Sorcerer/Wizard Level 5: Difference between revisions
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You contact a particular creature with which you are familiar and send a short message to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner. (This spells primary usage is to communicate long distance for role play purposes. It gives the Players the ability to pass info IC long range). | You contact a particular creature with which you are familiar and send a short message to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner. (This spells primary usage is to communicate long distance for role play purposes. It gives the Players the ability to pass info IC long range). | ||
== Shard's Blessing Aura == | |||
'''School:'''Abjuration<br> | |||
'''Components:'''V,S<br> | |||
'''Casting Time:'''1 Standard Action<br> | |||
'''Range:'''Personal<br> | |||
'''Target:'''You<br> | |||
'''Duration:'''1 Round/Level<br> | |||
This spell creates an aura of shimmering white blue light similar to moonlight that fills your space and moves with you. The Aura sheds light equal to a candle. This aura also functions like a lesser globe of invulnerability. If you are a sorcerer and Selune is you patron, it also acts as a protection from evil spell. | |||
=== Original Content === | === Original Content === |
Revision as of 21:20, 10 June 2008
Custom Content
Call Nightmare
School:Conjuration (Calling) [Evil]
Components:V,S
Casting Time:1 Standard Action
Range:Medium
Effect:One Nightmare
Duration:24 Hours
After months of being forced to walk the lands, because no mortal steed would stand his undead presence, Mor'Drokan the Deceiver created this spell that calls a nightmare from the lower planes to serve as mount and guard. Summons a nightmare to be a loyal bodyguard for 24 hours. (Follows PNP stats for a nightmare EXACTLY. You cannot ride the horse.)
Draconic Might
School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:Living Creature Touched
Duration:1 Min./Level
Meta Magic:Still,Silent,Extend,Quicken
Upon casting this spell, your ally's face is covered briefly with a fine pattern of yellow scales. The scales fade, but the golden radiance remains.The subject of the spell gains a +4 enhancement bonus to Strength, Constitution, and Charisma. It also gains a +4 enhancement bonus to its natural armor. Finally it has immunity to magical sleep and paralysis effects.
Special: Sorcerers cast this spell at +1 Caster Level.
Dragon Sight
School:Transmutation
Components:V,S,F
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Hour/Level
Meta Magic:Still,Silent,Extend,Quicken
You cast this spell and your eyes enlarge and turn yellow and catlike, like those of a dragon. You gain the visual acuity of a dragon, including low light vision, blind sense, and see invisibility.
Greater Enlarge Person
School:Transmutation
Components:V,S
Casting Time:1 Standard Action
Range:Touch
Target:One Humanoid Touched
Duration:1 Hour/Level
Meta Magic:Still,Silent,Extend,Quicken
You intended subject begins to grow rapidly as you complete the spell.
This spell functions like enlarge person, except as noted above.
Necrotic Skull Bomb
School:Necromancy
Components:V,S
Casting Time:1 Standard Action
Range:Close
Target:20 ft. blast radius
Duration:1 Hour/Level
Saving Throw:Fortitude Negates
Spell Resistance:Yes
You imbue a humanoid skull with negative energy and hurl it. The skull detonates on impact, releasing the negative energy contained within. All creatures in the blast gain 1d4 negative levels. Assuming the creature survives this drain, levels are regained after a number of hours equal to your caster level have passed.(Maximum 15 hours) An undead creature in the blast gains 1d4 x 5 temporary Hit Points for 1 hour.
Sending
School:Evocation
Components:V,S,M/DF
Casting Time:1 Standard Action
Range:See Text
Target:One Creature
Duration:1 Round; See Text
Saving Throw:None
Spell Resistance:No
You contact a particular creature with which you are familiar and send a short message to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner. (This spells primary usage is to communicate long distance for role play purposes. It gives the Players the ability to pass info IC long range).
Shard's Blessing Aura
School:Abjuration
Components:V,S
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Round/Level
This spell creates an aura of shimmering white blue light similar to moonlight that fills your space and moves with you. The Aura sheds light equal to a candle. This aura also functions like a lesser globe of invulnerability. If you are a sorcerer and Selune is you patron, it also acts as a protection from evil spell.