Sorcerer/Wizard Level 2: Difference between revisions

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Seeing your friend imperiled, you act swiftly. With a word, the enemy is leapt away while you stand beside your ally. You and a target creature instantly swap positions. Objects carried by you and the creature go with them, but other creatures do not. If the creature succeeds on its Will save, the spell is negated.<br>
Seeing your friend imperiled, you act swiftly. With a word, the enemy is leapt away while you stand beside your ally. You and a target creature instantly swap positions. Objects carried by you and the creature go with them, but other creatures do not. If the creature succeeds on its Will save, the spell is negated.<br>
== Blast of Force ==
'''School:'''Evocation [Force]<br>
'''Components:'''V,S<br>
'''Casting Time:'''1 Standard Action<br>
'''Range:'''Medium<br>
'''Target:'''One target<br>
'''Duration:'''Instant<br>
'''Saving Throw:'''Fortitude partial<br>
'''Spell Resistance:'''Yes<br>
'''Meta Magic:'''Still,Silent,Extend,Quicken,Maximize,Empower<br>
Drawing upon magic in its purest form, you send invisible energy whistling through the air to batter your foe. You must succeed on a ranged touch attack with the ray to strike a target. A blast of force deals 1d6 points of damage per 2 caster levels (maximum 5d6). In addition, a successful hit forces the subject to make a fortitude save or be knocked prone for one round.<br>


== Daze Monster ==
== Daze Monster ==

Revision as of 19:06, 10 June 2008

Custom Content

Aiming at the Target

School:Abjuration
Components:S
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Minute / Rank of Concentration
Meta Magic:Quicken, Still, Extend, Persistent

As you intone the words of power to release this spell, you feel far more focused on the spell that you are next to cast. When you cast this spell, you increase your ability to concentrate on another spell. Aiming at the Target gives you a +6 circumstance bonus on Concentration checks. The duration of the spell is 1 minute per rank in the concentration skill you currently have. This spell will not stack with itself nor will multiple castings improve each other.

Baleful Transposition

School:Conjuration (Teleportation)
Components:V
Casting Time:1 Standard Action
Range:Medium
Target:One Creature and Yourself
Duration:Instant
Saving Throw:Will Negates (If Hostile)
Spell Resistance:Yes (If Hostile)
Meta Magic:Silent,Quicken

Seeing your friend imperiled, you act swiftly. With a word, the enemy is leapt away while you stand beside your ally. You and a target creature instantly swap positions. Objects carried by you and the creature go with them, but other creatures do not. If the creature succeeds on its Will save, the spell is negated.

Blast of Force

School:Evocation [Force]
Components:V,S
Casting Time:1 Standard Action
Range:Medium
Target:One target
Duration:Instant
Saving Throw:Fortitude partial
Spell Resistance:Yes
Meta Magic:Still,Silent,Extend,Quicken,Maximize,Empower

Drawing upon magic in its purest form, you send invisible energy whistling through the air to batter your foe. You must succeed on a ranged touch attack with the ray to strike a target. A blast of force deals 1d6 points of damage per 2 caster levels (maximum 5d6). In addition, a successful hit forces the subject to make a fortitude save or be knocked prone for one round.

Daze Monster

School:
Components:
Casting Time:
Range:Medium (100 ft.)
Target:One living creature of 6 HD or less
Duration:
Saving Throw:
Spell Resistance:

This spell functions like daze, but daze monster can affect any one living creature of any type. Creatures of 7 or more HD are not affected.

Original Content