Vampires: Difference between revisions
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'''Special Qualities:''' A vampire retains all the special qualities of the base creature and undead special qualities. | '''Special Qualities:''' A vampire retains all the special qualities of the base creature and undead special qualities. | ||
'''Abilities:''' Increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4. | |||
'''Skills:''' Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. | |||
'''Feats:''' Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes. | |||
'''Armor Class:''' +6 Natural Armor | '''Armor Class:''' +6 Natural Armor | ||
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'''Turn Resistance (Ex):''' A vampire has +4 turn resistance. | '''Turn Resistance (Ex):''' A vampire has +4 turn resistance. | ||
Revision as of 08:46, 12 January 2011
Sundren features a unique element in the form of playable vampire PC's and small deviations from standard D&D lore on vampirism.
Template
Vampire templates can be applied to any humanoid race. Changes applied to the race are as listed below.
Race: A character becomes Undead (Vampire) race.
Level Adjustment: Vampires are ECL +8.
Special Qualities: A vampire retains all the special qualities of the base creature and undead special qualities.
Abilities: Increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4.
Skills: Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Feats: Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes.
Armor Class: +6 Natural Armor
Blood Drain (Ex): Vampire PC's possess a special feat attack called 'Vampire Bite' that allows them to make a grapple check to do 1d4 Con damage to a target, and a will save not to 'stun' them for a round or two. Vampires heal a small amount of hp every successful bite. It can be noted that Vampire bite does not reduce a player's CON lower than 9.
Dominate (Su): Vampire's possess a modified Dominating Gaze as follows: the range is very long, the effect lasts for much longer than neverwinter's standard Dominate Person spell, and there is no 'looking away' feature for players.
Damage Reduction (Su): A vampire has damage reduction 10/silver and magic.
Fast Healing (Ex): A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, the vampire will be 'destroyed' for all intents and purposes though this is roleplayed as becoming mist.
Resistances (Ex): A vampire has resistance to cold 10 and electricity 10.
Spider Climb (Ex): A vampire can climb sheer surfaces as though with a spider climb spell. All climb checks are automatically successful.
Turn Resistance (Ex): A vampire has +4 turn resistance.