Geb: Difference between revisions

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(New page: '''Geb:''' King of the Riches Under the Earth, Father Under the Skies and Sands, Lord Earth<br> '''Symbol:''' A symbol of a mountain on a stone <br> '''Home Plane''': Heliopolis<br> '''Al...)
 
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'''Favored Weapon:''' "Stonemantle" (quarterstaff) <br>
'''Favored Weapon:''' "Stonemantle" (quarterstaff) <br>


'''History/Relationships:''
'''History/Relationships:'''
Geb was the first child of the deities Shu and Tefnut. He wed his sister, Nut, and they had four children. The two were forcibly separated when Geb was ordered to join the Mulhorandi pantheon on Toril.  
Geb was the first child of the deities Shu and Tefnut. He wed his sister, Nut, and they had four children. The two were forcibly separated when Geb was ordered to join the Mulhorandi pantheon on Toril.  
During the First Empire, Geb was considered an Intermediate deity and his church flourished. However, due in part to inaction on the part of his clergy, Geb receives little respect today.  
During the First Empire, Geb was considered an Intermediate deity and his church flourished. However, due in part to inaction on the part of his clergy, Geb receives little respect today.  
Geb led his most faithful followers in building the Golden Forge during the Time of Troubles. This temple serves to prevent the eruption of a volcano that would devastate much of the Unther's coastal regions.  
Geb led his most faithful followers in building the Golden Forge during the Time of Troubles. This temple serves to prevent the eruption of a volcano that would devastate much of the Unther's coastal regions.  
Geb is the father of Isis, Set, Osiris, and Nephthys. Other than in the case of Set, he remains on good terms with all his children. He also counts Flandal Steelskin, Grumbar, and Moradin as friends.<br>
Geb is the father of Isis, Set, Osiris, and Nephthys. Other than in the case of Set, he remains on good terms with all his children. He also counts Flandal Steelskin, Grumbar, and Moradin as friends.<br>


'''Dogma:'''
'''Dogma:'''
<br>
N/A <br>


'''Avatar/Manifestations:'''
'''Avatar/Manifestations:'''
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'''Agents/Petitioners:'''
'''Agents/Petitioners:'''
Geb's will is often communicated through the acts of earth creatures such as stone golems and rust monsters, or those of animals such as bears and badgers.
Geb's will is often communicated through the acts of earth creatures such as stone golems and rust monsters, or those of animals such as bears and badgers.
Those that find they have displeased Lord Earth may experience an earthquake, while those that have performed Geb's will may discover a cache of gemstones. Followers that plan to mine in unsafe regions may witness cracks forming in the ground and rock of the area. In order to indicate a specific location to his followers, he may appear as an earth elemental in the region. A follower of Geb may recognize the appearance of a dead canary to indicate unsafe air conditions, and the appearance of a fleeing rat as a sign that a mine or cave system may be unstable.[3]
Those that find they have displeased Lord Earth may experience an earthquake, while those that have performed Geb's will may discover a cache of gemstones. Followers that plan to mine in unsafe regions may witness cracks forming in the ground and rock of the area. In order to indicate a specific location to his followers, he may appear as an earth elemental in the region. A follower of Geb may recognize the appearance of a dead canary to indicate unsafe air conditions, and the appearance of a fleeing rat as a sign that a mine or cave system may be unstable.
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'''The Church of Geb:'''
'''The Church of Geb:'''
The position of priest in the church of Geb is hereditary; members belong to the House of Gebthant, and can claim at least one divine incarnation of Geb among their ancestors. Geb's clergy is largely composed of humans native to Mulhorand, but both dwarves and gnomes will occasionally follow the teachings of the King of the Riches Under the Earth.[3]
The position of priest in the church of Geb is hereditary; members belong to the House of Gebthant, and can claim at least one divine incarnation of Geb among their ancestors. Geb's clergy is largely composed of humans native to Mulhorand, but both dwarves and gnomes will occasionally follow the teachings of the King of the Riches Under the Earth.
Temples dedicated to Geb utilize natural geographic formations in their construction as much as possible. Most of these sites are built underground to better facilitate this decision. At least one temple exists in each mountain range within the range of influence of the nation of Mulhorand. <br>
 
Temples dedicated to Geb utilize natural geographic formations in their construction as much as possible. Most of these sites are built underground to better facilitate this decision. At least one temple exists in each mountain range within the range of influence of the nation of Mulhorand.  


'''Day-to-Day Activities:'''
'''Day-to-Day Activities:'''
Followers of Geb spend much of their time working within the earth, seeking to discover the treasures that lie beneath its surface, or working the materials that are found in stone. Clerics must locate at least one new deposit of precious stones or vein of ore annually.[3] Divine spell casters dedicated to Geb pray for spells at midnight.[1]<br>
Followers of Geb spend much of their time working within the earth, seeking to discover the treasures that lie beneath its surface, or working the materials that are found in stone. Clerics must locate at least one new deposit of precious stones or vein of ore annually. Divine spell casters dedicated to Geb pray for spells at midnight. <br>


'''Holy Days/Important Ceremonies:'''
'''Holy Days/Important Ceremonies:'''
‘’Hidden Gift and Bountiful Joy’’<br>
''Hidden Gift and Bountiful Joy''<br>
Clerics of Geb must bury a precious stone or mineral each evening, which is then unearthed the following morning. These acts commemorate Geb's gifts to the earth and their eventual discovery. <br>
Clerics of Geb must bury a precious stone or mineral each evening, which is then unearthed the following morning. These acts commemorate Geb's gifts to the earth and their eventual discovery. <br>
‘’The Unwrapping’’<br>
 
''The Unwrapping''<br>
Begun on the first of Mirtul, the Unwrapping celebrates nature's tendency to uncover the secrets of the earth on its own. <br>
Begun on the first of Mirtul, the Unwrapping celebrates nature's tendency to uncover the secrets of the earth on its own. <br>
‘’Day of Drawing Down’’<br>
 
''Day of Drawing Down''<br>
In memory of those that died within the earth over the past year, one or more abandoned mines are collapsed on the last day of Nightal. <br>
In memory of those that died within the earth over the past year, one or more abandoned mines are collapsed on the last day of Nightal. <br>


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'''Affiliated Orders:'''
'''Affiliated Orders:'''
The church of Geb supports no known combat-oriented organizations. However it does have some peaceful ones.
The church of Geb supports no known combat-oriented organizations. However it does have some peaceful ones.
‘’Fellowship of the Mithril Mountain’’ <br>
 
''Fellowship of the Mithril Mountain'' <br>
Charged with discovering the location of large mithril deposits, this order is composed primarily of traveling clerics of Geb. <br>
Charged with discovering the location of large mithril deposits, this order is composed primarily of traveling clerics of Geb. <br>
‘’Brotherhood of the Pick’’ <br>
 
''Brotherhood of the Pick'' <br>
The members of this order serve as a representatives of the miners and craftsmen of Mulhorand, presenting their needs and wants to the nobility. <br>
The members of this order serve as a representatives of the miners and craftsmen of Mulhorand, presenting their needs and wants to the nobility. <br>



Latest revision as of 17:44, 25 June 2008

Geb: King of the Riches Under the Earth, Father Under the Skies and Sands, Lord Earth

Symbol: A symbol of a mountain on a stone
Home Plane: Heliopolis
Alignment: Neutral
Portfolio: The Earth, Miners, Mines, Mineral Resources
Domains: Cavern, Craft, Earth, Protection
Worshipers: Elemental Archons (earth), Fighters, Miners, Smiths
Aliases: N/A
Cleric Alignments: NG, N, CN, LN, NE
Favored Weapon: "Stonemantle" (quarterstaff)

History/Relationships: Geb was the first child of the deities Shu and Tefnut. He wed his sister, Nut, and they had four children. The two were forcibly separated when Geb was ordered to join the Mulhorandi pantheon on Toril.

During the First Empire, Geb was considered an Intermediate deity and his church flourished. However, due in part to inaction on the part of his clergy, Geb receives little respect today.

Geb led his most faithful followers in building the Golden Forge during the Time of Troubles. This temple serves to prevent the eruption of a volcano that would devastate much of the Unther's coastal regions. Geb is the father of Isis, Set, Osiris, and Nephthys. Other than in the case of Set, he remains on good terms with all his children. He also counts Flandal Steelskin, Grumbar, and Moradin as friends.

Dogma: N/A

Avatar/Manifestations: Usually appearing as a Mulan human of regal stature, Geb typically wears a earth-colored robe known as a kalasiris as well as golden bracers and crown. Red eyes glow faintly from the brown skin of his face, which often sports a beard cut short and braided. He typically keeps a quarterstaff close at hand.

Agents/Petitioners: Geb's will is often communicated through the acts of earth creatures such as stone golems and rust monsters, or those of animals such as bears and badgers. Those that find they have displeased Lord Earth may experience an earthquake, while those that have performed Geb's will may discover a cache of gemstones. Followers that plan to mine in unsafe regions may witness cracks forming in the ground and rock of the area. In order to indicate a specific location to his followers, he may appear as an earth elemental in the region. A follower of Geb may recognize the appearance of a dead canary to indicate unsafe air conditions, and the appearance of a fleeing rat as a sign that a mine or cave system may be unstable.

The Church of Geb: The position of priest in the church of Geb is hereditary; members belong to the House of Gebthant, and can claim at least one divine incarnation of Geb among their ancestors. Geb's clergy is largely composed of humans native to Mulhorand, but both dwarves and gnomes will occasionally follow the teachings of the King of the Riches Under the Earth.

Temples dedicated to Geb utilize natural geographic formations in their construction as much as possible. Most of these sites are built underground to better facilitate this decision. At least one temple exists in each mountain range within the range of influence of the nation of Mulhorand.

Day-to-Day Activities: Followers of Geb spend much of their time working within the earth, seeking to discover the treasures that lie beneath its surface, or working the materials that are found in stone. Clerics must locate at least one new deposit of precious stones or vein of ore annually. Divine spell casters dedicated to Geb pray for spells at midnight.

Holy Days/Important Ceremonies: Hidden Gift and Bountiful Joy
Clerics of Geb must bury a precious stone or mineral each evening, which is then unearthed the following morning. These acts commemorate Geb's gifts to the earth and their eventual discovery.

The Unwrapping
Begun on the first of Mirtul, the Unwrapping celebrates nature's tendency to uncover the secrets of the earth on its own.

Day of Drawing Down
In memory of those that died within the earth over the past year, one or more abandoned mines are collapsed on the last day of Nightal.

Major Centers of Worship: N/A

Affiliated Orders: The church of Geb supports no known combat-oriented organizations. However it does have some peaceful ones.

Fellowship of the Mithril Mountain
Charged with discovering the location of large mithril deposits, this order is composed primarily of traveling clerics of Geb.

Brotherhood of the Pick
The members of this order serve as a representatives of the miners and craftsmen of Mulhorand, presenting their needs and wants to the nobility.

Priestly Vestments: Clerics of Geb typically paint a series of three blue circles on their shaved heads that serve as a symbol of their calling. They often color their skin to a brown tint, and it is not uncommon for a member of the clergy to grow a short beard which is then braided. Usual vestments include a kalasiris, bracers, and iron-shod boots. These items are usually inlaid with small precious stones, and are often worn under a blacksmith's apron

Adventuring Garb: Members of Geb's clergy favor heavy armor when preparing for a journey, and dress as the occasion dictates.