Cleric Level 5: Difference between revisions

From Sundren Wiki
Jump to navigation Jump to search
Line 47: Line 47:


You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.<br>
You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.<br>


=== Original Content ===
=== Original Content ===

Revision as of 21:10, 10 June 2008

Custom Content

Disrupting Weapon

School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:One melee weapon
Duration:1 Round/Level
Saving Throw:Will negates
Spell Resistance:No

This spell makes a melee weapon deadly to the undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly when struck in combat with this weapon. Spell resistance does not apply against the destruction effect.

Divine Agility

School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:Living Creature Touched
Duration:1 Round/Level
Meta Magic:Still,Silent,Extend,Quicken

Calling aloud on the divine power of your deity, you imbue a living creature with agility and skill in combat. You grant the subject a +10 enhancement to Dexterity.

Mass Curse of Ill Fortune

School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Medium
Target:All enemies in a 20 ft. radius
Duration:1 Min./Level
Saving Throw:Will negates
Spell Resistance:Yes
Meta Magic:Still,Silent,Extend

Letting loose a stream of foul incantations, you curse the subject. You place a temporary curse on the subjects, giving it a -3 penalty on attack rolls, saving throws, and skill checks.

Necrotic Skull Bomb

School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Close
Target:20 ft. blast radius
Duration:1 Hour/Level
Saving Throw:Fortitude Negates
Spell Resistance:Yes

You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.

Original Content