Ranger Level 1
Custom Content
Calm Animals
School:Enchantment (Compulsion) [Mind Effecting]
Components:V,S
Casting Time:1 Standard Action
Range:Medium (25 ft. + 5 ft./2 levels)
Target:One Animal
Duration:1 Min./Level
Saving Throw:Will negates
Spell Resistance:Yes
This spell soothes and quiets an animal, rendering it docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. The maximum number of Hit Dice of an animal you can affect is equal to 2d4 + caster level. A dire animal or an animal trained to attack or guard is allowed a saving throw; other animals are not.
The affected creature remains where it is at and does not attack or flee. It is not helpless and will defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.
Longstrider
School:Transmutation
Components:V,S,M
Casting Time:1 Standard Action
Range:Personal
Target:You
Duration:1 Hour/Level
This spell increases your base land speed by 30%.
Read Magic
School: Divination.
Components: V,S,F.
Casting Time: 1 Standard Action.
Range: Personal.
Target: You.
Duration: Instant.
By means of read magic, you can decipher magical inscriptions on books & scrolls and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll.