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'''Skill Points at Each Level: ''' 2 + Int modifier.
'''Skill Points at Each Level: ''' 2 + Int modifier.


''' Hit Dice:'''  d4
''' Hit Dice:'''  D4


''' Weapon and Armor Proficiency:'''  The Arcane Scholar gains no new proficiency with any armor or weapon.
''' Weapon and Armor Proficiency:'''  The Divine Champion is proficient in the usage of all simple and martial weapons.


'''Spells Per Day/Spells Known:''' When a new Arcane Scholar level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever arcane spellcasting class gave him access to 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve.
'''Spells Per Day/Spells Known:''' When a new Arcane Scholar level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever arcane spellcasting class gave him access to 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve.

Revision as of 19:25, 10 May 2008

Arcane Scholar of Candlekeep

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

Arcane Scholars seek to raise the study of magic to the level of an academic discipline. Their interest is not in researching new spells or finding more specialized uses for their craft, but in understanding the fundamental processes of magic and the inner workings of the Weave, which is the fabric that underlies all magic.

The first Arcane Scholars emerged from the dusty libraries of Candlekeep, where they pored through the writings of a thousand long-dead mages, seeking the unifying principles that underlie all magic. But even the archives of Candlekeep have their limits, and not all practitioners of magic have the means or desire to record their experiences with the Art. So Arcane Scholars dispersed into the wider world, observing and recording all the various expressions of magic they could find. Their tradition has gradually spread, and some mages who have never set foot in Candlekeep have adopted their disciplined and systematic approach to magic.

By gaining a deeper understanding of magic, and by discerning its underlying principles, arcane scholars become specialists in metamagic. Their spells are more powerful, last longer and can be cast more quickly than those of their peers. Arcane Scholars have also become especially adept at explaining the workings of magic to ordinary folk. Those who travel with Arcane Scholars gain the benefit of their considerable knowledge and are better able to avoid hostile magic.

Arcane Scholars do not limit themselves to studying particular sorts of arcane magic. To truly understand the Art, they believe that one must understand all its expressions. Thus all arcane casters are equally welcome to join their fellowship. Indeed, the insights of sorcerers and bards are particularly prized by Arcane Scholars, as such casters rarely have the patience to discuss the deeper workings of magic.

Requirements

To qualify to become an Arcane Scholar, a character must fulfill all the following criteria.

  • Skills: Spellcraft 8 ranks
  • Feats: Empower Spell, Skill Focus (Concentration), Skill Focus (Spellcraft)
  • Spellcasting: Able to cast 3rd-level arcane spells.

Class Skills

The class skills of the Arcane Scholar are:

  • Appraise
  • Concentration
  • Craft Alchemy
  • Craft Armor
  • Diplomacy
  • Lore
  • Search
  • Spellcraft

Class Features

Base Attack Bonus Progression: Low

Skill Points at Each Level: 2 + Int modifier.

Hit Dice: D4

Weapon and Armor Proficiency: The Divine Champion is proficient in the usage of all simple and martial weapons.

Spells Per Day/Spells Known: When a new Arcane Scholar level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever arcane spellcasting class gave him access to 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve.

Spell Knowledge: At 2nd Level, the Arcane Scholar and any party members gain a +1 bonus to their saves versus spells. This bonus increases to +2 at 8th level.

Improved Empower Spell: At 3rd level, the Arcane Scholar becomes especially adept at empowering spells. Empowered spells now only use a spell slot one level higher than the spell's actual level.

Improved Maximize Spell: At 7th level, the Arcane Scholar becomes especially adept at maximizing spells. Maximized spells now only use up a spell slot two levels higher than the spell's actual level.

Improved Quicken Spell: At 10th level, the Arcane Scholar becomes especially adept at quickening spells. Quickened spells now only use up a spell slot three levels higher than the spell's actual level.