Cleric Level 5: Difference between revisions
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You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.<br> | You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.<br> | ||
== Zone of Revelation == | |||
'''School:'''Divination<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Close<br> | |||
'''Area:'''30 ft. radius<br> | |||
'''Duration:'''1 Min./Level<br> | |||
'''Saving Throw:'''No<br> | |||
'''Spell Resistance:'''Yes<br> | |||
All creatures in a zone of revelation are made visible. The zone will dispel all invisibility spells and will cancel etherealness on any creature passing through as well. Spell Resistance 'may' withstand the zone. | |||
=== Original Content === | === Original Content === |
Latest revision as of 21:24, 10 June 2008
Custom Content
Disrupting Weapon
School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:One melee weapon
Duration:1 Round/Level
Saving Throw:Will negates
Spell Resistance:No
This spell makes a melee weapon deadly to the undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly when struck in combat with this weapon. Spell resistance does not apply against the destruction effect.
Divine Agility
School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:Living Creature Touched
Duration:1 Round/Level
Meta Magic:Still,Silent,Extend,Quicken
Calling aloud on the divine power of your deity, you imbue a living creature with agility and skill in combat. You grant the subject a +10 enhancement to Dexterity.
Mass Curse of Ill Fortune
School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Medium
Target:All enemies in a 20 ft. radius
Duration:1 Min./Level
Saving Throw:Will negates
Spell Resistance:Yes
Meta Magic:Still,Silent,Extend
Letting loose a stream of foul incantations, you curse the subject. You place a temporary curse on the subjects, giving it a -3 penalty on attack rolls, saving throws, and skill checks.
Necrotic Skull Bomb
School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Close
Target:20 ft. blast radius
Duration:1 Hour/Level
Saving Throw:Fortitude Negates
Spell Resistance:Yes
You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.
Zone of Revelation
School:Divination
Components:V,S
Casting Time:1 Standard Action
Range:Close
Area:30 ft. radius
Duration:1 Min./Level
Saving Throw:No
Spell Resistance:Yes
All creatures in a zone of revelation are made visible. The zone will dispel all invisibility spells and will cancel etherealness on any creature passing through as well. Spell Resistance 'may' withstand the zone.