Rules: Difference between revisions
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===PvP/CvC=== | ===PvP/CvC=== | ||
PvP combat is permitted everywhere in Sundren, | * PvP combat is permitted everywhere in Sundren. However, you should consult with a DM before attacking in cities, towns, or highly-populated areas. Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict. | ||
* Players MUST set the person they are attacking hostile. No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. NOBODY is allowed to PVP without Hostile set. | |||
* Deaths resulting from player versus player combat incur an experience penalty. Read the rules for subdual below for more information. | |||
* Players must have an in-character reason to attack the person. "My char hates people" is a dumb reason. | |||
* Players must be made aware of impending attacks through RP (Threats, shouting "Prepare yourself!" etc) or OOC nudge. This need not be RIGHT before an attack. Saying "I'm planning to hunt your char" hours before the finding is just as good. | |||
* Players do not have the right of refusal on PVP. If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character. | |||
If you still feel their PVP is unwarranted, contact a DM. Neither level difference nor "carebearing" qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved. | |||
* Death from PVP will result in a memory loss unless the player is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict. | |||
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might "finger" the villain. The purpose of this is so assassins and murders don't have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences. | |||
* Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically "jump" them while in battle, it could cause unfair lag and give the aggressor advantage. | |||
* Subdual: | |||
We do offer a subdual tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person, not to OOCly save them XP. If death occurs due to DOT spells or some other accident, DMs will not refund XP (PVP is serious business). | |||
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else. | |||
* Griefing: | |||
Abusing PVP by repeatedly killing a character within a short period is not tolerated. Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing. | |||
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely. | |||
===Pickpocketing=== | ===Pickpocketing=== |
Revision as of 11:31, 17 January 2009
Thank you for your interest in playing on Sundren, a Neverwinter Nights 2 persistent world. In order to make the playing experience more uniform and fair for our players, we have established the following rules. Please familiarize yourself by these rules, and abide by them at all times.
Rules
Please contact a DM if you have any questions about any of the following rules.
Death Penalty
XP will not be refunded for deaths that occur during lag, server crashing, etc.
Farming
Farming is defined as repeatedly traveling across a particular zone in order to kill creatures for benefits of XP, items, and/or gold.
Sundren uses a unique experience curve system that restricts farming activities, however if you are caught farming there will be repercussions.
Character Recreation
Players have the ability to recreate their characters from scratch, but XP, gold, and items may not be transferred.
PvP/CvC
- PvP combat is permitted everywhere in Sundren. However, you should consult with a DM before attacking in cities, towns, or highly-populated areas. Witnesses and guards might intervene, and it would be unfair to all parties involved to allow unintelligent, un-possessed NPCs to represent reactions to a violent conflict.
- Players MUST set the person they are attacking hostile. No exceptions. Because of engine mechanics, failure to do so may cause unfair advantages in combat. NOBODY is allowed to PVP without Hostile set.
- Deaths resulting from player versus player combat incur an experience penalty. Read the rules for subdual below for more information.
- Players must have an in-character reason to attack the person. "My char hates people" is a dumb reason.
- Players must be made aware of impending attacks through RP (Threats, shouting "Prepare yourself!" etc) or OOC nudge. This need not be RIGHT before an attack. Saying "I'm planning to hunt your char" hours before the finding is just as good.
- Players do not have the right of refusal on PVP. If you feel the aggressor is being abusive, talk it out with them to understand their motives OOCly. We encourage players to consider the feelings of all parties involved while making PVP decisions, but the aggressor may, in the end, still assault the defender if it is warranted in-character.
If you still feel their PVP is unwarranted, contact a DM. Neither level difference nor "carebearing" qualify as reasons to avoid PVP on Sundren, but we believe it is important to remember the feelings of everyone involved.
- Death from PVP will result in a memory loss unless the player is raised or resurrected by another character at the location of their death immediately following the PVP event. Players may not contact other players OOCly for a resurrection, especially to retain memory of the conflict.
Players who use a signus or respawn from the FEN lose all memory of the conflict and events leading up to it that might "finger" the villain. The purpose of this is so assassins and murders don't have their dead targets coming back and ratting them out. Respawning is a courtesy that should not cost our characters in-character consequences.
- Players should try to avoid using NPCs as strategic leverage in PVP. If the defender is engaged in a battle with monsters, wait until the fight is finished before you attack. While it could be in-character to strategically "jump" them while in battle, it could cause unfair lag and give the aggressor advantage.
- Subdual:
We do offer a subdual tool for players, where losing brings you to 1HP instead of death. This tool is meant to be used in-character--only use it if you do not mean to kill the person, not to OOCly save them XP. If death occurs due to DOT spells or some other accident, DMs will not refund XP (PVP is serious business).
Subdued players must role play that they are knocked unconscious by the victor unless otherwise agreed on by all involved. Subdued players must allow the victor to perform actions freely to their unconscious selves, including robbery and carrying their body somewhere else.
- Griefing:
Abusing PVP by repeatedly killing a character within a short period is not tolerated. Nor will we tolerate players who seek out PVP with OOC reasons. We do not consider level differences as griefing.
Characters who win in PVP may not seek out the character they beat for PVP again for a 2 week period. However, if the loser seeks out the winner, the winner may react hostilely.
Pickpocketing
Pick pocketing is not to be abused, repeatedly stealing from someone is considered harassment and abusive behavior.
Metagaming
Meta-gaming is the use of information obtained out of character in character. This is unfair to other role players and if problems arise a DM will handle the situation.
Ninja Looting
Ninja looting is defined as following someone else, letting them fight in combat while you pick up all loot right under their nose, keeping it for yourself. This will cost heavy XP deductions if anyone is caught doing so.
Out of Character
OOC or out of character talk can be disruptive to gameplay, Sundren is a roleplay server and people are expected to stay in character at all times, the occasional comment is fine but we ask that it is kept to a minimum (or preferably, use tells/party chat).
All OOC chat needs to be defined somehow, using brackets or otherwise.
E.g., // AFK or (( Be right back! ))
Transferring Items/Muling
Transferring items from one character you own to another is not permissible under any circumstances, as this is considered exploitation. Also, hoarding items on a particular character/account is not permitted.
Administrator Supremacy
Server administrators and dungeon masters make decisions for the good of the server. Their word on something is final unless appealed to another official who will then review the situation and decide to reinforce or abolish the decision previously made. If you believe you have been treated unfairly by a member of our staff, please make a post on the forums regarding your situation. Insulting DMs or staff members whether publically or ingame is not a good way to get help, they are regular people just like everyone else who want to have fun.
Harassment Policy
Harassment of another player will never be tolerated, for any reason. If someone is harassing you please contact a member of our staff and provide screenshots of the incident.
Sexual Situations
Abuse, rape, and other sexual situations are not to be roleplayed on Sundren at any time.
Cheating & Exploiting
Cheating and exploiting bugs in the server or general game mechanics will not be tolerated, and is bannable if you are caught deliberately doing so.
Griefing
Griefing is the physical component of harassment which includes repeatedly killing or pick pocketing a player. This will not be tolerated.
Naming Policy
The following is a general set of instructions for naming characters. It is by no means comprehensive and your best judgement and common sense should be used. If you are unsure whether the name you are contemplating would be allowed, then it probably either needs (at a minimum) DM approval or won’t be allowed.
- Nicknames are allowed in the character description, but must be <pre-approved or granted by a DM as part of RP before being put into the first or last name slot;
- Titles (Lord, King, Prince, Baron, etc) are not allowed in the name field unless granted by a DM;
- Names should be properly cased, where appropriate:
Not acceptable: JoNhNnY or XJohnnyX
Acceptable: Mac Dougle or MacDougle - Derogatory / racial terms are not permitted;
- No odd characters, including " or ', ( or ), { or }, [ or ]
- No periods where they don’t abbreviate:
Not Acceptable: .Johnny or Johnny.
Acceptable: Bob Perkins Jr. - Elves are allowed ‘ in their name, within reason:
Not acceptable: Ti’re’ni’rv’ghr’it
Acceptable: Tir’ene - No numbers:
Not acceptable: Bob Perkins 2 or Bob 2-Feathers
Acceptable: Bob Perkins II or Bob Two-Feathers
If a PC has a question about whether or not they meet the standard when naming a PC, they should contact a DM or post on the forum in the help section. Anyone caught using a title will have to remake and may not be refunded their items and XP if the DM believes the player knew the rule.
Existing PCs with titles, as of 13 May 08, are grandfathered in.
Sundren DMs are the final word on the naming policy