Shadowdancer: Difference between revisions

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(New page: ==Shadowdancer== ''PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.'' Description: Operating in the ...)
 
 
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''PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.''
''PRESTIGE CLASS:  This class is not available at character creation and must be unlocked by meeting special requirements, listed below.''
 
Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met. Rogues, bards, and monks make excellent shadowdancers. Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Despite their link with shadows and trickery, shadowdancers are as often good as evil.
Description: Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met. Rogues, bards, and monks make excellent shadowdancers. Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Despite their link with shadows and trickery, shadowdancers are as often good as evil.


=== Requirements===
=== Requirements===
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* '''Feats:''' Dodge, Mobility.  
* '''Feats:''' Dodge, Mobility.  


===Class Skills===
===Class Skills===
The class skills of the Shadowdancer are:  
The class skills of the Shadowdancer are:  
* Balance
* Bluff
* Bluff
* Craft Trap
* Craft: Tailoring & Leatherwork
* Craft: Trap & Contraption making
* Diplomacy
* Diplomacy
* Disguise
* Escape Artist
* Hide
* Hide
* Knowledge: Religion
* Listen
* Listen
* Move Silently
* Move Silently
* Parry
* Parry
* Perform
* Search
* Search
* Sleight of Hand
* Sleight of Hand
* Spot
* Spot
* Tumble
* Tumble
* Use Rope


=== Class Features ===
=== Class Features ===
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'''Base Attack Bonus Progression:''' Medium
'''Base Attack Bonus Progression:''' Medium


'''Skill Points at Each Level: ''' 6 + Int modifier.
'''Skill Points at Each Level: ''' 6 + Int modifier


''' Hit Dice:'''  D8
''' Hit Dice:'''  D8
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''' Weapon and Armor Proficiency:'''  The Shadowdancer is proficient in the usage of light armor, and simple weapons.
''' Weapon and Armor Proficiency:'''  The Shadowdancer is proficient in the usage of light armor, and simple weapons.


'''Hide in Plain Sight:''' At 1st level, a shadowdancer may attempt to enter stealth mode even while being observed. If the attempt fails, the shadowdancer may try again in 6 seconds (1 round).  
'''Darkvision:''' At 2nd level, the shadowdancer gains darkvision, as the dwarf racial ability.


'''Darkvision:''' At 2nd level, the shadowdancer gains darkvision, as the dwarf racial ability.  
'''Evasion:''' At 2nd level, whenever a shadowdancer succeeds on a Reflex save against any effect which allows a save for half damage (such as a fireball spell), the shadowdancer takes no damage.


'''Evasion:''' At 2nd level, whenever a shadowdancer succeeds on a Reflex save against any effect which allows a save for half damage (such as a fireball spell), the shadowdancer takes no damage.  
'''Uncanny Dodge:''' At 2nd level, the shadowdancer always retains his Dexterity bonus to AC, even if caught flat-footed.


'''Uncanny Dodge:''' At 2nd level, the shadowdancer always retains their Dexterity bonus to AC, even if caught flat-footed.  
'''Summon Shadow:''' Once per day, a 3rd-level shadowdancer can use summon shadow as a spell-like ability.


'''Summon Shadow:''' Once per day, a 3rd-level shadowdancer can summon a shadow as a spell-like ability.  
'''Shadow Daze:''' At 3rd level, the shadowdancer may inflict an illusory daze upon a target. This ability is usable an unlimited number of times per day, and the daze lasts for 5 rounds, with a Will Save DC of 10 + Shadowdancer Levels + Dexterity Modifier. Shadow Daze has a 60 second cooldown.


'''Shadow Daze:''' Once per day, a 3rd-level shadowdancer may inflict an illusory daze upon a target. This daze lasts for 5 rounds.  
'''Hide in Plain Sight:''' At 4th level, a shadowdancer may attempt to enter stealth mode even while being observed. If the attempt fails, the shadowdancer may try again in 15 seconds.


'''Shadow Evade:''' Three times per day, a 4th-level shadowdancer may conceal themselves in shadow. For 3 rounds, the shadowdancer has a 5% concealment bonus, 5/magic damage reduction, and +1 dodge bonus to AC. At 6th level, the bonus becomes 10% concealment, 5/alchemical silver damage reduction, and +2 dodge bonus. At 8th level it becomes 15% concealment, 10/alchemical silver damage reduction, and +3 dodge bonus. At 10th level, Shadow Evade grants 20% concealment, 10/adamantine damage reduction and +4 dodge bonus.  
'''Shadow Evade:''' At 4th level, a shadowdancer may conceal herself in shadow. For 3 rounds, the shadowdancer has a 5% concealment bonus, 5/magic damage reduction and +1 dodge AC bonus. At 6th level, the bonus becomes 10% concealment, 5/alchemical silver damage reduction, and +2 dodge AC bonus at level 6. At 8th level it becomes 15% concealment, 10/alchemical silver damage reduction and +3 dodge AC. At 10th level, Shadow Evade grants 20% concealment, 10/adamantine damage reduction and a +4 dodge AC bonus.


'''Defensive Roll:''' At 5th level, when a shadowdancer suffer damage from an attack that would put them below 1 hit point, they may make a Reflex save to suffer only half damage. This ability is used automatically, but only works once per day.  
'''Defensive Roll:''' At 5th level, when a shadowdancer suffers damage from an attack that would put her below 1 hit point, she may make a Reflex save to suffer only half damage. This ability is used automatically, but only works once per day.


'''Improved Uncanny Dodge:''' At 5th level, the shadowdancer can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the class levels of the shadowdancer.  
'''Improved Uncanny Dodge:''' A 5th-level shadowdancer cannot be sneak attacked except by a character with four more total levels in classes that grant sneak attack than her character level.


'''Slippery Mind:''' At 7th level, the shadowdancer becomes so cunning and elusive that even their mind is hard to pin down. Whenever the shadowdancer fails a saving throw against an enchantment spell or effect, they may immediately reroll the saving throw once, keeping the better of the two results.  
'''Slippery Mind:''' At 7th-level, the shadowdancer becomes so cunning and elusive that even her mind is hard to pin down. Whenever the shadowdancer fails a saving throw against an enchantment spell or effect, she may immediately reroll the saving throw once, keeping the better of the two results.


'''Improved Evasion:''' At 10th level, the shadowdancer's evasion ability improves. Now, they take only half damage even on failed Reflex saves.
'''Improved Evasion:''' At 10th level, the shadowdancer's evasion ability improves. Now, she takes only half damage even on failed Reflex saves.

Latest revision as of 15:30, 3 September 2022

Shadowdancer

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below. Operating in the border between light and darkness, shadowdancers are nimble artists of deception. They are mysterious and unknown, never completely trusted but always inducing wonder when met. Rogues, bards, and monks make excellent shadowdancers. Fighters, barbarians, rangers, and paladins also find that shadowdancer abilities allow them to strike at their opponents with surprise and skill. Wizard, sorcerer, cleric, and druid shadowdancers employ the defensive capabilities inherent in the prestige class to allow them to cast their spells from safety and move away quickly. Despite their link with shadows and trickery, shadowdancers are as often good as evil.

Requirements

To qualify to become a Shadowdancer, a character must fulfill all the following criteria.

  • Skills: Move silently 8 ranks, Hide 10 ranks, Tumble 5 ranks.
  • Feats: Dodge, Mobility.

Class Skills

The class skills of the Shadowdancer are:

  • Balance
  • Bluff
  • Craft: Tailoring & Leatherwork
  • Craft: Trap & Contraption making
  • Diplomacy
  • Disguise
  • Escape Artist
  • Hide
  • Knowledge: Religion
  • Listen
  • Move Silently
  • Parry
  • Perform
  • Search
  • Sleight of Hand
  • Spot
  • Tumble
  • Use Rope

Class Features

Base Attack Bonus Progression: Medium

Skill Points at Each Level: 6 + Int modifier

Hit Dice: D8

Weapon and Armor Proficiency: The Shadowdancer is proficient in the usage of light armor, and simple weapons.

Darkvision: At 2nd level, the shadowdancer gains darkvision, as the dwarf racial ability.

Evasion: At 2nd level, whenever a shadowdancer succeeds on a Reflex save against any effect which allows a save for half damage (such as a fireball spell), the shadowdancer takes no damage.

Uncanny Dodge: At 2nd level, the shadowdancer always retains his Dexterity bonus to AC, even if caught flat-footed.

Summon Shadow: Once per day, a 3rd-level shadowdancer can use summon shadow as a spell-like ability.

Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze upon a target. This ability is usable an unlimited number of times per day, and the daze lasts for 5 rounds, with a Will Save DC of 10 + Shadowdancer Levels + Dexterity Modifier. Shadow Daze has a 60 second cooldown.

Hide in Plain Sight: At 4th level, a shadowdancer may attempt to enter stealth mode even while being observed. If the attempt fails, the shadowdancer may try again in 15 seconds.

Shadow Evade: At 4th level, a shadowdancer may conceal herself in shadow. For 3 rounds, the shadowdancer has a 5% concealment bonus, 5/magic damage reduction and +1 dodge AC bonus. At 6th level, the bonus becomes 10% concealment, 5/alchemical silver damage reduction, and +2 dodge AC bonus at level 6. At 8th level it becomes 15% concealment, 10/alchemical silver damage reduction and +3 dodge AC. At 10th level, Shadow Evade grants 20% concealment, 10/adamantine damage reduction and a +4 dodge AC bonus.

Defensive Roll: At 5th level, when a shadowdancer suffers damage from an attack that would put her below 1 hit point, she may make a Reflex save to suffer only half damage. This ability is used automatically, but only works once per day.

Improved Uncanny Dodge: A 5th-level shadowdancer cannot be sneak attacked except by a character with four more total levels in classes that grant sneak attack than her character level.

Slippery Mind: At 7th-level, the shadowdancer becomes so cunning and elusive that even her mind is hard to pin down. Whenever the shadowdancer fails a saving throw against an enchantment spell or effect, she may immediately reroll the saving throw once, keeping the better of the two results.

Improved Evasion: At 10th level, the shadowdancer's evasion ability improves. Now, she takes only half damage even on failed Reflex saves.