Ranger Level 1: Difference between revisions
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The affected creature remains where it is at and does not attack or flee. It is not helpless and will defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.<br> | The affected creature remains where it is at and does not attack or flee. It is not helpless and will defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.<br> | ||
== Dawn == | |||
'''School:'''Abjuration<br> | |||
'''Components:'''V<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Close<br> | |||
'''Target:'''All creatures in a 15' radius burst centered on you<br> | |||
'''Duration:'''Instant<br> | |||
'''Meta Magic:'''Silent,Quicken<br> | |||
With a cry similar to a rooster's you cast the spell. For a moment you feel as if you just awakened from a comfortable nap, but as the feeling fades, those around you begin to stir. All sleeping creatures in the affected area awaken. (This will not stop a person from resting). | |||
== Enrage Animal == | |||
'''School:'''Enchantment (Compulsion) [Mind Affecting]<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Medium<br> | |||
'''Target:'''One Animal<br> | |||
'''Duration:'''1 Round/Level<br> | |||
'''Meta Magic:'''Still,Silent,Extend,Quicken<br> | |||
You feel inexplicably angry as you near the conclusion of the spells’ casting. The feeling subsides slightly as you release the spell into your target. Enrage animal only affects creatures of the animal type and bestows a +4 morale boost to Strength and Constitution, a +2 morale bonus on Will saves, and a -2 Penalty to Armor Class. This effect is similar to a barbarian's rage, except that the animal is not fatigued at the end of the spell.<br> | |||
== Longstrider == | == Longstrider == |
Latest revision as of 20:41, 10 June 2008
Custom Content
Alarm
School:Abjuration
Components:V,S,F/DF
Casting Time:1 Standard Action
Range:Close (25 ft. + 5 ft./2 levels)
Area:20-ft.-radius emanation centered on a point in space
Duration:2 Hours/Level
Saving Throw:None
Spell Resistance:No
Alarm sounds a mental alarm each time a creature of Tiny or larger size enters the warded area or touches it. A mental alarm alerts you (and only you) so long as you remain within the area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.
Calm Animals
School:Enchantment (Compulsion) [Mind Effecting]
Components:V,S
Casting Time:1 Standard Action
Range:Medium (25 ft. + 5 ft./2 levels)
Target:One Animal
Duration:1 Min./Level
Saving Throw:Will negates
Spell Resistance:Yes
This spell soothes and quiets an animal, rendering it docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. The maximum number of Hit Dice of an animal you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not.
The affected creature remains where it is at and does not attack or flee. It is not helpless and will defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.
Dawn
School:Abjuration
Components:V
Casting Time:1 Standard Action
Range:Close
Target:All creatures in a 15' radius burst centered on you
Duration:Instant
Meta Magic:Silent,Quicken
With a cry similar to a rooster's you cast the spell. For a moment you feel as if you just awakened from a comfortable nap, but as the feeling fades, those around you begin to stir. All sleeping creatures in the affected area awaken. (This will not stop a person from resting).
Enrage Animal
School:Enchantment (Compulsion) [Mind Affecting]
Components:V,S
Casting Time:1 Standard Action
Range:Medium
Target:One Animal
Duration:1 Round/Level
Meta Magic:Still,Silent,Extend,Quicken
You feel inexplicably angry as you near the conclusion of the spells’ casting. The feeling subsides slightly as you release the spell into your target. Enrage animal only affects creatures of the animal type and bestows a +4 morale boost to Strength and Constitution, a +2 morale bonus on Will saves, and a -2 Penalty to Armor Class. This effect is similar to a barbarian's rage, except that the animal is not fatigued at the end of the spell.
Longstrider
School:Transmutation
Components:V,S,M
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Hour/Level
This spell increases your base land speed by 30%.
Read Magic
School: Divination.
Components: V,S,F.
Casting Time: 1 Standard Action.
Range: Personal.
Target: You.
Duration: Instant.
By means of read magic, you can decipher magical inscriptions on books & scrolls and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.