Dreadmaster of Bane: Difference between revisions

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* '''Alignment: ''' Lawful Evil
* '''Alignment: ''' Lawful Evil
* '''Skills: ''' 5 Ranks in Diplomacy, 5 Ranks in Intimidate
* '''Skills: ''' Intimidate 8 ranks, Sense Motive 6 ranks, Knowledge: Local 4 ranks.
* '''Feats:''' Skill Focus (Intimidate), Negotiator
* '''Feats:''' Skill Focus(Intimidate), Spell Focus (Enchantment), Leadership, Fealty To Bane.
* '''Base Attack Bonus:''' +4
* '''Base Attack Bonus:''' +4
* '''Spellcasting:''' Able to cast 3rd level divine spells
* '''Spellcasting:''' Able to cast 3rd level divine spells

Revision as of 15:45, 9 March 2009

Dreadmaster of Bane

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

Requirements

To qualify to become a Dreadmaster, the character must fulfill the following criteria.

  • Alignment: Lawful Evil
  • Skills: Intimidate 8 ranks, Sense Motive 6 ranks, Knowledge: Local 4 ranks.
  • Feats: Skill Focus(Intimidate), Spell Focus (Enchantment), Leadership, Fealty To Bane.
  • Base Attack Bonus: +4
  • Spellcasting: Able to cast 3rd level divine spells
  • Special: Must worship Bane as a deity

Class Skills

The class skills of the Dreadmaster are:

  • Bluff
  • Concentration
  • Craft: Alchemy
  • Craft: Armor
  • Craft: Jewelcrafting
  • Craft: Tailoring & Leatherwork
  • Craft: Weapon
  • Diplomacy
  • Gather Information
  • Intimidate
  • Knowledge: Arcana
  • Knowledge: Geography
  • Knowledge: History
  • Knowledge: Local
  • Knowledge: Nobility & Royalty
  • Knowledge: Religion
  • Lore
  • Profession: Cook
  • Sense Motive
  • Spellcraft

Class Features

Base Attack Bonus Progression: Medium

Skill Points at Each Level: 2 + Int modifier

Hit Dice: D8

Weapon and Armor Proficiency: The Dreadmaster gains no new proficiencies with weapons or armor.

Spells per Day/Spells Known: When a new Dreadmaster level is gained the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 3rd-level divine spells. If the character has more than one applicable divine spellcasting class, he must pick one to improve.

Dominating Aura: At 1st level, a Dreadmaster emanates a persistent aura. This has two effects. First, the Dreadmaster becomes immune to fear. The aura itself extends 20ft and affects all enemies that enter it with a -4 penalty to save vs fear. At levels 3, 5, 7 and 9 the reach of this aura extends by 10ft.

Insidious Insight: At 2nd level, the Dreadmaster is experienced in dealing with others. He gains a +2 circumstance bonus to diplomacy and gather information.

Summon Cohort: At 3rd level, the Dreadmaster can summon his followers to him. The summoning lasts for 1 hour per Dreadmaster level plus 1 hour per 3 non-Dreadmaster level. As the Dreadmaster gains levels, his summoned followers improve. At 6th and 8th level, the Dreadmaster can summon an additional type of creature to his side.

Rodcraft: At 4th level, the Dreadmaster becomes more attuned to symbols of power as tools of dominance and subjugation. He gains Craft Wand as a bonus feat.

Fanatical Loyalty: At 5th level, the Dreadmasters influence over his followers is so strong that he can ask them to die for him. When Fanatical Loyalty is cast on a Dreadmasters follower, the follower will take most of the damage dealt to the Dreadmaster. This effect lasts for 1 round per Dreadmaster level or until the follower dies. The Dreadmaster may use this ability once per day at 5th level, and twice per day at 7th level.

Special Cohort: At 8th level, the Dreadmaster attains a special cohort. This follower does not count toward the summon limit. As the Dreadmaster gains power, so does his cohort. At 10th level, the Dreadmaster may summon a different follower