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''' Wounding Critical: '''  A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature.  (This damage is in addition to the Strength damage dealt by the swashbuckler's weakening critical class feature.) Creatures immune to critical hits are immune to this effect.
''' Wounding Critical: '''  A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature.  (This damage is in addition to the Strength damage dealt by the swashbuckler's weakening critical class feature.) Creatures immune to critical hits are immune to this effect.


''' Weapon Mastery: ''' At 20th level, a swashbuckler becomes a force to be reckoned with while wielding a piercing weapon they are proficient with. Any attacks have their damage multiplier increased by 1 (×2 becomes ×3, for example).
''' Weapon Mastery: ''' At 20th level, a swashbuckler becomes a force to be reckoned with while wielding a piercing weapon they are proficient with. Any attacks have their damage multiplier increased by 1 (x2 becomes x3, for example).

Revision as of 15:37, 2 September 2022

Swashbuckler

The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

Class Features:

- Hit Die: d10

- Base Attack Bonus: High.

- High Saves: Fortitude and Reflex.

- Weapon Proficiencies: Simple and martial weapons.

- Armor Proficiencies: Light armor and shields.

- Skill Points: 4 + Int modifier per level, x4 at first level.

Class Skills:

  • Balance
  • Bluff
  • Climb
  • Craft: Jewelcrafting
  • Craft: Tailoring & Leatherwork
  • Craft: Weaponsmithing
  • Craft : Woodworking
  • Diplomacy
  • Escape Artist
  • Jump
  • Knowledge: Geography
  • Knowledge: History
  • Knowledge: Local
  • Lore
  • Parry
  • Perform
  • Profession: Cook
  • Profession: Fisher
  • Sense Motive
  • Swim
  • Taunt
  • Tumble
  • Use Magical Device
  • Use Rope

Class Features

Weapon Finesse: A swashbuckler gains Weapon Finesse as a bonus feat at 1st level even if she does not qualify for the feat.

Grace: A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, to +3 at 20th level, and to +4 at 29th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.

Insightful Strike: At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus (if any) as a bonus on damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier. Targets immune to sneak attacks or critical hits are immune to the swashbuckler's insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when encumbered.

Swashbuckler Dodge: A swashbuckler is trained at weaving through crowds and dodging attacks. She gains a +1 dodge bonus to AC equal to her swashbuckler level divided by 4. A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.

Dodge: A swashbuckler gains the Dodge feat at level 4.

Bonus Feats: A swashbuckler gains bonus feats at levels 4/8/12/16/20. These bonus feats also include Weapon Specialization, Greater Weapons Specialization and Greater Weapon Focus. These feats only will apply to piercing weapons.

Weapon Training: Starting at 5th level, whenever a swashbuckler is wielding a piercing weapon they are proficient with, they gain an additional +1 bonus to their attack rolls. This bonus improves by 1 every four levels thereafter (9th, 13th, and 17th).

Mobility: At 7th level, a swashbuckler gains Mobility as a bonus feat even if she does not qualify for it.

Improved Flanking: A swashbuckler of 8th level or higher who is flanking an opponent gains a +4 bonus on attacks instead of a +2 bonus on attacks.

Evasion: At 10th level, a swashbuckler gains Evasion.

Lucky: At 11th level, a swashbuckler gains Luck of Heroes as a bonus feat.

Acrobatic Skill Mastery: At 13th level, a swashbuckler becomes so certain in the use of her acrobatic skills that she can use them reliably even under adverse conditions. When making a Tumble check, a swashbuckler cannot roll less than 5, even if in combat.

Weakening Critical: A swashbuckler of 14th level or higher who scores a critical hit against a creature also deals 2 points of Strength damage to the creature. Creatures immune to critical hits are immune to this effect.

Slippery Mind: When a swashbuckler reaches 17th level, her mind becomes more difficult to control. If the swashbuckler fails her save against an enchantment spell or effect, she automatically gets one reroll. She gets only this one extra chance to succeed at a certain saving throw.

Wounding Critical: A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler's weakening critical class feature.) Creatures immune to critical hits are immune to this effect.

Weapon Mastery: At 20th level, a swashbuckler becomes a force to be reckoned with while wielding a piercing weapon they are proficient with. Any attacks have their damage multiplier increased by 1 (x2 becomes x3, for example).