Gameplay Mechanics: Difference between revisions
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===Experience=== | ===Experience=== | ||
Sundren does not use the standard NWN2 experience system. Instead, we utilize a system which regulates the experience gain based on how much experience you have gained, as a total. This is counted towards a " | Sundren does not use the standard NWN2 experience system. Instead, we utilize a system which regulates the experience gain based on how much experience you have gained, as a total. This is counted towards a "cap" on experience. We have taken this measure to discourage grinding and encourage players to roleplay (Experience given by DM's does count towards the limit, but is not itself modified by the gain limiter). | ||
Upon character creation, you are entitled to take your third level, and are thereafter capped at the fifth. As time goes on, however, the level cap shall rise for your character by one level at a time, until eventually reaching fifteenth. At this moment, level fifteen is the highest that any character can aspire to reach through experience gained through killing monsters. Virtually, the only way to advance beyond such a point is through the recieving of DM awarded experience, which is granted for things such as participation in events, good roleplay, creative and in-character forum posts, and a few other methods. NPC quests are also viable ways to get your hands on experience, ever after reaching a level cap. | |||
Through the Sundren menu, (accessed by right-clicking your character) you can see what your current maximum level is by using the Show Information feature. The number shown applies only to the character in use, and not any others that you might have. | |||
===Languages=== | ===Languages=== |
Revision as of 15:32, 14 May 2008
Commands
The Sundren Command System is a powerful tool at the players disposal, which gives access to advanced ingame functions, such as ones pertaining to reputation with various factions.
All commands start with a period.
All commands can be viewed ingame by typing .help. We are constantly adding and changing commands, you are well served checking .help once in a while.
Custom Spells/Spell Changes
DMFI
DMFI is short for "Dungeon Master Friendly Initiative" When playing, not everything will be presented in game. If you need a dice roll, for one reason or another, you can use the DMFI tools. The DMFI tools can be accessed through the in-game menu, enabled by default, and can be accessed in the Sundren menu, accessed by right clicking yourself.
Death
If a character is reduced to 0 hitpoints, they are knocked out and considered to be bleeding to death. A healing spell or kit will revive you with no penalty. If no one comes to your aid, you have a chance to stabilize. Characters with high constitution scores have a higher chance of recovering from the bleed effect. If your character is reduced to -10 hitpoints, they are considered dead, and will arrive in the Forest of Eternal Night.
Death is taken very serious in Sundren. Should you pass away at level 11 or below, you are given 4 options to return to your mortal frame:
- Someone can cast Raise Dead or Ressurection on your body. A small percentage of your total XP will be deducted this way, but you cannot lose a level.
- Someone can pay a priest to raise you in a temple. A small percentage of your total XP will be deducted this way, but you cannot lose a level.
- You may choose to speak to the Essence of the Night. It will reform your body and shuffle your soul back to it. You will lose a small percentage of your total XP and gold. Also you can lose random items from you inventory, having been stolen from your corpse while you are deceased.
Once you've passed beyond level 11, your options become more dramatic:
- Someone can cast Raise Dead or Ressurection on your body. A small percentage of your total XP will be deducted this way, you can lose a level.
- Someone can pay a priest to raise you in a temple. A small percentage of your total XP will be deducted this way, you can lose a level.
Regardless of all this, if you possess a Signus, this is a one time "get out of jail free card" to be used to return to life.
Emotes
Emotes are basically social actions undertaken by your character to further immersion into the world. To use emotes, you simply type in the action you want to undertake, prefixed by a period. For example, sitting would be: “.sit” in the chat window.
Experience
Sundren does not use the standard NWN2 experience system. Instead, we utilize a system which regulates the experience gain based on how much experience you have gained, as a total. This is counted towards a "cap" on experience. We have taken this measure to discourage grinding and encourage players to roleplay (Experience given by DM's does count towards the limit, but is not itself modified by the gain limiter).
Upon character creation, you are entitled to take your third level, and are thereafter capped at the fifth. As time goes on, however, the level cap shall rise for your character by one level at a time, until eventually reaching fifteenth. At this moment, level fifteen is the highest that any character can aspire to reach through experience gained through killing monsters. Virtually, the only way to advance beyond such a point is through the recieving of DM awarded experience, which is granted for things such as participation in events, good roleplay, creative and in-character forum posts, and a few other methods. NPC quests are also viable ways to get your hands on experience, ever after reaching a level cap.
Through the Sundren menu, (accessed by right-clicking your character) you can see what your current maximum level is by using the Show Information feature. The number shown applies only to the character in use, and not any others that you might have.
Languages
Sundren implements a modified version of the DMFI language option.
Resting
Resting in Sundren is very different from the Official Campaign by Obsidian Entertainment.
First and foremost, you cannot rest in armor. Thus, when clad in plate, you can't just drop on your back and close your eyes. When you rest in "unsafe" or "wild" areas, you will not be able to heal nearly as much as you would if you had rested in a safe place. You will regain an amount of HP equal to your character level.
This means that you will take a short break from combat, catch your breath, and recover your focus. You may also say a small prayer. When you exceed level 5, you will be subject to a rest timer of 10 minutes. This means that you cannot rest again before 10 minutes have passed.
If you rest in a safe area, such as a rented hotel room, you will fully recover all of your health and have the added advantage of being able to rest as often as you would desire.
Restrictions
We try to impose very few restrictions on what we view as our players creative freedom. Certain things, however, merit restrictions. These are: ECL races, some classes, and uncanny backgrounds.
If your character has a background which is out of the ordinary (Such as heir to the crown of Cormyr) it will need to be approved by DMs. We expect good and stable role players to take up the mantle of these extraordinary characters, and thus the allowances are few and far between.
Roleplaying
Players in Sundren will be rewarded for role playing at a dungeon master's discretion. Those who stay in character frequently can expect experience awards and at times, even powerful character-tailored items.
Sundren Menu
When right clicking on your character, you will notice a Sundren menu. From this menu, you have access to our world tools, which allow you to look for other people to roleplay with, as well as delete the character you are currently playing. Be careful, though, as this cannot be undone.