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'''Mystic Theurge'''
==Mystic Theurge==
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)
(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)


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Mystic theurges tend to be fascinated with magic in whatever form it takes. They're always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity's agenda.
Mystic theurges tend to be fascinated with magic in whatever form it takes. They're always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity's agenda.


''Requirements:''
===Requirements===
Skills: Knowledge: Arcana 8 ranks, Knowledge: Religion 8 ranks.
To qualify to become a mystic theurge, a character must meet the following criteria:
Spells: Able to cast 2nd-level arcane spells and 1st-level divine spells.


''Class Features:''
* '''Skills:''' Knowledge: Arcana 5 ranks, Knowledge: Religion 5 ranks.  
- Hit Die: d4
* '''Spells:''' Able to cast 2nd-level arcane spells and 2nd-level divine spells.
- Base Attack Bonus: Low.
- High Saves: Will.
- Weapon Proficiencies: Mystic Theurges gain no weapon proficiencies.
- Armor Proficiencies: Mystic Theurges gain no armor proficiencies.
- Skill Points: 2 + Int modifier per level.
- Class Skills: Concentration, Craft: Alchemy, Craft: Armorsmithing, Craft: Jewelcrafting, Craft: Tailoring & Leatherwork, Craft: Weaponsmithing, Deciper Script, Heal, Knowledge: Arcana, Knowledge: Religion, Lore, Profession: Cook, Profession: Fisher, Sense Motive, Spellcraft.
- Spellcasting: When a new mystic theurge level is gained, the character gains new spells per day as if she had also gained a level in any one arcane spellcasting class she belonged to before she added the prestige class and any one divine spellcasting class she belonged to previously. She does not, however, gain any other benefit a character that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.


For example, a 3rd-level cleric/3rd-level wizard who takes a level in mystic theurge has the same access to spells as a 4th-level cleric and a 4th-level wizard. But she continues to turn undead as a 3rd-level cleric, and her wizard familiar won't gain any new abilities.
===Class Skills===


If a character had more than one arcane spellcasting class or more than one divine spellcasting class before she became a mystic theurge, she must decide to which class she adds each level of mystic theurge for the purpose of determining spells per day.
* Concentration
* Diplomacy
* Decipher Script
* Heal
* Knowledge: Arcana
* Knowledge: History
* Knowledge: Religion
* Knowledge: Planes
* Lore
* Sense Motive
* Spellcraft
* Use Magic Device
 
===Class Features===
 
* '''Hit Die:''' d6
 
* '''Base Attack Bonus:''' Low
 
* '''High Saves:''' Will
 
* '''Weapon Proficiencies:''' Mystic Theurges gain no weapon proficiencies.
 
* '''Armor Proficiencies:''' Mystic Theurges gain no armor proficiencies.
 
* '''Skill Points:''' 4 + Int modifier per level
 
* '''Spellcasting:''' When a new mystic theurge level is gained, the character gains new spells per day as if she had also gained a level in any one arcane spellcasting class she belonged to before she added the prestige class and any one divine spellcasting class she belonged to previously. She does not, however, gain any other benefit a character that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.
 
* For example, a 3rd-level cleric/3rd-level wizard who takes a level in mystic theurge has the same access to spells as a 4th-level cleric and a 4th-level wizard. But she continues to turn undead as a 3rd-level cleric, and her wizard familiar won't gain any new abilities.
 
* If a character had more than one arcane spellcasting class or more than one divine spellcasting class before she became a mystic theurge, she must decide to which class she adds each level of mystic theurge for the purpose of determining spells per day.
 
* '''Bonus Metamagic Feat:''' At level 3, 6, and 9, the mystic theurge may select a metamagic feat as a bonus feat.

Latest revision as of 09:52, 4 October 2022

Mystic Theurge

(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)

(LIMITATIONS: Sorcerer, Favored Soul and Spirit Shaman will not gain new spells known when levelling up as a Mystic Theurge, but any missing spells can be added as soon as you level up in aforementioned classes again.)

Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once, simultaneously mastering spells common to clerics and wizards.

Mystic theurges tend to be fascinated with magic in whatever form it takes. They're always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity's agenda.

Requirements

To qualify to become a mystic theurge, a character must meet the following criteria:

  • Skills: Knowledge: Arcana 5 ranks, Knowledge: Religion 5 ranks.
  • Spells: Able to cast 2nd-level arcane spells and 2nd-level divine spells.

Class Skills

  • Concentration
  • Diplomacy
  • Decipher Script
  • Heal
  • Knowledge: Arcana
  • Knowledge: History
  • Knowledge: Religion
  • Knowledge: Planes
  • Lore
  • Sense Motive
  • Spellcraft
  • Use Magic Device

Class Features

  • Hit Die: d6
  • Base Attack Bonus: Low
  • High Saves: Will
  • Weapon Proficiencies: Mystic Theurges gain no weapon proficiencies.
  • Armor Proficiencies: Mystic Theurges gain no armor proficiencies.
  • Skill Points: 4 + Int modifier per level
  • Spellcasting: When a new mystic theurge level is gained, the character gains new spells per day as if she had also gained a level in any one arcane spellcasting class she belonged to before she added the prestige class and any one divine spellcasting class she belonged to previously. She does not, however, gain any other benefit a character that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.
  • For example, a 3rd-level cleric/3rd-level wizard who takes a level in mystic theurge has the same access to spells as a 4th-level cleric and a 4th-level wizard. But she continues to turn undead as a 3rd-level cleric, and her wizard familiar won't gain any new abilities.
  • If a character had more than one arcane spellcasting class or more than one divine spellcasting class before she became a mystic theurge, she must decide to which class she adds each level of mystic theurge for the purpose of determining spells per day.
  • Bonus Metamagic Feat: At level 3, 6, and 9, the mystic theurge may select a metamagic feat as a bonus feat.