Vampires: Difference between revisions
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Vampire templates can be applied to any humanoid race. Changes applied to the race are as listed below. | Vampire templates can be applied to any humanoid race. Changes applied to the race are as listed below. | ||
''Race:'' A character becomes Undead (Vampire) race. | '''Race:''' A character becomes Undead (Vampire) race. | ||
''Level Adjustment:'' Vampires are ECL +8. | '''Level Adjustment:''' Vampires are ECL +8. | ||
''Special Qualities:'' A vampire retains all the special qualities of the base creature and undead special qualities. | '''Special Qualities:''' A vampire retains all the special qualities of the base creature and undead special qualities. | ||
''Armor Class:'' +6 Natural Armor | '''Armor Class:''' +6 Natural Armor | ||
''Blood Drain (Ex):'' Vampire PC's possess a special feat attack called 'Vampire Bite' that allows them to make a grapple check to do 1d4 Con damage to a target, and a will save not to 'stun' them for a round or two. Vampires heal a small amount of hp every successful bite. It can be noted that Vampire bite does not reduce a player's CON lower than 9. | '''Blood Drain (Ex):''' Vampire PC's possess a special feat attack called 'Vampire Bite' that allows them to make a grapple check to do 1d4 Con damage to a target, and a will save not to 'stun' them for a round or two. Vampires heal a small amount of hp every successful bite. It can be noted that Vampire bite does not reduce a player's CON lower than 9. | ||
''Dominate (Su):'' Vampire's possess a modified Dominating Gaze as follows: the range is very long, the effect lasts for much longer than neverwinter's standard Dominate Person spell, and there is no 'looking away' feature for players. | '''Dominate (Su):''' Vampire's possess a modified Dominating Gaze as follows: the range is very long, the effect lasts for much longer than neverwinter's standard Dominate Person spell, and there is no 'looking away' feature for players. | ||
''Damage Reduction (Su):'' A vampire has damage reduction 10/silver and magic. | '''Damage Reduction (Su):''' A vampire has damage reduction 10/silver and magic. | ||
''Fast Healing (Ex):'' A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, the vampire will be 'destroyed' for all intents and purposes though this is roleplayed as becoming mist. | '''Fast Healing (Ex):''' A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, the vampire will be 'destroyed' for all intents and purposes though this is roleplayed as becoming mist. | ||
''Resistances (Ex):'' A vampire has resistance to cold 10 and electricity 10. | '''Resistances (Ex):''' A vampire has resistance to cold 10 and electricity 10. | ||
''Spider Climb (Ex):'' A vampire can climb sheer surfaces as though with a spider climb spell. All climb checks are automatically successful. | '''Spider Climb (Ex):''' A vampire can climb sheer surfaces as though with a spider climb spell. All climb checks are automatically successful. | ||
''Turn Resistance (Ex):'' A vampire has +4 turn resistance. | '''Turn Resistance (Ex):''' A vampire has +4 turn resistance. | ||
''Abilities:'' Increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4. | '''Abilities:''' Increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4. | ||
''Skills:'' Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. | '''Skills:''' Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. | ||
''Feats:'' Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes. | '''Feats:''' Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes. |
Revision as of 08:46, 12 January 2011
Sundren features a unique element in the form of playable vampire PC's and small deviations from standard D&D lore on vampirism.
Template
Vampire templates can be applied to any humanoid race. Changes applied to the race are as listed below.
Race: A character becomes Undead (Vampire) race.
Level Adjustment: Vampires are ECL +8.
Special Qualities: A vampire retains all the special qualities of the base creature and undead special qualities.
Armor Class: +6 Natural Armor
Blood Drain (Ex): Vampire PC's possess a special feat attack called 'Vampire Bite' that allows them to make a grapple check to do 1d4 Con damage to a target, and a will save not to 'stun' them for a round or two. Vampires heal a small amount of hp every successful bite. It can be noted that Vampire bite does not reduce a player's CON lower than 9.
Dominate (Su): Vampire's possess a modified Dominating Gaze as follows: the range is very long, the effect lasts for much longer than neverwinter's standard Dominate Person spell, and there is no 'looking away' feature for players.
Damage Reduction (Su): A vampire has damage reduction 10/silver and magic.
Fast Healing (Ex): A vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, the vampire will be 'destroyed' for all intents and purposes though this is roleplayed as becoming mist.
Resistances (Ex): A vampire has resistance to cold 10 and electricity 10.
Spider Climb (Ex): A vampire can climb sheer surfaces as though with a spider climb spell. All climb checks are automatically successful.
Turn Resistance (Ex): A vampire has +4 turn resistance.
Abilities: Increase from the base creature as follows: Str +6, Dex +4, Int +2, Wis +2, Cha +4.
Skills: Vampires have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks.
Feats: Vampires gain Alertness, Combat Reflexes, Dodge, Improved Initiative, and Lightning Reflexes.