Fighter: Difference between revisions
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The bonus feats are in addition to the feats every character gains from character progression. Some of the bonus feats include, though might not be limited to: <br> | The bonus feats are in addition to the feats every character gains from character progression. Some of the bonus feats include, though might not be limited to: <br> | ||
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*Power Critical | *Power Critical | ||
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*Greater Weapon Specialization | *Greater Weapon Specialization <br> |
Revision as of 11:08, 10 May 2008
Fighter
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Of all the classes, the Fighter has the best all around fighting capabilities (hence the name). Fighters are familiar with all the standard weapons and armours. In addition to general fighting prowess, each Fighter develops particular specialities of his own. A given Fighter may be especially capable with certain weapons; another might be trained to execute specific fancy maneuvers. As fighters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master the most difficult ones relatively quickly.
Requirements
To qualify to become a Fighter, a character must fulfill all the following criteria.
- Not Applicable:
Class Skills
The class skills of the Fighter are:
- Craft Armor
- Craft Weapon
- Intimidate
- Lore
- Parry
- Taunt
Class Features
Base Attack Bonus Progression: High
Skill Points at Each Level: 2 + Int modifier
Hit Dice: D10
Weapon and Armor Proficiency: The Fighter is proficient in the use of all simple and martial weapons, light, medium and heavy armor, and shields (including tower shields).
Bonus Feats: At 1st level, a Fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The Fighter gains an additional bonus feat at 2nd level and every two Fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A Fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
The bonus feats are in addition to the feats every character gains from character progression. Some of the bonus feats include, though might not be limited to:
- Blind-Fight
- Combat Expertise
- Improved Combat Expertise
- Whirlwind Attack
- Disarm
- Improved Disarm
- Dodge
- Mobility
- Spring Attack
- Great Fortitude
- Improved Critical
- Improved Parry
- Improved Unarmed Strike
- Deflect Arrows
- Stunning Fist
- Knockdown
- Improved Knockdown
- Point Blank Shot
- Rapid Shot
- Many Shot
- Power Attack
- Cleave
- Great Cleave
- Improved Power Attack
- Weapon Proficiency (exotic)
- Rapid Reload
- Two-Weapon Fighting
- Two-Weapon Defense
- Improved Two-Weapon Defense
- Improved Two-Weapon Fighting
- Greater Two-Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Greater Weapon Focus
- Power Critical
- Weapon Specialization
- Greater Weapon Specialization