Druid Level 0: Difference between revisions

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=== Custom Content ===
=== Custom Content ===
== Dawn ==
'''School:'''Abjuration<br>
'''Components:'''V<br>
'''Casting Time:'''1 Standard Action<br>
'''Range:'''Close<br>
'''Target:'''All creatures in a 15' radius burst centered on you<br>
'''Duration:'''Instant<br>
'''Meta Magic:'''Silent,Quicken<br>
With a cry similar to a rooster's you cast the spell. For a moment you feel as if you just awakened from a comfortable nap, but as the feeling fades, those around you begin to stir. All sleeping creatures in the affected area awaken. (This will not stop a person from resting).
== Detect Magic ==
'''School:'''Divination<br>
'''Components:'''V,S<br>
'''Casting Time:'''1 Standard Action<br>
'''Range:'''60 ft.<br>
'''Area:'''Cone-shaped emanation<br>
'''Duration:'''Concentration, Up to 3 rounds<br>
'''Saving Throw:'''None<br>
'''Spell Resistance:'''No<br>
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.<br>
1st Round: Presence or absence of magical auras.<br>
2nd Round: Number of different magical auras and the power of the most potent aura.<br>
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight.<br>
Magical areas, multiple types of magic or strong local magical emanations may distort or conceal weaker auras. Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.<br>
== Read Magic ==
'''School:''' Divination.<br>
'''Components:''' V,S,F.<br>
'''Casting Time:''' 1 Standard Action.<br>
'''Range:''' Personal.<br>
'''Target:''' You.<br>
'''Duration:''' Instant.<br>
By means of read magic, you can decipher magical inscriptions on books & scrolls and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.<br>


=== Original Content ===
=== Original Content ===

Latest revision as of 20:54, 10 June 2008

Custom Content

Dawn

School:Abjuration
Components:V
Casting Time:1 Standard Action
Range:Close
Target:All creatures in a 15' radius burst centered on you
Duration:Instant
Meta Magic:Silent,Quicken

With a cry similar to a rooster's you cast the spell. For a moment you feel as if you just awakened from a comfortable nap, but as the feeling fades, those around you begin to stir. All sleeping creatures in the affected area awaken. (This will not stop a person from resting).

Detect Magic

School:Divination
Components:V,S
Casting Time:1 Standard Action
Range:60 ft.
Area:Cone-shaped emanation
Duration:Concentration, Up to 3 rounds
Saving Throw:None
Spell Resistance:No

You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight.

Magical areas, multiple types of magic or strong local magical emanations may distort or conceal weaker auras. Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.

Read Magic

School: Divination.
Components: V,S,F.
Casting Time: 1 Standard Action.
Range: Personal.
Target: You.
Duration: Instant.

By means of read magic, you can decipher magical inscriptions on books & scrolls and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.

Original Content