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<ul>o DC 20 for the simplest messages<br>
<ul>o DC 20 for the simplest messages<br>
o DC 25 for standard texts<br>
o DC 25 for standard texts<br>
o DC 30 or higher for intricate, exotic, or very old writing.<br>
o DC 30 or higher for intricate, exotic, or very old writing.<br></ul>
<br>
<u>Diplomacy</u>
• Pen and Paper reference: http://www.d20srd.org/srd/skills/diplomacy.htm<br>
• Opposing skill: Diplomacy<br>
• Difficulty Class or Modifiers:<br>
<ul>o See Pen and Paper reference for influence<br>
<br>
<u>Disguise</u><br>
• Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm<br>
• Opposing skill: Spot<br>
• Difficulty Class or Modifiers:<br>
<ul>o DC+5 for Minor details only<br>
o DC -2 for Disguised as different gender <br>
o DC -2 Disguised as different race<br>
o DC -2 Disguised as different age category<br>
o Spot +4 for those that recognize you on sight<br>
o Spot +6 Friends and Associates<br>
o Spot +8 Close Friends<br>
o Spot +10 Intimate<br></ul>
• Responsible RP notes:<br>
<ul>o Disguise is for changing your appearance. A Disguise roll is not needed if you’re wearing a full hood/face mask/helmet and are wearing different clothing.<br>
o If you’re wearing the same clothing or are carrying a unique item (i.e. not sold in stores), don’t expect people to NOT recognize you even if you’re fully hooded<br>
o To recognize someone’s voice, you must roll against INT vs a DC of ??. (((need DM/DEV note on this – I say INT as opposed to Listen because you’re not checking against whether you can hear the person but against whether you remember or recognize the voice))) <br></ul>
<br>
<u>Escape Artist</u><br>
• Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm<br>
• Opposing skill: Use Rope<br>
• Difficulty Class or Modifiers:<br>
<ul>o Ropes.  (DC = Binder’s Use Rope +10) <br>
o Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)<br>
o Snare spell. (DC = 23)<br>
o Manacles. (DC = 30)<br>
o Tight space. (DC = 30)<br>
o Masterwork manacles.  (DC=35)<br>
o Grappler. (DC = Grappler’s grapple check)<br></ul>
• Responsible RP notes:<br>
<ul>o If you are captured and bound, consider your primary weapon “confiscated” I.e. You can’t wield against your captor if you suddenly break out.<br>
<br>
<u>Forgery</u><br>
• Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm<br>
• Opposing skill: Forgery<br>
• Difficulty Class or Modifiers:<br>
<ul>o Generic Document. (Forger’s Roll +8)<br>
o Signature (Must be obtained first). (Forger’s Roll +4) <br>
o Type of document unknown to reader (Reader’s Roll -2)<br>
o Type of document somewhat known to reader (Reader’s Roll +0)<br>
o Type of document well known to reader (Reader’s Roll +2)<br>
o Handwriting not known to reader (Reader’s Roll -2)<br>
o Handwriting somewhat known to reader (Reader’s Roll +0)<br>
o Handwriting intimately known to reader (Reader’s Roll +2)<br>
o Reader only casually reviews the document (Reader’s Roll -2)<br></ul>
• Responsible RP notes:<br>
<ul>o The forger must at least RP the way he got a signature or document to forge.<br>
o If you can’t read or write (For example: INT 8 or less or a barbarian who never learned), you can’t forge nor know if something is forged.<br>
o You can’t forge or realize a forgery of a language that you can’t read/write.<br>
<br>
<u>Gather Information</u><br>
• Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm<br>
• Opposing skill: Set DC<br>
• Difficulty Class or Modifiers:<br>
<ul>o To get a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)<br>
o To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)<br></ul>
• Responsible RP notes:<br>
<ul>o If someone performs a successful Gather Information on you, you were duped into saying something or revealing something you may normally wouldn’t.  Go ahead and give the person some information.  You don’t have to outright reveal everything, but RP that he was able to draw something from your conversation.<br></ul>
<br>
<u>Hide</u>
• Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm<br>
• Opposing skill: Spot<br>
• Difficulty Class or Modifiers:<br>
<ul>o This check is done via NWN2 engine<br></ul>
• Responsible RP notes:<br>
<ul>o Do not stealth and stand right next to, in front of or behind a person. It’s unrealistic even if the engine allows for it. If you’re going to do it, take cover; lay down in the grass; etc.<br>
o Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot 'hear' you if not spot you) <br>
o Hide near terrain or en route from terrain to terrain.  It’s safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP.  <br>
o If you see a hidden person, you shouldn't bother with them unless they’re obviously spying on what you and your companions are saying.<br>
o I also think people need to train themselves to what “Seeing” and “Hearing” look like in game. I hear individuals in stealth all the time, but that doesn't mean I know where they are.<br>
o Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or you’re passing on information that you can't take the chance on.<br></ul>
<br>
<br>
Diplomacy
• Pen and Paper reference: http://www.d20srd.org/srd/skills/diplomacy.htm
• Opposing skill: Diplomacy
• Difficulty Class or Modifiers:
o See Pen and Paper reference for influence
Disguise
• Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm
• Opposing skill: Spot
• Difficulty Class or Modifiers:
o DC+5 for Minor details only
o DC -2 for Disguised as different gender
o DC -2 Disguised as different race
o DC -2 Disguised as different age category
o Spot +4 for those that recognize you on sight
o Spot +6 Friends and Associates
o Spot +8 Close Friends
o Spot +10 Intimate
• Responsible RP notes:
o Disguise is for changing your appearance. A Disguise roll is not needed if you’re wearing a full hood/face mask/helmet and are wearing different clothing.
o If you’re wearing the same clothing or are carrying a unique item (i.e. not sold in stores), don’t expect people to NOT recognize you even if you’re fully hooded
o To recognize someone’s voice, you must roll against INT vs a DC of ??. (((need DM/DEV note on this – I say INT as opposed to Listen because you’re not checking against whether you can hear the person but against whether you remember or recognize the voice)))
Escape Artist
• Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm
• Opposing skill: Use Rope
• Difficulty Class or Modifiers:
o Ropes.  (DC = Binder’s Use Rope +10)
o Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)
o Snare spell. (DC = 23)
o Manacles. (DC = 30)
o Tight space. (DC = 30)
o Masterwork manacles.  (DC=35)
o Grappler. (DC = Grappler’s grapple check)
• Responsible RP notes:
o If you are captured and bound, consider your primary weapon “confiscated” I.e. You can’t wield against your captor if you suddenly break out.
Forgery
• Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm
• Opposing skill: Forgery
• Difficulty Class or Modifiers:
o Generic Document. (Forger’s Roll +8)
o Signature (Must be obtained first). (Forger’s Roll +4)
o Type of document unknown to reader (Reader’s Roll -2)
o Type of document somewhat known to reader (Reader’s Roll +0)
o Type of document well known to reader (Reader’s Roll +2)
o Handwriting not known to reader (Reader’s Roll -2)
o Handwriting somewhat known to reader (Reader’s Roll +0)
o Handwriting intimately known to reader (Reader’s Roll +2)
o Reader only casually reviews the document (Reader’s Roll -2)
• Responsible RP notes:
o The forger must at least RP the way he got a signature or document to forge.
o If you can’t read or write (For example: INT 8 or less or a barbarian who never learned), you can’t forge nor know if something is forged.
o You can’t forge or realize a forgery of a language that you can’t read/write.
Gather Information
• Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm
• Opposing skill: Set DC
• Difficulty Class or Modifiers:
o To get a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)
o To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)
• Responsible RP notes:
o If someone performs a successful Gather Information on you, you were duped into saying something or revealing something you may normally wouldn’t.  Go ahead and give the person some information.  You don’t have to outright reveal everything, but RP that he was able to draw something from your conversation.
Hide
• Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm
• Opposing skill: Spot
• Difficulty Class or Modifiers:
o This check is done via NWN2 engine
• Responsible RP notes:
o Do not stealth and stand right next to, in front of or behind a person. It’s unrealistic even if the engine allows for it. If you’re going to do it, take cover; lay down in the grass; etc.
o Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot 'hear' you if not spot you)
o Hide near terrain or en route from terrain to terrain.  It’s safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP. 
o If you see a hidden person, you shouldn't bother with them unless they’re obviously spying on what you and your companions are saying.
o I also think people need to train themselves to what “Seeing” and “Hearing” look like in game. I hear individuals in stealth all the time, but that doesn't mean I know where they are.
o Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or you’re passing on information that you can't take the chance on.

Revision as of 13:58, 3 August 2008

Skill vs Skill in a PvP environment

Overview:
Pen and Paper (or common sense) rules aren’t always accurately mapped to Sundren due to NWN2 game engine limitations. In a PvP interactions, responsible Role-Playing (RP) is needed to ensure facilitate enjoyment for everyone ---- especially when a DM is not around.

For example, if a person successfully intimidates you, role-play it even if you’re the muscled fighter. It doesn’t mean that you’ll run away but at least hesitate or take a step back to show that you got intimidated. The goal of the following guidelines is to facilitate responsible RP’ing. This is obviously voluntary when a DM is not around but following them will make Sundren the enjoyable environment it already is.

Decipher Script • Pen and Paper reference: http://www.d20srd.org/srd/skills/decipherScript.htm
• Opposing skill: None
• Difficulty Class or Modifiers:

    o DC 20 for the simplest messages
    o DC 25 for standard texts
    o DC 30 or higher for intricate, exotic, or very old writing.


Diplomacy • Pen and Paper reference: http://www.d20srd.org/srd/skills/diplomacy.htm
• Opposing skill: Diplomacy
• Difficulty Class or Modifiers:

    o See Pen and Paper reference for influence

    Disguise
    • Pen and Paper reference: http://www.d20srd.org/srd/skills/disguise.htm
    • Opposing skill: Spot
    • Difficulty Class or Modifiers:
      o DC+5 for Minor details only
      o DC -2 for Disguised as different gender
      o DC -2 Disguised as different race
      o DC -2 Disguised as different age category
      o Spot +4 for those that recognize you on sight
      o Spot +6 Friends and Associates
      o Spot +8 Close Friends
      o Spot +10 Intimate

    • Responsible RP notes:

      o Disguise is for changing your appearance. A Disguise roll is not needed if you’re wearing a full hood/face mask/helmet and are wearing different clothing.
      o If you’re wearing the same clothing or are carrying a unique item (i.e. not sold in stores), don’t expect people to NOT recognize you even if you’re fully hooded
      o To recognize someone’s voice, you must roll against INT vs a DC of ??. (((need DM/DEV note on this – I say INT as opposed to Listen because you’re not checking against whether you can hear the person but against whether you remember or recognize the voice)))


    Escape Artist
    • Pen and Paper reference: http://www.d20srd.org/srd/skills/escapeArtist.htm
    • Opposing skill: Use Rope
    • Difficulty Class or Modifiers:

      o Ropes. (DC = Binder’s Use Rope +10)
      o Net, animate rope spell, command plants spell, control plants spell, or entangle spell. (DC = 20)
      o Snare spell. (DC = 23)
      o Manacles. (DC = 30)
      o Tight space. (DC = 30)
      o Masterwork manacles. (DC=35)
      o Grappler. (DC = Grappler’s grapple check)

    • Responsible RP notes:

      o If you are captured and bound, consider your primary weapon “confiscated” I.e. You can’t wield against your captor if you suddenly break out.

      Forgery
      • Pen and Paper reference: http://www.d20srd.org/srd/skills/forgery.htm
      • Opposing skill: Forgery
      • Difficulty Class or Modifiers:
        o Generic Document. (Forger’s Roll +8)
        o Signature (Must be obtained first). (Forger’s Roll +4)
        o Type of document unknown to reader (Reader’s Roll -2)
        o Type of document somewhat known to reader (Reader’s Roll +0)
        o Type of document well known to reader (Reader’s Roll +2)
        o Handwriting not known to reader (Reader’s Roll -2)
        o Handwriting somewhat known to reader (Reader’s Roll +0)
        o Handwriting intimately known to reader (Reader’s Roll +2)
        o Reader only casually reviews the document (Reader’s Roll -2)

      • Responsible RP notes:

        o The forger must at least RP the way he got a signature or document to forge.
        o If you can’t read or write (For example: INT 8 or less or a barbarian who never learned), you can’t forge nor know if something is forged.
        o You can’t forge or realize a forgery of a language that you can’t read/write.

        Gather Information
        • Pen and Paper reference: http://www.d20srd.org/srd/skills/gatherInformation.htm
        • Opposing skill: Set DC
        • Difficulty Class or Modifiers:
          o To get a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information. (DC 10)
          o To find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines (normally DC 15-25)

        • Responsible RP notes:

          o If someone performs a successful Gather Information on you, you were duped into saying something or revealing something you may normally wouldn’t. Go ahead and give the person some information. You don’t have to outright reveal everything, but RP that he was able to draw something from your conversation.


        Hide • Pen and Paper reference: http://www.d20srd.org/srd/skills/hide.htm
        • Opposing skill: Spot
        • Difficulty Class or Modifiers:

          o This check is done via NWN2 engine

        • Responsible RP notes:

          o Do not stealth and stand right next to, in front of or behind a person. It’s unrealistic even if the engine allows for it. If you’re going to do it, take cover; lay down in the grass; etc.
          o Do not walk up to someone while in stealth, stand next to them, and start talking out of thin air. Talking should break stealth. (At the very least it should make everyone in earshot 'hear' you if not spot you)
          o Hide near terrain or en route from terrain to terrain. It’s safe to say that a bush or tree is representative of multiple bushes/trees/etc so hiding near one is acceptable RP.
          o If you see a hidden person, you shouldn't bother with them unless they’re obviously spying on what you and your companions are saying.
          o I also think people need to train themselves to what “Seeing” and “Hearing” look like in game. I hear individuals in stealth all the time, but that doesn't mean I know where they are.
          o Do not cast anti-stealth spells unless you have a reasonable reason IC to suspect stealth (alarm spells or you HEAR them, etc) or you’re passing on information that you can't take the chance on.