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	<entry>
		<id>http://sundren.games/wiki/index.php?title=Privateer%27s_Fort&amp;diff=6560</id>
		<title>Privateer&#039;s Fort</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Privateer%27s_Fort&amp;diff=6560"/>
		<updated>2023-09-14T05:15:07Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Origin/History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Summary===&lt;br /&gt;
The Privateers are a gang of bandits, brigands, and outlaws, their presence a never-ending thorn in the side of the law. Traveling merchants and refugees are their preferred prey but their presence makes any travel outside of patrolled highways a dangerous prospect. Only loosely organized, their leadership congregates at a hidden fort deep in the Sharahan Woods. Initially dubbed the &amp;quot;Sand Castle&amp;quot; by its privateer founders for its flimsy construction and meager defenses, the fort has long outgrown its tongue-in-cheek moniker; decades of reinforcement to its wooden palisades, trap-setting, and strategic defense preparation have made the fort a formidable power base.&lt;br /&gt;
&lt;br /&gt;
Rumors suggest that underground tunnels linked to the fort give the Privateers&#039; easy access to many a secret cache and hideout. &lt;br /&gt;
&lt;br /&gt;
===Origin/History===&lt;br /&gt;
It is said the Privateers&#039; gang was initially formed in the wake of Sundren City&#039;s ascent to the skies during the [[Second Sundering|Second Sundering]]. Those who were abandoned by the city had few options: most became refugees and fled to the various cities of the valley. Those who chose to remain could but turn to banditry. Eventually, these daring outlaws formed a loose collective (more out of desperation than any sense of cooperation). It was almost a surprising revelation that with cooperation came the ability to take on bigger targets, assail wealthier caravans, and plan more ambitious heists. &lt;br /&gt;
&lt;br /&gt;
The fort itself was first used as a waystation and rest spot for smuggling operations up and down the Sharahan River. As the years passed and with the advent of organizations like the [[Vanitium|Vanitium]], the Privateers&#039; found a need for a more defensible headquarters. Hidden from unwanted eyes by nature itself, the Privateers have managed to fortify the location into a redoubtable stronghold in the years since the Second Sundering.&lt;br /&gt;
&lt;br /&gt;
Some rumors suggest the [[Eboncoin Pact|Family]] are in some way affiliated with the Privateers but none have definitively proved a connection. What is certain, however, is that certain transports and shipments are never the subject of Privateer targeting.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
===Districts/Areas===&lt;br /&gt;
* The Privateers&#039; Lodge&lt;br /&gt;
* The Smuggler&#039;s Tunnels&lt;br /&gt;
* The Docks&lt;br /&gt;
&lt;br /&gt;
===Prominent Residents/Organizations===&lt;br /&gt;
&lt;br /&gt;
* Privateer Leadership&lt;br /&gt;
&lt;br /&gt;
The gang&#039;s leadership has gone through so many names, they&#039;re almost too numerous to recount. A collection of outlaws is ill-suited to heed any one person&#039;s leadership for long; most are eventually overthrown in violent fashion. Thus, each Privateer leader&#039;s reign ranges from a week on the shorter end to a year on the longer. Even the most renowned of the Privateer Captains, Jessa Gowrawn - made infamous for her theft of an entire cache of Devin Altairese paintings - managed only to cling to leadership for six months before throwing in the towel, fearful she was about to be assassinated.&lt;br /&gt;
&lt;br /&gt;
The gang&#039;s current captaincy rests in an uneasy stalemate between three candidates, each vying for supremacy over the others. A half-elf by the name of Moreau commands a lion&#039;s share of the smuggling operations while Tansie Wickett has the most heists under her belt. The third is known only as the Gutter, but whether that is because he was found in a gutter or because he enjoys gutting his enemies is unclear.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Information===&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Privateer%27s_Fort&amp;diff=6559</id>
		<title>Privateer&#039;s Fort</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Privateer%27s_Fort&amp;diff=6559"/>
		<updated>2023-09-14T05:14:02Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: Created page with &amp;quot;===Summary=== The Privateers are a gang of bandits, brigands, and outlaws, their presence a never-ending thorn in the side of the law. Traveling merchants and refugees are their preferred prey but their presence makes any travel outside of patrolled highways a dangerous prospect. Only loosely organized, their leadership congregates at a hidden fort deep in the Sharahan Woods. Initially dubbed the &amp;quot;Sand Castle&amp;quot; by its privateer founders for its flimsy construction and mea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Summary===&lt;br /&gt;
The Privateers are a gang of bandits, brigands, and outlaws, their presence a never-ending thorn in the side of the law. Traveling merchants and refugees are their preferred prey but their presence makes any travel outside of patrolled highways a dangerous prospect. Only loosely organized, their leadership congregates at a hidden fort deep in the Sharahan Woods. Initially dubbed the &amp;quot;Sand Castle&amp;quot; by its privateer founders for its flimsy construction and meager defenses, the fort has long outgrown its tongue-in-cheek moniker; decades of reinforcement to its wooden palisades, trap-setting, and strategic defense preparation have made the fort a formidable power base.&lt;br /&gt;
&lt;br /&gt;
Rumors suggest that underground tunnels linked to the fort give the Privateers&#039; easy access to many a secret cache and hideout. &lt;br /&gt;
&lt;br /&gt;
===Origin/History===&lt;br /&gt;
It is said the Privateers&#039; gang was initially formed in the wake of Sundren City&#039;s ascent to the skies during the [[Second Sundering|Second Sundering]]. Those who were abandoned by the city had few options: most became refugees and fled to the various cities of the valley. Those who chose to remain could but turn to banditry. Eventually, these daring outlaws formed a loose collective (more out of desperation than any sense of cooperation). It was almost a surprising revelation that with cooperation came the ability to take on bigger targets, assail wealthier caravans, and plan more ambitious heists. &lt;br /&gt;
&lt;br /&gt;
The fort itself was first used as a waystation and rest spot for smuggling operations up and down the Sharahan River. As the years passed and with the advent of organizations like the [[Vanitium|Vanitium]], the Privateers&#039; found a need for a more defensible headquarters. Hidden from unwanted eyes by nature itself, the Privateers have managed to fortify the location into a redoubtable stronghold in the years since the Second Sundering.&lt;br /&gt;
&lt;br /&gt;
Some rumors suggest the [[Eboncoin Pact|Family]] are in some way affiliated with the Privateers but none have definitely proved a connection. What is certain, however, is that certain transports and shipments are never the subject of Privateer targeting. &lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
===Districts/Areas===&lt;br /&gt;
* The Privateers&#039; Lodge&lt;br /&gt;
* The Smuggler&#039;s Tunnels&lt;br /&gt;
* The Docks&lt;br /&gt;
&lt;br /&gt;
===Prominent Residents/Organizations===&lt;br /&gt;
&lt;br /&gt;
* Privateer Leadership&lt;br /&gt;
&lt;br /&gt;
The gang&#039;s leadership has gone through so many names, they&#039;re almost too numerous to recount. A collection of outlaws is ill-suited to heed any one person&#039;s leadership for long; most are eventually overthrown in violent fashion. Thus, each Privateer leader&#039;s reign ranges from a week on the shorter end to a year on the longer. Even the most renowned of the Privateer Captains, Jessa Gowrawn - made infamous for her theft of an entire cache of Devin Altairese paintings - managed only to cling to leadership for six months before throwing in the towel, fearful she was about to be assassinated.&lt;br /&gt;
&lt;br /&gt;
The gang&#039;s current captaincy rests in an uneasy stalemate between three candidates, each vying for supremacy over the others. A half-elf by the name of Moreau commands a lion&#039;s share of the smuggling operations while Tansie Wickett has the most heists under her belt. The third is known only as the Gutter, but whether that is because he was found in a gutter or because he enjoys gutting his enemies is unclear.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Information===&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=6558</id>
		<title>Places of Interest</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=6558"/>
		<updated>2023-09-14T03:53:47Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Privateer&amp;#039;s Fort */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Druid Glade==&lt;br /&gt;
The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes&#039;Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper&#039;s fierce protectiveness of the wilds does not cause him to take extreme action.&lt;br /&gt;
&lt;br /&gt;
Learn [[Druid Glade|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Exigo Trading Post==&lt;br /&gt;
The trading post forms a hub for the commercial activities of the Exigo within Sundren. Not only is it a place where appropriately licensed merchants can operate, but it also serves as a transit point for goods from the Syndicate&#039;s farming and resource extraction operations. The post is usually busy with the activities of merchants, farmers, and a myriad of others who either supply or purchase from this large and diverse organisation.&lt;br /&gt;
&lt;br /&gt;
==Exigo Expedition Camp==&lt;br /&gt;
When the Exigo Syndicate arrived in Sundren, they came seeking the newly discovered ore Sundrite. Thus, their first base of operations was built within an area rich with it, the Spine of the World.&lt;br /&gt;
&lt;br /&gt;
==Gate of the Sunderer==&lt;br /&gt;
When Mundus first discovered Sundren there was no land passage into it, the valley was sealed off by a solid ring of mountains. For four years he tried to discover one but met with no success. The solution decided upon was to break down one of the mountains, and a group of red wizards were hired to make a passage with the raw power of magic. The mountain was broken, the act of Sundering the ranges made all that came after possible and gave the land, and this gate, their names. The gate of the Sunderer is a testament to this act, set within the passage created by the Red Wizards. The gate is vital to Sundren, being the only land access that does not require scaling the treacherous ranges which circle the land.&lt;br /&gt;
&lt;br /&gt;
==Mirakus Post==&lt;br /&gt;
This long-standing outpost doesn&#039;t see much action, it was built to serve as a defense for the western region of Sundren. Due to many natural barriers though, it is considered nearly impossible to even reach the outpost from the coast, making any kind of invasion outside of Sundren from this region a joke. The Post&#039;s commander is Talin Fenris; a low ranking but loyal member of the Red Blades. A Red Blades Guild hall is located here, the only other existing in Sundren City. It is here that many Red Blade members seek to train and hone their skills in the tranquil surroundings of the Post. Additionally, the presence of the Red Blades there is a further deterrent for any kind of attack on the post.&lt;br /&gt;
&lt;br /&gt;
During its hundred year standing in the region, Mirakus Post has only been attacked once by the Mossclaw Alliance from Viridale. The orcs were slaughtered in the foolish and uncoordinated effort and their losses were so heavy that they were nearly completely wiped out. &lt;br /&gt;
&lt;br /&gt;
However, in recent times the Post was attacked and taken over by Banite allied forces. They struck suddenly, and with little warning, decimating the once peaceful stand. However, a small group of adventurers aided by the Warden of Wrath, Dain Tornbrook, took back the fort under the dead of night. They fought through a veritable horde of enemies and the Warden&#039;s blade purified the area, preventing the dead from raising again.&lt;br /&gt;
&lt;br /&gt;
==Necropolis==&lt;br /&gt;
In this vast memorial, the remains of nearly five generations of Sundarians are housed. A group of necromancer cultists identifying themselves &amp;quot;The Dark Advent&amp;quot; had taken up residence upon the once holy ground, until they were replaced by the cultists of Myrkul. Now the Polis is overrun with Myrkul priests and undead, serving just as dangerous a threat (if not more so) than the Advent.&lt;br /&gt;
&lt;br /&gt;
==Privateer&#039;s Fort==&lt;br /&gt;
The Privateers are a gang of bandits, brigands, and outlaws, their presence a never-ending thorn in the side of the law. Traveling merchants and refugees are their preferred prey but any travel outside of patrolled highways is a dangerous prospect thanks to them. Only loosely organized, their leadership congregate at a hidden fort deep in the Sharahan Woods.&lt;br /&gt;
&lt;br /&gt;
Learn [[Privateer&#039;s Fort|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Sharahan Hills==&lt;br /&gt;
These goblin infested hills are believed to be rich with mithral and iron. The spittlefist tribe, unaware of this recently fled from Mossdale and settled here. With them, they took their tendencies though and have begun looting and pillaging nearby farmsteads. Both the militia and the Exigo Synidcate would pay well to see this area purged.&lt;br /&gt;
&lt;br /&gt;
==Veritas Keep==&lt;br /&gt;
The [[Veritas|Veritas&#039;]] keep was a well guarded secret until recently, when a group of scouts stumbled upon the gate hidden amongst the mountains. Since then, it has been under constant barrage by the [[Sundarian Legion|Sundarian Legion]], who hope to be rid of the rebellion.&lt;br /&gt;
&lt;br /&gt;
==Viridale Forest==&lt;br /&gt;
While not as treacherous as its sister forest, Mossdale, the Viridale forest houses the Mossclaw alliance that similarly plague the guardsmen defending the edges. Beyond the brutes though, it&#039;s believed that far more deadly creatures reign in the deepest regions of this secluded forest. Rumor has it that vampires stalk the forest at night, catching their victims unawares.&lt;br /&gt;
&lt;br /&gt;
==Wending Weald==&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, this secluded glade is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant has sought to explore the Weald for their own selfish desires but none have found success.&lt;br /&gt;
&lt;br /&gt;
Learn [[Wending Weald|MORE]]&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=6557</id>
		<title>Places of Interest</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=6557"/>
		<updated>2023-09-14T03:53:13Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Druid Glade==&lt;br /&gt;
The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes&#039;Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper&#039;s fierce protectiveness of the wilds does not cause him to take extreme action.&lt;br /&gt;
&lt;br /&gt;
Learn [[Druid Glade|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Exigo Trading Post==&lt;br /&gt;
The trading post forms a hub for the commercial activities of the Exigo within Sundren. Not only is it a place where appropriately licensed merchants can operate, but it also serves as a transit point for goods from the Syndicate&#039;s farming and resource extraction operations. The post is usually busy with the activities of merchants, farmers, and a myriad of others who either supply or purchase from this large and diverse organisation.&lt;br /&gt;
&lt;br /&gt;
==Exigo Expedition Camp==&lt;br /&gt;
When the Exigo Syndicate arrived in Sundren, they came seeking the newly discovered ore Sundrite. Thus, their first base of operations was built within an area rich with it, the Spine of the World.&lt;br /&gt;
&lt;br /&gt;
==Gate of the Sunderer==&lt;br /&gt;
When Mundus first discovered Sundren there was no land passage into it, the valley was sealed off by a solid ring of mountains. For four years he tried to discover one but met with no success. The solution decided upon was to break down one of the mountains, and a group of red wizards were hired to make a passage with the raw power of magic. The mountain was broken, the act of Sundering the ranges made all that came after possible and gave the land, and this gate, their names. The gate of the Sunderer is a testament to this act, set within the passage created by the Red Wizards. The gate is vital to Sundren, being the only land access that does not require scaling the treacherous ranges which circle the land.&lt;br /&gt;
&lt;br /&gt;
==Mirakus Post==&lt;br /&gt;
This long-standing outpost doesn&#039;t see much action, it was built to serve as a defense for the western region of Sundren. Due to many natural barriers though, it is considered nearly impossible to even reach the outpost from the coast, making any kind of invasion outside of Sundren from this region a joke. The Post&#039;s commander is Talin Fenris; a low ranking but loyal member of the Red Blades. A Red Blades Guild hall is located here, the only other existing in Sundren City. It is here that many Red Blade members seek to train and hone their skills in the tranquil surroundings of the Post. Additionally, the presence of the Red Blades there is a further deterrent for any kind of attack on the post.&lt;br /&gt;
&lt;br /&gt;
During its hundred year standing in the region, Mirakus Post has only been attacked once by the Mossclaw Alliance from Viridale. The orcs were slaughtered in the foolish and uncoordinated effort and their losses were so heavy that they were nearly completely wiped out. &lt;br /&gt;
&lt;br /&gt;
However, in recent times the Post was attacked and taken over by Banite allied forces. They struck suddenly, and with little warning, decimating the once peaceful stand. However, a small group of adventurers aided by the Warden of Wrath, Dain Tornbrook, took back the fort under the dead of night. They fought through a veritable horde of enemies and the Warden&#039;s blade purified the area, preventing the dead from raising again.&lt;br /&gt;
&lt;br /&gt;
==Necropolis==&lt;br /&gt;
In this vast memorial, the remains of nearly five generations of Sundarians are housed. A group of necromancer cultists identifying themselves &amp;quot;The Dark Advent&amp;quot; had taken up residence upon the once holy ground, until they were replaced by the cultists of Myrkul. Now the Polis is overrun with Myrkul priests and undead, serving just as dangerous a threat (if not more so) than the Advent.&lt;br /&gt;
&lt;br /&gt;
==Privateer&#039;s Fort==&lt;br /&gt;
The Privateers are a gang of bandits, brigands, and outlaws, their presence a never-ending thorn in the side of the law. Traveling merchants and refugees are their preferred prey but any travel outside of patrolled highways is a dangerous prospect thanks to them. Only loosely organized, their leadership congregate at a hidden fort deep in the Sharahan Woods. &lt;br /&gt;
&lt;br /&gt;
==Sharahan Hills==&lt;br /&gt;
These goblin infested hills are believed to be rich with mithral and iron. The spittlefist tribe, unaware of this recently fled from Mossdale and settled here. With them, they took their tendencies though and have begun looting and pillaging nearby farmsteads. Both the militia and the Exigo Synidcate would pay well to see this area purged.&lt;br /&gt;
&lt;br /&gt;
==Veritas Keep==&lt;br /&gt;
The [[Veritas|Veritas&#039;]] keep was a well guarded secret until recently, when a group of scouts stumbled upon the gate hidden amongst the mountains. Since then, it has been under constant barrage by the [[Sundarian Legion|Sundarian Legion]], who hope to be rid of the rebellion.&lt;br /&gt;
&lt;br /&gt;
==Viridale Forest==&lt;br /&gt;
While not as treacherous as its sister forest, Mossdale, the Viridale forest houses the Mossclaw alliance that similarly plague the guardsmen defending the edges. Beyond the brutes though, it&#039;s believed that far more deadly creatures reign in the deepest regions of this secluded forest. Rumor has it that vampires stalk the forest at night, catching their victims unawares.&lt;br /&gt;
&lt;br /&gt;
==Wending Weald==&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, this secluded glade is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant has sought to explore the Weald for their own selfish desires but none have found success.&lt;br /&gt;
&lt;br /&gt;
Learn [[Wending Weald|MORE]]&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6554</id>
		<title>Brightspears</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6554"/>
		<updated>2023-05-03T02:46:21Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: Updating content to reflect revised rankings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
Inspired by her family&#039;s past, Felicia Pendraig created a group of mercenaries beholden to her family and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well.&lt;br /&gt;
&lt;br /&gt;
Also known widely as the &amp;quot;Red Cloaks,&amp;quot; the Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
Under Telmerin Pendraig, House Pendraig drove strong recruitment to the organization. Such was the fanatical loyalty that Telmerin inspired among the Brightspears that more than one has given their life in defense of the charismatic lord. The circumstances of each of these sacrifices - coupled with salacious rumors and gossip - have earned the Brightspears a derisive moniker, the &amp;quot;Burning Men.&amp;quot; To name the Brightspears as such to their face is considered a grievous insult. &lt;br /&gt;
&lt;br /&gt;
With Telmerin&#039;s death, the Brightspears now turn to Lady Diane for guidance. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Members come from all walks of life, usually boasting talents that would earn them recognition by the nobility. Artists, diplomats, fighters and mages are all sought after for their unique skills.&lt;br /&gt;
* Loyal to House Pendraig and Aquor&lt;br /&gt;
* No Alignment Restrictions&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
With Aquor&#039;s independence and the founding of the [[Silent Peace|Silent Peace]], Aquor officially became neutral territory. Within Aquor, strict enforcement of this policy fell to the Saharin. As neutral arbiters attempting to maintain peace among factions both native to Aquor and those foreign dignitaries from across the Sundered Valley, the Saharin soon earned themselves a great deal of ire. Although historians suggest this enmity was not deserved, discontent against the Saharin began to inspire rumors that the Zakharan faction was actually an occupying force and that House Pendraig was nothing but their puppet government.&lt;br /&gt;
&lt;br /&gt;
In order to preserve House Pendraig&#039;s position and to temporarily distance herself politically from the Saharin, Felicia Pendraig moved to create an organization that would be loyal to her and her house alone. Thus, the Brightspears were formed. So named for the flaming spears wielded by the mercenary company&#039;s first soldiers, the Brightspears soon drew admiration from across the valley as talented agents of House Pendraig, skilled in both blade, spell, and oratory.&lt;br /&gt;
&lt;br /&gt;
While the Brightspears were created by Felicia and are now overseen by Lady Diane during their respective rules, it was during Telmerin Pendraig&#039;s ascendance that they truly became a force to be reckoned with. The young Pendraig lord was a natural leader who inspired those under his command and uncovered many unknown talents that would rise to prominence within the mercenary company&#039;s ranks. So beloved was he that for a time the Brightspears became known as &amp;quot;Telmerin&#039;s Spears.&amp;quot; Famously, the previous Brightspears Commander gave his life defending Telmerin from a young red dragon, whose dying gasp saw a last stream of fire engulf the man in Telmerin&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Despite Telmerin&#039;s meteoric rise, not all spoke of him fondly. There were at least two novices who set themselves ablaze after their romantic affections were supposedly spurned by Telmerin, who was widely known as a charmer and philanderer. Further, one of the Brightspears&#039; barracks burned to the ground, reportedly because the sentinels were in such desperate straits to secure Telermin&#039;s location that they did not pay enough attention to keeping the flames at bay (the lord himself was rumored to have been patronizing a brothel). These tales among others soon earned the Brightspears a new name: the &amp;quot;Burning Men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite all of this, Telmerin enjoyed the loyalty of almost all the Brightspears until his death at the hands of an unidentified illness. Many still mourn his passing, with some going so far as to suspect a conspiracy and assassination. There has never been concrete evidence uncovered to support these claims but that has not stopped the current Lance Captain of the Brightspears, Tashara, from devoting all her time and energies to uncovering the truth.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Aquor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
Both within and outside of Aquor, the Brightspears are House Pendraig&#039;s eyes and ears, their sword and shield. The Saharin maintain the Silent Peace, but it is the Brightspears that unofficially oversee an uneasy paradigm between the many factions of Aquor itself. Brightspear emissaries entreat the Thayan Enclave and the Whurest dwarves under the direction of House Pendraig to ensure Aquor prospers. Lady Diane has increasingly come to rely upon them to defuse tensions with the Saharin as well, whose loyalties to Zakhara draw suspicion and wariness to their every move.&lt;br /&gt;
&lt;br /&gt;
Outside of Aquor, the Brightspears are the face of House Pendraig. The best of their leal diplomats are dispatched to Sestra and Avanthyr to negotiate trade. They are always accompanied by the best of the Brightspears&#039; warriors, who wear the sigil of their namesake flaming spear proudly across their red cloaks and tabards.&lt;br /&gt;
&lt;br /&gt;
A fanatical element of the Red Cloaks believe Telmerin Pendraig&#039;s death was not caused by illness, but rather foul play. This secret sect works behind the scenes to investigate the circumstances of the young lord&#039;s passing, convinced that some conspiracy - orchestrated by rival factions within Aquor - is at hand. &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Records indicate that the first formal Brightspear rankings were proposed by an Aquoran poet who rose quickly within the organization. While the flowery language was certainly evocative, new members found their meaning inscrutable. Therefore, a simpler nomenclature was adopted to ensure subordinates knew to whom they should report. The formal titles remain in use but are limited mostly to ceremony; they are reflected below after their more recognizable colloquial titles.&lt;br /&gt;
&lt;br /&gt;
*First Lance, the &amp;quot;Bright Flame&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Lance Captain, the &amp;quot;Spear Upon the Point&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Spear Sergeant, the &amp;quot;Shield Against the Tide&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Bright Sentinel, the &amp;quot;Torches in the Dark&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Spear Sentinel, the &amp;quot;Spears of Pendraig&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Novice, the &amp;quot;First Spears&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - The [[Silent Peace|Silent Peace]].&lt;br /&gt;
*&#039;&#039;&#039;1390&#039;&#039;&#039; - Felicia Pendraig establishes the Brightspears to secure House Pendraig&#039;s position in Aquor. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1405&#039;&#039;&#039; - The Brightspears construct their first base of operations in Aquor&#039;s outskirts. The poet Tolonius writes an epic to celebrate the Brightspears&#039; ascendance.&lt;br /&gt;
*&#039;&#039;&#039;1408&#039;&#039;&#039; - Lady Diane gives birth to Telmerin Pendraig.&lt;br /&gt;
*&#039;&#039;&#039;1420&#039;&#039;&#039; - Felicia Pendraig &amp;quot;abdicates&amp;quot; her position as head of House Pendraig, though many suggest that she is still the true power in Aquor behind Lady Diane. &lt;br /&gt;
*&#039;&#039;&#039;1424&#039;&#039;&#039; - Telmerin Pendraig comes of age and earns the loyalty of the Brightspears with a feat of ingenuity, expelling the spy and traitor Danicus Kell.&lt;br /&gt;
*&#039;&#039;&#039;1428&#039;&#039;&#039; - First Lance Galand Thorne sacrifices his own life to save Telmerin. Telmerin honors Galand&#039;s sacrifice with a month-long vigil.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Telmerin is given unofficial stewardship over the Brightspears, appointing First Lance Orenn Zhane and Lance Captain Tashara to their positions.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The first Brightspears barracks burns down in an accidental fire.&lt;br /&gt;
*&#039;&#039;&#039;1433&#039;&#039;&#039; - Telmerin dies to a mysterious illness.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Telmerin Pendraig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One cannot speak the name Brightspears without recognizing the contributions Lord Telmerin Pendraig made to the organization&#039;s rise. Under his unofficial stewardship, the Brightspears saw their ranks swell three-times over. While the man&#039;s character is indubitably colored, there can be no question that he has earned the unwavering loyalty of his men. His death continues to cast a great shadow over the organization, which - although filled to the brim with resounding talent - now finds itself lacking a true leader capable of bringing them all together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Lance Orenn Zhane, the Bright Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While he is a renowned spearman of unquestioned skill, some among Aquor suggest that Orenn Zhane was no more than Telmerin Pendraig&#039;s lackey and hound, who excelled better at following orders than giving them. Indeed, while the Brightspears found unified purpose under Lord Telmerin&#039;s guidance, Zhane has struggled to keep the Brightspears in line, lacking the charisma to keep the Brightspears&#039; disparate personalities in a working whole. Still, as he was appointed to his position with Telmerin&#039;s recommendation, few are willing to challenge him openly for leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lance Captain Tashara, the Spear Upon the Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rumors swirl that Lance Captain Tashara was once engaged in an illicit affair with Telmerin Pendraig. With his death, many feel emboldened to claim that she was elevated to her position for that relationship, pointing to her utter lack of combat ability, martial, magical, or otherwise. Even so, Tashara has thus far successfully navigated these treacherous political waters, deftly swatting aside multiple efforts to unseat her. She was aided in this effort by the faction of Brightspears who suspect Telmerin was murdered and has promised to do all she can to unveil the truth of the matter.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6546</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6546"/>
		<updated>2022-12-11T18:48:39Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Origin/History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
The Vanitium, or &amp;quot;Truth Seekers,&amp;quot; are a collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. This &amp;quot;Brotherhood in Blindfolds&amp;quot; routinely petition Lady Tehk to abandon her quest but their appeals have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor despairing. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City, Castrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaining the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrin Hart, the Redeemer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A half-elf cleric of Ilmater and a trusted advisor of Lady Tekh. He serves as a tempering influence on the Knight-Paragon and is a renowned healer. While his efforts to convert the apostate Harrod from necromancy ultimately failed, his unbending determination in seeing that a genuine effort be made to return Harrow to the light earned him the honorific &amp;quot;Corrin the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brother Stalwart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leader of the Brotherhood in Blindfolds, Brother Stalwart has lost faith in Lady Tekh&#039;s divine investigation and he now openly advocates for the Vanitium to abandon the endeavor, feeling that the organization might do greater good directed to more tangible efforts. As a small splinter group within the Vanitium, the Knight-Paragon previously dismissed the Brotherhood as a threat. That may be changing as Brother Stalwart grows bolder in his attempts to unseat her from leadership of the Vanitium.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6545</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6545"/>
		<updated>2022-12-11T18:47:23Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
The Vanitium, or &amp;quot;Truth Seekers,&amp;quot; are a collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. This &amp;quot;Brotherhood in Blindfolds&amp;quot; routinely petition Lady Tehk to abandon her quest but their appeals have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City, Castrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaining the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrin Hart, the Redeemer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A half-elf cleric of Ilmater and a trusted advisor of Lady Tekh. He serves as a tempering influence on the Knight-Paragon and is a renowned healer. While his efforts to convert the apostate Harrod from necromancy ultimately failed, his unbending determination in seeing that a genuine effort be made to return Harrow to the light earned him the honorific &amp;quot;Corrin the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brother Stalwart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leader of the Brotherhood in Blindfolds, Brother Stalwart has lost faith in Lady Tekh&#039;s divine investigation and he now openly advocates for the Vanitium to abandon the endeavor, feeling that the organization might do greater good directed to more tangible efforts. As a small splinter group within the Vanitium, the Knight-Paragon previously dismissed the Brotherhood as a threat. That may be changing as Brother Stalwart grows bolder in his attempts to unseat her from leadership of the Vanitium.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6544</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6544"/>
		<updated>2022-12-11T18:47:04Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
The Vanitium, or &amp;quot;Truth Seekers&amp;quot; are a collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. This &amp;quot;Brotherhood in Blindfolds&amp;quot; routinely petition Lady Tehk to abandon her quest but their appeals have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City, Castrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaining the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrin Hart, the Redeemer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A half-elf cleric of Ilmater and a trusted advisor of Lady Tekh. He serves as a tempering influence on the Knight-Paragon and is a renowned healer. While his efforts to convert the apostate Harrod from necromancy ultimately failed, his unbending determination in seeing that a genuine effort be made to return Harrow to the light earned him the honorific &amp;quot;Corrin the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brother Stalwart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leader of the Brotherhood in Blindfolds, Brother Stalwart has lost faith in Lady Tekh&#039;s divine investigation and he now openly advocates for the Vanitium to abandon the endeavor, feeling that the organization might do greater good directed to more tangible efforts. As a small splinter group within the Vanitium, the Knight-Paragon previously dismissed the Brotherhood as a threat. That may be changing as Brother Stalwart grows bolder in his attempts to unseat her from leadership of the Vanitium.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6543</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6543"/>
		<updated>2022-12-11T18:46:07Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. This &amp;quot;Brotherhood in Blindfolds&amp;quot; routinely petition Lady Tehk to abandon her quest but their appeals have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City, Castrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaining the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrin Hart, the Redeemer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A half-elf cleric of Ilmater and a trusted advisor of Lady Tekh. He serves as a tempering influence on the Knight-Paragon and is a renowned healer. While his efforts to convert the apostate Harrod from necromancy ultimately failed, his unbending determination in seeing that a genuine effort be made to return Harrow to the light earned him the honorific &amp;quot;Corrin the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brother Stalwart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leader of the Brotherhood in Blindfolds, Brother Stalwart has lost faith in Lady Tekh&#039;s divine investigation and he now openly advocates for the Vanitium to abandon the endeavor, feeling that the organization might do greater good directed to more tangible efforts. As a small splinter group within the Vanitium, the Knight-Paragon previously dismissed the Brotherhood as a threat. That may be changing as Brother Stalwart grows bolder in his attempts to unseat her from leadership of the Vanitium.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6542</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6542"/>
		<updated>2022-12-11T18:45:45Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Base(s) of Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. This &amp;quot;Brotherhood in Blindfolds&amp;quot; routinely petition Lady Tehk to abandon her quest but their appeals have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City, Castrum&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaing the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrin Hart, the Redeemer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A half-elf cleric of Ilmater and a trusted advisor of Lady Tekh. He serves as a tempering influence on the Knight-Paragon and is a renowned healer. While his efforts to convert the apostate Harrod from necromancy ultimately failed, his unbending determination in seeing that a genuine effort be made to return Harrow to the light earned him the honorific &amp;quot;Corrin the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brother Stalwart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leader of the Brotherhood in Blindfolds, Brother Stalwart has lost faith in Lady Tekh&#039;s divine investigation and he now openly advocates for the Vanitium to abandon the endeavor, feeling that the organization might do greater good directed to more tangible efforts. As a small splinter group within the Vanitium, the Knight-Paragon previously dismissed the Brotherhood as a threat. That may be changing as Brother Stalwart grows bolder in his attempts to unseat her from leadership of the Vanitium.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6541</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6541"/>
		<updated>2022-12-11T18:45:24Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Leadership/People of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. This &amp;quot;Brotherhood in Blindfolds&amp;quot; routinely petition Lady Tehk to abandon her quest but their appeals have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaing the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrin Hart, the Redeemer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A half-elf cleric of Ilmater and a trusted advisor of Lady Tekh. He serves as a tempering influence on the Knight-Paragon and is a renowned healer. While his efforts to convert the apostate Harrod from necromancy ultimately failed, his unbending determination in seeing that a genuine effort be made to return Harrow to the light earned him the honorific &amp;quot;Corrin the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brother Stalwart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leader of the Brotherhood in Blindfolds, Brother Stalwart has lost faith in Lady Tekh&#039;s divine investigation and he now openly advocates for the Vanitium to abandon the endeavor, feeling that the organization might do greater good directed to more tangible efforts. As a small splinter group within the Vanitium, the Knight-Paragon previously dismissed the Brotherhood as a threat. That may be changing as Brother Stalwart grows bolder in his attempts to unseat her from leadership of the Vanitium.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6540</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6540"/>
		<updated>2022-12-11T18:43:53Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Leadership/People of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. This &amp;quot;Brotherhood in Blindfolds&amp;quot; routinely petition Lady Tehk to abandon her quest but their appeals have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaing the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corrin Hart, the Redeemer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A half-elf cleric of Ilmater and a trusted advisor of Lady Tekh. He serves as a tempering influence on the Knight-Paragon and is a renowned healer. While his efforts to convert the apostate Harrow from necromancy ultimately failed, his unbending determination in seeing that a genuine effort be made to return Harrow to the light earned him the honorific &amp;quot;Corrin the Redeemer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brother Stalwart&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leader of the Brotherhood in Blindfolds, Brother Stalwart has lost faith in Lady Tekh&#039;s divine investigation and he now openly advocates for the Vanitium to abandon the endeavor, feeling that the organization might do greater good directed to more tangible efforts. As a small splinter group within the Vanitium, the Knight-Paragon previously dismissed the Brotherhood as a threat. That may be changing as Brother Stalwart grows bolder in his attempts to unseat her from leadership of the Vanitium.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6539</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6539"/>
		<updated>2022-12-11T18:31:46Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. This &amp;quot;Brotherhood in Blindfolds&amp;quot; routinely petition Lady Tehk to abandon her quest but their appeals have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaing the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6538</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6538"/>
		<updated>2022-12-11T18:28:54Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Origin/History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. Their appeals for Lady Tehk to abandon her quest have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to argue that these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaing the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6537</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6537"/>
		<updated>2022-12-11T18:27:52Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. Their appeals for Lady Tehk to abandon her quest have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to claim these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her. &lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders in the wilds for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen, and many a lost noble owes their safe homecoming to the Vanitium&#039;s efforts.&lt;br /&gt;
&lt;br /&gt;
Maintaing the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6536</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6536"/>
		<updated>2022-12-11T18:26:46Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. Their appeals for Lady Tehk to abandon her quest have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to claim these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her. &lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
The search for the truth behind the Blinding of the Gods is paramount among the Vanitium&#039;s goals. Through the decades, this effort has been mostly frustrating and fruitless but some say the Vanitium has made strides in recent days. Many in Sundren City have witnessed several closely-guarded relics being transported to the Vanitium&#039;s headquarters for safekeeping.  Whether this is true and just how far they have come if so is a secret known only to Lady Tehk and her most trusted confidants. &lt;br /&gt;
&lt;br /&gt;
Beyond their holy quest, the Vanitium have become unofficial road wardens and pathfinders for travelers and merchants across the valley. Their routine patrols have eliminated entire gangs of bandits and highwaymen. &lt;br /&gt;
&lt;br /&gt;
Maintaing the Vanitium&#039;s relations with the Triumvirate and Sundren City has become an increasingly difficult task. Tensions between the Vanitium and the Triumvirate have worsened in recent days as some within the order suspect that the Brotherhood in Blindfolds is a front for Triumvirate influence. The Triumvirate repudiates this suggestion.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6535</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6535"/>
		<updated>2022-12-11T18:18:16Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. Their appeals for Lady Tehk to abandon her quest have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to claim these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her. &lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth.&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6534</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6534"/>
		<updated>2022-12-11T11:48:46Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Timeline/Historical Events of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. Their appeals for Lady Tehk to abandon her quest have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to claim these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her. &lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth behind&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6533</id>
		<title>Vanitium</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Vanitium&amp;diff=6533"/>
		<updated>2022-12-11T11:46:04Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&amp;#039;&amp;#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.  ==Summary==  Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the Blinding of the Gods and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;The gods may be blind but your vile deeds are plain to see.&amp;quot;&#039;&#039; -- Lady Tehk of the Lance accusing Magistrate Harrod of necromancy.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a united purpose: to seek out the reason behind the [[Blinding of the Gods]] and to undo its effects. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protects explorers and travelers when they come across them in the wilds. Many travelers owe their lives to these questing knights; the Vanitium have a fearsome reputation as trackers and warriors.&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blinding of the Gods, and work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will but question their faith and the faith of the more traditional and conservative orders. They are based within Sundren City but are known to roam the wilds to not only protect travelers but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
A controversial figure, Lady Tehk&#039;s efforts to uncover the mystery of the Blinding of the Gods have earned her respect and derision in equal measure. While the majority of the organization is loyal to her, elements of the Vanitium believe the group should rededicate its focus to aiding the needy and serving as road wardens and peacekeepers across the valley. Their appeals for Lady Tehk to abandon her quest have thus far fallen on deaf ears.  &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Righteous, virtuous, and compassionate. How mercifully they treat evildoers varies widely depending on their personal views. &lt;br /&gt;
* Most members have some class levels as Fighters, Paladins, Clerics, and Rangers.&lt;br /&gt;
* LG, NG, CG&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
When those of faith first became aware of the Blinding of the Gods and its inevitable consequences, Lady Tehk was among the few who were neither surprised nor in despair. It is said she was the first to join the summit called by the Triumvirate and the last to leave. Dissatisfied with her compatriots&#039; willingness to accept their new circumstances, Lady Tehk resolved to do what no others would: seek the truth. Someone or something had stolen from the righteous their ability to detect malice and corruption; Lady Tehk could not allow that to stand unanswered.&lt;br /&gt;
&lt;br /&gt;
Together with the few like-minded champions she was able to rally to her cause, she rode out into Sundren&#039;s wilderness. They were guided first by instinct, and then by divine providence. When at last zeal and passion could take them no further, Lady Tehk received a momentous vision from an unknown source. She has never managed to put to words the true extent of what was seen from this prophecy, but her heralds have managed to scribe a few lines that they say now guide the order:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A shadow behind the light.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;A veil draped over sight.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A curse of aimless might.&#039;&#039;&amp;lt;br&amp;gt;  &lt;br /&gt;
&#039;&#039;A gift of restful night.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seek your questions among the stars.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Find the answers in places far.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Know the truth in shades and hues.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;Hope eternal springs anew.&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Although most outside the Vanitium find these claims dubious - indeed, even the Triumvirate at large view Lady Tehk with various degrees of skepticism - Lady Tehk continues to claim these words have guided her to several pieces of the puzzle. Whether she is close to assembling the entirety of that mystery remains unknown, perhaps even to her. &lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Lady Tehk leads the Vanitium as both Knight-Paragon and the Herald of Truth. Her fellow Truth Seekers are divided into hierarchies based on their dedication to the search for the truth behind&lt;br /&gt;
&lt;br /&gt;
*Sperare, &amp;quot;to Hope&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Scire, &amp;quot;to &amp;quot;Know&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Invenire, &amp;quot;to Find&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Aspirant, &amp;quot;To Seek&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Brother/Sister&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1394&#039;&#039;&#039; - The [[Blinding of the Gods]] steals the ability for clerics and paladins to detect good and evil in the valley of Sundren. The Triumvirate hosts a summit in the Temple of Lathander to counsel. Lady Tehk emerges with newfound resolve to find the truth behind the Blinding.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - Lady Tehk forms the Vanitium with likeminded paladins, intent on solving the great mystery.&lt;br /&gt;
*&#039;&#039;&#039;1397&#039;&#039;&#039; - As the Vanitium&#039;s efforts lead them all across the Sundered Valley, their good deeds earn them a sterling reputation and warm welcomes from most travelers.&lt;br /&gt;
*&#039;&#039;&#039;1401&#039;&#039;&#039; - Lady Tehk&#039;s efforts lead her to uncovering a necromancer by the name of Harrod. She successfully brings him to justice, much to the relief and gratitude of a small settlement outside Avanthyr.&lt;br /&gt;
*&#039;&#039;&#039;1414&#039;&#039;&#039; - Lady Tehk&#039;s zealous pursuit of her quest leads her to withdraw from the rest of the world around her. The Vanitium&#039;s standing in Sundren City sinks further. A sub-faction within the Vanitium organize under the moniker &amp;quot;The Brothers in Blindfolds&amp;quot; to advocate for reevaluation of the organization&#039;s goals.&lt;br /&gt;
*&#039;&#039;&#039;1419&#039;&#039;&#039; - Just as she is almost convinced to abandon her pursuit of the truth behind the Blinding of the Gods, Lady Tehk receives a mysterious vision. She redoubles her efforts and recruits more righteous knights to her cause.&lt;br /&gt;
*&#039;&#039;&#039;1420 - 1430&#039;&#039;&#039; - Rumors suggest the Vanitium are making progress on their search as several closely-guarded relics are returned to Vanitium headquarters in Sundren City for safekeeping.&lt;br /&gt;
*&#039;&#039;1431&#039;&#039;&#039; - The Brothers in Blindfolds lead a peaceful - but ultimately unsuccessful - bid to remove Lady Tehk from her position as Knight-Paragon. &lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Tekh of the Lance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born to a minor aasimar son of the House Val’Tess, Lady Tehk faced a life that was planned out for her from beginning to end. However, that changed when her father, a Helmite Roadwarden, was killed on patrol by a band of ruthless brigands. Swearing an oath of vengeance to Hoar, Lady Tehk rode out and sought to join the brigands. &lt;br /&gt;
&lt;br /&gt;
She dreamed one night, after learning of their hideouts and numbers, as well as how to survive in the wilds. Her dream revealed a perfect plan to draw them out and take her vengeance. When she awoke, she crept away and notified the Wardens who staged an ambush, slaughtering the brigands and taking their leader captive. He hung on the Sundren gallows to her great satisfaction, and Lady Tehk’s oath was fulfilled.&lt;br /&gt;
&lt;br /&gt;
Following that episode, she swore herself to the Red Knight, who she believes gave her the divine inspiration that allowed for her oath to be fulfilled. Since then, she has ridden under the Red Knight’s banner, a paladin of both war and cunning.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Blinding_of_the_Gods&amp;diff=6532</id>
		<title>Blinding of the Gods</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Blinding_of_the_Gods&amp;diff=6532"/>
		<updated>2022-12-11T11:29:57Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* The Triumvirate and The Blinding of the Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Triumvirate and The Blinding of the Gods=&lt;br /&gt;
&lt;br /&gt;
Forty years past, the gods went blind.&lt;br /&gt;
&lt;br /&gt;
There was no sign, no celestial event when it took place. But when it did, the entire valley slowly realized what it meant. Those touched by the gods, paladins and blackguards alike, came to the realization that they could no longer sense the righteousness of the soul. No longer were paladins able to discern the holy from the corrupt, nor those fiendish warriors who served dark gods able to distinguish potential tool from dangerous foe. This strange happening seemed to take place only within Sundren&#039;s borders. The farther one got from the formerly war-ridden country, the ability to sense good grew.&lt;br /&gt;
&lt;br /&gt;
The knights of the Triumvirate, though few in number, gathered at a summit in the halls of the Temple of Lathander. While at first formal and restrained, the more the holy warriors debated the cause, the more fractious the meeting became. There were those who believed that it was a test from Tyr and the other goodly gods, while some thought it a sign to abandon the valley to its devices. Others proclaimed a holy crusade, asking to bring faithful from other lands in, while yet still more remained steadfastly certain that their power to see the hearts of men was clouded by their own sins, and that they had all fallen.&lt;br /&gt;
&lt;br /&gt;
Finally, a holy knight of the Lathanderite temple called a pause to the deliberations. Speaking calmly to those gathered, the knight brought forth an empty hand and spoke.&lt;br /&gt;
&lt;br /&gt;
Those gathered heard the wisdom in the knight&#039;s words, and to a great extent agreed: their mission had not changed, nor had it any bearing on their behavior in the eyes of their gods. Calling the summit to an end, the knights filed out.&lt;br /&gt;
&lt;br /&gt;
==The Vanitium==&lt;br /&gt;
&lt;br /&gt;
All that is, but one. Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a purpose: to seek out the reason behind the blindness, and to remove it. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the [[Vanitium]]. These knights are a small group even within the Triumvirate, and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protect explorers and travelers when they are come across in the wilds. Many a merchant or explorer has owed their lives to these questing knights, and they have a fearsome reputation as trackers and warriors.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Factions&amp;diff=6531</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Factions&amp;diff=6531"/>
		<updated>2022-12-11T09:46:37Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* The Vanitium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are special organizations in Sundren. While there may be many organizations in the world, the Sundren factions have a large amount of power in Sundren. There are a variety of factions for all sorts of ambitions. Destroying evil, replacing the government, protecting nature, and getting rich are just a few faction goals. Your goals may not match precisely, but joining up with a larger organization yields several advantages:&lt;br /&gt;
&lt;br /&gt;
- DMs give special attention to factions in their plots.&lt;br /&gt;
&lt;br /&gt;
- There are special member-only faction forums on the Sundren Web site.&lt;br /&gt;
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- There are special faction-only stores, giving players access to rare, powerful goods.&lt;br /&gt;
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- Factions have ranks through which players can escalate. Higher ranking players yield more power and control over those with lower ranks. They also have access to more powerful items in the faction stores.&lt;br /&gt;
&lt;br /&gt;
- Within many factions exist sub-factions. Sub-factions are smaller organizations with similar purposes as their parent faction. They are considered allies and partners to the parent factions. They share faction forum access and some resources as well.&lt;br /&gt;
&lt;br /&gt;
=The Sundarian Empire=&lt;br /&gt;
It is the advent of a new age.&lt;br /&gt;
&lt;br /&gt;
With an earth-shattering crack, the falling City of Sundren had brought with it changes to the valley beyond what most could see. While the Day of Broken Blades was a fading light, the settlement of the City was a new dawn that signaled the coming of a new era of peace and prosperity for all who called Sundren Valley their home.&lt;br /&gt;
&lt;br /&gt;
==Condottieri==&lt;br /&gt;
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The noble families in both the Regional Council and the Senate seek out skilled individuals in both blade and word, elite fighters and diplomats to serve them in their dealings.&lt;br /&gt;
&lt;br /&gt;
Mercenaries sworn to noble service, the Condottieri are men and women acting as the arms, hands, and fingers of the noble families. While each adventurer serves his or her own particular family, they are viewed as a whole as noble servants. Sworn to service, these unique men and women answer to family problems, represent family interests where there is no familial member present, and fight their battles whether by word or blade.&lt;br /&gt;
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Learn [[Condottieri|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Vanitium==&lt;br /&gt;
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&amp;lt;center&amp;gt;http://i.imgur.com/ePJbAo5.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a purpose: to seek out the reason behind the blindness, and to remove it. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate, and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protect explorers and travelers when they are come across in the wilds. Many a merchant or explorer has owed their lives to these questing knights, and they have a fearsome reputation as trackers and warriors.”&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blindness of the Gods, and to work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will, but questions their faith and the faith of the more traditional and conservative orders. They are based within Sundren City, but are known to roam the wilds to not only protect travelers, but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
Learn [[Vanitium|MORE]]&lt;br /&gt;
&lt;br /&gt;
=The Aquoran Protectorate=&lt;br /&gt;
Aquor gains autonomy five years after the Day of Broken Blades, under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiate a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
&lt;br /&gt;
With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
&lt;br /&gt;
==The Saharin==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Saharin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
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Learn [[MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Brightspears==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
While the Saharin are loyal to both Felicia and to their motherland Zakhara, the Brightspears are the Pendraig&#039;s alone. Derisively known as the &amp;quot;Burning Men,&amp;quot; they are the equivalent to the Condotierri in Aquor. Mercenaries sworn to the service of House Pendraig, the house uses them to maintain their influence both inside and out of Aquor.&lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
Learn [[Brightspears|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Whurest Kazhunki==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Whurest Dwarves&#039; investments made by their wise leader Dryn Stonewhisperer have borne fruit. With Aquor&#039;s rise in riches, so too has the dwarven hold risen in power and prestige. Well funded, Dryn has seen fit to outfit some of the hold&#039;s dwarves as elite units, forged to defend the hold&#039;s interests within the valley and beyond.&lt;br /&gt;
&lt;br /&gt;
These knights, or &#039;kazhunki&#039;, differ from their predecessors in temperament and ability in that they are the first organized military presence in Whurest since the Skullcleavers first swore allegiance to the Whurest Clan. No longer having to split their time between forging a life for themselves in the inhospitable North and fighting in the southern valley, these dwarven soldiers are entirely dedicated to the betterment of the hold and the protection of its interests in Sundren. While some dwarves may still hold to forgecraft and the like as per tradition, the Kazhunki are foremost Whurest&#039;s military arm in the Spine. &lt;br /&gt;
&lt;br /&gt;
Learn [[Whurest|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Thayan Enclave==&lt;br /&gt;
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&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Thay.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At an early age, noble children are carefully examined for any signs of arcane talent. Any who are shown to have even a small aptitude are immediately inducted into wizardry school, followed by a long and arduous apprenticeship to a Red Wizard. Those who survive their apprenticeship and are ambitious, resourceful, and talented are invited to join the Red Wizards. The Red Wizards send out envoys into the rest of Faerun, seeking customers for their lucrative magical businesses. One such envoy has established itself as an Enclave within Sundren.&lt;br /&gt;
&lt;br /&gt;
Learn [[Thayan Enclave|MORE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Sestran Stratocracy=&lt;br /&gt;
Sestra undergoes a revolution, of sorts. Under the iron leadership of Grand Marshal Hashart Datton and his troops, the town flourishes in light of the Emperor&#039;s olive branch of peace. Datton cracks down on the fanatic tendencies of the Black Hand, forcing out those who would continuously seek open warfare with the Sundarian Empire and Port Avanthyr. After the Colibrite vampires mysteriously vanish, Hashart&#039;s efforts come to fruition; the Black Hand as it was known in the past is completely eradicated.&lt;br /&gt;
&lt;br /&gt;
Instead, Hashart&#039;s philosophy of iron order combined with a tempered approach to other religions has proven to improve the lives of Sestran peasantry. Festivals to Chauntea are encouraged, and while Bane is the patron god of the town, those who worship goodly gods are not killed on sight. However, that isn&#039;t to say that those who swear fealty to other cities and the Triumvirate are welcomed. A non-aggression pact, supported by the Regional Council, is hardly a full peace treaty. Rather, Sestra instead seeks to gather resources and strength by instituting mandatory military service.&lt;br /&gt;
&lt;br /&gt;
==The Order of Rod and Star==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Order, usually referred to as the Black Cloaks outside formal occassions, has ties to both ruling power and the main military forces in Sestra. However, it&#039;s members (separate from official positions or status as nobility outside the order) hold no actual authority within Sestra. Descended from Korvus Tehk&#039;s Knights of the Black Gauntlet, as well as the Sestran Militia headed under both Dreadmaster Exitium and Marshal Datton, these men and women are dedicated to the preservation of not only their home, but the expansion of Sestran power and the Faiths it was built upon. Firmly holding the belief that discipline and obedience are the twin virtues that precede any other, the Black Cloaks represent the most devoted members of Sestran society to the tenants of Bane, Myrkul, and Sestran superiority.&lt;br /&gt;
&lt;br /&gt;
Learn [[Order of Rod and Star|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Sable Order==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Sable Order espouses a government ruled not by the Black Hand descended military, but by those native Sestrans who lived here before the takeover. Calling for rule by Sestran nobility, or in the alternative native Sestran families, the Order favors its members who can trace their lineage back to before the Invasion.&lt;br /&gt;
&lt;br /&gt;
The Order holds many members who worship Siamorphe, the goddess of nobility or divine right, and many former military men and women have joined their ranks in response to their inability to rise higher in the Sestran Guard as a result of their &#039;lack of loyalty&#039; to the Sestran cause and ideals.&lt;br /&gt;
&lt;br /&gt;
Its members hold ritualistic risings in rank, each having to be sponsored by another of the Order of a higher rank. As a result, each member is intensely loyal to their superiors who have mentored them to reach higher positions within. The Order espouses a right to rule that stems from Sestran ancestry, and is beginning to hold sway with those not within the military organization, or are not &#039;citizens&#039;. Many Chauntean farmers, craftsmen, and traders are finding opportunity with the Order&#039;s financial connections to large corporations such as Exigo.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Sable Order|MORE]]&lt;br /&gt;
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=The Ducal State of Avanthyr=&lt;br /&gt;
Following the Emperor&#039;s announcement and Avanthyr&#039;s declaration of independence, the Legion withdrew its troops and the Meriadoc family took control of the Port&#039;s civil governance and security, the latter made possible through partnership with the Northern Watch in conjunction with the Avanthyr militia. Founded by Esmond Aurelianus, the Watch supplemented the Port&#039;s newly minted militia to keep peace within the city while safeguarding its borders.&lt;br /&gt;
&lt;br /&gt;
Having no desire to reinstate the Arbiters&#039; system of government yet not wishing to relinquish their power as the city&#039;s founders, the Meriadocs now guide Avanthyr&#039;s future ruling as heads of state, supported by the Council of Ten, Supreme Tribunal, and General Assembly - a mixed government combining monarchy/aristocracy and democracy. The Duke serves as Avanthyr&#039;s head of state and chief executive and passed down the Meriadoc family tree.&lt;br /&gt;
&lt;br /&gt;
==The Northern Watch==&lt;br /&gt;
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&amp;lt;center&amp;gt;http://i.imgur.com/IauOkoe.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Northern Watch has grown from the small order of knights headed by Esmond Aurelianus into a full military force stationed within Avanthyr. While by no means as numerous as either Sestra&#039;s military forces nor the Legion, the Northern Watch serve as heavy cavalry to Avanthyr&#039;s own corpsmen by acting as both diplomatic emissaries as well as wartime commanders.&lt;br /&gt;
&lt;br /&gt;
The Watch holds many minor nobility and religiously inclined warriors, but by no means is it restricted to carrying a blade and riding a horse. The Watch officially accepts all members of good-aligned churches and unaffiliated worshipers, though the most common patron deities are that of Helm, Tyr and Torm. The Northern Watch is led first by it&#039;s Grandmaster and second by it&#039;s Council of Three.&lt;br /&gt;
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Learn [[The Northern Watch|MORE]]&lt;br /&gt;
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==The Eboncoin==&lt;br /&gt;
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The Eboncoin has always been a group shrouded in mystery, and that has hardly changed. The Eboncoin has steadily spread its tendrils throughout Port Avanthyr, claiming the trade-rich territory as its own. Smuggling into the country illegal goods, and siphoning organization&#039;s like Exigo&#039;s own resources out from under the noses of the authorities, the Eboncoin is jealous of any crossing into its territory without permission. Of course, what it considers its territory is sometimes up for dispute, but the &#039;Family&#039; is always willing to come to some sort of a deal.&lt;br /&gt;
&lt;br /&gt;
However, there are even rumors among those who work in the shadows every eve. Whispers of the Eboncoin having another purpose, a higher calling. While no one is able to pin down anything specific, there is a name that echoes in the black, empty night: The Guardare. Those who watch, it&#039;s said, have a great interest in the balance of power in the valley and seek to enforce it through any means possible.&lt;br /&gt;
&lt;br /&gt;
Learn [[Eboncoin Pact|MORE]]&lt;br /&gt;
&lt;br /&gt;
=The Unaligned Powers=&lt;br /&gt;
Not every organization sees it beneficial to tie themselves down to any one city-state. Those in the valley who hold their allegiance back choose so for their causes instead of governments. Whether it be for religion, coin or nature they can be where they&#039;re needed most.&lt;br /&gt;
&lt;br /&gt;
==The Magisterium==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
A remnant of Left Hand magi, the Magisterium was formed by those magi who sought to enact what they viewed as the true will of Mundus: Magical innovation tempered by control. Some call it a guild, others a cult, the Magisterium acts as both a binding on its mages and a magical collegiate on par with the greatest of magical schools. A strict hierarchy controls the guild as a whole, headed by a council of Masters. Beneath them, a blossoming school of magical invention is guided by its elders and is pushed to the boundaries of arcane theory and practice.&lt;br /&gt;
&lt;br /&gt;
The Magisterium&#039;s laws only govern those who adhere to its will; it holds no sway in the valley&#039;s city-states. But woe to those who cross the Magisterium, for its protective wings shelter those who call it home.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Magisterium|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Blackwood Mercenaries==&lt;br /&gt;
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When the Hellstroms fell from power and their investments vanished overnight, the Blackwood saw this as a way to escape the majority share that Hellstrom used to control their activities. Ryzad Kalim, seeing his connections within the Hellstrom family now almost entirely worthless, used his own funds to buy out the stock invested in his own mercenary company. Quickly turning to their longtime partner, Exigo, the Blackwood Mercenaries are now an independent organization within the valley; their contracts span among the city-states.&lt;br /&gt;
&lt;br /&gt;
The Blackwood now work exclusively on the basis of guild contracts, no longer tied exclusively to Exigo or Hellstrom interests. As a result, the guild has seen an expansion of business in Sundren City, Avanthyr, Aquor, and even Sestra. Blackwood mercenaries are still known as some of the toughest mercenary guilds out there, but they are no longer a standing army of soldiers. Rather, the mercs seek out lucrative jobs that they can then bring back profits to their guild and seek greater benefits for &#039;retirement&#039;. Although, this is hardly the case for the majority of their men and women, as one can imagine for a violent profession.&lt;br /&gt;
&lt;br /&gt;
Learn [[Blackwood Company|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Triumvirate is a coalition of paladins, clerics, and warrior priests united by their faith in Tyr, Torm, and Ilmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley. With the events of the Day of Broken Blades, the Triumvirate is now a broken faction. No longer an army, a few scattered paladins and knights travel Sundren, seeking to right wrongs and serve their gods.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Tuatha Dé Dúlra==&lt;br /&gt;
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Founded in the distant past, before Sundren&#039;s establishment of a nation, the Tuatha de Dula follow in the steps of their ancient teachers in their quest to understand, repair and nurture the mystical underpinnings of the land they have grown to love. Although all are welcome to participate in the fellowship, few are trusted with the deepest secrets of the Tuatha, sacred mysteries that the wisest of druids, shamans and sages still seek to unravel.&lt;br /&gt;
&lt;br /&gt;
Learn [[Tuatha|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Cwn Annwn==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cwn Annwn hail from the frozen forests of the Icewind Dale. The cold lands and tundra of the Spine nurture a fierce survival, and this collection of people hold the mantra &#039;survival of the fittest&#039; over all else. Brutal, vicious warriors and druids, the Cwn Annwn claim the lands untouched by man as their own.&lt;br /&gt;
&lt;br /&gt;
Learn [[Cwn Annwn|MORE]]&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6530</id>
		<title>Brightspears</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6530"/>
		<updated>2022-12-11T00:58:46Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Leadership/People of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
Inspired by her family&#039;s past, Felicia Pendraig created a group of mercenaries beholden to her family and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well.&lt;br /&gt;
&lt;br /&gt;
Also known widely as the &amp;quot;Red Cloaks,&amp;quot; the Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
Under Telmerin Pendraig, House Pendraig drove strong recruitment to the organization. Such was the fanatical loyalty that Telmerin inspired among the Brightspears that more than one has given their life in defense of the charismatic lord. The circumstances of each of these sacrifices - coupled with salacious rumors and gossip - have earned the Brightspears a derisive moniker, the &amp;quot;Burning Men.&amp;quot; To name the Brightspears as such to their face is considered a grievous insult. &lt;br /&gt;
&lt;br /&gt;
With Telmerin&#039;s death, the Brightspears now turn to Lady Diane for guidance. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Members come from all walks of life, usually boasting talents that would earn them recognition by the nobility. Artists, diplomats, fighters and mages are all sought after for their unique skills.&lt;br /&gt;
* Loyal to House Pendraig and Aquor&lt;br /&gt;
* No Alignment Restrictions&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
With Aquor&#039;s independence and the founding of the [[Silent Peace|Silent Peace]], Aquor officially became neutral territory. Within Aquor, strict enforcement of this policy fell to the Saharin. As neutral arbiters attempting to maintain peace among factions both native to Aquor and those foreign dignitaries from across the Sundered Valley, the Saharin soon earned themselves a great deal of ire. Although historians suggest this enmity was not deserved, discontent against the Saharin began to inspire rumors that the Zakharan faction was actually an occupying force and that House Pendraig was nothing but their puppet government.&lt;br /&gt;
&lt;br /&gt;
In order to preserve House Pendraig&#039;s position and to temporarily distance herself politically from the Saharin, Felicia Pendraig moved to create an organization that would be loyal to her and her house alone. Thus, the Brightspears were formed. So named for the flaming spears wielded by the mercenary company&#039;s first soldiers, the Brightspears soon drew admiration from across the valley as talented agents of House Pendraig, skilled in both blade, spell, and oratory.&lt;br /&gt;
&lt;br /&gt;
While the Brightspears were created by Felicia and overseen by Lady Diane during their respective rules, it was not until Telmerin Pendraig&#039;s ascendance that they truly became a force to be reckoned with. The young Pendraig lord was a natural leader who inspired those under his command and uncovered many unknown talents that would rise to prominence within the mercenary company&#039;s ranks. So beloved was he that for a time the Brightspears became known as &amp;quot;Telmerin&#039;s Spears.&amp;quot; Famously, the previous Brightspears Commander gave his life defending Telmerin from a young red dragon, whose dying gasp saw a last stream of fire engulf the Commander in Telmerin&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Despite Telmerin&#039;s meteoric rise, not all spoke of him fondly. There were at least two novices who set themselves ablaze after their romantic affections were supposedly spurned by Telmerin, who was widely known as a charmer and philanderer. Further, one of the Brightspears&#039; barracks burned to the ground, reportedly because the sentinels were in such desperate straits to secure Telermin&#039;s location that they did not pay enough attention to keeping the flames at bay (the lord himself was rumored to have been patronizing a brothel). These tales among others soon earned the Brightspears a new name: the &amp;quot;Burning Men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite all of this, Telmerin enjoyed the loyalty of almost all the Brightspears until his death at the hands of an unidentified illness. Many still mourn his passing, with some going so far as to suspect a conspiracy and assassination. There has never been concrete evidence uncovered to support these claims but that has not stopped the current Vice Commander of the Brightspears, Tashara, from devoting all her time and energies to uncovering the truth.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Aquor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
Both within and outside of Aquor, the Brightspears are House Pendraig&#039;s eyes and ears, their sword and shield. The Saharin maintain the Silent Peace, but it is the Brightspears that unofficially oversee an uneasy paradigm between the many factions of Aquor itself. Brightspear emissaries entreat the Thayan Enclave and the Whurest dwarves under the direction of House Pendraig to ensure Aquor prospers. Lady Diane has increasingly come to rely upon them to defuse tensions with the Saharin as well, whose loyalties to Zakhara draw suspicion and wariness to their every move.&lt;br /&gt;
&lt;br /&gt;
Outside of Aquor, the Brightspears are the face of House Pendraig. The best of their leal diplomats are dispatched to Sestra and Avanthyr to negotiate trade. They are always accompanied by the best of the Brightspears&#039; warriors, who wear the sigil of their namesake flaming spear proudly across their red cloaks and tabards.&lt;br /&gt;
&lt;br /&gt;
A fanatical element of the Red Cloaks believe Telmerin Pendraig&#039;s death was not caused by illness, but rather foul play. This secret sect works behind the scenes to investigate the circumstances of the young lord&#039;s passing, convinced that some conspiracy - orchestrated by rival factions within Aquor - is at hand. &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Records indicate that the first formal Brightspear rankings were proposed by an Aquoran poet who rose quickly within the organization. While the flowery language was certainly evocative, new members found their meaning inscrutable. Therefore, a simpler nomenclature was adopted to ensure subordinates knew to whom they should report. The formal titles remain in use but are limited mostly to ceremony; they are reflected below after their more recognizable colloquial titles.&lt;br /&gt;
&lt;br /&gt;
*High Commander, the &amp;quot;Bright Flame&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vice Commander, the &amp;quot;Spear Upon the Point&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vanguard Captain, the &amp;quot;Shield Against the Tide&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Bright Sentinel, the &amp;quot;Torches in the Dark&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Spear Sentinel, the &amp;quot;Spears of Pendraig&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Novice, the &amp;quot;First Spears&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - The [[Silent Peace|Silent Peace]].&lt;br /&gt;
*&#039;&#039;&#039;1390&#039;&#039;&#039; - Felicia Pendraig establishes the Brightspears to secure House Pendraig&#039;s position in Aquor. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1405&#039;&#039;&#039; - The Brightspears construct their first base of operations in Aquor&#039;s outskirts. The poet Tolonius writes an epic to celebrate the Brightspears&#039; ascendance.&lt;br /&gt;
*&#039;&#039;&#039;1408&#039;&#039;&#039; - Lady Diane gives birth to Telmerin Pendraig.&lt;br /&gt;
*&#039;&#039;&#039;1420&#039;&#039;&#039; - Felicia Pendraig &amp;quot;abdicates&amp;quot; her position as head of House Pendraig, though many suggest that she is still the true power in Aquor behind Lady Diane. &lt;br /&gt;
*&#039;&#039;&#039;1424&#039;&#039;&#039; - Telmerin Pendraig comes of age and earns the loyalty of the Brightspears with a feat of ingenuity, expelling the spy and traitor Danicus Kell.&lt;br /&gt;
*&#039;&#039;&#039;1428&#039;&#039;&#039; - High Commander Galand Thorne sacrifices his own life to save Telmerin. Telmerin honors Galand&#039;s sacrifice with a month-long vigil.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Telmerin is given unofficial stewardship over the Brightspears, appointing High Commander Orenn Zhane and Vice Commander Tashara to their positions.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The first Brightspears barracks burns down in an accidental fire.&lt;br /&gt;
*&#039;&#039;&#039;1433&#039;&#039;&#039; - Telmerin dies to a mysterious illness.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Telmerin Pendraig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One cannot speak the name Brightspears without recognizing the contributions Lord Telmerin Pendraig made to the organization&#039;s rise. Under his unofficial stewardship, the Brightspears saw their ranks swell three-times over. While the man&#039;s character is indubitably colored, there can be no question that he has earned the unwavering loyalty of his men. His death continues to cast a great shadow over the organization, which - although filled to the brim with resounding talent - now finds itself lacking a true leader capable of bringing them all together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Commander Orenn Zhane, the Bright Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While he is a renowned spearman of unquestioned skill, some among Aquor suggest that Orenn Zhane was no more than Telmerin Pendraig&#039;s lackey and hound, who excelled better at following orders than giving them. Indeed, while the Brightspears found unified purpose under Lord Telmerin&#039;s guidance, Zhane has struggled to keep the Brightspears in line, lacking the charisma to keep the Brightspears&#039; disparate personalities in a working whole. Still, as he was appointed to his position with Telmerin&#039;s recommendation, few are willing to challenge him openly for leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice Commander Tashara, the Spear Upon the Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rumors swirl that Vice Commander Tashara was once engaged in an illicit affair with Telmerin Pendraig. With his death, many feel emboldened to claim that she was elevated to Vice Commander for that relationship, pointing to her utter lack of combat ability, martial, magical or otherwise. Even so, Tashara has thus far successfully navigated these treacherous political waters, deftly swatting aside multiple efforts to unseat her. She was aided in this effort by the faction of Brightspears who suspect Telmerin was murdered and has promised to do all she can to unveil the truth of the matter.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6529</id>
		<title>Brightspears</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6529"/>
		<updated>2022-12-11T00:55:57Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Leadership/People of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
Inspired by her family&#039;s past, Felicia Pendraig created a group of mercenaries beholden to her family and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well.&lt;br /&gt;
&lt;br /&gt;
Also known widely as the &amp;quot;Red Cloaks,&amp;quot; the Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
Under Telmerin Pendraig, House Pendraig drove strong recruitment to the organization. Such was the fanatical loyalty that Telmerin inspired among the Brightspears that more than one has given their life in defense of the charismatic lord. The circumstances of each of these sacrifices - coupled with salacious rumors and gossip - have earned the Brightspears a derisive moniker, the &amp;quot;Burning Men.&amp;quot; To name the Brightspears as such to their face is considered a grievous insult. &lt;br /&gt;
&lt;br /&gt;
With Telmerin&#039;s death, the Brightspears now turn to Lady Diane for guidance. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Members come from all walks of life, usually boasting talents that would earn them recognition by the nobility. Artists, diplomats, fighters and mages are all sought after for their unique skills.&lt;br /&gt;
* Loyal to House Pendraig and Aquor&lt;br /&gt;
* No Alignment Restrictions&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
With Aquor&#039;s independence and the founding of the [[Silent Peace|Silent Peace]], Aquor officially became neutral territory. Within Aquor, strict enforcement of this policy fell to the Saharin. As neutral arbiters attempting to maintain peace among factions both native to Aquor and those foreign dignitaries from across the Sundered Valley, the Saharin soon earned themselves a great deal of ire. Although historians suggest this enmity was not deserved, discontent against the Saharin began to inspire rumors that the Zakharan faction was actually an occupying force and that House Pendraig was nothing but their puppet government.&lt;br /&gt;
&lt;br /&gt;
In order to preserve House Pendraig&#039;s position and to temporarily distance herself politically from the Saharin, Felicia Pendraig moved to create an organization that would be loyal to her and her house alone. Thus, the Brightspears were formed. So named for the flaming spears wielded by the mercenary company&#039;s first soldiers, the Brightspears soon drew admiration from across the valley as talented agents of House Pendraig, skilled in both blade, spell, and oratory.&lt;br /&gt;
&lt;br /&gt;
While the Brightspears were created by Felicia and overseen by Lady Diane during their respective rules, it was not until Telmerin Pendraig&#039;s ascendance that they truly became a force to be reckoned with. The young Pendraig lord was a natural leader who inspired those under his command and uncovered many unknown talents that would rise to prominence within the mercenary company&#039;s ranks. So beloved was he that for a time the Brightspears became known as &amp;quot;Telmerin&#039;s Spears.&amp;quot; Famously, the previous Brightspears Commander gave his life defending Telmerin from a young red dragon, whose dying gasp saw a last stream of fire engulf the Commander in Telmerin&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Despite Telmerin&#039;s meteoric rise, not all spoke of him fondly. There were at least two novices who set themselves ablaze after their romantic affections were supposedly spurned by Telmerin, who was widely known as a charmer and philanderer. Further, one of the Brightspears&#039; barracks burned to the ground, reportedly because the sentinels were in such desperate straits to secure Telermin&#039;s location that they did not pay enough attention to keeping the flames at bay (the lord himself was rumored to have been patronizing a brothel). These tales among others soon earned the Brightspears a new name: the &amp;quot;Burning Men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite all of this, Telmerin enjoyed the loyalty of almost all the Brightspears until his death at the hands of an unidentified illness. Many still mourn his passing, with some going so far as to suspect a conspiracy and assassination. There has never been concrete evidence uncovered to support these claims but that has not stopped the current Vice Commander of the Brightspears, Tashara, from devoting all her time and energies to uncovering the truth.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Aquor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
Both within and outside of Aquor, the Brightspears are House Pendraig&#039;s eyes and ears, their sword and shield. The Saharin maintain the Silent Peace, but it is the Brightspears that unofficially oversee an uneasy paradigm between the many factions of Aquor itself. Brightspear emissaries entreat the Thayan Enclave and the Whurest dwarves under the direction of House Pendraig to ensure Aquor prospers. Lady Diane has increasingly come to rely upon them to defuse tensions with the Saharin as well, whose loyalties to Zakhara draw suspicion and wariness to their every move.&lt;br /&gt;
&lt;br /&gt;
Outside of Aquor, the Brightspears are the face of House Pendraig. The best of their leal diplomats are dispatched to Sestra and Avanthyr to negotiate trade. They are always accompanied by the best of the Brightspears&#039; warriors, who wear the sigil of their namesake flaming spear proudly across their red cloaks and tabards.&lt;br /&gt;
&lt;br /&gt;
A fanatical element of the Red Cloaks believe Telmerin Pendraig&#039;s death was not caused by illness, but rather foul play. This secret sect works behind the scenes to investigate the circumstances of the young lord&#039;s passing, convinced that some conspiracy - orchestrated by rival factions within Aquor - is at hand. &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Records indicate that the first formal Brightspear rankings were proposed by an Aquoran poet who rose quickly within the organization. While the flowery language was certainly evocative, new members found their meaning inscrutable. Therefore, a simpler nomenclature was adopted to ensure subordinates knew to whom they should report. The formal titles remain in use but are limited mostly to ceremony; they are reflected below after their more recognizable colloquial titles.&lt;br /&gt;
&lt;br /&gt;
*High Commander, the &amp;quot;Bright Flame&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vice Commander, the &amp;quot;Spear Upon the Point&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vanguard Captain, the &amp;quot;Shield Against the Tide&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Bright Sentinel, the &amp;quot;Torches in the Dark&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Spear Sentinel, the &amp;quot;Spears of Pendraig&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Novice, the &amp;quot;First Spears&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - The [[Silent Peace|Silent Peace]].&lt;br /&gt;
*&#039;&#039;&#039;1390&#039;&#039;&#039; - Felicia Pendraig establishes the Brightspears to secure House Pendraig&#039;s position in Aquor. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1405&#039;&#039;&#039; - The Brightspears construct their first base of operations in Aquor&#039;s outskirts. The poet Tolonius writes an epic to celebrate the Brightspears&#039; ascendance.&lt;br /&gt;
*&#039;&#039;&#039;1408&#039;&#039;&#039; - Lady Diane gives birth to Telmerin Pendraig.&lt;br /&gt;
*&#039;&#039;&#039;1420&#039;&#039;&#039; - Felicia Pendraig &amp;quot;abdicates&amp;quot; her position as head of House Pendraig, though many suggest that she is still the true power in Aquor behind Lady Diane. &lt;br /&gt;
*&#039;&#039;&#039;1424&#039;&#039;&#039; - Telmerin Pendraig comes of age and earns the loyalty of the Brightspears with a feat of ingenuity, expelling the spy and traitor Danicus Kell.&lt;br /&gt;
*&#039;&#039;&#039;1428&#039;&#039;&#039; - High Commander Galand Thorne sacrifices his own life to save Telmerin. Telmerin honors Galand&#039;s sacrifice with a month-long vigil.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Telmerin is given unofficial stewardship over the Brightspears, appointing High Commander Orenn Zhane and Vice Commander Tashara to their positions.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The first Brightspears barracks burns down in an accidental fire.&lt;br /&gt;
*&#039;&#039;&#039;1433&#039;&#039;&#039; - Telmerin dies to a mysterious illness.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Telmerin Pendraig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One cannot speak the name Brightspears without recognizing the contributions Lord Telmerin Pendraig made to the organization&#039;s rise. Under his unofficial stewardship, the Brightspears saw their ranks swell three-times over. While the man&#039;s character is indubitably colored, there can be no question that he has earned the unwavering loyalty of his men. His death continues to cast a great shadow over the organization, which - although filled to the brim with resounding talent - now finds itself lacking a true leader capable to bring them all together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Commander Orenn Zhane, the Bright Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While he is a renowned spearman of unquestioned skill, some among Aquor suggest that he was no more than Telmerin Pendraig&#039;s lackey and hound, who excelled better at following orders than giving them. Indeed, while the Brightspears found unified purpose under Lord Telmerin&#039;s guidance, Zhane has struggled to keep the Brightspears in line, lacking the charisma to keep the Brightspears&#039; disparate personalities in a working whole. Still, as he was appointed to his position with Telmerin&#039;s recommendation, few are willing to challenge him openly for leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice Commander Tashara, the Spear Upon the Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rumors swirl that Vice Commander Tashara was once engaged in an illicit affair with Telmerin Pendraig. With his death, many feel emboldened to claim that she was elevated to Vice Commander for that relationship, pointing to her utter lack of combat ability, martial, magical or otherwise. Even so, Tashara has thus far successfully navigated these treacherous political waters, deftly swatting aside multiple efforts to unseat her. She was aided in this effort by the faction of Brightspears who suspect Telmerin was murdered, and has promised to do all she can to unveil the truth of the matter.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6528</id>
		<title>Brightspears</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6528"/>
		<updated>2022-12-10T21:19:55Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
Inspired by her family&#039;s past, Felicia Pendraig created a group of mercenaries beholden to her family and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well.&lt;br /&gt;
&lt;br /&gt;
Also known widely as the &amp;quot;Red Cloaks,&amp;quot; the Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
Under Telmerin Pendraig, House Pendraig drove strong recruitment to the organization. Such was the fanatical loyalty that Telmerin inspired among the Brightspears that more than one has given their life in defense of the charismatic lord. The circumstances of each of these sacrifices - coupled with salacious rumors and gossip - have earned the Brightspears a derisive moniker, the &amp;quot;Burning Men.&amp;quot; To name the Brightspears as such to their face is considered a grievous insult. &lt;br /&gt;
&lt;br /&gt;
With Telmerin&#039;s death, the Brightspears now turn to Lady Diane for guidance. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Members come from all walks of life, usually boasting talents that would earn them recognition by the nobility. Artists, diplomats, fighters and mages are all sought after for their unique skills.&lt;br /&gt;
* Loyal to House Pendraig and Aquor&lt;br /&gt;
* No Alignment Restrictions&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
With Aquor&#039;s independence and the founding of the [[Silent Peace|Silent Peace]], Aquor officially became neutral territory. Within Aquor, strict enforcement of this policy fell to the Saharin. As neutral arbiters attempting to maintain peace among factions both native to Aquor and those foreign dignitaries from across the Sundered Valley, the Saharin soon earned themselves a great deal of ire. Although historians suggest this enmity was not deserved, discontent against the Saharin began to inspire rumors that the Zakharan faction was actually an occupying force and that House Pendraig was nothing but their puppet government.&lt;br /&gt;
&lt;br /&gt;
In order to preserve House Pendraig&#039;s position and to temporarily distance herself politically from the Saharin, Felicia Pendraig moved to create an organization that would be loyal to her and her house alone. Thus, the Brightspears were formed. So named for the flaming spears wielded by the mercenary company&#039;s first soldiers, the Brightspears soon drew admiration from across the valley as talented agents of House Pendraig, skilled in both blade, spell, and oratory.&lt;br /&gt;
&lt;br /&gt;
While the Brightspears were created by Felicia and overseen by Lady Diane during their respective rules, it was not until Telmerin Pendraig&#039;s ascendance that they truly became a force to be reckoned with. The young Pendraig lord was a natural leader who inspired those under his command and uncovered many unknown talents that would rise to prominence within the mercenary company&#039;s ranks. So beloved was he that for a time the Brightspears became known as &amp;quot;Telmerin&#039;s Spears.&amp;quot; Famously, the previous Brightspears Commander gave his life defending Telmerin from a young red dragon, whose dying gasp saw a last stream of fire engulf the Commander in Telmerin&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Despite Telmerin&#039;s meteoric rise, not all spoke of him fondly. There were at least two novices who set themselves ablaze after their romantic affections were supposedly spurned by Telmerin, who was widely known as a charmer and philanderer. Further, one of the Brightspears&#039; barracks burned to the ground, reportedly because the sentinels were in such desperate straits to secure Telermin&#039;s location that they did not pay enough attention to keeping the flames at bay (the lord himself was rumored to have been patronizing a brothel). These tales among others soon earned the Brightspears a new name: the &amp;quot;Burning Men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite all of this, Telmerin enjoyed the loyalty of almost all the Brightspears until his death at the hands of an unidentified illness. Many still mourn his passing, with some going so far as to suspect a conspiracy and assassination. There has never been concrete evidence uncovered to support these claims but that has not stopped the current Vice Commander of the Brightspears, Tashara, from devoting all her time and energies to uncovering the truth.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Aquor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
Both within and outside of Aquor, the Brightspears are House Pendraig&#039;s eyes and ears, their sword and shield. The Saharin maintain the Silent Peace, but it is the Brightspears that unofficially oversee an uneasy paradigm between the many factions of Aquor itself. Brightspear emissaries entreat the Thayan Enclave and the Whurest dwarves under the direction of House Pendraig to ensure Aquor prospers. Lady Diane has increasingly come to rely upon them to defuse tensions with the Saharin as well, whose loyalties to Zakhara draw suspicion and wariness to their every move.&lt;br /&gt;
&lt;br /&gt;
Outside of Aquor, the Brightspears are the face of House Pendraig. The best of their leal diplomats are dispatched to Sestra and Avanthyr to negotiate trade. They are always accompanied by the best of the Brightspears&#039; warriors, who wear the sigil of their namesake flaming spear proudly across their red cloaks and tabards.&lt;br /&gt;
&lt;br /&gt;
A fanatical element of the Red Cloaks believe Telmerin Pendraig&#039;s death was not caused by illness, but rather foul play. This secret sect works behind the scenes to investigate the circumstances of the young lord&#039;s passing, convinced that some conspiracy - orchestrated by rival factions within Aquor - is at hand. &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Records indicate that the first formal Brightspear rankings were proposed by an Aquoran poet who rose quickly within the organization. While the flowery language was certainly evocative, new members found their meaning inscrutable. Therefore, a simpler nomenclature was adopted to ensure subordinates knew to whom they should report. The formal titles remain in use but are limited mostly to ceremony; they are reflected below after their more recognizable colloquial titles.&lt;br /&gt;
&lt;br /&gt;
*High Commander, the &amp;quot;Bright Flame&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vice Commander, the &amp;quot;Spear Upon the Point&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vanguard Captain, the &amp;quot;Shield Against the Tide&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Bright Sentinel, the &amp;quot;Torches in the Dark&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Spear Sentinel, the &amp;quot;Spears of Pendraig&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Novice, the &amp;quot;First Spears&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - The [[Silent Peace|Silent Peace]].&lt;br /&gt;
*&#039;&#039;&#039;1390&#039;&#039;&#039; - Felicia Pendraig establishes the Brightspears to secure House Pendraig&#039;s position in Aquor. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1405&#039;&#039;&#039; - The Brightspears construct their first base of operations in Aquor&#039;s outskirts. The poet Tolonius writes an epic to celebrate the Brightspears&#039; ascendance.&lt;br /&gt;
*&#039;&#039;&#039;1408&#039;&#039;&#039; - Lady Diane gives birth to Telmerin Pendraig.&lt;br /&gt;
*&#039;&#039;&#039;1420&#039;&#039;&#039; - Felicia Pendraig &amp;quot;abdicates&amp;quot; her position as head of House Pendraig, though many suggest that she is still the true power in Aquor behind Lady Diane. &lt;br /&gt;
*&#039;&#039;&#039;1424&#039;&#039;&#039; - Telmerin Pendraig comes of age and earns the loyalty of the Brightspears with a feat of ingenuity, expelling the spy and traitor Danicus Kell.&lt;br /&gt;
*&#039;&#039;&#039;1428&#039;&#039;&#039; - High Commander Galand Thorne sacrifices his own life to save Telmerin. Telmerin honors Galand&#039;s sacrifice with a month-long vigil.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Telmerin is given unofficial stewardship over the Brightspears, appointing High Commander Orenn Zhane and Vice Commander Tashara to their positions.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The first Brightspears barracks burns down in an accidental fire.&lt;br /&gt;
*&#039;&#039;&#039;1433&#039;&#039;&#039; - Telmerin dies to a mysterious illness.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Telmerin Pendraig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One cannot speak the name Brightspears without recognizing the contributions Lord Telmerin Pendraig made to the organization&#039;s rise. Under his unofficial stewardship, the Brightspears saw their ranks swell three-times over. While the man&#039;s character is indubitably colored, there can be no question that he has earned the unwavering loyalty of his men. His death continues to cast a great shadow over the organization, which - although filled to the brim with resounding talent - now finds itself lacking a true leader capable to bring them all together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Commander Orenn Zhane, the Bright Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While he is a renowned spearman of unquestioned skill, some among Aquor suggest that he was no more than Telmerin Pendraig&#039;s lackey and hound, who excelled better at following orders than giving them. Indeed, while the Brightspears found unified purpose under Lord Telmerin&#039;s guidance, Zhane has struggled to keep the Brightspears in line, lacking the charisma to keep the Brightspears&#039; disparate personalities in a working whole. Still, as he was appointed to his position with Telmerin&#039;s recommendation, few are willing to challenge him openly for leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice Commander Tashara, the Spear upon the Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rumors swirl that Vice Commander Tashara was once engaged in an illicit affair with Telmerin Pendraig. With his death, many feel emboldened to claim that she was elevated to Vice Commander for that relationship, pointing to her utter lack of combat ability, martial, magical or otherwise. Even so, Tashara has thus far successfully navigated these treacherous political waters, deftly swatting aside multiple efforts to unseat her. She was aided in this effort by the faction of Brightspears who suspect Telmerin was murdered, and has promised to do all she can to unveil the truth of the matter.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6527</id>
		<title>Brightspears</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6527"/>
		<updated>2022-12-10T21:15:04Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Origin/History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
Inspired by her family&#039;s past, Felicia Pendraig created a group of mercenaries beholden to her family and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well.&lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
Under Telmerin Pendraig, House Pendraig drove strong recruitment to the organization. Such was the fanatical loyalty that Telmerin inspired among the Brightspears that more than one has given their life in defense of the charismatic lord. The circumstances of each of these sacrifices - coupled with salacious rumors and gossip - have earned the Brightspears a derisive moniker, the &amp;quot;Burning Men.&amp;quot; To name the Brightspears as such to their face is considered a grievous insult.&lt;br /&gt;
&lt;br /&gt;
With Telmerin&#039;s death, the Brightspears now turn to Lady Diane for guidance. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Members come from all walks of life, usually boasting talents that would earn them recognition by the nobility. Artists, diplomats, fighters and mages are all sought after for their unique skills.&lt;br /&gt;
* Loyal to House Pendraig and Aquor&lt;br /&gt;
* No Alignment Restrictions&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
With Aquor&#039;s independence and the founding of the [[Silent Peace|Silent Peace]], Aquor officially became neutral territory. Within Aquor, strict enforcement of this policy fell to the Saharin. As neutral arbiters attempting to maintain peace among factions both native to Aquor and those foreign dignitaries from across the Sundered Valley, the Saharin soon earned themselves a great deal of ire. Although historians suggest this enmity was not deserved, discontent against the Saharin began to inspire rumors that the Zakharan faction was actually an occupying force and that House Pendraig was nothing but their puppet government.&lt;br /&gt;
&lt;br /&gt;
In order to preserve House Pendraig&#039;s position and to temporarily distance herself politically from the Saharin, Felicia Pendraig moved to create an organization that would be loyal to her and her house alone. Thus, the Brightspears were formed. So named for the flaming spears wielded by the mercenary company&#039;s first soldiers, the Brightspears soon drew admiration from across the valley as talented agents of House Pendraig, skilled in both blade, spell, and oratory.&lt;br /&gt;
&lt;br /&gt;
While the Brightspears were created by Felicia and overseen by Lady Diane during their respective rules, it was not until Telmerin Pendraig&#039;s ascendance that they truly became a force to be reckoned with. The young Pendraig lord was a natural leader who inspired those under his command and uncovered many unknown talents that would rise to prominence within the mercenary company&#039;s ranks. So beloved was he that for a time the Brightspears became known as &amp;quot;Telmerin&#039;s Spears.&amp;quot; Famously, the previous Brightspears Commander gave his life defending Telmerin from a young red dragon, whose dying gasp saw a last stream of fire engulf the Commander in Telmerin&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Despite Telmerin&#039;s meteoric rise, not all spoke of him fondly. There were at least two novices who set themselves ablaze after their romantic affections were supposedly spurned by Telmerin, who was widely known as a charmer and philanderer. Further, one of the Brightspears&#039; barracks burned to the ground, reportedly because the sentinels were in such desperate straits to secure Telermin&#039;s location that they did not pay enough attention to keeping the flames at bay (the lord himself was rumored to have been patronizing a brothel). These tales among others soon earned the Brightspears a new name: the &amp;quot;Burning Men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite all of this, Telmerin enjoyed the loyalty of almost all the Brightspears until his death at the hands of an unidentified illness. Many still mourn his passing, with some going so far as to suspect a conspiracy and assassination. There has never been concrete evidence uncovered to support these claims but that has not stopped the current Vice Commander of the Brightspears, Tashara, from devoting all her time and energies to uncovering the truth.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Aquor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
Both within and outside of Aquor, the Brightspears are House Pendraig&#039;s eyes and ears, their sword and shield. The Saharin maintain the Silent Peace, but it is the Brightspears that unofficially oversee an uneasy paradigm between the many factions of Aquor itself. Brightspear emissaries entreat the Thayan Enclave and the Whurest dwarves under the direction of House Pendraig to ensure Aquor prospers. Lady Diane has increasingly come to rely upon them to defuse tensions with the Saharin as well, whose loyalties to Zakhara draw suspicion and wariness to their every move.&lt;br /&gt;
&lt;br /&gt;
Outside of Aquor, the Brightspears are the face of House Pendraig. The best of their leal diplomats are dispatched to Sestra and Avanthyr to negotiate trade. They are always accompanied by the best of the Brightspears&#039; warriors, who wear the sigil of their namesake flaming spear proudly across their tabards.&lt;br /&gt;
&lt;br /&gt;
A fanatical element of the Brightspears believe Telmerin Pendraig&#039;s death was not caused by illness, but rather foul play. This secret sect works behind the scenes to investigate the circumstances of the young lord&#039;s passing, convinced that some conspiracy - orchestrated by rival factions within Aquor - is at hand. &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Records indicate that the first formal Brightspear rankings were proposed by an Aquoran poet who rose quickly within the organization. While the flowery language was certainly evocative, new members found their meaning inscrutable. Therefore, a simpler nomenclature was adopted to ensure subordinates knew to whom they should report. The formal titles remain in use but are limited mostly to ceremony; they are reflected below after their more recognizable colloquial titles.&lt;br /&gt;
&lt;br /&gt;
*High Commander, the &amp;quot;Bright Flame&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vice Commander, the &amp;quot;Spear Upon the Point&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vanguard Captain, the &amp;quot;Shield Against the Tide&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Bright Sentinel, the &amp;quot;Torches in the Dark&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Spear Sentinel, the &amp;quot;Spears of Pendraig&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Novice, the &amp;quot;First Spears&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - The [[Silent Peace|Silent Peace]].&lt;br /&gt;
*&#039;&#039;&#039;1390&#039;&#039;&#039; - Felicia Pendraig establishes the Brightspears to secure House Pendraig&#039;s position in Aquor. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1405&#039;&#039;&#039; - The Brightspears construct their first base of operations in Aquor&#039;s outskirts. The poet Tolonius writes an epic to celebrate the Brightspears&#039; ascendance.&lt;br /&gt;
*&#039;&#039;&#039;1408&#039;&#039;&#039; - Lady Diane gives birth to Telmerin Pendraig.&lt;br /&gt;
*&#039;&#039;&#039;1420&#039;&#039;&#039; - Felicia Pendraig &amp;quot;abdicates&amp;quot; her position as head of House Pendraig, though many suggest that she is still the true power in Aquor behind Lady Diane. &lt;br /&gt;
*&#039;&#039;&#039;1424&#039;&#039;&#039; - Telmerin Pendraig comes of age and earns the loyalty of the Brightspears with a feat of ingenuity, expelling the spy and traitor Danicus Kell.&lt;br /&gt;
*&#039;&#039;&#039;1428&#039;&#039;&#039; - High Commander Galand Thorne sacrifices his own life to save Telmerin. Telmerin honors Galand&#039;s sacrifice with a month-long vigil.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Telmerin is given unofficial stewardship over the Brightspears, appointing High Commander Orenn Zhane and Vice Commander Tashara to their positions.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The first Brightspears barracks burns down in an accidental fire.&lt;br /&gt;
*&#039;&#039;&#039;1433&#039;&#039;&#039; - Telmerin dies to a mysterious illness.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Telmerin Pendraig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One cannot speak the name Brightspears without recognizing the contributions Lord Telmerin Pendraig made to the organization&#039;s rise. Under his unofficial stewardship, the Brightspears saw their ranks swell three-times over. While the man&#039;s character is indubitably colored, there can be no question that he has earned the unwavering loyalty of his men. His death continues to cast a great shadow over the organization, which - although filled to the brim with resounding talent - now finds itself lacking a true leader capable to bring them all together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Commander Orenn Zhane, the Bright Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While he is a renowned spearman of unquestioned skill, some among Aquor suggest that he was no more than Telmerin Pendraig&#039;s lackey and hound, who excelled better at following orders than giving them. Indeed, while the Brightspears found unified purpose under Lord Telmerin&#039;s guidance, Zhane has struggled to keep the Brightspears in line, lacking the charisma to keep the Brightspears&#039; disparate personalities in a working whole. Still, as he was appointed to his position with Telmerin&#039;s recommendation, few are willing to challenge him openly for leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice Commander Tashara, the Spear upon the Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rumors swirl that Vice Commander Tashara was once engaged in an illicit affair with Telmerin Pendraig. With his death, many feel emboldened to claim that she was elevated to Vice Commander for that relationship, pointing to her utter lack of combat ability, martial, magical or otherwise. Even so, Tashara has thus far successfully navigated these treacherous political waters, deftly swatting aside multiple efforts to unseat her. She was aided in this effort by the faction of Brightspears who suspect Telmerin was murdered, and has promised to do all she can to unveil the truth of the matter.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6526</id>
		<title>Brightspears</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Brightspears&amp;diff=6526"/>
		<updated>2022-12-10T21:13:14Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: Created page with &amp;quot;==Summary==  Inspired by her family&amp;#039;s past, Felicia Pendraig created a group of mercenaries beholden to her family and her family alone. While her ties to Zakhara are strong, she employs these &amp;#039;Brightspears&amp;#039; in her own family&amp;#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&amp;#039; influences outside of Aquor as well.  The Brightspears come from...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
Inspired by her family&#039;s past, Felicia Pendraig created a group of mercenaries beholden to her family and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well.&lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
Under Telmerin Pendraig, House Pendraig drove strong recruitment to the organization. Such was the fanatical loyalty that Telmerin inspired among the Brightspears that more than one has given their life in defense of the charismatic lord. The circumstances of each of these sacrifices - coupled with salacious rumors and gossip - have earned the Brightspears a derisive moniker, the &amp;quot;Burning Men.&amp;quot; To name the Brightspears as such to their face is considered a grievous insult.&lt;br /&gt;
&lt;br /&gt;
With Telmerin&#039;s death, the Brightspears now turn to Lady Diane for guidance. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Members come from all walks of life, usually boasting talents that would earn them recognition by the nobility. Artists, diplomats, fighters and mages are all sought after for their unique skills.&lt;br /&gt;
* Loyal to House Pendraig and Aquor&lt;br /&gt;
* No Alignment Restrictions&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
With Aquor&#039;s independence and the founding of the [[Silent Peace|Silent Peace]], Aquor officially became neutral territory. Within Aquor, strict enforcement of this policy fell to the Saharin. As neutral arbiters attempting to maintain peace among factions both native to Aquor and those foreign dignitaries from across the Sundered Valley, the Saharin soon earned themselves a great deal of ire. Although historians suggest this enmity was not deserved, discontent against the Saharin began to inspire rumors that the Zakharan faction was actually an occupying force and that House Pendraig was nothing but their puppet government.&lt;br /&gt;
&lt;br /&gt;
In order to preserve House Pendraig&#039;s position and to temporarily distance herself politically from the Saharin, Felicia Pendraig moved to create an organization that would be loyal to her and her house alone. Thus, the Brightspears were formed. So named for the flaming spears wielded by the mercenary company&#039;s first soldiers, the Brightspears soon drew admiration from across the valley as talented agents of House Pendraig, skilled in both blade, spell, and oratory.&lt;br /&gt;
&lt;br /&gt;
While the Brightspears were created by Felicia and overseen by Lady Diane during their respective rules, it was not until Telmerin Pendraig&#039;s ascendance that they truly became a force to be reckoned with. The young Pendraig lord was a natural leader who inspired those under his command and uncovered many unknown talents that would rise to prominence within the mercenary company&#039;s ranks. So beloved was he that for a time the Brightspears became known as &amp;quot;Telmerin&#039;s Spears.&amp;quot; Famously, the previous Brightspears Commander gave his life defending Telmerin from a young red dragon, whose dying gasp saw a last stream of fire engulf the Commander in Telmerin&#039;s place.&lt;br /&gt;
&lt;br /&gt;
Despite Telmerin&#039;s meteoric rise, not all spoke of him fondly. There were at least two novices who set themselves ablaze after their romantic affections were supposedly spurned by Telmerin, who was widely known as a charmer and philanderer. Further, one of the Brightspears&#039; barracks burned to the ground, reportedly because the sentinels were in such desperate straits to secure Telermin&#039;s location that they did not pay enough attention to keeping the flames at bay (the lord himself was rumored to have been patronizing a brothel). These tales among others soon earned the Brightspears a new name: the &amp;quot;Burning Men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite all of this, Telmerin enjoyed the loyalty of almost all the Brightspears until his death at the hands of an unidentified illness. Many still mourn his passing, with some going so far as to suspect a conspiracy and assassination. There has never been concrete evidence uncovered to support these claims but that has not stopped the current Vice Commander of the Brightspears, Tashara, from devoting all her time and energies to uncovering the &amp;quot;truth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Aquor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
Both within and outside of Aquor, the Brightspears are House Pendraig&#039;s eyes and ears, their sword and shield. The Saharin maintain the Silent Peace, but it is the Brightspears that unofficially oversee an uneasy paradigm between the many factions of Aquor itself. Brightspear emissaries entreat the Thayan Enclave and the Whurest dwarves under the direction of House Pendraig to ensure Aquor prospers. Lady Diane has increasingly come to rely upon them to defuse tensions with the Saharin as well, whose loyalties to Zakhara draw suspicion and wariness to their every move.&lt;br /&gt;
&lt;br /&gt;
Outside of Aquor, the Brightspears are the face of House Pendraig. The best of their leal diplomats are dispatched to Sestra and Avanthyr to negotiate trade. They are always accompanied by the best of the Brightspears&#039; warriors, who wear the sigil of their namesake flaming spear proudly across their tabards.&lt;br /&gt;
&lt;br /&gt;
A fanatical element of the Brightspears believe Telmerin Pendraig&#039;s death was not caused by illness, but rather foul play. This secret sect works behind the scenes to investigate the circumstances of the young lord&#039;s passing, convinced that some conspiracy - orchestrated by rival factions within Aquor - is at hand. &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Records indicate that the first formal Brightspear rankings were proposed by an Aquoran poet who rose quickly within the organization. While the flowery language was certainly evocative, new members found their meaning inscrutable. Therefore, a simpler nomenclature was adopted to ensure subordinates knew to whom they should report. The formal titles remain in use but are limited mostly to ceremony; they are reflected below after their more recognizable colloquial titles.&lt;br /&gt;
&lt;br /&gt;
*High Commander, the &amp;quot;Bright Flame&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vice Commander, the &amp;quot;Spear Upon the Point&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Vanguard Captain, the &amp;quot;Shield Against the Tide&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Bright Sentinel, the &amp;quot;Torches in the Dark&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Spear Sentinel, the &amp;quot;Spears of Pendraig&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
*Novice, the &amp;quot;First Spears&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - The [[Silent Peace|Silent Peace]].&lt;br /&gt;
*&#039;&#039;&#039;1390&#039;&#039;&#039; - Felicia Pendraig establishes the Brightspears to secure House Pendraig&#039;s position in Aquor. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1405&#039;&#039;&#039; - The Brightspears construct their first base of operations in Aquor&#039;s outskirts. The poet Tolonius writes an epic to celebrate the Brightspears&#039; ascendance.&lt;br /&gt;
*&#039;&#039;&#039;1408&#039;&#039;&#039; - Lady Diane gives birth to Telmerin Pendraig.&lt;br /&gt;
*&#039;&#039;&#039;1420&#039;&#039;&#039; - Felicia Pendraig &amp;quot;abdicates&amp;quot; her position as head of House Pendraig, though many suggest that she is still the true power in Aquor behind Lady Diane. &lt;br /&gt;
*&#039;&#039;&#039;1424&#039;&#039;&#039; - Telmerin Pendraig comes of age and earns the loyalty of the Brightspears with a feat of ingenuity, expelling the spy and traitor Danicus Kell.&lt;br /&gt;
*&#039;&#039;&#039;1428&#039;&#039;&#039; - High Commander Galand Thorne sacrifices his own life to save Telmerin. Telmerin honors Galand&#039;s sacrifice with a month-long vigil.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Telmerin is given unofficial stewardship over the Brightspears, appointing High Commander Orenn Zhane and Vice Commander Tashara to their positions.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The first Brightspears barracks burns down in an accidental fire.&lt;br /&gt;
*&#039;&#039;&#039;1433&#039;&#039;&#039; - Telmerin dies to a mysterious illness.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Telmerin Pendraig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One cannot speak the name Brightspears without recognizing the contributions Lord Telmerin Pendraig made to the organization&#039;s rise. Under his unofficial stewardship, the Brightspears saw their ranks swell three-times over. While the man&#039;s character is indubitably colored, there can be no question that he has earned the unwavering loyalty of his men. His death continues to cast a great shadow over the organization, which - although filled to the brim with resounding talent - now finds itself lacking a true leader capable to bring them all together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Commander Orenn Zhane, the Bright Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While he is a renowned spearman of unquestioned skill, some among Aquor suggest that he was no more than Telmerin Pendraig&#039;s lackey and hound, who excelled better at following orders than giving them. Indeed, while the Brightspears found unified purpose under Lord Telmerin&#039;s guidance, Zhane has struggled to keep the Brightspears in line, lacking the charisma to keep the Brightspears&#039; disparate personalities in a working whole. Still, as he was appointed to his position with Telmerin&#039;s recommendation, few are willing to challenge him openly for leadership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vice Commander Tashara, the Spear upon the Point&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rumors swirl that Vice Commander Tashara was once engaged in an illicit affair with Telmerin Pendraig. With his death, many feel emboldened to claim that she was elevated to Vice Commander for that relationship, pointing to her utter lack of combat ability, martial, magical or otherwise. Even so, Tashara has thus far successfully navigated these treacherous political waters, deftly swatting aside multiple efforts to unseat her. She was aided in this effort by the faction of Brightspears who suspect Telmerin was murdered, and has promised to do all she can to unveil the truth of the matter.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6525</id>
		<title>Aquor</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Aquor&amp;diff=6525"/>
		<updated>2022-12-10T20:56:47Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/History==&lt;br /&gt;
Aquor is a town close to the Spine that used to house the decadent and rich of Sundren&#039;s elite when they were not in Sundren City. Famous for its art, music, and sculpture, Aquor boasted some of the most influential people in the entire valley making their homes within the beautiful town. The [[Second Sundering]] changed all of that, driving the majority of the nobility from the town. Only a handful remain, and these cower in the depleted numbers of the small town and pay service to [[Bane]] and the Thayan Enclave.&lt;br /&gt;
&lt;br /&gt;
To the north of the town, the Az&#039;Gema Lake was a well known fishing spot that some of the older retirees spend most of their day at. It was also placed right next to the Floating Flagon, where the barkeep loved to tell all kinds of stories, and houses frequent story tellers within his tavern. Sadly, the barkeep is silent now, refraining from even the most basic conversation besides transactional. &lt;br /&gt;
&lt;br /&gt;
The road up north into the Spine also starts from Aquor, so it would be wise to bring some warmer clothing. Many caravans still pass through Aquor to the Spine and places such as Whurest and Icewind Dale. These caravans use the town as a final stopping point to resupply, despite the oppressive guardians of the area.&lt;br /&gt;
&lt;br /&gt;
To the West lies the [[Thayan Enclave]]. This entire area, from the gates inward, is considered Thayan land. It has proven to be an attractive spot for some of the local nobles, but other more common folk tend to avoid it.&lt;br /&gt;
&lt;br /&gt;
Aquor saw a great many changes with the Bloodmaim invasion, many of the Red Wizards decided with internal politics aflair combined with the very real threat of war on the horizon that their lives and studies were better made elsewhere, and they departed from the country. A handful remained, determined they could stay the tide and remain to profit in the aftermath of the war. Their knights worked in tandem with beasts and summons to hold back the horde, while the remaining red wizards utilized epic spells to bring down Cartel Mountain on the splinter of the main horde that were intent on burning Aquor to the ground. Since, Aquor has seen some significant changes, with no more Legion authority a stronger Thayan and Aurilite presence has since become noted in the town, with much of the Bloodmaim now holding the city in superstitious awe.&lt;br /&gt;
 &lt;br /&gt;
Located next to the Enclave was the Temple of [[Sune]]. This temple was constructed by a Sunite group new to Sundren, and its priests welcomed all who worship beauty into its hallowed halls. The wealthy inhabitants of Aquor helped fund the temple&#039;s construction, and frequent the church when they can. The Sunites were known for their generosity and beauty, and were well liked by the other inhabitants of the town. However, in recent times, the Sunites have been driven out by the Aurilite presence within the town. Now, the temple belongs to Bane, the Tyrant God.&lt;br /&gt;
&lt;br /&gt;
Underworld elements are only whispered about in the town, but it is well known that the Cartel ran smuggling through the small city despite the efforts of the Legion. This ended once the [[Second Sundering]] took place. The Cartel&#039;s mountain hideout was destroyed in an effort to kill the Bloodmaim orcs attacking the small town, and they have been effectively wiped out from the area. The area around the former Cartel hideout erupted into small lava pockets, allowing lava to crawl on top of Toril&#039;s crust.&lt;br /&gt;
&lt;br /&gt;
Tailors and music shops were common in Aquor. One simply had to check their handy map in order to spot where they work, and the fine quality that they produce. These too, have been reduced extensively since the Second Sundering. The lack of nobility, and the lack of other customers dried up the business to a large extent. The Enclave still sold magical items, but the majority of the Enclave moved on, back to Thay.&lt;br /&gt;
&lt;br /&gt;
==The Aquoran Protectorate==&lt;br /&gt;
&lt;br /&gt;
Aquor gained autonomy five years after the [[Day of Broken Blades]], under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiated a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
&lt;br /&gt;
With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
&lt;br /&gt;
===The Silent Peace===&lt;br /&gt;
&lt;br /&gt;
The Silent Peace was established as part of Aquor&#039;s bid for independence from the Sundarian Empire. An agreement&lt;br /&gt;
between the Republic in Sundren City, Avanthyr’s Port Council, Sestra’s Stratocracy, and Felicia Pendraig to treat Aquor as neutral territory. Within its borders, and while on any Aquor approved business near its lands, no harm is done directly or otherwise to trading parties. Myrkulites can trade with merchants from Sundren City, Sundren nobility can bargain with Avanthyr representatives, etc., without the fear of direct conflict.&lt;br /&gt;
&lt;br /&gt;
That said, there are elements that do work indirectly on each respective city-state&#039;s behalf. Mercenaries, spies, agents of all kinds are an accepted reality, giving rise to games between them. What some call the greatest game to ever grace Sundren politics, the Silent Peace acts as a deniable barrier to the economic and political forces at constant work to grasp at the riches pouring through Aquor as a result of Zakharan influence and Felicia Pendraig&#039;s cunning. Confidence games, persuasion tricks, and every other type of scheme and ill-reputed feat are tried and fail under the watchful gaze of the Pendraig familiy and its governor.&lt;br /&gt;
&lt;br /&gt;
==The Organizations of Aquor==&lt;br /&gt;
&lt;br /&gt;
===The Saharin===&lt;br /&gt;
&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Sarahin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
&lt;br /&gt;
===The Brightspears===&lt;br /&gt;
&lt;br /&gt;
The Pendraigs have never been ones to place all of their eggs in the figurative basket, and Felicia has doggedly continued that tradition. Inspired by her family&#039;s past, she created a group of mercenaries beholden to her family, and her family alone. While her ties to Zakhara are strong, she employs these &#039;Brightspears&#039; in her own family&#039;s dealings within Aquor and other locations around the valley. In order for the Peace to remain ostensibly neutral, the Saharin police it, but the Brightspears maintain the Pendraigs&#039; influences outside of Aquor as well. &lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
==Places of Interest==&lt;br /&gt;
Temple of [[Kossuth]], Floating Flagon, Thayan Enclave, Saharin Compound&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Thayan Enclave]]&#039;&#039;&#039;- As led by Zulkir Nevron &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[House Pendraig|House Pendraig]]&#039;&#039;&#039; - Although Lady Diane is nominally the head of House Pendraig, it is said that the aged Felicia Pendraig&#039;s eye remains always roving on the town&#039;s doings.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
Population Approximate: 5,000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Physical and Magical Environment===&lt;br /&gt;
&lt;br /&gt;
Terrain: Mountains, Hills&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance: Beautiful&amp;lt;br&amp;gt;&lt;br /&gt;
Hygiene: +2 (Healthy environment +1, Strict Public Health Enforcement +1)&amp;lt;br&amp;gt;&lt;br /&gt;
High Magic (Common Enchantment, due to both the Enclave&#039;s presence and the Silent Peace markets)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Economy===&lt;br /&gt;
&lt;br /&gt;
Language: Common&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy: Native&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: Currently Wealthy&amp;lt;br&amp;gt;&lt;br /&gt;
Status: -2 to 6 (Slave to Major Nobility)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Political Environment===&lt;br /&gt;
&lt;br /&gt;
Government: Aristocracy&amp;lt;br&amp;gt;&lt;br /&gt;
Ruling party: House Pendraig&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Imports&#039;&#039;&#039;: Foodstuffs, Textiles, Luxury Items, Magical Components&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Exports&#039;&#039;&#039;: Furs, Hides, Magical Items, Lumber, Slave Labor, Crafted Goods&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economic Analysis=== &lt;br /&gt;
&lt;br /&gt;
Histories recount Aquor&#039;s periods of destabilization that has near ruined its economy. During these times, the ruling part of the Thayan Enclave had to inject a good deal of its own resources into the town in order to keep it more grounded, and practices a form of centralized governance that controlled most of the goods that went through the town. Despite the eventual problems with such a strategy, it proved effective in this brief period of time to settle the economy from falling further into depression. Craftsmen, workers, and other experts have been slowly trickled into the town, but real economic growth had fallen drastically due to the Second Sundering. However, Aquor&#039;s strengths include an abundant supply of raw materials, as well as access to the Spine and Icewind Dale. With the establishment of the Silent Peace, and the growth of the town without war, the population has exploded. The once shelled out mountain village has become again what it was in the peak of its time in the Arbiters: a thriving, cultural oasis. Under the watchful eye of the Pendragis, the town has created a market for any good, illegal or no, and this market is strictly policed by the Saharin. With Whurest and Bristlebeard&#039;s Hollow having established trading routes through the town, Aquor is now the key to the Spine and its vast wealth, hidden under the frost. Ores, furs, and countless other goods make their way through the town, and it is the picture of a thriving economy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Strength&#039;&#039;&#039;: Thayans have powerful knights, but not in any significant numbers beyond the basic guardianship of the town. However, the Saharin are a police force that cannot be dealt with one on one. They police the town in force, and have significant military might.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range of Territory&#039;&#039;&#039;: Aquor has expanded significantly since its time during the Second Sundering. Its population has recovered, and its economy has allowed the building of expanded homes and businesses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Problems&#039;&#039;&#039;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To understand how the Economic System works, click [[Economy Guide|HERE]].&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Factions&amp;diff=6524</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Factions&amp;diff=6524"/>
		<updated>2022-12-10T18:42:27Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* The Aquoran Protectorate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are special organizations in Sundren. While there may be many organizations in the world, the Sundren factions have a large amount of power in Sundren. There are a variety of factions for all sorts of ambitions. Destroying evil, replacing the government, protecting nature, and getting rich are just a few faction goals. Your goals may not match precisely, but joining up with a larger organization yields several advantages:&lt;br /&gt;
&lt;br /&gt;
- DMs give special attention to factions in their plots.&lt;br /&gt;
&lt;br /&gt;
- There are special member-only faction forums on the Sundren Web site.&lt;br /&gt;
&lt;br /&gt;
- There are special faction-only stores, giving players access to rare, powerful goods.&lt;br /&gt;
&lt;br /&gt;
- Factions have ranks through which players can escalate. Higher ranking players yield more power and control over those with lower ranks. They also have access to more powerful items in the faction stores.&lt;br /&gt;
&lt;br /&gt;
- Within many factions exist sub-factions. Sub-factions are smaller organizations with similar purposes as their parent faction. They are considered allies and partners to the parent factions. They share faction forum access and some resources as well.&lt;br /&gt;
&lt;br /&gt;
=The Sundarian Empire=&lt;br /&gt;
It is the advent of a new age.&lt;br /&gt;
&lt;br /&gt;
With an earth-shattering crack, the falling City of Sundren had brought with it changes to the valley beyond what most could see. While the Day of Broken Blades was a fading light, the settlement of the City was a new dawn that signaled the coming of a new era of peace and prosperity for all who called Sundren Valley their home.&lt;br /&gt;
&lt;br /&gt;
==Condottieri==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/YwZtn68.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The noble families in both the Regional Council and the Senate seek out skilled individuals in both blade and word, elite fighters and diplomats to serve them in their dealings.&lt;br /&gt;
&lt;br /&gt;
Mercenaries sworn to noble service, the Condottieri are men and women acting as the arms, hands, and fingers of the noble families. While each adventurer serves his or her own particular family, they are viewed as a whole as noble servants. Sworn to service, these unique men and women answer to family problems, represent family interests where there is no familial member present, and fight their battles whether by word or blade.&lt;br /&gt;
&lt;br /&gt;
Learn [[Condottieri|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Vanitium==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/ePJbAo5.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Lady Tehk of the Lance, sworn paladin of the Red Knight sought favor with her fellows for a purpose: to seek out the reason behind the blindness, and to remove it. A sworn faithful of the Red Knight, Lady Tehk rode off into the wilds of Sundren with a small cadre of knights, calling themselves the Vanitium. These knights are a small group even within the Triumvirate, and are seen mostly as foolish wanderers who chase the wind. Ridiculed by some, they are a priceless aid in the wilds. While they are seen rarely within civilized lands, the Vanitium protect explorers and travelers when they are come across in the wilds. Many a merchant or explorer has owed their lives to these questing knights, and they have a fearsome reputation as trackers and warriors.”&lt;br /&gt;
&lt;br /&gt;
A collection of goodly clerics and knights from a variety of faiths who seek out the meaning behind the Blindness of the Gods, and to work Their will through the valley. Unlike the old Arbiter’s Alliance, these young divine warriors do not necessarily adhere to the traditional means of knighthood and battle. Instead, the Vanitium welcomes all those who not only seek to work their gods’ will, but questions their faith and the faith of the more traditional and conservative orders. They are based within Sundren City, but are known to roam the wilds to not only protect travelers, but to seek out the meaning behind the gods&#039; blindness within the valley of Sundren.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Vanitium|MORE]]&lt;br /&gt;
&lt;br /&gt;
=The Aquoran Protectorate=&lt;br /&gt;
Aquor gains autonomy five years after the Day of Broken Blades, under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiate a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
&lt;br /&gt;
With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
&lt;br /&gt;
==The Saharin==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/0TlDusY.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Saharin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
&lt;br /&gt;
What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
&lt;br /&gt;
Learn [[MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Brightspears==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/0TlDusY.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
While the Saharin are loyal to both Felicia and to their motherland Zakhara, the Brightspears are the Pendraig&#039;s alone. Derisively known as the &amp;quot;Burning Men,&amp;quot; they are the equivalent to the Condotierri in Aquor. Mercenaries sworn to the service of House Pendraig, the house uses them to maintain their influence both inside and out of Aquor.&lt;br /&gt;
&lt;br /&gt;
The Brightspears come from many walks of life, but they all have one thing in common: sworn loyalty to the Pendraigs. They can be councilors, bodyguards, mages, spies, and anything else that the family needs in order to conduct its business. As a result, many an aspiring adventurer, born and raised in the mountain town, seek an audience with Felicia in order to gain acceptance to the Brightspear name, and the brand that marks each of their arms. Trained in combat, diplomacy, and subterfuge, these elite individuals are watched closely, wherever they go.&lt;br /&gt;
&lt;br /&gt;
Learn [[Brightspears|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Whurest Kazhunki==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/syStw4a.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Whurest Dwarves&#039; investments made by their wise leader Dryn Stonewhisperer have borne fruit. With Aquor&#039;s rise in riches, so too has the dwarven hold risen in power and prestige. Well funded, Dryn has seen fit to outfit some of the hold&#039;s dwarves as elite units, forged to defend the hold&#039;s interests within the valley and beyond.&lt;br /&gt;
&lt;br /&gt;
These knights, or &#039;kazhunki&#039;, differ from their predecessors in temperament and ability in that they are the first organized military presence in Whurest since the Skullcleavers first swore allegiance to the Whurest Clan. No longer having to split their time between forging a life for themselves in the inhospitable North and fighting in the southern valley, these dwarven soldiers are entirely dedicated to the betterment of the hold and the protection of its interests in Sundren. While some dwarves may still hold to forgecraft and the like as per tradition, the Kazhunki are foremost Whurest&#039;s military arm in the Spine. &lt;br /&gt;
&lt;br /&gt;
Learn [[Whurest|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Thayan Enclave==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Thay.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At an early age, noble children are carefully examined for any signs of arcane talent. Any who are shown to have even a small aptitude are immediately inducted into wizardry school, followed by a long and arduous apprenticeship to a Red Wizard. Those who survive their apprenticeship and are ambitious, resourceful, and talented are invited to join the Red Wizards. The Red Wizards send out envoys into the rest of Faerun, seeking customers for their lucrative magical businesses. One such envoy has established itself as an Enclave within Sundren.&lt;br /&gt;
&lt;br /&gt;
Learn [[Thayan Enclave|MORE]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Sestran Stratocracy=&lt;br /&gt;
Sestra undergoes a revolution, of sorts. Under the iron leadership of Grand Marshal Hashart Datton and his troops, the town flourishes in light of the Emperor&#039;s olive branch of peace. Datton cracks down on the fanatic tendencies of the Black Hand, forcing out those who would continuously seek open warfare with the Sundarian Empire and Port Avanthyr. After the Colibrite vampires mysteriously vanish, Hashart&#039;s efforts come to fruition; the Black Hand as it was known in the past is completely eradicated.&lt;br /&gt;
&lt;br /&gt;
Instead, Hashart&#039;s philosophy of iron order combined with a tempered approach to other religions has proven to improve the lives of Sestran peasantry. Festivals to Chauntea are encouraged, and while Bane is the patron god of the town, those who worship goodly gods are not killed on sight. However, that isn&#039;t to say that those who swear fealty to other cities and the Triumvirate are welcomed. A non-aggression pact, supported by the Regional Council, is hardly a full peace treaty. Rather, Sestra instead seeks to gather resources and strength by instituting mandatory military service.&lt;br /&gt;
&lt;br /&gt;
==The Order of Rod and Star==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/MIElwBo.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Order, usually referred to as the Black Cloaks outside formal occassions, has ties to both ruling power and the main military forces in Sestra. However, it&#039;s members (separate from official positions or status as nobility outside the order) hold no actual authority within Sestra. Descended from Korvus Tehk&#039;s Knights of the Black Gauntlet, as well as the Sestran Militia headed under both Dreadmaster Exitium and Marshal Datton, these men and women are dedicated to the preservation of not only their home, but the expansion of Sestran power and the Faiths it was built upon. Firmly holding the belief that discipline and obedience are the twin virtues that precede any other, the Black Cloaks represent the most devoted members of Sestran society to the tenants of Bane, Myrkul, and Sestran superiority.&lt;br /&gt;
&lt;br /&gt;
Learn [[Order of Rod and Star|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Sable Order==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/qN0I3ge.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Sable Order espouses a government ruled not by the Black Hand descended military, but by those native Sestrans who lived here before the takeover. Calling for rule by Sestran nobility, or in the alternative native Sestran families, the Order favors its members who can trace their lineage back to before the Invasion.&lt;br /&gt;
&lt;br /&gt;
The Order holds many members who worship Siamorphe, the goddess of nobility or divine right, and many former military men and women have joined their ranks in response to their inability to rise higher in the Sestran Guard as a result of their &#039;lack of loyalty&#039; to the Sestran cause and ideals.&lt;br /&gt;
&lt;br /&gt;
Its members hold ritualistic risings in rank, each having to be sponsored by another of the Order of a higher rank. As a result, each member is intensely loyal to their superiors who have mentored them to reach higher positions within. The Order espouses a right to rule that stems from Sestran ancestry, and is beginning to hold sway with those not within the military organization, or are not &#039;citizens&#039;. Many Chauntean farmers, craftsmen, and traders are finding opportunity with the Order&#039;s financial connections to large corporations such as Exigo.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Sable Order|MORE]]&lt;br /&gt;
&lt;br /&gt;
=The Ducal State of Avanthyr=&lt;br /&gt;
Following the Emperor&#039;s announcement and Avanthyr&#039;s declaration of independence, the Legion withdrew its troops and the Meriadoc family took control of the Port&#039;s civil governance and security, the latter made possible through partnership with the Northern Watch in conjunction with the Avanthyr militia. Founded by Esmond Aurelianus, the Watch supplemented the Port&#039;s newly minted militia to keep peace within the city while safeguarding its borders.&lt;br /&gt;
&lt;br /&gt;
Having no desire to reinstate the Arbiters&#039; system of government yet not wishing to relinquish their power as the city&#039;s founders, the Meriadocs now guide Avanthyr&#039;s future ruling as heads of state, supported by the Council of Ten, Supreme Tribunal, and General Assembly - a mixed government combining monarchy/aristocracy and democracy. The Duke serves as Avanthyr&#039;s head of state and chief executive and passed down the Meriadoc family tree.&lt;br /&gt;
&lt;br /&gt;
==The Northern Watch==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/IauOkoe.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Northern Watch has grown from the small order of knights headed by Esmond Aurelianus into a full military force stationed within Avanthyr. While by no means as numerous as either Sestra&#039;s military forces nor the Legion, the Northern Watch serve as heavy cavalry to Avanthyr&#039;s own corpsmen by acting as both diplomatic emissaries as well as wartime commanders.&lt;br /&gt;
&lt;br /&gt;
The Watch holds many minor nobility and religiously inclined warriors, but by no means is it restricted to carrying a blade and riding a horse. The Watch officially accepts all members of good-aligned churches and unaffiliated worshipers, though the most common patron deities are that of Helm, Tyr and Torm. The Northern Watch is led first by it&#039;s Grandmaster and second by it&#039;s Council of Three.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Northern Watch|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Eboncoin==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/oWpFB5H.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Eboncoin has always been a group shrouded in mystery, and that has hardly changed. The Eboncoin has steadily spread its tendrils throughout Port Avanthyr, claiming the trade-rich territory as its own. Smuggling into the country illegal goods, and siphoning organization&#039;s like Exigo&#039;s own resources out from under the noses of the authorities, the Eboncoin is jealous of any crossing into its territory without permission. Of course, what it considers its territory is sometimes up for dispute, but the &#039;Family&#039; is always willing to come to some sort of a deal.&lt;br /&gt;
&lt;br /&gt;
However, there are even rumors among those who work in the shadows every eve. Whispers of the Eboncoin having another purpose, a higher calling. While no one is able to pin down anything specific, there is a name that echoes in the black, empty night: The Guardare. Those who watch, it&#039;s said, have a great interest in the balance of power in the valley and seek to enforce it through any means possible.&lt;br /&gt;
&lt;br /&gt;
Learn [[Eboncoin Pact|MORE]]&lt;br /&gt;
&lt;br /&gt;
=The Unaligned Powers=&lt;br /&gt;
Not every organization sees it beneficial to tie themselves down to any one city-state. Those in the valley who hold their allegiance back choose so for their causes instead of governments. Whether it be for religion, coin or nature they can be where they&#039;re needed most.&lt;br /&gt;
&lt;br /&gt;
==The Magisterium==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/Qyi99OY.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
A remnant of Left Hand magi, the Magisterium was formed by those magi who sought to enact what they viewed as the true will of Mundus: Magical innovation tempered by control. Some call it a guild, others a cult, the Magisterium acts as both a binding on its mages and a magical collegiate on par with the greatest of magical schools. A strict hierarchy controls the guild as a whole, headed by a council of Masters. Beneath them, a blossoming school of magical invention is guided by its elders and is pushed to the boundaries of arcane theory and practice.&lt;br /&gt;
&lt;br /&gt;
The Magisterium&#039;s laws only govern those who adhere to its will; it holds no sway in the valley&#039;s city-states. But woe to those who cross the Magisterium, for its protective wings shelter those who call it home.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Magisterium|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Blackwood Mercenaries==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/2fRvLRB.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
When the Hellstroms fell from power and their investments vanished overnight, the Blackwood saw this as a way to escape the majority share that Hellstrom used to control their activities. Ryzad Kalim, seeing his connections within the Hellstrom family now almost entirely worthless, used his own funds to buy out the stock invested in his own mercenary company. Quickly turning to their longtime partner, Exigo, the Blackwood Mercenaries are now an independent organization within the valley; their contracts span among the city-states.&lt;br /&gt;
&lt;br /&gt;
The Blackwood now work exclusively on the basis of guild contracts, no longer tied exclusively to Exigo or Hellstrom interests. As a result, the guild has seen an expansion of business in Sundren City, Avanthyr, Aquor, and even Sestra. Blackwood mercenaries are still known as some of the toughest mercenary guilds out there, but they are no longer a standing army of soldiers. Rather, the mercs seek out lucrative jobs that they can then bring back profits to their guild and seek greater benefits for &#039;retirement&#039;. Although, this is hardly the case for the majority of their men and women, as one can imagine for a violent profession.&lt;br /&gt;
&lt;br /&gt;
Learn [[Blackwood Company|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://www.sundren.org/photoplog/images/2908/medium/1_Fac_Triumvirate.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Triumvirate is a coalition of paladins, clerics, and warrior priests united by their faith in Tyr, Torm, and Ilmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley. With the events of the Day of Broken Blades, the Triumvirate is now a broken faction. No longer an army, a few scattered paladins and knights travel Sundren, seeking to right wrongs and serve their gods.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Tuatha Dé Dúlra==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;http://i.imgur.com/sCa5Dtf.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
Founded in the distant past, before Sundren&#039;s establishment of a nation, the Tuatha de Dula follow in the steps of their ancient teachers in their quest to understand, repair and nurture the mystical underpinnings of the land they have grown to love. Although all are welcome to participate in the fellowship, few are trusted with the deepest secrets of the Tuatha, sacred mysteries that the wisest of druids, shamans and sages still seek to unravel.&lt;br /&gt;
&lt;br /&gt;
Learn [[Tuatha|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Cwn Annwn==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cwn Annwn hail from the frozen forests of the Icewind Dale. The cold lands and tundra of the Spine nurture a fierce survival, and this collection of people hold the mantra &#039;survival of the fittest&#039; over all else. Brutal, vicious warriors and druids, the Cwn Annwn claim the lands untouched by man as their own.&lt;br /&gt;
&lt;br /&gt;
Learn [[Cwn Annwn|MORE]]&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6523</id>
		<title>Wending Weald</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6523"/>
		<updated>2022-12-03T23:56:15Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Summary===&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, the Wending Weald is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant have sought to explore the Weald for their own selfish desires but none have found success. &lt;br /&gt;
&lt;br /&gt;
The path to the Weald opens only to those who know where to look. A waterfall bars the way; those with malevolent intent find themselves drenched and turned around, unable to pass the rushing waters. The cascade parts only for those who know respect for the Green Goddess and the Rider on the Wind. Indeed, shrines to both Eldath and Shaundakul are tended with care within.&lt;br /&gt;
&lt;br /&gt;
For many years, the Weald was hidden from the realms at large and it was not until recently that evidence of its existence was identified once more. As those attuned to nature led their friends and allies to its shelter, the area has become alive with activity once more. A veteran ranger by the name of Gareth Stridelong led an effort to establish an outpost with the aid of a small group of close allies. As a result, the Weald has become a safe waypoint for any wandering the wilderness who enter with peaceful intent.&lt;br /&gt;
&lt;br /&gt;
===Origin/History===&lt;br /&gt;
The origins of the Wending Weald have been lost to history but one legend speaks of a white stag fleeing a pack of werewolves. For nearly a fortnight, the creatures pursued the stag through the woods. While the stag evaded the werewolves&#039; every attempt at capture, the werewolves never lost the scent. Knowing that it could not elude the werewolves forever, the white stag resigned itself to its fate and chose to pause at a nearby waterfall and pool to take its last drink of water. It was there that Eldath parted the waters of the cascade and led the stag through to the safety of the Weald. The werewolves tried to follow, but no matter how hard they tried to push their way through, always they found themselves doused in the waterfall&#039;s pristine torrents. Their dogged determination saw two of the pack drown in the waters before they finally gave up. &lt;br /&gt;
&lt;br /&gt;
The white stag is said to have been named the Weald&#039;s steward from that point forward. Rumors suggest the creature carried Shaundakul himself to the Weald, who then led his faithful rangers to find shelter and rest within.&lt;br /&gt;
&lt;br /&gt;
This legend has changed with time and alternate versions of the tale suggest the stag was not a stag at all, but a druid of Eldath seeking shelter from pursuing Malarites. This story suggests that when his lover found his slain form within the forest, she descended into a mad pursuit for vengeance, butchering his murderers in a bloody frenzy. By the time she was done, she had become no better than those who had slain her beloved. When at last her thoughts turned to honoring her paramour, she found that she could no longer retrace the route to his body. Eldath would not allow anyone to defile her faithful&#039;s remains with such a bloodthirsty presence and so created the Weald as a sanctuary against those who would intrude upon her blessed peace.&lt;br /&gt;
&lt;br /&gt;
For years, the woman&#039;s fury drove her to stalk the outskirts of the Weald, unable to penetrate its hallowed grounds. It was not until ten years later that she finally set aside her grievance and hatred. When at last she gave up on ever reuniting with what remained of her lover, of retrieving his remains to bury, only then did the Weald&#039;s cascade part for her. She found no sign of her lost love when she entered - only a white stag standing tall, calm and proud. She settled near its feet and closed her eyes; they never opened again. &lt;br /&gt;
&lt;br /&gt;
It is said that an oddly-shaped boulder located near the waterfall is possibly the only remnant of this vengeful woman, who found peace with Eldath in her dying breath.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
===Districts/Areas===&lt;br /&gt;
* The Weald&lt;br /&gt;
* Ranger&#039;s Rest Inn&lt;br /&gt;
* Meeting Hall&lt;br /&gt;
&lt;br /&gt;
===Prominent Residents/Organizations===&lt;br /&gt;
&lt;br /&gt;
* The White Stag&lt;br /&gt;
&lt;br /&gt;
Whether this is the same white stag of legend or not, what is certain is that a stag has always wandered the Wending Weald, staring silently at visitors before darting off for unseen purposes.&lt;br /&gt;
&lt;br /&gt;
* Uldah, Keeper of the Shrines&lt;br /&gt;
&lt;br /&gt;
This wizened crone tends the shrines of Eldath and Shaundakul. Though she has long since lost all her teeth, she continues to offer a welcoming smile to any visitors to the Weald.&lt;br /&gt;
&lt;br /&gt;
* Garreth Stridelong&lt;br /&gt;
&lt;br /&gt;
A local ranger of Shandakul, now mostly retired. After having rediscovered the Wending Weald, he established the outpost for likeminded wanderers and those attuned to nature to use as a waystop.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Information===&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6522</id>
		<title>Wending Weald</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6522"/>
		<updated>2022-12-03T23:50:48Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Origin/History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Summary===&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, the Wending Weald is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant have sought to explore the Weald for their own selfish desires but none have found success. &lt;br /&gt;
&lt;br /&gt;
The path to the Weald opens only to those who know where to look. A waterfall bars the way; those with malevolent intent find themselves drenched and turned around, unable to pass the rushing waters. The cascade parts only for those who know respect for the Green Goddess and the Rider on the Wind. Indeed, shrines to both Eldath and Shaundakul are tended with care within.&lt;br /&gt;
&lt;br /&gt;
For many years, the Weald was hidden from the realms at large and it was not until recently that evidence of its existence was identified once more. As those attuned to nature led their friends and allies to its shelter, the area has become alive with activity once more.&lt;br /&gt;
&lt;br /&gt;
===Origin/History===&lt;br /&gt;
The origins of the Wending Weald have been lost to history but one legend speaks of a white stag fleeing a pack of werewolves. For nearly a fortnight, the creatures pursued the stag through the woods. While the stag evaded the werewolves&#039; every attempt at capture, the werewolves never lost the scent. Knowing that it could not elude the werewolves forever, the white stag resigned itself to its fate and chose to pause at a nearby waterfall and pool to take its last drink of water. It was there that Eldath parted the waters of the cascade and led the stag through to the safety of the Weald. The werewolves tried to follow, but no matter how hard they tried to push their way through, always they found themselves doused in the waterfall&#039;s pristine torrents. Their dogged determination saw two of the pack drown in the waters before they finally gave up. &lt;br /&gt;
&lt;br /&gt;
The white stag is said to have been named the Weald&#039;s steward from that point forward. Rumors suggest the creature carried Shaundakul himself to the Weald, who then led his faithful rangers to find shelter and rest within.&lt;br /&gt;
&lt;br /&gt;
This legend has changed with time and alternate versions of the tale suggest the stag was not a stag at all, but a druid of Eldath seeking shelter from pursuing Malarites. This story suggests that when his lover found his slain form within the forest, she descended into a mad pursuit for vengeance, butchering his murderers in a bloody frenzy. By the time she was done, she had become no better than those who had slain her beloved. When at last her thoughts turned to honoring her paramour, she found that she could no longer retrace the route to his body. Eldath would not allow anyone to defile her faithful&#039;s remains with such a bloodthirsty presence and so created the Weald as a sanctuary against those who would intrude upon her blessed peace.&lt;br /&gt;
&lt;br /&gt;
For years, the woman&#039;s fury drove her to stalk the outskirts of the Weald, unable to penetrate its hallowed grounds. It was not until ten years later that she finally set aside her grievance and hatred. When at last she gave up on ever reuniting with what remained of her lover, of retrieving his remains to bury, only then did the Weald&#039;s cascade part for her. She found no sign of her lost love when she entered - only a white stag standing tall, calm and proud. She settled near its feet and closed her eyes; they never opened again. &lt;br /&gt;
&lt;br /&gt;
It is said that an oddly-shaped boulder located near the waterfall is possibly the only remnant of this vengeful woman, who found peace with Eldath in her dying breath.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
===Districts/Areas===&lt;br /&gt;
* The Weald&lt;br /&gt;
* Ranger&#039;s Rest Inn&lt;br /&gt;
* Meeting Hall&lt;br /&gt;
&lt;br /&gt;
===Prominent Residents/Organizations===&lt;br /&gt;
&lt;br /&gt;
* The White Stag&lt;br /&gt;
&lt;br /&gt;
Whether this is the same white stag of legend or not, what is certain is that a stag has always wandered the Wending Weald, staring silently at visitors before darting off for unseen purposes.&lt;br /&gt;
&lt;br /&gt;
* Uldah, Keeper of the Shrines&lt;br /&gt;
&lt;br /&gt;
This wizened crone tends the shrines of Eldath and Shaundakul. Though she has long since lost all her teeth, she continues to offer a welcoming smile to any visitors to the Weald.&lt;br /&gt;
&lt;br /&gt;
* Garreth Stridelong&lt;br /&gt;
&lt;br /&gt;
A local ranger of Shandakul, now mostly retired. After having rediscovered the Wending Weald, he established the outpost for likeminded wanderers and those attuned to nature to use as a waystop.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Information===&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6521</id>
		<title>Wending Weald</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6521"/>
		<updated>2022-12-03T23:49:14Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: Undo revision 6520 by Wangxiuming (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Summary===&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, the Wending Weald is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant have sought to explore the Weald for their own selfish desires but none have found success. &lt;br /&gt;
&lt;br /&gt;
The path to the Weald opens only to those who know where to look. A waterfall bars the way; those with malevolent intent find themselves drenched and turned around, unable to pass the rushing waters. The cascade parts only for those who know respect for the Green Goddess and the Rider on the Wind. Indeed, shrines to both Eldath and Shaundakul are tended with care within.&lt;br /&gt;
&lt;br /&gt;
For many years, the Weald was hidden from the realms at large and it was not until recently that evidence of its existence was identified once more. As those attuned to nature led their friends and allies to its shelter, the area has become alive with activity once more.&lt;br /&gt;
&lt;br /&gt;
===Origin/History===&lt;br /&gt;
The origins of the Wending Weald have been lost to history but one legend speaks of a white stag fleeing a pack of werewolves. For nearly a fortnight, the creatures pursued the stag through the woods. While the stag evaded the werewolves&#039; every attempt at capture, the werewolves never lost the scent. Knowing that it could not elude the werewolves forever, the white stag resigned itself to its fate and chose to pause at a nearby waterfall and pool to take its last drink of water. It was there that Eldath parted the waters of the cascade and led the stag through to the safety of the Weald. The werewolves tried to follow, but no matter how hard they tried to push their way through, always they found themselves doused in the waterfall&#039;s pristine waters. Their dogged determination saw two of the pack drown in the waters before they finally gave up. &lt;br /&gt;
&lt;br /&gt;
The white stag is said to have been named the Weald&#039;s steward from that point forward. Rumors suggest the creature carried Shaundakul himself to the Weald, who then led his faithful rangers to find shelter and rest within.&lt;br /&gt;
&lt;br /&gt;
This legend has changed with time and alternate versions of the tale suggest the stag was not a stag at all, but a druid of Eldath seeking shelter from pursuing Malarites. This story suggests that when his lover found his slain form within the forest, she descended into a mad pursuit for vengeance, butchering his murderers in a bloody frenzy. By the time she was done, she had become no better than those who had slain her beloved. When at last her thoughts turned to honoring her paramour, she found that she could no longer retrace the route to his body. Eldath would not allow anyone to defile her faithful&#039;s remains with such a bloodthirsty presence and so created the Weald as a sanctuary against those who would intrude upon her blessed peace.&lt;br /&gt;
&lt;br /&gt;
For years, the woman&#039;s fury drove her to stalk the outskirts of the Weald, unable to penetrate its hallowed grounds. It was not until ten years later that she finally set aside her grievance and hatred. When at last she gave up on ever reuniting with what remained of her lover, of retrieving his remains to bury, only then did the Weald&#039;s cascade part for her. She found no sign of her lost love when she entered - only a white stag standing tall, calm and proud. She settled near its feet and closed her eyes; they never opened again. &lt;br /&gt;
&lt;br /&gt;
It is said that an oddly-shaped boulder located near the waterfall is possibly the only remnants of this vengeful woman, who found peace with Eldath in her dying breath. &lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
===Districts/Areas===&lt;br /&gt;
* The Weald&lt;br /&gt;
* Ranger&#039;s Rest Inn&lt;br /&gt;
* Meeting Hall&lt;br /&gt;
&lt;br /&gt;
===Prominent Residents/Organizations===&lt;br /&gt;
&lt;br /&gt;
* The White Stag&lt;br /&gt;
&lt;br /&gt;
Whether this is the same white stag of legend or not, what is certain is that a stag has always wandered the Wending Weald, staring silently at visitors before darting off for unseen purposes.&lt;br /&gt;
&lt;br /&gt;
* Uldah, Keeper of the Shrines&lt;br /&gt;
&lt;br /&gt;
This wizened crone tends the shrines of Eldath and Shaundakul. Though she has long since lost all her teeth, she continues to offer a welcoming smile to any visitors to the Weald.&lt;br /&gt;
&lt;br /&gt;
* Garreth Stridelong&lt;br /&gt;
&lt;br /&gt;
A local ranger of Shandakul, now mostly retired. After having rediscovered the Wending Weald, he established the outpost for likeminded wanderers and those attuned to nature to use as a waystop.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Information===&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6520</id>
		<title>Wending Weald</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6520"/>
		<updated>2022-12-03T23:48:14Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Prominent Residents/Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Summary===&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, the Wending Weald is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant have sought to explore the Weald for their own selfish desires but none have found success. &lt;br /&gt;
&lt;br /&gt;
The path to the Weald opens only to those who know where to look. A waterfall bars the way; those with malevolent intent find themselves drenched and turned around, unable to pass the rushing waters. The cascade parts only for those who know respect for the Green Goddess and the Rider on the Wind. Indeed, shrines to both Eldath and Shaundakul are tended with care within.&lt;br /&gt;
&lt;br /&gt;
For many years, the Weald was hidden from the realms at large and it was not until recently that evidence of its existence was identified once more. As those attuned to nature led their friends and allies to its shelter, the area has become alive with activity once more.&lt;br /&gt;
&lt;br /&gt;
===Origin/History===&lt;br /&gt;
The origins of the Wending Weald have been lost to history but one legend speaks of a white stag fleeing a pack of werewolves. For nearly a fortnight, the creatures pursued the stag through the woods. While the stag evaded the werewolves&#039; every attempt at capture, the werewolves never lost the scent. Knowing that it could not elude the werewolves forever, the white stag resigned itself to its fate and chose to pause at a nearby waterfall and pool to take its last drink of water. It was there that Eldath parted the waters of the cascade and led the stag through to the safety of the Weald. The werewolves tried to follow, but no matter how hard they tried to push their way through, always they found themselves doused in the waterfall&#039;s pristine waters. Their dogged determination saw two of the pack drown in the waters before they finally gave up. &lt;br /&gt;
&lt;br /&gt;
The white stag is said to have been named the Weald&#039;s steward from that point forward. Rumors suggest the creature carried Shaundakul himself to the Weald, who then led his faithful rangers to find shelter and rest within.&lt;br /&gt;
&lt;br /&gt;
This legend has changed with time and alternate versions of the tale suggest the stag was not a stag at all, but a druid of Eldath seeking shelter from pursuing Malarites. This story suggests that when his lover found his slain form within the forest, she descended into a mad pursuit for vengeance, butchering his murderers in a bloody frenzy. By the time she was done, she had become no better than those who had slain her beloved. When at last her thoughts turned to honoring her paramour, she found that she could no longer retrace the route to his body. Eldath would not allow anyone to defile her faithful&#039;s remains with such a bloodthirsty presence and so created the Weald as a sanctuary against those who would intrude upon her blessed peace.&lt;br /&gt;
&lt;br /&gt;
For years, the woman&#039;s fury drove her to stalk the outskirts of the Weald, unable to penetrate its hallowed grounds. It was not until ten years later that she finally set aside her grievance and hatred. When at last she gave up on ever reuniting with what remained of her lover, of retrieving his remains to bury, only then did the Weald&#039;s cascade part for her. She found no sign of her lost love when she entered - only a white stag standing tall, calm and proud. She settled near its feet and closed her eyes; they never opened again. &lt;br /&gt;
&lt;br /&gt;
It is said that an oddly-shaped boulder located near the waterfall is possibly the only remnants of this vengeful woman, who found peace with Eldath in her dying breath. &lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
===Districts/Areas===&lt;br /&gt;
* The Weald&lt;br /&gt;
* Ranger&#039;s Rest Inn&lt;br /&gt;
* Meeting Hall&lt;br /&gt;
&lt;br /&gt;
===Prominent Residents/Organizations===&lt;br /&gt;
&lt;br /&gt;
* Garreth Stridelong&lt;br /&gt;
&lt;br /&gt;
A local ranger of Shandakul, now mostly retired. After having rediscovered the Wending Weald, he established the outpost for likeminded wanderers and those attuned to nature to use as a waystop.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Information===&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6519</id>
		<title>Wending Weald</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6519"/>
		<updated>2022-12-03T23:44:52Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Districts/Areas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Summary===&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, the Wending Weald is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant have sought to explore the Weald for their own selfish desires but none have found success. &lt;br /&gt;
&lt;br /&gt;
The path to the Weald opens only to those who know where to look. A waterfall bars the way; those with malevolent intent find themselves drenched and turned around, unable to pass the rushing waters. The cascade parts only for those who know respect for the Green Goddess and the Rider on the Wind. Indeed, shrines to both Eldath and Shaundakul are tended with care within.&lt;br /&gt;
&lt;br /&gt;
For many years, the Weald was hidden from the realms at large and it was not until recently that evidence of its existence was identified once more. As those attuned to nature led their friends and allies to its shelter, the area has become alive with activity once more.&lt;br /&gt;
&lt;br /&gt;
===Origin/History===&lt;br /&gt;
The origins of the Wending Weald have been lost to history but one legend speaks of a white stag fleeing a pack of werewolves. For nearly a fortnight, the creatures pursued the stag through the woods. While the stag evaded the werewolves&#039; every attempt at capture, the werewolves never lost the scent. Knowing that it could not elude the werewolves forever, the white stag resigned itself to its fate and chose to pause at a nearby waterfall and pool to take its last drink of water. It was there that Eldath parted the waters of the cascade and led the stag through to the safety of the Weald. The werewolves tried to follow, but no matter how hard they tried to push their way through, always they found themselves doused in the waterfall&#039;s pristine waters. Their dogged determination saw two of the pack drown in the waters before they finally gave up. &lt;br /&gt;
&lt;br /&gt;
The white stag is said to have been named the Weald&#039;s steward from that point forward. Rumors suggest the creature carried Shaundakul himself to the Weald, who then led his faithful rangers to find shelter and rest within.&lt;br /&gt;
&lt;br /&gt;
This legend has changed with time and alternate versions of the tale suggest the stag was not a stag at all, but a druid of Eldath seeking shelter from pursuing Malarites. This story suggests that when his lover found his slain form within the forest, she descended into a mad pursuit for vengeance, butchering his murderers in a bloody frenzy. By the time she was done, she had become no better than those who had slain her beloved. When at last her thoughts turned to honoring her paramour, she found that she could no longer retrace the route to his body. Eldath would not allow anyone to defile her faithful&#039;s remains with such a bloodthirsty presence and so created the Weald as a sanctuary against those who would intrude upon her blessed peace.&lt;br /&gt;
&lt;br /&gt;
For years, the woman&#039;s fury drove her to stalk the outskirts of the Weald, unable to penetrate its hallowed grounds. It was not until ten years later that she finally set aside her grievance and hatred. When at last she gave up on ever reuniting with what remained of her lover, of retrieving his remains to bury, only then did the Weald&#039;s cascade part for her. She found no sign of her lost love when she entered - only a white stag standing tall, calm and proud. She settled near its feet and closed her eyes; they never opened again. &lt;br /&gt;
&lt;br /&gt;
It is said that an oddly-shaped boulder located near the waterfall is possibly the only remnants of this vengeful woman, who found peace with Eldath in her dying breath. &lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
===Districts/Areas===&lt;br /&gt;
* The Weald&lt;br /&gt;
* Ranger&#039;s Rest Inn&lt;br /&gt;
* Meeting Hall&lt;br /&gt;
&lt;br /&gt;
===Prominent Residents/Organizations===&lt;br /&gt;
&lt;br /&gt;
* The White Stag&lt;br /&gt;
&lt;br /&gt;
Whether this is the same white stag of legend or not, what is certain is that a stag has always wandered the Wending Weald, staring silently at visitors before darting off for unseen purposes.&lt;br /&gt;
&lt;br /&gt;
* Uldah, Keeper of the Shrines&lt;br /&gt;
&lt;br /&gt;
This wizened crone tends the shrines of Eldath and Shaundakul. Though she has long since lost all her teeth, she continues to offer a welcoming smile to any visitors to the Weald.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Information===&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6518</id>
		<title>Wending Weald</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Wending_Weald&amp;diff=6518"/>
		<updated>2022-12-03T19:56:31Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: Created page with &amp;quot;===Summary=== Nestled in the foothills of the Spine of the World east of Aquor, the Wending Weald is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant have sought to explore the Weald for their own selfish desires but none have found success.   The path to the Weald opens only to those who know where to look....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Summary===&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, the Wending Weald is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant have sought to explore the Weald for their own selfish desires but none have found success. &lt;br /&gt;
&lt;br /&gt;
The path to the Weald opens only to those who know where to look. A waterfall bars the way; those with malevolent intent find themselves drenched and turned around, unable to pass the rushing waters. The cascade parts only for those who know respect for the Green Goddess and the Rider on the Wind. Indeed, shrines to both Eldath and Shaundakul are tended with care within.&lt;br /&gt;
&lt;br /&gt;
For many years, the Weald was hidden from the realms at large and it was not until recently that evidence of its existence was identified once more. As those attuned to nature led their friends and allies to its shelter, the area has become alive with activity once more.&lt;br /&gt;
&lt;br /&gt;
===Origin/History===&lt;br /&gt;
The origins of the Wending Weald have been lost to history but one legend speaks of a white stag fleeing a pack of werewolves. For nearly a fortnight, the creatures pursued the stag through the woods. While the stag evaded the werewolves&#039; every attempt at capture, the werewolves never lost the scent. Knowing that it could not elude the werewolves forever, the white stag resigned itself to its fate and chose to pause at a nearby waterfall and pool to take its last drink of water. It was there that Eldath parted the waters of the cascade and led the stag through to the safety of the Weald. The werewolves tried to follow, but no matter how hard they tried to push their way through, always they found themselves doused in the waterfall&#039;s pristine waters. Their dogged determination saw two of the pack drown in the waters before they finally gave up. &lt;br /&gt;
&lt;br /&gt;
The white stag is said to have been named the Weald&#039;s steward from that point forward. Rumors suggest the creature carried Shaundakul himself to the Weald, who then led his faithful rangers to find shelter and rest within.&lt;br /&gt;
&lt;br /&gt;
This legend has changed with time and alternate versions of the tale suggest the stag was not a stag at all, but a druid of Eldath seeking shelter from pursuing Malarites. This story suggests that when his lover found his slain form within the forest, she descended into a mad pursuit for vengeance, butchering his murderers in a bloody frenzy. By the time she was done, she had become no better than those who had slain her beloved. When at last her thoughts turned to honoring her paramour, she found that she could no longer retrace the route to his body. Eldath would not allow anyone to defile her faithful&#039;s remains with such a bloodthirsty presence and so created the Weald as a sanctuary against those who would intrude upon her blessed peace.&lt;br /&gt;
&lt;br /&gt;
For years, the woman&#039;s fury drove her to stalk the outskirts of the Weald, unable to penetrate its hallowed grounds. It was not until ten years later that she finally set aside her grievance and hatred. When at last she gave up on ever reuniting with what remained of her lover, of retrieving his remains to bury, only then did the Weald&#039;s cascade part for her. She found no sign of her lost love when she entered - only a white stag standing tall, calm and proud. She settled near its feet and closed her eyes; they never opened again. &lt;br /&gt;
&lt;br /&gt;
It is said that an oddly-shaped boulder located near the waterfall is possibly the only remnants of this vengeful woman, who found peace with Eldath in her dying breath. &lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
&lt;br /&gt;
===Districts/Areas===&lt;br /&gt;
* The Weald&lt;br /&gt;
* Ranger&#039;s Rest&lt;br /&gt;
&lt;br /&gt;
===Prominent Residents/Organizations===&lt;br /&gt;
&lt;br /&gt;
* The White Stag&lt;br /&gt;
&lt;br /&gt;
Whether this is the same white stag of legend or not, what is certain is that a stag has always wandered the Wending Weald, staring silently at visitors before darting off for unseen purposes.&lt;br /&gt;
&lt;br /&gt;
* Uldah, Keeper of the Shrines&lt;br /&gt;
&lt;br /&gt;
This wizened crone tends the shrines of Eldath and Shaundakul. Though she has long since lost all her teeth, she continues to offer a welcoming smile to any visitors to the Weald.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Information===&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=6517</id>
		<title>Places of Interest</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Places_of_Interest&amp;diff=6517"/>
		<updated>2022-12-03T19:02:53Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Druid Glade==&lt;br /&gt;
The Grove is a place of power with influence over the wilds of Sundren. The primal aspects of the grove (Strength, Temper, Alertness, Joy, and Grace) act as two way conduits between the wilds and the grove. Through his communion with the aspects, the Keeper can both perceive what is happening within the wilds, and act to influence it. Nes&#039;Anah, the Peace of the Grove, exerts a calming influence over these proceedings so that conflict does not develop between the aspects, and so that the Keeper&#039;s fierce protectiveness of the wilds does not cause him to take extreme action.&lt;br /&gt;
&lt;br /&gt;
Learn [[Druid Glade|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Exigo Trading Post==&lt;br /&gt;
The trading post forms a hub for the commercial activities of the Exigo within Sundren. Not only is it a place where appropriately licensed merchants can operate, but it also serves as a transit point for goods from the Syndicate&#039;s farming and resource extraction operations. The post is usually busy with the activities of merchants, farmers, and a myriad of others who either supply or purchase from this large and diverse organisation.&lt;br /&gt;
&lt;br /&gt;
==Exigo Expedition Camp==&lt;br /&gt;
When the Exigo Syndicate arrived in Sundren, they came seeking the newly discovered ore Sundrite. Thus, their first base of operations was built within an area rich with it, the Spine of the World.&lt;br /&gt;
&lt;br /&gt;
==Gate of the Sunderer==&lt;br /&gt;
When Mundus first discovered Sundren there was no land passage into it, the valley was sealed off by a solid ring of mountains. For four years he tried to discover one but met with no success. The solution decided upon was to break down one of the mountains, and a group of red wizards were hired to make a passage with the raw power of magic. The mountain was broken, the act of Sundering the ranges made all that came after possible and gave the land, and this gate, their names. The gate of the Sunderer is a testament to this act, set within the passage created by the Red Wizards. The gate is vital to Sundren, being the only land access that does not require scaling the treacherous ranges which circle the land.&lt;br /&gt;
&lt;br /&gt;
==Mirakus Post==&lt;br /&gt;
This long-standing outpost doesn&#039;t see much action, it was built to serve as a defense for the western region of Sundren. Due to many natural barriers though, it is considered nearly impossible to even reach the outpost from the coast, making any kind of invasion outside of Sundren from this region a joke. The Post&#039;s commander is Talin Fenris; a low ranking but loyal member of the Red Blades. A Red Blades Guild hall is located here, the only other existing in Sundren City. It is here that many Red Blade members seek to train and hone their skills in the tranquil surroundings of the Post. Additionally, the presence of the Red Blades there is a further deterrent for any kind of attack on the post.&lt;br /&gt;
&lt;br /&gt;
During its hundred year standing in the region, Mirakus Post has only been attacked once by the Mossclaw Alliance from Viridale. The orcs were slaughtered in the foolish and uncoordinated effort and their losses were so heavy that they were nearly completely wiped out. &lt;br /&gt;
&lt;br /&gt;
However, in recent times the Post was attacked and taken over by Banite allied forces. They struck suddenly, and with little warning, decimating the once peaceful stand. However, a small group of adventurers aided by the Warden of Wrath, Dain Tornbrook, took back the fort under the dead of night. They fought through a veritable horde of enemies and the Warden&#039;s blade purified the area, preventing the dead from raising again.&lt;br /&gt;
&lt;br /&gt;
==Necropolis==&lt;br /&gt;
In this vast memorial, the remains of nearly five generations of Sundarians are housed. A group of necromancer cultists identifying themselves &amp;quot;The Dark Advent&amp;quot; had taken up residence upon the once holy ground, until they were replaced by the cultists of Myrkul. Now the Polis is overrun with Myrkul priests and undead, serving just as dangerous a threat (if not more so) than the Advent.&lt;br /&gt;
&lt;br /&gt;
==Sharahan Hills==&lt;br /&gt;
These goblin infested hills are believed to be rich with mithral and iron. The spittlefist tribe, unaware of this recently fled from Mossdale and settled here. With them, they took their tendencies though and have begun looting and pillaging nearby farmsteads. Both the militia and the Exigo Synidcate would pay well to see this area purged.&lt;br /&gt;
&lt;br /&gt;
==Veritas Keep==&lt;br /&gt;
The [[Veritas|Veritas&#039;]] keep was a well guarded secret until recently, when a group of scouts stumbled upon the gate hidden amongst the mountains. Since then, it has been under constant barrage by the [[Sundarian Legion|Sundarian Legion]], who hope to be rid of the rebellion.&lt;br /&gt;
&lt;br /&gt;
==Viridale Forest==&lt;br /&gt;
While not as treacherous as its sister forest, Mossdale, the Viridale forest houses the Mossclaw alliance that similarly plague the guardsmen defending the edges. Beyond the brutes though, it&#039;s believed that far more deadly creatures reign in the deepest regions of this secluded forest. Rumor has it that vampires stalk the forest at night, catching their victims unawares.&lt;br /&gt;
&lt;br /&gt;
==Wending Weald==&lt;br /&gt;
Nestled in the foothills of the Spine of the World east of Aquor, this secluded glade is said to be blessed by both Eldath and Shaundakul. Only those with peace in their hearts are able to traverse the secret route that leads into the Wending Weald; many an ambitious adventurer and avaricious merchant has sought to explore the Weald for their own selfish desires but none have found success.&lt;br /&gt;
&lt;br /&gt;
Learn [[Wending Weald|MORE]]&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Factions&amp;diff=6459</id>
		<title>Factions</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Factions&amp;diff=6459"/>
		<updated>2022-09-08T01:56:03Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* The Order of Rod and Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Factions are special organizations in Sundren. While there may be many organizations in the world, the Sundren factions have a large amount of power in Sundren. There are a variety of factions for all sorts of ambitions. Destroying evil, replacing the government, protecting nature, and getting rich are just a few faction goals. Your goals may not match precisely, but joining up with a larger organization yields several advantages:&lt;br /&gt;
&lt;br /&gt;
- DMs give special attention to factions in their plots.&lt;br /&gt;
&lt;br /&gt;
- There are special member-only faction forums on the Sundren Web site.&lt;br /&gt;
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- There are special faction-only stores, giving players access to rare, powerful goods.&lt;br /&gt;
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- Factions have ranks through which players can escalate. Higher ranking players yield more power and control over those with lower ranks. They also have access to more powerful items in the faction stores.&lt;br /&gt;
&lt;br /&gt;
- Within many factions exist sub-factions. Sub-factions are smaller organizations with similar purposes as their parent faction. They are considered allies and partners to the parent factions. They share faction forum access and some resources as well.&lt;br /&gt;
&lt;br /&gt;
=The Sundarian Empire=&lt;br /&gt;
It is the advent of a new age.&lt;br /&gt;
&lt;br /&gt;
With an earth-shattering crack, the falling City of Sundren had brought with it changes to the valley beyond what most could see. While the Day of Broken Blades was a fading light, the settlement of the City was a new dawn that signaled the coming of a new era of peace and prosperity for all who called Sundren Valley their home.&lt;br /&gt;
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==Condottieri==&lt;br /&gt;
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The noble families in both the Regional Council and the Senate seek out skilled individuals in both blade and word, elite fighters and diplomats to serve them in their dealings.&lt;br /&gt;
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Mercenaries sworn to noble service, the Condottieri are men and women acting as the arms, hands, and fingers of the noble families. While each adventurer serves his or her own particular family, they are viewed as a whole as noble servants. Sworn to service, these unique men and women answer to family problems, represent family interests where there is no familial member present, and fight their battles whether by word or blade.&lt;br /&gt;
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Learn [[Condottieri|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Legio Discenius==&lt;br /&gt;
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With the separation of power within Sundren City from the Emperor, and the landing of the City, there came a need for more specialized soldiers. As a result, the Imperial Government, while consolidating its forces at home by dissolving the Legions into a single Legio and incorporating the Helmites into the Vigiles, or Sundren Constabulary, has seen the need for soldiers with unique skills and backgrounds who do not toil away at the trenches. As a result, those with specific skills are sorted into the Legio Discenius .&lt;br /&gt;
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The purpose of this particular Legio is to spread into the valley and work the Empire&#039;s will: whether that means securing its borders, or obtaining new resources, or even normalizing relations with other city-states. These soldiers can act in any capacity, be it spy or warrior, mage or priest. Their skillsets still define their ranks and specializations, but they are no longer bound to a singular command branch. Instead, these men and women serve under the direct supervision of the Evocati, the elite soldiers of the Sundarian Legio. &lt;br /&gt;
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Learn [[Legio Discenius|MORE]]&lt;br /&gt;
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=The Aquoran Protectorate=&lt;br /&gt;
Aquor gains autonomy five years after the Day of Broken Blades, under the protection Felicia Pendraig and by extension the Zakharan Empire. The Zakaharans negotiate a deal with Felicia’s cousin, Evelyn Meriadoc, for immigration rights from Zakhara. As a result, Aquor has a rolling influx of Southern Continent merchants and coin, which diffuses through the country through the now protected roads of the Regional Council.&lt;br /&gt;
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With the return of Felicia Pendraig, the town has once again come under the rule of the noble family albeit with loyalties to a nation thousands of miles away. Felicia and her Zakharan troops took the town, with the help of River Highsun, turned it into a trading region for the entire country. Goods travel from the Port, Sundren City, and even Sestra to be traded for the rare furs, metals, and goods from the Spine. A simple taxation on the transactions has turned Aquor into a wealthy town once again, attracting mercantile interests of all kinds. Of course, this could not have happened without an intervening force. Avanthyr still takes a strong stance against both Thay as well as Sestra, and the Sundarian Empire too ostensibly refuses to conduct trade with Sestra straight out.&lt;br /&gt;
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==The Saharin==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
What some call the Silent Peace made this feasible, with the Zakharans sworn to Felicia keeping the peace and profiting from the nexus of trade. The Sarahin, as they call themselves, are sworn to the Pendraig family and its masters in the Southern Continent. Zakharan men and women who grew up in the wastes and deserts of their homeland, they hold unique views on everything from honor to hospitality. The cultural and racial differences between the and the residents of Sundren valley has at times caused distinct tensions, but the growing population cannot be ignored.&lt;br /&gt;
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What the Saharin do not lack, is skill and loyalty. Their lives are dedicated to the Pendraig family, and their blades are bound to keep the Silent Peace. Woe be to those who seek to violate the Peace, for the Saharin&#039;s curved blades wait patiently.&lt;br /&gt;
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Learn [[MORE]]&lt;br /&gt;
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==The Whurest Kazhunki==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Whurest Dwarves&#039; investments made by their wise leader Dryn Stonewhisperer have borne fruit. With Aquor&#039;s rise in riches, so too has the dwarven hold risen in power and prestige. Well funded, Dryn has seen fit to outfit some of the hold&#039;s dwarves as elite units, forged to defend the hold&#039;s interests within the valley and beyond.&lt;br /&gt;
&lt;br /&gt;
These knights, or &#039;kazhunki&#039;, differ from their predecessors in temperament and ability in that they are the first organized military presence in Whurest since the Skullcleavers first swore allegiance to the Whurest Clan. No longer having to split their time between forging a life for themselves in the inhospitable North and fighting in the southern valley, these dwarven soldiers are entirely dedicated to the betterment of the hold and the protection of its interests in Sundren. While some dwarves may still hold to forgecraft and the like as per tradition, the Kazhunki are foremost Whurest&#039;s military arm in the Spine. &lt;br /&gt;
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Learn [[Whurest|MORE]]&lt;br /&gt;
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==Thayan Enclave==&lt;br /&gt;
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At an early age, noble children are carefully examined for any signs of arcane talent. Any who are shown to have even a small aptitude are immediately inducted into wizardry school, followed by a long and arduous apprenticeship to a Red Wizard. Those who survive their apprenticeship and are ambitious, resourceful, and talented are invited to join the Red Wizards. The Red Wizards send out envoys into the rest of Faerun, seeking customers for their lucrative magical businesses. One such envoy has established itself as an Enclave within Sundren.&lt;br /&gt;
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Learn [[Thayan Enclave|MORE]]&lt;br /&gt;
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=The Sestran Stratocracy=&lt;br /&gt;
Sestra undergoes a revolution, of sorts. Under the iron leadership of Grand Marshal Hashart Datton and his troops, the town flourishes in light of the Emperor&#039;s olive branch of peace. Datton cracks down on the fanatic tendencies of the Black Hand, forcing out those who would continuously seek open warfare with the Sundarian Empire and Port Avanthyr. After the Colibrite vampires mysteriously vanish, Hashart&#039;s efforts come to fruition; the Black Hand as it was known in the past is completely eradicated.&lt;br /&gt;
&lt;br /&gt;
Instead, Hashart&#039;s philosophy of iron order combined with a tempered approach to other religions has proven to improve the lives of Sestran peasantry. Festivals to Chauntea are encouraged, and while Bane is the patron god of the town, those who worship goodly gods are not killed on sight. However, that isn&#039;t to say that those who swear fealty to other cities and the Triumvirate are welcomed. A non-aggression pact, supported by the Regional Council, is hardly a full peace treaty. Rather, Sestra instead seeks to gather resources and strength by instituting mandatory military service.&lt;br /&gt;
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==The Order of Rod and Star==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Order, usually referred to as the Black Cloaks outside formal occassions, has ties to both ruling power and the main military forces in Sestra. However, it&#039;s members (separate from official positions or status as nobility outside the order) hold no actual authority within Sestra. Descended from Korvus Tehk&#039;s Knights of the Black Gauntlet, as well as the Sestran Militia headed under both Dreadmaster Exitium and Marshal Datton, these men and women are dedicated to the preservation of not only their home, but the expansion of Sestran power and the Faiths it was built upon. Firmly holding the belief that discipline and obedience are the twin virtues that precede any other, the Black Cloaks represent the most devoted members of Sestran society to the tenants of Bane, Myrkul, and Sestran superiority.&lt;br /&gt;
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Learn [[Order of Rod and Star|MORE]]&lt;br /&gt;
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==The Sable Order==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Sable Order espouses a government ruled not by the Black Hand descended military, but by those native Sestrans who lived here before the takeover. Calling for rule by Sestran nobility, or in the alternative native Sestran families, the Order favors its members who can trace their lineage back to before the Invasion.&lt;br /&gt;
&lt;br /&gt;
The Order holds many members who worship Siamorphe, the goddess of nobility or divine right, and many former military men and women have joined their ranks in response to their inability to rise higher in the Sestran Guard as a result of their &#039;lack of loyalty&#039; to the Sestran cause and ideals.&lt;br /&gt;
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Its members hold ritualistic risings in rank, each having to be sponsored by another of the Order of a higher rank. As a result, each member is intensely loyal to their superiors who have mentored them to reach higher positions within. The Order espouses a right to rule that stems from Sestran ancestry, and is beginning to hold sway with those not within the military organization, or are not &#039;citizens&#039;. Many Chauntean farmers, craftsmen, and traders are finding opportunity with the Order&#039;s financial connections to large corporations such as Exigo.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Sable Order|MORE]]&lt;br /&gt;
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=The Ducal State of Avanthyr=&lt;br /&gt;
Following the Emperor&#039;s announcement and Avanthyr&#039;s declaration of independence, the Legion withdrew its troops and the Meriadoc family took control of the Port&#039;s civil governance and security, the latter made possible through partnership with the Northern Watch in conjunction with the Avanthyr militia. Founded by Esmond Aurelianus, the Watch supplemented the Port&#039;s newly minted militia to keep peace within the city while safeguarding its borders.&lt;br /&gt;
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Having no desire to reinstate the Arbiters&#039; system of government yet not wishing to relinquish their power as the city&#039;s founders, the Meriadocs now guide Avanthyr&#039;s future ruling as heads of state, supported by the Council of Ten, Supreme Tribunal, and General Assembly - a mixed government combining monarchy/aristocracy and democracy. The Duke serves as Avanthyr&#039;s head of state and chief executive and passed down the Meriadoc family tree.&lt;br /&gt;
&lt;br /&gt;
==The Northern Watch==&lt;br /&gt;
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&amp;lt;center&amp;gt;http://i.imgur.com/IauOkoe.png&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
The Northern Watch has grown from the small order of knights headed by Esmond Aurelianus into a full military force stationed within Avanthyr. While by no means as numerous as either Sestra&#039;s military forces nor the Legion, the Northern Watch serve as heavy cavalry to Avanthyr&#039;s own corpsmen by acting as both diplomatic emissaries as well as wartime commanders.&lt;br /&gt;
&lt;br /&gt;
The Watch holds many minor nobility and religiously inclined warriors, but by no means is it restricted to carrying a blade and riding a horse. The Watch officially accepts all members of good-aligned churches and unaffiliated worshipers, though the most common patron deities are that of Helm, Tyr and Torm. The Northern Watch is led first by it&#039;s Grandmaster and second by it&#039;s Council of Three.&lt;br /&gt;
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Learn [[The Northern Watch|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Eboncoin==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Eboncoin has always been a group shrouded in mystery, and that has hardly changed. The Eboncoin has steadily spread its tendrils throughout Port Avanthyr, claiming the trade-rich territory as its own. Smuggling into the country illegal goods, and siphoning organization&#039;s like Exigo&#039;s own resources out from under the noses of the authorities, the Eboncoin is jealous of any crossing into its territory without permission. Of course, what it considers its territory is sometimes up for dispute, but the &#039;Family&#039; is always willing to come to some sort of a deal.&lt;br /&gt;
&lt;br /&gt;
However, there are even rumors among those who work in the shadows every eve. Whispers of the Eboncoin having another purpose, a higher calling. While no one is able to pin down anything specific, there is a name that echoes in the black, empty night: The Guardare. Those who watch, it&#039;s said, have a great interest in the balance of power in the valley and seek to enforce it through any means possible.&lt;br /&gt;
&lt;br /&gt;
Learn [[Eboncoin Pact|MORE]]&lt;br /&gt;
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=The Unaligned Powers=&lt;br /&gt;
Not every organization sees it beneficial to tie themselves down to any one city-state. Those in the valley who hold their allegiance back choose so for their causes instead of governments. Whether it be for religion, coin or nature they can be where they&#039;re needed most.&lt;br /&gt;
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==The Magisterium==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
A remnant of Left Hand magi, the Magisterium was formed by those magi who sought to enact what they viewed as the true will of Mundus: Magical innovation tempered by control. Some call it a guild, others a cult, the Magisterium acts as both a binding on its mages and a magical collegiate on par with the greatest of magical schools. A strict hierarchy controls the guild as a whole, headed by a council of Masters. Beneath them, a blossoming school of magical invention is guided by its elders and is pushed to the boundaries of arcane theory and practice.&lt;br /&gt;
&lt;br /&gt;
The Magisterium&#039;s laws only govern those who adhere to its will; it holds no sway in the valley&#039;s city-states. But woe to those who cross the Magisterium, for its protective wings shelter those who call it home.&lt;br /&gt;
&lt;br /&gt;
Learn [[The Magisterium|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Blackwood Mercenaries==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
When the Hellstroms fell from power and their investments vanished overnight, the Blackwood saw this as a way to escape the majority share that Hellstrom used to control their activities. Ryzad Kalim, seeing his connections within the Hellstrom family now almost entirely worthless, used his own funds to buy out the stock invested in his own mercenary company. Quickly turning to their longtime partner, Exigo, the Blackwood Mercenaries are now an independent organization within the valley; their contracts span among the city-states.&lt;br /&gt;
&lt;br /&gt;
The Blackwood now work exclusively on the basis of guild contracts, no longer tied exclusively to Exigo or Hellstrom interests. As a result, the guild has seen an expansion of business in Sundren City, Avanthyr, Aquor, and even Sestra. Blackwood mercenaries are still known as some of the toughest mercenary guilds out there, but they are no longer a standing army of soldiers. Rather, the mercs seek out lucrative jobs that they can then bring back profits to their guild and seek greater benefits for &#039;retirement&#039;. Although, this is hardly the case for the majority of their men and women, as one can imagine for a violent profession.&lt;br /&gt;
&lt;br /&gt;
Learn [[Blackwood Company|MORE]]&lt;br /&gt;
&lt;br /&gt;
==The Triumvirate==&lt;br /&gt;
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&amp;lt;/p&amp;gt;&lt;br /&gt;
The Triumvirate is a coalition of paladins, clerics, and warrior priests united by their faith in Tyr, Torm, and Ilmater. They have come to Sundren with a sacred task: intercept and eradicate the servants of Bane within the valley. With the events of the Day of Broken Blades, the Triumvirate is now a broken faction. No longer an army, a few scattered paladins and knights travel Sundren, seeking to right wrongs and serve their gods.&lt;br /&gt;
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Learn [[The Triumvirate|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Tuatha Dé Dúlra==&lt;br /&gt;
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Founded in the distant past, before Sundren&#039;s establishment of a nation, the Tuatha de Dula follow in the steps of their ancient teachers in their quest to understand, repair and nurture the mystical underpinnings of the land they have grown to love. Although all are welcome to participate in the fellowship, few are trusted with the deepest secrets of the Tuatha, sacred mysteries that the wisest of druids, shamans and sages still seek to unravel.&lt;br /&gt;
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Learn [[Tuatha|MORE]]&lt;br /&gt;
&lt;br /&gt;
==Cwn Annwn==&lt;br /&gt;
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The Cwn Annwn hail from the frozen forests of the Icewind Dale. The cold lands and tundra of the Spine nurture a fierce survival, and this collection of people hold the mantra &#039;survival of the fittest&#039; over all else. Brutal, vicious warriors and druids, the Cwn Annwn claim the lands untouched by man as their own.&lt;br /&gt;
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Learn [[Cwn Annwn|MORE]]&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=The_Northern_Watch&amp;diff=6458</id>
		<title>The Northern Watch</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=The_Northern_Watch&amp;diff=6458"/>
		<updated>2022-09-08T01:55:45Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Timeline/Historical Events of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
The main military order of Avanthyr. Honorable defenders and diplomats that work on the behalf of the Port and serve as a large part of their military might in the event that Avanthyr needs defending. &lt;br /&gt;
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&#039;&#039;&#039;Location&#039;&#039;&#039;: Avanthyr&lt;br /&gt;
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Typical Member Traits:&lt;br /&gt;
* Generally - but not limited to - knights, clerics, and diplomats&lt;br /&gt;
* Strong sense of duty, loyalty, and faith&lt;br /&gt;
* Typically lawful or good aligned&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
The Northern Watch has grown from the small order of knights headed by Esmond Aurelianus into a full military force stationed within Avanthyr. While by no means as numerous as either Sestra&#039;s military forces nor the Legion, the Northern Watch serve as heavy cavalry to Avanthyr&#039;s own corpsmen by acting as both diplomatic emissaries as well as wartime commanders. As it was founded by an Aurelianus, so too does the family hold sway as the Grandmasters of the Watch. Their lands moved to Avanthyr in the wake of the declaration of independence, the Aurelianus family has headed the Avanthyr military forces since the Day of Broken Blades.&lt;br /&gt;
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The Watch houses many minor nobility and religiously inclined warriors, but by no means is it restricted to carrying a blade and riding a horse. The Watch officially accepts all members of good-aligned churches and unaffiliated worshipers, though the most common patron deities are Helm, Tyr, and Torm. The Northern Watch is led first by its Grandmaster and second by its Council of Three. This council is an honored replica of the Companions of the Radiant Heart&#039;s Prelates, listing its most senior elected knights to fulfill the position upon the death of a councilman.&lt;br /&gt;
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The Watch Grandmaster answers to the Council of Ten during times of peace. During times of war, the Grandmaster has complete control of both the Watch and the Meriadoc naval forces, which are in turn kept in check by the state inquisitors.&lt;br /&gt;
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==Base(s) of Operations==&lt;br /&gt;
Port Avanthyr &amp;lt;br&amp;gt;&lt;br /&gt;
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==Objectives==&lt;br /&gt;
The Northern Watch&#039;s chief objective is the security of Port Avanthyr; senior watch members are often called upon to assist in military and diplomatic strategy. &lt;br /&gt;
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The Watch is not a policing force within the city itself. Crime and law-breaking are left to the city guard.&lt;br /&gt;
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==Ranks==&lt;br /&gt;
*Grandmaster&amp;lt;br&amp;gt;&lt;br /&gt;
*Seneschal&amp;lt;br&amp;gt;&lt;br /&gt;
*Knight Commander&amp;lt;br&amp;gt;&lt;br /&gt;
*Knight Errant&amp;lt;br&amp;gt;&lt;br /&gt;
*Under Marshal&amp;lt;br&amp;gt;&lt;br /&gt;
*Sergeant Brother&amp;lt;br&amp;gt;&lt;br /&gt;
*Man-at-Arms&amp;lt;br&amp;gt;&lt;br /&gt;
*Squire&amp;lt;br&amp;gt;&lt;br /&gt;
*Page&amp;lt;br&amp;gt;&lt;br /&gt;
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==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - Avanthyr formally achieves independence, supported by the Northern Watch.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1423&#039;&#039;&#039; - Leadership of the Northern Watch passes to Bartholomew Seaworth as Esmond Aurelianus abdicates his position.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1428&#039;&#039;&#039; - A scandal sees Grandmaster Seaworth step down. The title of Grandmaster passes to Esmond&#039;s granddaughter, Esme.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1433&#039;&#039;&#039; - Esme elevates Seaworth to the Watch&#039;s Council of Three, much to the surprise of the rest of the order.&amp;lt;br&amp;gt;&lt;br /&gt;
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==Leadership/People of Note==&lt;br /&gt;
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&#039;&#039;&#039;Grandmaster Esme Aurelianus, the Sword of Avanthyr&#039;&#039;&#039;&lt;br /&gt;
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Granddaughter to Lord Esmond Aurelianus, Esme carries on her grandfather’s great tradition, serving as the Watch’s Knight-Commander, much to her father’s chagrin. She is a capable and formidable leader; her father would much prefer her to prioritize governance of House Aurelianus. Regardless, Esme has shown no inclination that she will turn away from her duties with the Watch.&lt;br /&gt;
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Her skill in combat earned her so many tourney and melee victories that she earned the moniker the &amp;quot;Sword of Avanthyr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight-Commander Bartholomew Seaworth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Successor to Esmond and Esme’s immediate predecessor, Bartholomew Seaworth belongs to an old Avanthyrian family. For many years, he served ably as Grandmaster until a scandal rocked his family and he was forced to step down. To the surprise of many, Esme recently elevated him to a position on the Watch’s Council of Three.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=The_Northern_Watch&amp;diff=6457</id>
		<title>The Northern Watch</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=The_Northern_Watch&amp;diff=6457"/>
		<updated>2022-09-08T01:55:35Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
The main military order of Avanthyr. Honorable defenders and diplomats that work on the behalf of the Port and serve as a large part of their military might in the event that Avanthyr needs defending. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Avanthyr&lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Generally - but not limited to - knights, clerics, and diplomats&lt;br /&gt;
* Strong sense of duty, loyalty, and faith&lt;br /&gt;
* Typically lawful or good aligned&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
The Northern Watch has grown from the small order of knights headed by Esmond Aurelianus into a full military force stationed within Avanthyr. While by no means as numerous as either Sestra&#039;s military forces nor the Legion, the Northern Watch serve as heavy cavalry to Avanthyr&#039;s own corpsmen by acting as both diplomatic emissaries as well as wartime commanders. As it was founded by an Aurelianus, so too does the family hold sway as the Grandmasters of the Watch. Their lands moved to Avanthyr in the wake of the declaration of independence, the Aurelianus family has headed the Avanthyr military forces since the Day of Broken Blades.&lt;br /&gt;
&lt;br /&gt;
The Watch houses many minor nobility and religiously inclined warriors, but by no means is it restricted to carrying a blade and riding a horse. The Watch officially accepts all members of good-aligned churches and unaffiliated worshipers, though the most common patron deities are Helm, Tyr, and Torm. The Northern Watch is led first by its Grandmaster and second by its Council of Three. This council is an honored replica of the Companions of the Radiant Heart&#039;s Prelates, listing its most senior elected knights to fulfill the position upon the death of a councilman.&lt;br /&gt;
&lt;br /&gt;
The Watch Grandmaster answers to the Council of Ten during times of peace. During times of war, the Grandmaster has complete control of both the Watch and the Meriadoc naval forces, which are in turn kept in check by the state inquisitors.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Port Avanthyr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Northern Watch&#039;s chief objective is the security of Port Avanthyr; senior watch members are often called upon to assist in military and diplomatic strategy. &lt;br /&gt;
&lt;br /&gt;
The Watch is not a policing force within the city itself. Crime and law-breaking are left to the city guard.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Grandmaster&amp;lt;br&amp;gt;&lt;br /&gt;
*Seneschal&amp;lt;br&amp;gt;&lt;br /&gt;
*Knight Commander&amp;lt;br&amp;gt;&lt;br /&gt;
*Knight Errant&amp;lt;br&amp;gt;&lt;br /&gt;
*Under Marshal&amp;lt;br&amp;gt;&lt;br /&gt;
*Sergeant Brother&amp;lt;br&amp;gt;&lt;br /&gt;
*Man-at-Arms&amp;lt;br&amp;gt;&lt;br /&gt;
*Squire&amp;lt;br&amp;gt;&lt;br /&gt;
*Page&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
&#039;&#039;&#039;1389&#039;&#039;&#039; - Avanthyr formally achieves independence, supported by the Northern Watch.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1423&#039;&#039;&#039; - Leadership of the Northern Watch passes to Bartholomew Seaworth as Esmond Aurelianus abdicates his position.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1428&#039;&#039;&#039; - A scandal sees Grandmaster Seaworth step down. The title of Grandmaster passes to Esmond&#039;s granddaughter, Esme.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1433&#039;&#039;&#039; - Esme elevates Seaworth to the Watch&#039;s Council of Three, much to the surprise of the rest of the order.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grandmaster Esme Aurelianus, the Sword of Avanthyr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Granddaughter to Lord Esmond Aurelianus, Esme carries on her grandfather’s great tradition, serving as the Watch’s Knight-Commander, much to her father’s chagrin. She is a capable and formidable leader; her father would much prefer her to prioritize governance of House Aurelianus. Regardless, Esme has shown no inclination that she will turn away from her duties with the Watch.&lt;br /&gt;
&lt;br /&gt;
Her skill in combat earned her so many tourney and melee victories that she earned the moniker the &amp;quot;Sword of Avanthyr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knight-Commander Bartholomew Seaworth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Successor to Esmond and Esme’s immediate predecessor, Bartholomew Seaworth belongs to an old Avanthyrian family. For many years, he served ably as Grandmaster until a scandal rocked his family and he was forced to step down. To the surprise of many, Esme recently elevated him to a position on the Watch’s Council of Three.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Eboncoin_Pact&amp;diff=6456</id>
		<title>Eboncoin Pact</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Eboncoin_Pact&amp;diff=6456"/>
		<updated>2022-09-08T01:55:12Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Timeline/Historical Events of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the valley&#039;s economy, the Eboncoin -- or &#039;the Family&#039; as they are sometimes referred -- is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys.&lt;br /&gt;
&lt;br /&gt;
No one truly knows the extent of the Eboncoin&#039;s influence. Truthfully, few people actually believe they exist, willing more to chalk up the crime in the City to random thugs and petty criminals. If most of the population knew the full extent of the Family&#039;s power, there would be far more serious consequences than not. However, the Eboncoin makes sure that this sort of information doesn&#039;t leak out by any means necessary. Assassinations are the Eboncoin&#039;s most infamous demesne, but their works have spanned theft, extortion, smuggling, political intrigue, and even the &#039;&#039;very&#039;&#039; occasional act of charity. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Generally assassins&lt;br /&gt;
* Strong sense of brotherhood; will protect the secrecy of the organization&lt;br /&gt;
* Typically non-good alignment&lt;br /&gt;
* Reviews all possible jobs carefully and thoughtfully&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
The Eboncoin&#039;s history is unknown even to many of its own members. All they do know is that there are links between the organization and the Shadow Thieves of Amn. No one knows who was the first to arrive, nor who was able to curb the streets crime into a unified group. For a time, there was also conflict between the Eboncoin that was originally based in Sundren City and the Kurz Cartel that operated near the Aquor mountain ranges. With the explosion that destroyed the Cartel Mountain during the Second Sundering, the remainder of what was known as the Black Tax Alliance were absorbed back into the Eboncoin in order to preserve what remained of the smuggling group.&lt;br /&gt;
&lt;br /&gt;
After the destruction of the Cartel Mountain and the ascent of Sundren City to the skies, the Family re-established its headquarters in Port Avanthyr, leveraging its connections with House Meriadoc. They have never forgotten that it was the Red Wizards of Thay that caused the destruction of the Cartel Mountain during the Second Bloodmaim War.&lt;br /&gt;
&lt;br /&gt;
Since the [[Silent Peace|Silent Peace]], the Eboncoin have spread their influence across the valley. They enjoyed several decades of prosperity working in secret but close partnership with House Meriadoc, but that ended with the death of the noble family’s long-standing matriarch, Evelyn. The current Duke, Everett Meriadoc, does not see eye to eye with Evelyn on many things, the House’s close relations with the Family being one. In an attempt to salvage their relationship with the Meriadocs, Coin leadership offered several concessions which began to limit the territories they could operate both within and without the port city, particularly where Meriadoc interests were involved. This became known in later years as the &amp;quot;Voided Pact.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simultaneously, as the Eboncoin’s influence grew outside of Avanthyr, those independent cells in the other cities grew resentful of the mandates issued by Avanthyrian Coin leadership, particularly those operating under Sestra and Aquor’s purview. They banded together under Rafe of the Red Coin and attempted to break away from the Family entirely.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Red Coin Rebellion&amp;quot; would likely have succeeded, if not for the agent known as Kirk Duarte, who deceived Rafe into believing the upstart had his support. As Rafe gathered Coin leadership for a summit in Sestra, Kirk put in motion his own plans. Once the summit was underway, Rafe readied to make his move, only to find Kirk’s blade at his throat. By neutralizing this threat, Kirk maneuvered himself into the highest ranks of Coin leadership. The Red Coins were slaughtered, all save Rafe, who somehow managed to escape.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
The Eboncoin maintains operations in all the major settlements of the valley, but there continue to be rumors that they are particularly influential in and around Port Avanthyr. How this sits with the current leaders of House Meriadoc and the Northern Watch is a subject of debate.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The true objectives of the Eboncoin are shrouded in mystery much like the organization itself. Some say that they seek to control Sundren from the underworld up, while others protest that they are only looking to become rich and powerful while keeping the various city leaders as a puppets. Whatever the reason, the Eboncoin act on a mission to mission basis. Depending on the job offer, the pay, and the risk, the Eboncoin will determine what is best for its people. Honor among thieves is not just a saying in the Guild, and each and every member lives up to it.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*The Upright Man&amp;lt;br&amp;gt;&lt;br /&gt;
*Guildmaster&amp;lt;br&amp;gt;&lt;br /&gt;
*Pactmaster&amp;lt;br&amp;gt;&lt;br /&gt;
*Shadowbound&amp;lt;br&amp;gt;&lt;br /&gt;
*Shadow Operative&amp;lt;br&amp;gt;&lt;br /&gt;
*Pactholder&amp;lt;br&amp;gt;&lt;br /&gt;
*Made Man&amp;lt;br&amp;gt;&lt;br /&gt;
*Pickpocket&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Specialty===&lt;br /&gt;
Any Eboncoin member above the rank of Made Man is also able to take a specialty. These specialties are prerequisites, as there are Pactmasters in charge of each and have a distinct role within the Eboncoin.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sicarii&#039;&#039;&#039;: The Sicarii are the Eboncoin&#039;s assassins. They handle a variety of jobs, but mainly ones that involve the physical removal of the Eboncoin&#039;s enemies through stealth or secrecy. The assassins are trained by the Pactmaster, who in turn directs them accordingly to the requests and jobs that the Pact acquires.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vincolo&#039;&#039;&#039;: Vincolo are rogue mages, sometimes from the Hands, other times from even more exotic locales. Regardless of their origins, they serve the Pact as the experts on the arcane, and assist the Pact in matters magical and obscure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Esattore&#039;&#039;&#039;: There&#039;s always a need for muscle in the Pact. The Esattore are the brawn that enforce a variety of long standing jobs within the Coin, from protection to smuggling. A large portion of the former Cartel joined the Esattore, and are able thieves as well as fighters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Demarcchio/a&#039;&#039;&#039;: A Demarcchio or Demarcchia is a priest or priestess of Mask within the Coin. Granted, there are other gods that are allowed in, but the vast majority are the Brothers and Sisters of Mask. These priests assist the Coin in their works, and provide a religious aspect to the Pact that keeps it in favor with the god of Thieves.&lt;br /&gt;
&lt;br /&gt;
===Initiation Process/Organization Structure===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Upright Man&#039;&#039;&#039; controls every facet of the guild, but lets it run itself. He only steps in rarely, and when he steps back there are stains to be removed, and positions for the competent to fill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pact Masters&#039;&#039;&#039; are the ultimate authority on anything concerning designated field, and &amp;lt;i&amp;gt;everyone&amp;lt;/i&amp;gt; must obey, including other Pact Masters. That being said, those Pact Masters that abuse this privilege will be done away with in short order, and a new Pact Master will be filling their shoes, and room. As an example, a Pactmaster PC is Pact Master of Legion Relations. His sole job is to keep the Legion away from the Pact. If he says it&#039;s on his order as a Pact Master, even The Upright Man, Veiro would take pause. Not because Veiro is under him, hardly. But because this is a shadowy group, and the Pactmaster PC has more information on the Legion than any other member, so arguing, or disobeying, can lead to the sort of consequences where somebody ends up beaten to death and strung up in the training room as a warning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;After&amp;lt;/i&amp;gt; the event, inquiries can be made, and judgement can be rendered.&lt;br /&gt;
&lt;br /&gt;
Below Pact Masters are the &#039;&#039;&#039;Shadowbound&#039;&#039;&#039;, who have indeed been bound to Shadow and to the Pact via a Maskarran ritual to ensure unwavering loyalty. The details of this ritual are not spoken of, even in jest, and the mechanism by which such loyalty is guaranteed is likewise not spoken of, least of all while a Shadowbound is present. As the ritual itself is secret, and time consuming (there are wild guesses as to the material cost), only the most talented and trusted of Pactholders are invited to take part in the ritual. Saying no is tantamount to admitting to betrayal. The Shadowbound are the elite, and they collect small retinues of Pactholders and outsiders to assist them in their causes or jobs.&lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;&#039;Pactholders&#039;&#039;&#039; themselves, they are the majority of the Eboncoin Pact members. Those ranks beneath them are considered disposable, if possibly useful assets. It is a Pactholder&#039;s job to recruit pickpockets and select the most talented and trusted of them to become &#039;&#039;&#039;Made Men&#039;&#039;&#039;, a misnomer that makes the thief think they&#039;re &#039;in&#039;. They&#039;re not. Other Pact Holders see little difference between a Made Man, a &#039;&#039;&#039;Pickpocket&#039;&#039;&#039;, and a rogue thief that pays the Tax.&lt;br /&gt;
&lt;br /&gt;
Once a Made Man has proven him or herself to be intelligent, clandestine, and loyal, it goes up for a vote among the other Pactholders (which includes Shadowbound and Pactmasters. No vote is weighed more than another, but a Shadowbound and Pactmaster&#039;s personal &#039;gang&#039; will always vote with their gang. Those that don&#039;t are carefully watched for unrest before it spills into the street.&lt;br /&gt;
&lt;br /&gt;
Pickpockets never learn a smidgen about the Eboncoin, and those that do are either joined to the Pact, or killed. As far as they should be concerned, they&#039;re working for a small time crew doing odd jobs, probably for a bigger organization, but it&#039;s nothing for them to think about, and their boss takes orders from above just like them, so they&#039;re all in it together.&lt;br /&gt;
&lt;br /&gt;
Those pickpockets that show talent, discretion, intelligence, and above all, trust, are given hints about &#039;the men upstairs&#039;. They are flattered, rewarded, and given a drop of information that may or may not be true. They can follow it up, or sit on it. That decision doesn&#039;t matter. What does matter is their test, where another gang, possibly a Shadowbound, looks to get something out of him. They can do it gently, or they can attempt to force it out of him.&lt;br /&gt;
&lt;br /&gt;
In any case, he comes out of the ordeal changed.&lt;br /&gt;
&lt;br /&gt;
Pickpockets can leave the organization at any time, and unless there&#039;s reason to believe they know something, no action is taken.&lt;br /&gt;
&lt;br /&gt;
Made Men have proven their loyalty, and in case they only have implications and theories. Made Men have no threatening information on the Pact. They almost always can leave if it gets too hot, as the Pact doesn&#039;t want someone to stay in out of fear of death, only to eventually find their out once they have info that can damage the Pact.&lt;br /&gt;
&lt;br /&gt;
Pactholders are in for life, and made aware of that. They also own the lives of their Men and Pockets. Assaults on them is a property crime against the Pactholder, and restitution must be paid.&lt;br /&gt;
&lt;br /&gt;
Killing a Pactholder without unanimous consent from the rest of the Pact is a personal death warrant. Fights aren&#039;t unheard of, but weapons never come out.&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;1381&#039;&#039;&#039; - The Second Bloodmaim War sees the Red Wizards of Thay sacrifice the Kurz Cartel&#039;s mountain stronghold to deal a devastating blow to the Bloodmaim. Hundreds of agents are slaughtered and the remainder regroup in Avanthyr.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1394 - 1405&#039;&#039;&#039; - The Blinding of the Gods makes it easier than ever for Eboncoin operatives to conduct their affairs. The Family sees their influence begin to spread across the valley. Hidden bases are established in Aquor, Sestra, and Sundren City. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1408&#039;&#039;&#039; - The Upright Man vanishes from the valley. That same year, Rafe of the Red Coin is promoted to Pactmaster. His moniker is earned by how bloody his methods are.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1415&#039;&#039;&#039; - Everett Meriadoc succeeds Evelyn Meriadoc as Duke of Avanthyr. He refuses cooperation with the Eboncoin in Avanthyr and makes moves to sideline and expel the organization.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1420&#039;&#039;&#039; - The Voided Pact - Eboncoin leadership, unwilling to abandon Avanthyr as their base of operations, make concessions to the Duke to limit their activities around Avanthyrian interests. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1421 - 1422&#039;&#039;&#039; - The Red Coin Rebellion - Rafe of the Red Coin leads an unsuccessful attempt to splinter dissatisfied Aquor and Sestra operatives into their own group under his leadership. The rebellion is put down by Kirk when he outplays Rafe and secures an uneasy truce with Duke Everett Meriadoc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Leadership/People of Note=&lt;br /&gt;
&lt;br /&gt;
The secretive leaders of the Eboncoin remain mostly hidden from the eyes of the public. But those who do deal with the Coin know a few whispered names of their agents, and keep them largely to themselves.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Eboncoin_Pact&amp;diff=6455</id>
		<title>Eboncoin Pact</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Eboncoin_Pact&amp;diff=6455"/>
		<updated>2022-09-08T01:54:54Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Specialty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the valley&#039;s economy, the Eboncoin -- or &#039;the Family&#039; as they are sometimes referred -- is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys.&lt;br /&gt;
&lt;br /&gt;
No one truly knows the extent of the Eboncoin&#039;s influence. Truthfully, few people actually believe they exist, willing more to chalk up the crime in the City to random thugs and petty criminals. If most of the population knew the full extent of the Family&#039;s power, there would be far more serious consequences than not. However, the Eboncoin makes sure that this sort of information doesn&#039;t leak out by any means necessary. Assassinations are the Eboncoin&#039;s most infamous demesne, but their works have spanned theft, extortion, smuggling, political intrigue, and even the &#039;&#039;very&#039;&#039; occasional act of charity. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Generally assassins&lt;br /&gt;
* Strong sense of brotherhood; will protect the secrecy of the organization&lt;br /&gt;
* Typically non-good alignment&lt;br /&gt;
* Reviews all possible jobs carefully and thoughtfully&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
The Eboncoin&#039;s history is unknown even to many of its own members. All they do know is that there are links between the organization and the Shadow Thieves of Amn. No one knows who was the first to arrive, nor who was able to curb the streets crime into a unified group. For a time, there was also conflict between the Eboncoin that was originally based in Sundren City and the Kurz Cartel that operated near the Aquor mountain ranges. With the explosion that destroyed the Cartel Mountain during the Second Sundering, the remainder of what was known as the Black Tax Alliance were absorbed back into the Eboncoin in order to preserve what remained of the smuggling group.&lt;br /&gt;
&lt;br /&gt;
After the destruction of the Cartel Mountain and the ascent of Sundren City to the skies, the Family re-established its headquarters in Port Avanthyr, leveraging its connections with House Meriadoc. They have never forgotten that it was the Red Wizards of Thay that caused the destruction of the Cartel Mountain during the Second Bloodmaim War.&lt;br /&gt;
&lt;br /&gt;
Since the [[Silent Peace|Silent Peace]], the Eboncoin have spread their influence across the valley. They enjoyed several decades of prosperity working in secret but close partnership with House Meriadoc, but that ended with the death of the noble family’s long-standing matriarch, Evelyn. The current Duke, Everett Meriadoc, does not see eye to eye with Evelyn on many things, the House’s close relations with the Family being one. In an attempt to salvage their relationship with the Meriadocs, Coin leadership offered several concessions which began to limit the territories they could operate both within and without the port city, particularly where Meriadoc interests were involved. This became known in later years as the &amp;quot;Voided Pact.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simultaneously, as the Eboncoin’s influence grew outside of Avanthyr, those independent cells in the other cities grew resentful of the mandates issued by Avanthyrian Coin leadership, particularly those operating under Sestra and Aquor’s purview. They banded together under Rafe of the Red Coin and attempted to break away from the Family entirely.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Red Coin Rebellion&amp;quot; would likely have succeeded, if not for the agent known as Kirk Duarte, who deceived Rafe into believing the upstart had his support. As Rafe gathered Coin leadership for a summit in Sestra, Kirk put in motion his own plans. Once the summit was underway, Rafe readied to make his move, only to find Kirk’s blade at his throat. By neutralizing this threat, Kirk maneuvered himself into the highest ranks of Coin leadership. The Red Coins were slaughtered, all save Rafe, who somehow managed to escape.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
The Eboncoin maintains operations in all the major settlements of the valley, but there continue to be rumors that they are particularly influential in and around Port Avanthyr. How this sits with the current leaders of House Meriadoc and the Northern Watch is a subject of debate.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The true objectives of the Eboncoin are shrouded in mystery much like the organization itself. Some say that they seek to control Sundren from the underworld up, while others protest that they are only looking to become rich and powerful while keeping the various city leaders as a puppets. Whatever the reason, the Eboncoin act on a mission to mission basis. Depending on the job offer, the pay, and the risk, the Eboncoin will determine what is best for its people. Honor among thieves is not just a saying in the Guild, and each and every member lives up to it.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*The Upright Man&amp;lt;br&amp;gt;&lt;br /&gt;
*Guildmaster&amp;lt;br&amp;gt;&lt;br /&gt;
*Pactmaster&amp;lt;br&amp;gt;&lt;br /&gt;
*Shadowbound&amp;lt;br&amp;gt;&lt;br /&gt;
*Shadow Operative&amp;lt;br&amp;gt;&lt;br /&gt;
*Pactholder&amp;lt;br&amp;gt;&lt;br /&gt;
*Made Man&amp;lt;br&amp;gt;&lt;br /&gt;
*Pickpocket&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Specialty===&lt;br /&gt;
Any Eboncoin member above the rank of Made Man is also able to take a specialty. These specialties are prerequisites, as there are Pactmasters in charge of each and have a distinct role within the Eboncoin.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sicarii&#039;&#039;&#039;: The Sicarii are the Eboncoin&#039;s assassins. They handle a variety of jobs, but mainly ones that involve the physical removal of the Eboncoin&#039;s enemies through stealth or secrecy. The assassins are trained by the Pactmaster, who in turn directs them accordingly to the requests and jobs that the Pact acquires.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vincolo&#039;&#039;&#039;: Vincolo are rogue mages, sometimes from the Hands, other times from even more exotic locales. Regardless of their origins, they serve the Pact as the experts on the arcane, and assist the Pact in matters magical and obscure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Esattore&#039;&#039;&#039;: There&#039;s always a need for muscle in the Pact. The Esattore are the brawn that enforce a variety of long standing jobs within the Coin, from protection to smuggling. A large portion of the former Cartel joined the Esattore, and are able thieves as well as fighters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Demarcchio/a&#039;&#039;&#039;: A Demarcchio or Demarcchia is a priest or priestess of Mask within the Coin. Granted, there are other gods that are allowed in, but the vast majority are the Brothers and Sisters of Mask. These priests assist the Coin in their works, and provide a religious aspect to the Pact that keeps it in favor with the god of Thieves.&lt;br /&gt;
&lt;br /&gt;
===Initiation Process/Organization Structure===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Upright Man&#039;&#039;&#039; controls every facet of the guild, but lets it run itself. He only steps in rarely, and when he steps back there are stains to be removed, and positions for the competent to fill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pact Masters&#039;&#039;&#039; are the ultimate authority on anything concerning designated field, and &amp;lt;i&amp;gt;everyone&amp;lt;/i&amp;gt; must obey, including other Pact Masters. That being said, those Pact Masters that abuse this privilege will be done away with in short order, and a new Pact Master will be filling their shoes, and room. As an example, a Pactmaster PC is Pact Master of Legion Relations. His sole job is to keep the Legion away from the Pact. If he says it&#039;s on his order as a Pact Master, even The Upright Man, Veiro would take pause. Not because Veiro is under him, hardly. But because this is a shadowy group, and the Pactmaster PC has more information on the Legion than any other member, so arguing, or disobeying, can lead to the sort of consequences where somebody ends up beaten to death and strung up in the training room as a warning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;After&amp;lt;/i&amp;gt; the event, inquiries can be made, and judgement can be rendered.&lt;br /&gt;
&lt;br /&gt;
Below Pact Masters are the &#039;&#039;&#039;Shadowbound&#039;&#039;&#039;, who have indeed been bound to Shadow and to the Pact via a Maskarran ritual to ensure unwavering loyalty. The details of this ritual are not spoken of, even in jest, and the mechanism by which such loyalty is guaranteed is likewise not spoken of, least of all while a Shadowbound is present. As the ritual itself is secret, and time consuming (there are wild guesses as to the material cost), only the most talented and trusted of Pactholders are invited to take part in the ritual. Saying no is tantamount to admitting to betrayal. The Shadowbound are the elite, and they collect small retinues of Pactholders and outsiders to assist them in their causes or jobs.&lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;&#039;Pactholders&#039;&#039;&#039; themselves, they are the majority of the Eboncoin Pact members. Those ranks beneath them are considered disposable, if possibly useful assets. It is a Pactholder&#039;s job to recruit pickpockets and select the most talented and trusted of them to become &#039;&#039;&#039;Made Men&#039;&#039;&#039;, a misnomer that makes the thief think they&#039;re &#039;in&#039;. They&#039;re not. Other Pact Holders see little difference between a Made Man, a &#039;&#039;&#039;Pickpocket&#039;&#039;&#039;, and a rogue thief that pays the Tax.&lt;br /&gt;
&lt;br /&gt;
Once a Made Man has proven him or herself to be intelligent, clandestine, and loyal, it goes up for a vote among the other Pactholders (which includes Shadowbound and Pactmasters. No vote is weighed more than another, but a Shadowbound and Pactmaster&#039;s personal &#039;gang&#039; will always vote with their gang. Those that don&#039;t are carefully watched for unrest before it spills into the street.&lt;br /&gt;
&lt;br /&gt;
Pickpockets never learn a smidgen about the Eboncoin, and those that do are either joined to the Pact, or killed. As far as they should be concerned, they&#039;re working for a small time crew doing odd jobs, probably for a bigger organization, but it&#039;s nothing for them to think about, and their boss takes orders from above just like them, so they&#039;re all in it together.&lt;br /&gt;
&lt;br /&gt;
Those pickpockets that show talent, discretion, intelligence, and above all, trust, are given hints about &#039;the men upstairs&#039;. They are flattered, rewarded, and given a drop of information that may or may not be true. They can follow it up, or sit on it. That decision doesn&#039;t matter. What does matter is their test, where another gang, possibly a Shadowbound, looks to get something out of him. They can do it gently, or they can attempt to force it out of him.&lt;br /&gt;
&lt;br /&gt;
In any case, he comes out of the ordeal changed.&lt;br /&gt;
&lt;br /&gt;
Pickpockets can leave the organization at any time, and unless there&#039;s reason to believe they know something, no action is taken.&lt;br /&gt;
&lt;br /&gt;
Made Men have proven their loyalty, and in case they only have implications and theories. Made Men have no threatening information on the Pact. They almost always can leave if it gets too hot, as the Pact doesn&#039;t want someone to stay in out of fear of death, only to eventually find their out once they have info that can damage the Pact.&lt;br /&gt;
&lt;br /&gt;
Pactholders are in for life, and made aware of that. They also own the lives of their Men and Pockets. Assaults on them is a property crime against the Pactholder, and restitution must be paid.&lt;br /&gt;
&lt;br /&gt;
Killing a Pactholder without unanimous consent from the rest of the Pact is a personal death warrant. Fights aren&#039;t unheard of, but weapons never come out.&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1381&#039;&#039;&#039; - The Second Bloodmaim War sees the Red Wizards of Thay sacrifice the Kurz Cartel&#039;s mountain stronghold to deal a devastating blow to the Bloodmaim. Hundreds of agents are slaughtered and the remainder regroup in Avanthyr.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1394 - 1405&#039;&#039;&#039; - The Blinding of the Gods makes it easier than ever for Eboncoin operatives to conduct their affairs. The Family sees their influence begin to spread across the valley. Hidden bases are established in Aquor, Sestra, and Sundren City. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1408&#039;&#039;&#039; - The Upright Man vanishes from the valley. That same year, Rafe of the Red Coin is promoted to Pactmaster. His moniker is earned by how bloody his methods are.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1415&#039;&#039;&#039; - Everett Meriadoc succeeds Evelyn Meriadoc as Duke of Avanthyr. He refuses cooperation with the Eboncoin in Avanthyr and makes moves to sideline and expel the organization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1420&#039;&#039;&#039; - The Voided Pact - Eboncoin leadership, unwilling to abandon Avanthyr as their base of operations, make concessions to the Duke to limit their activities around Avanthyrian interests. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1421 - 1422&#039;&#039;&#039; - The Red Coin Rebellion - Rafe of the Red Coin leads an unsuccessful attempt to splinter dissatisfied Aquor and Sestra operatives into their own group under his leadership. The rebellion is put down by Kirk when he outplays Rafe and secures an uneasy truce with Duke Everett Meriadoc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Leadership/People of Note=&lt;br /&gt;
&lt;br /&gt;
The secretive leaders of the Eboncoin remain mostly hidden from the eyes of the public. But those who do deal with the Coin know a few whispered names of their agents, and keep them largely to themselves.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Eboncoin_Pact&amp;diff=6454</id>
		<title>Eboncoin Pact</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Eboncoin_Pact&amp;diff=6454"/>
		<updated>2022-09-08T01:54:38Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Little is known about the Eboncoin Pact, who they are, or where they came from, but it is clear that they are here to stay. Deeply rooted in the shadows that surround the valley&#039;s economy, the Eboncoin -- or &#039;the Family&#039; as they are sometimes referred -- is thought to be the source of the many nefarious deeds which occur at the night hours and shady deals in dark back alleys.&lt;br /&gt;
&lt;br /&gt;
No one truly knows the extent of the Eboncoin&#039;s influence. Truthfully, few people actually believe they exist, willing more to chalk up the crime in the City to random thugs and petty criminals. If most of the population knew the full extent of the Family&#039;s power, there would be far more serious consequences than not. However, the Eboncoin makes sure that this sort of information doesn&#039;t leak out by any means necessary. Assassinations are the Eboncoin&#039;s most infamous demesne, but their works have spanned theft, extortion, smuggling, political intrigue, and even the &#039;&#039;very&#039;&#039; occasional act of charity. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Generally assassins&lt;br /&gt;
* Strong sense of brotherhood; will protect the secrecy of the organization&lt;br /&gt;
* Typically non-good alignment&lt;br /&gt;
* Reviews all possible jobs carefully and thoughtfully&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
The Eboncoin&#039;s history is unknown even to many of its own members. All they do know is that there are links between the organization and the Shadow Thieves of Amn. No one knows who was the first to arrive, nor who was able to curb the streets crime into a unified group. For a time, there was also conflict between the Eboncoin that was originally based in Sundren City and the Kurz Cartel that operated near the Aquor mountain ranges. With the explosion that destroyed the Cartel Mountain during the Second Sundering, the remainder of what was known as the Black Tax Alliance were absorbed back into the Eboncoin in order to preserve what remained of the smuggling group.&lt;br /&gt;
&lt;br /&gt;
After the destruction of the Cartel Mountain and the ascent of Sundren City to the skies, the Family re-established its headquarters in Port Avanthyr, leveraging its connections with House Meriadoc. They have never forgotten that it was the Red Wizards of Thay that caused the destruction of the Cartel Mountain during the Second Bloodmaim War.&lt;br /&gt;
&lt;br /&gt;
Since the [[Silent Peace|Silent Peace]], the Eboncoin have spread their influence across the valley. They enjoyed several decades of prosperity working in secret but close partnership with House Meriadoc, but that ended with the death of the noble family’s long-standing matriarch, Evelyn. The current Duke, Everett Meriadoc, does not see eye to eye with Evelyn on many things, the House’s close relations with the Family being one. In an attempt to salvage their relationship with the Meriadocs, Coin leadership offered several concessions which began to limit the territories they could operate both within and without the port city, particularly where Meriadoc interests were involved. This became known in later years as the &amp;quot;Voided Pact.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Simultaneously, as the Eboncoin’s influence grew outside of Avanthyr, those independent cells in the other cities grew resentful of the mandates issued by Avanthyrian Coin leadership, particularly those operating under Sestra and Aquor’s purview. They banded together under Rafe of the Red Coin and attempted to break away from the Family entirely.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Red Coin Rebellion&amp;quot; would likely have succeeded, if not for the agent known as Kirk Duarte, who deceived Rafe into believing the upstart had his support. As Rafe gathered Coin leadership for a summit in Sestra, Kirk put in motion his own plans. Once the summit was underway, Rafe readied to make his move, only to find Kirk’s blade at his throat. By neutralizing this threat, Kirk maneuvered himself into the highest ranks of Coin leadership. The Red Coins were slaughtered, all save Rafe, who somehow managed to escape.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
The Eboncoin maintains operations in all the major settlements of the valley, but there continue to be rumors that they are particularly influential in and around Port Avanthyr. How this sits with the current leaders of House Meriadoc and the Northern Watch is a subject of debate.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The true objectives of the Eboncoin are shrouded in mystery much like the organization itself. Some say that they seek to control Sundren from the underworld up, while others protest that they are only looking to become rich and powerful while keeping the various city leaders as a puppets. Whatever the reason, the Eboncoin act on a mission to mission basis. Depending on the job offer, the pay, and the risk, the Eboncoin will determine what is best for its people. Honor among thieves is not just a saying in the Guild, and each and every member lives up to it.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*The Upright Man&amp;lt;br&amp;gt;&lt;br /&gt;
*Guildmaster&amp;lt;br&amp;gt;&lt;br /&gt;
*Pactmaster&amp;lt;br&amp;gt;&lt;br /&gt;
*Shadowbound&amp;lt;br&amp;gt;&lt;br /&gt;
*Shadow Operative&amp;lt;br&amp;gt;&lt;br /&gt;
*Pactholder&amp;lt;br&amp;gt;&lt;br /&gt;
*Made Man&amp;lt;br&amp;gt;&lt;br /&gt;
*Pickpocket&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Specialty===&lt;br /&gt;
Any Eboncoin member above the rank of Made Man is also able to take a specialty. These specialties are prerequisites, as there are Pactmasters in charge of each and have a distinct role within the Eboncoin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sicarii&#039;&#039;&#039;: The Sicarii are the Eboncoin&#039;s assassins. They handle a variety of jobs, but mainly ones that involve the physical removal of the Eboncoin&#039;s enemies through stealth or secrecy. The assassins are trained by the Pactmaster, who in turn directs them accordingly to the requests and jobs that the Pact acquires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vincolo&#039;&#039;&#039;: Vincolo are rogue mages, sometimes from the Hands, other times from even more exotic locales. Regardless of their origins, they serve the Pact as the experts on the arcane, and assist the Pact in matters magical and obscure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Esattore&#039;&#039;&#039;: There&#039;s always a need for muscle in the Pact. The Esattore are the brawn that enforce a variety of long standing jobs within the Coin, from protection to smuggling. A large portion of the former Cartel joined the Esattore, and are able thieves as well as fighters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demarcchio/a&#039;&#039;&#039;: A Demarcchio or Demarcchia is a priest or priestess of Mask within the Coin. Granted, there are other gods that are allowed in, but the vast majority are the Brothers and Sisters of Mask. These priests assist the Coin in their works, and provide a religious aspect to the Pact that keeps it in favor with the god of Thieves.&lt;br /&gt;
&lt;br /&gt;
===Initiation Process/Organization Structure===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Upright Man&#039;&#039;&#039; controls every facet of the guild, but lets it run itself. He only steps in rarely, and when he steps back there are stains to be removed, and positions for the competent to fill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pact Masters&#039;&#039;&#039; are the ultimate authority on anything concerning designated field, and &amp;lt;i&amp;gt;everyone&amp;lt;/i&amp;gt; must obey, including other Pact Masters. That being said, those Pact Masters that abuse this privilege will be done away with in short order, and a new Pact Master will be filling their shoes, and room. As an example, a Pactmaster PC is Pact Master of Legion Relations. His sole job is to keep the Legion away from the Pact. If he says it&#039;s on his order as a Pact Master, even The Upright Man, Veiro would take pause. Not because Veiro is under him, hardly. But because this is a shadowy group, and the Pactmaster PC has more information on the Legion than any other member, so arguing, or disobeying, can lead to the sort of consequences where somebody ends up beaten to death and strung up in the training room as a warning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;After&amp;lt;/i&amp;gt; the event, inquiries can be made, and judgement can be rendered.&lt;br /&gt;
&lt;br /&gt;
Below Pact Masters are the &#039;&#039;&#039;Shadowbound&#039;&#039;&#039;, who have indeed been bound to Shadow and to the Pact via a Maskarran ritual to ensure unwavering loyalty. The details of this ritual are not spoken of, even in jest, and the mechanism by which such loyalty is guaranteed is likewise not spoken of, least of all while a Shadowbound is present. As the ritual itself is secret, and time consuming (there are wild guesses as to the material cost), only the most talented and trusted of Pactholders are invited to take part in the ritual. Saying no is tantamount to admitting to betrayal. The Shadowbound are the elite, and they collect small retinues of Pactholders and outsiders to assist them in their causes or jobs.&lt;br /&gt;
&lt;br /&gt;
As for the &#039;&#039;&#039;Pactholders&#039;&#039;&#039; themselves, they are the majority of the Eboncoin Pact members. Those ranks beneath them are considered disposable, if possibly useful assets. It is a Pactholder&#039;s job to recruit pickpockets and select the most talented and trusted of them to become &#039;&#039;&#039;Made Men&#039;&#039;&#039;, a misnomer that makes the thief think they&#039;re &#039;in&#039;. They&#039;re not. Other Pact Holders see little difference between a Made Man, a &#039;&#039;&#039;Pickpocket&#039;&#039;&#039;, and a rogue thief that pays the Tax.&lt;br /&gt;
&lt;br /&gt;
Once a Made Man has proven him or herself to be intelligent, clandestine, and loyal, it goes up for a vote among the other Pactholders (which includes Shadowbound and Pactmasters. No vote is weighed more than another, but a Shadowbound and Pactmaster&#039;s personal &#039;gang&#039; will always vote with their gang. Those that don&#039;t are carefully watched for unrest before it spills into the street.&lt;br /&gt;
&lt;br /&gt;
Pickpockets never learn a smidgen about the Eboncoin, and those that do are either joined to the Pact, or killed. As far as they should be concerned, they&#039;re working for a small time crew doing odd jobs, probably for a bigger organization, but it&#039;s nothing for them to think about, and their boss takes orders from above just like them, so they&#039;re all in it together.&lt;br /&gt;
&lt;br /&gt;
Those pickpockets that show talent, discretion, intelligence, and above all, trust, are given hints about &#039;the men upstairs&#039;. They are flattered, rewarded, and given a drop of information that may or may not be true. They can follow it up, or sit on it. That decision doesn&#039;t matter. What does matter is their test, where another gang, possibly a Shadowbound, looks to get something out of him. They can do it gently, or they can attempt to force it out of him.&lt;br /&gt;
&lt;br /&gt;
In any case, he comes out of the ordeal changed.&lt;br /&gt;
&lt;br /&gt;
Pickpockets can leave the organization at any time, and unless there&#039;s reason to believe they know something, no action is taken.&lt;br /&gt;
&lt;br /&gt;
Made Men have proven their loyalty, and in case they only have implications and theories. Made Men have no threatening information on the Pact. They almost always can leave if it gets too hot, as the Pact doesn&#039;t want someone to stay in out of fear of death, only to eventually find their out once they have info that can damage the Pact.&lt;br /&gt;
&lt;br /&gt;
Pactholders are in for life, and made aware of that. They also own the lives of their Men and Pockets. Assaults on them is a property crime against the Pactholder, and restitution must be paid.&lt;br /&gt;
&lt;br /&gt;
Killing a Pactholder without unanimous consent from the rest of the Pact is a personal death warrant. Fights aren&#039;t unheard of, but weapons never come out.&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1381&#039;&#039;&#039; - The Second Bloodmaim War sees the Red Wizards of Thay sacrifice the Kurz Cartel&#039;s mountain stronghold to deal a devastating blow to the Bloodmaim. Hundreds of agents are slaughtered and the remainder regroup in Avanthyr.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1394 - 1405&#039;&#039;&#039; - The Blinding of the Gods makes it easier than ever for Eboncoin operatives to conduct their affairs. The Family sees their influence begin to spread across the valley. Hidden bases are established in Aquor, Sestra, and Sundren City. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1408&#039;&#039;&#039; - The Upright Man vanishes from the valley. That same year, Rafe of the Red Coin is promoted to Pactmaster. His moniker is earned by how bloody his methods are.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1415&#039;&#039;&#039; - Everett Meriadoc succeeds Evelyn Meriadoc as Duke of Avanthyr. He refuses cooperation with the Eboncoin in Avanthyr and makes moves to sideline and expel the organization.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1420&#039;&#039;&#039; - The Voided Pact - Eboncoin leadership, unwilling to abandon Avanthyr as their base of operations, make concessions to the Duke to limit their activities around Avanthyrian interests. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1421 - 1422&#039;&#039;&#039; - The Red Coin Rebellion - Rafe of the Red Coin leads an unsuccessful attempt to splinter dissatisfied Aquor and Sestra operatives into their own group under his leadership. The rebellion is put down by Kirk when he outplays Rafe and secures an uneasy truce with Duke Everett Meriadoc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Leadership/People of Note=&lt;br /&gt;
&lt;br /&gt;
The secretive leaders of the Eboncoin remain mostly hidden from the eyes of the public. But those who do deal with the Coin know a few whispered names of their agents, and keep them largely to themselves.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=The_Sable_Order&amp;diff=6453</id>
		<title>The Sable Order</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=The_Sable_Order&amp;diff=6453"/>
		<updated>2022-09-08T01:54:09Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Timeline/Historical Events of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who rule must rule well for those that are ruled.&#039;&#039; This was the driving motive behind the formation of the Sable Order, a group who saw the tyrannies of the Black Hand in [[Sestra|Sestra]] and realized that while law and order must prevail for civilized society to advance, it must nevertheless be tempered by the needs of the people in order to foster a flourishing economy and growth in the city.&lt;br /&gt;
&lt;br /&gt;
Most of the Sable Order are followers of Siamorphe, Chauntea, Helm, and Hoar. Their main focus is improving Sestra and the way of life there. Its leaders trace their lineages back to the original Sestran nobility. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Skilled orators, tradesmen, negotiators, and diplomats&lt;br /&gt;
* Strong sense of duty, familial responsibility, knowledge of economics&lt;br /&gt;
* Typically lawful and non-evil&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
Sestra has suffered invasions by both Slitherscale lizards and Bloodmaim orcs. Thus, the people of Sestra know more than most that a strong government is necessary for the safety and security of the city&#039;s populace. When the Black Hand assumed control of the town after Sundren&#039;s legions were destroyed by Bloodmaim orcs, many noble houses within Sestra welcomed their arrival with only some relucatnce, hopeful that at least now they would be protected from violent external threats. As the Black Hand&#039;s rule continued, however, they soon came to realize that their brand of Bane&#039;s tyranny was not conducive to the development of the city or its wealth. Thus, the Sable Order was formed by some of those same noble houses that welcomed the Black Hand&#039;s presence, working to temper the more extreme of the Banites&#039; judgments within the city.&lt;br /&gt;
&lt;br /&gt;
In Marshal Hashart Datton, they found a surprisingly different sort of leadership. Despite his devotion to his God, Datton was far less concerned with stamping out what other faiths remained within the walls. Then, as Sestra cemented its independence in the Silent Peace, and with the eradication of Colibrus&#039; followers and influence in the Duskfall, the Sable Order felt its influence within the city grow. Sestra began an era of increased prosperity as the threat of war eased. The Order&#039;s upper echelons now serve side by side with those of the Order of the Rod and Star as advisors to the Exarch on the Exalted Ministry. Meanwhile, House Wetherrun and House Mossglow expand their prestige across the valley, and with it, the prestige of the Sable Order.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sestra&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Sable Order&#039;s goals center on the expansion of Sestra&#039;s economy, trade influence, and diplomatic leverage. To that end, Lord Wetherrun has secured avenues of trade with many merchants from outside of Sestra itself. The strength of Sestra&#039;s agricultural supply as a bargaining chip also makes keeping the local farmers happy a never-ending goal. Elsewise, the Sable Order has become the defacto arbiter of mercantile disputes and their judicious decisions only reinforce in the eyes of the people of the Order&#039;s necessity.&lt;br /&gt;
&lt;br /&gt;
The Sable Order&#039;s relationship with the Order of the Rod and Star (otherwise known as the Black Cloaks) is uneasy. They often find their goals in diametric opposition and are constantly jockeying for power and the Exarch&#039;s ear. The Sable Order sees the Black Cloaks&#039; focus on militancy to be detrimental to the growth of the city, particularly the forced conscription of Sestran youth into the military.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Lord Administrator&amp;lt;br&amp;gt;&lt;br /&gt;
*Steward&amp;lt;br&amp;gt;&lt;br /&gt;
*Chamberlain&amp;lt;br&amp;gt;&lt;br /&gt;
*Ambassador&amp;lt;br&amp;gt;&lt;br /&gt;
*Speaker&amp;lt;br&amp;gt;&lt;br /&gt;
*Seeker&amp;lt;br&amp;gt;&lt;br /&gt;
*Retainer&amp;lt;br&amp;gt;&lt;br /&gt;
*Page&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;1376&#039;&#039;&#039; - Sestra is overrun by Slitherscale during the Lizard War. Houses Wetherrun and Mossglow recognize the need for a strong leader to rule over Sestra.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1381&#039;&#039;&#039; - The Black Hand takes control of Sestra in the aftermath of the Second Bloodmaim War. House Wetherrun and others are among the first to pledge their fealty.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1384&#039;&#039;&#039; - Seeing the town strangled by the Black Hand&#039;s unyielding fist, Wetherrun and other nobles join to form the Sable Order.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1385 - 1389&#039;&#039;&#039; - [[Duskfall|Duskfall]] and the [[Silent Peace|Silent Peace]]. The Sable Order takes advantage of Marshal Hashart Datton&#039;s sympathies to excise the more fanatical and tyrannical elements of the Black Hand.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1405 - 1430&#039;&#039;&#039; - The Sable Order&#039;s policies see Sestra grow economically like never before.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1421&#039;&#039;&#039; - Lord Percival Wetherrun is appointed to the Exalted Ministry as the Minister of Coin.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;1432&#039;&#039;&#039; - Wyman Zuul is named Exarch of Sestra in accordance with Sestran Law. He retains close ties to the Sable Order and keeps Lord Wetherrun as Minister of Coin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Percival Wetherrun, Minister of Coin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A cunning and ruthless advisor to the Exarch, the middle-aged Lord Wetherrun is seen by most as one of the main reasons the Sable Order has flourished in Sestra. He has outplayed, out-bargained, and outmaneuvered most of his major competition in the city and his monopoly on several major imports into Sestra makes him a dangerous foe to any who might seek to supplant him, whether by monetary or military might. His reputation for reneging on deals he judges as no longer beneficial for himself or his house has earned him the pejorative moniker “the Lord of Fair Weather,” though none would dare speak it in his presence. Both noble and a scion of Siamorphe himself, none could confuse him for a philanthropist; he is quick to draw a line where the needs of the peasantry are concerned. The common folk should never exceed their station. They exist to be ruled and it is only by Siamorphe&#039;s grace that they are ruled well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Mossglow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If Lord Wetherrun is the face of the Sable Order on the Exalted Ministry, Lady Brunhilda Mossglow is the Order&#039;s unseen hand, operating behind the scenes in quiet support. In a bid to maintain her neutrality between the Sable Order and the Order of the Rod and Star, she has elected not to officially join either organization but those close to her know where her loyalties lie. An ever-clever socialite and schemer, Brunhilda made great political moves to strengthen House Mossglow even before she became the family matriarch. Unlike those her brother often spent time appeasing, Brunhilda reached out to the commonfolk and that’s where the house found its strength. Brunhilda became known for looking out after communities that weren’t entirely comfortable with the dark gods. And while publicly praising the dark three during ceremonies, most took note of her continuous yet passive support to the Church of Chauntea. Due to this, she has gained the unofficial title of ‘Garden Mother.’ This title is most often used by common folk who give her praise yet at times as an insult by her political enemies in aim to paint her as a rural bumpkin.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, her son Dragomir has joined the Sable Order formally and is in fierce competition with his twin Grozdan, a member of the Black Cloaks. Which of the twins succeeds Brunhilda will likely decide where House Mossglow&#039;s support goes in the future.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=The_Sable_Order&amp;diff=6452</id>
		<title>The Sable Order</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=The_Sable_Order&amp;diff=6452"/>
		<updated>2022-09-08T01:53:32Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Ranks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who rule must rule well for those that are ruled.&#039;&#039; This was the driving motive behind the formation of the Sable Order, a group who saw the tyrannies of the Black Hand in [[Sestra|Sestra]] and realized that while law and order must prevail for civilized society to advance, it must nevertheless be tempered by the needs of the people in order to foster a flourishing economy and growth in the city.&lt;br /&gt;
&lt;br /&gt;
Most of the Sable Order are followers of Siamorphe, Chauntea, Helm, and Hoar. Their main focus is improving Sestra and the way of life there. Its leaders trace their lineages back to the original Sestran nobility. &lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* Skilled orators, tradesmen, negotiators, and diplomats&lt;br /&gt;
* Strong sense of duty, familial responsibility, knowledge of economics&lt;br /&gt;
* Typically lawful and non-evil&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
&lt;br /&gt;
Sestra has suffered invasions by both Slitherscale lizards and Bloodmaim orcs. Thus, the people of Sestra know more than most that a strong government is necessary for the safety and security of the city&#039;s populace. When the Black Hand assumed control of the town after Sundren&#039;s legions were destroyed by Bloodmaim orcs, many noble houses within Sestra welcomed their arrival with only some relucatnce, hopeful that at least now they would be protected from violent external threats. As the Black Hand&#039;s rule continued, however, they soon came to realize that their brand of Bane&#039;s tyranny was not conducive to the development of the city or its wealth. Thus, the Sable Order was formed by some of those same noble houses that welcomed the Black Hand&#039;s presence, working to temper the more extreme of the Banites&#039; judgments within the city.&lt;br /&gt;
&lt;br /&gt;
In Marshal Hashart Datton, they found a surprisingly different sort of leadership. Despite his devotion to his God, Datton was far less concerned with stamping out what other faiths remained within the walls. Then, as Sestra cemented its independence in the Silent Peace, and with the eradication of Colibrus&#039; followers and influence in the Duskfall, the Sable Order felt its influence within the city grow. Sestra began an era of increased prosperity as the threat of war eased. The Order&#039;s upper echelons now serve side by side with those of the Order of the Rod and Star as advisors to the Exarch on the Exalted Ministry. Meanwhile, House Wetherrun and House Mossglow expand their prestige across the valley, and with it, the prestige of the Sable Order.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sestra&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Sable Order&#039;s goals center on the expansion of Sestra&#039;s economy, trade influence, and diplomatic leverage. To that end, Lord Wetherrun has secured avenues of trade with many merchants from outside of Sestra itself. The strength of Sestra&#039;s agricultural supply as a bargaining chip also makes keeping the local farmers happy a never-ending goal. Elsewise, the Sable Order has become the defacto arbiter of mercantile disputes and their judicious decisions only reinforce in the eyes of the people of the Order&#039;s necessity.&lt;br /&gt;
&lt;br /&gt;
The Sable Order&#039;s relationship with the Order of the Rod and Star (otherwise known as the Black Cloaks) is uneasy. They often find their goals in diametric opposition and are constantly jockeying for power and the Exarch&#039;s ear. The Sable Order sees the Black Cloaks&#039; focus on militancy to be detrimental to the growth of the city, particularly the forced conscription of Sestran youth into the military.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Lord Administrator&amp;lt;br&amp;gt;&lt;br /&gt;
*Steward&amp;lt;br&amp;gt;&lt;br /&gt;
*Chamberlain&amp;lt;br&amp;gt;&lt;br /&gt;
*Ambassador&amp;lt;br&amp;gt;&lt;br /&gt;
*Speaker&amp;lt;br&amp;gt;&lt;br /&gt;
*Seeker&amp;lt;br&amp;gt;&lt;br /&gt;
*Retainer&amp;lt;br&amp;gt;&lt;br /&gt;
*Page&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1376&#039;&#039;&#039; - Sestra is overrun by Slitherscale during the Lizard War. Houses Wetherrun and Mossglow recognize the need for a strong leader to rule over Sestra.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1381&#039;&#039;&#039; - The Black Hand takes control of Sestra in the aftermath of the Second Bloodmaim War. House Wetherrun and others are among the first to pledge their fealty.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1384&#039;&#039;&#039; - Seeing the town strangled by the Black Hand&#039;s unyielding fist, Wetherrun and other nobles join to form the Sable Order.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1385 - 1389&#039;&#039;&#039; - [[Duskfall|Duskfall]] and the [[Silent Peace|Silent Peace]]. The Sable Order takes advantage of Marshal Hashart Datton&#039;s sympathies to excise the more fanatical and tyrannical elements of the Black Hand.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1405 - 1430&#039;&#039;&#039; - The Sable Order&#039;s policies see Sestra grow economically like never before.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1421&#039;&#039;&#039; - Lord Percival Wetherrun is appointed to the Exalted Ministry as the Minister of Coin.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1432&#039;&#039;&#039; - Wyman Zuul is named Exarch of Sestra in accordance with Sestran Law. He retains close ties to the Sable Order and keeps Lord Wetherrun as Minister of Coin.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Percival Wetherrun, Minister of Coin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A cunning and ruthless advisor to the Exarch, the middle-aged Lord Wetherrun is seen by most as one of the main reasons the Sable Order has flourished in Sestra. He has outplayed, out-bargained, and outmaneuvered most of his major competition in the city and his monopoly on several major imports into Sestra makes him a dangerous foe to any who might seek to supplant him, whether by monetary or military might. His reputation for reneging on deals he judges as no longer beneficial for himself or his house has earned him the pejorative moniker “the Lord of Fair Weather,” though none would dare speak it in his presence. Both noble and a scion of Siamorphe himself, none could confuse him for a philanthropist; he is quick to draw a line where the needs of the peasantry are concerned. The common folk should never exceed their station. They exist to be ruled and it is only by Siamorphe&#039;s grace that they are ruled well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Mossglow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If Lord Wetherrun is the face of the Sable Order on the Exalted Ministry, Lady Brunhilda Mossglow is the Order&#039;s unseen hand, operating behind the scenes in quiet support. In a bid to maintain her neutrality between the Sable Order and the Order of the Rod and Star, she has elected not to officially join either organization but those close to her know where her loyalties lie. An ever-clever socialite and schemer, Brunhilda made great political moves to strengthen House Mossglow even before she became the family matriarch. Unlike those her brother often spent time appeasing, Brunhilda reached out to the commonfolk and that’s where the house found its strength. Brunhilda became known for looking out after communities that weren’t entirely comfortable with the dark gods. And while publicly praising the dark three during ceremonies, most took note of her continuous yet passive support to the Church of Chauntea. Due to this, she has gained the unofficial title of ‘Garden Mother.’ This title is most often used by common folk who give her praise yet at times as an insult by her political enemies in aim to paint her as a rural bumpkin.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, her son Dragomir has joined the Sable Order formally and is in fierce competition with his twin Grozdan, a member of the Black Cloaks. Which of the twins succeeds Brunhilda will likely decide where House Mossglow&#039;s support goes in the future.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6451</id>
		<title>Condottieri</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6451"/>
		<updated>2022-09-08T01:52:13Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Timeline/Historical Events of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Sundren&#039;s nobility often finds themselves mired in a byzantine web of political intrigue, guile, and betrayal. Those brave or foolish enough to seek glory and advancement within the nobles&#039; &#039;&#039;Game&#039;&#039; may find that with great risk comes great reward. All are welcome to petition any of the noble houses for favor and patronage. Retainers and mercenaries that succeed and are sworn to the noble houses&#039; service are collectively referred to as the &#039;&#039;Condottieri.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each noble family of Sundren carries with it a rich history of tradition and lineage. Since Emperor Verinus&#039; declaration of [[Silent Peace|Silent Peace]], the major noble houses now comprise the Imperial Senate and wield unprecedented influence over the governance of Sundren City. In turn, those that are close to these houses wield an influence and prestige all their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sundren City, Aspirations District&lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* In pursuit of advancing their own interests, Sundren&#039;s noble houses are always seeking talented representation of all kinds to bring themselves prestige and glory. There is no shortage of soldiers, spies, mages, and priests within the Condottieri and many noble families are eager to sponsor bards, sages, and knights.&lt;br /&gt;
* Members come from all alignments. The Nobles&#039; Game has little room for moral compunctions and even the most benevolent of houses may find itself in need of those willing to get their hands dirty, provided their loyalty and discretion can be trusted.&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
*&#039;&#039;&#039;[[House Ulsteris|House Ulsteris]]&#039;&#039;&#039;&lt;br /&gt;
The Ulsteris family, their lands valued once more by the incoming refugees seeking their old homes and fields, has gained a prominent seat in the Senate. Since the fall of the City, refugees not settled in outlying territories have drifted back to Sundren City based solely on Lord Ulsteris&#039; reputation as a fair, hard-working man. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House LaCroix|House LaCroix]]&#039;&#039;&#039;&lt;br /&gt;
House LaCroix clings to relevance under the guidance of Lucien LaCroix, whose position as leader of the Thirteenth Legion is the House’s strongest argument in its highly contested battle with House Veritas for control of Castrum. Their retainers remain proud, stalwart soldiers; noble circles whisper that Lord LaCroix now seeks ambitious talents in all fields in an effort to tip the scales of his political conflict.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Veritas|House Veritas]]&#039;&#039;&#039;&lt;br /&gt;
The Veritas have risen to prominence within the military district of Castrum. Arguably one of the oldest remaining families in Sundren, they have supplanted the LaCroix as the most involved noble house within the Sundarian Legion. The Veritas family&#039;s bid on the Castrum seat is consistently challenged by the LaCroix, the two families almost bitter rivals over the coveted position. As such, both houses are quick to seize, steal and compete for the talent they employ.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Zenten|House Zenten]]&#039;&#039;&#039;&lt;br /&gt;
A merchant house that clawed its way to nobility, leveraging business connections, trade arrangements, and dealings with the shadier facets of Sundren City to achieve their goals. Their reputation even amongst other nobles is low, and they are often regarded with suspicion and distrust by the populace at large. The ruined remains of several prominent families lie in their wake and serve a as warning to any who would deal haphazardly with the Zenten. In the last 50 years, the House has only increased its wealth and prominence. They are a renowned patron of the arts and those they sponsor are widely known to be handsomely paid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Val’Tess|House Val&#039;Tess]]&#039;&#039;&#039;&lt;br /&gt;
Renowned as a House where honor meets pragmatism, the Val’Tess are skilled diplomats, advisors, counselors, and arbiters. In the last 50 years, the Val’Tess’ influence has waned in the City even as it has made strides among the newly established city-states. Ostensibly, the House is an arbiter of peace and a proponent of peaceful coexistence; this position has earned the Val’Tess many enemies, especially among the Sundarian elite. Most know their retainers to be leal men and women, though rumors now speculate that a Zenten spy has been planted in their midst.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Lachlam|House Lachlam]]&#039;&#039;&#039;&lt;br /&gt;
A resurgent House Lachlam was restored to nobility by the efforts of Lucretia Lachlam. The House was one of the first to lend support to Emperor Verinus’ proposed Senate; Lucretia worked tirelessly as one of the system’s most outspoken defenders. Her granddaughter Bianca continues the House’s work and is generally well-respected by a majority of the nobility. Lachlam’s ties to House Meriadoc are widely known. Detractors often accuse Bianca of impartiality and favoritism towards the Avanthyrean House; the mercenaries in her employ have coincidentally tended to have seafaring backgrounds.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Condottieri serve at their noble masters&#039; pleasure. Each House has goals for itself, the city, and the valley at large.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Fidata/Fidato&amp;lt;br&amp;gt;&lt;br /&gt;
*Temuta/Temuto&amp;lt;br&amp;gt;&lt;br /&gt;
*Sanguinata/Sanguinato&amp;lt;br&amp;gt;&lt;br /&gt;
*Lamellere&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1382&#039;&#039;&#039; - The Second Sundering. Powered by sundrite reactors, the city of Sundren takes to the skies.&lt;br /&gt;
*&#039;&#039;&#039;1384&#039;&#039;&#039; - Sundered Wings. A cabal of Left Hands sabotages the city&#039;s sundrite reactors and forces the city&#039;s fall.&lt;br /&gt;
*&#039;&#039;&#039;1385&#039;&#039;&#039; - Duskfall. House Hellstrom&#039;s powerbase is scattered when Darius Blackwell slays Harold van Hellstrom.&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - Emperor Verinus establishes the Silent Peace and forms the Imperial Senate.&lt;br /&gt;
*&#039;&#039;&#039;1392&#039;&#039;&#039; - House Lachlam is restored to nobility by Emperor Verinus.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - House Zenten maneuvers itself into an open position on the Senate.&lt;br /&gt;
*&#039;&#039;&#039;1407&#039;&#039;&#039; - House Ulsteris presides over the Senate with the support of House Val&#039;Tess.&lt;br /&gt;
*&#039;&#039;&#039;1418&#039;&#039;&#039; - The death of House Val&#039;Tess only viable heir throws the house&#039;s succession line into doubt and signals the start of their decline.&lt;br /&gt;
*&#039;&#039;&#039;1421&#039;&#039;&#039; - House Veritas gains control of a majority of the Sundarian Legion. This sets off a decade-long contest with House LaCroix that is still ongoing.&lt;br /&gt;
*&#039;&#039;&#039;1424&#039;&#039;&#039; - Princess Licinia weds young Vycant Veritas, making him Prince-Consort.&lt;br /&gt;
*&#039;&#039;&#039;1425&#039;&#039;&#039; - Licinia gives birth to twins, Valerius and Leta.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Emperor Verinus passes. Licinia succeeds her father as Empress of Sundren at the age of twenty-five. Vycant Veritas becomes King-Consort.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Karlon Ulster&#039;&#039;&#039;&lt;br /&gt;
A descendant of House Ulster, a branch house of the Ulsteris family, with the Ulsters at one time claiming that House Ulsteris was the branch house.  Lord Ulsteris has seen none of these ambitions in the young Karlon Ulster, however, and he has elevated Karlon to Sanguinato. Karlon is said to have many friends among the Sable Order in Sestra.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lady Camarine&#039;&#039;&#039;&lt;br /&gt;
Camarine is Lady Bianca Lachlam’s closest advisor, Fidata of House Lachlam, and a grand player of the noble’s Game. Her counsel is widely viewed as one of the critical reasons House Lachlam and Bianca have ascended in status so quickly. Not actually a noble, she acquired the honorific from Everett Meriadoc, who affectionately uses it to address her in almost all official capacities. The title has spread into common usage by the rest of the nobility mostly through misunderstanding and Camarine’s own gravitas; she does nothing to discourage its use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Redwin North&#039;&#039;&#039;&lt;br /&gt;
The House Val&#039;Tess Man-at-Arms and Fidato. Redwin has served ably at Lord Val&#039;Tess&#039; side for many years. Rumors swirl at court of their unusual closeness; it is said the Lord Val&#039;Tess shed more tears over a grievous wound Redwin sustained than at the funeral of his own wife.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Sundren_City&amp;diff=6450</id>
		<title>Sundren City</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Sundren_City&amp;diff=6450"/>
		<updated>2022-09-08T01:49:02Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Government and Leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/History==&lt;br /&gt;
Sundren City is the main area of urbanization in the entire valley. It was the center of Mundus&#039; power, will, and vision in creating a nation in this dangerous plot of land so close to the Spine of the World. As such, it houses most of Sundren&#039;s trading and elite, a center for the extravagance of the rich and the slums of the poor. There are a few Legions stationed within and around the city, and so it is probably the most well ordered city in the entire valley. The farther one gets from the City, the farther one gets from the law. From bustling markets to shady taverns, Sundren City is a place that holds many secrets and many adventurers for those willing to brave the urban jungle that it has turned into.&lt;br /&gt;
&lt;br /&gt;
With the Second Bloodmaim War, the City was forced to defend itself from encroaching Banite forces. The Hands of Mundus devised a daring, complicated, and near suicidal scheme in order to save the city from certain destruction. Using the rare mineral called Sundrite, the Hands managed to erect a spell that raised the city into the sky like Netheril of old. With the City&#039;s raising and the Second Sundering of the valley, the districts were redefined and refugee&#039;s poured into the city to escape the Bloodmaim and Black Hand hordes that plague the valley. &lt;br /&gt;
&lt;br /&gt;
===Fall of the City===&lt;br /&gt;
&lt;br /&gt;
However, it was not to last. The City was brought down once more, this time by the Sinister Three, mages who were former Left Hands seeking to destroy the City&#039;s reactors. Adventurers, including members of the recently formed [[Magisterium]] rushed back to the Gate to aid in its defense once realizing the mage&#039;s plans. The Sinister Three had carefully lured out most of the Sundrite Reactors&#039; defenders: most of the Helmites had been called down by a false request for meeting by their Avanthyrian chapter brothers; the Right Hands had been lured into a trap ; and Edaphriel, an elven Enchantress of the Sinister Three, had ensorcelled half of the Legion forces at the Gate, commanding them to dispatch anybody who attempted to get back in the City. &lt;br /&gt;
&lt;br /&gt;
The Sinister Trickster meanwhile was occupying the remaining Right Hand and Helmite forces with a small army of simulacra attacking from the skies, while Severax, their leader, infiltrated the City to attack the reactors. The adventurers decided to evade the dominated Legionnaires, managing to avoid unnecessary bloodshed to confront Edaphriel. In an epic battle, they defeated her and her controlled guards, eventually ending the domination spell and freeing the Legionnaires from her control. They proceeded forward to teleport back to the City.&lt;br /&gt;
&lt;br /&gt;
Once in the City, they discovered it was blanketed in chaos as Helmites and Right Hands fought the Trickster&#039;s simulacra. Avoiding the battles, they chose to head straight for the reactors, managing to reach them - and Severax - but too late to stop him from corrupting the reactors. They slew Severax, but were faced with an unfortunate choice: keep the city afloat, but in danger, or set it down safely?&lt;br /&gt;
&lt;br /&gt;
The mages of the Magisterium decided that rather than allow the Right Hands to keep the City afloat, they would force the city down themselves by powering down the reactors. The Right Hands travelling with them attempted to stop him, but drained by their battle with the Sinister Trickster, they were easily dispatched. One of the mages sacrificed his life to bring the city down, and finally, the City had landed. The threat gone and with no one to say otherwise, the adventurers were hailed as heroes in defense of the City. The Sinister Trickster, his goal accomplished and his allies&#039; dead, escaped.&lt;br /&gt;
&lt;br /&gt;
===Current Year===&lt;br /&gt;
&lt;br /&gt;
Since then, the City has remained firmly on the ground, and with all of the problems that come with it. With the splitting of the empire into various city-states, the Sundarian Empire is a shadow of its former self. While the free cities of Sundren flourished, the empire and its central government fell into disarray. The Imperial Senate now manages much of the daily governance. Their efforts to improve the city’s infrastructure and defenses are challenged by crime and corruption at all levels, even within the Senate itself. Maintaining the uneasy peace maintained between Sundren City, Avanthyr, Aquor and Sestra is a shared goal between the Empress and the Senate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Districts==&lt;br /&gt;
The City is divided into four main districts with a small amount of leeway in between. These districts house very different groups depending, and in general have little to do with one another besides being next to one another. For instance, the Forum has booths and commoners bustling about, but one district over and you&#039;re in Castrum, with troops patrolling around and the looming Legion Chapterhouse and Helmite temple. In any case, the districts are well known and well traveled by even the newest adventurer.&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
The Forum is the district with the largest amount of shops and market, a bustling place that you can find just about anything you need to start adventuring. Thrifty Hides has the finest leather products such as belts and armor, while Braxis&#039; forge makes many weapons suited for the adventuring life. Some even say the forge has a stash of silver weapons in stock to deal with the undead menace. Immovable Objects has a fine selection of armors of all fashions, one just has to make certain its the type one wants to buy! Sure Shots is full of exotic looking bows and arrows for the fledgling archer as well. Finer Point caters to those who dance on a razor&#039;s edge with a rapier wit and blade.&lt;br /&gt;
&lt;br /&gt;
===Castrum===&lt;br /&gt;
The Temple of Helm and the temple itself caters to all of those who need assistance. The [[Sundarian Legion|Sundren Legion]]&#039;s Chapterhouse in the district, while old, is in servicable state, and is home to the remnants of the Legion.&lt;br /&gt;
&lt;br /&gt;
===Cheapside===&lt;br /&gt;
The City was packed full of refugees during the Second Sundering, and the City hasn&#039;t been able to handle the huge quantity of poor souls who need food, water, and shelter. As a result, most of the refugees have made their home in the more rundown parts of the City, and crime is a common element.&lt;br /&gt;
&lt;br /&gt;
For a seedier time in the City, head to Jimmy&#039;s tavern. Jimmy himself is long gone, but don&#039;t let this stop you from exploring the blackjack offered along with the cage fighting at the center of the place with betting going on. [[Eboncoin Pact|Rumor]] has it that some shadier people play and meet in the back of Jimmy&#039;s, so it&#039;s a likely place for those looking for trouble to find it. &lt;br /&gt;
&lt;br /&gt;
The upper part of the district is home to the Temple of [[Oghma|Oghma]]. They usually have crafting stations open to the public, as well as a huge amount of supplies for the beginning alchemist or crafter. The Exigo HQ within the city sits right next door, and is always busy with some bizarre invention or another. Rumor has it that there is a shady fellow around the district, selling things to the right customer for the right...motivation.&lt;br /&gt;
&lt;br /&gt;
===Aspirations===&lt;br /&gt;
Aspirations is frequented by all manner of people, from scholars to performing bards. It is full to the brim of exciting things to do, and one cannot expect to remain bored for long if its traveled fully. The Sundren University is considered widely to be the best school for several leagues, and is home to many a mage and scholar. It&#039;s conveniently placed near the [[Sundren Library]], where Oghmites helps students sift through the vast amounts of information.&lt;br /&gt;
&lt;br /&gt;
The Triumverate also makes its home across the park from the Sundren Comfort, a place of sanctuary and peace for all who desire it. The Trade and Balance is the city&#039;s performing institute. Town meetings and plays frequent its halls, and it sells alcoholic beverages to boot!&lt;br /&gt;
&lt;br /&gt;
==Sewers==&lt;br /&gt;
The City has various sewer grates located throughout the districts that lead to a network of tunnels beneath the City. No one is quite sure what is down there, but rumors say that there is some kind of ooze that seeps through the stonework walls. Even deeper, rumors say that gangs have made their lairs within the disgusting tunnels, and might be a repository for whomever the gangs might have severe dislike for.&lt;br /&gt;
&lt;br /&gt;
Sleeping with the fishes would be preferable to the things that potential victims might lie with instead in these dank, light-less tunnels.&lt;br /&gt;
&lt;br /&gt;
==Government and Leaders==&lt;br /&gt;
&lt;br /&gt;
Sundren&#039;s government is lead by the Empress, as well as the [[http://sundren.org/forum/sundren-community/roleplay-central/23349-birth-of-a-senate|Imperial Senate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Licinia, Queen of the Sundered Valley, “The Empress without an Empire&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A skilled orator, politician, and strategist, Licinia keeps careful tabs on all the major players within and without Sundren. As to the actual governance of Sundren City itself, she is more than happy to leave that to the squabbling of the Imperial Senate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Licinia’s Small Council&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Lord Antonidas, Hand of the Empress&amp;lt;br&amp;gt;&lt;br /&gt;
*Lord Vycant Veritas, King-Consort&amp;lt;br&amp;gt;&lt;br /&gt;
*Various advisors&amp;lt;br&amp;gt;&lt;br /&gt;
*Jowy, Licinia’s court jester&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Senate is populated by [[nobility]] large and small.&lt;br /&gt;
&lt;br /&gt;
=Economics=&lt;br /&gt;
&lt;br /&gt;
Population Approximate: 18,500&lt;br /&gt;
&lt;br /&gt;
===Physical and Magical Environment===&lt;br /&gt;
&lt;br /&gt;
Terrain: Plains, mountains&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance: Cheapside (Unattractve); Aspirations (Beautiful); Forum/Castrum (Average)&amp;lt;br&amp;gt;&lt;br /&gt;
Hygiene: Cheapside -2 (Healthy Environment +1, Poverty -1, Catastrophe -1); Aspirations +1 (Healthy Environment +1, Strict Public Health Enforcement +1); Forum/Castrum +0 (Strict Public Health Enforcement +1)&amp;lt;br&amp;gt;&lt;br /&gt;
High Magic (Common Enchantment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Economy===&lt;br /&gt;
&lt;br /&gt;
Language: Common&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy: Native&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: Cheapside (Struggling); Aspirations (Comfortable); Forum/Castrum (Average)&amp;lt;br&amp;gt;&lt;br /&gt;
Status: -2 to 8 (Beggar to Emperor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Political Environment===&lt;br /&gt;
&lt;br /&gt;
Government: Military Government, Imperial&amp;lt;br&amp;gt;&lt;br /&gt;
Ruling party: Legion&amp;lt;br&amp;gt;&lt;br /&gt;
Resident factions: Sundarian Legion (including Condotierri and Vigilis)&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Imports&#039;&#039;&#039;: Foodstuffs, Raw Materials, Spices, Luxury Goods, Ore, Raw Minerals from Mirabar, Magical Components&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Exports&#039;&#039;&#039;: Manufactured Goods, Magic Items, Armaments, Innovative Machinery, Artifacts (Lantanese)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economic Analysis===&lt;br /&gt;
&lt;br /&gt;
The City is full to bursting with craftsmen, engineers, and other learned professionals. The Temple of Oghma alone employs a dozen scribes a day, and the wealth of knowledge contained in the City is monumental. Magic items created by the Magisterium and other craftsmen are also available, but there is a significant boom in the creation of artificer&#039;s devices. With the defection of Lanatan&#039;s Chief artificier, such objects have become increasingly common. As these devices are cheaper to produce than magical devices, Sundren has seen an increase in their use, and they have become commonplace in regular households. Sundren is close enough to Avanthyr to trade, and is accessible enough to pull in goods and raw materials from outside the valley.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The town is a hive of manufacturing, due to the presence of the Exigo as well as the former capitol of the previous Sundarian government. It is a center of craftsmen, mages, and knowledge that is unparalleled by the rest of the valley.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Strength&#039;&#039;&#039;: With the separation of power within Sundren City from the Emperor, and the landing of the City, there came a need for more specialized soldiers. As a result, the Imperial Government, while consolidating its forces at home by dissolving the Legions into a single Legio and incorporating the Helmites into the Vigiles, or Sundren Constabulary, has seen the need for soldiers with unique skills and backgrounds who do not toil away at the trenches. As a result, those with specific skills are sorted into the Legio Discenius .&lt;br /&gt;
&lt;br /&gt;
The purpose of this particular Legio is to spread into the valley and work the Empire&#039;s will: whether that means securing its borders, or obtaining new resources, or even normalizing relations with other city-states. These soldiers can act in any capacity, be it spy or warrior, mage or priest. Their skillsets still define their ranks and specializations, but they are no longer bound to a singular command branch. Instead, these men and women serve under the direct supervision of the Evocati, the elite soldiers of the Sundarian Legio.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range of Territory&#039;&#039;&#039;: Sundren&#039;s territory ranges outside of its walls moreso than most of the other city-states, due to the strength of its military. While weaker than it has been since Sundren&#039;s founding, it is still the premier fighting force in the valley, second to none. This has allowed a relatively larger expansion from its walls than most others, and Sundren enjoys the fields and farms of the [[House Ulsteris|Ulsteris]] family in addition to whatever lands the other nobility bring to its resources. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Problems&#039;&#039;&#039;: Since the fall of the City, the overcrowding has lessened over the past fifty years to spread outside Sundren&#039;s walls. That said, crime and corruption still run rampant in certain portions of the City, and even the Legion cannot patrol all the time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current State of Sundren&#039;s Economy===&lt;br /&gt;
&lt;br /&gt;
Sundren suffered since the end of the wars. They sustained considerable losses, and not just from the Legion. They took many political and economic hits, and with the city on the ground they are more vulnerable should any force threaten. This has forced a change in tact and through the [[Silent Peace]] they (mostly) accept the independence of the other states. Their military as it stands now is at least a match to Sestra, and they are much more populous than even Avanthyr, but they rely heavily on trade for many goods. This isn’t as large an issue as it may seem due to the resources they can export, but it does mean diplomacy is needed when dealing with their neighbors. While population is still below peaks in the pre-war eras of Sundren there are sections of the city such as Cheapside where living conditions are among the worst in all of Sundren. Crime is a constant threat to many of the common folk and they face some challenges within their own walls.&lt;br /&gt;
&lt;br /&gt;
To understand how the Economic System works, click [[Economy Guide|HERE]].&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Sundren_City&amp;diff=6449</id>
		<title>Sundren City</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Sundren_City&amp;diff=6449"/>
		<updated>2022-09-08T01:46:57Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Government and Leaders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Origin/History==&lt;br /&gt;
Sundren City is the main area of urbanization in the entire valley. It was the center of Mundus&#039; power, will, and vision in creating a nation in this dangerous plot of land so close to the Spine of the World. As such, it houses most of Sundren&#039;s trading and elite, a center for the extravagance of the rich and the slums of the poor. There are a few Legions stationed within and around the city, and so it is probably the most well ordered city in the entire valley. The farther one gets from the City, the farther one gets from the law. From bustling markets to shady taverns, Sundren City is a place that holds many secrets and many adventurers for those willing to brave the urban jungle that it has turned into.&lt;br /&gt;
&lt;br /&gt;
With the Second Bloodmaim War, the City was forced to defend itself from encroaching Banite forces. The Hands of Mundus devised a daring, complicated, and near suicidal scheme in order to save the city from certain destruction. Using the rare mineral called Sundrite, the Hands managed to erect a spell that raised the city into the sky like Netheril of old. With the City&#039;s raising and the Second Sundering of the valley, the districts were redefined and refugee&#039;s poured into the city to escape the Bloodmaim and Black Hand hordes that plague the valley. &lt;br /&gt;
&lt;br /&gt;
===Fall of the City===&lt;br /&gt;
&lt;br /&gt;
However, it was not to last. The City was brought down once more, this time by the Sinister Three, mages who were former Left Hands seeking to destroy the City&#039;s reactors. Adventurers, including members of the recently formed [[Magisterium]] rushed back to the Gate to aid in its defense once realizing the mage&#039;s plans. The Sinister Three had carefully lured out most of the Sundrite Reactors&#039; defenders: most of the Helmites had been called down by a false request for meeting by their Avanthyrian chapter brothers; the Right Hands had been lured into a trap ; and Edaphriel, an elven Enchantress of the Sinister Three, had ensorcelled half of the Legion forces at the Gate, commanding them to dispatch anybody who attempted to get back in the City. &lt;br /&gt;
&lt;br /&gt;
The Sinister Trickster meanwhile was occupying the remaining Right Hand and Helmite forces with a small army of simulacra attacking from the skies, while Severax, their leader, infiltrated the City to attack the reactors. The adventurers decided to evade the dominated Legionnaires, managing to avoid unnecessary bloodshed to confront Edaphriel. In an epic battle, they defeated her and her controlled guards, eventually ending the domination spell and freeing the Legionnaires from her control. They proceeded forward to teleport back to the City.&lt;br /&gt;
&lt;br /&gt;
Once in the City, they discovered it was blanketed in chaos as Helmites and Right Hands fought the Trickster&#039;s simulacra. Avoiding the battles, they chose to head straight for the reactors, managing to reach them - and Severax - but too late to stop him from corrupting the reactors. They slew Severax, but were faced with an unfortunate choice: keep the city afloat, but in danger, or set it down safely?&lt;br /&gt;
&lt;br /&gt;
The mages of the Magisterium decided that rather than allow the Right Hands to keep the City afloat, they would force the city down themselves by powering down the reactors. The Right Hands travelling with them attempted to stop him, but drained by their battle with the Sinister Trickster, they were easily dispatched. One of the mages sacrificed his life to bring the city down, and finally, the City had landed. The threat gone and with no one to say otherwise, the adventurers were hailed as heroes in defense of the City. The Sinister Trickster, his goal accomplished and his allies&#039; dead, escaped.&lt;br /&gt;
&lt;br /&gt;
===Current Year===&lt;br /&gt;
&lt;br /&gt;
Since then, the City has remained firmly on the ground, and with all of the problems that come with it. With the splitting of the empire into various city-states, the Sundarian Empire is a shadow of its former self. While the free cities of Sundren flourished, the empire and its central government fell into disarray. The Imperial Senate now manages much of the daily governance. Their efforts to improve the city’s infrastructure and defenses are challenged by crime and corruption at all levels, even within the Senate itself. Maintaining the uneasy peace maintained between Sundren City, Avanthyr, Aquor and Sestra is a shared goal between the Empress and the Senate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Districts==&lt;br /&gt;
The City is divided into four main districts with a small amount of leeway in between. These districts house very different groups depending, and in general have little to do with one another besides being next to one another. For instance, the Forum has booths and commoners bustling about, but one district over and you&#039;re in Castrum, with troops patrolling around and the looming Legion Chapterhouse and Helmite temple. In any case, the districts are well known and well traveled by even the newest adventurer.&lt;br /&gt;
&lt;br /&gt;
===Forum===&lt;br /&gt;
The Forum is the district with the largest amount of shops and market, a bustling place that you can find just about anything you need to start adventuring. Thrifty Hides has the finest leather products such as belts and armor, while Braxis&#039; forge makes many weapons suited for the adventuring life. Some even say the forge has a stash of silver weapons in stock to deal with the undead menace. Immovable Objects has a fine selection of armors of all fashions, one just has to make certain its the type one wants to buy! Sure Shots is full of exotic looking bows and arrows for the fledgling archer as well. Finer Point caters to those who dance on a razor&#039;s edge with a rapier wit and blade.&lt;br /&gt;
&lt;br /&gt;
===Castrum===&lt;br /&gt;
The Temple of Helm and the temple itself caters to all of those who need assistance. The [[Sundarian Legion|Sundren Legion]]&#039;s Chapterhouse in the district, while old, is in servicable state, and is home to the remnants of the Legion.&lt;br /&gt;
&lt;br /&gt;
===Cheapside===&lt;br /&gt;
The City was packed full of refugees during the Second Sundering, and the City hasn&#039;t been able to handle the huge quantity of poor souls who need food, water, and shelter. As a result, most of the refugees have made their home in the more rundown parts of the City, and crime is a common element.&lt;br /&gt;
&lt;br /&gt;
For a seedier time in the City, head to Jimmy&#039;s tavern. Jimmy himself is long gone, but don&#039;t let this stop you from exploring the blackjack offered along with the cage fighting at the center of the place with betting going on. [[Eboncoin Pact|Rumor]] has it that some shadier people play and meet in the back of Jimmy&#039;s, so it&#039;s a likely place for those looking for trouble to find it. &lt;br /&gt;
&lt;br /&gt;
The upper part of the district is home to the Temple of [[Oghma|Oghma]]. They usually have crafting stations open to the public, as well as a huge amount of supplies for the beginning alchemist or crafter. The Exigo HQ within the city sits right next door, and is always busy with some bizarre invention or another. Rumor has it that there is a shady fellow around the district, selling things to the right customer for the right...motivation.&lt;br /&gt;
&lt;br /&gt;
===Aspirations===&lt;br /&gt;
Aspirations is frequented by all manner of people, from scholars to performing bards. It is full to the brim of exciting things to do, and one cannot expect to remain bored for long if its traveled fully. The Sundren University is considered widely to be the best school for several leagues, and is home to many a mage and scholar. It&#039;s conveniently placed near the [[Sundren Library]], where Oghmites helps students sift through the vast amounts of information.&lt;br /&gt;
&lt;br /&gt;
The Triumverate also makes its home across the park from the Sundren Comfort, a place of sanctuary and peace for all who desire it. The Trade and Balance is the city&#039;s performing institute. Town meetings and plays frequent its halls, and it sells alcoholic beverages to boot!&lt;br /&gt;
&lt;br /&gt;
==Sewers==&lt;br /&gt;
The City has various sewer grates located throughout the districts that lead to a network of tunnels beneath the City. No one is quite sure what is down there, but rumors say that there is some kind of ooze that seeps through the stonework walls. Even deeper, rumors say that gangs have made their lairs within the disgusting tunnels, and might be a repository for whomever the gangs might have severe dislike for.&lt;br /&gt;
&lt;br /&gt;
Sleeping with the fishes would be preferable to the things that potential victims might lie with instead in these dank, light-less tunnels.&lt;br /&gt;
&lt;br /&gt;
==Government and Leaders==&lt;br /&gt;
&lt;br /&gt;
Sundren&#039;s government is lead by the Empress, as well as the [[http://sundren.org/forum/sundren-community/roleplay-central/23349-birth-of-a-senate|Imperial Senate]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Licinia, Queen of the Sundered Valley, “The Empress without an Empire&amp;quot;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A skilled orator, politician, and strategist, Licinia keeps careful tabs on all the major players within and without Sundren. As to the actual governance of Sundren City itself, she is more than happy to leave that to the squabbling of the Imperial Senate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Licinia’s Small Council&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Lord Antonidas, Hand of the Empress&amp;lt;br&amp;gt;&lt;br /&gt;
*Lord Viktor Veritas, King-Consort&amp;lt;br&amp;gt;&lt;br /&gt;
*Various advisors&amp;lt;br&amp;gt;&lt;br /&gt;
*Jowy, Licinia’s court jester&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Senate is populated by [[nobility]] large and small.&lt;br /&gt;
&lt;br /&gt;
=Economics=&lt;br /&gt;
&lt;br /&gt;
Population Approximate: 18,500&lt;br /&gt;
&lt;br /&gt;
===Physical and Magical Environment===&lt;br /&gt;
&lt;br /&gt;
Terrain: Plains, mountains&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance: Cheapside (Unattractve); Aspirations (Beautiful); Forum/Castrum (Average)&amp;lt;br&amp;gt;&lt;br /&gt;
Hygiene: Cheapside -2 (Healthy Environment +1, Poverty -1, Catastrophe -1); Aspirations +1 (Healthy Environment +1, Strict Public Health Enforcement +1); Forum/Castrum +0 (Strict Public Health Enforcement +1)&amp;lt;br&amp;gt;&lt;br /&gt;
High Magic (Common Enchantment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culture and Economy===&lt;br /&gt;
&lt;br /&gt;
Language: Common&amp;lt;br&amp;gt;&lt;br /&gt;
Literacy: Native&amp;lt;br&amp;gt;&lt;br /&gt;
Wealth: Cheapside (Struggling); Aspirations (Comfortable); Forum/Castrum (Average)&amp;lt;br&amp;gt;&lt;br /&gt;
Status: -2 to 8 (Beggar to Emperor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Political Environment===&lt;br /&gt;
&lt;br /&gt;
Government: Military Government, Imperial&amp;lt;br&amp;gt;&lt;br /&gt;
Ruling party: Legion&amp;lt;br&amp;gt;&lt;br /&gt;
Resident factions: Sundarian Legion (including Condotierri and Vigilis)&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Imports&#039;&#039;&#039;: Foodstuffs, Raw Materials, Spices, Luxury Goods, Ore, Raw Minerals from Mirabar, Magical Components&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Exports&#039;&#039;&#039;: Manufactured Goods, Magic Items, Armaments, Innovative Machinery, Artifacts (Lantanese)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economic Analysis===&lt;br /&gt;
&lt;br /&gt;
The City is full to bursting with craftsmen, engineers, and other learned professionals. The Temple of Oghma alone employs a dozen scribes a day, and the wealth of knowledge contained in the City is monumental. Magic items created by the Magisterium and other craftsmen are also available, but there is a significant boom in the creation of artificer&#039;s devices. With the defection of Lanatan&#039;s Chief artificier, such objects have become increasingly common. As these devices are cheaper to produce than magical devices, Sundren has seen an increase in their use, and they have become commonplace in regular households. Sundren is close enough to Avanthyr to trade, and is accessible enough to pull in goods and raw materials from outside the valley.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The town is a hive of manufacturing, due to the presence of the Exigo as well as the former capitol of the previous Sundarian government. It is a center of craftsmen, mages, and knowledge that is unparalleled by the rest of the valley.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Strength&#039;&#039;&#039;: With the separation of power within Sundren City from the Emperor, and the landing of the City, there came a need for more specialized soldiers. As a result, the Imperial Government, while consolidating its forces at home by dissolving the Legions into a single Legio and incorporating the Helmites into the Vigiles, or Sundren Constabulary, has seen the need for soldiers with unique skills and backgrounds who do not toil away at the trenches. As a result, those with specific skills are sorted into the Legio Discenius .&lt;br /&gt;
&lt;br /&gt;
The purpose of this particular Legio is to spread into the valley and work the Empire&#039;s will: whether that means securing its borders, or obtaining new resources, or even normalizing relations with other city-states. These soldiers can act in any capacity, be it spy or warrior, mage or priest. Their skillsets still define their ranks and specializations, but they are no longer bound to a singular command branch. Instead, these men and women serve under the direct supervision of the Evocati, the elite soldiers of the Sundarian Legio.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Range of Territory&#039;&#039;&#039;: Sundren&#039;s territory ranges outside of its walls moreso than most of the other city-states, due to the strength of its military. While weaker than it has been since Sundren&#039;s founding, it is still the premier fighting force in the valley, second to none. This has allowed a relatively larger expansion from its walls than most others, and Sundren enjoys the fields and farms of the [[House Ulsteris|Ulsteris]] family in addition to whatever lands the other nobility bring to its resources. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Problems&#039;&#039;&#039;: Since the fall of the City, the overcrowding has lessened over the past fifty years to spread outside Sundren&#039;s walls. That said, crime and corruption still run rampant in certain portions of the City, and even the Legion cannot patrol all the time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current State of Sundren&#039;s Economy===&lt;br /&gt;
&lt;br /&gt;
Sundren suffered since the end of the wars. They sustained considerable losses, and not just from the Legion. They took many political and economic hits, and with the city on the ground they are more vulnerable should any force threaten. This has forced a change in tact and through the [[Silent Peace]] they (mostly) accept the independence of the other states. Their military as it stands now is at least a match to Sestra, and they are much more populous than even Avanthyr, but they rely heavily on trade for many goods. This isn’t as large an issue as it may seem due to the resources they can export, but it does mean diplomacy is needed when dealing with their neighbors. While population is still below peaks in the pre-war eras of Sundren there are sections of the city such as Cheapside where living conditions are among the worst in all of Sundren. Crime is a constant threat to many of the common folk and they face some challenges within their own walls.&lt;br /&gt;
&lt;br /&gt;
To understand how the Economic System works, click [[Economy Guide|HERE]].&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6448</id>
		<title>Condottieri</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6448"/>
		<updated>2022-09-08T01:44:39Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Timeline/Historical Events of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Sundren&#039;s nobility often finds themselves mired in a byzantine web of political intrigue, guile, and betrayal. Those brave or foolish enough to seek glory and advancement within the nobles&#039; &#039;&#039;Game&#039;&#039; may find that with great risk comes great reward. All are welcome to petition any of the noble houses for favor and patronage. Retainers and mercenaries that succeed and are sworn to the noble houses&#039; service are collectively referred to as the &#039;&#039;Condottieri.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each noble family of Sundren carries with it a rich history of tradition and lineage. Since Emperor Verinus&#039; declaration of [[Silent Peace|Silent Peace]], the major noble houses now comprise the Imperial Senate and wield unprecedented influence over the governance of Sundren City. In turn, those that are close to these houses wield an influence and prestige all their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sundren City, Aspirations District&lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* In pursuit of advancing their own interests, Sundren&#039;s noble houses are always seeking talented representation of all kinds to bring themselves prestige and glory. There is no shortage of soldiers, spies, mages, and priests within the Condottieri and many noble families are eager to sponsor bards, sages, and knights.&lt;br /&gt;
* Members come from all alignments. The Nobles&#039; Game has little room for moral compunctions and even the most benevolent of houses may find itself in need of those willing to get their hands dirty, provided their loyalty and discretion can be trusted.&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
*&#039;&#039;&#039;[[House Ulsteris|House Ulsteris]]&#039;&#039;&#039;&lt;br /&gt;
The Ulsteris family, their lands valued once more by the incoming refugees seeking their old homes and fields, has gained a prominent seat in the Senate. Since the fall of the City, refugees not settled in outlying territories have drifted back to Sundren City based solely on Lord Ulsteris&#039; reputation as a fair, hard-working man. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House LaCroix|House LaCroix]]&#039;&#039;&#039;&lt;br /&gt;
House LaCroix clings to relevance under the guidance of Lucien LaCroix, whose position as leader of the Thirteenth Legion is the House’s strongest argument in its highly contested battle with House Veritas for control of Castrum. Their retainers remain proud, stalwart soldiers; noble circles whisper that Lord LaCroix now seeks ambitious talents in all fields in an effort to tip the scales of his political conflict.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Veritas|House Veritas]]&#039;&#039;&#039;&lt;br /&gt;
The Veritas have risen to prominence within the military district of Castrum. Arguably one of the oldest remaining families in Sundren, they have supplanted the LaCroix as the most involved noble house within the Sundarian Legion. The Veritas family&#039;s bid on the Castrum seat is consistently challenged by the LaCroix, the two families almost bitter rivals over the coveted position. As such, both houses are quick to seize, steal and compete for the talent they employ.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Zenten|House Zenten]]&#039;&#039;&#039;&lt;br /&gt;
A merchant house that clawed its way to nobility, leveraging business connections, trade arrangements, and dealings with the shadier facets of Sundren City to achieve their goals. Their reputation even amongst other nobles is low, and they are often regarded with suspicion and distrust by the populace at large. The ruined remains of several prominent families lie in their wake and serve a as warning to any who would deal haphazardly with the Zenten. In the last 50 years, the House has only increased its wealth and prominence. They are a renowned patron of the arts and those they sponsor are widely known to be handsomely paid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Val’Tess|House Val&#039;Tess]]&#039;&#039;&#039;&lt;br /&gt;
Renowned as a House where honor meets pragmatism, the Val’Tess are skilled diplomats, advisors, counselors, and arbiters. In the last 50 years, the Val’Tess’ influence has waned in the City even as it has made strides among the newly established city-states. Ostensibly, the House is an arbiter of peace and a proponent of peaceful coexistence; this position has earned the Val’Tess many enemies, especially among the Sundarian elite. Most know their retainers to be leal men and women, though rumors now speculate that a Zenten spy has been planted in their midst.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Lachlam|House Lachlam]]&#039;&#039;&#039;&lt;br /&gt;
A resurgent House Lachlam was restored to nobility by the efforts of Lucretia Lachlam. The House was one of the first to lend support to Emperor Verinus’ proposed Senate; Lucretia worked tirelessly as one of the system’s most outspoken defenders. Her granddaughter Bianca continues the House’s work and is generally well-respected by a majority of the nobility. Lachlam’s ties to House Meriadoc are widely known. Detractors often accuse Bianca of impartiality and favoritism towards the Avanthyrean House; the mercenaries in her employ have coincidentally tended to have seafaring backgrounds.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Condottieri serve at their noble masters&#039; pleasure. Each House has goals for itself, the city, and the valley at large.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Fidata/Fidato&amp;lt;br&amp;gt;&lt;br /&gt;
*Temuta/Temuto&amp;lt;br&amp;gt;&lt;br /&gt;
*Sanguinata/Sanguinato&amp;lt;br&amp;gt;&lt;br /&gt;
*Lamellere&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1382&#039;&#039;&#039; - The Second Sundering. Powered by sundrite reactors, the city of Sundren takes to the skies.&lt;br /&gt;
*&#039;&#039;&#039;1384&#039;&#039;&#039; - Sundered Wings. A cabal of Left Hands sabotages the city&#039;s sundrite reactors and forces the city&#039;s fall.&lt;br /&gt;
*&#039;&#039;&#039;1385&#039;&#039;&#039; - Duskfall. House Hellstrom&#039;s powerbase is scattered when Darius Blackwell slays Harold van Hellstrom.&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - Emperor Verinus establishes the Silent Peace and forms the Imperial Senate.&lt;br /&gt;
*&#039;&#039;&#039;1392&#039;&#039;&#039; - House Lachlam is restored to nobility by Emperor Verinus.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - House Zenten maneuvers itself into an open position on the Senate.&lt;br /&gt;
*&#039;&#039;&#039;1407&#039;&#039;&#039; - House Ulsteris presides over the Senate with the support of House Val&#039;Tess.&lt;br /&gt;
*&#039;&#039;&#039;1418&#039;&#039;&#039; - The death of House Val&#039;Tess only viable heir throws the house&#039;s succession line into doubt and signals the start of their decline.&lt;br /&gt;
*&#039;&#039;&#039;1421&#039;&#039;&#039; - House Veritas gains control of a majority of the Sundarian Legion. This sets off a decade-long contest with House LaCroix that is still ongoing.&lt;br /&gt;
*&#039;&#039;&#039;1424&#039;&#039;&#039; - Princess Licinia weds young Viktor Veritas, making him Prince-Consort.&lt;br /&gt;
*&#039;&#039;&#039;1425&#039;&#039;&#039; - Licinia gives birth to twins, Valerius and Leta.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Emperor Verinus passes. Licinia succeeds her father as Empress of Sundren at the age of twenty-five. Viktor Veritas becomes King-Consort.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Karlon Ulster&#039;&#039;&#039;&lt;br /&gt;
A descendant of House Ulster, a branch house of the Ulsteris family, with the Ulsters at one time claiming that House Ulsteris was the branch house.  Lord Ulsteris has seen none of these ambitions in the young Karlon Ulster, however, and he has elevated Karlon to Sanguinato. Karlon is said to have many friends among the Sable Order in Sestra.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lady Camarine&#039;&#039;&#039;&lt;br /&gt;
Camarine is Lady Bianca Lachlam’s closest advisor, Fidata of House Lachlam, and a grand player of the noble’s Game. Her counsel is widely viewed as one of the critical reasons House Lachlam and Bianca have ascended in status so quickly. Not actually a noble, she acquired the honorific from Everett Meriadoc, who affectionately uses it to address her in almost all official capacities. The title has spread into common usage by the rest of the nobility mostly through misunderstanding and Camarine’s own gravitas; she does nothing to discourage its use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Redwin North&#039;&#039;&#039;&lt;br /&gt;
The House Val&#039;Tess Man-at-Arms and Fidato. Redwin has served ably at Lord Val&#039;Tess&#039; side for many years. Rumors swirl at court of their unusual closeness; it is said the Lord Val&#039;Tess shed more tears over a grievous wound Redwin sustained than at the funeral of his own wife.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6447</id>
		<title>Condottieri</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6447"/>
		<updated>2022-09-07T06:39:21Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Timeline/Historical Events of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Sundren&#039;s nobility often finds themselves mired in a byzantine web of political intrigue, guile, and betrayal. Those brave or foolish enough to seek glory and advancement within the nobles&#039; &#039;&#039;Game&#039;&#039; may find that with great risk comes great reward. All are welcome to petition any of the noble houses for favor and patronage. Retainers and mercenaries that succeed and are sworn to the noble houses&#039; service are collectively referred to as the &#039;&#039;Condottieri.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each noble family of Sundren carries with it a rich history of tradition and lineage. Since Emperor Verinus&#039; declaration of [[Silent Peace|Silent Peace]], the major noble houses now comprise the Imperial Senate and wield unprecedented influence over the governance of Sundren City. In turn, those that are close to these houses wield an influence and prestige all their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sundren City, Aspirations District&lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* In pursuit of advancing their own interests, Sundren&#039;s noble houses are always seeking talented representation of all kinds to bring themselves prestige and glory. There is no shortage of soldiers, spies, mages, and priests within the Condottieri and many noble families are eager to sponsor bards, sages, and knights.&lt;br /&gt;
* Members come from all alignments. The Nobles&#039; Game has little room for moral compunctions and even the most benevolent of houses may find itself in need of those willing to get their hands dirty, provided their loyalty and discretion can be trusted.&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
*&#039;&#039;&#039;[[House Ulsteris|House Ulsteris]]&#039;&#039;&#039;&lt;br /&gt;
The Ulsteris family, their lands valued once more by the incoming refugees seeking their old homes and fields, has gained a prominent seat in the Senate. Since the fall of the City, refugees not settled in outlying territories have drifted back to Sundren City based solely on Lord Ulsteris&#039; reputation as a fair, hard-working man. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House LaCroix|House LaCroix]]&#039;&#039;&#039;&lt;br /&gt;
House LaCroix clings to relevance under the guidance of Lucien LaCroix, whose position as leader of the Thirteenth Legion is the House’s strongest argument in its highly contested battle with House Veritas for control of Castrum. Their retainers remain proud, stalwart soldiers; noble circles whisper that Lord LaCroix now seeks ambitious talents in all fields in an effort to tip the scales of his political conflict.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Veritas|House Veritas]]&#039;&#039;&#039;&lt;br /&gt;
The Veritas have risen to prominence within the military district of Castrum. Arguably one of the oldest remaining families in Sundren, they have supplanted the LaCroix as the most involved noble house within the Sundarian Legion. The Veritas family&#039;s bid on the Castrum seat is consistently challenged by the LaCroix, the two families almost bitter rivals over the coveted position. As such, both houses are quick to seize, steal and compete for the talent they employ.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Zenten|House Zenten]]&#039;&#039;&#039;&lt;br /&gt;
A merchant house that clawed its way to nobility, leveraging business connections, trade arrangements, and dealings with the shadier facets of Sundren City to achieve their goals. Their reputation even amongst other nobles is low, and they are often regarded with suspicion and distrust by the populace at large. The ruined remains of several prominent families lie in their wake and serve a as warning to any who would deal haphazardly with the Zenten. In the last 50 years, the House has only increased its wealth and prominence. They are a renowned patron of the arts and those they sponsor are widely known to be handsomely paid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Val’Tess|House Val&#039;Tess]]&#039;&#039;&#039;&lt;br /&gt;
Renowned as a House where honor meets pragmatism, the Val’Tess are skilled diplomats, advisors, counselors, and arbiters. In the last 50 years, the Val’Tess’ influence has waned in the City even as it has made strides among the newly established city-states. Ostensibly, the House is an arbiter of peace and a proponent of peaceful coexistence; this position has earned the Val’Tess many enemies, especially among the Sundarian elite. Most know their retainers to be leal men and women, though rumors now speculate that a Zenten spy has been planted in their midst.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Lachlam|House Lachlam]]&#039;&#039;&#039;&lt;br /&gt;
A resurgent House Lachlam was restored to nobility by the efforts of Lucretia Lachlam. The House was one of the first to lend support to Emperor Verinus’ proposed Senate; Lucretia worked tirelessly as one of the system’s most outspoken defenders. Her granddaughter Bianca continues the House’s work and is generally well-respected by a majority of the nobility. Lachlam’s ties to House Meriadoc are widely known. Detractors often accuse Bianca of impartiality and favoritism towards the Avanthyrean House; the mercenaries in her employ have coincidentally tended to have seafaring backgrounds.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Condottieri serve at their noble masters&#039; pleasure. Each House has goals for itself, the city, and the valley at large.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Fidata/Fidato&amp;lt;br&amp;gt;&lt;br /&gt;
*Temuta/Temuto&amp;lt;br&amp;gt;&lt;br /&gt;
*Sanguinata/Sanguinato&amp;lt;br&amp;gt;&lt;br /&gt;
*Lamellere&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1382&#039;&#039;&#039; - The Second Sundering. Powered by sundrite reactors, the city of Sundren takes to the skies.&lt;br /&gt;
*&#039;&#039;&#039;1384&#039;&#039;&#039; - Sundered Wings. A cabal of Left Hands sabotages the city&#039;s sundrite reactors and forces the city&#039;s fall.&lt;br /&gt;
*&#039;&#039;&#039;1385&#039;&#039;&#039; - Duskfall. House Hellstrom&#039;s powerbase is scattered when Darius Blackwell slays Harold van Hellstrom.&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - Emperor Verinus establishes the Silent Peace and forms the Imperial Senate.&lt;br /&gt;
*&#039;&#039;&#039;1392&#039;&#039;&#039; - House Lachlam is restored to nobility by Emperor Verinus.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - House Zenten maneuvers itself into an open position on the Senate.&lt;br /&gt;
*&#039;&#039;&#039;1407&#039;&#039;&#039; - House Ulsteris presides over the Senate with the support of House Val&#039;Tess.&lt;br /&gt;
*&#039;&#039;&#039;1421&#039;&#039;&#039; - House Veritas gains control of a majority of the Sundarian Legion. This sets off a decade-long contest with House LaCroix that is still ongoing.&lt;br /&gt;
*&#039;&#039;&#039;1425&#039;&#039;&#039; - Princess Licinia gives birth to twins, Valerius and Leta.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Emperor Verinus passes. Licinia succeeds her father as Empress of Sundren at the age of twenty-five.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The death of House Val&#039;Tess only viable heir throws the house&#039;s succession line into doubt and signals the start of their decline.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Karlon Ulster&#039;&#039;&#039;&lt;br /&gt;
A descendant of House Ulster, a branch house of the Ulsteris family, with the Ulsters at one time claiming that House Ulsteris was the branch house.  Lord Ulsteris has seen none of these ambitions in the young Karlon Ulster, however, and he has elevated Karlon to Sanguinato. Karlon is said to have many friends among the Sable Order in Sestra.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lady Camarine&#039;&#039;&#039;&lt;br /&gt;
Camarine is Lady Bianca Lachlam’s closest advisor, Fidata of House Lachlam, and a grand player of the noble’s Game. Her counsel is widely viewed as one of the critical reasons House Lachlam and Bianca have ascended in status so quickly. Not actually a noble, she acquired the honorific from Everett Meriadoc, who affectionately uses it to address her in almost all official capacities. The title has spread into common usage by the rest of the nobility mostly through misunderstanding and Camarine’s own gravitas; she does nothing to discourage its use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Redwin North&#039;&#039;&#039;&lt;br /&gt;
The House Val&#039;Tess Man-at-Arms and Fidato. Redwin has served ably at Lord Val&#039;Tess&#039; side for many years. Rumors swirl at court of their unusual closeness; it is said the Lord Val&#039;Tess shed more tears over a grievous wound Redwin sustained than at the funeral of his own wife.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6446</id>
		<title>Condottieri</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6446"/>
		<updated>2022-09-07T06:37:56Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Sundren&#039;s nobility often finds themselves mired in a byzantine web of political intrigue, guile, and betrayal. Those brave or foolish enough to seek glory and advancement within the nobles&#039; &#039;&#039;Game&#039;&#039; may find that with great risk comes great reward. All are welcome to petition any of the noble houses for favor and patronage. Retainers and mercenaries that succeed and are sworn to the noble houses&#039; service are collectively referred to as the &#039;&#039;Condottieri.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each noble family of Sundren carries with it a rich history of tradition and lineage. Since Emperor Verinus&#039; declaration of [[Silent Peace|Silent Peace]], the major noble houses now comprise the Imperial Senate and wield unprecedented influence over the governance of Sundren City. In turn, those that are close to these houses wield an influence and prestige all their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sundren City, Aspirations District&lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* In pursuit of advancing their own interests, Sundren&#039;s noble houses are always seeking talented representation of all kinds to bring themselves prestige and glory. There is no shortage of soldiers, spies, mages, and priests within the Condottieri and many noble families are eager to sponsor bards, sages, and knights.&lt;br /&gt;
* Members come from all alignments. The Nobles&#039; Game has little room for moral compunctions and even the most benevolent of houses may find itself in need of those willing to get their hands dirty, provided their loyalty and discretion can be trusted.&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
*&#039;&#039;&#039;[[House Ulsteris|House Ulsteris]]&#039;&#039;&#039;&lt;br /&gt;
The Ulsteris family, their lands valued once more by the incoming refugees seeking their old homes and fields, has gained a prominent seat in the Senate. Since the fall of the City, refugees not settled in outlying territories have drifted back to Sundren City based solely on Lord Ulsteris&#039; reputation as a fair, hard-working man. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House LaCroix|House LaCroix]]&#039;&#039;&#039;&lt;br /&gt;
House LaCroix clings to relevance under the guidance of Lucien LaCroix, whose position as leader of the Thirteenth Legion is the House’s strongest argument in its highly contested battle with House Veritas for control of Castrum. Their retainers remain proud, stalwart soldiers; noble circles whisper that Lord LaCroix now seeks ambitious talents in all fields in an effort to tip the scales of his political conflict.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Veritas|House Veritas]]&#039;&#039;&#039;&lt;br /&gt;
The Veritas have risen to prominence within the military district of Castrum. Arguably one of the oldest remaining families in Sundren, they have supplanted the LaCroix as the most involved noble house within the Sundarian Legion. The Veritas family&#039;s bid on the Castrum seat is consistently challenged by the LaCroix, the two families almost bitter rivals over the coveted position. As such, both houses are quick to seize, steal and compete for the talent they employ.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Zenten|House Zenten]]&#039;&#039;&#039;&lt;br /&gt;
A merchant house that clawed its way to nobility, leveraging business connections, trade arrangements, and dealings with the shadier facets of Sundren City to achieve their goals. Their reputation even amongst other nobles is low, and they are often regarded with suspicion and distrust by the populace at large. The ruined remains of several prominent families lie in their wake and serve a as warning to any who would deal haphazardly with the Zenten. In the last 50 years, the House has only increased its wealth and prominence. They are a renowned patron of the arts and those they sponsor are widely known to be handsomely paid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Val’Tess|House Val&#039;Tess]]&#039;&#039;&#039;&lt;br /&gt;
Renowned as a House where honor meets pragmatism, the Val’Tess are skilled diplomats, advisors, counselors, and arbiters. In the last 50 years, the Val’Tess’ influence has waned in the City even as it has made strides among the newly established city-states. Ostensibly, the House is an arbiter of peace and a proponent of peaceful coexistence; this position has earned the Val’Tess many enemies, especially among the Sundarian elite. Most know their retainers to be leal men and women, though rumors now speculate that a Zenten spy has been planted in their midst.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Lachlam|House Lachlam]]&#039;&#039;&#039;&lt;br /&gt;
A resurgent House Lachlam was restored to nobility by the efforts of Lucretia Lachlam. The House was one of the first to lend support to Emperor Verinus’ proposed Senate; Lucretia worked tirelessly as one of the system’s most outspoken defenders. Her granddaughter Bianca continues the House’s work and is generally well-respected by a majority of the nobility. Lachlam’s ties to House Meriadoc are widely known. Detractors often accuse Bianca of impartiality and favoritism towards the Avanthyrean House; the mercenaries in her employ have coincidentally tended to have seafaring backgrounds.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Condottieri serve at their noble masters&#039; pleasure. Each House has goals for itself, the city, and the valley at large.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Fidata/Fidato&amp;lt;br&amp;gt;&lt;br /&gt;
*Temuta/Temuto&amp;lt;br&amp;gt;&lt;br /&gt;
*Sanguinata/Sanguinato&amp;lt;br&amp;gt;&lt;br /&gt;
*Lamellere&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1382&#039;&#039;&#039; - The Second Sundering. Powered by sundrite reactors, the city of Sundren takes to the skies.&lt;br /&gt;
*&#039;&#039;&#039;1384&#039;&#039;&#039; - Sundered Wings. A cabal of Left Hands sabotages the city&#039;s sundrite reactors and forces the city&#039;s fall.&lt;br /&gt;
*&#039;&#039;&#039;1385&#039;&#039;&#039; - Duskfall. House Hellstrom&#039;s powerbase is scattered when Darius Blackwell slays of Harold van Hellstrom.&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - Emperor Verinus establishes the Silent Peace and forms the Imperial Senate.&lt;br /&gt;
*&#039;&#039;&#039;1392&#039;&#039;&#039; - House Lachlam is restored to nobility by Emperor Verinus.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - House Zenten maneuvers itself into an open position on the Senate.&lt;br /&gt;
*&#039;&#039;&#039;1407&#039;&#039;&#039; - House Ulsteris presides over the Senate with the support of House Val&#039;Tess.&lt;br /&gt;
*&#039;&#039;&#039;1421&#039;&#039;&#039; - House Veritas gains control of a majority of the Sundarian Legion. This sets off a decade-long contest with House LaCroix that is still ongoing.&lt;br /&gt;
*&#039;&#039;&#039;1425&#039;&#039;&#039; - Princess Licinia gives birth to twins, Valerius and Leta.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Emperor Verinus passes. Licinia succeeds her father as Empress of Sundren at the age of twenty-five.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The death of House Val&#039;Tess only viable heir throws the house&#039;s succession line into doubt and signals the start of their decline.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Karlon Ulster&#039;&#039;&#039;&lt;br /&gt;
A descendant of House Ulster, a branch house of the Ulsteris family, with the Ulsters at one time claiming that House Ulsteris was the branch house.  Lord Ulsteris has seen none of these ambitions in the young Karlon Ulster, however, and he has elevated Karlon to Sanguinato. Karlon is said to have many friends among the Sable Order in Sestra.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lady Camarine&#039;&#039;&#039;&lt;br /&gt;
Camarine is Lady Bianca Lachlam’s closest advisor, Fidata of House Lachlam, and a grand player of the noble’s Game. Her counsel is widely viewed as one of the critical reasons House Lachlam and Bianca have ascended in status so quickly. Not actually a noble, she acquired the honorific from Everett Meriadoc, who affectionately uses it to address her in almost all official capacities. The title has spread into common usage by the rest of the nobility mostly through misunderstanding and Camarine’s own gravitas; she does nothing to discourage its use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Redwin North&#039;&#039;&#039;&lt;br /&gt;
The House Val&#039;Tess Man-at-Arms and Fidato. Redwin has served ably at Lord Val&#039;Tess&#039; side for many years. Rumors swirl at court of their unusual closeness; it is said the Lord Val&#039;Tess shed more tears over a grievous wound Redwin sustained than at the funeral of his own wife.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
	<entry>
		<id>http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6445</id>
		<title>Condottieri</title>
		<link rel="alternate" type="text/html" href="http://sundren.games/wiki/index.php?title=Condottieri&amp;diff=6445"/>
		<updated>2022-09-07T04:54:28Z</updated>

		<summary type="html">&lt;p&gt;Wangxiuming: /* Timeline/Historical Events of Note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Sundren&#039;s nobility often finds themselves mired in a byzantine web of political intrigue, guile, and betrayal. Those brave or foolish enough to seek glory and advancement within the nobles&#039; &#039;&#039;Game&#039;&#039; may find that with great risk comes great reward. All are welcome to petition any of the noble houses for favor and patronage. Retainers and mercenaries that succeed and are sworn to the noble houses&#039; service are collectively referred to as the &#039;&#039;Condottieri.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each noble family of Sundren carries with it a rich history of tradition and lineage. Since Emperor Verinus&#039; declaration of [[Silent Peace|Silent Peace]], the major noble houses now comprise the Imperial Senate and wield unprecedented influence over the governance of Sundren City. In turn, those that are close to these houses wield an influence and prestige all their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;: Sundren City, Aspirations District&lt;br /&gt;
&lt;br /&gt;
Typical Member Traits:&lt;br /&gt;
* In pursuit of advancing their own interests, Sundren&#039;s noble houses are always seeking talented representation of all kinds to bring themselves prestige and glory. There is no shortage of soldiers, spies, mages, and priests within the Condottieri and many noble families are eager to sponsor bards, sages, and knights.&lt;br /&gt;
* Members come from all alignments. The Nobles&#039; Game has little room for moral compunctions and even the most benevolent of houses may find itself in need of those willing to get their hands dirty, provided their loyalty and discretion can be trusted.&lt;br /&gt;
&lt;br /&gt;
==Origin/History==&lt;br /&gt;
*&#039;&#039;&#039;[[House Ulsteris|House Ulsteris]]&#039;&#039;&#039;&lt;br /&gt;
The Ulsteris family, their lands valued once more by the incoming refugees seeking their old homes and fields, has gained a prominent seat in the Senate. Since the fall of the City, refugees not settled in outlying territories have drifted back to Sundren City based solely on Lord Ulsteris&#039; reputation as a fair, hard-working man. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House LaCroix|House LaCroix]]&#039;&#039;&#039;&lt;br /&gt;
House LaCroix clings to relevance under the guidance of Lucien LaCroix, whose position as leader of the Thirteenth Legion is the House’s strongest argument in its highly contested battle with House Veritas for control of Castrum. Their retainers remain proud, stalwart soldiers; noble circles whisper that Lord LaCroix now seeks ambitious talents in all fields in an effort to tip the scales of his political conflict.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Veritas|House Veritas]]&#039;&#039;&#039;&lt;br /&gt;
The Veritas have risen to prominence within the military district of Castrum. Arguably one of the oldest remaining families in Sundren, they have supplanted the LaCroix as the most involved noble house within the Sundarian Legion. The Veritas family&#039;s bid on the Castrum seat is consistently challenged by the LaCroix, the two families almost bitter rivals over the coveted position. As such, both houses are quick to seize, steal and compete for the talent they employ.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Zenten|House Zenten]]&#039;&#039;&#039;&lt;br /&gt;
A merchant house that clawed its way to nobility, leveraging business connections, trade arrangements, and dealings with the shadier facets of Sundren City to achieve their goals. Their reputation even amongst other nobles is low, and they are often regarded with suspicion and distrust by the populace at large. The ruined remains of several prominent families lie in their wake and serve a as warning to any who would deal haphazardly with the Zenten. In the last 50 years, the House has only increased its wealth and prominence. They are a renowned patron of the arts and those they sponsor are widely known to be handsomely paid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Val’Tess|House Val&#039;Tess]]&#039;&#039;&#039;&lt;br /&gt;
Renowned as a House where honor meets pragmatism, the Val’Tess are skilled diplomats, advisors, counselors, and arbiters. In the last 50 years, the Val’Tess’ influence has waned in the City even as it has made strides among the newly established city-states. Ostensibly, the House is an arbiter of peace and a proponent of peaceful coexistence; this position has earned the Val’Tess many enemies, especially among the Sundarian elite. Most know their retainers to be leal men and women, though rumors now speculate that a Zenten spy has been planted in their midst.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[House Lachlam|House Lachlam]]&#039;&#039;&#039;&lt;br /&gt;
A resurgent House Lachlam was restored to nobility by the efforts of Lucretia Lachlam. The House was one of the first to lend support to Emperor Verinus’ proposed Senate; Lucretia worked tirelessly as one of the system’s most outspoken defenders. Her granddaughter Bianca continues the House’s work and is generally well-respected by a majority of the nobility. Lachlam’s ties to House Meriadoc are widely known. Detractors often accuse Bianca of impartiality and favoritism towards the Avanthyrean House; the mercenaries in her employ have coincidentally tended to have seafaring backgrounds.&lt;br /&gt;
&lt;br /&gt;
==Base(s) of Operations==&lt;br /&gt;
Sundren City&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Condottieri serve at their noble masters&#039; pleasure. Each House has its own goals for itself, the city, and the valley at large.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
*Fidata/Fidato&amp;lt;br&amp;gt;&lt;br /&gt;
*Temuta/Temuto&amp;lt;br&amp;gt;&lt;br /&gt;
*Sanguinata/Sanguinato&amp;lt;br&amp;gt;&lt;br /&gt;
*Lamellere&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timeline/Historical Events of Note==&lt;br /&gt;
*&#039;&#039;&#039;1382&#039;&#039;&#039; - The Second Sundering. Powered by sundrite reactors, the city of Sundren takes to the skies.&lt;br /&gt;
*&#039;&#039;&#039;1384&#039;&#039;&#039; - Sundered Wings. A cabal of Left Hands sabotages the city&#039;s sundrite reactors and forces the city&#039;s fall.&lt;br /&gt;
*&#039;&#039;&#039;1385&#039;&#039;&#039; - Duskfall. House Hellstrom&#039;s powerbase is scattered when Darius Blackwell slays of Harold van Hellstrom.&lt;br /&gt;
*&#039;&#039;&#039;1389&#039;&#039;&#039; - Emperor Verinus establishes the Silent Peace and forms the Imperial Senate.&lt;br /&gt;
*&#039;&#039;&#039;1392&#039;&#039;&#039; - House Lachlam is restored to nobility by Emperor Verinus.&lt;br /&gt;
*&#039;&#039;&#039;1395&#039;&#039;&#039; - House Zenten maneuvers itself into an open position on the Senate.&lt;br /&gt;
*&#039;&#039;&#039;1407&#039;&#039;&#039; - House Ulsteris presides over the Senate with the support of House Val&#039;Tess.&lt;br /&gt;
*&#039;&#039;&#039;1421&#039;&#039;&#039; - House Veritas gains control of a majority of the Sundarian Legion. This sets off a decade-long contest with House LaCroix that is still ongoing.&lt;br /&gt;
*&#039;&#039;&#039;1425&#039;&#039;&#039; - Princess Licinia gives birth to twins, Valerius and Leta.&lt;br /&gt;
*&#039;&#039;&#039;1430&#039;&#039;&#039; - Emperor Verinus passes. Licinia succeeds her father as Empress of Sundren at the age of twenty-five.&lt;br /&gt;
*&#039;&#039;&#039;1431&#039;&#039;&#039; - The death of House Val&#039;Tess only viable heir throws the house&#039;s succession line into doubt and signals the start of their decline.&lt;br /&gt;
&lt;br /&gt;
==Leadership/People of Note==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Karlon Ulster&#039;&#039;&#039;&lt;br /&gt;
A descendant of House Ulster, a branch house of the Ulsteris family, with the Ulsters at one time claiming that House Ulsteris was the branch house.  Lord Ulsteris has seen none of these ambitions in the young Karlon Ulster, however, and he has elevated Karlon to Sanguinato. Karlon is said to have many friends among the Sable Order in Sestra.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lady Camarine&#039;&#039;&#039;&lt;br /&gt;
Camarine is Lady Bianca Lachlam’s closest advisor, Fidata of House Lachlam, and a grand player of the noble’s Game. Her counsel is widely viewed as one of the critical reasons House Lachlam and Bianca have ascended in status so quickly. Not actually a noble, she acquired the honorific from Everett Meriadoc, who affectionately uses it to address her in almost all official capacities. The title has spread into common usage by the rest of the nobility mostly through misunderstanding and Camarine’s own gravitas; she does nothing to discourage its use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Redwin North&#039;&#039;&#039;&lt;br /&gt;
The House Val&#039;Tess Man-at-Arms and Fidato. Redwin has served ably at Lord Val&#039;Tess&#039; side for many years. Rumors swirl at court of their unusual closeness; it is said the Lord Val&#039;Tess shed more tears over a grievous wound Redwin sustained than at the funeral of his own wife.&lt;/div&gt;</summary>
		<author><name>Wangxiuming</name></author>
	</entry>
</feed>