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The Church of Umberlee is ultimately a chaotic one, and as such is only loosely organized with seniority and leadership being chosen by a matter of who is the strongest. | The Church of Umberlee is ultimately a chaotic one, and as such is only loosely organized with seniority and leadership being chosen by a matter of who is the strongest. | ||
Location to location temples and shrines are likely to be run with vast differences. Organized hierarchy is imposed by particularly powerful and strong Clerics who have muscled their way to the top, although inevitably these establishments are abolished by Umberlee. Clerics of the faith are given to settling disputes of rank and ability with duels which are rarely fatal and with the loser usually being shoved on the next ship leaving port. | |||
'''Day-to-Day Activities''':<br> | '''Day-to-Day Activities''':<br> |
Revision as of 10:37, 5 August 2009
Umberlee:
Queen of the Depths, The Bitch Queen
Symbol: Two white-crested, beryl-colored waves curling away from eachother
Home Plane: Fury's Heart, The Deep Wilds
Alignment: CE
Portfolio: Currents, Oceans, Sea Winds (including coastal storms and storms at sea), Waves
Domains: Destruction, Evil, Water, Chaos
Worshipers: Sailors, weresharks, sentient sea creatures, coastal dwellers
Aliases: N/A
Cleric Alignments: NE, CE, CN
Favored Weapon: "Drowning Death" [trident] or jellyfish (trident)
History/Relationships:
Umberlee is one of the Deities of Fury, headed by Talos and also including Auril and Malar. Talos has been encroaching on Umberlee's portfolio through storms at sea and due to her lack of strength to oppose him, Umberlee has been trying to distract the Storm Lord with romantic suggestion. Umberlee is enemies with Valkur and Selune who guide sailors safely home, Chauntea who holds dominion over land, and Sune who's beauty Umberlee envies.
While being the ruler of the Deep Wilds places Silvanus as Umberlee's superior, neither are very fond of eachother and Umberlee hardly, if ever, heeds him.
Dogma:
The sea is a violent and savage place, any who traverse it must be willing to pay the price for entering Umberlee's dominion. All should know the Queen of the Depths and fear her, for her tidal waves and monsoons will reach as far inland as necessary to carry out her wrath.
'Fair offerings bring fair winds,' but those who fail to pay their respects and give offerings to the Queen may soon find themselves at the bottom of the ocean. Spread the news of Umberlee's might and let no service in her name be done without an offering. Make everyone fear the waves and turbulent seas, unless the Queens Clerics are there to ensure their safety, and slay any who give Talos praise for her destructive storms upon the waves and shore.
Avatar/Manifestations:
Umberlee's avatar is rarely seen, but when she is she appears as a blue-green female of unique appearance with talons on her hands, fins on her elbows, hair made of kelp, and pale, pearl colored eyes. Utilizing Alter Size, she rises up from the sea and looms over doomed ships, a mauve cape made of millions of jellyfish behind her, with her body adorned in giant shells, and the trident "Drowning Death" in hand.
She is often accompanied by her many creatures of the deep who make the churning waves further boil and with her enormous size and power enabling her, Umberlee's Avatar hisses and laughs like a rolling wave as she smashes her victims asunder, leaving few who have ever survived her sighting.
Agents/Petitioners:
Very little has ever been said about Umberlee's petitioners, leaving them all but mysteries to most.
According to the famous scholar Volo, Umberlee is served by powerful evil creatures called Tribute Gatherers who sometimes visit her servants and temples to gather tithes, taking them back into the deep waters for their dark queen's use.
Umberlee is also served by many aquatic and marine undead which she and her servants will readily send to defend her holy sites or to destroy transgressors. It is not uncommon to see undead sharks and kraken defending the underwater portions of her shrines and temples or for a crew of drowned sailors and their ship to explode from the sea to do battle, again as accounted by Volo.
The Church of Umberlee:
The Church of Umberlee is ultimately a chaotic one, and as such is only loosely organized with seniority and leadership being chosen by a matter of who is the strongest.
Location to location temples and shrines are likely to be run with vast differences. Organized hierarchy is imposed by particularly powerful and strong Clerics who have muscled their way to the top, although inevitably these establishments are abolished by Umberlee. Clerics of the faith are given to settling disputes of rank and ability with duels which are rarely fatal and with the loser usually being shoved on the next ship leaving port.
Day-to-Day Activities:
In their day to day activities Umberlant clergy are charged with spreading and enforcing respect of Umberlee by preaching of the chaos and destruction she has caused in the past and the storms in coastal cities and settlements to come, should they fail to show her the respect and praise she desires.
As the clergy do their work spreading their faith, many hope to build up enough favor with their queen so that if they are ever in danger at sea they may be washed ashore to continue her work. Priests will sell their services for donations and fees, often being welcomed onto ships by the crews in hopes that the presence of Clerics will ensure their safety and sometimes a simple blessing is enough to comfort a crew and leave them believing they will be kept safe from Umberlee's wrath without the Cleric's presence.
Most Umberlant clergy are permitted to walk the shores in coastal settlements everywhere unmolested as coastal dwellers are more than aware that their existence is permitted only by Umberlee and rightly fear her violent and destructive wrath.
Holy Days/Important Ceremonies:
Major Centers of Worship:
Affiliated Orders:
Priestly Vestments:
Adventuring Garb: