Sorcerer/Wizard Level 5: Difference between revisions
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You intended subject begins to grow rapidly as you complete the spell. | You intended subject begins to grow rapidly as you complete the spell. | ||
This spell functions like enlarge person, except as noted above.<br> | This spell functions like enlarge person, except as noted above.<br> | ||
== Necrotic Skull Bomb == | |||
'''School:'''Necromancy<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Close<br> | |||
'''Target:'''20 ft. blast radius<br> | |||
'''Duration:'''1 Hour/Level<br> | |||
'''Saving Throw:'''Fortitude Negates<br> | |||
'''Spell Resistance:'''Yes<br> | |||
You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.<br> | |||
== Sending == | == Sending == | ||
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You contact a particular creature with which you are familiar and send a short message to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner. (This spells primary usage is to communicate long distance for role play purposes. It gives the Players the ability to pass info IC long range). | You contact a particular creature with which you are familiar and send a short message to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner. (This spells primary usage is to communicate long distance for role play purposes. It gives the Players the ability to pass info IC long range). | ||
== Shard's Blessing Aura == | |||
'''School:'''Abjuration<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Personal<br> | |||
'''Target:'''You<br> | |||
'''Duration:'''1 Round/Level<br> | |||
This spell creates an aura of shimmering white blue light similar to moonlight that fills your space and moves with you. The Aura sheds light equal to a candle. This aura also functions like a lesser globe of invulnerability. If you are a sorcerer and Selune is you patron, it also acts as a protection from evil spell. | |||
== Skin of the Steel Dragon == | |||
'''School:'''Abjuration<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Personal<br> | |||
'''Target:'''You<br> | |||
'''Duration:'''1 Round/3 Levels<br> | |||
Few legends even speak of the Steel Dragon, fewer still have any truth to them. What few steel dragons left in existence have left their draconic lives behind and are shapeshifted almost permanently into humanoid forms. Some sorcerers claim their powers come from a long ago dragon ancestor, one of the first Steel Dragons to hide himself away. This spell grants you spell resistance 10 + your caster level. If you are a sorcerer it will also grant you a +5 resistance bonus on saving throws vs poison. | |||
== Wracking Touch == | |||
'''School:'''Necromancy<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Touch<br> | |||
'''Target:'''One Creature<br> | |||
'''Duration:'''Instant<br> | |||
'''Saving Throw:'''Fortitude half<br> | |||
'''Spell Resistance:'''Yes<br> | |||
You lay your hand upon a creature and deal 1d6 points of damage +1 per caster level.(Maximum +10) In addition if you have the sneak attack ability you deal sneak attack damage to the subject as well. Unlike a normal sneak attack, the target need not be flanked or denied its dexterity bonus. Normal immunities to sneak attack are still respected.<br> | |||
=== Original Content === | === Original Content === |
Latest revision as of 21:30, 10 June 2008
Custom Content
Call Nightmare
School:Conjuration (Calling) [Evil]
Components:V,S
Casting Time:1 Standard Action
Range:Medium
Effect:One Nightmare
Duration:24 Hours
After months of being forced to walk the lands, because no mortal steed would stand his undead presence, Mor'Drokan the Deceiver created this spell that calls a nightmare from the lower planes to serve as mount and guard. Summons a nightmare to be a loyal bodyguard for 24 hours. (Follows PNP stats for a nightmare EXACTLY. You cannot ride the horse.)
Draconic Might
School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:Living Creature Touched
Duration:1 Min./Level
Meta Magic:Still,Silent,Extend,Quicken
Upon casting this spell, your ally's face is covered briefly with a fine pattern of yellow scales. The scales fade, but the golden radiance remains.The subject of the spell gains a +4 enhancement bonus to Strength, Constitution, and Charisma. It also gains a +4 enhancement bonus to its natural armor. Finally it has immunity to magical sleep and paralysis effects.
Special: Sorcerers cast this spell at +1 Caster Level.
Dragon Sight
School:Transmutation
Components:V,S,F
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Hour/Level
Meta Magic:Still,Silent,Extend,Quicken
You cast this spell and your eyes enlarge and turn yellow and catlike, like those of a dragon. You gain the visual acuity of a dragon, including low light vision, blind sense, and see invisibility.
Greater Enlarge Person
School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:One Humanoid Touched
Duration:1 Hour/Level
Meta Magic:Still,Silent,Extend,Quicken
You intended subject begins to grow rapidly as you complete the spell.
This spell functions like enlarge person, except as noted above.
Necrotic Skull Bomb
School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Close
Target:20 ft. blast radius
Duration:1 Hour/Level
Saving Throw:Fortitude Negates
Spell Resistance:Yes
You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.
Sending
School:Evocation
Components:V,S,M/DF
Casting Time:1 Standard Action
Range:See Text
Target:One Creature
Duration:1 Round; See Text
Saving Throw:None
Spell Resistance:No
You contact a particular creature with which you are familiar and send a short message to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner. (This spells primary usage is to communicate long distance for role play purposes. It gives the Players the ability to pass info IC long range).
Shard's Blessing Aura
School:Abjuration
Components:V,S
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Round/Level
This spell creates an aura of shimmering white blue light similar to moonlight that fills your space and moves with you. The Aura sheds light equal to a candle. This aura also functions like a lesser globe of invulnerability. If you are a sorcerer and Selune is you patron, it also acts as a protection from evil spell.
Skin of the Steel Dragon
School:Abjuration
Components:V,S
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Round/3 Levels
Few legends even speak of the Steel Dragon, fewer still have any truth to them. What few steel dragons left in existence have left their draconic lives behind and are shapeshifted almost permanently into humanoid forms. Some sorcerers claim their powers come from a long ago dragon ancestor, one of the first Steel Dragons to hide himself away. This spell grants you spell resistance 10 + your caster level. If you are a sorcerer it will also grant you a +5 resistance bonus on saving throws vs poison.
Wracking Touch
School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:One Creature
Duration:Instant
Saving Throw:Fortitude half
Spell Resistance:Yes
You lay your hand upon a creature and deal 1d6 points of damage +1 per caster level.(Maximum +10) In addition if you have the sneak attack ability you deal sneak attack damage to the subject as well. Unlike a normal sneak attack, the target need not be flanked or denied its dexterity bonus. Normal immunities to sneak attack are still respected.