Triadic Knight
Triadic Knight
PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Description: Triadic knights are holy warriors who worship the Triad of Tyr, Torm and Ilmater. Their history can be traced back to the Fiend Wars of Impultur, when the three churces joined forces to proclaim the Triad Crusade, but they no longer comprise a single order of paladins. They believe that to truly embody the virtues of a paladin, one must draw on the strengths of all three gods. Through courage and perseverance, Triadic knights seek justice for all.
Requirements
To qualify to become a Triadic Knight, a character must fulfill all the following criteria.
- Alignment: Lawful Good.
- Basic Attack Bonus: +5
- Spells: Able to cast 1st level divine spells (as a Cleric, Favored Soul or Paladin).
- Skills: Knowledge: Local 4 ranks, Knowledge: Religion 4 ranks, Knowledge: The Planes 2 ranks.
- Feats: Toughness and either Smite Evil or Smite Infidel.
- Special: Arbiter's Alliance membership.
Class Skills
The class skills of the Triadic Knight are:
- Concentration
- Craft: Alchemy
- Craft: Weaponsmithing
- Craft: Armorsmithing
- Diplomacy
- Heal
- Knowledge: Local
- Knowledge: Religion
- Knowledge: The Planes
- Lore
- Parry
- Profession: Cook
- Profession: Miner
- Profession: Woodcutter
- Sense Motive.
Class Features
Base Attack Bonus Progression: High progression; High Fortitude saves
Skill Points at Each Level: 2 + Int modifier.
Hit Dice: D10
Weapon and Armor Proficiency: Triadic Knight gain no weapon proficiencies.
Spells per Day/Spells Known: When a new Triadic knight level is gained (except 1st and 4th level), the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character has more than one applicable spellcasting class, he must pick one to improve.
Martyr's Embrace: Starting at 1st level, the Triadic knight can protect one selected ally within 30 feet once per day. This protection acts as the Shield Other spell and is cast as a cleric of twice the knight's class level.
Hands of Ilmater: At 2nd level, the Triadic knight gains Perfect Health. He becomes immune to all disease and poison effects.
Judge's Insight: At 3rd level, as a spell-like ability, the knight can cast Discern Lies once per day as a cleric of twice his class level.
Eyes of Tyr: At 4th level, a Triadic knight can no longer be dazed or blinded by magical effects.
Lion's Roar: At 4th level, a knight can use Shout once per day as a spell-like ability as a cleric of twice the knight's level.
Heart of Torm: At 5th level, the Triadic knight gains immunity to fear.
Great Smiting: At 5th level, the Smiting abilities of the Triadic Knight are amplified to be twice as strong. He gains Great Smiting (1) as a bonus feat.