Sorcerer/Wizard Level 0: Difference between revisions
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=== Custom Content === | === Custom Content === | ||
== Detect Magic == | |||
'''School:'''Divination<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''60 ft.<br> | |||
'''Area:'''Cone-shaped emanation<br> | |||
'''Duration:'''Concentration, Up to 3 rounds<br> | |||
'''Saving Throw:'''None<br> | |||
'''Spell Resistance:'''No<br> | |||
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.<br> | |||
1st Round: Presence or absence of magical auras.<br> | |||
2nd Round: Number of different magical auras and the power of the most potent aura.<br> | |||
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight.<br> | |||
Magical areas, multiple types of magic or strong local magical emanations may distort or conceal weaker auras. Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.<br> | |||
== Disrupt Undead == | |||
'''School:'''Necromancy<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Medium (25 ft.)<br> | |||
'''Effect:'''Ray<br> | |||
'''Duration:'''Instantaneous<br> | |||
'''Saving Throw:'''None<br> | |||
'''Spell Resistance:'''Yes<br> | |||
You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.<br> | |||
== Read Magic == | |||
'''School:''' Divination.<br> | |||
'''Components:''' V,S,F.<br> | |||
'''Casting Time:''' 1 Standard Action.<br> | |||
'''Range:''' Personal.<br> | |||
'''Target:''' You.<br> | |||
'''Duration:''' Instant.<br> | |||
By means of read magic, you can decipher magical inscriptions on books & scrolls and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.<br> | |||
=== Original Content === | === Original Content === |
Latest revision as of 18:33, 10 June 2008
Custom Content
Detect Magic
School:Divination
Components:V,S
Casting Time:1 Standard Action
Range:60 ft.
Area:Cone-shaped emanation
Duration:Concentration, Up to 3 rounds
Saving Throw:None
Spell Resistance:No
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight.
Magical areas, multiple types of magic or strong local magical emanations may distort or conceal weaker auras. Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.
Disrupt Undead
School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Medium (25 ft.)
Effect:Ray
Duration:Instantaneous
Saving Throw:None
Spell Resistance:Yes
You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.
Read Magic
School: Divination.
Components: V,S,F.
Casting Time: 1 Standard Action.
Range: Personal.
Target: You.
Duration: Instant.
By means of read magic, you can decipher magical inscriptions on books & scrolls and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.