Sorcerer/Wizard Level 4: Difference between revisions
DEATHFLASH (talk | contribs) |
DEATHFLASH (talk | contribs) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
=== Custom Content === | === Custom Content === | ||
== Abyssal Might == | |||
'''School:'''Conjuration (Summoning) [Evil]<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Personal<br> | |||
'''Target:'''Caster<br> | |||
'''Duration:'''10 Mins./Level<br> | |||
The caster summons evil energy from the Abyss and imbues himself with its might. The caster gains +2 Str, Con, & Dex. The casters spell resistance increases by +2 as well.<br> | |||
== Damning Darkness == | |||
'''School:'''Evocation [Darkness, Evil]<br> | |||
'''Components:'''V<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Close<br> | |||
'''Target:'''20 ft. radius<br> | |||
'''Duration:'''10 Mins./Level<br> | |||
'''Saving Throw:'''None<br> | |||
'''Spell Resistance:'''No<br> | |||
This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of the good alignment take 2d6 points of divine damage per round in the darkness. Neutral Creatures take 1d6 points of divine damage per round in the darkness. | |||
== Dimension Door == | == Dimension Door == | ||
'''School:'''Conjuration (Teleportation)<br> | '''School:'''Conjuration (Teleportation)<br> | ||
Line 9: | Line 31: | ||
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn.<br> | You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn.<br> | ||
== Illusionary Wall == | |||
'''School:'''Illusion<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Close (25 ft. + 5 ft./2 levels)<br> | |||
'''Effect:'''Image 1 ft. by 10 ft. by 10 ft.<br> | |||
'''Duration:'''Permanent<br> | |||
'''Saving Throw:'''Will disbelief<br> | |||
'''Spell Resistance:'''No<br> | |||
This spell creates the illusion of a wall. It appears absolutely real when viewed, but physical objects can pass through it without difficulty.<br> | |||
== Locate Creature == | |||
'''School:'''Divination<br> | |||
'''Components:'''V,S,M<br> | |||
'''Casting Time:'''<br> | |||
'''Range:'''<br> | |||
'''Target:'''<br> | |||
'''Duration:'''Instant<br> | |||
This spell functions by providing you with the area a creature is currently in. | |||
(OOC explanation: Will start a conversation that will list every PC currently on the server (not DMs) and when you choose one it will reveal the name of the area they are in.)<br> | |||
=== Original Content === | === Original Content === |
Latest revision as of 21:03, 10 June 2008
Custom Content
Abyssal Might
School:Conjuration (Summoning) [Evil]
Components:V,S
Casting Time:1 Standard Action
Range:Personal
Target:Caster
Duration:10 Mins./Level
The caster summons evil energy from the Abyss and imbues himself with its might. The caster gains +2 Str, Con, & Dex. The casters spell resistance increases by +2 as well.
Damning Darkness
School:Evocation [Darkness, Evil]
Components:V
Casting Time:1 Standard Action
Range:Close
Target:20 ft. radius
Duration:10 Mins./Level
Saving Throw:None
Spell Resistance:No
This spell is similar to darkness, except that those within the area of darkness also take unholy damage. Creatures of the good alignment take 2d6 points of divine damage per round in the darkness. Neutral Creatures take 1d6 points of divine damage per round in the darkness.
Dimension Door
School:Conjuration (Teleportation)
Components:V
Casting Time:1 Standard Action
Range:Long (400 ft.)
Target:You
Duration:Instantaneous
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn.
Illusionary Wall
School:Illusion
Components:V,S
Casting Time:1 Standard Action
Range:Close (25 ft. + 5 ft./2 levels)
Effect:Image 1 ft. by 10 ft. by 10 ft.
Duration:Permanent
Saving Throw:Will disbelief
Spell Resistance:No
This spell creates the illusion of a wall. It appears absolutely real when viewed, but physical objects can pass through it without difficulty.
Locate Creature
School:Divination
Components:V,S,M
Casting Time:
Range:
Target:
Duration:Instant
This spell functions by providing you with the area a creature is currently in.
(OOC explanation: Will start a conversation that will list every PC currently on the server (not DMs) and when you choose one it will reveal the name of the area they are in.)