Dreadmaster of Bane: Difference between revisions
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* Bluff | * Bluff | ||
* Concentration | * Concentration | ||
* Craft Alchemy | * Craft: Alchemy | ||
* Craft Armor | * Craft: Armor | ||
* Craft Weapon | * Craft: Jewelcrafting | ||
* Craft: Tailoring & Leatherwork | |||
* Craft: Weapon | |||
* Diplomacy | * Diplomacy | ||
* Gather Information | |||
* Intimidate | * Intimidate | ||
* Knowledge: Arcana | |||
* Knowledge: Geography | |||
* Knowledge: History | |||
* Knowledge: Local | |||
* Knowledge: Nobility & Royalty | |||
* Knowledge: Religion | |||
* Lore | * Lore | ||
* Profession: Cook | |||
* Sense Motive | |||
* Spellcraft | * Spellcraft | ||
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'''Rodcraft:''' At 4th level, the Dreadmaster becomes more attuned to symbols of power as tools of dominance and subjugation. He gains Craft Wand as a bonus feat. | '''Rodcraft:''' At 4th level, the Dreadmaster becomes more attuned to symbols of power as tools of dominance and subjugation. He gains Craft Wand as a bonus feat. | ||
'''Fanatical Loyalty:''' At 5th level, the Dreadmasters influence over his followers is so strong that he can ask them to die for him. When Fanatical Loyalty is cast on a Dreadmasters follower, the follower will take | '''Fanatical Loyalty:''' At 5th level, the Dreadmasters influence over his followers is so strong that he can ask them to die for him. When Fanatical Loyalty is cast on a Dreadmasters follower, the follower will take most of the damage dealt to the Dreadmaster. This effect lasts for 1 round per Dreadmaster level or until the follower dies. The Dreadmaster may use this ability once per day at 5th level, and twice per day at 7th level. | ||
'''Special Cohort: ''' At 8th level, the Dreadmaster attains a special cohort. This follower does not count toward the summon limit. As the Dreadmaster gains power, so does his cohort. At 10th level, the Dreadmaster may summon a different follower | '''Special Cohort: ''' At 8th level, the Dreadmaster attains a special cohort. This follower does not count toward the summon limit. As the Dreadmaster gains power, so does his cohort. At 10th level, the Dreadmaster may summon a different follower |
Revision as of 15:31, 5 February 2009
Dreadmaster of Bane
PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Requirements
To qualify to become a Dreadmaster, the character must fulfill the following criteria.
- Alignment: Lawful Evil
- Skills: 5 Ranks in Diplomacy, 5 Ranks in Intimidate
- Feats: Skill Focus (Intimidate), Negotiator
- Base Attack Bonus: +4
- Spellcasting: Able to cast 3rd level divine spells
- Special: Must worship Bane as a deity
Class Skills
The class skills of the Dreadmaster are:
- Bluff
- Concentration
- Craft: Alchemy
- Craft: Armor
- Craft: Jewelcrafting
- Craft: Tailoring & Leatherwork
- Craft: Weapon
- Diplomacy
- Gather Information
- Intimidate
- Knowledge: Arcana
- Knowledge: Geography
- Knowledge: History
- Knowledge: Local
- Knowledge: Nobility & Royalty
- Knowledge: Religion
- Lore
- Profession: Cook
- Sense Motive
- Spellcraft
Class Features
Base Attack Bonus Progression: Medium
Skill Points at Each Level: 2 + Int modifier
Hit Dice: D8
Weapon and Armor Proficiency: The Dreadmaster gains no new proficiencies with weapons or armor.
Spells per Day/Spells Known: When a new Dreadmaster level is gained the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 3rd-level divine spells. If the character has more than one applicable divine spellcasting class, he must pick one to improve.
Dominating Aura: At 1st level, a Dreadmaster emanates a persistent aura. This has two effects. First, the Dreadmaster becomes immune to fear. The aura itself extends 20ft and affects all enemies that enter it with a -4 penalty to save vs fear. At levels 3, 5, 7 and 9 the reach of this aura extends by 10ft.
Insidious Insight: At 2nd level, the Dreadmaster is experienced in dealing with others. He gains a +2 circumstance bonus to diplomacy and gather information.
Summon Cohort: At 3rd level, the Dreadmaster can summon his followers to him. The summoning lasts for 1 hour per Dreadmaster level plus 1 hour per 3 non-Dreadmaster level. As the Dreadmaster gains levels, his summoned followers improve. At 6th and 8th level, the Dreadmaster can summon an additional type of creature to his side.
Rodcraft: At 4th level, the Dreadmaster becomes more attuned to symbols of power as tools of dominance and subjugation. He gains Craft Wand as a bonus feat.
Fanatical Loyalty: At 5th level, the Dreadmasters influence over his followers is so strong that he can ask them to die for him. When Fanatical Loyalty is cast on a Dreadmasters follower, the follower will take most of the damage dealt to the Dreadmaster. This effect lasts for 1 round per Dreadmaster level or until the follower dies. The Dreadmaster may use this ability once per day at 5th level, and twice per day at 7th level.
Special Cohort: At 8th level, the Dreadmaster attains a special cohort. This follower does not count toward the summon limit. As the Dreadmaster gains power, so does his cohort. At 10th level, the Dreadmaster may summon a different follower