Sorcerer/Wizard Level 3: Difference between revisions
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=== Custom Content === | === Custom Content === | ||
== Cruel Disappointment == | |||
'''School:'''Illusion (Phantasm) [Fear, Mind Affecting, Evil]<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Medium<br> | |||
'''Target:'''One Living Creature<br> | |||
'''Duration:'''Instant<br> | |||
'''Saving Throw:'''Will and Will<br> | |||
'''Spell Resistance:'''Yes<br> | |||
For the next round, when the subject of this spell attempts an action, it fails. However the spell creates a phantasmal image in the subject’s mind that their actions succeeded. And they act accordingly for that round. In the next round the illusion fades and if the target fails another will save, they will take a -4 morale penalty to attack rolls, saves, and skill checks for 1d6+1 rounds after. | |||
== Greater Disrupt Undead == | == Greater Disrupt Undead == | ||
'''School:'''Necromancy<br> | '''School:'''Necromancy<br> |
Revision as of 20:53, 10 June 2008
Custom Content
Cruel Disappointment
School:Illusion (Phantasm) [Fear, Mind Affecting, Evil]
Components:V,S
Casting Time:1 Standard Action
Range:Medium
Target:One Living Creature
Duration:Instant
Saving Throw:Will and Will
Spell Resistance:Yes
For the next round, when the subject of this spell attempts an action, it fails. However the spell creates a phantasmal image in the subject’s mind that their actions succeeded. And they act accordingly for that round. In the next round the illusion fades and if the target fails another will save, they will take a -4 morale penalty to attack rolls, saves, and skill checks for 1d6+1 rounds after.
Greater Disrupt Undead
School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Close
Target:One Undead Creature
Duration:Instant
Saving Throw:None
Spell Resistance:Yes
Meta Magic:Still,Silent,Empower,Maximize,Quicken
A black ray fires from your outstretched hand, piercing and passing thru nearby undead. You must succeed on a ranged touch attack with the ray to strike a target. This spell functions just like disrupt undead, except that this ray deals 1d8 points of damage per caster level to any undead, to a maximum of 10d8.