Barbarian: Difference between revisions
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* Balance | * Balance | ||
* Climb | * Climb | ||
* Craft: Armorsmithing | * Craft: Armorsmithing | ||
* Craft: Weaponsmithing | * Craft: Weaponsmithing | ||
* | * Craft: Woodworking | ||
* Intimidate | * Intimidate | ||
* Jump | * Jump | ||
* Listen | * Listen | ||
* Parry | * Parry | ||
* | * Profession: Cook | ||
* | * Profession: Fisher | ||
* Profession: Miner | |||
* Profession: Woodcutter | |||
* Survival | * Survival | ||
* Swim | * Swim | ||
* Taunt | * Taunt | ||
=== Class Features === | === Class Features === |
Revision as of 05:26, 26 May 2009
Barbarian
Barbarians are brave, even reckless warriors whose great strength and heartiness makes them well suited for adventure. Where the fighter would rely on training and discipline, the barbarian enters a berserker state that makes him stronger, tougher, and more determined but less concerned with his health. These spectacular rages leave him winded, and he only has the energy for a few a day, but those usually suffice. He also knows the wild and runs at great speed.
Requirements
To qualify to become a Barbarian, a character must fulfill all the following criteria.
- Alignment: Any Non-Lawful
Class Skills
The class skills of the Barbarian are:
- Balance
- Climb
- Craft: Armorsmithing
- Craft: Weaponsmithing
- Craft: Woodworking
- Intimidate
- Jump
- Listen
- Parry
- Profession: Cook
- Profession: Fisher
- Profession: Miner
- Profession: Woodcutter
- Survival
- Swim
- Taunt
Class Features
Base Attack Bonus Progression: High
Skill Points at Each Level: 4 + Int modifier
Hit Dice: D12
Weapon and Armor Proficiency: The Barbarian is proficient in the use of simple and martial weapons, light and medium armor, and shields (except for tower shields).
Rage: The barbarian may rage, gaining a +4 morale bonus to Strength and Constitution and +2 to all Will saving throws, in exchange for a -2 penalty to AC. The Barbarian may use this ability 1x/day at 1st level, +1/day at 4th level, and every 4 levels thereafter, extending into epic levels. The stat bonuses of a rage stack with all other bonuses. At level 11, the Barbarian's rage is enhanced to a Greater Rage. This feature improves rage. A character’s bonuses to strength and constitution during his rage each increase to +6, and his morale bonus on will saves increases to +3. The penalty to AC remains at –2.
Fast Movement: A Barbarian has a 10% bonus to his movement rate.
Uncanny Dodge: A character with this feature can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if paralyzed. At 5th level, the Barbarian gains access to Improved Uncanny Dodge. A character with this feature can no longer be flanked. This defense denies another character the option to sneak attack the character by flanking her, unless the attacker has at least four more class levels, in their class which provides sneak attack, than the target does.
Trap Sense: This feature provides a bonus on reflex saves made to avoid traps and an equal dodge bonus to AC against attacks made by traps. Starting at third level with a +1 bonus, this ability increases by an additional +1 every three levels thereafter.
Damage Reduction: The Barbarian gains damage reduction 1/- at 7th level, increasing in value by an additional 1/- at every third level after gaining the ability. Damage reduction is the ability of a creature to effectively "shrug off" or instantly regenerate damage done to it. Damage reduction can reduce damage to 0 but not below 0.
Indominable Will: This feature improves rage. A character gains a +4 bonus on will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on will saves he also receives during his rage. The Barbarian gains this ability at his 14th level.