Sorcerer/Wizard Level 1: Difference between revisions
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=== Custom Content === | === Custom Content === | ||
== Alarm == | |||
'''School:'''Abjuration<br> | |||
'''Components:'''V,S,F/DF<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Close (25 ft. + 5 ft./2 levels)<br> | |||
'''Area:'''20-ft.-radius emanation centered on a point in space<br> | |||
'''Duration:'''2 Hours/Level<br> | |||
'''Saving Throw:'''None<br> | |||
'''Spell Resistance:'''No<br> | |||
Alarm sounds a mental alarm each time a creature of Tiny or larger size enters the warded area or touches it. A mental alarm alerts you (and only you) so long as you remain within the area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.<br> | |||
== Bestow Wound == | == Bestow Wound == | ||
'''School:'''Transmutation<br> | '''School:'''Transmutation<br> |
Revision as of 18:40, 10 June 2008
Custom Content
Alarm
School:Abjuration
Components:V,S,F/DF
Casting Time:1 Standard Action
Range:Close (25 ft. + 5 ft./2 levels)
Area:20-ft.-radius emanation centered on a point in space
Duration:2 Hours/Level
Saving Throw:None
Spell Resistance:No
Alarm sounds a mental alarm each time a creature of Tiny or larger size enters the warded area or touches it. A mental alarm alerts you (and only you) so long as you remain within the area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.
Bestow Wound
School:Transmutation
Components:V,S,M
Casting Time:1 Standard Action
Range:Touch
Target:1 Living Creature
Duration:Instantaneous
Saving Throw:Fortitude negates
Spell Resistance:Yes
If the caster is wounded, she can cast this spell and touch a living creature. The creature takes the caster's wounds as damage, either 1 point per caster level or the amount needed to bring the caster up to her maximum hit points, whichever is less. The caster heals that much damage as if a cure spell had been cast on them.