Hellfire Warlock

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Hellfire Warlock

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by winning the Role Player of the Month award.

The hellfire warlocks are a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in the Nine Hells. By tapping into this infernal power, these characters learn to infuse their eldritch blasts and magic items that they wield with the dark power of hellfire.

A character can achieve a maximum of 3 levels in the Hellfire warlock prestige class.

Requirements

To qualify to become a Hellfire Warlock, the character must fulfill the following criteria.

  • Skills: Knowledge: The Planes 12 ranks, Intimdate 6 ranks, Spellcraft 6 ranks
  • Feats: Diabolic Attunement
  • Spellcasting: Must have Brimstone Blast or Hellrime Blast

Class Features

Hit Die: d6

Base Attack Bonus: Medium.

High Saves: Will.

Weapon Proficiencies: Hellfire Warlocks gain simple weapon proficiencies.

Armor Proficiencies: Hellfire Warlocks gain light armor proficiencies.

Skill Points: 2 + Int Modifier.

Class Skills

The class skills of the Hellfire Warlock are:

  • Concentration
  • Disguise
  • Intimidate
  • Knowldege: Arcana, Religion, Planes
  • Lore
  • Spellcraft
  • Use Magic Device

Invoking: At each level, you gain new invocations known and an increase in invoker level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained

Hellfire Blast: Whenever you use your Eldritch blast ability, you can change your Eldritch blast into a hellfire blast. A hellfire blast deals your normal Eldritch blast damage plus an extra 2d6 points of damage per class level. If your blast hits multiple targets (for example, the Eldritch chain or Eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Hellfire burns hotter than any normal fire.

Each time you use this ability, you take 1 point of Constitution damage. Supposedly, because the diabolical forces behind the power of Hellfire demand part of your essence in exchange for this granted power.

Resistance to Fire: At 2nd level, you gain resistance to fire 10. This resistance stacks with any resistance to fire you have gained from warlock class levels.

Summon Baatezu: Once per day, the Hellfire Warlock can randomly summon a Baatezu from the Nine Hells to fight for the party. Control of the Baatezu lasts for a number of rounds equal to 1 round per hellfire warlock level + 1d8 + 1x their Charisma bonus. When the ability expires, the caster loses dominance over the Baatezu - which can have disastrous consequences, as devils typically despise being bothered by lesser beings. The caster is advised not to leave this up to chance, and dispel this summons before this time is up, sending the Baatezu back to the Nine Hells - though the devil might not attack, this method is the only certain way of avoiding a violent confrontation with the angry creature. Rumours that an evil, cyborg creature called Urithrand can be summoned, are just that - rumours.

Hellfire Shield: You can call up hellfire to surround yourself with a protective barrier. Whenever someone directs a melee attack against you, you can, as an immediate action, aim a blast of hellfire at that creature. This blast deals damage equal to your eldritch blast (including bonus damage from the hellfire blast ability). This blast automatically strikes the target, which can attempt a Reflex saving throw for half damage (DC 10 + 1/2 your character level + your Cha modifier).

Each time you use this ability, you take 1 point of Constitution damage. Supposedly, because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power.