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==Origin/History==
==Origin/History==
The Port Avanthyr is the main shipping area for most of Sundren's ocean bound goods. Its coast is somewhat easier to navigate than some other parts of the Sundarian coastline, and so most of the shipments from places such as Neverwinter and the like decide to make their berth here. The Port is also the main entrance point for many adventurers who decide to come to Sundren, often greeted by the Port's Darge Hemslate on where they are from and their business while within Sundren's borders.
Port Avanthyr is the main shipping area for most of Sundren's ocean-bound goods. Its coast is somewhat easier to navigate than other parts of the Sundarian coastline; most ships from places such as Neverwinter and beyond decide to make their berth here. The Port is also the main entrance point for many adventurers who decide to come to Sundren.


The Port is now ruled by the [[Meriadoc]] family in lieu of any Legion troops. This has been somewhat of a contested issue, with the Emperor insisting on Legion troops taking their rightful place in the Port, but the noble family has been reluctant to do so.
Since House Meriadoc founded the original port, they have had a majority of the controlling interest in the Port's activities over the years. They patrol the waters and command a large fleet, constantly on the watch for pirate activity. The Temple of [[Umberlee]] also makes its home within the town, a tribute to the Bitch Queen and her ilk. While Umberlee is indeed a goddess of wrath and a terrible one, the sailoring community always sees fit to offer some sort of compensation and tribute to her in order to prevent storms and tragedy at sea.  


Since the Meriadoc House founded the original port, they have had a majority of the controlling interest in the Port's activities over the years. They collect a small tax on goods that come in and go out through the Port alongside the government, as they own about three quarters of the land, including most of the docks. In return for the operation and management of the docks, the government allows them to tax the goods and the store owners that operate on their land. The Meriadocs own several apartments, shops, and buildings, including the Menacing Mariner.
Following the Emperor's announcement of the [[Silent Peace|Silence Peace]] and Avanthyr's declaration of independence, the Legion withdrew its troops and the Meriadoc family took control of the Port's civil governance and security, the latter made possible through partnership with the Northern Watch in conjunction with the Avanthyr militia. Founded by Esmond Aurelianus, the Watch supplemented the Port's newly minted militia to keep peace within the city while safeguarding its borders.


The Meriadocs patrol the waters in several ships in order to prevent piracy, however, and provide a second level of security to the surrounding seas. That being said, their power isn't entirely widespread. There are private owners within the Port, and there are docks that do not have the Meriadoc tax attached to them (about 1/4th). This, coupled with the mostly 'hands off' approach the Meriadocs have to strictly enforcing rules and regulations, has made the Port a place of opportunity that the Meriadocs profit from by encouraging trade and transactions.  
Having seen an unprecedented expansion of the city under Evelyn’s rule, Everett Meriadoc now turns his gaze inward to address the mounting problems of crime and overpopulation. To support the city’s burgeoning growth, Everett has undertaken several large infrastructure projects including an expansion of the city’s aqueduct system, road repair, and dock maintenance.  


The Temple of [[Umberlee]] also makes its home within the town, a tribute to the Bitch Queen and her ilk. While Umberlee is indeed a goddess of wrath and a terrible one, the sailoring communtiy always see it fit to offer some sort of compensation and tribute to her in order to prevent storms and tragedy at sea. Recently, her temple has been reduced to a shrine, when Umberlee's Wrath came against the Port and the Meriadocs, who she saw as not giving proper tribute. The daughter of Nicantor Meriadoc and a few companions stayed this disaster of a storm somehow, saving the Port from certain destruction. The Port has been divided into East and West, with the channel running through it to the open ocean. You can find most goods and services you need in the Eastern portion, including City hall and the main docks. The West portion is home to the lighthouse, as well as the Bank of [[Waukeen]].
Because of the rumors circling his own parentage, Everett is desperate to produce a legitimate heir of his own. His current wife, Lady Tyrene, has proven barren. Whispers at court suggest he may soon set her aside in favor of wooing Camarine of House Lachlam.


The Blackwood mercenary group also makes its base in the Port, moving from [[Aquor]]. New to Sundren, this mercenary company is frequently hired by the [[Exigo Syndicate|Exigo Trading Company]] to protect their outposts and trading areas. Open to hiring by other organizations, the Blackwoods have a fierce reputation as being the best of the best. Well armored, well equipped, and well trained is the motto they profess to prospective clients.
==Government==
 
After the declaration of the [[Silent Peace|Silent Peace]], a meeting was called among the Port's various leaders and stakeholders, including the two noble families of Aurelianus and Meridoc, temple representatives, and prominent merchants. Having no desire to reinstate the Arbiters' system of government yet not wishing to relinquish their power as the city's founders, the Meriadocs now guide Avanthyr's future ruling as heads of state, supported by the Council of Ten, Supreme Tribunal, and General Assembly - a mixed government combining monarchy/aristocracy and democracy.
 
'''Duke Everett [[House Meriadoc|Meriadoc]]'''
 
The Duke serves as Avanthyr's head of state and chief executive and passed down the Meriadoc family tree. Starting with the first Duke of Avanthyr, Nicantor Meriadoc, the role is inherited through birth - though it may also be bequeathed to the most able family member if one's direct descendant is unqualified or unwilling to serve. While the office comes with considerable power, the Duke is fully subject to prosecution to the fullest extent of city laws.
 
'''The Council of Ten'''
 
The Council of Ten is the central political body of the Port whose members are voted in from the General Assembly (after a minimum 1 year of service), serving limited terms of 2 years. Former Councilmen may be voted in again but not consecutively. The Council was given authority over public finance and improvements, military action, and lawmaking. While the Duke has the right to veto over Council actions, the Council in turn has the power to investigate and even remove the Duke from power (to be replaced by another Meriadoc) if sufficient evidence of dereliction is presented to the General Assembly.
 
'''The General Assembly'''


The Menacing Mariner is a dangerous spot, full of tough sailors and even more drunken fighters. Keep an eye out of Tyris, the bartender, and see if you can't get some information out of him when you need to.
The General Assembly represents the common people and other Port stakeholders (currently between 50-60 members). Yearly elections are held among the citizens, and most Representatives are prominent merchants, respected clergy, public servants, and other local leaders. Campaigning for this office is forbidden, and indeed, one can be elected to the Assembly without running for office at all - at which point it is a citizen's patriotic duty to serve. Anyone currently living within the Port (for at least one year) can participate in this process.


==Government==
'''The Supreme Tribunal'''
 
In order to ensure such powers are not abused by any government body, the Supreme Tribunal was formed five years after the declaration of independence. Three state inquisitors - one selected from the Duke's advisers, two from the Council of Ten - are employed to regulate the governmental powers, preventing any group from gaining too much power.


'''Lord Nicantor [[House Meriadoc|Meriadoc]]'''- Lord of the Meriadoc Household
- Argus Stillwater, “The Crow,” a former pirate captain and advisor to Duke Everett Meriadoc<br>
- Vigo Hilltower, a merchant with strong family ties to the port and a Member of the Council of Ten<br>
- Pryat Tarone Val'Tess of the Church of Helm, Member of the Council of Ten<br>


==Places of Interest==
==Places of Interest==
Jeremiah's store, City Hall, Shrine of Umberlee, Stouthammer's Brews, Lighthouse
 
Palace of the Duke, The Great Hall of Assembly (City Hall), Northern Watch Headquarters, Temple of Helm, Temple of Umberlee, Stouthammer's Brews, Lighthouse
 
==Prominent Residents/Organizations==
[[House Meriadoc|House Meriadoc]]<br>
[[The Northern Watch|The Northern Watch]]<br>
[[Eboncoin Pact|The Eboncoin Pact]]<br>
 
==Economy==
 
Population Approximate: 16,000<br>
 
===Physical and Magical Environment===
 
Terrain: Plains, Ocean<br>
Appearance: Attractive<br>
Hygiene: -1 (Port town, not naturally healthy environs)<br>
Normal Magic (Common Enchantment, due to the Port's goods)<br>
 
===Culture and Economy===
 
Language: Common<br>
Literacy: Accented<br>
Wealth: Comfortable<br>
Status: -2 to 6 (Slave to Major Nobility)<br>
 
===Political Environment===
 
Government: Republic/Aristocracy<br>
Ruling party: House Meriadoc/Council of Ten/General Assembly<br>
 
===Trade===
 
'''Major Imports''': Armaments, Commodities, Grain, Wool, Salt, Sugar, Dyes, Silks<br>
 
'''Major Exports''': Furs, Hides, Magical Items, Lumber, Slave Labor, Crafted Goods<br>
 
===Economic Analysis===
 
Avanthyr's ports are open to trade and its waters are patrolled by its navy, which has significantly grown since its independence. This has attracted the attentions of various other nations, and trade ships frequently make harbor. In particular, Sembia has been keen on developing strong sea ties with Avanthyr. Like the other cities (with the exception of Sundren) Avanthyr’s population and trade has grown considerably. They are a much wealthier town than they had been in the past and are now the second most populous state, though still well behind Sundren City. This has been a blessing and a curse as there are issues with disease and over-population in some areas. Still, while not as militarily powerful as Sestra, or as large an economy as Sundren it holds a powerful seat amongst it’s peers in the valley and is generally prospering.
 
It's imports are in high demand within the country as a whole, and Avanthyr faces significant trade competition from Sestra. While their access to the international waters are not as widespread as Avanthyr's, they've been creeping up to the Port's productivity levels. A good deal of corporate espionage exists between the two port cities, each trying their best to undermine and to steal trade from the other.<br>
 
===Notes===
 
'''Military Strength''': Unlike in the past, Avanthyr has nurtured a small but potent military land force, in addition to its warships. [[The Northern Watch]]'s calvary acts as a support to the Port's own Corpsman, and they are a feared, but small, fighting force.<br>
 
'''Range of Territory''': Avanthyr's territory has expanded less so around its external borders than it has the waters around it. While before the Avanthyr warships could not deal with whatever intrusions might take place in whole, and had to deal with issues as they arose, the navy now has almost complete mastery over its trade routes in and out of Sundren waters. Avanthyr's placement, in addition to its city defenses, allow it to continue without much need for lands inside the country proper.<br>
 
'''Current Problems''': Beyond the general health of the Port, Avanthyr's competition with Sestra has been slowly boiling for the last ten years or so. War hasn't broken out, but tensions are strained.<br>
 
To understand how the Economic System works, click [[Economy Guide|HERE]].

Latest revision as of 14:47, 5 September 2022

Origin/History

Port Avanthyr is the main shipping area for most of Sundren's ocean-bound goods. Its coast is somewhat easier to navigate than other parts of the Sundarian coastline; most ships from places such as Neverwinter and beyond decide to make their berth here. The Port is also the main entrance point for many adventurers who decide to come to Sundren.

Since House Meriadoc founded the original port, they have had a majority of the controlling interest in the Port's activities over the years. They patrol the waters and command a large fleet, constantly on the watch for pirate activity. The Temple of Umberlee also makes its home within the town, a tribute to the Bitch Queen and her ilk. While Umberlee is indeed a goddess of wrath and a terrible one, the sailoring community always sees fit to offer some sort of compensation and tribute to her in order to prevent storms and tragedy at sea.

Following the Emperor's announcement of the Silence Peace and Avanthyr's declaration of independence, the Legion withdrew its troops and the Meriadoc family took control of the Port's civil governance and security, the latter made possible through partnership with the Northern Watch in conjunction with the Avanthyr militia. Founded by Esmond Aurelianus, the Watch supplemented the Port's newly minted militia to keep peace within the city while safeguarding its borders.

Having seen an unprecedented expansion of the city under Evelyn’s rule, Everett Meriadoc now turns his gaze inward to address the mounting problems of crime and overpopulation. To support the city’s burgeoning growth, Everett has undertaken several large infrastructure projects including an expansion of the city’s aqueduct system, road repair, and dock maintenance.

Because of the rumors circling his own parentage, Everett is desperate to produce a legitimate heir of his own. His current wife, Lady Tyrene, has proven barren. Whispers at court suggest he may soon set her aside in favor of wooing Camarine of House Lachlam.

Government

After the declaration of the Silent Peace, a meeting was called among the Port's various leaders and stakeholders, including the two noble families of Aurelianus and Meridoc, temple representatives, and prominent merchants. Having no desire to reinstate the Arbiters' system of government yet not wishing to relinquish their power as the city's founders, the Meriadocs now guide Avanthyr's future ruling as heads of state, supported by the Council of Ten, Supreme Tribunal, and General Assembly - a mixed government combining monarchy/aristocracy and democracy.

Duke Everett Meriadoc

The Duke serves as Avanthyr's head of state and chief executive and passed down the Meriadoc family tree. Starting with the first Duke of Avanthyr, Nicantor Meriadoc, the role is inherited through birth - though it may also be bequeathed to the most able family member if one's direct descendant is unqualified or unwilling to serve. While the office comes with considerable power, the Duke is fully subject to prosecution to the fullest extent of city laws.

The Council of Ten

The Council of Ten is the central political body of the Port whose members are voted in from the General Assembly (after a minimum 1 year of service), serving limited terms of 2 years. Former Councilmen may be voted in again but not consecutively. The Council was given authority over public finance and improvements, military action, and lawmaking. While the Duke has the right to veto over Council actions, the Council in turn has the power to investigate and even remove the Duke from power (to be replaced by another Meriadoc) if sufficient evidence of dereliction is presented to the General Assembly.

The General Assembly

The General Assembly represents the common people and other Port stakeholders (currently between 50-60 members). Yearly elections are held among the citizens, and most Representatives are prominent merchants, respected clergy, public servants, and other local leaders. Campaigning for this office is forbidden, and indeed, one can be elected to the Assembly without running for office at all - at which point it is a citizen's patriotic duty to serve. Anyone currently living within the Port (for at least one year) can participate in this process.

The Supreme Tribunal

In order to ensure such powers are not abused by any government body, the Supreme Tribunal was formed five years after the declaration of independence. Three state inquisitors - one selected from the Duke's advisers, two from the Council of Ten - are employed to regulate the governmental powers, preventing any group from gaining too much power.

- Argus Stillwater, “The Crow,” a former pirate captain and advisor to Duke Everett Meriadoc
- Vigo Hilltower, a merchant with strong family ties to the port and a Member of the Council of Ten
- Pryat Tarone Val'Tess of the Church of Helm, Member of the Council of Ten

Places of Interest

Palace of the Duke, The Great Hall of Assembly (City Hall), Northern Watch Headquarters, Temple of Helm, Temple of Umberlee, Stouthammer's Brews, Lighthouse

Prominent Residents/Organizations

House Meriadoc
The Northern Watch
The Eboncoin Pact

Economy

Population Approximate: 16,000

Physical and Magical Environment

Terrain: Plains, Ocean
Appearance: Attractive
Hygiene: -1 (Port town, not naturally healthy environs)
Normal Magic (Common Enchantment, due to the Port's goods)

Culture and Economy

Language: Common
Literacy: Accented
Wealth: Comfortable
Status: -2 to 6 (Slave to Major Nobility)

Political Environment

Government: Republic/Aristocracy
Ruling party: House Meriadoc/Council of Ten/General Assembly

Trade

Major Imports: Armaments, Commodities, Grain, Wool, Salt, Sugar, Dyes, Silks

Major Exports: Furs, Hides, Magical Items, Lumber, Slave Labor, Crafted Goods

Economic Analysis

Avanthyr's ports are open to trade and its waters are patrolled by its navy, which has significantly grown since its independence. This has attracted the attentions of various other nations, and trade ships frequently make harbor. In particular, Sembia has been keen on developing strong sea ties with Avanthyr. Like the other cities (with the exception of Sundren) Avanthyr’s population and trade has grown considerably. They are a much wealthier town than they had been in the past and are now the second most populous state, though still well behind Sundren City. This has been a blessing and a curse as there are issues with disease and over-population in some areas. Still, while not as militarily powerful as Sestra, or as large an economy as Sundren it holds a powerful seat amongst it’s peers in the valley and is generally prospering.

It's imports are in high demand within the country as a whole, and Avanthyr faces significant trade competition from Sestra. While their access to the international waters are not as widespread as Avanthyr's, they've been creeping up to the Port's productivity levels. A good deal of corporate espionage exists between the two port cities, each trying their best to undermine and to steal trade from the other.

Notes

Military Strength: Unlike in the past, Avanthyr has nurtured a small but potent military land force, in addition to its warships. The Northern Watch's calvary acts as a support to the Port's own Corpsman, and they are a feared, but small, fighting force.

Range of Territory: Avanthyr's territory has expanded less so around its external borders than it has the waters around it. While before the Avanthyr warships could not deal with whatever intrusions might take place in whole, and had to deal with issues as they arose, the navy now has almost complete mastery over its trade routes in and out of Sundren waters. Avanthyr's placement, in addition to its city defenses, allow it to continue without much need for lands inside the country proper.

Current Problems: Beyond the general health of the Port, Avanthyr's competition with Sestra has been slowly boiling for the last ten years or so. War hasn't broken out, but tensions are strained.

To understand how the Economic System works, click HERE.