Sorcerer/Wizard Level 1

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Alarm

School:Abjuration
Components:V,S,F/DF
Casting Time:1 Standard Action
Range:Close (25 ft. + 5 ft./2 levels)
Area:20-ft.-radius emanation centered on a point in space
Duration:2 Hours/Level
Saving Throw:None
Spell Resistance:No

Alarm sounds a mental alarm each time a creature of Tiny or larger size enters the warded area or touches it. A mental alarm alerts you (and only you) so long as you remain within the area. You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration. A silence spell has no effect on a mental alarm.

Bestow Wound

School:Transmutation
Components:V,S,M
Casting Time:1 Standard Action
Range:Touch
Target:1 Living Creature
Duration:Instantaneous
Saving Throw:Fortitude negates
Spell Resistance:Yes

If the caster is wounded, she can cast this spell and touch a living creature. The creature takes the caster's wounds as damage, either 1 point per caster level or the amount needed to bring the caster up to her maximum hit points, whichever is less. The caster heals that much damage as if a cure spell had been cast on them.

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