Gray Orcs: Difference between revisions
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(New page: ==Half Orcs== Gray orcs are nomads. They dwell in remote, desolate corners of northeast Faerûn and eke out a meager existence, traveling along traditional migratory routes between establi...) |
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== | ==Gray Orcs== | ||
Gray orcs are nomads. They dwell in remote, desolate corners of northeast Faerûn and eke out a meager existence, traveling along traditional migratory routes between established campsites and favorite caves as the seasons change… The gray orcs are zealots, and the word of their tribal clerics is law. Clerics from other tribes are usually viewed as heretics, despite the fact that both tribes likely worship the same deity in the same manner. | Gray orcs are nomads. They dwell in remote, desolate corners of northeast Faerûn and eke out a meager existence, traveling along traditional migratory routes between established campsites and favorite caves as the seasons change… The gray orcs are zealots, and the word of their tribal clerics is law. Clerics from other tribes are usually viewed as heretics, despite the fact that both tribes likely worship the same deity in the same manner. | ||
<br> | <br> | ||
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'''Racial Features:''' | '''Racial Features:''' | ||
* Medium Size | * Medium Size | ||
* Favoured Class, | * Favoured Class, Cleric | ||
* Darkvision | * Darkvision | ||
* Light Blindness | * Light Blindness; The character suffers -1 circumstance penalty to attack rolls, saves, and skill checks when outside in daylight | ||
* Scent: Allows you to track creatures, including those that are hiding or invisible. | * Scent: Allows you to track creatures, including those that are hiding or invisible. | ||
* Long Gait: A gray orc can move faster than the average humanoid. | * Long Gait: A gray orc can move faster than the average humanoid. | ||
* | * Tracking Feat | ||
* Weapon Proficiency | * Weapon Proficiency: Gray orcs are proficient with the greataxe and longbow. | ||
<br> | <br> | ||
'''Level Adjustment:''' +1 ECL | '''Level Adjustment:''' +1 ECL (currently open) |
Latest revision as of 07:37, 9 January 2009
Gray Orcs
Gray orcs are nomads. They dwell in remote, desolate corners of northeast Faerûn and eke out a meager existence, traveling along traditional migratory routes between established campsites and favorite caves as the seasons change… The gray orcs are zealots, and the word of their tribal clerics is law. Clerics from other tribes are usually viewed as heretics, despite the fact that both tribes likely worship the same deity in the same manner.
Ability Adjustments:
- Strength, +2
- Wisdom + 2
- Intelligence, -2
- Charisma, -2
Racial Features:
- Medium Size
- Favoured Class, Cleric
- Darkvision
- Light Blindness; The character suffers -1 circumstance penalty to attack rolls, saves, and skill checks when outside in daylight
- Scent: Allows you to track creatures, including those that are hiding or invisible.
- Long Gait: A gray orc can move faster than the average humanoid.
- Tracking Feat
- Weapon Proficiency: Gray orcs are proficient with the greataxe and longbow.
Level Adjustment: +1 ECL (currently open)