Crafting System: Difference between revisions

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===Crafting Fatigue===
===Crafting Fatigue===
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One of the most notable additions to the system is Crafting Fatigue. Crafting fatigue is incurred while gathering natural resources, as well as in the production of items from most - but not all - recipes. Crafting Fatigue is meant to symbolize the time and effort that goes into the work involved in the production process, and sets limits to how much any one individual character can accomplish in a certain amount of time.
One of the most notable additions to the system is Crafting Fatigue. Crafting fatigue is incurred while gathering natural resources, as well as in the production of items from most - but not all - recipes. Crafting Fatigue is meant to symbolize the time and effort that goes into the work involved in the production process, and sets limits to how much any one individual character can accomplish in a certain amount of time.<br>
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This limit is imposed in two ways. First, there is a hard cap at 100 crafting fatigue. One can never exceed this value, and if crafting/gathering would mean going over it, the attempt is simply denied. Accompanied with a message saying so. Secondly, there are two 'barriers' one can cross on the fatigue meter, at 50 and 75, that impose penalties for as long as the character's fatigue value stays above said values. Penalties are as follows:<br>
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50+ fatigue<br>
-2 to Strength, Dexterity and Constitution, -4 to Concentration<br>
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75+ fatigue<br>
-4 to Strength, Dexterity and Constitution, -8 to Concentration<br>
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If you are about to pass one of these barriers through crafting or gathering, a textual warning is given in your chat log.<br>
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Special rules apply for characters under level 6. As these are considered the 'newbie levels' during which new players can get acquainted with the way things work, crafting fatigue is capped at a value of 25. Once the 6th level of experience is attained, the character's crafting fatigue is set back to 0 and the cap is removed.
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Revision as of 17:00, 25 May 2009

Sundren Crafting System: The Basics

Sundren uses a heavily modified version of the crafting system originally seen in Neverwinter Nights 2: Storm of Zehir. To create items, the player must possess a recipe. Aditionally - depending on the recipe - requirements can be gold, item components, tools, a certain level of skill, ability to cast a spell at a certain caster level, feats, a low enough crafting fatigue level and lastly a proper location.

The system introduces several new skills feats and slightly modifies uses of existing ones.

The skills are as follows:

Craft: Alchemy
Craft: Armorsmithing
Craft: Jewelcrafting
Craft: Tailoring & Leatherwork
Craft: Trap & Contraption Making
Craft: Weaponsmithing
Craft: Woodworking
Profession: Cook
Profession: Fisher
Profession: Miner
Profession: Woodcutter

And the feats:

Imbue Material
Craft Magical Arms and Armor
Craft Wondrous Item

Applications of these skills and feats are explained in each of the individual links. Craft and Profession skills are frequently used to supply each other with the necessary materials. This is especially the case for the Miner and Woodcutter professions, which solely function as gathering skills.

Crafting Fatigue

One of the most notable additions to the system is Crafting Fatigue. Crafting fatigue is incurred while gathering natural resources, as well as in the production of items from most - but not all - recipes. Crafting Fatigue is meant to symbolize the time and effort that goes into the work involved in the production process, and sets limits to how much any one individual character can accomplish in a certain amount of time.

This limit is imposed in two ways. First, there is a hard cap at 100 crafting fatigue. One can never exceed this value, and if crafting/gathering would mean going over it, the attempt is simply denied. Accompanied with a message saying so. Secondly, there are two 'barriers' one can cross on the fatigue meter, at 50 and 75, that impose penalties for as long as the character's fatigue value stays above said values. Penalties are as follows:

50+ fatigue
-2 to Strength, Dexterity and Constitution, -4 to Concentration

75+ fatigue
-4 to Strength, Dexterity and Constitution, -8 to Concentration

If you are about to pass one of these barriers through crafting or gathering, a textual warning is given in your chat log.

Special rules apply for characters under level 6. As these are considered the 'newbie levels' during which new players can get acquainted with the way things work, crafting fatigue is capped at a value of 25. Once the 6th level of experience is attained, the character's crafting fatigue is set back to 0 and the cap is removed.

If a recipe will incur a fatigue cost on the crafting player, an amount will be displayed on the description of the recipe itself. This value is modified depending on the player's physical ability scores, of which only the base score (before item and spell bonuses come into play), to a minimum of 1. Which physical ability scores influence the fatigue incurred varies per skill/feat.

It is important to note that, when making use of the crafting assistant option, the one actually providing a skill (such as Armorsmithing or Woodworking) will be the one who is subject to fatigue. While in case of spell requirements, the craft master providing the feat is the one who takes the hit. Recipes with multiple skill requirements or skill and spell requirements will subject all participating in the crafting with the penalty (except the ones providing spells without being the craft master). If multiple of these requirements are fulfilled by the same character, that character shall also take the penalty multiple times.

Read a Crafting Fatigue Example Situation here.