Cleric Level 1: Difference between revisions
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=== Custom Content === | === Custom Content === | ||
== Angry Ache == | |||
'''School:'''Necromancy<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Medium (25 ft.)<br> | |||
'''Target:'''1 Living Creature<br> | |||
'''Duration:'''1 Min./Level<br> | |||
'''Saving Throw:'''Fortitude negates<br> | |||
'''Spell Resistance:'''Yes<br> | |||
The caster strains the subject’s muscles in a very specific way. The subject feels a sharp pain whenever they make an attack. All the subject's attack rolls have a -2 circumstance penalty, an additional -1 every 2 levels to a maximum of -10.<br> | |||
== Calm Animals == | == Calm Animals == | ||
(Obtainable with the Animal domain)<br> | (Obtainable with the Animal domain)<br> |
Revision as of 18:26, 10 June 2008
Custom Content
Angry Ache
School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Medium (25 ft.)
Target:1 Living Creature
Duration:1 Min./Level
Saving Throw:Fortitude negates
Spell Resistance:Yes
The caster strains the subject’s muscles in a very specific way. The subject feels a sharp pain whenever they make an attack. All the subject's attack rolls have a -2 circumstance penalty, an additional -1 every 2 levels to a maximum of -10.
Calm Animals
(Obtainable with the Animal domain)
School:Enchantment (Compulsion) [Mind Effecting]
Components:V,S
Casting Time:1 Standard Action
Range:Medium (25 ft. + 5 ft./2 levels)
Target:One Animal
Duration:1 Min./Level
Saving Throw:Will negates
Spell Resistance:Yes
This spell soothes and quiets an animal, rendering it docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. The maximum number of Hit Dice of an animal you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not.
The affected creature remains where it is at and does not attack or flee. It is not helpless and will defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.
Longstrider
(Obtainable with the Travel domain)
School:Transmutation
Components:V,S,M
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Hour/Level
This spell increases your base land speed by 30%.