<updated>2010-01-02T13:45:43Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
Mathell has been called sobering, melancholic and even gloomy at first sight.&lt;br /&gt;
&lt;br /&gt;
All of the above are generally true.&lt;br /&gt;
&lt;br /&gt;
His naturally fair skin is blemished and covered in reddened sunburns, a testimony to many hard days beneath the sun. Both his hair and beard are an untidy display, each a deep-settled black to go with his attire. &lt;br /&gt;
That he is not an overly attractive man by natural means is not aided by the ragged exhaustion his face displays. Purplish black bags weigh heavily beneath the faded emerald tone of his eyes, his lips commonly chapped and the cheeks surrounding them gaunt with overexertion. &lt;br /&gt;
&lt;br /&gt;
All of this only adds to the frightening display of his armored suit. &lt;br /&gt;
Heavy, well-fitted custom plate-mail in tones of black and gray adorn very nearly the entirety of the young Doomguide&#039;s frame. A large symbol of the Lord of the Dead sits neatly in the exact middlemost position of his breastplate, decorated in gold tones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Mathell has very little to share about himself with the majority who may ask.&lt;br /&gt;
He speaks readily enough of his station as a Paladin of the Eternal Order, as well as the more practical title of Doomguide of the Judge of the Damned.&lt;br /&gt;
How he obtained such and his childhood before it, however, is often a mystery.&lt;br /&gt;
&lt;br /&gt;
It took a fellow member of the Eternal Order to piece together the larger scale of his history, and it was lost shortly after as he fell in a battle near Baldurs Gate. Such stories are held now by Mathell alone, though for what he did tell, they would be something close to this:&lt;br /&gt;
&lt;br /&gt;
Very early on his childhood, Mathell was an orphan in the city of Neverwinter. &lt;br /&gt;
Surviving as any street urchin and child beggar may, he found himself in eventual dispute with a children&#039;s gang of thieves and bullies. &lt;br /&gt;
Unable to defend himself against the near constant taunting of the other children in the docks district, he found himself confronted by two obvious choices. The first was the most natural; to prostrate himself to the older and larger children, and play errand-boy to their whims until he himself was allowed into the gang. The second was the closer to unthinkable. To leave the city entirely, as there was no other district that could afford the oversight of his ragged state. &lt;br /&gt;
&lt;br /&gt;
As a testament to Mathell&#039;s curious mindset and spirit even at such a young age, he opted for the second course. &lt;br /&gt;
It was a small child&#039;s naivety and hope that led him to believing life could be better out of the city, and that there existed something more for him.&lt;br /&gt;
Tragically, only a week and a half out of Neverwinter city, he learned how unfortunate and cruel reality could be. &lt;br /&gt;
&lt;br /&gt;
A six year old child had been allowed to ride in the back of a caravan traveling east from Neverwinter, stopping at the odd hamlet and trade village as they would. The caravan master was an elderly fellow, a childless man but with many nephews and nieces that he was very fond of. He considered allowing the boy to travel with him a sort of endearing gesture to all children, and he  after all did not cost a great deal to keep at the back.&lt;br /&gt;
It was the unnamed caravan master&#039;s generosity that led to the scarring of the child Mathell&#039;s earliest memories, and also his step into a greater life.&lt;br /&gt;
&lt;br /&gt;
The caravan made the fatal but unknowable error of stopping for several nights in a village recently struck by the traveling plague. The last day in, the first of the villagers began to show symptoms of the illness. &lt;br /&gt;
It was a natural reaction that the tradesmen&#039; loaded their wagons and set off within the same hour. It was the natural oversight that their boy companion was left behind. &lt;br /&gt;
&lt;br /&gt;
Mathell had gone fishing. A pastime he had discovered on his first day in the village with a few of the other local children, and had immediately taken to. &lt;br /&gt;
He found himself gleefully bobbing a line in one of the local streams when the caravan left without him. It was hours before he had realized they were gone. It was a full day before they realized he was. &lt;br /&gt;
Unable to turn back for fear of the plague, and the boy unable to follow, Mathell found himself in the very center of a dying village. &lt;br /&gt;
&lt;br /&gt;
And he too, caught the sickness. &lt;br /&gt;
&lt;br /&gt;
The dead were piled in terrible rows and stacks of fives and sixes, the base of each sinking mutely into the mud. Spotted skin and ashen faces stared lifelessly from every corner and window, the children he had played with weeks before were cradled mutely in death&#039;s embrace. He realized, deep in the throes of the ailment himself, that he would die. It was a very strange realization for the boy, who had only ever thought of life. Death was undeniably a terrifying thing, but yet utterly unknown. He was afraid, even very afraid. &lt;br /&gt;
But given the way his lungs gave out a little more with every breath, his skin burnt relentlessly as his nails tore at the itch, even the way his eyes faded and saw only gray in the last day.. He finally relented. Death was welcome now, so much more so than life. &lt;br /&gt;
&lt;br /&gt;
It was in that last day that the Kelemvorite priests arrived in the village.&lt;br /&gt;
Many of the diseased were offered a quickened end, a painless reprieve from the illness as they transitioned onto the afterlife. Such was however not the case for Mathell. &lt;br /&gt;
The leading cleric of the uniform himself came upon the waning child, and with a single word and touch cleaned him of the disease. It was like a breath of fresh air, the view of the brightest rays of sunlight without the glare.&lt;br /&gt;
The burning in skin subsided, his lungs took in new life and his frail body grew stronger with the cure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathell followed the Kelemvorites back to their temple when all was said and done. Very few of the villagers had survived the wandering epidemic, and he later learned the caravan had perished much further eastwards on the road. It was the boy&#039;s good fortune to have been at the earliest site the priests could have reached, and the tradesmen misfortune to have made such great distance from it. &lt;br /&gt;
&lt;br /&gt;
An acolyte thereafter in a temple along the northern Swordcoast, the boy transitioned from priest to Knight of Kelemvor&#039;s Eternal Order, to eventually the station of Doomguide. His wanderings have taken him from one end of the Swordcoast to the next, and many, many times through the Neverwinter area. &lt;br /&gt;
He never speaks of his time visiting the city, nor the sights shortly outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Since his earliest time as an acolyte of Kelemvor&#039;s church, Mathell has been a well-known figure for his unshakable devotion to his god. &lt;br /&gt;
This stalwart belief has many drawbacks beside the great strength it offers him when overcoming trials of faith, however. &lt;br /&gt;
Mathell is *often* perceived as an overly prideful, even arrogant young Knight with a morose fascination for warfare and death combined. &lt;br /&gt;
&lt;br /&gt;
This is true only by matter of perception.&lt;br /&gt;
The Doomguide lives by the strength of his faith in Kelemvor, and the tasks he performs on his behalf. As a Paladin of the Eternal Order, this commonly equates into the hunting and complete annihilation of all cases of undeath, and those who conjure them. An obsession with no end, Mathell is a zealot with the words of his god as his only moral compass. &lt;br /&gt;
While this is comforting to all who follow Kelemvor in same, it makes him a ferocious and somewhat unreasonable foe to face. &lt;br /&gt;
&lt;br /&gt;
Remarkable to many, and in great contrast to his unpleasant appearance, Mathell is known to be quite the public speaker. His voice is a deep, genuine tone with a pleasing ring around each word. His words themselves are carefully considered and always spoken with the most extravagant of tastes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Luther Quen: A veteran Triadic Knight, Luther was the first of the Triumvirate to readily include the Doomguide in strategic affairs concerning the rising threat of undeath and their summoners. They remain as close of an example of friends as any Mathell has known, along beside their stalwart comradery on the field.&lt;br /&gt;
&lt;br /&gt;
Cecania Coraline: A former Templar of Helm&#039;s Waterdeep clergy and now commonly considered the Sundren church of Helm&#039;s Triadic representative, Mathell considers Cecania one of the few genuinely trustworthy citizens of the valley.&lt;br /&gt;
&lt;br /&gt;
Edward, House of the Triad: Luther Quen&#039;s younger disciple, Edward and Mathell get along surprisingly well. From their great amount of time in sparring together and the frequent battles they&#039;ve weathered, they exist as a strange, but blossoming friendship between two distinctly different churches.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5219</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5219"/>
		<updated>2010-01-02T13:40:27Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
Mathell has been called sobering, contemplative and even gloomy at first sight.&lt;br /&gt;
&lt;br /&gt;
All of the above are generally true.&lt;br /&gt;
&lt;br /&gt;
His naturally fair skin is blemished and covered in reddened sunburns, a testimony to many hard days beneath the sun. Both his hair and beard are an untidy display, each a deep-settled black to go with his attire. &lt;br /&gt;
That he is not an overly attractive man by natural means is not aided by the ragged exhaustion his face displays. Purplish black bags weigh heavily beneath the faded emerald tone of his eyes, his lips commonly chapped and the cheeks surrounding them gaunt with overexertion. &lt;br /&gt;
&lt;br /&gt;
All of this only adds to the frightening display of his armored suit. &lt;br /&gt;
Heavy, well-fitted custom plate-mail in tones of black and gray adorn very nearly the entirety of the young Doomguide&#039;s frame. A large symbol of the Lord of the Dead sits neatly in the exact middlemost position of his breastplate, decorated in gold tones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Mathell has very little to share about himself with the majority who may ask.&lt;br /&gt;
He speaks readily enough of his station as a Paladin of the Eternal Order, as well as the more practical title of Doomguide of the Judge of the Damned.&lt;br /&gt;
How he obtained such and his childhood before it, however, is often a mystery.&lt;br /&gt;
&lt;br /&gt;
It took a fellow member of the Eternal Order to piece together the larger scale of his history, and it was lost shortly after as he fell in a battle near Baldurs Gate. Such stories are held now by Mathell alone, though for what he did tell, they would be something close to this:&lt;br /&gt;
&lt;br /&gt;
Very early on his childhood, Mathell was an orphan in the city of Neverwinter. &lt;br /&gt;
Surviving as any street urchin and child beggar may, he found himself in eventual dispute with a children&#039;s gang of thieves and bullies. &lt;br /&gt;
Unable to defend himself against the near constant taunting of the other children in the docks district, he found himself confronted by two obvious choices. The first was the most natural; to prostrate himself to the older and larger children, and play errand-boy to their whims until he himself was allowed into the gang. The second was the closer to unthinkable. To leave the city entirely, as there was no other district that could afford the oversight of his ragged state. &lt;br /&gt;
&lt;br /&gt;
As a testament to Mathell&#039;s curious mindset and spirit even at such a young age, he opted for the second course. &lt;br /&gt;
It was a small child&#039;s naivety and hope that led him to believing life could be better out of the city, and that there existed something more for him.&lt;br /&gt;
Tragically, only a week and a half out of Neverwinter city, he learned how unfortunate and cruel reality could be. &lt;br /&gt;
&lt;br /&gt;
A six year old child had been allowed to ride in the back of a caravan traveling east from Neverwinter, stopping at the odd hamlet and trade village as they would. The caravan master was an elderly fellow, a childless man but with many nephews and nieces that he was very fond of. He considered allowing the boy to travel with him a sort of endearing gesture to all children, and he  after all did not cost a great deal to keep at the back.&lt;br /&gt;
It was the unnamed caravan master&#039;s generosity that led to the scarring of the child Mathell&#039;s earliest memories, and also his step into a greater life.&lt;br /&gt;
&lt;br /&gt;
The caravan made the fatal but unknowable error of stopping for several nights in a village recently struck by the traveling plague. The last day in, the first of the villagers began to show symptoms of the illness. &lt;br /&gt;
It was a natural reaction that the tradesmen&#039; loaded their wagons and set off within the same hour. It was the natural oversight that their boy companion was left behind. &lt;br /&gt;
&lt;br /&gt;
Mathell had gone fishing. A pastime he had discovered on his first day in the village with a few of the other local children, and had immediately taken to. &lt;br /&gt;
He found himself gleefully bobbing a line in one of the local streams when the caravan left without him. It was hours before he had realized they were gone. It was a full day before they realized he was. &lt;br /&gt;
Unable to turn back for fear of the plague, and the boy unable to follow, Mathell found himself in the very center of a dying village. &lt;br /&gt;
&lt;br /&gt;
And he too, caught the sickness. &lt;br /&gt;
&lt;br /&gt;
The dead were piled in terrible rows and stacks of fives and sixes, the base of each sinking mutely into the mud. Spotted skin and ashen faces stared lifelessly from every corner and window, the children he had played with weeks before were cradled mutely in death&#039;s embrace. He realized, deep in the throes of the ailment himself, that he would die. It was a very strange realization for the boy, who had only ever thought of life. Death was undeniably a terrifying thing, but yet utterly unknown. He was afraid, even very afraid. &lt;br /&gt;
But given the way his lungs gave out a little more with every breath, his skin burnt relentlessly as his nails tore at the itch, even the way his eyes faded and saw only gray in the last day.. He finally relented. Death was welcome now, so much more so than life. &lt;br /&gt;
&lt;br /&gt;
It was in that last day that the Kelemvorite priests arrived in the village.&lt;br /&gt;
Many were offered a quickened end, a painless reprieve from the illness as they transitioned onto the afterlife. Such was however not the case for Mathell. &lt;br /&gt;
The leading cleric of the uniform himself came upon the waning child, and with a single word and touch cleaned him of the disease. It was like a breath of fresh air, the view of the brightest rays of sunlight without the glare.&lt;br /&gt;
The burning in skin subsided, his lungs took in new life and his frail body grew stronger with the cure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathell followed the Kelemvorites back to their temple when all was said and done. Very few had survived the wandering epidemic, and he later learned the caravan had perished much further eastwards on the road. It was the boy&#039;s good fortune to have been at the earliest site the priests could have reached, and their misfortune to have made such great distance from it. &lt;br /&gt;
&lt;br /&gt;
An acolyte thereafter in a temple along the northern Swordcoast, the boy transitioned from priest to Knight of Kelemvor&#039;s Eternal Order, to eventually the station of Doomguide. His wanderings have taken him from one end of the Swordcoast to the next, and many, many times through the Neverwinter area. &lt;br /&gt;
He never speaks of his time visiting the city, nor the sights shortly outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Since his earliest time as an acolyte of Kelemvor&#039;s church, Mathell has been a well-known figure for his unshakable devotion to his god. &lt;br /&gt;
This stalwart belief has many drawbacks beside the great strength it offers him when overcoming trials of faith, however. &lt;br /&gt;
Mathell is *often* perceived as an overly prideful, even arrogant young Knight with a morose fascination for warfare and death combined. &lt;br /&gt;
&lt;br /&gt;
This is true only by matter of perception.&lt;br /&gt;
The Doomguide lives by the strength of his faith in Kelemvor, and the tasks he performs on his behalf. As a Paladin of the Eternal Order, this commonly equates into the hunting and complete annihilation of all cases of undeath, and those who conjure them. An obsession with no end, Mathell is a zealot with the words of his god as his only moral compass. &lt;br /&gt;
While this is comforting to all who follow Kelemvor in same, it makes him a ferocious and somewhat unreasonable foe to face. &lt;br /&gt;
&lt;br /&gt;
Remarkable to many, and in great contrast to his unpleasant appearance, Mathell is known to be quite the public speaker. His voice is a deep, genuine tone with a pleasing ring around each word. His words themselves are carefully considered and always spoken with the most extravagant of tastes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Luther Quen: A veteran Triadic Knight, Luther was the first of the Triumvirate to readily include the Doomguide in strategic affairs concerning the rising threat of undeath and their summoners. They remain as close of an example of friends as any Mathell has known, along beside their stalwart comradery on the field.&lt;br /&gt;
&lt;br /&gt;
Cecania Coraline: A former Templar of Helm&#039;s Waterdeep clergy and now commonly considered the Sundren church of Helm&#039;s Triadic representative, Mathell considers Cecania one of the few genuinely trustworthy citizens of the valley.&lt;br /&gt;
&lt;br /&gt;
Edward, House of the Triad: Luther Quen&#039;s younger disciple, Edward and Mathell get along surprisingly well. From their great amount of time in sparring together and the frequent battles they&#039;ve weathered, they exist as a strange, but blossoming friendship between two distinctly different churches.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5213</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5213"/>
		<updated>2010-01-02T12:44:59Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
Mathell has been called sobering, contemplative and even gloomy at first sight.&lt;br /&gt;
&lt;br /&gt;
All of the above are generally true.&lt;br /&gt;
&lt;br /&gt;
His naturally fair skin is blemished and covered in reddened sunburns, a testimony to many hard days beneath the sun. Both his hair and beard are an untidy display, each a deep-settled black to go with his attire. &lt;br /&gt;
That he is not an overly attractive man by natural means is not aided by the ragged exhaustion his face displays. Purplish black bags weigh heavily beneath the faded emerald tone of his eyes, his lips commonly chapped and the cheeks surrounding them gaunt with overexertion. &lt;br /&gt;
&lt;br /&gt;
All of this only adds to the frightening display of his armored suit. &lt;br /&gt;
Heavy, well-fitted custom plate-mail in tones of black and gray adorn very nearly the entirety of the young Doomguide&#039;s frame. A large symbol of the Lord of the Dead sits neatly in the exact middlemost position of his breastplate, decorated in gold tones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Mathell has very little to share about himself with the majority who may ask.&lt;br /&gt;
He speaks readily enough of his station as a Paladin of the Eternal Order, as well as the more practical title of Doomguide of the Judge of the Damned.&lt;br /&gt;
How he obtained such and his childhood before it, however, is often a mystery.&lt;br /&gt;
&lt;br /&gt;
It took a fellow member of the Eternal Order to piece together the larger scale of his history, and it was lost shortly after as he fell in a battle near Baldurs Gate. Such stories are held now by Mathell alone, though for what he did tell, they would be something close to this:&lt;br /&gt;
&lt;br /&gt;
Very early on his childhood, Mathell was an orphan in the city of Neverwinter. &lt;br /&gt;
Surviving as any street urchin and child beggar may, he found himself in eventual dispute with a children&#039;s gang of thieves and bullies. &lt;br /&gt;
Unable to defend himself against the near constant taunting of the other children in the docks district, he found himself confronted by two obvious choices. The first was the most natural; to prostrate himself to the older and larger children, and play errand-boy to their whims until he himself was allowed into the gang. The second was the closer to unthinkable. To leave the city entirely, as there was no other district that could afford the oversight of his ragged state. &lt;br /&gt;
&lt;br /&gt;
As a testament to Mathell&#039;s curious mindset and spirit even at such a young age, he opted for the second course. &lt;br /&gt;
It was a small child&#039;s naivety and hope that led him to believing life could be better out of the city, and that there existed something more for him.&lt;br /&gt;
Tragically, only a week and a half out of Neverwinter city, he learned how unfortunate and cruel reality could be. &lt;br /&gt;
&lt;br /&gt;
A six year old child had been allowed to ride in the back of a caravan traveling east from Neverwinter, stopping at the odd hamlet and trade village as they would. The caravan master was an elderly fellow, a childless man but with many nephews and nieces that he was very fond of. He considered allowing the boy to travel with him a sort of endearing gesture to all children, and he  after all did not cost a great deal to keep at the back.&lt;br /&gt;
It was the unnamed caravan master&#039;s generosity that led to the scarring of the child Mathell&#039;s earliest memories, and also his step into a greater life.&lt;br /&gt;
&lt;br /&gt;
The caravan made the fatal but unknowable error of stopping for several nights in a village yet to be struck by the traveling plague. The last day in, the first of the villagers began to show symptoms of the illness. &lt;br /&gt;
It was a natural reaction that the tradesmen&#039; loaded their wagons and set off within the same hour. It was the natural oversight that their boy companion was left behind. &lt;br /&gt;
Mathell had gone fishing. A passtime he had discovered on his first day in the village with a few of the other local children, and had immediately taken to. &lt;br /&gt;
He found himself gleefully bobbing a line in one of the local streams when the caravan left without him. It was hours before he had realized they were gone. It was a full day before they realized he was. &lt;br /&gt;
Unable to turn back for fear of the plague, and the boy unable to follow, Mathell found himself in the very center of a dying village. &lt;br /&gt;
&lt;br /&gt;
And he too, caught the sickness. &lt;br /&gt;
&lt;br /&gt;
The dead were piled in terrible rows and stacks of fives and sixes, the base of each sinking mutely into the mud. Spotted skin and ashen faces stared lifelessly from every corner and window, the children he had played with weeks before were cradled mutely in death&#039;s embrace. He realized, deep in the throes of the ailment himself, that he would die. It was a very strange realization for the boy, who had only ever thought of life. Death was undeniably a terrifying thing, but yet utterly unknown. He was afraid, even very afraid. &lt;br /&gt;
But given the way his lungs gave out a little more with every breath, his skin burnt relentlessly as his nails tore at the itch, even the way his eyes faded and saw only gray in the last day.. He finally relented. Death was welcome now, so much more so than life. &lt;br /&gt;
&lt;br /&gt;
It was in that last day that the Kelemvorite priests arrived in the village.&lt;br /&gt;
Many were offered a quickened end, a painless reprieve from the illness as they transitioned onto the afterlife. Such was however not the case for Mathell. &lt;br /&gt;
The leading cleric of the uniform himself came upon the waning child, and with a single word and touch cleaned him of the disease. It was like a breath of fresh air, the view of the brightest rays of sunlight without the glare.&lt;br /&gt;
The burning in skin subsided, his lungs took in new life and his frail body grew stronger with the cure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathell followed the Kelemvorites back to their temple when all was said and done. Very few had survived the wandering epidemic, and he later learned the caravan had perished much further eastwards on the road. It was the boy&#039;s good fortune to have been at the earliest site the priests could have reached, and their misfortune to have made such great distance from it. &lt;br /&gt;
&lt;br /&gt;
An acolyte thereafter in a temple along the northern Swordcoast, the boy transitioned from priest to Knight of Kelemvor&#039;s Eternal Order, to eventually the station of Doomguide. His wanderings have taken him from one end of the Swordcoast to the next, and many, many times through the Neverwinter area. &lt;br /&gt;
He never speaks of his time visiting the city, nor the sights shortly outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Since his earliest time as an acolyte of Kelemvor&#039;s church, Mathell has been a well-known figure for his unshakable devotion to his god. &lt;br /&gt;
This stalwart belief has many drawbacks beside the great strength it offers him when overcoming trials of faith, however. &lt;br /&gt;
Mathell is *often* perceived as an overly prideful, even arrogant young Knight with a morose fascination for warfare and death combined. &lt;br /&gt;
&lt;br /&gt;
This is true only by matter of perception.&lt;br /&gt;
The Doomguide lives by the strength of his faith in Kelemvor, and the tasks he performs on his behalf. As a Paladin of the Eternal Order, this commonly equates into the hunting and complete annihilation of all cases of undeath, and those who conjure them. An obsession with no end, Mathell is a zealot with the words of his god as his only moral compass. &lt;br /&gt;
While this is comforting to all who follow Kelemvor in same, it makes him a ferocious and somewhat unreasonable foe to face. &lt;br /&gt;
&lt;br /&gt;
Remarkable to many, and in great contrast to his unpleasant appearance, Mathell is known to be quite the public speaker. His voice is a deep, genuine tone with a pleasing ring around each word. His words themselves are carefully considered and always spoken with the most extravagant of tastes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Luther Quen: A veteran Triadic Knight, Luther was the first of the Triumvirate to readily include the Doomguide in strategic affairs concerning the rising threat of undeath and their summoners. They remain as close of an example of friends as any Mathell has known, along beside their stalwart comradery on the field.&lt;br /&gt;
&lt;br /&gt;
Cecania Coraline: A former Templar of Helm&#039;s Waterdeep clergy and now commonly considered the Sundren church of Helm&#039;s Triadic representative, Mathell considers Cecania one of the few genuinely trustworthy citizens of the valley.&lt;br /&gt;
&lt;br /&gt;
Edward, House of the Triad: Luther Quen&#039;s younger disciple, Edward and Mathell get along surprisingly well. From their great amount of time in sparring together and the frequent battles they&#039;ve weathered, they exist as a strange, but blossoming friendship between two distinctly different churches.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5212</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5212"/>
		<updated>2010-01-02T12:44:32Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
Mathell has been called sobering, contemplative and even gloomy at first sight.&lt;br /&gt;
All of the above are generally true.&lt;br /&gt;
&lt;br /&gt;
His naturally fair skin is blemished and covered in reddened sunburns, a testimony to many hard days beneath the sun. Both his hair and beard are an untidy display, each a deep-settled black to go with his attire. &lt;br /&gt;
That he is not an overly attractive man by natural means is not aided by the ragged exhaustion his face displays. Purplish black bags weigh heavily beneath the faded emerald tone of his eyes, his lips commonly chapped and the cheeks surrounding them gaunt with overexertion. &lt;br /&gt;
&lt;br /&gt;
All of this only adds to the frightening display of his armored suit. &lt;br /&gt;
Heavy, well-fitted custom plate-mail in tones of black and gray adorn very nearly the entirety of the young Doomguide&#039;s frame. A large symbol of the Lord of the Dead sits neatly in the exact middlemost position of his breastplate, decorated in gold tones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
Mathell has very little to share about himself with the majority who may ask.&lt;br /&gt;
He speaks readily enough of his station as a Paladin of the Eternal Order, as well as the more practical title of Doomguide of the Judge of the Damned.&lt;br /&gt;
How he obtained such and his childhood before it, however, is often a mystery.&lt;br /&gt;
&lt;br /&gt;
It took a fellow member of the Eternal Order to piece together the larger scale of his history, and it was lost shortly after as he fell in a battle near Baldurs Gate. Such stories are held now by Mathell alone, though for what he did tell, they would be something close to this:&lt;br /&gt;
&lt;br /&gt;
Very early on his childhood, Mathell was an orphan in the city of Neverwinter. &lt;br /&gt;
Surviving as any street urchin and child beggar may, he found himself in eventual dispute with a children&#039;s gang of thieves and bullies. &lt;br /&gt;
Unable to defend himself against the near constant taunting of the other children in the docks district, he found himself confronted by two obvious choices. The first was the most natural; to prostrate himself to the older and larger children, and play errand-boy to their whims until he himself was allowed into the gang. The second was the closer to unthinkable. To leave the city entirely, as there was no other district that could afford the oversight of his ragged state. &lt;br /&gt;
&lt;br /&gt;
As a testament to Mathell&#039;s curious mindset and spirit even at such a young age, he opted for the second course. &lt;br /&gt;
It was a small child&#039;s naivety and hope that led him to believing life could be better out of the city, and that there existed something more for him.&lt;br /&gt;
Tragically, only a week and a half out of Neverwinter city, he learned how unfortunate and cruel reality could be. &lt;br /&gt;
&lt;br /&gt;
A six year old child had been allowed to ride in the back of a caravan traveling east from Neverwinter, stopping at the odd hamlet and trade village as they would. The caravan master was an elderly fellow, a childless man but with many nephews and nieces that he was very fond of. He considered allowing the boy to travel with him a sort of endearing gesture to all children, and he  after all did not cost a great deal to keep at the back.&lt;br /&gt;
It was the unnamed caravan master&#039;s generosity that led to the scarring of the child Mathell&#039;s earliest memories, and also his step into a greater life.&lt;br /&gt;
&lt;br /&gt;
The caravan made the fatal but unknowable error of stopping for several nights in a village yet to be struck by the traveling plague. The last day in, the first of the villagers began to show symptoms of the illness. &lt;br /&gt;
It was a natural reaction that the tradesmen&#039; loaded their wagons and set off within the same hour. It was the natural oversight that their boy companion was left behind. &lt;br /&gt;
Mathell had gone fishing. A passtime he had discovered on his first day in the village with a few of the other local children, and had immediately taken to. &lt;br /&gt;
He found himself gleefully bobbing a line in one of the local streams when the caravan left without him. It was hours before he had realized they were gone. It was a full day before they realized he was. &lt;br /&gt;
Unable to turn back for fear of the plague, and the boy unable to follow, Mathell found himself in the very center of a dying village. &lt;br /&gt;
&lt;br /&gt;
And he too, caught the sickness. &lt;br /&gt;
&lt;br /&gt;
The dead were piled in terrible rows and stacks of fives and sixes, the base of each sinking mutely into the mud. Spotted skin and ashen faces stared lifelessly from every corner and window, the children he had played with weeks before were cradled mutely in death&#039;s embrace. He realized, deep in the throes of the ailment himself, that he would die. It was a very strange realization for the boy, who had only ever thought of life. Death was undeniably a terrifying thing, but yet utterly unknown. He was afraid, even very afraid. &lt;br /&gt;
But given the way his lungs gave out a little more with every breath, his skin burnt relentlessly as his nails tore at the itch, even the way his eyes faded and saw only gray in the last day.. He finally relented. Death was welcome now, so much more so than life. &lt;br /&gt;
&lt;br /&gt;
It was in that last day that the Kelemvorite priests arrived in the village.&lt;br /&gt;
Many were offered a quickened end, a painless reprieve from the illness as they transitioned onto the afterlife. Such was however not the case for Mathell. &lt;br /&gt;
The leading cleric of the uniform himself came upon the waning child, and with a single word and touch cleaned him of the disease. It was like a breath of fresh air, the view of the brightest rays of sunlight without the glare.&lt;br /&gt;
The burning in skin subsided, his lungs took in new life and his frail body grew stronger with the cure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mathell followed the Kelemvorites back to their temple when all was said and done. Very few had survived the wandering epidemic, and he later learned the caravan had perished much further eastwards on the road. It was the boy&#039;s good fortune to have been at the earliest site the priests could have reached, and their misfortune to have made such great distance from it. &lt;br /&gt;
&lt;br /&gt;
An acolyte thereafter in a temple along the northern Swordcoast, the boy transitioned from priest to Knight of Kelemvor&#039;s Eternal Order, to eventually the station of Doomguide. His wanderings have taken him from one end of the Swordcoast to the next, and many, many times through the Neverwinter area. &lt;br /&gt;
He never speaks of his time visiting the city, nor the sights shortly outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Since his earliest time as an acolyte of Kelemvor&#039;s church, Mathell has been a well-known figure for his unshakable devotion to his god. &lt;br /&gt;
This stalwart belief has many drawbacks beside the great strength it offers him when overcoming trials of faith, however. &lt;br /&gt;
Mathell is *often* perceived as an overly prideful, even arrogant young Knight with a morose fascination for warfare and death combined. &lt;br /&gt;
&lt;br /&gt;
This is true only by matter of perception.&lt;br /&gt;
The Doomguide lives by the strength of his faith in Kelemvor, and the tasks he performs on his behalf. As a Paladin of the Eternal Order, this commonly equates into the hunting and complete annihilation of all cases of undeath, and those who conjure them. An obsession with no end, Mathell is a zealot with the words of his god as his only moral compass. &lt;br /&gt;
While this is comforting to all who follow Kelemvor in same, it makes him a ferocious and somewhat unreasonable foe to face. &lt;br /&gt;
&lt;br /&gt;
Remarkable to many, and in great contrast to his unpleasant appearance, Mathell is known to be quite the public speaker. His voice is a deep, genuine tone with a pleasing ring around each word. His words themselves are carefully considered and always spoken with the most extravagant of tastes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Luther Quen: A veteran Triadic Knight, Luther was the first of the Triumvirate to readily include the Doomguide in strategic affairs concerning the rising threat of undeath and their summoners. They remain as close of an example of friends as any Mathell has known, along beside their stalwart comradery on the field.&lt;br /&gt;
&lt;br /&gt;
Cecania Coraline: A former Templar of Helm&#039;s Waterdeep clergy and now commonly considered the Sundren church of Helm&#039;s Triadic representative, Mathell considers Cecania one of the few genuinely trustworthy citizens of the valley.&lt;br /&gt;
&lt;br /&gt;
Edward, House of the Triad: Luther Quen&#039;s younger disciple, Edward and Mathell get along surprisingly well. From their great amount of time in sparring together and the frequent battles they&#039;ve weathered, they exist as a strange, but blossoming friendship between two distinctly different churches.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5210</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5210"/>
		<updated>2010-01-02T05:46:23Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
An emerald, near lifeless color adorns the depths of his eyes, offering a disquieting air beside his regular tendency to stare prolonged at the most mundane of objects and sights.&lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers little of his childhood outside of the temple, stating clearly to any who may ask &amp;quot;It had no purpose but to allow me to age until I was ready to be taught.&amp;quot; &lt;br /&gt;
It remains otherwise a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Paladin of Kelemvor in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the Paladin&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
A subject of many of the inherent foes and dangers that may find a Kelemvorite, Mathell early on weathered a vast majority of what his life would later shape out to battle. Originally trained as a country cleric to a smaller temple in the outskirts of Neverwinter, Mathell remembers with a vague muse the ideal of such simple times. His first temple overrun by the indignant dangers that possess the territories outside the city of Skilled Hands, alongside a few more in addition, the now-titled Doomguide has few remarks to give beyond his melancholic remembrance to the bitter abandoning of his early school and home to the wilds. Tasked at the age of fourteen as a messenger between outlying temples following the harsh abandonment of his home, Mathell did not hesitate to upgrade his task to following members of the Eternal Order that he came across between missions. Though his break from the simple life of study and more quiet-paced duty had never been intended to remain permanent, he not so subtly made the choice for himself when he begged entry into the Order after witnessing a ferocious battle from afar with a series of necromancers. &lt;br /&gt;
Nearing twenty four now, he has stood time and time again as a valiant and capable member of both the priestly teachings bestowed upon him, as well as the more militaristic order he opted for in teenage years. &lt;br /&gt;
&lt;br /&gt;
His zealous spirit and sword-arm did not go unnoticed by his church as such, a decidedly young example now of one carrying the banner of both a Paladin of the Eternal Order and the well-respected station of a Doomguide beside it. &lt;br /&gt;
His place in Sundren is best known by the brutal daily assaults on all cases of undeath that plague the region, as well as the tender overseeing of many mortally wounded soldiers and unlucky adventurers, leading each into final rest with calming words of his god and the peaceful events that lay beyond. &lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Startlingly powerful faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
A dry, uncomplimentary arrogance adorns the heart of Mathell&#039;s faith, offering it to any more perceptive as an inherently selfish thing. &lt;br /&gt;
Given numerous successful campaigns beside Kelemvor&#039;s Eternal Order, as well as his own private battles against a number of his god&#039;s foes, an unfolded sense of perfection often adorns his frame when questioned as to his skill in warfare.&lt;br /&gt;
While he has not been without failure in duty, certainly more so in recent times, his still young mind instinctively lingers upon the fonder examples of his career. He takes to the subject of undead with alarmingly little bitterness and outward show of hate, a thing one could commonly describe from a man in his position. He opts for a more distant, imposing sort of indifference to any emotion besides that of the raw efficient drive that calls him to obliterate all such cases. &lt;br /&gt;
&lt;br /&gt;
It is not uncommonly noted that his only compassionate side is shown when seeing to the more daily tasks of his clergy; the seeing to the peaceful transition of those who have met the end of their time. &lt;br /&gt;
He makes good on his given title as a specialty priest within his faith, soothing words and calming hands offering pleasant respite and a quiet farewell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Luther Quen: A veteran Triadic Knight, Luther was the first of the Triumvirate to readily include the Doomguide in strategic affairs concerning the rising threat of undeath and their summoners. They remain as close of an example of friends as any Mathell has known, along beside their stalwart comradery on the field.&lt;br /&gt;
&lt;br /&gt;
Cecania Coraline: A former Templar of Helm&#039;s Waterdeep clergy and now commonly considered the Sundren church of Helm&#039;s Triadic representative, Mathell considers Cecania one of the few genuinely trustworthy citizens of the valley.&lt;br /&gt;
&lt;br /&gt;
Edward, House of the Triad: Luther Quen&#039;s younger disciple, Edward and Mathell get along surprisingly well. From their great amount of time in sparring together and the frequent battles they&#039;ve weathered, they exist as a strange, but blossoming friendship between two distinctly different churches.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5128</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5128"/>
		<updated>2009-12-18T12:32:30Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
An emerald, near lifeless color adorns the depths of his eyes, offering a disquieting air beside his regular tendency to stare prolonged at the most mundane of objects and sights.&lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers little of his childhood outside of the temple, stating clearly to any who may ask &amp;quot;It had no purpose but to allow me to age until I was ready to be taught.&amp;quot; &lt;br /&gt;
It remains otherwise a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Paladin of Kelemvor in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the Paladin&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
A subject of many of the inherent foes and dangers that may find a Kelemvorite, Mathell early on weathered a vast majority of what his life would later shape out to battle. Originally trained as a country cleric to a smaller temple in the outskirts of Neverwinter, Mathell remembers with a vague muse the ideal of such simple times. His first temple overrun by the indignant dangers that possess the territories outside the city of Skilled Hands, alongside a few more in addition, the now-titled Doomguide has few remarks to give beyond his melancholic remembrance to the bitter abandoning of his early school and home to the wilds. Tasked at the age of fourteen as a messenger between outlying temples following the harsh abandonment of his home, Mathell did not hesitate to upgrade his task to following members of the Eternal Order that he came across between missions. Though his break from the simple life of study and more quiet-paced duty had never been intended to remain permanent, he not so subtly made the choice for himself when he begged entry into the Order after witnessing a ferocious battle from afar with a series of necromancers. &lt;br /&gt;
Nearing twenty four now, he has stood time and time again as a valiant and capable member of both the priestly teachings bestowed upon him, as well as the more militaristic order he opted for in teenage years. &lt;br /&gt;
&lt;br /&gt;
His zealous spirit and sword-arm did not go unnoticed by his church as such, a decidedly young example now of one carrying the banner of both a Paladin of the Eternal Order and the well-respected station of a Doomguide beside it. &lt;br /&gt;
His place in Sundren is best known by the brutal daily assaults on all cases of undeath that plague the region, as well as the tender overseeing of many mortally wounded soldiers and unlucky adventurers, leading each into final rest with calming words of his god and the peaceful events that lay beyond. &lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Startlingly powerful faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
A dry, uncomplimentary arrogance adorns the heart of Mathell&#039;s faith, offering it to any more perceptive as an inherently selfish thing. &lt;br /&gt;
Given numerous successful campaigns beside Kelemvor&#039;s Eternal Order, as well as his own private battles against a number of his god&#039;s foes, an unfolded sense of perfection often adorns his frame when questioned as to his skill in warfare.&lt;br /&gt;
While he has not been without failure in duty, certainly more so in recent times, his still young mind instinctively lingers upon the fonder examples of his career. He takes to the subject of undead with alarmingly little bitterness and outward show of hate, a thing one could commonly describe from a man in his position. He opts for a more distant, imposing sort of indifference to any emotion besides that of the raw efficient drive that calls him to obliterate all such cases. &lt;br /&gt;
&lt;br /&gt;
It is not uncommonly noted that his only compassionate side is shown when seeing to the more daily tasks of his clergy; the seeing to the peaceful transition of those who have met the end of their time. &lt;br /&gt;
He makes good on his given title as a specialty priest within his faith, soothing words and calming hands offering pleasant respite and a quiet farewell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Drew Fairweather - A brother-in-arms and Favored of Kelemvor, the two make for curious comrades. Though conflict and debate often arise in subject between them regarding the church&#039;s priorities in Sundren, as well as along with such where best to relay her resources, they work surprisingly well side-by-side on the field. &lt;br /&gt;
&lt;br /&gt;
Pyras Demathos - One of Mathell&#039;s earliest connections to the Sundren region, he holds an admirable respect and distantly-placed regard for the Red Wizard.&lt;br /&gt;
A respect, Mathell admits when asked, is unlikely to ever be returned in same.&lt;br /&gt;
&lt;br /&gt;
Lauan Tissle - An awkward, but growing friendship exists between the somber cleric and Thayan Knight. Though their bond of trust is delicate and fragile still, Mathell counts Lauan among the few noteworthy individuals of Sundren worth remembering.&lt;br /&gt;
&lt;br /&gt;
Jessica C. Alexander - A slippery, whimsical person, Jessica embodies the literal polar-opposite of Mathell&#039;s character. Where he is stubborn and narrow-minded, she holds to being flippant and well-rounded. The same is true in reverse. A bristling relationship with as many ups as downs, their duo is a rare and often humorous one.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5127</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5127"/>
		<updated>2009-12-18T03:22:34Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
An emerald, near lifeless color adorns the depths of his eyes, offering a disquieting air beside his regular tendency to stare prolonged at the most mundane of objects and sights.&lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers little of his childhood outside of the temple, stating clearly to any who may ask &amp;quot;It had no purpose but to allow me to age until I was ready to be taught.&amp;quot; &lt;br /&gt;
It remains otherwise a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Paladin of Kelemvor in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the Paladin&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
A subject of many of the inherent foes and dangers that may find a Kelemvorite, Mathell early on weathered a vast majority of what his life would later shape out to battle. Originally trained as a country cleric to a smaller temple in the outskirts of Neverwinter, Mathell remembers with a vague muse the ideal of such simple times. His first temple overrun by the indignant dangers that possess the territories outside the city of Skilled Hands, alongside a few more in addition, the now-titled Doomguide has few remarks to give beyond his melancholic remembrance to the bitter abandoning of his early school and home to the wilds. Tasked at the age of fourteen as a messenger between outlying temples following the harsh abandonment of his home, Mathell did not hesitate to upgrade his task to following members of the Eternal Order that he came across between missions. Though his break from the simple life of study and more quiet-paced duty had never been intended to remain permanent, he not so subtly made the choice for himself when he begged entry into the Order after witnessing a ferocious battle from afar with a series of necromancers. &lt;br /&gt;
Nearing twenty four now, he has stood time and time again as a valiant and capable member of both the priestly teachings bestowed upon him, as well as the more militaristic order he opted for in teenage years. &lt;br /&gt;
&lt;br /&gt;
His zealous spirit and sword-arm did not go unnoticed by his church as such, a decidedly young example now of one carrying the banner of both a Paladin of the Eternal Order and the well-respected station of a Doomguide beside it. &lt;br /&gt;
His place in Sundren is best known by the brutal daily assaults on all cases of undeath that plague the region, as well as the overseeing of many passing soldiers and field-members of his neighboring churches. &lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Religion speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Startling faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
A dry, uncomplimentary arrogance adorns the heart of Mathell&#039;s faith, offering it to any more perceptive as an inherently selfish thing. &lt;br /&gt;
Given numerous successful campaigns beside Kelemvor&#039;s Eternal Order, as well as his own private battles against a number of his god&#039;s foes, an unfolded sense of perfection often adorns his frame when questioned as to his skill in warfare.&lt;br /&gt;
While he has not been without failure in duty, certainly more so in recent times, his still young mind instinctively lingers upon the fonder examples of his career. He takes to the subject of undead with alarmingly little bitterness and outward show of hate, a thing one could commonly describe from a man in his position. He opts for a more distant, imposing sort of indifference to any emotion besides that of the raw efficient drive that calls him to obliterate all such cases. &lt;br /&gt;
&lt;br /&gt;
It is not uncommonly noted that his only compassionate side is shown when seeing to the more daily tasks of his clergy; the seeing to the peaceful transition of those who have met the end of their time. &lt;br /&gt;
He makes good on his given title as a specialty priest within his faith, soothing words and calming hands offering pleasant respite and a quiet farewell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Drew Fairweather - A brother-in-arms and Favored of Kelemvor, the two make for curious comrades. Though conflict and debate often arise in subject between them regarding the church&#039;s priorities in Sundren, as well as along with such where best to relay her resources, they work surprisingly well side-by-side on the field. &lt;br /&gt;
&lt;br /&gt;
Pyras Demathos - One of Mathell&#039;s earliest connections to the Sundren region, he holds an admirable respect and distantly-placed regard for the Red Wizard.&lt;br /&gt;
A respect, Mathell admits when asked, is unlikely to ever be returned in same.&lt;br /&gt;
&lt;br /&gt;
Lauan Tissle - An awkward, but growing friendship exists between the somber cleric and Thayan Knight. Though their bond of trust is delicate and fragile still, Mathell counts Lauan among the few noteworthy individuals of Sundren worth remembering.&lt;br /&gt;
&lt;br /&gt;
Jessica C. Alexander - A slippery, whimsical person, Jessica embodies the literal polar-opposite of Mathell&#039;s character. Where he is stubborn and narrow-minded, she holds to being flippant and well-rounded. The same is true in reverse. A bristling relationship with as many ups as downs, their duo is a rare and often humorous one.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5112</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5112"/>
		<updated>2009-12-15T14:27:08Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Doomguide of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance later arose after his return, for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty four now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;br /&gt;
&lt;br /&gt;
Mathell&#039;s largest drawback is undoubtedly that he is, quite simply, often not intelligent enough to keep pace with the goings-on around him. &lt;br /&gt;
While it would be unfair to claim that he is unintelligent, it is undeniably a fact of his station that he is commonly surrounded in Sundren by those either more sly, cunning or well educated than he. &lt;br /&gt;
His forth-right ambitious nature often stands out as such, placing him in delicate and more ridiculed situations as time goes by. &lt;br /&gt;
Perhaps due to being unable to balance the scales in that subject, he more often than not prefers to stick to a brash, to-the-point solution to most problems. His sword-arm regularly has the first say to any troublesome scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Drew Fairweather - A brother-in-arms and Favored of Kelemvor, the two make for curious comrades. Though conflict and debate often arise in subject between them regarding the church&#039;s priorities in Sundren, as well as along with such where best to relay her resources, they work surprisingly well side-by-side on the field. &lt;br /&gt;
&lt;br /&gt;
Pyras Demathos - One of Mathell&#039;s earliest connections to the Sundren region, he holds an admirable respect and distantly-placed regard for the Red Wizard.&lt;br /&gt;
A respect, Mathell admits when asked, is unlikely to ever be returned in same.&lt;br /&gt;
&lt;br /&gt;
Lauan Tissle - An awkward, but growing friendship exists between the somber cleric and Thayan Knight. Though their bond of trust is delicate and fragile still, Mathell counts Lauan among the few noteworthy individuals of Sundren worth remembering.&lt;br /&gt;
&lt;br /&gt;
Jessica C. Alexander - A slippery, whimsical person, Jessica embodies the literal polar-opposite of Mathell&#039;s character. Where he is stubborn and narrow-minded, she holds to being flippant and well-rounded. The same is true in reverse. A bristling relationship with as many ups as downs, their duo is a rare and often humorous one.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5107</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5107"/>
		<updated>2009-12-10T18:31:09Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance later arose after his return, for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty four now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;br /&gt;
&lt;br /&gt;
Mathell&#039;s largest drawback is undoubtedly that he is, quite simply, often not intelligent enough to keep pace with the goings-on around him. &lt;br /&gt;
While it would be unfair to claim that he is unintelligent, it is undeniably a fact of his station that he is commonly surrounded in Sundren by those either more sly, cunning or well educated than he. &lt;br /&gt;
His forth-right ambitious nature often stands out as such, placing him in delicate and more ridiculed situations as time goes by. &lt;br /&gt;
Perhaps due to being unable to balance the scales in that subject, he more often than not prefers to stick to a brash, to-the-point solution to most problems. His sword-arm regularly has the first say to any troublesome scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Drew Fairweather - A brother-in-arms and Favored of Kelemvor, the two make for curious comrades. Though conflict and debate often arise in subject between them regarding the church&#039;s priorities in Sundren, as well as along with such where best to relay her resources, they work surprisingly well side-by-side on the field. &lt;br /&gt;
&lt;br /&gt;
Pyras Demathos - One of Mathell&#039;s earliest connections to the Sundren region, he holds an admirable respect and distantly-placed regard for the Red Wizard.&lt;br /&gt;
A respect, Mathell admits when asked, is unlikely to ever be returned in same.&lt;br /&gt;
&lt;br /&gt;
Lauan Tissle - An awkward, but growing friendship exists between the somber cleric and Thayan Knight. Though their bond of trust is delicate and fragile still, Mathell counts Lauan among the few noteworthy individuals of Sundren worth remembering.&lt;br /&gt;
&lt;br /&gt;
Jessica C. Alexander - A slippery, whimsical person, Jessica embodies the literal polar-opposite of Mathell&#039;s character. Where he is stubborn and narrow-minded, she holds to being flippant and well-rounded. The same is true in reverse. A bristling relationship with as many ups as downs, their duo is a rare and often humorous one.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5105</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5105"/>
		<updated>2009-12-09T04:41:13Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty four now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;br /&gt;
&lt;br /&gt;
Mathell&#039;s largest drawback is undoubtedly that he is, quite simply, often not intelligent enough to keep pace with the goings-on around him. &lt;br /&gt;
While it would be unfair to claim that he is unintelligent, it is undeniably a fact of his station that he is commonly surrounded in Sundren by those either more sly, cunning or well educated than he. &lt;br /&gt;
His forth-right ambitious nature often stands out as such, placing him in delicate and more ridiculed situations as time goes by. &lt;br /&gt;
Perhaps due to being unable to balance the scales in that subject, he more often than not prefers to stick to a brash, to-the-point solution to most problems. His sword-arm regularly has the first say to any troublesome scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Drew Fairweather - A brother-in-arms and Favored of Kelemvor, the two make for curious comrades. Though conflict and debate often arise in subject between them regarding the church&#039;s priorities in Sundren, as well as along with such where best to relay her resources, they work surprisingly well side-by-side on the field. &lt;br /&gt;
&lt;br /&gt;
Pyras Demathos - One of Mathell&#039;s earliest connections to the Sundren region, he holds an admirable respect and distantly-placed regard for the Red Wizard.&lt;br /&gt;
A respect, Mathell admits when asked, is unlikely to ever be returned in same.&lt;br /&gt;
&lt;br /&gt;
Lauan Tissle - An awkward, but growing friendship exists between the somber cleric and Thayan Knight. Though their bond of trust is delicate and fragile still, Mathell counts Lauan among the few noteworthy individuals of Sundren worth remembering.&lt;br /&gt;
&lt;br /&gt;
Jessica C. Alexander - A slippery, whimsical person, Jessica embodies the literal polar-opposite of Mathell&#039;s character. Where he is stubborn and narrow-minded, she holds to being flippant and well-rounded. The same is true in reverse. A bristling relationship with as many ups as downs, their duo is a rare and often humorous one.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5104</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5104"/>
		<updated>2009-12-09T04:40:49Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty four now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;br /&gt;
&lt;br /&gt;
Mathell&#039;s largest drawback is undoubtedly that he is, quite simply, often not intelligent enough to keep pace with the goings-on around him. &lt;br /&gt;
While it would be unfair to claim that he is unintelligent, it is undeniably a fact of his station that he is commonly surrounded in Sundren by those either more sly, cunning or well educated than he. &lt;br /&gt;
His forth-right ambitious nature often stands out as such, placing him in delicate and more ridiculed situations as time goes by. &lt;br /&gt;
Perhaps due to being unable to balance the scales in that subject, he more often than not prefers to stick to a brash, to-the-point solution to most problems. His sword-arm regularly has the first say to any troublesome scenario.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant Relationships:&lt;br /&gt;
&lt;br /&gt;
Drew Fairweather - A brother-in-arms and Favored of Kelemvor, the two make for curious comrades. Though conflict and debate often arise in subject between them regarding the church&#039;s priorities in Sundren, as well as along with such where best to relay her resources, they work surprisingly well side-by-side on the field. &lt;br /&gt;
&lt;br /&gt;
Pyras Demathos - One of Mathell&#039;s earliest connections to the Sundren region, he holds an admirable respect and distantly-placed regard for the Red Wizard.&lt;br /&gt;
A respect, Mathell admits when asked, is unlikely to ever be returned in same.&lt;br /&gt;
&lt;br /&gt;
[URL=&amp;quot;http://www.sundren.org/wiki/index.php?title=Lauan_Tissle&amp;quot;]Lauan Tissle[/URL]- An awkward, but growing friendship exists between the somber cleric and Thayan Knight. Though their bond of trust is delicate and fragile still, Mathell counts Lauan among the few noteworthy individuals of Sundren worth remembering.&lt;br /&gt;
&lt;br /&gt;
Jessica C. Alexander - A slippery, whimsical person, Jessica embodies the literal polar-opposite of Mathell&#039;s character. Where he is stubborn and narrow-minded, she holds to being flippant and well-rounded. The same is true in reverse. A bristling relationship with as many ups as downs, their duo is a rare and often humorous one.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5103</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5103"/>
		<updated>2009-12-09T04:18:29Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty four now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character Personality:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;br /&gt;
&lt;br /&gt;
Mathell&#039;s largest drawback is undoubtedly that he is, quite simply, often not intelligent enough to keep pace with the goings-on around him. &lt;br /&gt;
While it would be unfair to claim that he is unintelligent, it is undeniably a fact of his station that he is commonly surrounded in Sundren by those either more sly, cunning or well educated than he. &lt;br /&gt;
His forth-right ambitious nature often stands out as such, placing him in delicate and more ridiculed situations as time goes by. &lt;br /&gt;
Perhaps due to being unable to balance the scales in that subject, he more often than not prefers to stick to a brash, to-the-point solution to most problems. His sword-arm regularly has the first say to any troublesome scenario.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5102</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5102"/>
		<updated>2009-12-09T02:32:08Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty four now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5078</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5078"/>
		<updated>2009-11-30T22:56:34Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Mathell is best and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first residence, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty four now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his church.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;br /&gt;
&lt;br /&gt;
Headstrong and ambitious, his past and present are however marked by that he is not always the most intelligent of persons. Much like his god, Mathell prefers direct, decisive action to any problem, often allowing his sword-arm the first say in any matter.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5077</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5077"/>
		<updated>2009-11-30T22:34:29Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty four now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his church.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;br /&gt;
&lt;br /&gt;
Headstrong and ambitious, his past and present are however marked by that he is not always the most intelligent of persons. Much like his god, Mathell prefers direct, decisive action to any problem, often allowing his sword-arm the first say in any matter.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5076</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5076"/>
		<updated>2009-11-30T22:31:53Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty three now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his church.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;br /&gt;
&lt;br /&gt;
Headstrong and ambitious, his past and present are however marked by that he is not always the most intelligent of persons. Much like his god, Mathell prefers direct, decisive action to any problem, often allowing his sword-arm the first say in any matter.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5075</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5075"/>
		<updated>2009-11-30T21:51:49Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and heroic outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty three now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5074</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5074"/>
		<updated>2009-11-30T21:28:41Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and [i]heroic[/i] outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty three now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&lt;br /&gt;
&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5073</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5073"/>
		<updated>2009-11-30T21:28:02Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
&lt;br /&gt;
Age: 23&lt;br /&gt;
&lt;br /&gt;
Race: Human&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and [i]heroic[/i] outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty three now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5072</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5072"/>
		<updated>2009-11-30T21:27:40Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Name: Mathell&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
Age: 23&lt;br /&gt;
Race: Human&lt;br /&gt;
Gender: Male&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Appearance:&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and [i]heroic[/i] outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty three now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Character:&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5071</id>
		<title>Mathell</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Mathell&amp;diff=5071"/>
		<updated>2009-11-30T21:26:38Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: Created page with &amp;#039;Name: Mathell Title(s): Cleric of Kelemvor Home/Location: Temple of Kelemvor, Sestra Birthplace: N/A Age: 23 Race: Human Gender: Male Patron Deity: Kelemvor Alignment: Lawful Neu…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Mathell&lt;br /&gt;
Title(s): Cleric of Kelemvor&lt;br /&gt;
Home/Location: Temple of Kelemvor, Sestra&lt;br /&gt;
Birthplace: N/A&lt;br /&gt;
Age: 23&lt;br /&gt;
Race: Human&lt;br /&gt;
Gender: Male&lt;br /&gt;
Patron Deity: Kelemvor&lt;br /&gt;
Alignment: Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[B]Appearance:[/B]&lt;br /&gt;
An unremarkable man, standing at a rough 5&#039;10 to 6 foot. &lt;br /&gt;
His face is unshaven and worn, lips chapped and his eyes sunken.&lt;br /&gt;
What is remarkable after this, however, is that Mathell despite his haggard appearance maintains some fleeting attractiveness. His pale green eyes hold a sharp, to-the-point look about them and his figure is well trained with a swordsman&#039;s accustomed grace. &lt;br /&gt;
&lt;br /&gt;
He exists and resides within his armor. &lt;br /&gt;
Black platemail adorned with skulls and symbols of his god, Kelemvor, Mathell is most and generally only comfortable within the safety of his dark raiment.&lt;br /&gt;
&lt;br /&gt;
To his side lays prominently displayed the jewel of his possessions and the prize of his adventuring life. The Blade of Final Rest, a potent enchanted bastard sword, it serves as his utmost tool for undead hunting. Mathell&#039;s preferred occupation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[B]Background:[/B]&lt;br /&gt;
&lt;br /&gt;
An orphan of uncertain origins and cause, Mathell remembers very little of his childhood outside of the temple. A shunned street rat for the earliest portion of his life, it remains a mystery of how he survived until being adopted into the Kelemvorite church at the trifling age of six. &lt;br /&gt;
An incredulous meeting between the boy and a passing Doomguide in the outskirts of Neverwinter City, led to the beginning of Mathell&#039;s life in faith.&lt;br /&gt;
Awe-inspired by the priest&#039;s valiant words, gentle touch and [i]heroic[/i] outfitting, an impression was cast into the child&#039;s mind that would not soon leave it. An eager acolyte thereafter in a temple along the northern Swordcoast, Mathell proved to be an odd example of Kelemvor&#039;s faithful. &lt;br /&gt;
&lt;br /&gt;
When misfortune struck outlying hamlets in way of disease surrounding his first temple, Mathell watched in morbid appreciation as his mentor and fellow acolytes saw to playing both sides of the spectrum. To soothe the pains of one marked as a survivor, and skilfully end the existence of another considered to be a lost cause.&lt;br /&gt;
A marring, learning experience for the acolyte. &lt;br /&gt;
As sickness was slowly culled, a considerable threat was made in it&#039;s place.&lt;br /&gt;
Kelemvor&#039;s faithful, slowed by their lack of numbers and caught outside of news&#039; ways for too long, left the over viewing of neighboring graveyards to less respectful hands. Incompetent or uncaring keepers saw a terrible turn as worries of illness had begun to die in their homes. Undead, mortified and angered by improper burial and neglecting services, rose to haunt their resting places. &lt;br /&gt;
&lt;br /&gt;
When news reached the small, out manned temple, the tale of said undead had far escalated past it&#039;s true turn. Much in need of a messenger to request the services of another temple, potentially a stationary Doomguide someways out, Mathell quickly volunteered for the task. &lt;br /&gt;
Fourteen at the time accompanied by a fellow trainee, he left his temple&#039;s somber halls with dreams of greater escapades filling his mind. &lt;br /&gt;
They have not left to date.&lt;br /&gt;
&lt;br /&gt;
From his first time as a messenger, Mathell quickly found the road suited his tastes better than the simple everyday lifestyle of a priest.&lt;br /&gt;
When the chance arose for him to accompany a wandering cleric of the temple he had previously requested aid from, he leaped at the offer.&lt;br /&gt;
Nearing twenty three now, he has continued the lifestyle of a roadside wanderer and devout of Kelemvor in that way. From a messenger to Undead Hunter, he until very recently shunned the common day tasks of his faith for more interesting pursuits. Many wonder when reality will catch up with the young man&#039;s dreams of glory and conquest, as he shows few signs of catching up with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[B]Character:[/B]&lt;br /&gt;
Faith speaks for the entirety of Mathell&#039;s being. &lt;br /&gt;
Faith in his god, Kelemvor, faith in His judgment and the uttermost faith in his own ability to dispense it. &lt;br /&gt;
Striking many as a reserved, uninterested character, such is surprisingly not true. Though often taciturn in his dealings with others, Mathell holds an overwhelming desire to prove himself and increase his own realm of influence.&lt;br /&gt;
He does not hesitate to speak out, and passionately so, should it offer some gain to himself. A gain he fully considers as being one to his church in whole.&lt;br /&gt;
A selfish often vain outlook on the world as considered by others, Mathell prides himself however on his selfless character and stalwart actions against those who oppose his faith. A sign of immaturity at it&#039;s best, there exists however some truth still in his own beliefs towards himself. &lt;br /&gt;
He would, for instance, gladly sacrifice himself for the betterment of his own temple.. But then he would all the more so gladly sacrifice a dozen others for the same.&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=5070</id>
		<title>Character Bios</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Character_Bios&amp;diff=5070"/>
		<updated>2009-11-30T20:26:54Z</updated>

		<summary type="html">&lt;p&gt;Vaelek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
NOTE: Character names in &#039;&#039;italics&#039;&#039; denote NPC status.&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
[[Alcazar_TelRune| Alcazar Tel&#039;Rune]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Adalia| Adalia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Aseir sar Aencar| Aencar, Aseir sar ]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rand Aers| Aers, Rand]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirumoto Akagi| Akagi, Mirumoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Akodo|Akodo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elith Alow | Alow, Elith]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Lida Angelfen | Angelfen, Lida]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Keth Archonis| Archonis, Keth]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Thain Axbreaker| Axebreaker, Thain]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pebble Axewhistle| Axewhistle, Pebble]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Illudar, Aulenel | Aulenel Illudar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&#039;&#039;[[Balthasar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Belindorn, Glyir]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Allendale Beryl|Beryl, Allendale]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blake Kathryn|Blake, Kathryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elix Bloodfeather| Bloodfeather, Elix]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[the Ice Hag Braghuru|Braghuru the Ice Hag]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brak]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brendt, Carmella]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brisby, Orias]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Glimmerstone, Bofalsia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brown, Mather]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Brunus, Ironbreaker]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bayushi, Raziel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[BearSnout, Bunkelbur]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&#039;&#039;[[Caspar]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Colas II|Colas II]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[&#039;Ironhead&#039; Lundgriff Coppersteen|Coppersteen, &#039;Ironhead&#039; Lundgriff]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Constantine]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Caine, Soloman]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Curatio, Pekerja]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Catchfoot, Spardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casca, Leo]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
[[Daedra|Daedra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Richard Darkholme|Darkholme, Richard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ess&#039;Nudeth Darkmaw|Darkmaw, Ess&#039;Nudeth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duskthorne|Duskthorne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Larando de&#039;Kaun|de&#039;Kaun, Larando]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treyr Di&#039;ren|Di&#039;ren, Treyr]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Malaclypse Discordia|Discordia, Malaclypse]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drentika|Drentika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sehron Dy&#039;ner|Dy&#039;ner, Sehron]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
[[Alyrian Eldeas|Eldeas, Alyrian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Karthus El&#039;than|El&#039;than, Karthus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elijah|Elijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elusa|Elusa]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Val Evra|Evra, Val]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
[[Copper Feldspar|Feldspar, Copper]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Hano Fetten|Fetten, Hano]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Violet Figgleleaf|Figgleleaf, Violet]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[&amp;quot;Mad&amp;quot; Jack Flynn| Flynn, &amp;quot;Mad&amp;quot; Jack]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Orlin Foehammer|Foehammer, Orlin]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Juniper Foley|Foley, Juniper]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Laric Frashul|Frashul, Laric]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Josephine Frostwhisper|Frostwhisper, Josephine]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Isabelle Fryar| Fryar, Isabelle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hakafu Fujisawa| Fujisawa, Hakafu]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sonsaku Fujisawa| Fujisawa, Sonsaku]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Merkias Fulcrom|Fulcrom, Merkias]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Varnz, Fury|Fury, Varnz]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
[[Elric Gallow|Gallow, Elric]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Calandra Gleamblade|Gleamblade, Calandra]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cade Goodbarrel|Goodbarrel, Cade]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Obanon Granforge|Granforge, Obanon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Grey, Aloysius]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Salagar Grim|Grim, Salagar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gwyllym, Iefan]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&lt;br /&gt;
[[Haeralis|Haeralis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Raggard Haffee|Haffee, Raggard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Annaleen Hanssen|Hanssen, Annaleen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Llew Hy|Hy, Llew]]&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
[[Shalika Ike|Ike, Shalika]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Ditus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Ditus Ill&#039;Koresh|Ill&#039;Koresh, Mestra]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Neradnal I&#039;ll&#039;Koresh|Ill&#039;Koresh, Neradnal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ironhide, Gael]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jos&#039;iah Ithildurin|Ithildurin, Jos&#039;iah]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
[[Donovon Jadel|Jadel, Donovon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Yashia Jadysvarion|Jadysvarion, Yashia]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Jaina|Jaina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Syne Jonel|Jonel, Syne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tamryn Jorandur|Jorandur, Tamryn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Jurai]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
[[Kalyope|Kalyope]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Imogen Kadami|Kadami, Imogen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kendra Katriel|Katriel, Kendra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Keeper of the Grove]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kurosaki Ukyo]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Klenk, Kilinar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kaseira Kinthala|Kinthala, Kaseira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kanar, Rholt]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
[[Langley, Keir]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Latonesh, Lumen]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[James Leith|Leith, James]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lightbringer, Nulinus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Logan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Joalill Lo&#039; Rell|Lo&#039;Rell, Joalill]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucas, Harper]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
[[Madragonahan|Madragonahan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Filbert Malen&#039;avir|Malen&#039;avir, Filbert]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mandele|Mandele]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Marco]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mathell]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Peppington Merrifefferlis|Merrifefferlis, Peppington]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mirko|Mirko]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talrion Morning|Morning, Talrion]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mundus]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sasha Mursadus|Mursadus, Sasha]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Eovina Mysterwit|Mysterwit, Eovina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lucy Majer|Majer, Lucy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
[[Maia Nanethiel| Nanethiel, Maia]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Nes&#039;Anah]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tieray Nessel|Nessel, Tieray]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Owl]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sardo Numspa| Numspa, Sardo]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
[[Morpheus Oneiros|Oneiros, Morpheus]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[John O&#039;Reilly | O&#039;Reilly, John]]&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
[[Pentec, Harg]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Phaedriel|Phaedriel]] (Deceased) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Ise Prakt|Prakt, Ise]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Orlan Proskus|Proskus, Orlan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
[[Quartzcore%2C_Qybox|Quartzcore, Qybox]]&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
[[Alijah Red Moon|Red Moon, Alijah]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Pericles Redfoot|Redfoot, Pericles]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rhime|Rhime]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Norian Rift|Rift, Norian]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rimetrail, Vurk]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Rismal]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shela Rosethorn|Rosethorn, Shela]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rustbeard, Durin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rycekk|Rycekk]]&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
[[Shadefist,Dar&#039;Kane]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Singul, Omnigalas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sirilimar Tir&#039;ent]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Skald, Eira]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Snow Hawk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sol Sunderkin|Sunderkin, Sol]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorceron,Odin]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sylleth Duskmere]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Schlachten, Cruven]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
[[Miyamoto Tadenori|Tadenori, Miyamoto]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ashana Tearloch|Tearloch, Ashana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellens Fenton|Tellens Fenton]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tellesian Tel&#039;Dorian|Tel&#039;Dorian, Tellesian]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Telmander Jamyse|Telmander, Jamyse]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tifton]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lauan Tissle|Tissle, Lauan]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tsuruhara Nagayoshi|Tsuruhara Nagayoshi (Chokei)]] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Tyton]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
[[Uesugi Yukitaka|Uesugi, Yukitaka]]&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
[[Venomsplinter|Venomsplinter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Xaris Vhathei|Vhathei, Xaris]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sarah_Von_Richten|Von Richten, Sarah]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
[[Pom Wador|Wador, Pom]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Geis Wahrheit|Wahrheit, Geis]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elistriana Whisperwood|Whisperwood, Elistriana]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Whitepaw, Mittens|Whitepaw, Mittens]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wiltenholm, Osclow]]&amp;lt;BR&amp;gt;&lt;br /&gt;
[[Wings]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wren]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
[[Yukimora,Kosuke|Yukimora,Kosuke]]&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
[[Zack]]&lt;/div&gt;</summary>
		<author><name>Vaelek</name></author>
	</entry>
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