Sorcerer/Wizard Level 3: Difference between revisions
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== Curse of the Putrid Husk == | == Curse of the Putrid Husk == | ||
'''School:'''Illusion (Phantasm) [Fear, Mind Effecting, Evil]<br> | '''School:''' Illusion (Phantasm) [Fear, Mind Effecting, Evil]<br> | ||
'''Components:'''V,S<br> | '''Components:''' V,S<br> | ||
'''Casting Time:''' 1 Standard Action<br> | |||
'''Range:''' Close<br> | |||
'''Target:''' One Living Creature<br> | |||
'''Duration:''' 1 Round + 1d10 Mins.<br> | |||
'''Saving Throw:''' Will negates<br> | |||
'''Spell Resistance:''' Yes<br> | |||
This illusion forces the subject to believe his flesh is rotting and falling off his body, and that his internal organs are spilling out. If the target fails his saving throw, he is dazed (and horrified) for one round. On the following round he faints and falls unconscious for 1d10 rounds. | |||
== Dread Word == | |||
'''School:'''Evocation [Evil]<br> | |||
'''Components:'''V<br> | |||
'''Casting Time:'''1 Standard Action<br> | '''Casting Time:'''1 Standard Action<br> | ||
'''Range:'''Close<br> | '''Range:'''Close<br> | ||
'''Target:'''One | '''Target:'''One Creature of Good Alignment<br> | ||
'''Duration:''' | '''Duration:'''Instant<br> | ||
'''Saving Throw:''' | '''Saving Throw:'''Fortitude negates<br> | ||
'''Spell Resistance:'''Yes<br> | '''Spell Resistance:'''Yes<br> | ||
The caster speaks a single unique word of pure malevolence - a powerful utterance of Dark Speech. The word is so foul it harms the very soul of anyone that hears it. The utterance of a dread word causes one subject within range to take 1d3 points of Charisma drain. The power of this spell protects the caster from the damaging effects of both hearing and knowing this word. To attempt to speak this unique word without using this spell means instant death (and no effect, because the caster dies before she gets the entire word out).<br> | |||
== Greater Disrupt Undead == | == Greater Disrupt Undead == |
Latest revision as of 12:45, 11 June 2008
Custom Content
Cruel Disappointment
School:Illusion (Phantasm) [Fear, Mind Affecting, Evil]
Components:V,S
Casting Time:1 Standard Action
Range:Medium
Target:One Living Creature
Duration:Instant
Saving Throw:Will and Will
Spell Resistance:Yes
For the next round, when the subject of this spell attempts an action, it fails. However the spell creates a phantasmal image in the subject’s mind that their actions succeeded. And they act accordingly for that round. In the next round the illusion fades and if the target fails another will save, they will take a -4 morale penalty to attack rolls, saves, and skill checks for 1d6+1 rounds after.
Curse of the Putrid Husk
School: Illusion (Phantasm) [Fear, Mind Effecting, Evil]
Components: V,S
Casting Time: 1 Standard Action
Range: Close
Target: One Living Creature
Duration: 1 Round + 1d10 Mins.
Saving Throw: Will negates
Spell Resistance: Yes
This illusion forces the subject to believe his flesh is rotting and falling off his body, and that his internal organs are spilling out. If the target fails his saving throw, he is dazed (and horrified) for one round. On the following round he faints and falls unconscious for 1d10 rounds.
Dread Word
School:Evocation [Evil]
Components:V
Casting Time:1 Standard Action
Range:Close
Target:One Creature of Good Alignment
Duration:Instant
Saving Throw:Fortitude negates
Spell Resistance:Yes
The caster speaks a single unique word of pure malevolence - a powerful utterance of Dark Speech. The word is so foul it harms the very soul of anyone that hears it. The utterance of a dread word causes one subject within range to take 1d3 points of Charisma drain. The power of this spell protects the caster from the damaging effects of both hearing and knowing this word. To attempt to speak this unique word without using this spell means instant death (and no effect, because the caster dies before she gets the entire word out).
Greater Disrupt Undead
School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Close
Target:One Undead Creature
Duration:Instant
Saving Throw:None
Spell Resistance:Yes
Meta Magic:Still,Silent,Empower,Maximize,Quicken
A black ray fires from your outstretched hand, piercing and passing thru nearby undead. You must succeed on a ranged touch attack with the ray to strike a target. This spell functions just like disrupt undead, except that this ray deals 1d8 points of damage per caster level to any undead, to a maximum of 10d8.