Master of Shrouds: Difference between revisions

From Sundren Wiki
Jump to navigation Jump to search
Line 8: Line 8:
To qualify to become a Master of Shrouds, the character must fulfill the following criteria.
To qualify to become a Master of Shrouds, the character must fulfill the following criteria.


'''Alignment:''' Any nongood.
'''Alignment:''' Any nongood.<br>
'''Skills:''' Knowledge: Concenration 5 ranks, Knowledge: Religion 8 ranks, Spellcraft 5 ranks.
'''Skills:''' Concentration 5 ranks, Knowledge: Religion 8 ranks, Spellcraft 5 ranks.<br>
'''Feats:''' Augment Summoning, Spell Focus (Conjuration).
'''Feats:''' Augment Summoning, Spell Focus (Conjuration).<br>
'''Spells:''' Level 1 divine spellcaster from Cleric, Favored Soul, or Paladin.
'''Spells:''' Level 1 divine spellcaster from Cleric, Favored Soul, or Paladin.<br>
'''Sprecial: Able to rebuke undead.'''
'''Sprecial: Able to rebuke undead.'''<br>


===Class Skills===
===Class Skills===

Revision as of 17:05, 23 February 2010

Master of Shrouds

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.

The master of shrouds is a spellcaster who magically seizes incorporeal undead and sets them to do her bidding. Plucking vile creatures such as wraiths and shadows from their restless haunts, she summons them to her presence and commands them to work her will. Furious at their forced servitude, the wrathful undead spread fear and death in their wake.

Requirements

To qualify to become a Master of Shrouds, the character must fulfill the following criteria.

Alignment: Any nongood.
Skills: Concentration 5 ranks, Knowledge: Religion 8 ranks, Spellcraft 5 ranks.
Feats: Augment Summoning, Spell Focus (Conjuration).
Spells: Level 1 divine spellcaster from Cleric, Favored Soul, or Paladin.
Sprecial: Able to rebuke undead.

Class Skills

The class skills of the Master of Shrouds are:

  • Concentration
  • Craft: Alchemy
  • Craft: Armor
  • Craft: Weapons
  • Diplomacy
  • Hide
  • Lore
  • Spellcraft
  • Knowledge: Arcana
  • Knowledge: Religion
  • Craft: Tailoring/Leatherworking
  • Craft: Woodworking
  • Craft: Jewelcrafting
  • Profession: Miner
  • Profession: Cook
  • Profession: Woodcutter
  • Profession: Fisher

Class Features

Hit Die: d8

Base Attack Bonus: Medium.

High Saves: Will.

Weapon Proficiencies: Masters of shrouds gain no weapon proficiencies.

Armor Proficiencies: Masters of shrouds gain no armor proficiencies.

Skill Points: 2 + Int Modifier.

Spellcasting: At each master of shrouds level excluding the 1st, the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained.

Extra Turning: A master of shrouds may use her rebuke undead ability an additional four times per day.

Rebuke Undead: All turn undead attempts by the mastr of shrouds become rebuke attempts. Master of shrouds class levels also stack with levels of all other classes that grant the ability to rebuke undead for the purpose of determining the character's effective cleric level for turning.

Summon Undead: At 2nd level and higher, a master of shrouds can summon incorporeal undead creatures a number of times per day equal to 3 + her Charisma modifier (minimum 1). This ability lasts for a number of turns equal to the master of shrouds class levels + her ability modifier (Note: this summon does not take the summoned creature slot from NWN2 and can be active during other summons). At 2nd level this summons a Shado, 4th level a wraith, 6th level a spectre, 8th level a wraith knight, and 10th level a banshee knight.

Improved Summoning: Beginning at 5th level, a master of shrouds summons more powerful undead creatures than normal. Whenever she casts a summon undead spell or uses her summon undead class ability, the summoned creature gains a +2 enhancement bonus on attack rolls and damage rolls.